I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
@nikola1975 intercept in the UK?
@666 Yes
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 96 Sea Zone to Gibraltar
2 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry and 1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 93 Sea Zone
1 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 4 infantry moved from 94 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 1/3 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter, 7 infantry and 1 marine
British defend with 1 airfield and 1 harbour; Americans defend with 4 infantry
Italians roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 marine in Gibraltar, round 2 : 3/11 hits, 3.00 expected hits
British roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 3 : 3/10 hits, 2.83 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 5 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Americans: 4 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 artillery moved from Alexandria to Egypt
3 carriers, 3 fighters and 2 tactical_bombers moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 100 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Egypt
2 bombers moved from United Kingdom to Southern France
2 bombers moved from Southern France to Northern Italy
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from Southern Italy to France
1 fighter moved from Gibraltar to 94 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
1 mech_infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British AA : -0.33
Defenders Fire, : -0.33
Attackers Fire, : 0.33
British regular : 0.33
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 marine
Cyprus : 1 flag
Alexandria : 1 flag
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Egypt : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 16 infantry
Malta : 1 flag, 1 airfield
Northern Italy : 2 bombers, 1 factory_major and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
Normandy Bordeaux : 1 aaGun and 1 fighter
France : 2 fighters
100 Sea Zone : 1 destroyer and 1 transport
94 Sea Zone : 3 carriers, 2 destroyers, 1 fighter and 4 transports
93 Sea Zone : 1 transport
Greece : 1 flag, 1 infantry
95 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 63
Russians : 53 / 58
Japanese : 59 / 84
Americans : 54 / 80
Chinese : 17 / 19
British : 29 / 29
UK_Pacific : 6 / 7
Italians : 14 / 27
ANZAC : 2 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14
Combat Move - ANZAC
1 submarine moved from 31 Sea Zone to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 51 Sea Zone
1 cruiser moved from 31 Sea Zone to 50 Sea Zone
1 carrier moved from 31 Sea Zone to 50 Sea Zone
1 fighter moved from 31 Sea Zone to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 54 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :
@nikola1975 Australians in actions :) Scramble?
@nikola1975 no thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14
Combat Move - ANZAC
1 submarine moved from 31 Sea Zone to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 51 Sea Zone
1 cruiser moved from 31 Sea Zone to 50 Sea Zone
1 carrier moved from 31 Sea Zone to 50 Sea Zone
1 fighter moved from 31 Sea Zone to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 50 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 1 fighter in 50 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 1 fighter in 50 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
ANZAC win with 1 carrier, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 transports moved from 31 Sea Zone to 65 Sea Zone
Combat Move - French
1 destroyer moved from 74 Sea Zone to 73 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
3 fighters moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Romania
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Romania
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Romania, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 transports moved from 96 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 95 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
2 destroyers moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern France to France
3 fighters moved from Romania to Western Germany
1 bomber moved from Romania to Western Germany
1 infantry moved from Germany to Poland
7 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Finland to Norway
Place Units - Germans
2 tactical_bombers placed in Western Germany
1 artillery, 1 infantry and 1 marine placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
2 artilleries placed in Normandy Bordeaux
1 marine placed in Normandy Bordeaux
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.33
Territory Summary for Germans :
