Initial test. First time tries.
Archaeologists
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TripleA Turn Summary: Federation round 18
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18 Combat Move - Federation 2 Light-Cruisers and 4 Security-Forces moved from SZ 11 to Orbit 05 1 Scout-Ship moved from Orbit 04 to Orbit 05 2 Security-Forces moved from Planet 04 to Orbit 04 1 Light-Cruiser moved from Orbit 04 to Orbit 05 1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 05 1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 05 1 Heavy-Cruiser and 3 Security-Forces moved from SZ 11 to Orbit 05 9 Security-Forces moved from Orbit 05 to Planet 05 1 Security-Force moved from Planet 18 to Orbit 18 1 Security-Force moved from Planet 18 to Orbit 18 1 Light-Cruiser and 1 Security-Force moved from Orbit 18 to Orbit 21 Federation take SZ 46 from AI 1 Security-Force moved from Orbit 21 to Planet 21 Federation take Planet 21 from Borg 1 Escort-Cruiser and 1 Security-Force moved from Orbit 18 to Orbit 22 Federation take SZ 57 from Borg 1 Security-Force moved from Orbit 22 to Planet 22 Federation take Planet 22 from Borg 1 Security-Force moved from Planet 10 to Orbit 10 1 Escort-Cruiser and 1 Security-Force moved from Orbit 10 to Orbit 18 1 Security-Force moved from Orbit 18 to Planet 18 1 Light-Cruiser moved from Orbit 04 to Orbit 11 1 Light-Cruiser moved from SZ 43 to SZ 54 Federation take SZ 54 from Cardassians 1 Support-Vessel moved from Orbit 13 to SZ 42 Federation take SZ 42 from Cardassians 1 Security-Force moved from Planet 13 to Orbit 13 1 Security-Force moved from Planet 13 to Orbit 13 1 Security-Force moved from Planet 13 to Orbit 13 1 Security-Force moved from Planet 13 to Orbit 13 1 Light-Cruiser and 2 Security-Forces moved from Orbit 13 to SZ 42 1 Light-Cruiser and 2 Security-Forces moved from Orbit 13 to SZ 42 1 Escort-Cruiser moved from Orbit 13 to SZ 42 1 Escort-Cruiser moved from Orbit 13 to SZ 42 1 Escort-Cruiser moved from SZ 42 to Orbit 19 1 Scout-Ship moved from Orbit 13 to SZ 53 Federation take SZ 53 from Cardassians 1 Escort-Cruiser moved from SZ 42 to Orbit 19 1 Light-Cruiser and 2 Security-Forces moved from SZ 42 to Orbit 19 1 Light-Cruiser and 2 Security-Forces moved from SZ 42 to Orbit 19 1 Light-Cruiser moved from SZ 54 to Orbit 19 1 Security-Force moved from Orbit 19 to Planet 19 1 Security-Force moved from Orbit 19 to Planet 19 1 Security-Force moved from Orbit 19 to Planet 19 1 Security-Force moved from Orbit 19 to Planet 19 1 Escort-Cruiser moved from Orbit 04 to Orbit 05 Combat - Federation Battle in Orbit 05 Federation attack with 3 Escort-Cruisers, 1 Heavy-Cruiser, 3 Light-Cruisers and 1 Scout-Ship Dominion defend with 3 Light-Cruisers and 1 Support-Vessel Federation roll dice for 3 Escort-Cruisers, 1 Heavy-Cruiser, 3 Light-Cruisers and 1 Scout-Ship in Orbit 05, round 2 : 4/8 hits, 4.00 expected hits Dominion roll dice for 3 Light-Cruisers and 1 Support-Vessel in Orbit 05, round 2 : 2/4 hits, 1.90 expected hits 3 Light-Cruisers owned by the Dominion, 1 Escort-Cruiser owned by the Federation, 1 Support-Vessel owned by the Dominion and 1 Scout-Ship owned by the Federation lost in Orbit 05 1 Security-Force owned by the Federation lost in Planet 05 Federation win with 2 Escort-Cruisers, 1 Heavy-Cruiser and 3 Light-Cruisers remaining. Battle score for attacker is 0 Casualties for Federation: 1 Escort-Cruiser and 1 Scout-Ship Casualties for Dominion: 3 Light-Cruisers and 1 Support-Vessel Battle in Planet 05 Federation attack with 8 Security-Forces Dominion defend with 5 Security-Forces Federation roll dice for 8 Security-Forces in Planet 05, round 2 : 2/8 hits, 3.20 expected hits Dominion roll dice for 5 Security-Forces in Planet 05, round 2 : 1/5 hits, 2.50 expected hits 2 Security-Forces owned by the Dominion and 1 Security-Force owned by the Federation lost in Planet 05 Federation roll dice for 7 Security-Forces in Planet 05, round 3 : 3/7 hits, 2.80 expected hits Dominion roll dice for 3 Security-Forces in Planet 05, round 3 : 3/3 hits, 1.50 expected hits 3 Security-Forces owned by the Dominion and 3 Security-Forces owned by the Federation lost in Planet 05 Federation win, taking Planet 05 from Dominion with 4 Security-Forces remaining. Battle score for attacker is 0 Casualties for Federation: 5 Security-Forces Casualties for Dominion: 5 Security-Forces Non Combat Move - Federation Acquire Technology - Federation Federation spend 50 on tech rolls Federation roll 3,5,5,9,5 for Scout-Ship-Warp-Upgrade and gets 0 hits Call Reinforcements - Federation Federation buy 1 Escort-Cruiser, 2 Light-Cruisers, 1 Repair-Vessel, 1 Scout-Ship and 1 Security-Force; Remaining resources: 0 Command; 10 Engineering; 1 PUs; 18 Dilithium; Place Reinforcements - Federation 2 Light-Cruisers placed in Orbit 13 1 Escort-Cruiser placed in Orbit 04 1 Repair-Vessel placed in Orbit 04 1 Security-Force placed in Planet 04 1 Scout-Ship placed in Orbit 13 Turn Complete - Federation Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place Trigger Planet 22 captured by Federation: Federation captures territory Planet 22 Place Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place Trigger Planet 05 captured by Federation: Federation captures territory Planet 05 Place Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place Federation collect 0 PUs; end with 1 PU Units generate 73 Engineering; Federation end with 83 Engineering Units generate 53 Command; Federation end with 53 Command Units generate 56 PUs; Federation end with 57 PUs Units generate 8 Dilithium; Federation end with 26 Dilithium
