BM Majikforce vs AAGamerz13 +20

  • '22 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            2 mech_infantrys moved from Eastern Poland to Belarus
            2 infantry moved from Karelia to Novgorod
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Finland to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Belarus
            2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 mech_infantry moved from Western Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
            8 armour, 11 artilleries, 28 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Novgorod
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Germans attack with 10 armour, 11 artilleries, 28 infantry and 18 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 10 armour, 11 artilleries, 28 infantry and 18 mech_infantrys in Bryansk, round 2 : 14/67 hits, 18.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour, 11 artilleries, 27 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Bryansk
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            2 mech_infantrys moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Germany
            1 bomber moved from Novgorod to Germany
            1 bomber moved from Belarus to Germany
            1 fighter moved from Normandy Bordeaux to Southern Italy
            7 fighters and 4 tactical_bombers moved from Iraq to Egypt
    
        Place Units - Germans
            5 mech_infantrys placed in Germany
            1 bomber, 1 fighter and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.50
    Germans regular : -2.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Belarus
            2 fighters and 1 tactical_bomber moved from Vologda to Belarus
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            2 infantry moved from Tambov to Russia
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 destroyer moved from 21 Sea Zone to 46 Sea Zone
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            2 artilleries and 3 infantry moved from Celebes to 44 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 44 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 infantry moved from Shan State to Yunnan
            3 infantry moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Hunan
            1 fighter and 5 tactical_bombers moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 infantry and 1 marine moved from Guam to 21 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            2 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 carrier and 2 destroyers placed in 37 Sea Zone
            3 infantry placed in Kiangsu
            1 fighter, 1 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to Nigeria
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 92 Sea Zone to 112 Sea Zone
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble?

  • '22 '16

    @aagamerz13 no thanks


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to Nigeria
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 92 Sea Zone to 112 Sea Zone
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 46 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Norway from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 46 Sea Zone to 62 Sea Zone
            3 fighters moved from 46 Sea Zone to Queensland
            1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            4 fighters moved from Western United States to Johnston Island
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 infantry moved from French West Africa to Nigeria
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 carriers moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            Americans undo move 6.
            1 fighter placed in Eastern United States
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Americans collect 56 PUs (1 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            2 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            12 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 13 infantry
            EDIT: Adding units owned by Chinese to Shensi: 13 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to Nigeria
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 92 Sea Zone to 112 Sea Zone
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 46 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Norway from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 46 Sea Zone to 62 Sea Zone
            3 fighters moved from 46 Sea Zone to Queensland
            1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            4 fighters moved from Western United States to Johnston Island
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 infantry moved from French West Africa to Nigeria
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 carriers moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            Americans undo move 6.
            1 fighter placed in Eastern United States
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Americans collect 56 PUs (1 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            2 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            12 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 13 infantry
            EDIT: Adding units owned by Chinese to Shensi: 13 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Persia to Northwest Persia
                  British take Northwest Persia from Italians
            1 armour moved from Northwest Persia to Persia
            2 infantry moved from Persia to Iraq
            3 fighters and 1 tactical_bomber moved from Persia to Iraq
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
            1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 submarine moved from 92 Sea Zone to 105 Sea Zone
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from United Kingdom to 125 Sea Zone
            1 fighter moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery
            Battle in Iraq
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from Tanganyika Territory to Belgian Congo
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 bomber and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
            3 aaGuns, 1 artillery and 26 infantry moved from Burma to India
            2 fighters moved from 125 Sea Zone to Norway
            3 fighters moved from Gibraltar to Norway
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 armour and 2 infantry placed in Union of South Africa
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 32 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,5,1,1,6,4,1,1,4,2,1,4,4,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -3.00
    Italians regular : 1.17
    Japanese regular : 1.00
    Germans regular : -0.17
    British regular : 2.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Iraq
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
            Battle in Iraq
                Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 0/5 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Iraq, round 3 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Iraq to Egypt
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 aaGun and 5 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 2 submarines and 3 transports moved from 97 Sea Zone to 98 Sea Zone
            1 aaGun and 5 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Southern France to France
            1 aaGun moved from Western Germany to France
    
        Place Units - Italians
            1 airfield and 3 mech_infantrys placed in Egypt
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 62 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 carriers and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 62 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 carriers and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            1 fighter moved from Gibraltar to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 mech_infantrys moved from Poland to Belarus
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            2 fighters and 1 tactical_bomber moved from Egypt to Rostov
            1 fighter and 1 tactical_bomber moved from Egypt to Rostov
            2 bombers moved from Germany to 112 Sea Zone
            2 bombers moved from Western Germany to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 4 bombers, 2 destroyers and 2 fighters
                British defend with 1 transport; Americans defend with 1 carrier, 1 fighter and 1 transport
                    Germans roll dice for 4 bombers, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Americans roll dice for 1 carrier, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the Germans, 1 transport owned by the British, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 4 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 32
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 carrier, 1 fighter and 1 transport
                Casualties for British: 1 transport
    
