• TripleA Turn Summary: Federation round 18

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 18
    
        Combat Move - Federation
            2 Light-Cruisers and 4 Security-Forces moved from SZ 11 to Orbit 05
            1 Scout-Ship moved from Orbit 04 to Orbit 05
            2 Security-Forces moved from Planet 04 to Orbit 04
            1 Light-Cruiser moved from Orbit 04 to Orbit 05
            1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 05
            1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 05
            1 Heavy-Cruiser and 3 Security-Forces moved from SZ 11 to Orbit 05
            9 Security-Forces moved from Orbit 05 to Planet 05
            1 Security-Force moved from Planet 18 to Orbit 18
            1 Security-Force moved from Planet 18 to Orbit 18
            1 Light-Cruiser and 1 Security-Force moved from Orbit 18 to Orbit 21
                  Federation take SZ 46 from AI
            1 Security-Force moved from Orbit 21 to Planet 21
                  Federation take Planet 21 from Borg
            1 Escort-Cruiser and 1 Security-Force moved from Orbit 18 to Orbit 22
                  Federation take SZ 57 from Borg
            1 Security-Force moved from Orbit 22 to Planet 22
                  Federation take Planet 22 from Borg
            1 Security-Force moved from Planet 10 to Orbit 10
            1 Escort-Cruiser and 1 Security-Force moved from Orbit 10 to Orbit 18
            1 Security-Force moved from Orbit 18 to Planet 18
            1 Light-Cruiser moved from Orbit 04 to Orbit 11
            1 Light-Cruiser moved from SZ 43 to SZ 54
                  Federation take SZ 54 from Cardassians
            1 Support-Vessel moved from Orbit 13 to SZ 42
                  Federation take SZ 42 from Cardassians
            1 Security-Force moved from Planet 13 to Orbit 13
            1 Security-Force moved from Planet 13 to Orbit 13
            1 Security-Force moved from Planet 13 to Orbit 13
            1 Security-Force moved from Planet 13 to Orbit 13
            1 Light-Cruiser and 2 Security-Forces moved from Orbit 13 to SZ 42
            1 Light-Cruiser and 2 Security-Forces moved from Orbit 13 to SZ 42
            1 Escort-Cruiser moved from Orbit 13 to SZ 42
            1 Escort-Cruiser moved from Orbit 13 to SZ 42
            1 Escort-Cruiser moved from SZ 42 to Orbit 19
            1 Scout-Ship moved from Orbit 13 to SZ 53
                  Federation take SZ 53 from Cardassians
            1 Escort-Cruiser moved from SZ 42 to Orbit 19
            1 Light-Cruiser and 2 Security-Forces moved from SZ 42 to Orbit 19
            1 Light-Cruiser and 2 Security-Forces moved from SZ 42 to Orbit 19
            1 Light-Cruiser moved from SZ 54 to Orbit 19
            1 Security-Force moved from Orbit 19 to Planet 19
            1 Security-Force moved from Orbit 19 to Planet 19
            1 Security-Force moved from Orbit 19 to Planet 19
            1 Security-Force moved from Orbit 19 to Planet 19
            1 Escort-Cruiser moved from Orbit 04 to Orbit 05
    
        Combat - Federation
            Battle in Orbit 05
                Federation attack with 3 Escort-Cruisers, 1 Heavy-Cruiser, 3 Light-Cruisers and 1 Scout-Ship
                Dominion defend with 3 Light-Cruisers and 1 Support-Vessel
                    Federation roll dice for 3 Escort-Cruisers, 1 Heavy-Cruiser, 3 Light-Cruisers and 1 Scout-Ship in Orbit 05, round 2 : 4/8 hits, 4.00 expected hits
                    Dominion roll dice for 3 Light-Cruisers and 1 Support-Vessel in Orbit 05, round 2 : 2/4 hits, 1.90 expected hits
                3 Light-Cruisers owned by the Dominion, 1 Escort-Cruiser owned by the Federation, 1 Support-Vessel owned by the Dominion and 1 Scout-Ship owned by the Federation lost in Orbit 05
                1 Security-Force owned by the Federation lost in Planet 05
                Federation win with 2 Escort-Cruisers, 1 Heavy-Cruiser and 3 Light-Cruisers remaining. Battle score for attacker is 0
                Casualties for Federation: 1 Escort-Cruiser and 1 Scout-Ship
                Casualties for Dominion: 3 Light-Cruisers and 1 Support-Vessel
            Battle in Planet 05
                Federation attack with 8 Security-Forces
                Dominion defend with 5 Security-Forces
                    Federation roll dice for 8 Security-Forces in Planet 05, round 2 : 2/8 hits, 3.20 expected hits
                    Dominion roll dice for 5 Security-Forces in Planet 05, round 2 : 1/5 hits, 2.50 expected hits
                2 Security-Forces owned by the Dominion and 1 Security-Force owned by the Federation lost in Planet 05
                    Federation roll dice for 7 Security-Forces in Planet 05, round 3 : 3/7 hits, 2.80 expected hits
                    Dominion roll dice for 3 Security-Forces in Planet 05, round 3 : 3/3 hits, 1.50 expected hits
                3 Security-Forces owned by the Dominion and 3 Security-Forces owned by the Federation lost in Planet 05
                Federation win, taking Planet 05 from Dominion with 4 Security-Forces remaining. Battle score for attacker is 0
                Casualties for Federation: 5 Security-Forces
                Casualties for Dominion: 5 Security-Forces
    