Combat Hit Differential Summary :
Dominion regular : 0.10 Federation regular : -1.00
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TripleA Turn Summary: Dominion round 18
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18 Combat Move - Dominion 1 Security-Force moved from Planet 17 to Orbit 17 1 Light-Cruiser and 1 Security-Force moved from Orbit 17 to Orbit 16 Dominion take SZ 40 from Vulcans 1 Security-Force moved from Orbit 16 to Planet 16 Dominion take Planet 16 from Vulcans 1 Scout-Ship moved from SZ 28 to Dominion Space Dominion take SZ 20 from AI Combat - Dominion Non Combat Move - Dominion Acquire Technology - Dominion Dominion spend 20 on tech rolls Dominion roll 4,1 for Cloaking-Device-For-New-Light-Cruisers and gets 0 hits Call Reinforcements - Dominion Dominion buy 10 Commands, 1 Escort-Cruiser, 1 Scout-Ship and 2 Security-Forces; Remaining resources: 2 Command; 95 Engineering; 9 PUs; 0 Dilithium; Place Reinforcements - Dominion 2 Security-Forces placed in Dominion Outpost 1 Escort-Cruiser and 1 Scout-Ship placed in Dominion Space Turn Complete - Dominion Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 15 captured by Dominion: Dominion captures territory Planet 15 Place Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place Trigger Planet 16 captured by Dominion: Dominion captures territory Planet 16 Place Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place Trigger Planet 24 captured by Dominion: Dominion captures territory Planet 24 Place Dominion collect 0 PUs; end with 9 PUs Units generate 22 Engineering; Dominion end with 117 Engineering Units generate 12 Command; Dominion end with 24 Command Units generate 25 PUs; Dominion end with 34 PUs Units generate 1 Dilithium; Dominion end with 1 Dilithium
Combat Hit Differential Summary :
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TripleA Turn Summary: Vulcans round 18
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18 Combat Move - Vulcans Acquire Technology - Vulcans Vulcans spend 10 on tech rolls Vulcans rolls : 0/1 hits, 0.00 expected hits Call Reinforcements - Vulcans Vulcans buy 1 Security-Force; Remaining resources: 7 Command; 66 Engineering; 1 PUs; 0 Dilithium; Place Reinforcements - Vulcans 1 Security-Force placed in Vulcan Outpost Turn Complete - Vulcans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Vulcans collect 0 PUs; end with 1 PU Units generate 8 Engineering; Vulcans end with 74 Engineering Units generate 6 Command; Vulcans end with 13 Command Units generate 5 PUs; Vulcans end with 6 PUs
Combat Hit Differential Summary :
Vulcans rolls : 0.00
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TripleA Turn Summary: Romulans round 18
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18 Combat Move - Romulans 2 Light-Cruisers moved from Vulcan Space to Orbit 30 1 Light-Cruiser moved from Orbit 37 to Orbit 30 1 Support-Vessel moved from SZ 100 to Orbit 37 Non Combat Move - Romulans Acquire Technology - Romulans Romulans spend 20 on tech rolls Romulans roll 2,9 for Security-Force-Personal-Shields and gets 0 hits Call Reinforcements - Romulans Romulans buy 10 Commands, 1 Escort-Cruiser, 1 Light-Cruiser and 3 Security-Forces; Remaining resources: 0 Command; 83 Engineering; 6 PUs; 0 Dilithium; Place Reinforcements - Romulans 1 Security-Force placed in Planet 48 1 Escort-Cruiser and 1 Light-Cruiser placed in Orbit 37 2 Security-Forces placed in Planet 36 Turn Complete - Romulans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 37 captured by Romulans: Romulans captures territory Planet 37 Place Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place Trigger Planet 36 captured by Romulans: Romulans captures territory Planet 36 Place Trigger Planet 43 captured by Romulans: Romulans captures territory Planet 43 Place Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place Trigger Planet 30 captured by Romulans: Romulans captures territory Planet 30 Place Romulans collect 0 PUs; end with 6 PUs Units generate 33 Engineering; Romulans end with 116 Engineering Units generate 29 Command; Romulans end with 39 Command Units generate 23 PUs; Romulans end with 29 PUs Units generate 2 Dilithium; Romulans end with 2 Dilithium
Combat Hit Differential Summary :
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TripleA Turn Summary: Klingons round 18
