@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Combat Move - Communist
1 light_artillery moved from Yenan to Ordos Plateau
1 infantry moved from Yenan to Ordos Plateau
1 infantry moved from Yenan to Ordos Plateau
1 heavy_artillery moved from Kuyuan to Ningsia
1 guerilla moved from Kuyuan to Ningsia
3 infantry moved from Kuyuan to Ningsia
1 guerilla moved from Tsingyang to Ningsia
1 cavalry moved from Tsingyang to Ningsia
1 cavalry moved from Tsingyang to Ordos Plateau
1 light_artillery moved from Lanchow to Hehsi Corridor
3 infantry moved from Lanchow to Hehsi Corridor
1 guerilla moved from Hanchung to Hehsi Corridor
1 heavy_artillery moved from Yenan to Ordos Plateau
1 heavy_artillery moved from Puchow to Changchih
3 infantry moved from Puchow to Changchih
1 guerilla moved from Weinan to Changchih
1 infantry moved from Yenan to Ordos Plateau
1 infantry moved from Yenan to Ordos Plateau
1 infantry moved from Fen-chow to So-ping
1 guerilla moved from Fen-chow to So-ping
1 guerilla moved from Fen-chow to So-ping
1 guerilla moved from Ichow to Tsangchow
1 propaganda moved from Yenan to Luoyang
1 guerilla moved from Luoyang to Changchih
1 guerilla moved from Kaifeng to Changchih
1 guerilla moved from Fancheng to Puchow
1 guerilla moved from Ningpo to Soochow
1 guerilla moved from Anking to Soochow
1 guerilla moved from Huangshan to Soochow
1 guerilla moved from Hangchow to Soochow
1 propaganda moved from Luoyang to Chengang
Communist take Chengang from Japanese
1 guerilla moved from Puchow to Changchih
1 guerilla moved from Puchow to Changchih
1 cavalry moved from Fen-chow to Changchih
1 light_artillery moved from Fen-chow to Changchih
1 guerilla moved from Fen-chow to Changchih
1 guerilla moved from Fen-chow to Changchih
1 guerilla moved from Fen-chow to Changchih
Purchase Units - Communist
Communist buy 2 armour, 1 cavalry, 1 guerilla and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat - Communist
Battle in Hehsi Corridor
Communist attack with 1 guerilla, 3 infantry and 1 light_artillery
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Hehsi Corridor, round 2 : 0/5 hits, 1.17 expected hits
Neutral roll dice for 3 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits
1 guerilla owned by the Communist lost in Hehsi Corridor
Communist roll dice for 3 infantry and 1 light_artillery in Hehsi Corridor, round 3 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 3 infantry in Hehsi Corridor, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral lost in Hehsi Corridor
Communist roll dice for 3 infantry and 1 light_artillery in Hehsi Corridor, round 4 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Hehsi Corridor, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Communist lost in Hehsi Corridor
Communist roll dice for 2 infantry and 1 light_artillery in Hehsi Corridor, round 5 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Hehsi Corridor, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Hehsi Corridor
Communist loses 0 PUs for violating Hehsi Corridors neutrality.
Communist win, taking Hehsi Corridor from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
Casualties for Communist: 1 guerilla and 1 infantry
Casualties for Neutral: 3 infantry
Battle in Ningsia
Communist attack with 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 1/7 hits, 1.67 expected hits
Neutral roll dice for 3 infantry in Ningsia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral lost in Ningsia
Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 1/7 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Ningsia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Ningsia
Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 2/7 hits, 1.67 expected hits
Neutral roll dice for 1 infantry in Ningsia, round 4 : 1/1 hits, 0.33 expected hits
1 guerilla owned by the Communist and 1 infantry owned by the Neutral lost in Ningsia
Communist loses 0 PUs for violating Ningsias neutrality.
Communist win, taking Ningsia from Neutral with 1 cavalry, 1 guerilla, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 3 infantry
Casualties for Communist: 1 guerilla
Battle in Ordos Plateau
Communist attack with 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery
Manchukwo defend with 1 light_infantry and 1 ruralproduction
Communist roll dice for 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery in Ordos Plateau, round 2 : 2/7 hits, 2.00 expected hits
Manchukwo roll dice for 1 light_infantry in Ordos Plateau, round 2 : 0/1 hits, 0.17 expected hits
1 light_infantry owned by the Manchukwo lost in Ordos Plateau
Communist win, taking Ordos Plateau from Manchukwo with 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
Casualties for Manchukwo: 1 light_infantry
Battle in Changchih
Communist attack with 1 cavalry, 8 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery
Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction
Communist roll dice for 1 cavalry, 8 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in Changchih, round 2 : 4/14 hits, 3.17 expected hits
Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 2/4 hits, 1.33 expected hits
1 heavy_artillery owned by the Japanese, 1 cavalry owned by the Communist, 1 guerilla owned by the Communist and 3 elites owned by the Japanese lost in Changchih
Communist win, taking Changchih from Japanese with 7 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 11
Casualties for Communist: 1 cavalry and 1 guerilla
Casualties for Japanese: 3 elites and 1 heavy_artillery
Battle in Soochow
Communist attack with 4 guerillas
Japanese defend with 2 elites and 1 ruralproduction
Communist roll dice for 4 guerillas in Soochow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Soochow
Communist roll dice for 4 guerillas in Soochow, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 elite in Soochow, round 3 : 0/1 hits, 0.33 expected hits
1 elite owned by the Japanese lost in Soochow
Communist win with 4 guerillas remaining. Battle score for attacker is 8
Casualties for Japanese: 2 elites
Battle in So-ping
Communist attack with 2 guerillas and 1 infantry
Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 2 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 3 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 4 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 5 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 6 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 7 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 8 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 8 : 0/1 hits, 0.17 expected hits
1 light_infantry owned by the Manchukwo lost in So-ping
Communist win, taking So-ping from Japanese with 2 guerillas and 1 infantry remaining. Battle score for attacker is 2
Casualties for Manchukwo: 1 light_infantry
Battle in Tsangchow
Communist attack with 1 guerilla
Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
Communist roll dice for 1 guerilla in Tsangchow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 light_infantry in Tsangchow, round 2 : 0/1 hits, 0.17 expected hits
Communist roll dice for 1 guerilla in Tsangchow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 light_infantry in Tsangchow, round 3 : 1/1 hits, 0.17 expected hits
1 guerilla owned by the Communist lost in Tsangchow
Japanese win with 1 light_infantry remaining. Battle score for attacker is -3
Casualties for Communist: 1 guerilla
Non Combat Move - Communist
3 infantry moved from Tsingyang to Kungchangfu
1 guerilla moved from Ankang to Kungchangfu
6 infantry moved from Sian to Yenan
1 infantry moved from Fen-chow to Changchih
1 guerilla moved from Changchih to Fen-chow
1 guerilla moved from Changchih to Fen-chow
1 guerilla moved from Changchih to Fen-chow
1 guerilla moved from Puchow to Fen-chow
1 guerilla moved from So-ping to Yenan
1 guerilla moved from So-ping to Yenan
2 infantry moved from Weinan to Puchow
1 guerilla moved from Fen-chow to Puchow
1 guerilla moved from Fen-chow to Puchow
1 guerilla moved from Soochow to Anking
1 guerilla moved from Soochow to Hangchow
1 guerilla moved from Soochow to Hangchow
1 guerilla moved from Changchih to Puchow
1 guerilla moved from Changchih to Puchow
1 guerilla moved from Changchih to Puchow
1 guerilla moved from Changchih to Puchow
1 guerilla moved from Soochow to Hangchow
1 guerilla moved from Ningsia to Kuyuan
Place Units - Communist
2 armour and 1 cavalry placed in Yenan
1 guerilla and 2 infantry placed in Chengang
Communist undo move 2.
1 guerilla and 1 infantry placed in Changchih
1 infantry placed in Chengang
Communist undo move 2.
1 guerilla placed in Puchow
1 infantry placed in Changchih
Turn Complete - Communist
Communist collect 36 PUs; end with 37 PUs
Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
Communist regular : -3.33
Manchukwo regular : -0.17
Neutral regular : -2.00
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Place Units - Thailand
1 thai_infantry placed in Kra
1 thai_infantry placed in Chiang Mai
1 thai_infantry placed in Kra
1 thai_infantry placed in Chiang Mai
Thailand undo move 4.
1 armour placed in Nakhon Sawan
1 thai_infantry placed in Chiang Mai
Turn Complete - Thailand
Thailand collect 7 PUs; end with 8 PUs
Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Place Units - Japanese
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
1 armour, 1 light_armour and 2 mobile_infantrys placed in Peking
2 infantry and 2 mobile_infantrys placed in Shanghai
1 bomber and 1 fighter placed in Formosa
Japanese undo move 2.
Japanese undo move 1.
Japanese undo move 1.
2 infantry, 1 light_armour and 2 mobile_infantrys placed in Hanoi
1 bomber and 1 fighter placed in Formosa
1 armour and 2 mobile_infantrys placed in Peking
1 elite and 2 infantry placed in Shanghai
1 infantry placed in Shanghai
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train
Turn Complete - Japanese
Japanese collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Combat Move - British
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Purchase Units - British
British buy 2 armour, 1 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
1 commando and 1 light_artillery moved from Calcutta to Pathein
1 infantry moved from Chittagong to Pathein
3 infantry moved from Mandalay to Taungoo
1 infantry moved from Chindwin to Mandalay
1 train moved from Calcutta to East Assam
6 infantry moved from Calcutta to Chittagong
4 infantry and 1 light_artillery moved from Kohima to Manipur
1 train moved from East Assam to Chittagong
1 light_artillery moved from Manipur to Chittagong
1 fighter moved from SZ 19 Bay of Bengal to Malaya-Singapore
Place Units - British
1 armour, 1 infantry and 1 light_artillery placed in Rangoon
1 armour placed in Malaya-Singapore
British undo move 1.
1 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
British undo move 2.
British undo move 1.
2 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Combat Move - British
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Purchase Units - British
British buy 2 armour, 1 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
1 commando and 1 light_artillery moved from Calcutta to Pathein
1 infantry moved from Chittagong to Pathein
3 infantry moved from Mandalay to Taungoo
1 infantry moved from Chindwin to Mandalay
1 train moved from Calcutta to East Assam
6 infantry moved from Calcutta to Chittagong
4 infantry and 1 light_artillery moved from Kohima to Manipur
1 train moved from East Assam to Chittagong
1 light_artillery moved from Manipur to Chittagong
1 fighter moved from SZ 19 Bay of Bengal to Malaya-Singapore
Place Units - British
1 armour, 1 infantry and 1 light_artillery placed in Rangoon
1 armour placed in Malaya-Singapore
British undo move 1.
1 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
British undo move 2.
British undo move 1.
2 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hanoi: 2 infantry, 1 light_armour and 2 mobile_infantrys
EDIT: Removing units owned by Japanese from Peking: 1 armour
EDIT: Adding units owned by Japanese to Peking: 1 light_armour and 2 mobile_infantrys
EDIT: Removing units owned by Japanese from Shanghai: 1 infantry
EDIT: Adding units owned by Japanese to Shanghai: 1 armour
EDIT: Adding units owned by Japanese to Formosa: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Combat Move - Nationalist
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
1 conscript moved from Juning to Kaifeng
1 fighter moved from Kaifeng to Huangshan
1 fighter moved from Kaifeng to Huangshan
1 infantry moved from Anking to Huangshan
1 infantry moved from Anking to Huangshan
1 infantry moved from Anking to Huangshan
1 conscript moved from Poyang to Huangshan
1 conscript moved from Poyang to Huangshan
1 conscript moved from Poyang to Huangshan
1 conscript moved from Poyang to Huangshan
1 infantry moved from Poyang to Huangshan
1 conscript moved from Nanchang to Poyang
1 fighter moved from Anking to SZ 7 East China Sea
3 armour, 1 elite, 2 heavy_artillerys, 2 infantry and 2 light_artillerys moved from Kaifeng to Juning
13 elites moved from Anking to Huangshan
1 armour, 2 cavalrys, 6 elites, 1 heavy_artillery and 2 light_artillerys moved from Anking to Hwanggang
3 conscripts and 1 infantry moved from Kweilin to Lungchow
3 conscripts, 1 heavy_artillery and 1 light_artillery moved from Puel to Momein
3 armour, 1 conscript, 6 elites, 1 heavy_artillery, 5 infantry and 2 light_artillerys moved from Ichow to Lungkow
Purchase Units - Nationalist
Nationalist repair damage of 10x factory, 10x factory; Remaining resources: 186 PUs; 0 techTokens;
Nationalist buy 5 armour, 11 conscripts, 14 elites, 5 heavy_artillerys, 11 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens;
Combat - Nationalist
Battle in Lungkow
Nationalist attack with 3 armour, 1 conscript, 6 elites, 1 heavy_artillery, 5 infantry and 2 light_artillerys
Japanese defend with 2 armour, 2 elites, 4 heavy_artillerys, 1 light_armour, 4 light_artillerys and 1 ruralproduction
Nationalist roll dice for 3 armour, 1 conscript, 6 elites, 1 heavy_artillery, 5 infantry and 2 light_artillerys in Lungkow, round 2 : 7/18 hits, 6.17 expected hits
Japanese roll dice for 2 armour, 2 elites, 4 heavy_artillerys, 1 light_armour and 4 light_artillerys in Lungkow, round 2 : 6/13 hits, 4.50 expected hits
2 elites owned by the Japanese, 1 conscript owned by the Nationalist, 5 infantry owned by the Nationalist, 4 light_artillerys owned by the Japanese and 1 light_armour owned by the Japanese lost in Lungkow
Nationalist roll dice for 3 armour, 6 elites, 1 heavy_artillery and 2 light_artillerys in Lungkow, round 3 : 6/12 hits, 5.17 expected hits