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Holland Belgium : 1 infantry
Poland : 1 infantry
Romania : 2 infantry
Slovakia Hungary : 3 aaGuns, 7 armour, 16 artilleries, 47 infantry and 7 mech_infantrys
Germany : 1 factory_major and 10 infantry
Norway : 1 aaGun
Karelia : 1 flag
Archangel : 1 flag, 1 infantry
Gibraltar : 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Anglo-Egyptian Sudan : 1 flag
Egypt : 2 aaGuns, 9 armour and 4 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 marine and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
French Central Africa : 1 flag
94 Sea Zone : 2 fighters, 1 tactical_bomber and 2 transports
Finland : 1 flag, 1 infantry
Bulgaria : 1 flag
128 Sea Zone : 1 submarine
Yugoslavia : 1 flag
113 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 marine and 3 transports
93 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Crete : 1 flag
87 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 64
Russians : 49 / 58
Japanese : 59 / 84
Americans : 54 / 80
Chinese : 17 / 19
British : 29 / 29
UK_Pacific : 6 / 7
Italians : 14 / 27
ANZAC : 2 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 infantry moved from Leningrad to Archangel
1 artillery and 2 infantry moved from Vyborg to Finland
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 12 infantry moved from Northwest Persia to Iraq
1 artillery and 3 infantry moved from Southern Caucasus to Northwest Persia
1 infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from Northern Caucasus to Southern Caucasus
1 artillery and 1 infantry moved from Stalingrad to Rostov
1 armour moved from Stalingrad to Ukraine
2 artilleries and 6 infantry moved from Northern Belarus to Eastern Poland
2 artilleries and 3 infantry moved from Smolensk to Southern Belarus
2 armour moved from Novgorod to Eastern Poland
1 armour moved from Russia to Northern Belarus
4 artilleries and 5 infantry moved from Russia to Smolensk
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
1 infantry moved from Northern Manchuria to Korea
Russians take Korea from Japanese
1 infantry moved from Jehol to Shansi
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
Combat - Russians
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
4 infantry moved from Sakha to Buryatia
1 artillery moved from Sakha to Buryatia
1 aaGun moved from Sakha to Buryatia
1 artillery moved from Sakha to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Shansi to Anhwe
Place Units - Russians
1 artillery and 2 infantry placed in Leningrad
1 artillery and 2 infantry placed in Stalingrad
3 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1
Russians collect 56 PUs (5 lost to blockades); end with 56 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 armour, 6 artilleries, 16 infantry and 4 mech_infantrys moved from Burma to Eastern India
1 fighter moved from 55 Sea Zone to 53 Sea Zone
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Japan to Shantung
2 fighters moved from 7 Sea Zone to Shantung
Combat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 artillery, 3 infantry and 2 transports
3 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 53 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 25
Casualties for Americans: 1 artillery, 3 infantry and 2 transports
Battle in Eastern India
Japanese attack with 4 armour, 6 artilleries, 16 infantry and 4 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 armour, 6 artilleries, 16 infantry and 4 mech_infantrys in Eastern India, round 2 : 5/30 hits, 9.00 expected hits
UK_Pacific roll dice for 1 infantry in Eastern India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 4 armour, 6 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shantung
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 fighters moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Hunan
2 infantry moved from Japan to 7 Sea Zone
2 artilleries and 2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from 20 Sea Zone to Kiangsu
4 aaGuns moved from Burma to Eastern India
2 infantry moved from Shan State to 39 Sea Zone
1 infantry moved from Ceylon to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 132 Sea Zone
4 artilleries and 4 infantry moved from Shan State to 132 Sea Zone
1 infantry and 1 marine moved from Shan State to 132 Sea Zone
2 marines moved from Shan State to 132 Sea Zone
1 marine moved from Shan State to 132 Sea Zone
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 40 Sea Zone
5 artilleries, 6 infantry, 3 marines and 7 transports moved from 132 Sea Zone to 40 Sea Zone
1 cruiser and 1 marine moved from 132 Sea Zone to 40 Sea Zone
6 artilleries, 11 infantry and 4 marines moved from 40 Sea Zone to Eastern India
3 fighters moved from Shan State to Burma
1 fighter moved from 43 Sea Zone to New South Wales