        Non Combat Move - Federation
    
        Acquire Technology - Federation
            Federation spend 50 on tech rolls
                Federation roll 3,5,5,9,5 for Scout-Ship-Warp-Upgrade and gets 0 hits
    
        Call Reinforcements - Federation
            Federation buy 1 Escort-Cruiser, 2 Light-Cruisers, 1 Repair-Vessel, 1 Scout-Ship and 1 Security-Force; Remaining resources: 0 Command; 10 Engineering; 1 PUs; 18 Dilithium; 
    
        Place Reinforcements - Federation
            2 Light-Cruisers placed in Orbit 13
            1 Escort-Cruiser placed in Orbit 04
            1 Repair-Vessel placed in Orbit 04
            1 Security-Force placed in Planet 04
            1 Scout-Ship placed in Orbit 13
    
        Turn Complete - Federation
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
            Trigger Planet 22 captured by Federation: Federation captures territory Planet 22 Place
            Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
            Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
            Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
            Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
            Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place
            Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
            Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
            Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
            Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
            Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
            Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
            Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
            Trigger Planet 05 captured by Federation: Federation captures territory Planet 05 Place
            Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
            Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
            Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
            Federation collect 0 PUs; end with 1 PU
            Units generate 73 Engineering; Federation end with 83 Engineering
            Units generate 53 Command; Federation end with 53 Command
            Units generate 56 PUs; Federation end with 57 PUs
            Units generate 8 Dilithium; Federation end with 26 Dilithium
    

    Combat Hit Differential Summary :

    Dominion regular : 0.10
    Federation regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Dominion round 18

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 18
    
        Combat Move - Dominion
            1 Security-Force moved from Planet 17 to Orbit 17
            1 Light-Cruiser and 1 Security-Force moved from Orbit 17 to Orbit 16
                  Dominion take SZ 40 from Vulcans
            1 Security-Force moved from Orbit 16 to Planet 16
                  Dominion take Planet 16 from Vulcans
            1 Scout-Ship moved from SZ 28 to Dominion Space
                  Dominion take SZ 20 from AI
    
        Combat - Dominion
    
        Non Combat Move - Dominion
    
        Acquire Technology - Dominion
            Dominion spend 20 on tech rolls
                Dominion roll 4,1 for Cloaking-Device-For-New-Light-Cruisers and gets 0 hits
    
        Call Reinforcements - Dominion
            Dominion buy 10 Commands, 1 Escort-Cruiser, 1 Scout-Ship and 2 Security-Forces; Remaining resources: 2 Command; 95 Engineering; 9 PUs; 0 Dilithium; 
    
        Place Reinforcements - Dominion
            2 Security-Forces placed in Dominion Outpost
            1 Escort-Cruiser and 1 Scout-Ship placed in Dominion Space
    
        Turn Complete - Dominion
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 15 captured by Dominion: Dominion captures territory Planet 15 Place
            Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
            Trigger Planet 16 captured by Dominion: Dominion captures territory Planet 16 Place
            Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
            Trigger Planet 24 captured by Dominion: Dominion captures territory Planet 24 Place
            Dominion collect 0 PUs; end with 9 PUs
            Units generate 22 Engineering; Dominion end with 117 Engineering
            Units generate 12 Command; Dominion end with 24 Command
            Units generate 25 PUs; Dominion end with 34 PUs
            Units generate 1 Dilithium; Dominion end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Vulcans round 18

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 18
    
        Combat Move - Vulcans
    
        Acquire Technology - Vulcans
            Vulcans spend 10 on tech rolls
                Vulcans rolls : 0/1 hits, 0.00 expected hits
    
        Call Reinforcements - Vulcans
            Vulcans buy 1 Security-Force; Remaining resources: 7 Command; 66 Engineering; 1 PUs; 0 Dilithium; 
    
        Place Reinforcements - Vulcans
            1 Security-Force placed in Vulcan Outpost
    
        Turn Complete - Vulcans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Vulcans collect 0 PUs; end with 1 PU
            Units generate 8 Engineering; Vulcans end with 74 Engineering
            Units generate 6 Command; Vulcans end with 13 Command
            Units generate 5 PUs; Vulcans end with 6 PUs
    

    Combat Hit Differential Summary :

    Vulcans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Romulans round 18

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 18
    
        Combat Move - Romulans
            2 Light-Cruisers moved from Vulcan Space to Orbit 30
            1 Light-Cruiser moved from Orbit 37 to Orbit 30
            1 Support-Vessel moved from SZ 100 to Orbit 37
    
        Non Combat Move - Romulans
    
        Acquire Technology - Romulans
            Romulans spend 20 on tech rolls
                Romulans roll 2,9 for Security-Force-Personal-Shields and gets 0 hits
    
        Call Reinforcements - Romulans
            Romulans buy 10 Commands, 1 Escort-Cruiser, 1 Light-Cruiser and 3 Security-Forces; Remaining resources: 0 Command; 83 Engineering; 6 PUs; 0 Dilithium; 
    
        Place Reinforcements - Romulans
            1 Security-Force placed in Planet 48
            1 Escort-Cruiser and 1 Light-Cruiser placed in Orbit 37
            2 Security-Forces placed in Planet 36
    
        Turn Complete - Romulans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 37 captured by Romulans: Romulans captures territory Planet 37 Place
            Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
            Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place
            Trigger Planet 36 captured by Romulans: Romulans captures territory Planet 36 Place
            Trigger Planet 43 captured by Romulans: Romulans captures territory Planet 43 Place
            Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
            Trigger Planet 30 captured by Romulans: Romulans captures territory Planet 30 Place
            Romulans collect 0 PUs; end with 6 PUs
            Units generate 33 Engineering; Romulans end with 116 Engineering
            Units generate 29 Command; Romulans end with 39 Command
            Units generate 23 PUs; Romulans end with 29 PUs
            Units generate 2 Dilithium; Romulans end with 2 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Klingons round 18