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18 Combat Move - Klingons 1 Light-Cruiser-C moved from Orbit 26 to SZ 54 1 Security-Force moved from Planet 41 to Orbit 41 1 Security-Force moved from Planet 41 to Orbit 41 1 Light-Cruiser-C and 2 Security-Forces moved from Orbit 41 to Klingon Space 2 Security-Forces moved from Klingon Space to Klingon Outpost 2 Light-Cruiser-Cs moved from Orbit 41 to SZ 114 Klingons take SZ 113 from Borg 1 Support-Vessel moved from Orbit 44 to SZ 114 5 Security-Forces moved from Planet 44 to Orbit 44 5 Security-Forces and 1 Transport-Vessel moved from Orbit 44 to Klingon Space 5 Security-Forces moved from Klingon Space to Klingon Outpost 1 Scout-Ship moved from Orbit 47 to SZ 115 1 Light-Cruiser moved from SZ 105 to SZ 114 1 Light-Cruiser-C moved from Orbit 45 to SZ 114 1 Light-Cruiser-C moved from SZ 106 to SZ 115 4 Light-Cruiser-Cs moved from Orbit 42 to Orbit 37 Klingons take SZ 109 from Romulans 1 Scout-Ship moved from Orbit 47 to SZ 114 Combat - Klingons Battle in Klingon Outpost Klingons attack with 7 Security-Forces Borg defend with 1 Assimilated-KESS and 4 Borg-Drones Klingons roll dice for 7 Security-Forces in Klingon Outpost, round 2 : 3/7 hits, 2.80 expected hits Borg roll dice for 4 Borg-Drones in Klingon Outpost, round 2 : 2/4 hits, 2.80 expected hits 3 Borg-Drones owned by the Borg and 2 Security-Forces owned by the Klingons lost in Klingon Outpost Klingons roll dice for 5 Security-Forces in Klingon Outpost, round 3 : 2/5 hits, 2.00 expected hits Borg roll dice for 1 Borg-Drone in Klingon Outpost, round 3 : 1/1 hits, 0.70 expected hits 1 Borg-Drone owned by the Borg and 1 Security-Force owned by the Klingons lost in Klingon Outpost Klingons converts Assimilated-KESS into different units Klingons win, taking Klingon Outpost from Borg with 4 Security-Forces remaining. Battle score for attacker is 0 Casualties for Klingons: 3 Security-Forces Casualties for Borg: 4 Borg-Drones Battle in Orbit 37 Klingons attack with 4 Light-Cruiser-Cs Romulans defend with 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel Klingons roll dice for 4 Light-Cruiser-Cs in Orbit 37, round 2 : 2/4 hits, 2.00 expected hits 2 Light-Cruisers owned by the Romulans lost in Orbit 37 Romulans roll dice for 1 Escort-Cruiser and 1 Support-Vessel in Orbit 37, round 2 : 2/2 hits, 1.00 expected hits 2 Light-Cruiser-Cs owned by the Klingons lost in Orbit 37 Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 37, round 3 : 1/2 hits, 1.00 expected hits 1 Escort-Cruiser owned by the Romulans lost in Orbit 37 Romulans roll dice for 1 Support-Vessel in Orbit 37, round 3 : 0/1 hits, 0.40 expected hits Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 37, round 4 : 2/2 hits, 1.00 expected hits 1 Support-Vessel owned by the Romulans lost in Orbit 37 Klingons win with 2 Light-Cruiser-Cs remaining. Battle score for attacker is 0 Casualties for Romulans: 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel Casualties for Klingons: 2 Light-Cruiser-Cs Battle in SZ 115 Klingons attack with 1 Light-Cruiser-C and 1 Scout-Ship Borg defend with 1 Borg-Probe Klingons roll dice for 1 Light-Cruiser-C in SZ 115, round 2 : 1/1 hits, 0.50 expected hits 1 Borg-Probe owned by the Borg lost in SZ 115 Klingons win, taking SZ 115 from Borg with 1 Light-Cruiser-C and 1 Scout-Ship remaining. Battle score for attacker is 0 Casualties for Borg: 1 Borg-Probe Battle in SZ 114 Klingons attack with 1 Light-Cruiser, 3 Light-Cruiser-Cs, 1 Scout-Ship and 1 Support-Vessel Borg defend with 1 Borg-Asteroid-Field, 4 Borg-Drones, 2 Borg-Probes and 1 Borg-Sphere Klingons roll dice for 3 Light-Cruiser-Cs in SZ 114, round 2 : 3/3 hits, 1.80 expected hits Units damaged: 2 Borg-Probes owned by the Borg and 1 Borg-Sphere owned by the Borg Klingons roll dice for 1 Light-Cruiser, 1 Scout-Ship and 1 Support-Vessel in SZ 114, round 2 : 1/3 hits, 1.40 expected hits Borg roll dice for 2 Borg-Probes and 1 Borg-Sphere in SZ 114, round 2 : 1/3 hits, 1.40 expected hits 1 Borg-Probe owned by the Borg, 1 Borg-Drone owned by the Borg and 1 Scout-Ship owned by the Klingons lost in SZ 114 Klingons roll dice for 3 Light-Cruiser-Cs in SZ 114, round 3 : 0/3 hits, 1.80 expected hits Klingons roll dice for 1 Light-Cruiser and 1 Support-Vessel in SZ 114, round 3 : 2/2 hits, 1.00 expected hits Borg roll dice for 1 Borg-Probe and 1 Borg-Sphere in SZ 114, round 3 : 1/2 hits, 1.00 expected hits 1 Borg-Probe owned by the Borg, 3 Borg-Drones owned by the Borg, 1 Light-Cruiser owned by the Klingons and 1 Borg-Sphere owned by the Borg lost in SZ 114 Klingons converts Borg-Asteroid-Field into different units Klingons win, taking SZ 114 from Borg with 3 Light-Cruiser-Cs and 1 Support-Vessel remaining. Battle score for attacker is 0 Casualties for Klingons: 1 Light-Cruiser and 1 Scout-Ship Casualties for Borg: 4 Borg-Drones, 2 Borg-Probes and 1 Borg-Sphere Non Combat Move - Klingons 1 Support-Vessel moved from Orbit 47 to SZ 128 5 Security-Forces moved from Planet 47 to Orbit 47 1 Light-Cruiser-C moved from Orbit 46 to SZ 116 5 Security-Forces and 1 Transport-Vessel moved from Orbit 47 to Orbit 45 5 Security-Forces moved from Orbit 45 to Planet 45 Acquire Technology - Klingons Klingons spend 20 on tech rolls Klingons roll 4,6 for Light-Cruiser-Offensive-Weapons-Upgrade and gets 0 hits Call Reinforcements - Klingons Klingons buy 20 Commands, 3 Light-Cruiser-Cs and 3 Scout-Ships; Remaining resources: 1 Command; 57 Engineering; 3 PUs; 0 Dilithium; Place Reinforcements - Klingons 3 Light-Cruiser-Cs and 3 Scout-Ships placed in Orbit 47 Turn Complete - Klingons Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place Trigger Planet 40 captured by Klingons: Klingons captures territory Planet 40 Place Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place Trigger Planet 45 captured by Klingons: Klingons captures territory Planet 45 Place Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place Trigger Planet 34 captured by Klingons: Klingons captures territory Planet 34 Place Klingons collect 0 PUs; end with 3 PUs Units generate 34 Engineering; Klingons end with 91 Engineering Units generate 36 Command; Klingons end with 57 Command Units generate 22 PUs; Klingons end with 25 PUs Units generate 4 Dilithium; Klingons end with 4 Dilithium
Combat Hit Differential Summary :
Romulans regular : 0.60 Borg regular : -0.90 Klingons regular : 1.70
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TripleA Turn Summary: Cardassians round 18
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18 Combat Move - Cardassians 1 Support-Vessel moved from SZ 62 to Orbit 19 2 Light-Cruisers moved from Cardassian Space to Orbit 19 1 Escort-Cruiser moved from Cardassian Space to Orbit 19 1 Scout-Ship moved from Cardassian Space to Orbit 19 1 Light-Cruiser moved from SZ 62 to SZ 54 1 Scout-Ship moved from Orbit 25 to Orbit 19 1 Security-Force moved from Planet 25 to Orbit 25 1 Light-Cruiser and 1 Security-Force moved from Orbit 25 to Orbit 32 Cardassians take SZ 81 from Klingons 1 Security-Force moved from Orbit 32 to Planet 32 Cardassians take Planet 32 from Klingons Combat - Cardassians Cardassians has abandoned SZ 116 to Klingons Battle in SZ 54 Cardassians attack with 1 Light-Cruiser Federation defend with 1 Nebula; Klingons defend with 1 Light-Cruiser-C Federation roll dice for 1 Light-Cruiser-C in SZ 54, round 2 : 1/1 hits, 0.40 expected hits 1 Light-Cruiser owned by the Cardassians lost in SZ 54 Federation win, taking SZ 116 from Borg with 1 Light-Cruiser-C and 1 Nebula remaining. Battle score for attacker is 0 Casualties for Cardassians: 1 Light-Cruiser Battle in Orbit 19 Cardassians attack with 1 Escort-Cruiser, 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel Federation defend with 2 Escort-Cruisers and 3 Light-Cruisers Cardassians roll dice for 1 Escort-Cruiser, 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel in Orbit 19, round 2 : 2/6 hits, 2.70 expected hits Federation roll dice for 2 Escort-Cruisers and 3 Light-Cruisers in Orbit 19, round 2 : 3/5 hits, 2.40 expected hits 1 Escort-Cruiser owned by the Cardassians, 2 Scout-Ships owned by the Cardassians and 2 Light-Cruisers owned by the Federation lost in Orbit 19 Cardassians roll dice for 2 Light-Cruisers and 1 Support-Vessel in Orbit 19, round 3 : 2/3 hits, 1.60 expected hits Federation roll dice for 2 Escort-Cruisers and 1 Light-Cruiser in Orbit 19, round 3 : 1/3 hits, 1.60 expected hits 1 Support-Vessel owned by the Cardassians, 1 Escort-Cruiser owned by the Federation and 1 Light-Cruiser owned by the Federation lost in Orbit 19 Cardassians roll dice for 2 Light-Cruisers in Orbit 19, round 4 : 0/2 hits, 1.00 expected hits Federation roll dice for 1 Escort-Cruiser in Orbit 19, round 4 : 1/1 hits, 0.60 expected hits 1 Light-Cruiser owned by the Cardassians lost in Orbit 19 Cardassians roll dice for 1 Light-Cruiser in Orbit 19, round 5 : 1/1 hits, 0.50 expected hits Federation roll dice for 1 Escort-Cruiser in Orbit 19, round 5 : 0/1 hits, 0.60 expected hits 1 Escort-Cruiser owned by the Federation lost in Orbit 19 Cardassians win with 1 Light-Cruiser remaining. Battle score for attacker is 0 Casualties for Cardassians: 1 Escort-Cruiser, 1 Light-Cruiser, 2 Scout-Ships and 1 Support-Vessel Casualties for Federation: 2 Escort-Cruisers and 3 Light-Cruisers Non Combat Move - Cardassians Call Reinforcements - Cardassians Cardassians buy 5 Commands, 1 Escort-Cruiser and 1 Security-Force; Remaining resources: 2 Command; 96 Engineering; 9 PUs; 0 Dilithium; Place Reinforcements - Cardassians 1 Escort-Cruiser placed in Cardassian Space 1 Security-Force placed in Cardassian Outpost Turn Complete - Cardassians Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place Trigger Planet 32 captured by Cardassians: Cardassians captures territory Planet 32 Place Cardassians collect 0 PUs; end with 9 PUs Units generate 10 Engineering; Cardassians end with 106 Engineering Units generate 14 Command; Cardassians end with 21 Command Units generate 9 PUs; Cardassians end with 18 PUs Units generate 2 Dilithium; Cardassians end with 2 Dilithium