        Non Combat Move - Germans
            2 fighters moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            4 bombers moved from 112 Sea Zone to Western Germany
            1 mech_infantry moved from Holland Belgium to Germany
            5 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from France to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Normandy Bordeaux to France
            1 artillery and 2 infantry moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
            3 fighters and 1 tactical_bomber moved from Rostov to Bryansk
            1 tactical_bomber moved from Egypt to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            1 aaGun moved from Bryansk to Rostov
            3 fighters moved from Egypt to Western Germany
            1 aaGun and 2 infantry moved from Finland to Vyborg
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
            Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : -0.67
    Germans regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun and 2 infantry
                    Germans roll AA dice in Rostov : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Norway
            1 infantry moved from Samara to Tambov
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.33
    Germans regular : 0.67
    Russians regular : 0.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            3 infantry moved from Yunnan to Kweichow
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 fighter and 5 tactical_bombers moved from Yunnan to Kweichow
            2 bombers moved from Hunan to Kweichow
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            2 infantry moved from French Indo China to Shan State
            3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in Siberia
            Battle in Shan State
                Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 2 : 1/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Siberia from Russians, taking Shan State from UK_Pacific with 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 bombers, 1 fighter, 3 infantry and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 5 tactical_bombers in Kweichow, round 2 : 5/11 hits, 5.00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            2 bombers moved from Kweichow to French Indo China
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Kiangsu to Anhwe
            1 aaGun and 10 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Korea to Japan
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands
            1 fighter moved from Japan to Caroline Islands
            2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kweichow to 37 Sea Zone
            3 tactical_bombers moved from Kweichow to Yunnan
            3 tactical_bombers moved from Yunnan to French Indo China
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 armour and 1 infantry placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -0.67
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
            1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in Tunisia
            Battle in Philippines
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
            1 fighter moved from 91 Sea Zone to Norway
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from Johnston Island to 54 Sea Zone
            2 fighters moved from Johnston Island to 54 Sea Zone
            3 fighters moved from Western United States to 30 Sea Zone
            3 fighters moved from 30 Sea Zone to Johnston Island
            1 armour moved from Nigeria to Belgian Congo
            1 infantry moved from Nigeria to French Equatorial Africa
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 artilleries placed in Western United States
            1 airfield and 1 factory_minor placed in Norway
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            13 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 0/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 13 infantry in Suiyuyan, round 3 : 1/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
            1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in Tunisia
            Battle in Philippines
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
            1 fighter moved from 91 Sea Zone to Norway
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from Johnston Island to 54 Sea Zone
            2 fighters moved from Johnston Island to 54 Sea Zone
            3 fighters moved from Western United States to 30 Sea Zone
            3 fighters moved from 30 Sea Zone to Johnston Island
            1 armour moved from Nigeria to Belgian Congo
            1 infantry moved from Nigeria to French Equatorial Africa
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 artilleries placed in Western United States
            1 airfield and 1 factory_minor placed in Norway
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            13 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 0/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 13 infantry in Suiyuyan, round 3 : 1/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 13 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Persia to Iraq
            3 fighters moved from Persia to Iraq
            1 tactical_bomber moved from Persia to Iraq
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
            5 fighters moved from Norway to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 2 mech_infantrys
                    British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.67 expected hits
                    Italians roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
            Battle in 112 Sea Zone
                British attack with 6 fighters and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 6 fighters in 112 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the British lost in 112 Sea Zone
                British win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 destroyer moved from 125 Sea Zone to 123 Sea Zone
            6 fighters moved from 112 Sea Zone to Norway
            1 bomber moved from Anglo Egyptian Sudan to Persia
            1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 infantry moved from Union of South Africa to Rhodesia
            1 armour moved from Rhodesia to Belgian Congo
            3 fighters and 1 tactical_bomber moved from Iraq to Persia
    
        Place Units - British
            8 infantry placed in United Kingdom
            3 infantry placed in Persia
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Italians regular : -0.33
    Japanese regular : -0.67
    Germans AA : -0.17
    Germans regular : 0.67
    British regular : -1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 bomber and 2 fighters moved from Egypt to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 marine moved from Egypt to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 battleship and 1 marine moved from 98 Sea Zone to 94 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 98 Sea Zone to 94 Sea Zone
            1 infantry moved from Libya to Tunisia
            1 marine moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            2 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 2 cruisers in Algeria, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Tunisia
                Italians attack with 3 infantry and 1 marine
                Americans defend with 1 infantry
                    Italians roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from Americans with 2 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Iraq
                Italians attack with 1 bomber, 2 fighters and 3 mech_infantrys
                British defend with 3 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 2.17 expected hits
                    British roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Iraq
                    Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Iraq, round 3 : 2/4 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3
                Casualties for Italians: 3 mech_infantrys
                Casualties for British: 3 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 bomber and 2 fighters moved from Iraq to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Egypt
            1 infantry moved from France to Northern Italy
            1 aaGun moved from Western Germany to Germany
            1 aaGun and 2 infantry moved from France to Western Germany
    
        Place Units - Italians
            3 mech_infantrys placed in Egypt
            1 fighter placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 1.00
    British regular : 1.00
    

    Savegame

  • '22 '16

    @aagamerz13 please post or use the game comment log to notify me of any shared allied carriers,transports etc. I assume two US fighters are on the Anzac carrier in 54? Thanks.

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