1 artillery, 3 fighters and 6 infantry moved from Queensland to New South Wales
2 fighters moved from 55 Sea Zone to New South Wales
1 carrier moved from 55 Sea Zone to 64 Sea Zone
1 fighter moved from 53 Sea Zone to 64 Sea Zone
3 fighters moved from Shan State to Queensland
1 tactical_bomber moved from 40 Sea Zone to 55 Sea Zone
1 battleship and 2 cruisers moved from 132 Sea Zone to 55 Sea Zone
1 carrier moved from 43 Sea Zone to 55 Sea Zone
3 tactical_bombers moved from Shan State to Kiangsu
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Japan to Kyushu
1 tactical_bomber moved from Shan State to 20 Sea Zone
2 bombers moved from Shan State to Kiangsu
5 tactical_bombers moved from Shan State to 55 Sea Zone
Place Units - Japanese
1 airfield placed in Burma
1 factory_minor placed in Kiangsu
3 fighters placed in New South Wales
3 infantry placed in Queensland
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -4.67
UK_Pacific regular : 0.67
Territory Summary for Japanese :
Kyushu : 1 artillery and 1 harbour
Kiangsu : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 9 infantry and 3 tactical_bombers
Shantung : 1 flag, 1 infantry
Caroline Islands : 1 airfield and 1 harbour
Japan : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Kwangsi : 1 flag
Fukien : 1 flag
Davao : 1 flag, 1 airfield and 1 harbour
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Kweichow : 1 flag
Kiangsi : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Yunnan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Shan State : 1 flag, 1 airfield
Malaya : 1 flag, 1 factory_minor and 1 harbour
Eastern India : 1 flag, 4 aaGuns, 1 airfield, 4 armour, 12 artilleries, 1 factory_minor, 1 harbour, 26 infantry, 4 marines and 4 mech_infantrys
Borneo : 1 flag
Ceylon : 1 flag
Burma : 1 flag, 1 airfield and 3 fighters
Solomon Islands : 1 flag
Western Australia : 1 flag
South Australia : 1 flag
New Guinea : 1 flag, 1 airfield
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 9 fighters, 1 harbour and 6 infantry
Victoria : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag
64 Sea Zone : 1 carrier and 1 fighter
Java : 1 flag
7 Sea Zone : 1 destroyer
5 Sea Zone : 2 submarines
40 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 10 transports
39 Sea Zone : 1 destroyer
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 2 submarines
17 Sea Zone : 1 destroyer
20 Sea Zone : 1 carrier, 1 tactical_bomber and 3 transports
55 Sea Zone : 1 flag, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 1 submarine and 6 tactical_bombers
Production/PUs Summary :
Germans : 40 / 64
Russians : 61 / 70
Japanese : 60 / 90
Americans : 54 / 80
Chinese : 15 / 19
British : 30 / 29
UK_Pacific : 3 / 0
Italians : 13 / 27
ANZAC : 2 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@666 Bah. Even the last attempt did not go through because I can’t count the seazones. Well, it would have probably been 10% battle even in that case, or you would have defended stronger.
Anyway, congratulations, well played! I need to learn to focus, that is lesson number one. And second is - how to survive with Japanese fleet while slowly taking Australia. Hm, I think if I would have tried that, it would never work. US fleet in Atlantic was also never really a threat, it seemed like you are earning much more then you did.
Well, for me, Russians did well, this was the best game I played with Russians for a long time, maybe I should have been even more aggressive with them, I don’t know.
What do you think, what were the key moments (i.e. my mistakes)? Where can I do better in the future?
@nikola1975 said in PtV Nikola v 666 (axis +11) II:
@666 Bah. Even the last attempt did not go through because I can’t count the seazones. Well, it would have probably been 10% battle even in that case, or you would have defended stronger.
Anyway, congratulations, well played! I need to learn to focus, that is lesson number one. And second is - how to survive with Japanese fleet while slowly taking Australia. Hm, I think if I would have tried that, it would never work. US fleet in Atlantic was also never really a threat, it seemed like you are earning much more then you did.
Well, for me, Russians did well, this was the best game I played with Russians for a long time, maybe I should have been even more aggressive with them, I don’t know.
What do you think, what were the key moments (i.e. my mistakes)? Where can I do better in the future?
IMO, your fleet make-up, what you are building, needs to change. you have far too many DD, imo. CV’s & Fgt’s are king. Aircraft are effective on both land and sea.
And yes, I agree, Russia should have been more aggressive, that huge R stack should have tried to take and hold Poland, just my thought…