Combat Hit Differential Summary :
Cardassians regular : -0.80 Federation regular : 0.40
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 2:35:44 PM
Savegame -
TripleA Manual Gamesave Post: Federation round 1
TripleA Manual Gamesave Post for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Federation Turning on Edit Mode EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile EDIT: Editing Political Relationship for Cardassians and Dominion from Friendly to Hostile EDIT: Editing Political Relationship for Federation and Romulans from Hostile to Friendly EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile EDIT: Editing Political Relationship for Vulcans and Cardassians from Hostile to Friendly EDIT: Changing ownership of Planet Radan from AI to AI EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Borg round 18
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18 Combat Move - Borg 1 Borg-Probe moved from Orbit 38 to SZ 115 1 Borg-Probe moved from SZ 95 to SZ 115 Combat - Borg Battle in SZ 115 Borg attack with 2 Borg-Probes Klingons defend with 1 Light-Cruiser-C and 1 Scout-Ship Klingons roll dice for 1 Light-Cruiser-C in SZ 115, round 2 : 0/1 hits, 0.40 expected hits Borg roll dice for 2 Borg-Probes in SZ 115, round 2 : 1/2 hits, 0.80 expected hits Klingons roll dice for 1 Scout-Ship in SZ 115, round 2 : 0/1 hits, 0.30 expected hits 1 Scout-Ship owned by the Klingons lost in SZ 115 1 Light-Cruiser-C owned by the Klingons submerged Borg win, taking SZ 115 from Klingons with 2 Borg-Probes remaining. Battle score for attacker is 0 Casualties for Klingons: 1 Scout-Ship Non Combat Move - Borg Acquire Technology - Borg Borg spend 40 on tech rolls Borg roll 10,3 for Drone-Defense-Shield-Adaptor and gets 1 hit Borg discover Drone-Defense-Shield-Adaptor Implement Technology - Borg Borg activating Drone-Defense-Shield-Adaptor Call Reinforcements - Borg Borg buy 3 Borg-Drones and 2 Borg-Probes; Remaining resources: 0 Command; 0 Engineering; 7 PUs; 1 Dilithium; 4 Assimilation; Place Reinforcements - Borg 3 Borg-Drones placed in Planet 38 2 Borg-Probes placed in Orbit Radan Turn Complete - Borg Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place Trigger Planet 27 captured by Borg: Borg captures territory Planet 27 Place Trigger Planet 39 captured by Borg: Borg captures territory Planet 39 Place Trigger Planet 23 captured by Borg: Borg captures territory Planet 23 Place Trigger Planet 38 captured by Borg: Borg captures territory Planet 38 Place Trigger Planet 08 captured by Borg: Borg captures territory Planet 08 Place Trigger Planet 35 captured by Borg: Borg captures territory Planet 35 Place Trigger Planet 31 captured by Borg: Borg captures territory Planet 31 Place Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place Borg collect 0 PUs; end with 7 PUs Units generate 24 Command; Borg end with 24 Command Units generate 19 Engineering; Borg end with 19 Engineering Units generate 31 PUs; Borg end with 38 PUs Units generate 11 Dilithium; Borg end with 12 Dilithium Units generate 15 Assimilation; Borg end with 19 Assimilation
Combat Hit Differential Summary :
Borg regular : 0.20 Klingons regular : -0.70
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TripleA Turn Summary: Federation round 19
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19 Combat Move - Federation 1 Support-Vessel moved from SZ 42 to Orbit 19 1 Scout-Ship moved from Orbit 13 to Orbit 19 1 Light-Cruiser moved from Orbit 13 to Orbit 19 1 Light-Cruiser moved from Orbit 13 to Orbit 19 1 Scout-Ship moved from SZ 53 to Orbit 19 1 Security-Force moved from Planet 11 to Orbit 11 1 Security-Force moved from Planet 11 to Orbit 11 1 Security-Force moved from Planet 05 to Orbit 05 1 Escort-Cruiser and 1 Security-Force moved from Orbit 05 to Orbit 08 Federation take SZ 12 from Dominion 1 Security-Force moved from Orbit 08 to Planet 08 Federation take Planet 08 from Borg 1 Heavy-Cruiser moved from Orbit 05 to SZ 11 1 Repair-Vessel moved from Orbit 04 to SZ 11 1 Security-Force moved from Planet 04 to Orbit 04 1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 11 1 Security-Force moved from Orbit 11 to Planet 11 1 Light-Cruiser moved from Orbit 05 to SZ 11 1 Light-Cruiser and 2 Security-Forces moved from Orbit 11 to SZ 38 Federation take SZ 38 from AI 1 Light-Cruiser and 2 Security-Forces moved from SZ 38 to Orbit 15 1 Security-Force moved from Orbit 15 to Planet 15 1 Security-Force moved from Orbit 15 to Planet 15 1 Security-Force moved from Planet 21 to Orbit 21 1 Light-Cruiser and 1 Security-Force moved from Orbit 21 to Orbit 18 1 Security-Force moved from Orbit 18 to Planet 18 1 Escort-Cruiser moved from Orbit 22 to Orbit 18 