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TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery moved from Albania to 99 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Albania
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery moved from Albania to 99 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Albania
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to Queensland
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
1 cruiser moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 82 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
10 armour and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
10 armour and 10 mech_infantrys moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
8 artilleries and 29 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour and 1 mech_infantry moved from Poland to Southern Belarus
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 106 Sea Zone to 112 Sea Zone
2 submarines moved from 93 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Eire
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Alexandria to Malta
2 bombers moved from Alexandria to Western Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Bessarabia
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
6 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
Combat - Germans
Battle in Eire
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 aaGun moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Eastern Poland to Southern Belarus
2 aaGuns moved from Finland to Vyborg
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone
2 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 fighter moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 submarine moved from 126 Sea Zone to 109 Sea Zone
Russians take 109 Sea Zone from Germans
1 artillery moved from Sakha to Buryatia
2 infantry moved from Sakha to Buryatia
2 infantry moved from Amur to Northern Manchuria
2 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Sakha
1 artillery moved from Siberia to Sakha
1 infantry moved from Siberia to Sakha
Combat - Russians
Battle in Leningrad
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Northern Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Northern Manchuria, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
1 infantry owned by the Russians retreated to Amur
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Smolensk to Tula
4 infantry moved from Kursk to Rostov
4 artilleries and 10 infantry moved from Kursk to Tula
1 infantry moved from Russia to Tula
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
2 artilleries and 18 infantry moved from Smolensk to Russia
3 infantry moved from Russia to Tula
2 infantry moved from Russia to Tula
2 aaGuns, 2 artilleries and 6 infantry moved from Vologda to Yaroslavl
1 fighter and 1 tactical_bomber moved from Leningrad to Yaroslavl
1 fighter moved from Archangel to Yaroslavl
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 5 infantry moved from Stalingrad to Samara
Place Units - Russians
4 artilleries placed in Russia
6 infantry placed in Russia
3 infantry placed in Stalingrad
2 infantry placed in Urals
1 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.33
Russians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 marine moved from Guam to 22 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 artillery moved from Malaya to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
2 infantry moved from Malaya to 132 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Sumatra
1 submarine moved from 38 Sea Zone to 76 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
1 infantry moved from 9 Sea Zone to Aleutian Islands
1 marine moved from Dutch New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 132 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery moved from Manilla to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 132 Sea Zone to 37 Sea Zone
2 infantry moved from Borneo to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Kwangsi to Caroline Islands
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Caroline Islands
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Kweichow
1 artillery and 1 infantry moved from Kwangtung to Hunan
2 artilleries and 1 infantry moved from Anhwe to Shansi
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Kwangsi to Caroline Islands
1 fighter and 1 tactical_bomber moved from Fukien to Caroline Islands
Combat - Japanese
Battle in Midway
Battle in Aleutian Islands
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Midway from Americans, taking Aleutian Islands from Americans, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 3 : 2/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery and 5 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry and 2 marines moved from 34 Sea Zone to Caroline Islands
1 artillery moved from 34 Sea Zone to Caroline Islands
1 aaGun moved from Southern Manchuria to Korea
4 infantry moved from Korea to Northern Manchuria
1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Southern Manchuria to Korea
2 infantry moved from Szechwan to Hunan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Southern Manchuria
1 carrier and 2 destroyers placed in 7 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
UK_Pacific regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone
1 submarine moved from 82 Sea Zone to 40 Sea Zone
1 bomber moved from Eastern United States to Western United States
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 56 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
2 marines moved from 55 Sea Zone to Queensland
1 artillery and 3 infantry moved from 55 Sea Zone to Queensland
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 destroyer placed in 104 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 84 Sea Zone
1 infantry moved from 84 Sea Zone to French West Africa
1 bomber moved from Egypt to Eastern India
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Iraq
1 fighter moved from Egypt to Baluchistan
1 tactical_bomber moved from Egypt to Baluchistan
Combat - British
Battle in French West Africa
Non Combat Move - British
1 infantry moved from 81 Sea Zone to Western India
1 battleship moved from 82 Sea Zone to 40 Sea Zone
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
1 cruiser moved from 82 Sea Zone to 40 Sea Zone
1 transport moved from 82 Sea Zone to 40 Sea Zone
Place Units - British
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,4,1,1,2,2,5,2,5,6,1,1,2,3,6,2
British collect 24 PUs (11 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.67
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
3 infantry moved from Albania to Greece
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour, 2 artilleries and 3 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 38 Sea Zone
1 destroyer moved from 55 Sea Zone to 50 Sea Zone
1 destroyer moved from 64 Sea Zone to 47 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 38 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 38 Sea Zone
ANZAC win, taking 38 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
2 infantry moved from Queensland to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
2 bombers moved from Western Germany to Archangel
6 infantry moved from Vyborg to Leningrad
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour, 8 artilleries, 29 infantry and 1 mech_infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
7 armour and 7 mech_infantrys moved from Ukraine to Kursk
Germans take Kursk from Russians
7 armour and 7 mech_infantrys moved from Kursk to Bryansk
2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
3 armour, 1 infantry and 3 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 6 infantry
Russians defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 6 infantry in Leningrad, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 3 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/9 hits, 3.83 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 7/8 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
2 aaGuns moved from Southern Belarus to Bryansk
2 aaGuns moved from Vyborg to Leningrad
2 bombers moved from Archangel to Finland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Malta to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eire to 112 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
Place Units - Germans
1 factory_minor placed in Ukraine
1 destroyer and 1 submarine placed in 115 Sea Zone
1 artillery placed in Normandy Bordeaux
3 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 3.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yaroslavl to Smolensk
1 fighter and 1 tactical_bomber moved from Yaroslavl to Smolensk
1 artillery moved from Sakha to Buryatia
2 infantry moved from Sakha to Buryatia
1 fighter moved from Yaroslavl to Smolensk
4 infantry moved from Amur to Northern Manchuria
1 artillery and 4 infantry moved from Buryatia to Northern Manchuria
Combat - Russians
Battle in Northern Manchuria
Russians attack with 1 artillery and 8 infantry
Japanese defend with 5 infantry
Russians roll dice for 1 artillery and 8 infantry in Northern Manchuria, round 2 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 5 infantry in Northern Manchuria, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Northern Manchuria
6 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Buryatia
Japanese win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 5 infantry moved from Yaroslavl to Russia
1 artillery and 5 infantry moved from Samara to Stalingrad
3 infantry moved from Urals to Samara
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 mech_infantrys moved from Tula to Stalingrad
2 armour moved from Tula to Stalingrad
4 artilleries moved from Tula to Russia
16 infantry moved from Tula to Russia
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 artillery and 1 infantry placed in Stalingrad
1 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,1
Russians collect 27 PUs (4 lost to blockades); end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : 0.67
Russians regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Aleutian Islands to 9 Sea Zone
1 infantry and 1 transport moved from 9 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Hunan to Hopei
1 infantry moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Gilbert Islands
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 34 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
2 bombers moved from Caroline Islands to 56 Sea Zone
2 fighters moved from Caroline Islands to 56 Sea Zone
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 47 Sea Zone
1 submarine moved from 76 Sea Zone to 75 Sea Zone
Combat Hit Differential Summary :
@nikola1975
I’m back, and so are the Japs. Scramble to any of your weak, liberal vessels before they are sunk by our proud imperial aircraft?