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 18
    
        Combat Move - Klingons
            1 Light-Cruiser-C moved from Orbit 26 to SZ 54
            1 Security-Force moved from Planet 41 to Orbit 41
            1 Security-Force moved from Planet 41 to Orbit 41
            1 Light-Cruiser-C and 2 Security-Forces moved from Orbit 41 to Klingon Space
            2 Security-Forces moved from Klingon Space to Klingon Outpost
            2 Light-Cruiser-Cs moved from Orbit 41 to SZ 114
                  Klingons take SZ 113 from Borg
            1 Support-Vessel moved from Orbit 44 to SZ 114
            5 Security-Forces moved from Planet 44 to Orbit 44
            5 Security-Forces and 1 Transport-Vessel moved from Orbit 44 to Klingon Space
            5 Security-Forces moved from Klingon Space to Klingon Outpost
            1 Scout-Ship moved from Orbit 47 to SZ 115
            1 Light-Cruiser moved from SZ 105 to SZ 114
            1 Light-Cruiser-C moved from Orbit 45 to SZ 114
            1 Light-Cruiser-C moved from SZ 106 to SZ 115
            4 Light-Cruiser-Cs moved from Orbit 42 to Orbit 37
                  Klingons take SZ 109 from Romulans
            1 Scout-Ship moved from Orbit 47 to SZ 114
    
        Combat - Klingons
            Battle in Klingon Outpost
                Klingons attack with 7 Security-Forces
                Borg defend with 1 Assimilated-KESS and 4 Borg-Drones
                    Klingons roll dice for 7 Security-Forces in Klingon Outpost, round 2 : 3/7 hits, 2.80 expected hits
                    Borg roll dice for 4 Borg-Drones in Klingon Outpost, round 2 : 2/4 hits, 2.80 expected hits
                3 Borg-Drones owned by the Borg and 2 Security-Forces owned by the Klingons lost in Klingon Outpost
                    Klingons roll dice for 5 Security-Forces in Klingon Outpost, round 3 : 2/5 hits, 2.00 expected hits
                    Borg roll dice for 1 Borg-Drone in Klingon Outpost, round 3 : 1/1 hits, 0.70 expected hits
                1 Borg-Drone owned by the Borg and 1 Security-Force owned by the Klingons lost in Klingon Outpost
                Klingons converts Assimilated-KESS into different units
                Klingons win, taking Klingon Outpost from Borg with 4 Security-Forces remaining. Battle score for attacker is 0
                Casualties for Klingons: 3 Security-Forces
                Casualties for Borg: 4 Borg-Drones
            Battle in Orbit 37
                Klingons attack with 4 Light-Cruiser-Cs
                Romulans defend with 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel
                    Klingons roll dice for 4 Light-Cruiser-Cs in Orbit 37, round 2 : 2/4 hits, 2.00 expected hits
                2 Light-Cruisers owned by the Romulans lost in Orbit 37
                    Romulans roll dice for 1 Escort-Cruiser and 1 Support-Vessel in Orbit 37, round 2 : 2/2 hits, 1.00 expected hits
                2 Light-Cruiser-Cs owned by the Klingons lost in Orbit 37
                    Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 37, round 3 : 1/2 hits, 1.00 expected hits
                1 Escort-Cruiser owned by the Romulans lost in Orbit 37
                    Romulans roll dice for 1 Support-Vessel in Orbit 37, round 3 : 0/1 hits, 0.40 expected hits
                    Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 37, round 4 : 2/2 hits, 1.00 expected hits
                1 Support-Vessel owned by the Romulans lost in Orbit 37
                Klingons win with 2 Light-Cruiser-Cs remaining. Battle score for attacker is 0
                Casualties for Romulans: 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel
                Casualties for Klingons: 2 Light-Cruiser-Cs
            Battle in SZ 115
                Klingons attack with 1 Light-Cruiser-C and 1 Scout-Ship
                Borg defend with 1 Borg-Probe
                    Klingons roll dice for 1 Light-Cruiser-C in SZ 115, round 2 : 1/1 hits, 0.50 expected hits
                1 Borg-Probe owned by the Borg lost in SZ 115
                Klingons win, taking SZ 115 from Borg with 1 Light-Cruiser-C and 1 Scout-Ship remaining. Battle score for attacker is 0
                Casualties for Borg: 1 Borg-Probe
            Battle in SZ 114
                Klingons attack with 1 Light-Cruiser, 3 Light-Cruiser-Cs, 1 Scout-Ship and 1 Support-Vessel
                Borg defend with 1 Borg-Asteroid-Field, 4 Borg-Drones, 2 Borg-Probes and 1 Borg-Sphere
                    Klingons roll dice for 3 Light-Cruiser-Cs in SZ 114, round 2 : 3/3 hits, 1.80 expected hits
                Units damaged: 2 Borg-Probes owned by the Borg and 1 Borg-Sphere owned by the Borg
                    Klingons roll dice for 1 Light-Cruiser, 1 Scout-Ship and 1 Support-Vessel in SZ 114, round 2 : 1/3 hits, 1.40 expected hits
                    Borg roll dice for 2 Borg-Probes and 1 Borg-Sphere in SZ 114, round 2 : 1/3 hits, 1.40 expected hits
                1 Borg-Probe owned by the Borg, 1 Borg-Drone owned by the Borg and 1 Scout-Ship owned by the Klingons lost in SZ 114
                    Klingons roll dice for 3 Light-Cruiser-Cs in SZ 114, round 3 : 0/3 hits, 1.80 expected hits
                    Klingons roll dice for 1 Light-Cruiser and 1 Support-Vessel in SZ 114, round 3 : 2/2 hits, 1.00 expected hits
                    Borg roll dice for 1 Borg-Probe and 1 Borg-Sphere in SZ 114, round 3 : 1/2 hits, 1.00 expected hits
                1 Borg-Probe owned by the Borg, 3 Borg-Drones owned by the Borg, 1 Light-Cruiser owned by the Klingons and 1 Borg-Sphere owned by the Borg lost in SZ 114
                Klingons converts Borg-Asteroid-Field into different units
                Klingons win, taking SZ 114 from Borg with 3 Light-Cruiser-Cs and 1 Support-Vessel remaining. Battle score for attacker is 0
                Casualties for Klingons: 1 Light-Cruiser and 1 Scout-Ship
                Casualties for Borg: 4 Borg-Drones, 2 Borg-Probes and 1 Borg-Sphere
    