Combat - Federation Battle in Planet 15 Federation attack with 2 Security-Forces Dominion defend with 1 Security-Force Federation roll dice for 2 Security-Forces in Planet 15, round 2 : 0/2 hits, 0.80 expected hits Dominion roll dice for 1 Security-Force in Planet 15, round 2 : 0/1 hits, 0.50 expected hits Federation roll dice for 2 Security-Forces in Planet 15, round 3 : 0/2 hits, 0.80 expected hits Dominion roll dice for 1 Security-Force in Planet 15, round 3 : 1/1 hits, 0.50 expected hits 1 Security-Force owned by the Federation lost in Planet 15 Federation roll dice for 1 Security-Force in Planet 15, round 4 : 0/1 hits, 0.40 expected hits Dominion roll dice for 1 Security-Force in Planet 15, round 4 : 1/1 hits, 0.50 expected hits 1 Security-Force owned by the Federation lost in Planet 15 Dominion win with 1 Security-Force remaining. Battle score for attacker is 0 Casualties for Federation: 2 Security-Forces Battle in Orbit 19 Federation attack with 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel Cardassians defend with 1 Light-Cruiser Federation roll dice for 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel in Orbit 19, round 2 : 2/5 hits, 2.50 expected hits Cardassians roll dice for 1 Light-Cruiser in Orbit 19, round 2 : 1/1 hits, 0.40 expected hits 1 Light-Cruiser owned by the Cardassians and 1 Scout-Ship owned by the Federation lost in Orbit 19 Federation win with 2 Light-Cruisers, 1 Scout-Ship and 1 Support-Vessel remaining. Battle score for attacker is 0 Casualties for Federation: 1 Scout-Ship Casualties for Cardassians: 1 Light-Cruiser Non Combat Move - Federation Acquire Technology - Federation Federation spend 50 on tech rolls Federation roll 8,9,7,1,8 for Security-Force-Assault-Phasers and gets 0 hits Call Reinforcements - Federation Federation buy 1 Light-Cruiser, 2 Scout-Ships, 3 Security-Forces, 1 Seek-Promotion and 1 Transport-Vessel; Remaining resources: 1 Command; 83 Engineering; 7 PUs; 6 Dilithium; Place Reinforcements - Federation 3 Security-Forces placed in Planet 13 1 Light-Cruiser, 1 Scout-Ship and 1 Transport-Vessel placed in Orbit 13 1 Seek-Promotion placed in Contact Starfleet 1 Scout-Ship placed in Orbit 04 Turn Complete - Federation Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place Trigger Planet 22 captured by Federation: Federation captures territory Planet 22 Place Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place Trigger Planet 08 captured by Federation: Federation captures territory Planet 08 Place Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place Trigger Planet 05 captured by Federation: Federation captures territory Planet 05 Place Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place Federation collect 0 PUs; end with 7 PUs Units generate 77 Engineering; Federation end with 160 Engineering Units generate 55 Command; Federation end with 56 Command Units generate 61 PUs; Federation end with 68 PUs Units generate 9 Dilithium; Federation end with 15 Dilithium
Combat Hit Differential Summary :
Dominion regular : 0.50 Cardassians regular : 0.60 Federation regular : -2.50
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TripleA Turn Summary: Dominion round 19
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19 Combat Move - Dominion 1 Security-Force moved from Dominion Outpost to Dominion Space 1 Security-Force moved from Dominion Outpost to Dominion Space 2 Light-Cruisers and 2 Security-Forces moved from Dominion Space to Orbit 08 2 Security-Forces moved from Orbit 08 to Planet 08 1 Light-Cruiser moved from Orbit 16 to Orbit 15 1 Scout-Ship moved from Dominion Space to Orbit 08 Combat - Dominion Battle in Orbit 15 Dominion attack with 1 Light-Cruiser Federation defend with 1 Light-Cruiser Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 2 : 0/1 hits, 0.60 expected hits Federation roll dice for 1 Light-Cruiser in Orbit 15, round 2 : 0/1 hits, 0.40 expected hits Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 3 : 0/1 hits, 0.60 expected hits Federation roll dice for 1 Light-Cruiser in Orbit 15, round 3 : 0/1 hits, 0.40 expected hits Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 4 : 1/1 hits, 0.60 expected hits Federation roll dice for 1 Light-Cruiser in Orbit 15, round 4 : 0/1 hits, 0.40 expected hits 1 Light-Cruiser owned by the Federation lost in Orbit 15 Dominion win with 1 Light-Cruiser remaining. Battle score for attacker is 0 Casualties for Federation: 1 Light-Cruiser Battle in Orbit 08 Dominion attack with 2 Light-Cruisers and 1 Scout-Ship Federation defend with 1 Escort-Cruiser Dominion roll dice for 2 Light-Cruisers and 1 Scout-Ship in Orbit 08, round 2 : 2/3 hits, 1.50 expected hits Federation roll dice for 1 Escort-Cruiser in Orbit 08, round 2 : 1/1 hits, 0.60 expected hits 1 Escort-Cruiser owned by the Federation and 1 Scout-Ship owned by the Dominion lost in Orbit 08 Dominion win with 2 Light-Cruisers remaining. Battle score for attacker is 0 Casualties