OOL
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I think the most relevant section of the rules is this
Step 6. Press Attack or Retreat
Combat rounds (steps 2–5) continue unless one of the
following two conditions occurs (in this order):
Condition A—Attacker and/or Defender Loses All Units
Once all units that can either fire or retreat on one or both
sides have been destroyed, the combat ends.
If a player has combat units remaining along the battle
strip, that player wins the combat. Players that have units
remaining along the battle strip return those units to the
contested space on the game board.
You dont even get the option of retreating as attacker since the first condition is met (no units that can retreat or fire on defending side) and so combat ends and you proceed to conclude combat.
@ksmckay Thanks for clarifying. Thought so too after having read it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Stalingrad
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 aaGun, 1 artillery and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Austria
Place Units - Italians
1 destroyer placed in 99 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,5,1,3,4,1,6
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Stalingrad
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 aaGun, 1 artillery and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Austria
Place Units - Italians
1 destroyer placed in 99 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,5,1,3,4,1,6
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 artillery and 4 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Malaya
1 fighter moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 cruiser and 4 submarines moved from 55 Sea Zone to 38 Sea Zone
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 55 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Malaya
1 fighter moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 cruiser and 4 submarines moved from 55 Sea Zone to 38 Sea Zone
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 55 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 83 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Kursk
1 fighter and 2 tactical_bombers moved from Stalingrad to Kursk
1 infantry moved from Leningrad to Vologda
1 fighter and 1 tactical_bomber moved from Leningrad to Vologda
1 bomber moved from Leningrad to 99 Sea Zone
7 artilleries and 18 infantry moved from France to Holland Belgium
3 fighters and 1 tactical_bomber moved from France to 99 Sea Zone
3 fighters moved from Western Germany to 99 Sea Zone
2 artilleries and 10 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 9 artilleries and 28 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 9 artilleries and 28 infantry in Holland Belgium, round 2 : 11/37 hits, 9.17 expected hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 9 artilleries and 27 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Kursk
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kursk, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber, 6 fighters and 1 tactical_bomber; Italians loiter and taunt
British defend with 1 battleship, 2 cruisers and 1 destroyer; Americans defend with 2 submarines
2 submarines owned by the Americans submerged
Germans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 99 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits
British roll dice for 1 battleship and 1 cruiser in 99 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 99 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 2 cruisers and 1 destroyer
Non Combat Move - Germans
1 bomber moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to Greece
1 fighter and 2 tactical_bombers moved from Kursk to Stalingrad
1 fighter and 1 tactical_bomber moved from Vologda to Stalingrad
1 artillery and 2 infantry moved from Ukraine to Rostov
2 artilleries and 2 infantry moved from Leningrad to Novgorod
4 infantry moved from Eastern Poland to Southern Belarus
4 artilleries and 5 infantry moved from Poland to Eastern Poland
2 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad
1 aaGun moved from France to Holland Belgium
1 armour moved from Northern Caucasus to Stalingrad
Place Units - Germans
2 artilleries and 2 infantry placed in Germany
1 artillery, 3 fighters and 3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Stalingrad
Germans undo move 1.
2 artilleries placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,6,6
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2,1
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.17
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Yaroslavl to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Kazakhstan to Northern Caucasus
Russians take Northern Caucasus from Germans
1 infantry moved from Urals to Northern Sinkiang
3 fighters and 1 tactical_bomber moved from Russia to Northern Sinkiang
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Sinkiang
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Northern Sinkiang, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Sinkiang
Russians win, taking Northern Sinkiang from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Urals to Timguska
2 artilleries moved from Timguska to Urals
3 fighters and 1 tactical_bomber moved from Northern Sinkiang to Urals
1 infantry moved from Urals to Western Sinkiang
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Tula to Kursk
1 infantry moved from Russia to Tula
1 artillery moved from Russia to Samara
4 infantry moved from Samara to Urals
4 infantry moved from Russia to Samara
Place Units - Russians
1 artillery and 2 infantry placed in Urals
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -0,33
Russians regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Yaroslavl to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Kazakhstan to Northern Caucasus
Russians take Northern Caucasus from Germans
1 infantry moved from Urals to Northern Sinkiang
3 fighters and 1 tactical_bomber moved from Russia to Northern Sinkiang
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Sinkiang
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Northern Sinkiang, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Sinkiang
Russians win, taking Northern Sinkiang from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Urals to Timguska
2 artilleries moved from Timguska to Urals
3 fighters and 1 tactical_bomber moved from Northern Sinkiang to Urals
1 infantry moved from Urals to Western Sinkiang
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Tula to Kursk
1 infantry moved from Russia to Tula
1 artillery moved from Russia to Samara
4 infantry moved from Samara to Urals
4 infantry moved from Russia to Samara
Place Units - Russians
1 artillery and 2 infantry placed in Urals
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -0,33
Russians regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Sinkiang to Northern Sinkiang
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from French Indo China to Malaya
2 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 artillery moved from Davao to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 battleships, 3 cruisers, 8 destroyers and 1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 artillery and 1 infantry moved from 43 Sea Zone to Java
1 fighter moved from French Indo China to Malaya
1 fighter moved from 36 Sea Zone to Kwangsi
2 bombers and 1 tactical_bomber moved from French Indo China to Kwangsi
3 fighters moved from 36 Sea Zone to 43 Sea Zone
4 submarines moved from 40 Sea Zone to 43 Sea Zone
7 fighters moved from 36 Sea Zone to 132 Sea Zone
2 fighters moved from 36 Sea Zone to 132 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 3 cruisers, 8 destroyers, 3 fighters, 5 submarines and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 5 submarines in 43 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 3 cruisers, 8 destroyers, 3 fighters and 1 transport in 43 Sea Zone, round 2 : 5/16 hits, 7.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 3 cruisers, 8 destroyers, 3 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 2/8 hits, 4.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 132 Sea Zone
Japanese attack with 9 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 9 fighters in 132 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 132 Sea Zone
Japanese win with 9 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Sinkiang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Sinkiang, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Sinkiang
Japanese win, taking Northern Sinkiang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Northern Sinkiang to Eastern Sinkiang
1 infantry moved from Kansu to Eastern Sinkiang
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Jehol to Chahar
1 infantry moved from Honan to Tsinghai
1 infantry moved from Shansi to Honan
1 artillery moved from Jehol to Shansi
1 artillery and 2 infantry moved from Southern Manchuria to Jehol
1 artillery moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Anhwe to Kiangsi
2 artilleries moved from Hopei to Szechwan
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 artillery and 2 infantry moved from Japan to Kyushu
1 aaGun moved from Japan to Kyushu
1 fighter moved from 22 Sea Zone to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
2 submarines moved from 7 Sea Zone to 36 Sea Zone
10 carriers moved from 36 Sea Zone to 43 Sea Zone
9 fighters moved from 132 Sea Zone to 43 Sea Zone
3 fighters moved from Malaya to 43 Sea Zone
3 tactical_bombers moved from Malaya to 43 Sea Zone
2 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Shan State to Yunnan
2 artilleries moved from French Indo China to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 armour and 2 mech_infantrys moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
1 aaGun, 14 artilleries and 13 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Szechwan
1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Tsinghai
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Southern Manchuria
1 artillery and 2 infantry placed in French Indo China
1 artillery, 2 fighters and 2 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,2,2,5,1,3,4,3,6,3,1,5,4,6,1,5,6,3,5,5,2,1,6,6,5,6,2,6,5,5,5,1,6,6,4,4,3,5,6,6,2,5,6,1,2,5,6,3,1,6,2,1,5,6,1,2,5,3,5,6,1,4,1
Japanese collect 66 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.33
Japanese regular : -7.17
UK_Pacific regular : -0.33
ANZAC regular : 0.00
Russians regular : 0.67
@Adam514 does an airbase need to be operative in order for it to allow land scramble, as for regular scrambles?
From the game notes:
Land Scramble: An airfield may scramble up to three planes to adjacent land battles in which there are already defending units (i.e., no scramble option for otherwise uncontested territories).
@regularkid Please see above question.
Oh sorry, assumed no scramble to SZ132, SZ43 and Malaya.
Is that the part you are querying? I don’t understand the question otherwise.
@simon33 I was looking towards Berlin and whether a bombing of the WG airbase would rend it inoperative if UK would make an attempt on the capital.
Oh right.
Wasn’t thinking about that. It might put me out of my misery in this game.
@simon33 you have a strong Japan, but loss of Berlin may be too tough to handle. To make sure let’s wait for confirmation.
@pejon_88 said in Pejon(Allies) vs Simon33 (Axis+5):
@Adam514 does an airbase need to be operative in order for it to allow land scramble, as for regular scrambles?
From the game notes:
Land Scramble: An airfield may scramble up to three planes to adjacent land battles in which there are already defending units (i.e., no scramble option for otherwise uncontested territories).
Definitely need an operational airfield to scramble anywhere, sea or land.
@adam514 Thanks. It is quite self-explanatory, but if possible maybe add that to the rule section :)
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 3 fighters, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 115 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Denmark
2 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Norway
1 fighter moved from Gibraltar to 115 Sea Zone
1 bomber moved from Gibraltar to Western Germany
1 submarine moved from 99 Sea Zone to 101 Sea Zone
1 submarine moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
3 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Combat Hit Differential Summary :
@simon33 Scramble SZ115 and/or intercept in WG?