        Non Combat Move - Klingons
            1 Support-Vessel moved from Orbit 47 to SZ 128
            5 Security-Forces moved from Planet 47 to Orbit 47
            1 Light-Cruiser-C moved from Orbit 46 to SZ 116
            5 Security-Forces and 1 Transport-Vessel moved from Orbit 47 to Orbit 45
            5 Security-Forces moved from Orbit 45 to Planet 45
    
        Acquire Technology - Klingons
            Klingons spend 20 on tech rolls
                Klingons roll 4,6 for Light-Cruiser-Offensive-Weapons-Upgrade and gets 0 hits
    
        Call Reinforcements - Klingons
            Klingons buy 20 Commands, 3 Light-Cruiser-Cs and 3 Scout-Ships; Remaining resources: 1 Command; 57 Engineering; 3 PUs; 0 Dilithium; 
    
        Place Reinforcements - Klingons
            3 Light-Cruiser-Cs and 3 Scout-Ships placed in Orbit 47
    
        Turn Complete - Klingons
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
            Trigger Planet 40 captured by Klingons: Klingons captures territory Planet 40 Place
            Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
            Trigger Planet 45 captured by Klingons: Klingons captures territory Planet 45 Place
            Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
            Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
            Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
            Trigger Planet 34 captured by Klingons: Klingons captures territory Planet 34 Place
            Klingons collect 0 PUs; end with 3 PUs
            Units generate 34 Engineering; Klingons end with 91 Engineering
            Units generate 36 Command; Klingons end with 57 Command
            Units generate 22 PUs; Klingons end with 25 PUs
            Units generate 4 Dilithium; Klingons end with 4 Dilithium
    

    Combat Hit Differential Summary :

    Romulans regular : 0.60
    Borg regular : -0.90
    Klingons regular : 1.70
    

    Savegame


  • TripleA Turn Summary: Cardassians round 18

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 18
    
        Combat Move - Cardassians
            1 Support-Vessel moved from SZ 62 to Orbit 19
            2 Light-Cruisers moved from Cardassian Space to Orbit 19
            1 Escort-Cruiser moved from Cardassian Space to Orbit 19
            1 Scout-Ship moved from Cardassian Space to Orbit 19
            1 Light-Cruiser moved from SZ 62 to SZ 54
            1 Scout-Ship moved from Orbit 25 to Orbit 19
            1 Security-Force moved from Planet 25 to Orbit 25
            1 Light-Cruiser and 1 Security-Force moved from Orbit 25 to Orbit 32
                  Cardassians take SZ 81 from Klingons
            1 Security-Force moved from Orbit 32 to Planet 32
                  Cardassians take Planet 32 from Klingons
    
        Combat - Cardassians
            Cardassians has abandoned SZ 116 to Klingons
            Battle in SZ 54
                Cardassians attack with 1 Light-Cruiser
                Federation defend with 1 Nebula; Klingons defend with 1 Light-Cruiser-C
                    Federation roll dice for 1 Light-Cruiser-C in SZ 54, round 2 : 1/1 hits, 0.40 expected hits
                1 Light-Cruiser owned by the Cardassians lost in SZ 54
                Federation win, taking SZ 116 from Borg with 1 Light-Cruiser-C and 1 Nebula remaining. Battle score for attacker is 0
                Casualties for Cardassians: 1 Light-Cruiser
            Battle in Orbit 19
                Cardassians attack with 1 Escort-Cruiser, 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel
                Federation defend with 2 Escort-Cruisers and 3 Light-Cruisers
                    Cardassians roll dice for 1 Escort-Cruiser, 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel in Orbit 19, round 2 : 2/6 hits, 2.70 expected hits
                    Federation roll dice for 2 Escort-Cruisers and 3 Light-Cruisers in Orbit 19, round 2 : 3/5 hits, 2.40 expected hits
                1 Escort-Cruiser owned by the Cardassians, 2 Scout-Ships owned by the Cardassians and 2 Light-Cruisers owned by the Federation lost in Orbit 19
                    Cardassians roll dice for 2 Light-Cruisers and 1 Support-Vessel in Orbit 19, round 3 : 2/3 hits, 1.60 expected hits
                    Federation roll dice for 2 Escort-Cruisers and 1 Light-Cruiser in Orbit 19, round 3 : 1/3 hits, 1.60 expected hits
                1 Support-Vessel owned by the Cardassians, 1 Escort-Cruiser owned by the Federation and 1 Light-Cruiser owned by the Federation lost in Orbit 19
                    Cardassians roll dice for 2 Light-Cruisers in Orbit 19, round 4 : 0/2 hits, 1.00 expected hits
                    Federation roll dice for 1 Escort-Cruiser in Orbit 19, round 4 : 1/1 hits, 0.60 expected hits
                1 Light-Cruiser owned by the Cardassians lost in Orbit 19
                    Cardassians roll dice for 1 Light-Cruiser in Orbit 19, round 5 : 1/1 hits, 0.50 expected hits
                    Federation roll dice for 1 Escort-Cruiser in Orbit 19, round 5 : 0/1 hits, 0.60 expected hits
                1 Escort-Cruiser owned by the Federation lost in Orbit 19
                Cardassians win with 1 Light-Cruiser remaining. Battle score for attacker is 0
                Casualties for Cardassians: 1 Escort-Cruiser, 1 Light-Cruiser, 2 Scout-Ships and 1 Support-Vessel
                Casualties for Federation: 2 Escort-Cruisers and 3 Light-Cruisers
    
        Non Combat Move - Cardassians
    
        Call Reinforcements - Cardassians
            Cardassians buy 5 Commands, 1 Escort-Cruiser and 1 Security-Force; Remaining resources: 2 Command; 96 Engineering; 9 PUs; 0 Dilithium; 
    
        Place Reinforcements - Cardassians
            1 Escort-Cruiser placed in Cardassian Space
            1 Security-Force placed in Cardassian Outpost
    
        Turn Complete - Cardassians
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place
            Trigger Planet 32 captured by Cardassians: Cardassians captures territory Planet 32 Place
            Cardassians collect 0 PUs; end with 9 PUs
            Units generate 10 Engineering; Cardassians end with 106 Engineering
            Units generate 14 Command; Cardassians end with 21 Command
            Units generate 9 PUs; Cardassians end with 18 PUs
            Units generate 2 Dilithium; Cardassians end with 2 Dilithium
    

    Combat Hit Differential Summary :

    Cardassians regular : -0.80
    Federation regular : 0.40
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 2:35:44 PM
    Savegame


  • TripleA Manual Gamesave Post: Federation round 1

    TripleA Manual Gamesave Post for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Federation
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
            EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
            EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
            EDIT: Editing Political Relationship for Cardassians and Dominion from Friendly to Hostile
            EDIT: Editing Political Relationship for Federation and Romulans from Hostile to Friendly
            EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
            EDIT: Editing Political Relationship for Vulcans and Cardassians from Hostile to Friendly
            EDIT: Changing ownership of Planet Radan from AI to AI
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Borg round 18

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 18
    
        Combat Move - Borg
            1 Borg-Probe moved from Orbit 38 to SZ 115
            1 Borg-Probe moved from SZ 95 to SZ 115
    
        Combat - Borg
            Battle in SZ 115
                Borg attack with 2 Borg-Probes
                Klingons defend with 1 Light-Cruiser-C and 1 Scout-Ship
                    Klingons roll dice for 1 Light-Cruiser-C in SZ 115, round 2 : 0/1 hits, 0.40 expected hits
                    Borg roll dice for 2 Borg-Probes in SZ 115, round 2 : 1/2 hits, 0.80 expected hits
                    Klingons roll dice for 1 Scout-Ship in SZ 115, round 2 : 0/1 hits, 0.30 expected hits
                1 Scout-Ship owned by the Klingons lost in SZ 115
                1 Light-Cruiser-C owned by the Klingons submerged
                Borg win, taking SZ 115 from Klingons with 2 Borg-Probes remaining. Battle score for attacker is 0
                Casualties for Klingons: 1 Scout-Ship
    
        Non Combat Move - Borg
    
        Acquire Technology - Borg
            Borg spend 40 on tech rolls
                Borg roll 10,3 for Drone-Defense-Shield-Adaptor and gets 1 hit
            Borg discover Drone-Defense-Shield-Adaptor
    
        Implement Technology - Borg
            Borg activating Drone-Defense-Shield-Adaptor
    
        Call Reinforcements - Borg
            Borg buy 3 Borg-Drones and 2 Borg-Probes; Remaining resources: 0 Command; 0 Engineering; 7 PUs; 1 Dilithium; 4 Assimilation; 
    
        Place Reinforcements - Borg
            3 Borg-Drones placed in Planet 38
            2 Borg-Probes placed in Orbit Radan
    
        Turn Complete - Borg
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
            Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
            Trigger Planet 27 captured by Borg: Borg captures territory Planet 27 Place
            Trigger Planet 39 captured by Borg: Borg captures territory Planet 39 Place
            Trigger Planet 23 captured by Borg: Borg captures territory Planet 23 Place
            Trigger Planet 38 captured by Borg: Borg captures territory Planet 38 Place
            Trigger Planet 08 captured by Borg: Borg captures territory Planet 08 Place
            Trigger Planet 35 captured by Borg: Borg captures territory Planet 35 Place
            Trigger Planet 31 captured by Borg: Borg captures territory Planet 31 Place
            Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place
            Borg collect 0 PUs; end with 7 PUs
            Units generate 24 Command; Borg end with 24 Command
            Units generate 19 Engineering; Borg end with 19 Engineering
            Units generate 31 PUs; Borg end with 38 PUs
            Units generate 11 Dilithium; Borg end with 12 Dilithium
            Units generate 15 Assimilation; Borg end with 19 Assimilation
    