for Dominion: 1 Scout-Ship Casualties for Federation: 1 Escort-Cruiser Battle in Planet 08 Dominion attack with 2 Security-Forces Federation defend with 1 Security-Force Dominion roll dice for 2 Security-Forces in Planet 08, round 2 : 0/2 hits, 1.00 expected hits Federation roll dice for 1 Security-Force in Planet 08, round 2 : 0/1 hits, 0.40 expected hits Dominion roll dice for 2 Security-Forces in Planet 08, round 3 : 1/2 hits, 1.00 expected hits Federation roll dice for 1 Security-Force in Planet 08, round 3 : 1/1 hits, 0.40 expected hits 1 Security-Force owned by the Dominion and 1 Security-Force owned by the Federation lost in Planet 08 Dominion win, taking Planet 08 from Federation with 1 Security-Force remaining. Battle score for attacker is 0 Casualties for Dominion: 1 Security-Force Casualties for Federation: 1 Security-Force Non Combat Move - Dominion Acquire Technology - Dominion Dominion spend 30 on tech rolls Dominion roll 9,4,3 for Cloaking-Device-For-New-Light-Cruisers and gets 0 hits Call Reinforcements - Dominion Dominion buy 5 Commands, 1 Light-Cruiser, 2 Security-Forces and 1 Support-Vessel; Remaining resources: 2 Command; 17 Engineering; 4 PUs; 0 Dilithium; Place Reinforcements - Dominion 1 Light-Cruiser and 1 Support-Vessel placed in Dominion Space 2 Security-Forces placed in Dominion Outpost Turn Complete - Dominion Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 15 captured by Dominion: Dominion captures territory Planet 15 Place Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place Trigger Planet 16 captured by Dominion: Dominion captures territory Planet 16 Place Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place Trigger Planet 24 captured by Dominion: Dominion captures territory Planet 24 Place Dominion collect 0 PUs; end with 4 PUs Units generate 26 Engineering; Dominion end with 43 Engineering Units generate 17 Command; Dominion end with 24 Command Units generate 29 PUs; Dominion end with 33 PUs Units generate 2 Dilithium; Dominion end with 2 Dilithium
Combat Hit Differential Summary :
Dominion regular : -1.30 Federation regular : -0.60
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TripleA Turn Summary: Vulcans round 19
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19 Combat Move - Vulcans Call Reinforcements - Vulcans Vulcans buy 2 Security-Forces; Remaining resources: 3 Command; 74 Engineering; 6 PUs; 0 Dilithium; Place Reinforcements - Vulcans 2 Security-Forces placed in Vulcan Outpost Turn Complete - Vulcans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Vulcans collect 0 PUs; end with 6 PUs Units generate 8 Engineering; Vulcans end with 82 Engineering Units generate 6 Command; Vulcans end with 9 Command Units generate 5 PUs; Vulcans end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romulans round 19
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19 Combat Move - Romulans 9 Security-Forces moved from Planet 30 to Orbit 30 1 Heavy-Cruiser, 3 Light-Cruisers and 9 Security-Forces moved from Orbit 30 to Vulcan Space 9 Security-Forces moved from Vulcan Space to Vulcan Outpost Combat - Romulans Battle in Vulcan Outpost Romulans attack with 9 Security-Forces Vulcans defend with 10 Security-Forces and 1 VHC-Space-Station Romulans roll dice for 9 Security-Forces in Vulcan Outpost, round 2 : 4/9 hits, 4.50 expected hits Vulcans roll dice for 10 Security-Forces in Vulcan Outpost, round 2 : 6/10 hits, 5.00 expected hits 4 Security-Forces owned by the Vulcans and 6 Security-Forces owned by the Romulans lost in Vulcan Outpost Romulans roll dice for 3 Security-Forces in Vulcan Outpost, round 3 : 1/3 hits, 1.50 expected hits Vulcans roll dice for 6 Security-Forces in Vulcan Outpost, round 3 : 5/6 hits, 3.00 expected hits 1 Security-Force owned by the Vulcans and 3 Security-Forces owned by the Romulans lost in Vulcan Outpost Vulcans win with 5 Security-Forces remaining. Battle score for attacker is 0 Casualties for Romulans: 9 Security-Forces Casualties for Vulcans: 5 Security-Forces Non Combat Move - Romulans Acquire Technology - Romulans Romulans spend 20 on tech rolls Romulans roll 7,7 for Security-Force-Personal-Shields and gets 0 hits Call Reinforcements - Romulans Romulans buy 3 Light-Cruisers; Remaining resources: 3 Command; 116 Engineering; 9 PUs; 2 Dilithium; Place Reinforcements - Romulans 3 Light-Cruisers placed in Orbit 37 Turn Complete - Romulans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 37 captured by Romulans: Romulans captures territory Planet 37 Place Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place Trigger Planet 36 captured by Romulans: Romulans captures territory Planet 36 Place Trigger Planet 43 captured by Romulans: Romulans captures territory Planet 43 Place Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place Trigger Planet 30 captured by Romulans: Romulans captures territory Planet 30 Place Romulans collect 0 PUs; end with 9 PUs Units generate 33 Engineering; Romulans end with 149 Engineering Units generate 26 Command; Romulans end with 29 Command Units generate 23 PUs; Romulans end with 32 PUs Units generate 2 Dilithium; Romulans end with 4 Dilithium