@flyingbadger お帰りなさい!
No scramble, thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Aleutian Islands to 9 Sea Zone
1 infantry and 1 transport moved from 9 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Hunan to Hopei
1 infantry moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Gilbert Islands
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 34 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
2 bombers moved from Caroline Islands to 56 Sea Zone
2 fighters moved from Caroline Islands to 56 Sea Zone
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 47 Sea Zone
1 submarine moved from 76 Sea Zone to 75 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Gilbert Islands
Battle in Wake Island
Battle in 56 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 47 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 47 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 47 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
2 artilleries and 1 infantry moved from Shansi to Anhwe
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Burma to Yunnan
2 infantry moved from Northern Manchuria to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 7 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 47 Sea Zone to 36 Sea Zone
2 bombers moved from 56 Sea Zone to Yunnan
1 carrier moved from 35 Sea Zone to 36 Sea Zone
3 carriers moved from 34 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to Davao
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 marines moved from Caroline Islands to 34 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 34 Sea Zone to 36 Sea Zone
2 marines moved from 36 Sea Zone to Davao
2 artilleries and 4 infantry moved from Caroline Islands to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 21 Sea Zone
2 artilleries and 4 infantry moved from 21 Sea Zone to Kwangtung
2 destroyers moved from 7 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
2 destroyers placed in 7 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Southern Manchuria
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.17
Japanese regular : 2.00
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 carrier moved from 11 Sea Zone to 9 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 9 Sea Zone
1 submarine moved from 11 Sea Zone to 9 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to Queensland
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Battle in Aleutian Islands
Battle in 56 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Aleutian Islands from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
4 fighters moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
Place Units - Americans
9 submarines placed in 104 Sea Zone
2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Inner Mongolia
4 infantry moved from Tsinghai to Inner Mongolia
2 infantry moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Inner Mongolia, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 19 PUs;
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
7 infantry moved from Eastern India to Burma
4 infantry moved from Eastern India to Burma
5 artilleries moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
2 artilleries moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 artillery moved from Eastern India to Burma
1 destroyer moved from 40 Sea Zone to 75 Sea Zone
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 transport moved from 84 Sea Zone to 73 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
1 bomber moved from Eastern India to French Indo China
1 infantry moved from Western India to Eastern India
1 transport moved from 81 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from Baluchistan to Eastern India
Combat - British
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 75 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 75 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
4 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 aaGuns moved from Eastern India to Burma
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,4
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.67
Italians regular : -0.33
Japanese regular : 0.50
Japanese AA : 0.83
British regular : 0.83
@FlyingBadger Sad day for the Empire. Both AA and the sub hit.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Cyprus
2 armour and 2 mech_infantrys moved from Ukraine to Tula
Italians take Tula from Russians
1 bomber moved from Greece to Iraq
1 infantry moved from Morocco to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to French West Africa
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Crete
Battle in French West Africa
Battle in Cyprus
Non Combat Move - Italians
1 mech_infantry moved from Tunisia to Libya
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 97 Sea Zone to 101 Sea Zone
1 destroyer moved from 94 Sea Zone to 101 Sea Zone
2 fighters moved from Southern Italy to Greece
Place Units - Italians
1 airfield placed in Greece
1 bomber placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
British AA : 0.83
@nikola1975 said in PtV FlyingBadger (Axis+7) vs Nikola1975 (Allies):
@FlyingBadger Sad day for the Empire. Both AA and the sub hit.
I hadn’t realised that FIC could be bombed, so it was good that the AA hit. The Iraqi AA evened out the score on the Italian bomber though.
That Jap sub was just there to stop the UK Pacific NO, tried to place it somewhere outside of air cover to be annoying to take out. Now it can cause all kinds of trouble :smiling_imp: .
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 destroyer and 1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 38 Sea Zone to 40 Sea Zone
1 destroyer moved from 50 Sea Zone to 55 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 40 Sea Zone to 75 Sea Zone
1 fighter moved from United Kingdom to 115 Sea Zone
Combat - French
Battle in 75 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 75 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 115 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans submerged
French roll dice for 1 fighter in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the French lost in 115 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
French regular : 1.17
Germans regular : 0.67