Japanese roll dice for 2 armour and 4 heavy_artillerys in Lungkow, round 3 : 1/6 hits, 2.33 expected hits
4 heavy_artillerys owned by the Japanese, 2 armour owned by the Japanese and 1 elite owned by the Nationalist lost in Lungkow
Nationalist win, taking Lungkow from Japanese with 3 armour, 5 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 43
Casualties for Nationalist: 1 conscript, 1 elite and 5 infantry
Casualties for Japanese: 2 armour, 2 elites, 4 heavy_artillerys, 1 light_armour and 4 light_artillerys
Battle in Lungchow
Nationalist attack with 3 conscripts and 1 infantry
Japanese defend with 2 mobile_infantrys and 1 ruralproduction
Nationalist roll dice for 3 conscripts and 1 infantry in Lungchow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 mobile_infantrys in Lungchow, round 2 : 0/2 hits, 0.67 expected hits
Nationalist roll dice for 3 conscripts and 1 infantry in Lungchow, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 mobile_infantrys in Lungchow, round 3 : 1/2 hits, 0.67 expected hits
1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Lungchow
Nationalist roll dice for 2 conscripts and 1 infantry in Lungchow, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mobile_infantry in Lungchow, round 4 : 1/1 hits, 0.33 expected hits
1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Lungchow
Nationalist win, taking Lungchow from Japanese with 1 conscript and 1 infantry remaining. Battle score for attacker is 4
Casualties for Nationalist: 2 conscripts
Casualties for Japanese: 2 mobile_infantrys
Battle in Momein
Nationalist attack with 3 conscripts, 1 heavy_artillery and 1 light_artillery
Neutral defend with 3 infantry and 1 ruralproduction
Nationalist roll dice for 3 conscripts, 1 heavy_artillery and 1 light_artillery in Momein, round 2 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 3 infantry in Momein, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Momein
Nationalist roll dice for 2 conscripts, 1 heavy_artillery and 1 light_artillery in Momein, round 3 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Momein, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 2 conscripts owned by the Nationalist lost in Momein
Nationalist roll dice for 1 heavy_artillery and 1 light_artillery in Momein, round 4 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Momein, round 4 : 1/1 hits, 0.33 expected hits
1 light_artillery owned by the Nationalist and 1 infantry owned by the Neutral lost in Momein
Nationalist loses 0 PUs for violating Momeins neutrality.
Nationalist win, taking Momein from Neutral with 1 heavy_artillery remaining. Battle score for attacker is -2
Casualties for Nationalist: 3 conscripts and 1 light_artillery
Casualties for Neutral: 3 infantry
Battle in SZ 7 East China Sea
Nationalist attack with 1 fighter
Japanese defend with 1 submarine and 3 transports
1 submarine owned by the Japanese submerged
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in SZ 7 East China Sea
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in SZ 7 East China Sea
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in SZ 7 East China Sea
Nationalist win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 3 transports
Battle in Huangshan
Nationalist attack with 4 conscripts, 13 elites, 2 fighters and 4 infantry
Japanese defend with 2 armour, 1 elite, 2 heavy_artillerys, 1 light_armour, 6 light_artillerys, 3 mobile_infantrys and 1 ruralproduction
Nationalist roll dice for 4 conscripts, 13 elites, 2 fighters and 4 infantry in Huangshan, round 2 : 6/23 hits, 6.67 expected hits
Japanese roll dice for 2 armour, 1 elite, 2 heavy_artillerys, 1 light_armour, 6 light_artillerys and 3 mobile_infantrys in Huangshan, round 2 : 8/15 hits, 5.17 expected hits
1 elite owned by the Japanese, 4 conscripts owned by the Nationalist, 4 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Huangshan
Nationalist roll dice for 13 elites and 2 fighters in Huangshan, round 3 : 5/15 hits, 5.33 expected hits
Japanese roll dice for 2 armour, 2 heavy_artillerys and 5 light_artillerys in Huangshan, round 3 : 2/9 hits, 3.33 expected hits
2 elites owned by the Nationalist and 5 light_artillerys owned by the Japanese lost in Huangshan
Nationalist roll dice for 11 elites and 2 fighters in Huangshan, round 4 : 5/13 hits, 4.67 expected hits
Japanese roll dice for 2 armour and 2 heavy_artillerys in Huangshan, round 4 : 2/4 hits, 1.67 expected hits
2 heavy_artillerys owned by the Japanese, 2 armour owned by the Japanese and 2 elites owned by the Nationalist lost in Huangshan
Nationalist win, taking Huangshan from Japanese with 9 elites and 2 fighters remaining. Battle score for attacker is 36
Casualties for Nationalist: 4 conscripts, 4 elites and 4 infantry
Casualties for Japanese: 2 armour, 1 elite, 2 heavy_artillerys, 1 light_armour, 6 light_artillerys and 3 mobile_infantrys
Non Combat Move - Nationalist
4 armour, 4 elites, 3 heavy_artillerys, 1 infantry and 1 light_artillery moved from Wuhan to Hwanggang
2 fighters moved from Huangshan to Hwanggang
1 conscript and 2 trains moved from Kweiyang to Kunming
2 conscripts and 1 train moved from Chungking to Sian
1 train moved from Sian to Chungking
6 trains moved from Wuhan to Chungking
1 train moved from Canton to Kweiyang
1 train moved from Canton to Kweiyang
1 train moved from Nanchang to Wuhan
1 train moved from Nanchang to Wuhan
1 train moved from Nanchang to Kweiyang
1 train moved from Nanchang to Kweiyang
4 conscripts, 1 elite, 1 heavy_artillery, 5 infantry, 1 light_artillery and 3 trains moved from Changsha to Nanchang
1 fighter moved from SZ 7 East China Sea to Amoy
1 conscript moved from Swatow to Amoy
1 infantry moved from Yen-ping to Amoy
1 infantry moved from Kan to Amoy
Place Units - Nationalist
1 conscript placed in Puel
1 conscript placed in Mengtsi
1 conscript placed in Poseh
1 conscript placed in Woochow
1 conscript placed in Te-king
1 conscript placed in Ichow
1 conscript placed in Luoyang
1 conscript placed in Luan
1 conscript placed in Anking
1 conscript placed in Swatow
1 conscript placed in Yen-ping
3 infantry placed in Amoy
3 infantry placed in Hwanggang
3 infantry placed in Nanyang
2 infantry placed in Juning
6 elites placed in Wuhan
Nationalist undo move 16.
3 elites and 3 heavy_artillerys placed in Kunming
Nationalist undo move 14.
3 infantry placed in Tali
Nationalist undo move 12.
3 infantry placed in Hsingi
Nationalist undo move 12.
3 infantry placed in Szecheng
5 armour and 1 heavy_artillery placed in Wuhan
3 elites and 1 heavy_artillery placed in Nanchang
8 elites placed in Chungking
Turn Complete - Nationalist
Nationalist collect 117 PUs; end with 117 PUs
Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 167 PUs
Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 177 PUs
Combat Hit Differential Summary :
Japanese regular : 2.33
Nationalist regular : -0.17
Neutral regular : 2.00
TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Combat Move - Manchukwo
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
3 cavalrys, 2 light_artillerys and 1 light_infantry moved from Peking to So-ping
4 infantry moved from Chengteh to Paoting
1 light_infantry moved from Paoting to So-ping
2 infantry and 1 light_artillery moved from Tangshan to Tientsin
1 heavy_cavalry, 1 light_artillery and 3 light_infantrys moved from Mukden to Peking
Purchase Units - Manchukwo
Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Manchukwo
Place Units - Manchukwo
2 heavy_cavalrys, 1 light_artillery and 3 light_infantrys placed in Mukden
Turn Complete - Manchukwo
Manchukwo collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Combat Move - Communist
2 guerillas moved from Fen-chow to Taiyuan
1 infantry moved from Changchih to Taiyuan
1 light_artillery moved from Changchih to Taiyuan
3 guerillas moved from Puchow to Taiyuan
1 infantry moved from Ordos Plateau to North Suiyuan
1 light_artillery moved from Ordos Plateau to North Suiyuan
1 infantry moved from Ordos Plateau to North Suiyuan
1 cavalry moved from Ordos Plateau to Chiu-Chuan
1 cavalry moved from Ningsia to Sining
1 infantry moved from Hehsi Corridor to Sining
1 light_artillery moved from Hehsi Corridor to Sining
1 guerilla moved from Kuyuan to North Suiyuan
1 heavy_artillery moved from Ningsia to Chiu-Chuan
1 infantry moved from Ningsia to Chiu-Chuan
1 infantry moved from Ningsia to Chiu-Chuan
1 infantry moved from Hehsi Corridor to Sining
4 guerillas moved from Puchow to Anyang
1 infantry moved from Changchih to Anyang
1 heavy_artillery moved from Changchih to Anyang
1 infantry moved from Changchih to Anyang
1 infantry moved from Changchih to Anyang
1 guerilla moved from Juning to Anyang
1 guerilla moved from Luan to Anyang
1 propaganda moved from Yenan to Soochow
Communist take Wuhu from Japanese
Communist take Soochow from Japanese
1 guerilla moved from Yenan to Kannan
1 guerilla moved from Yenan to Kannan
1 guerilla moved from Kungchangfu to Kannan
3 infantry moved from Kungchangfu to Kannan
1 infantry moved from Changchih to Taiyuan
1 cavalry moved from Yenan to Taiyuan
1 armour moved from Yenan to Taiyuan
1 armour moved from Yenan to Taiyuan
Purchase Units - Communist
Communist buy 2 armour, 4 guerillas, 5 infantry and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communist
Battle in Taiyuan
Communist attack with 2 armour, 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery
Japanese defend with 2 elites, 1 factory, 1 fighter, 2 heavy_artillerys, 3 light_artillerys, 1 station and 1 train
Communist roll dice for 2 armour, 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery in Taiyuan, round 2 : 2/11 hits, 2.83 expected hits
Japanese roll dice for 2 elites, 1 fighter, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 2 : 3/8 hits, 3.00 expected hits
1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 2 elites owned by the Japanese lost in Taiyuan
Communist roll dice for 2 armour, 3 guerillas, 2 infantry and 1 light_artillery in Taiyuan, round 3 : 2/8 hits, 2.33 expected hits
Japanese roll dice for 1 fighter, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 3 : 3/6 hits, 2.33 expected hits
3 guerillas owned by the Communist and 2 light_artillerys owned by the Japanese lost in Taiyuan
Communist roll dice for 2 armour, 2 infantry and 1 light_artillery in Taiyuan, round 4 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 fighter, 2 heavy_artillerys and 1 light_artillery in Taiyuan, round 4 : 2/4 hits, 1.67 expected hits
2 heavy_artillerys owned by the Japanese, 2 infantry owned by the Communist and 1 light_artillery owned by the Japanese lost in Taiyuan
Communist roll dice for 2 armour and 1 light_artillery in Taiyuan, round 5 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Taiyuan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 light_artillery owned by the Communist lost in Taiyuan
Communist win, taking Taiyuan from Japanese with 2 armour remaining. Battle score for attacker is 19
Casualties for Communist: 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery
Casualties for Japanese: 2 elites, 1 fighter, 2 heavy_artillerys and 3 light_artillerys
Battle in Chiu-Chuan
Communist attack with 1 cavalry, 1 heavy_artillery and 2 infantry
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 2 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 3 infantry in Chiu-Chuan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral lost in Chiu-Chuan
Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 3 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 infantry in Chiu-Chuan, round 3 : 0/1 hits, 0.33 expected hits
Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 4 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 infantry in Chiu-Chuan, round 4 : 0/1 hits, 0.33 expected hits
Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 5 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 1 infantry in Chiu-Chuan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Chiu-Chuan
Communist loses 0 PUs for violating Chiu-Chuans neutrality.
Communist win, taking Chiu-Chuan from Neutral with 1 cavalry, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral: 3 infantry
Battle in North Suiyuan
Communist attack with 1 guerilla, 2 infantry and 1 light_artillery
Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction
Communist roll dice for 1 guerilla, 2 infantry and 1 light_artillery in North Suiyuan, round 2 : 0/4 hits, 1.00 expected hits
Manchukwo roll dice for 1 heavy_cavalry in North Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
Communist roll dice for 1 guerilla, 2 infantry and 1 light_artillery in North Suiyuan, round 3 : 2/4 hits, 1.00 expected hits
Manchukwo roll dice for 1 heavy_cavalry in North Suiyuan, round 3 : 0/1 hits, 0.17 expected hits
1 heavy_cavalry owned by the Manchukwo lost in North Suiyuan
Communist win, taking North Suiyuan from Manchukwo with 1 guerilla, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 4
Casualties for Manchukwo: 1 heavy_cavalry
Battle in Kannan
Communist attack with 3 guerillas and 3 infantry
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 3 guerillas and 3 infantry in Kannan, round 2 : 1/6 hits, 1.00 expected hits
Neutral roll dice for 3 infantry in Kannan, round 2 : 1/3 hits, 1.00 expected hits
1 guerilla owned by the Communist and 1 infantry owned by the Neutral lost in Kannan
Communist roll dice for 2 guerillas and 3 infantry in Kannan, round 3 : 0/5 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Kannan, round 3 : 0/2 hits, 0.67 expected hits
Communist roll dice for 2 guerillas and 3 infantry in Kannan, round 4 : 1/5 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Kannan, round 4 : 1/2 hits, 0.67 expected hits
1 guerilla owned by the Communist and 1 infantry owned by the Neutral lost in Kannan
Communist roll dice for 1 guerilla and 3 infantry in Kannan, round 5 : 2/4 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Kannan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Kannan
Communist loses 0 PUs for violating Kannans neutrality.
Communist win, taking Kannan from Neutral with 1 guerilla and 3 infantry remaining. Battle score for attacker is 3
Casualties for Communist: 2 guerillas
Casualties for Neutral: 3 infantry
Battle in Sining
Communist attack with 1 cavalry, 2 infantry and 1 light_artillery
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 1 cavalry, 2 infantry and 1 light_artillery in Sining, round 2 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 3 infantry in Sining, round 2 : 1/3 hits, 1.00 expected hits
1 cavalry owned by the Communist and 1 infantry owned by the Neutral lost in Sining
Communist roll dice for 2 infantry and 1 light_artillery in Sining, round 3 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Sining, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Sining
Communist loses 0 PUs for violating Sinings neutrality.
Communist win, taking Sining from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 6
Casualties for Communist: 1 cavalry
Casualties for Neutral: 3 infantry
Battle in Anyang
Communist attack with 6 guerillas, 1 heavy_artillery and 3 infantry
Japanese defend with 1 elite, 1 heavy_artillery, 1 light_armour, 2 light_artillerys and 1 ruralproduction
Communist roll dice for 6 guerillas, 1 heavy_artillery and 3 infantry in Anyang, round 2 : 4/10 hits, 2.17 expected hits
Japanese roll dice for 1 elite, 1 heavy_artillery, 1 light_armour and 2 light_artillerys in Anyang, round 2 : 2/5 hits, 1.50 expected hits
2 guerillas owned by the Communist, 1 elite owned by the Japanese, 2 light_artillerys owned by the Japanese and 1 light_armour owned by the Japanese lost in Anyang
Communist roll dice for 4 guerillas, 1 heavy_artillery and 3 infantry in Anyang, round 3 : 1/8 hits, 1.83 expected hits
Japanese roll dice for 1 heavy_artillery in Anyang, round 3 : 1/1 hits, 0.33 expected hits
1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Anyang
Communist win, taking Anyang from Japanese with 3 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 14
Casualties for Communist: 3 guerillas
Casualties for Japanese: 1 elite, 1 heavy_artillery, 1 light_armour and 2 light_artillerys
Non Combat Move - Communist
1 infantry moved from Puchow to Changchih
1 infantry moved from Puchow to Fen-chow
1 guerilla moved from North Suiyuan to Ningsia
1 heavy_artillery moved from Ordos Plateau to Yenan
1 infantry moved from Ordos Plateau to Yenan
3 guerillas moved from Anyang to Puchow
1 guerilla moved from Anking to Hwanggang
1 guerilla moved from Poyang to Nanchang
1 guerilla moved from Yen-ping to Nanchang
1 guerilla moved from Kannan to Lanchow
Place Units - Communist
2 armour and 1 infantry placed in Yenan
2 guerillas and 1 propaganda placed in Puchow
1 infantry placed in Soochow
1 infantry placed in Wuhu
2 guerillas and 1 propaganda placed in Ningsia
2 infantry placed in Weinan
Turn Complete - Communist
Communist collect 45 PUs; end with 45 PUs
Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : 2.50
Communist regular : 0.83
Manchukwo regular : -0.33
Neutral regular : -3.33
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Place Units - Thailand
1 heavy_artillery and 3 thai_infantrys placed in Chiang Mai
1 thai_infantry placed in Kra
Turn Complete - Thailand
Thailand collect 11 PUs; end with 11 PUs
Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 16 PUs
Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Place Units - Japanese
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
2 infantry and 1 mobile_infantry placed in Hanoi
4 infantry placed in Nanking
1 mobile_infantry placed in Peking
1 infantry and 1 light_armour placed in Shanghai
1 destroyer placed in SZ 7 East China Sea
Japanese undo move 5.
1 destroyer placed in SZ 10 South China Sea
Japanese undo move 5.
1 destroyer placed in SZ 7 East China Sea
1 light_artillery placed in Hanoi
1 armour placed in Hanoi
1 infantry placed in Shanghai
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train
Turn Complete - Japanese
Japanese collect 116 PUs; end with 116 PUs
Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 126 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Combat Move - British
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Purchase Units - British
British buy 1 armour, 1 commando and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
1 infantry moved from Mandalay to Taungoo
1 light_artillery moved from Chittagong to Rangoon
1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
4 infantry moved from Manipur to Chindwin
6 infantry moved from Chittagong to Pathein
3 infantry moved from Taungoo to Rangoon
Place Units - British
1 armour and 4 infantry placed in Malaya-Singapore
1 commando placed in Rangoon
British undo move 1.
1 armour and 3 infantry placed in Malaya-Singapore
1 infantry placed in Rangoon
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3
Combat Move - Nationalist
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
3 infantry moved from Tali to Momein
1 conscript, 3 elites and 3 heavy_artillerys moved from Kunming to Kutsing
3 infantry moved from Szecheng to Tuyun
3 armour, 1 elite, 2 heavy_artillerys, 4 infantry and 2 light_artillerys moved from Juning to Fancheng
1 fighter moved from Hwanggang to SZ 10 South China Sea
1 fighter moved from Hwanggang to SZ 10 South China Sea
5 armour, 2 cavalrys, 12 elites, 4 heavy_artillerys, 7 infantry and 3 light_artillerys moved from Hwanggang to Wuhan
2 conscripts moved from Sian to Yenan
Purchase Units - Nationalist
Nationalist repair damage of 6x factory, 5x factory, 8x factory; Remaining resources: 139 PUs; 0 techTokens;
Nationalist buy 14 conscripts, 4 elites, 4 heavy_artillerys and 25 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Nationalist
Battle in SZ 10 South China Sea
Nationalist attack with 2 fighters
Japanese defend with 1 cruiser, 1 submarine and 5 transports
1 submarine owned by the Japanese submerged
Nationalist roll dice for 2 fighters in SZ 10 South China Sea, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser and 5 transports in SZ 10 South China Sea, round 2 : 0/1 hits, 0.50 expected hits
2 transports owned by the Japanese lost in SZ 10 South China Sea
Nationalist roll dice for 2 fighters in SZ 10 South China Sea, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser and 3 transports in SZ 10 South China Sea, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 fighter owned by the Nationalist lost in SZ 10 South China Sea
Nationalist roll dice for 1 fighter in SZ 10 South China Sea, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 2 transports in SZ 10 South China Sea, round 4 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 10 South China Sea, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 2 transports in SZ 10 South China Sea, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Nationalist lost in SZ 10 South China Sea
Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 3 transports
Casualties for Nationalist: 2 fighters
Non Combat Move - Nationalist
5 elites and 1 train moved from Chungking to Wuhan
1 elite and 1 train moved from Chungking to Wuhan
Place Units - Nationalist
1 conscript placed in Juning
1 conscript placed in Hwanggang
1 conscript placed in Kan
1 conscript placed in Nanyang
1 conscript placed in Shiuchow
1 conscript placed in Kweilin
1 conscript placed in Szecheng
2 elites, 1 heavy_artillery and 1 light_artillery placed in Wuhan
2 elites and 2 light_artillerys placed in Kweiyang
2 heavy_artillerys placed in Wuhan
1 heavy_artillery and 1 light_artillery placed in Chungking
2 infantry placed in Nanyang
3 infantry placed in Fancheng
3 infantry placed in Hwangshi
3 infantry placed in Pinghsiang
3 conscripts placed in Tali
3 conscripts placed in Chenchow
3 infantry placed in Chien-ning
3 infantry placed in Nanchang
3 infantry placed in Siangtan
1 infantry placed in Hsingi
1 conscript and 2 infantry placed in Chih-Chiang
2 infantry placed in Tungting
Nationalist undo move 15.
1 infantry placed in Tungting
2 infantry placed in Pinghsiang
Turn Complete - Nationalist
Nationalist collect 93 PUs; end with 93 PUs
Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 113 PUs
Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 123 PUs
Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 133 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Nationalist regular : 0.00
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3
Combat Move - Manchukwo
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
1 heavy_cavalry moved from Chahar to Ningsia
1 light_artillery moved from So-ping to Ningsia
1 light_artillery moved from So-ping to Ningsia
1 light_infantry moved from So-ping to Kuyuan
Japanese take Kuyuan from Communist
1 cavalry moved from So-ping to Ningsia
1 cavalry moved from So-ping to Ningsia
1 cavalry moved from So-ping to Ningsia
1 light_infantry moved from So-ping to Ningsia
Purchase Units - Manchukwo
Manchukwo buy 2 light_artillerys and 3 light_infantrys; Remaining resources: 1 PUs; 0 techTokens;
Combat - Manchukwo
Battle in Ningsia
Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry
Communist defend with 3 guerillas, 1 infantry, 1 propaganda and 1 ruralproduction
Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry in Ningsia, round 2 : 2/7 hits, 2.00 expected hits
Communist roll dice for 3 guerillas, 1 infantry and 1 propaganda in Ningsia, round 2 : 1/4 hits, 0.83 expected hits
1 propaganda owned by the Communist, 1 guerilla owned by the Communist and 1 cavalry owned by the Manchukwo lost in Ningsia
Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry in Ningsia, round 3 : 3/6 hits, 1.83 expected hits
Communist roll dice for 2 guerillas and 1 infantry in Ningsia, round 3 : 0/3 hits, 0.67 expected hits
2 guerillas owned by the Communist and 1 infantry owned by the Communist lost in Ningsia
Manchukwo win, taking Ningsia from Communist with 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry remaining. Battle score for attacker is 11
Casualties for Manchukwo: 1 cavalry
Casualties for Communist: 3 guerillas, 1 infantry and 1 propaganda
Non Combat Move - Manchukwo
1 heavy_cavalry moved from Mukden to Chahar
1 heavy_cavalry moved from Mukden to Chahar
1 light_artillery moved from Mukden to Chahar
1 light_infantry moved from Mukden to Chahar
1 light_infantry moved from Mukden to Chahar
1 light_infantry moved from Mukden to Paoting
1 heavy_cavalry moved from Peking to North Suiyuan
1 infantry moved from Paoting to So-ping
1 infantry moved from Paoting to So-ping
1 infantry moved from Paoting to So-ping
1 light_artillery moved from Peking to So-ping
1 infantry moved from Paoting to Tsingtai
1 light_infantry moved from Peking to North Suiyuan
1 light_infantry moved from Peking to North Suiyuan
1 light_infantry moved from Peking to Tsingtai
1 heavy_cavalry moved from Tientsin to Tsingtai
1 light_artillery moved from Tientsin to Tsingtai
1 light_infantry moved from Tsangchow to So-ping
1 infantry moved from Tientsin to Chahar
1 infantry moved from Tientsin to Paoting
Place Units - Manchukwo
2 light_artillerys and 3 light_infantrys placed in Mukden
Turn Complete - Manchukwo
Manchukwo collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Communist regular : -0.50
Manchukwo regular : 1.17
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3
Combat Move - Communist
1 cavalry, 1 heavy_artillery and 2 infantry moved from Chiu-Chuan to Ningsia
1 guerilla moved from Lanchow to Ningsia
1 light_artillery moved from Sining to Golog
1 infantry moved from Sining to Golog
1 infantry moved from Kannan to Golog
1 infantry moved from Kannan to Golog
1 infantry moved from Yenan to Kuyuan
1 heavy_artillery moved from Yenan to Kuyuan
1 infantry moved from Yenan to Kuyuan
1 armour moved from Yenan to Fen-chow
1 armour moved from Yenan to Ordos Plateau
1 infantry moved from Yenan to Ordos Plateau
1 infantry moved from Yenan to Fen-chow
1 guerilla moved from Puchow to Ordos Plateau
1 guerilla moved from Puchow to Ordos Plateau
1 guerilla moved from Puchow to Fen-chow
1 guerilla moved from Puchow to Fen-chow
1 guerilla moved from Puchow to Kuyuan
1 infantry moved from Kannan to Golog
1 infantry moved from Sining to Hehsi Corridor
1 infantry moved from Yenan to Fen-chow
1 guerilla moved from Hwanggang to Anking
1 guerilla moved from Hwanggang to Anking
1 guerilla moved from Hwangshi to Anking
1 guerilla moved from Kan to Yen-ping
1 guerilla moved from Nanchang to Yen-ping
1 guerilla moved from Nanchang to Yen-ping
1 infantry moved from Yenan to Ordos Plateau
1 infantry moved from Yenan to Ordos Plateau
Purchase Units - Communist
Communist buy 3 armour, 1 conscript, 1 heavy_artillery, 4 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communist
Battle in Golog
Communist attack with 4 infantry and 1 light_artillery
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 4 infantry and 1 light_artillery in Golog, round 2 : 1/5 hits, 1.17 expected hits
Neutral roll dice for 3 infantry in Golog, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Communist lost in Golog
Communist roll dice for 3 infantry and 1 light_artillery in Golog, round 3 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Golog, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Communist lost in Golog
Communist roll dice for 2 infantry and 1 light_artillery in Golog, round 4 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Golog, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Golog
Communist roll dice for 2 infantry and 1 light_artillery in Golog, round 5 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Golog, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Golog
Communist loses 0 PUs for violating Gologs neutrality.
Communist win, taking Golog from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
Casualties for Communist: 2 infantry
Casualties for Neutral: 3 infantry
Battle in Ningsia
Communist attack with 1 cavalry, 1 guerilla, 1 heavy_artillery and 2 infantry
Manchukwo defend with 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys, 1 light_infantry and 1 ruralproduction
Communist roll dice for 1 cavalry, 1 guerilla, 1 heavy_artillery and 2 infantry in Ningsia, round 2 : 1/5 hits, 1.33 expected hits
Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry in Ningsia, round 2 : 1/6 hits, 1.33 expected hits
1 cavalry owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Ningsia
Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Ningsia, round 3 : 2/4 hits, 1.17 expected hits
Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry and 2 light_artillerys in Ningsia, round 3 : 1/5 hits, 1.17 expected hits
1 guerilla owned by the Communist and 2 cavalrys owned by the Manchukwo lost in Ningsia
Communist roll dice for 1 heavy_artillery and 2 infantry in Ningsia, round 4 : 2/3 hits, 1.00 expected hits
Manchukwo roll dice for 1 heavy_cavalry and 2 light_artillerys in Ningsia, round 4 : 1/3 hits, 0.83 expected hits
1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Ningsia
Communist roll dice for 1 heavy_artillery and 1 infantry in Ningsia, round 5 : 1/2 hits, 0.83 expected hits
Manchukwo roll dice for 1 light_artillery in Ningsia, round 5 : 0/1 hits, 0.33 expected hits
1 light_artillery owned by the Manchukwo lost in Ningsia
Communist win, taking Ningsia from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Communist: 1 cavalry, 1 guerilla and 1 infantry
Casualties for Manchukwo: 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry
Battle in Kuyuan
Communist attack with 1 guerilla, 1 heavy_artillery and 2 infantry
Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Kuyuan, round 2 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 light_infantry in Kuyuan, round 2 : 0/1 hits, 0.17 expected hits
1 light_infantry owned by the Manchukwo lost in Kuyuan
Communist win, taking Kuyuan from Japanese with 1 guerilla, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Manchukwo: 1 light_infantry
Battle in Ordos Plateau
Communist attack with 1 armour, 2 guerillas and 3 infantry
Manchukwo defend with 1 ruralproduction; Japanese defend with 4 light_artillerys
Communist roll dice for 1 armour, 2 guerillas and 3 infantry in Ordos Plateau, round 2 : 0/6 hits, 1.33 expected hits
Manchukwo roll dice for 4 light_artillerys in Ordos Plateau, round 2 : 1/4 hits, 1.33 expected hits
1 guerilla owned by the Communist lost in Ordos Plateau
Communist roll dice for 1 armour, 1 guerilla and 3 infantry in Ordos Plateau, round 3 : 2/5 hits, 1.17 expected hits
Manchukwo roll dice for 4 light_artillerys in Ordos Plateau, round 3 : 0/4 hits, 1.33 expected hits
2 light_artillerys owned by the Japanese lost in Ordos Plateau
Communist roll dice for 1 armour, 1 guerilla and 3 infantry in Ordos Plateau, round 4 : 1/5 hits, 1.17 expected hits
Manchukwo roll dice for 2 light_artillerys in Ordos Plateau, round 4 : 1/2 hits, 0.67 expected hits
1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Ordos Plateau
Communist roll dice for 1 armour and 3 infantry in Ordos Plateau, round 5 : 1/4 hits, 1.00 expected hits
Manchukwo roll dice for 1 light_artillery in Ordos Plateau, round 5 : 0/1 hits, 0.33 expected hits
1 light_artillery owned by the Japanese lost in Ordos Plateau
Communist win, taking Ordos Plateau from Manchukwo with 1 armour and 3 infantry remaining. Battle score for attacker is 14
Casualties for Communist: 2 guerillas
Casualties for Japanese: 4 light_artillerys
Battle in Yen-ping
Communist attack with 3 guerillas
Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
Communist roll dice for 3 guerillas in Yen-ping, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Yen-ping, round 2 : 2/4 hits, 1.33 expected hits
2 guerillas owned by the Communist lost in Yen-ping
Communist roll dice for 1 guerilla in Yen-ping, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Yen-ping, round 3 : 3/4 hits, 1.33 expected hits
1 guerilla owned by the Communist lost in Yen-ping
Japanese win with 2 elites, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is -9
Casualties for Communist: 3 guerillas
Battle in Fen-chow
Communist attack with 1 armour, 2 guerillas and 2 infantry
Japanese defend with 4 light_artillerys and 1 ruralproduction
Communist roll dice for 1 armour, 2 guerillas and 2 infantry in Fen-chow, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 4 light_artillerys in Fen-chow, round 2 : 1/4 hits, 1.33 expected hits
1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Fen-chow
Communist roll dice for 1 armour, 1 guerilla and 2 infantry in Fen-chow, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 light_artillerys in Fen-chow, round 3 : 1/3 hits, 1.00 expected hits
1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Fen-chow
Communist roll dice for 1 armour and 2 infantry in Fen-chow, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 light_artillerys in Fen-chow, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Communist lost in Fen-chow
Communist roll dice for 1 armour in Fen-chow, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 light_artillerys in Fen-chow, round 5 : 0/2 hits, 0.67 expected hits
1 light_artillery owned by the Japanese lost in Fen-chow
Communist roll dice for 1 armour in Fen-chow, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
1 light_artillery owned by the Japanese lost in Fen-chow
Communist win, taking Fen-chow from Japanese with 1 armour remaining. Battle score for attacker is 8
Casualties for Communist: 2 guerillas and 2 infantry
Casualties for Japanese: 4 light_artillerys
Battle in Anking
Communist attack with 3 guerillas
Japanese defend with 1 elite, 2 light_artillerys and 1 ruralproduction
Communist roll dice for 3 guerillas in Anking, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 elite and 2 light_artillerys in Anking, round 2 : 0/3 hits, 1.00 expected hits
Communist roll dice for 3 guerillas in Anking, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 elite and 2 light_artillerys in Anking, round 3 : 3/3 hits, 1.00 expected hits
3 guerillas owned by the Communist lost in Anking
Japanese win with 1 elite and 2 light_artillerys remaining. Battle score for attacker is -9
Casualties for Communist: 3 guerillas
Non Combat Move - Communist
1 propaganda moved from Puchow to Yenan
1 infantry moved from Weinan to Puchow
1 train moved from Lanchow to Sian
1 guerilla moved from Kuyuan to Yenan
Place Units - Communist
1 conscript and 2 infantry placed in Ningsia
3 armour placed in Yenan
1 heavy_artillery, 1 infantry and 1 light_artillery placed in Kuyuan
1 infantry placed in Chiu-Chuan
1 light_artillery placed in Golog
2 propagandas placed in Weinan
Turn Complete - Communist
Communist collect 36 PUs; end with 36 PUs
Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 3.17
Communist regular : -1.67
Manchukwo regular : -2.33
Neutral regular : -0.67
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3
Place Units - Thailand
1 heavy_artillery and 3 thai_infantrys placed in Chiang Mai
1 thai_infantry placed in Kra
1 thai_infantry placed in Kra
1 armour placed in Bangkok
Turn Complete - Thailand
Thailand collect 13 PUs; end with 13 PUs
Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3
Place Units - Japanese
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
1 bomber placed in Canton
1 armour, 1 infantry, 1 light_armour and 1 mobile_infantry placed in Hanoi
1 infantry placed in Nanning
1 infantry placed in Canton
1 infantry placed in Nanking
1 infantry placed in Shanghai
2 infantry placed in Taiyuan
1 elite placed in Nanning
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train
Turn Complete - Japanese
Japanese collect 135 PUs; end with 136 PUs
Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 146 PUs
Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 151 PUs
Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 156 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3
Combat Move - British
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
2 light_artillerys moved from Rangoon to Taungoo
2 commandos moved from Rangoon to Taungoo
6 infantry moved from Rangoon to Taungoo
1 cruiser moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
1 destroyer moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
Purchase Units - British
British buy 1 aaGun, 1 commando and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - British
Battle in SZ 18 Andaman Sea
British attack with 1 cruiser and 1 destroyer
Neutral defend with 1 destroyer
British roll dice for 1 cruiser and 1 destroyer in SZ 18 Andaman Sea, round 2 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Neutral: 1 destroyer
Battle in Taungoo
British attack with 2 commandos, 6 infantry and 2 light_artillerys
Thailand defend with 1 heavy_artillery and 3 thai_infantrys
British roll dice for 2 commandos, 6 infantry and 2 light_artillerys in Taungoo, round 2 : 4/10 hits, 2.67 expected hits
Thailand roll dice for 1 heavy_artillery and 3 thai_infantrys in Taungoo, round 2 : 2/4 hits, 1.33 expected hits
3 thai_infantrys owned by the Thailand, 1 heavy_artillery owned by the Thailand and 2 infantry owned by the British lost in Taungoo
British win, taking Taungoo from Thailand with 2 commandos, 4 infantry and 2 light_artillerys remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Thailand: 1 heavy_artillery and 3 thai_infantrys
Non Combat Move - British
4 infantry moved from Chindwin to Mandalay
6 infantry moved from Pathein to Rangoon
Place Units - British
1 aaGun and 2 infantry placed in Rangoon
1 commando and 2 infantry placed in Chittagong
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 42 PUs
Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 47 PUs
Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 52 PUs
Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 92 PUs
Combat Hit Differential Summary :
Thailand regular : 0.67
Neutral regular : -0.33
British regular : 1.50
TripleA Manual Gamesave Post for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1
Combat Move - Federation
Turning on Edit Mode
EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
EDIT: Editing Political Relationship for Dominion and Cardassians from Friendly to Hostile
EDIT: Editing Political Relationship for Federation and Dominion from Hostile to Friendly
EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
EDIT: Editing Political Relationship for Romulans and Vulcans from Hostile to Friendly
EDIT: Editing Political Relationship for Klingons and Cardassians from Hostile to Friendly
EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
EDIT: Editing Political Relationship for Klingons and Vulcans from Friendly to Hostile
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1
Combat Move - Federation
Turning on Edit Mode
EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
EDIT: Editing Political Relationship for Dominion and Cardassians from Friendly to Hostile
EDIT: Editing Political Relationship for Federation and Dominion from Hostile to Friendly
EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
EDIT: Editing Political Relationship for Romulans and Vulcans from Hostile to Friendly
EDIT: Editing Political Relationship for Klingons and Cardassians from Hostile to Friendly
EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
EDIT: Editing Political Relationship for Klingons and Vulcans from Friendly to Hostile
EDIT: Turning off Edit Mode
1 Security-Force moved from Federation Outpost to Federation Space
1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 07
Federation take SZ 9 from AI
1 Security-Force moved from Orbit 07 to Planet 07
Federation take Planet 07 from AI
Combat - Federation
Non Combat Move - Federation
Turn Complete - Federation
Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
Federation collect 0 PUs; end with 0 PUs
Units generate 9 Engineering; Federation end with 9 Engineering
Units generate 6 Command; Federation end with 6 Command
Units generate 10 PUs; Federation end with 10 PUs
Units generate 1 Dilithium; Federation end with 1 Dilithium
Combat Hit Differential Summary :
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1
Combat Move - Dominion
1 Security-Force moved from Dominion Outpost to Dominion Space
1 Light-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 08
Dominion take SZ 13 from AI
1 Security-Force moved from Orbit 08 to Planet 08
Dominion take Planet 08 from AI
Combat - Dominion
Non Combat Move - Dominion
Turn Complete - Dominion
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
Dominion collect 0 PUs; end with 0 PUs
Units generate 9 Engineering; Dominion end with 9 Engineering
Units generate 8 Command; Dominion end with 8 Command
Units generate 8 PUs; Dominion end with 8 PUs
Units generate 1 Dilithium; Dominion end with 1 Dilithium
Combat Hit Differential Summary :