Combat Hit Differential Summary :
Romulans regular : -1.00 Vulcans regular : 3.00
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TripleA Turn Summary: Federation round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Federation Turning on Edit Mode EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile EDIT: Editing Political Relationship for Cardassians and Dominion from Friendly to Hostile EDIT: Editing Political Relationship for Federation and Romulans from Hostile to Friendly EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile EDIT: Editing Political Relationship for Vulcans and Cardassians from Hostile to Friendly EDIT: Changing ownership of Planet Radan from AI to AI EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Security-Force moved from Federation Outpost to Federation Space 1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03 Federation take SZ 9 from AI 1 Security-Force moved from Orbit 03 to Planet 03 Federation take Planet 03 from AI Combat - Federation Non Combat Move - Federation Turn Complete - Federation Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place Federation collect 0 PUs; end with 0 PUs Units generate 10 Engineering; Federation end with 10 Engineering Units generate 9 Command; Federation end with 9 Command Units generate 6 PUs; Federation end with 6 PUs Units generate 1 Dilithium; Federation end with 1 Dilithium
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:35:19 AM
Savegame -
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Okinawa to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 battleship moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery moved from Kiangsi to Hunan 1 fighter moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 bomber moved from Japan to Yunnan 1 bomber moved from Japan to Yunnan 1 fighter moved from Manchuria to Hunan 1 tactical_bomber moved from Manchuria to Hunan 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Manchuria to Hunan 1 fighter moved from Manchuria to Hunan 1 fighter moved from Formosa to 35 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to French Indo China 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Hunan
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Okinawa to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 battleship moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery moved from Kiangsi to Hunan 1 fighter moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 bomber moved from Japan to Yunnan 1 bomber moved from Japan to Yunnan 1 fighter moved from Manchuria to Hunan 1 tactical_bomber moved from Manchuria to Hunan 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Manchuria to Hunan 1 fighter moved from Manchuria to Hunan 1 fighter moved from Formosa to 35 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to French Indo China 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Hunan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 3 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in 26 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Non Combat Move - Japanese 1 fighter could not land in Philippines and was removed 1 fighter moved from 35 Sea Zone to Kwangsi 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Shantung to Anhwe 1 artillery moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 aaGun moved from Manchuria to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun moved from 19 Sea Zone to Kiangsu 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 tactical_bomber moved from Japan to Kiangsu 1 fighter moved from 6 Sea Zone to Caroline Islands 1 tactical_bomber moved from Japan to Caroline Islands Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.50 Japanese regular : -5.17
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 3 destroyers and 1 transport placed in 10 Sea Zone 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,3,6,4,4,6,2,6,4,6,5,1,1 Americans collect 14 PUs (1 lost to blockades); end with 15 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Shensi to Suiyuan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Shensi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 1.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1 Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Purchase Units - British British buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Malaya to Shan State 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Burma to Shan State 1 artillery and 4 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Non Combat Move - British 1 aaGun moved from India to Burma 2 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch Place Units - British 1 armour, 2 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :