ABH and crockett36, (A+69) tutor game

  • 2024 2023 '22 '19 '18

    Kill kill max kill.


  • @crockett36 so destroyer, French plane, 1 Scott plane


  • Question: since this game is not about trophies or scalps, should we do it low luck? What think you all?

  • '22 '21

    @crockett36 Nooooo, keep it real!!!


  • @crockett36 said in ABH and crockett36, (A+69) tutor game:

    Question: since this game is not about trophies or scalps, should we do it low luck? What think you all?

    Definitely not.

  • 2024 2023 '22 '19 '18

    Alrighty then! Real it is


  • Real is the deal. :)

  • '22 '21

    @trulpen Seal the deal with the real feel, and have a meal afterwards!!!


  • @nolimit said in ABH and crockett36, (A+69) tutor game:

    @trulpen Seal the deal with the real feel, and have a meal afterwards!!!

    I suspected from your profile pic that you’re a famous hip-hop artist. :grin:

  • '22 '21

    @trulpen Close, not into Hip-hop nor famous- more like infamous!!!


  • '22 '21

    @trulpen https://youtu.be/1dW2ubMFLx0
    Phfftt, this is More my Style!!!🎸🎶🎶🎶


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 fighter moved from Holland Belgium to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            1 bomber moved from Germany to 109 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 destroyer, 4 fighters and 1 transport; French defend with 1 fighter
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    British roll dice for 1 destroyer, 5 fighters and 1 transport in 109 Sea Zone, round 2 : 6/6 hits, 3.67 expected hits
                    1 destroyer owned by the British, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 109 Sea Zone
                1 bomber owned by the Germans retreated
                British win with 3 fighters and 1 transport remaining. Battle score for attacker is -26
                Casualties for Germans: 2 fighters, 2 submarines and 2 tactical_bombers
                Casualties for British: 1 destroyer and 1 fighter
                Casualties for French: 1 fighter
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Germans attack with 2 armour, 2 artilleries, 7 infantry and 1 tactical_bomber
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/12 hits, 3.83 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                1 tactical_bomber owned by the Germans retreated
                2 artilleries owned by the Germans, 7 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania
                Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Allies: 2 infantry
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/21 hits, 7.00 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/17 hits, 6.33 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2.67 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/15 hits, 6.00 expected hits
                    French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Germans: 7 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
            Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from 109 Sea Zone to Holland Belgium
            1 armour moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 bomber moved from 111 Sea Zone to Germany
            1 fighter moved from Slovakia Hungary to Holland Belgium
            3 aaGuns moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from France to Holland Belgium
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
    
        Place Units - Germans
            2 infantry placed in Western Germany
            2 armour and 3 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 111 Sea Zone: 1 battleship
            EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Neutral_Allies regular : -1.67
    Germans regular : -5.33
    British regular : 4.33
    French AA : -0.17
    

    Savegame


  • I had been hoping to get a bit lucky in SZ109 and be able to obliterate your air force if the dice on round 1 was in my favor. Instead, I had a bloody loss. Happens.

    I do generally like taking risks as an attacker as I can flee if things don’t turn out as I had planned. It does make for my matches to be very dicey.


  • @arthur-bomber-harris wow. I’ve never seen -5.33


  • @crockett36 Wow. That is fantastic. Hey, I wanted to land everything in London if that’s okay.

    Gentlemen,

    As some of you know I am a fan of a push into Scandinavia by the Russians. I at least would like to pin the enemy in the peninsula.


  • @crockett36 said in ABH and crockett36, (A+69) tutor game:

    As some of you know I am a fan of a push into Scandinavia by the Russians. I at least would like to pin the enemy in the peninsula.

    Maybe this outcome would allow for it, but I doubt it. Especially in OOB stretching out the russian forces is suicide. Russia is simply too weak to be able to do it and if they succeed the extra income will only end up in Germany’s treasury anyway.

    On the other hand I’m a huge fan of grabbing the extra NO’s from ME and Africa. This might actually be one of the biggest flaws of OOB.

    Might seem like I’m a hypocrite then, but the difference is how much Russia has to invest in the endeavour. Regarding Finland it will take a huge amount of army to counter and subdue the germans (they can easily reinforce and have reach with a lot of air). Something that will be felt deeply very soon in Moscow. Also the offensive stack will easily be trapped and wiped out.

    Regarding Iraq it requires at most 2 inf, 1 mech, 1 tank and some air. Depending on how a strafe by UK goes it might even need as little as 1 inf, 1 mech.

    I like to expend 2 units that continue to Africa to take the italian territories, preferably by sea on UK-trannies.

    When it comes to income the north is worth 3 + 3 for Norway, 2 + 3 for Finland and 1 for Karelia. That’s 12.

    The south is worth 2 + 3 for Iraq, 1 +3 for Ethiopia, 0 + 3 for Somalialand, 0 + 3 for Tobruk and 1 + 3 for Libya. That’s 19 if all are achieved. 12-15 of them are easily achieved. Even worth it to risk UK air to clean out italian units.

    Simply put, retreat all northern units towards Belarus. You can’t contest the north or even hold Leningrad.

    I would also advice on building 12 inf, thereby saving 1 IPC. This means that during R3 you will build one extra inf. Getting art in the mix is possible later if there’s opportunity, but with the expected nazi onslaught all you really need to build are inf to try and protect the capital.


  • @crockett36 I also want to be as near the front as possible to see if we can buy ourselves more time.

    I’m assuming we bring at least 6 back from Siberia. If we moved 12 to Sakha, that communicates that we are going back to Amur and then Manchuria, pinning troops in the north.


  • I think that’s good. 12 inf, 2 aa by Siberia should be enough to safeguard it. If J goes after the north it will of course not hold, but that will then be of great cost of less progress elsewhere. Totally not worth it, so R should feel safe atleast during the early rounds.

    In OOB a DOW between R and J is of no real consequence. Another flaw. The only thing that really matters is the activation of Mongolia.


  • And I would leave them in Buryatia, just to be able to avoid being trapped.

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