    Combat Hit Differential Summary :

    Borg regular : 0.20
    Klingons regular : -0.70
    

    Savegame


  • TripleA Turn Summary: Federation round 19

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 19
    
        Combat Move - Federation
            1 Support-Vessel moved from SZ 42 to Orbit 19
            1 Scout-Ship moved from Orbit 13 to Orbit 19
            1 Light-Cruiser moved from Orbit 13 to Orbit 19
            1 Light-Cruiser moved from Orbit 13 to Orbit 19
            1 Scout-Ship moved from SZ 53 to Orbit 19
            1 Security-Force moved from Planet 11 to Orbit 11
            1 Security-Force moved from Planet 11 to Orbit 11
            1 Security-Force moved from Planet 05 to Orbit 05
            1 Escort-Cruiser and 1 Security-Force moved from Orbit 05 to Orbit 08
                  Federation take SZ 12 from Dominion
            1 Security-Force moved from Orbit 08 to Planet 08
                  Federation take Planet 08 from Borg
            1 Heavy-Cruiser moved from Orbit 05 to SZ 11
            1 Repair-Vessel moved from Orbit 04 to SZ 11
            1 Security-Force moved from Planet 04 to Orbit 04
            1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 11
            1 Security-Force moved from Orbit 11 to Planet 11
            1 Light-Cruiser moved from Orbit 05 to SZ 11
            1 Light-Cruiser and 2 Security-Forces moved from Orbit 11 to SZ 38
                  Federation take SZ 38 from AI
            1 Light-Cruiser and 2 Security-Forces moved from SZ 38 to Orbit 15
            1 Security-Force moved from Orbit 15 to Planet 15
            1 Security-Force moved from Orbit 15 to Planet 15
            1 Security-Force moved from Planet 21 to Orbit 21
            1 Light-Cruiser and 1 Security-Force moved from Orbit 21 to Orbit 18
            1 Security-Force moved from Orbit 18 to Planet 18
            1 Escort-Cruiser moved from Orbit 22 to Orbit 18
    
        Combat - Federation
            Battle in Planet 15
                Federation attack with 2 Security-Forces
                Dominion defend with 1 Security-Force
                    Federation roll dice for 2 Security-Forces in Planet 15, round 2 : 0/2 hits, 0.80 expected hits
                    Dominion roll dice for 1 Security-Force in Planet 15, round 2 : 0/1 hits, 0.50 expected hits
                    Federation roll dice for 2 Security-Forces in Planet 15, round 3 : 0/2 hits, 0.80 expected hits
                    Dominion roll dice for 1 Security-Force in Planet 15, round 3 : 1/1 hits, 0.50 expected hits
                1 Security-Force owned by the Federation lost in Planet 15
                    Federation roll dice for 1 Security-Force in Planet 15, round 4 : 0/1 hits, 0.40 expected hits
                    Dominion roll dice for 1 Security-Force in Planet 15, round 4 : 1/1 hits, 0.50 expected hits
                1 Security-Force owned by the Federation lost in Planet 15
                Dominion win with 1 Security-Force remaining. Battle score for attacker is 0
                Casualties for Federation: 2 Security-Forces
            Battle in Orbit 19
                Federation attack with 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel
                Cardassians defend with 1 Light-Cruiser
                    Federation roll dice for 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel in Orbit 19, round 2 : 2/5 hits, 2.50 expected hits
                    Cardassians roll dice for 1 Light-Cruiser in Orbit 19, round 2 : 1/1 hits, 0.40 expected hits
                1 Light-Cruiser owned by the Cardassians and 1 Scout-Ship owned by the Federation lost in Orbit 19
                Federation win with 2 Light-Cruisers, 1 Scout-Ship and 1 Support-Vessel remaining. Battle score for attacker is 0
                Casualties for Federation: 1 Scout-Ship
                Casualties for Cardassians: 1 Light-Cruiser
    
        Non Combat Move - Federation
    
        Acquire Technology - Federation
            Federation spend 50 on tech rolls
                Federation roll 8,9,7,1,8 for Security-Force-Assault-Phasers and gets 0 hits
    
        Call Reinforcements - Federation
            Federation buy 1 Light-Cruiser, 2 Scout-Ships, 3 Security-Forces, 1 Seek-Promotion and 1 Transport-Vessel; Remaining resources: 1 Command; 83 Engineering; 7 PUs; 6 Dilithium; 
    
        Place Reinforcements - Federation
            3 Security-Forces placed in Planet 13
            1 Light-Cruiser, 1 Scout-Ship and 1 Transport-Vessel placed in Orbit 13
            1 Seek-Promotion placed in Contact Starfleet
            1 Scout-Ship placed in Orbit 04
    
        Turn Complete - Federation
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
            Trigger Planet 22 captured by Federation: Federation captures territory Planet 22 Place
            Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
            Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
            Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
            Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
            Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place
            Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
            Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
            Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
            Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
            Trigger Planet 08 captured by Federation: Federation captures territory Planet 08 Place
            Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
            Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
            Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
            Trigger Planet 05 captured by Federation: Federation captures territory Planet 05 Place
            Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
            Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
            Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
            Federation collect 0 PUs; end with 7 PUs
            Units generate 77 Engineering; Federation end with 160 Engineering
            Units generate 55 Command; Federation end with 56 Command
            Units generate 61 PUs; Federation end with 68 PUs
            Units generate 9 Dilithium; Federation end with 15 Dilithium
    

    Combat Hit Differential Summary :

    Dominion regular : 0.50
    Cardassians regular : 0.60
    Federation regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Dominion round 19

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 19
    
        Combat Move - Dominion
            1 Security-Force moved from Dominion Outpost to Dominion Space
            1 Security-Force moved from Dominion Outpost to Dominion Space
            2 Light-Cruisers and 2 Security-Forces moved from Dominion Space to Orbit 08
            2 Security-Forces moved from Orbit 08 to Planet 08
            1 Light-Cruiser moved from Orbit 16 to Orbit 15
            1 Scout-Ship moved from Dominion Space to Orbit 08
    
        Combat - Dominion
            Battle in Orbit 15
                Dominion attack with 1 Light-Cruiser
                Federation defend with 1 Light-Cruiser
                    Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 2 : 0/1 hits, 0.60 expected hits
                    Federation roll dice for 1 Light-Cruiser in Orbit 15, round 2 : 0/1 hits, 0.40 expected hits
                    Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 3 : 0/1 hits, 0.60 expected hits
                    Federation roll dice for 1 Light-Cruiser in Orbit 15, round 3 : 0/1 hits, 0.40 expected hits
                    Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 4 : 1/1 hits, 0.60 expected hits
                    Federation roll dice for 1 Light-Cruiser in Orbit 15, round 4 : 0/1 hits, 0.40 expected hits
                1 Light-Cruiser owned by the Federation lost in Orbit 15
                Dominion win with 1 Light-Cruiser remaining. Battle score for attacker is 0
                Casualties for Federation: 1 Light-Cruiser
            Battle in Orbit 08
                Dominion attack with 2 Light-Cruisers and 1 Scout-Ship
                Federation defend with 1 Escort-Cruiser
                    Dominion roll dice for 2 Light-Cruisers and 1 Scout-Ship in Orbit 08, round 2 : 2/3 hits, 1.50 expected hits
                    Federation roll dice for 1 Escort-Cruiser in Orbit 08, round 2 : 1/1 hits, 0.60 expected hits
                1 Escort-Cruiser owned by the Federation and 1 Scout-Ship owned by the Dominion lost in Orbit 08
                Dominion win with 2 Light-Cruisers remaining. Battle score for attacker is 0
                Casualties for Dominion: 1 Scout-Ship
                Casualties for Federation: 1 Escort-Cruiser
            Battle in Planet 08
                Dominion attack with 2 Security-Forces
                Federation defend with 1 Security-Force
                    Dominion roll dice for 2 Security-Forces in Planet 08, round 2 : 0/2 hits, 1.00 expected hits
                    Federation roll dice for 1 Security-Force in Planet 08, round 2 : 0/1 hits, 0.40 expected hits
                    Dominion roll dice for 2 Security-Forces in Planet 08, round 3 : 1/2 hits, 1.00 expected hits
                    Federation roll dice for 1 Security-Force in Planet 08, round 3 : 1/1 hits, 0.40 expected hits
                1 Security-Force owned by the Dominion and 1 Security-Force owned by the Federation lost in Planet 08
                Dominion win, taking Planet 08 from Federation with 1 Security-Force remaining. Battle score for attacker is 0
                Casualties for Dominion: 1 Security-Force
                Casualties for Federation: 1 Security-Force
    
        Non Combat Move - Dominion
    
        Acquire Technology - Dominion
            Dominion spend 30 on tech rolls
                Dominion roll 9,4,3 for Cloaking-Device-For-New-Light-Cruisers and gets 0 hits
    
        Call Reinforcements - Dominion
            Dominion buy 5 Commands, 1 Light-Cruiser, 2 Security-Forces and 1 Support-Vessel; Remaining resources: 2 Command; 17 Engineering; 4 PUs; 0 Dilithium; 
    
        Place Reinforcements - Dominion
            1 Light-Cruiser and 1 Support-Vessel placed in Dominion Space
            2 Security-Forces placed in Dominion Outpost
    
        Turn Complete - Dominion
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 15 captured by Dominion: Dominion captures territory Planet 15 Place
            Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
            Trigger Planet 16 captured by Dominion: Dominion captures territory Planet 16 Place
            Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
            Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
            Trigger Planet 24 captured by Dominion: Dominion captures territory Planet 24 Place
            Dominion collect 0 PUs; end with 4 PUs
            Units generate 26 Engineering; Dominion end with 43 Engineering
            Units generate 17 Command; Dominion end with 24 Command
            Units generate 29 PUs; Dominion end with 33 PUs
            Units generate 2 Dilithium; Dominion end with 2 Dilithium
    

    Combat Hit Differential Summary :

    Dominion regular : -1.30
    Federation regular : -0.60
    

    Savegame


  • TripleA Turn Summary: Vulcans round 19

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 19
    
        Combat Move - Vulcans
    
        Call Reinforcements - Vulcans
            Vulcans buy 2 Security-Forces; Remaining resources: 3 Command; 74 Engineering; 6 PUs; 0 Dilithium; 
    
        Place Reinforcements - Vulcans
            2 Security-Forces placed in Vulcan Outpost
    
        Turn Complete - Vulcans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Vulcans collect 0 PUs; end with 6 PUs
            Units generate 8 Engineering; Vulcans end with 82 Engineering
            Units generate 6 Command; Vulcans end with 9 Command
            Units generate 5 PUs; Vulcans end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romulans round 19

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 19
    
        Combat Move - Romulans
            9 Security-Forces moved from Planet 30 to Orbit 30
            1 Heavy-Cruiser, 3 Light-Cruisers and 9 Security-Forces moved from Orbit 30 to Vulcan Space
            9 Security-Forces moved from Vulcan Space to Vulcan Outpost
    
        Combat - Romulans
            Battle in Vulcan Outpost
                Romulans attack with 9 Security-Forces
                Vulcans defend with 10 Security-Forces and 1 VHC-Space-Station
                    Romulans roll dice for 9 Security-Forces in Vulcan Outpost, round 2 : 4/9 hits, 4.50 expected hits
                    Vulcans roll dice for 10 Security-Forces in Vulcan Outpost, round 2 : 6/10 hits, 5.00 expected hits
                4 Security-Forces owned by the Vulcans and 6 Security-Forces owned by the Romulans lost in Vulcan Outpost
                    Romulans roll dice for 3 Security-Forces in Vulcan Outpost, round 3 : 1/3 hits, 1.50 expected hits
                    Vulcans roll dice for 6 Security-Forces in Vulcan Outpost, round 3 : 5/6 hits, 3.00 expected hits
                1 Security-Force owned by the Vulcans and 3 Security-Forces owned by the Romulans lost in Vulcan Outpost
                Vulcans win with 5 Security-Forces remaining. Battle score for attacker is 0
                Casualties for Romulans: 9 Security-Forces
                Casualties for Vulcans: 5 Security-Forces
    
        Non Combat Move - Romulans
    
        Acquire Technology - Romulans
            Romulans spend 20 on tech rolls
                Romulans roll 7,7 for Security-Force-Personal-Shields and gets 0 hits
    
        Call Reinforcements - Romulans
            Romulans buy 3 Light-Cruisers; Remaining resources: 3 Command; 116 Engineering; 9 PUs; 2 Dilithium; 
    
        Place Reinforcements - Romulans
            3 Light-Cruisers placed in Orbit 37
    
        Turn Complete - Romulans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 37 captured by Romulans: Romulans captures territory Planet 37 Place
            Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
            Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place
            Trigger Planet 36 captured by Romulans: Romulans captures territory Planet 36 Place
            Trigger Planet 43 captured by Romulans: Romulans captures territory Planet 43 Place
            Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
            Trigger Planet 30 captured by Romulans: Romulans captures territory Planet 30 Place
            Romulans collect 0 PUs; end with 9 PUs
            Units generate 33 Engineering; Romulans end with 149 Engineering
            Units generate 26 Command; Romulans end with 29 Command
            Units generate 23 PUs; Romulans end with 32 PUs
            Units generate 2 Dilithium; Romulans end with 4 Dilithium
    

    Combat Hit Differential Summary :

    Romulans regular : -1.00
    Vulcans regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Federation round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Federation
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
            EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
            EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
            EDIT: Editing Political Relationship for Cardassians and Dominion from Friendly to Hostile
            EDIT: Editing Political Relationship for Federation and Romulans from Hostile to Friendly
            EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
            EDIT: Editing Political Relationship for Vulcans and Cardassians from Hostile to Friendly
            EDIT: Changing ownership of Planet Radan from AI to AI
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Security-Force moved from Federation Outpost to Federation Space
            1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
                  Federation take SZ 9 from AI
            1 Security-Force moved from Orbit 03 to Planet 03
                  Federation take Planet 03 from AI
    
        Combat - Federation
    
        Non Combat Move - Federation
    
        Turn Complete - Federation
            Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
            Federation collect 0 PUs; end with 0 PUs
            Units generate 10 Engineering; Federation end with 10 Engineering
            Units generate 9 Command; Federation end with 9 Command
            Units generate 6 PUs; Federation end with 6 PUs
            Units generate 1 Dilithium; Federation end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 10:35:19 AM
    Savegame


  • TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 fighter moved from 33 Sea Zone to Philippines
            1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from Okinawa to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 cruiser moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 battleship moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 bomber moved from Japan to Yunnan
            1 bomber moved from Japan to Yunnan
            1 fighter moved from Manchuria to Hunan
            1 tactical_bomber moved from Manchuria to Hunan
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Manchuria to Hunan
            1 fighter moved from Manchuria to Hunan
            1 fighter moved from Formosa to 35 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 fighter moved from 33 Sea Zone to Philippines
            1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from Okinawa to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 cruiser moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 battleship moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 bomber moved from Japan to Yunnan
            1 bomber moved from Japan to Yunnan
            1 fighter moved from Manchuria to Hunan
            1 tactical_bomber moved from Manchuria to Hunan
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Manchuria to Hunan
            1 fighter moved from Manchuria to Hunan
            1 fighter moved from Formosa to 35 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 3 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.17 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            1 fighter could not land in Philippines and was removed
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Hunan to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Shantung to Anhwe
            1 artillery moved from Jehol to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 aaGun moved from Manchuria to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 aaGun moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Kiangsu
            1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            1 tactical_bomber moved from Japan to Kiangsu
            1 fighter moved from 6 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Japan to Caroline Islands
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 1.50
    Japanese regular : -5.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 1

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 10 Sea Zone
            1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,3,6,4,4,6,2,6,4,6,5,1,1
            Americans collect 14 PUs (1 lost to blockades); end with 15 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Shensi to Suiyuan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Shensi
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Purchase Units - British
            British buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Malaya to Shan State
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 cruiser moved from 39 Sea Zone to 37 Sea Zone
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from Burma to Shan State
            1 artillery and 4 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
            2 infantry moved from 41 Sea Zone to Sumatra
                  British take Sumatra from Dutch
    
        Place Units - British
            1 armour, 2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - British
            British collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

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