L21 AndrewAAGamer (X) vs Karl7 (L+58) OOB

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 artillery moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from New Guinea to Dutch New Guinea
            2 aaGuns moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
            ANZAC undo move 3.
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Albania to Greece
            16 bombers moved from Southern Italy to Greece
            2 infantry moved from Rostov to Volgograd
            3 bombers moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Greece
                Germans attack with 16 bombers and 3 infantry
                British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 16 bombers and 3 infantry in Greece, round 2 : 12/19 hits, 11.17 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Greece, round 2 : 3/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans and 2 armour owned by the British lost in Greece
                Germans win with 16 bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 3 infantry
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            3 bombers moved from Volgograd to Southern Italy
            16 bombers moved from Greece to Western Germany
            7 mech_infantrys moved from Albania to Yugoslavia
            2 artilleries and 9 infantry moved from France to Southern France
            1 mech_infantry moved from Western Germany to France
            1 aaGun moved from France to Western Germany
            2 fighters moved from Western Germany to France
            5 infantry moved from Western Germany to France
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from Ukraine to Rostov
            3 infantry moved from Bryansk to Rostov
            3 infantry moved from Russia to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            4 armour moved from Rostov to Ukraine
    
        Place Units - Germans
            3 infantry placed in Russia
            3 infantry placed in Ukraine
            3 armour placed in France
            3 bombers and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.50
    British regular : 1.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Albania to Greece
            16 bombers moved from Southern Italy to Greece
            2 infantry moved from Rostov to Volgograd
            3 bombers moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Greece
                Germans attack with 16 bombers and 3 infantry
                British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 16 bombers and 3 infantry in Greece, round 2 : 12/19 hits, 11.17 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Greece, round 2 : 3/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans and 2 armour owned by the British lost in Greece
                Germans win with 16 bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 3 infantry
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            3 bombers moved from Volgograd to Southern Italy
            16 bombers moved from Greece to Western Germany
            7 mech_infantrys moved from Albania to Yugoslavia
            2 artilleries and 9 infantry moved from France to Southern France
            1 mech_infantry moved from Western Germany to France
            1 aaGun moved from France to Western Germany
            2 fighters moved from Western Germany to France
            5 infantry moved from Western Germany to France
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from Ukraine to Rostov
            3 infantry moved from Bryansk to Rostov
            3 infantry moved from Russia to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            4 armour moved from Rostov to Ukraine
    
        Place Units - Germans
            3 infantry placed in Russia
            3 infantry placed in Ukraine
            3 armour placed in France
            3 bombers and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.50
    British regular : 1.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 25
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Volgograd
            2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 2.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            4 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            11 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            6 fighters and 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 11 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 11 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/14 hits, 7.50 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 7 fighters, 2 infantry and 7 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 7 fighters, 2 infantry and 7 tactical_bombers in India, round 2 : 7/16 hits, 8.50 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            3 carriers moved from 37 Sea Zone to 39 Sea Zone
            7 fighters and 7 tactical_bombers moved from India to 39 Sea Zone
            2 transports moved from 37 Sea Zone to 42 Sea Zone
            3 infantry moved from Java to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            3 fighters moved from French Indo China to Japan
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            4 fighters moved from 42 Sea Zone to Malaya
            6 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
            7 transports moved from 37 Sea Zone to 38 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 armour, 5 artilleries and 1 mech_infantry moved from Shan State to 38 Sea Zone
            8 infantry moved from Shan State to 38 Sea Zone
            2 armour, 5 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 38 Sea Zone to 39 Sea Zone
            2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 39 Sea Zone to Ceylon
            2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Ceylon
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 artillery and 19 infantry moved from Shan State to Malaya
            1 carrier moved from 37 Sea Zone to 78 Sea Zone
            2 fighters moved from 42 Sea Zone to 78 Sea Zone
            1 submarine moved from 37 Sea Zone to 78 Sea Zone
            1 submarine moved from 37 Sea Zone to 78 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            5 fighters and 3 tactical_bombers moved from 42 Sea Zone to French Indo China
            2 battleships, 10 carriers, 1 cruiser and 3 destroyers moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from Amur to Siberia
            2 bombers moved from Philippines to French Indo China
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 harbour placed in Ceylon
            3 infantry placed in Malaya
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -4.00
    UK_Pacific regular : -0.33
    

    Savegame


  • @andrewaagamer

    Hey, I am on this. Sorry for delay. Every move in this game is like some earth shattering move! LOL

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    Again, thanks for your patience. Have been traveling, family reunion etc. But i’ve got the map up so the only move I will make next in any game is this one.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    can’t seem to upload game… so here is the file
    triplea_36905_25jap.tsvg

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Italians round 25

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 25
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern France to Spain
                  Italians take Spain from Americans
            3 fighters moved from France to 92 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Yugoslavia to Greece
                  Italians take Greece from British
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ 92 from Gibraltar?

    Italian = 3 fighters + bomber
    Allies = destroyer and possible 3 fighter scramble


  • @andrewaagamer

    NO scram, also I think you dragged the bomber to Gib?

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 25
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern France to Spain
                  Italians take Spain from Americans
            3 fighters moved from France to 92 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Yugoslavia to Greece
                  Italians take Greece from British
    
        Combat - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
            Battle in 92 Sea Zone
                Italians attack with 3 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 destroyer
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
                EDIT: Turning off Edit Mode
            Battle in Gibraltar
                British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry; Americans defend with 1 aaGun, 2 artilleries, 4 fighters and 35 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Southern Italy
            2 fighters moved from 92 Sea Zone to Southern France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,6,2,6,1,2,1,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Italians collect 3 PUs (17 lost to blockades); end with 4 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : -1.50
    

    Savegame


  • @karl7 said in L21 AndrewAAGamer (X) vs Karl7 (L+58) OOB:

    also I think you dragged the bomber to Gib?

    Thanks for pointing that out. I didn’t notice that. Since the Italian fighters missed on Round 1 if the US destroyer had hit on Round 2 I would have rolled the bomber separately to see if it got a hit on Round 1. Since the destroyer missed on Round 2 and the Italian fighters hit on Round 2 it makes no difference.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Java
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            2 aaGuns moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Guinea: 1 artillery
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Java
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            2 aaGuns moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Guinea: 1 artillery
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Java
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            2 aaGuns moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Guinea: 1 artillery
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Caroline Islands: 3 fighters
            EDIT: Adding units owned by ANZAC to Philippines: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from France to Normandy Bordeaux
            2 fighters moved from France to Normandy Bordeaux
            10 bombers moved from Western Germany to 109 Sea Zone
            9 bombers moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Southern Italy to Volgograd
            2 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 10 bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 10 bombers in 109 Sea Zone, round 2 : 9/10 hits, 6.67 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans win with 10 bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 9 bombers, 2 fighters and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 9 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 10/14 hits, 7.50 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 9 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            9 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
            10 bombers moved from 109 Sea Zone to Western Germany
            2 mech_infantrys moved from Yugoslavia to Southern France
            1 mech_infantry moved from Yugoslavia to Albania
            3 armour, 2 infantry and 1 mech_infantry moved from France to Southern France
            10 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Ukraine to Rostov
            3 infantry moved from Bryansk to Rostov
            3 infantry moved from Russia to Bryansk
            3 bombers moved from Volgograd to Ukraine
            3 armour moved from Bryansk to Ukraine
    
        Place Units - Germans
            3 infantry placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            1 bomber, 8 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Russians regular : -0.33
    Germans regular : 3.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from France to Normandy Bordeaux
            2 fighters moved from France to Normandy Bordeaux
            10 bombers moved from Western Germany to 109 Sea Zone
            9 bombers moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Southern Italy to Volgograd
            2 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 10 bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 10 bombers in 109 Sea Zone, round 2 : 9/10 hits, 6.67 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans win with 10 bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 9 bombers, 2 fighters and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 9 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 10/14 hits, 7.50 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 9 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            9 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
            10 bombers moved from 109 Sea Zone to Western Germany
            2 mech_infantrys moved from Yugoslavia to Southern France
            1 mech_infantry moved from Yugoslavia to Albania
            3 armour, 2 infantry and 1 mech_infantry moved from France to Southern France
            10 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Ukraine to Rostov
            3 infantry moved from Bryansk to Rostov
            3 infantry moved from Russia to Bryansk
            3 bombers moved from Volgograd to Ukraine
            3 armour moved from Bryansk to Ukraine
    
        Place Units - Germans
            3 infantry placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            1 bomber, 8 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Russians regular : -0.33
    Germans regular : 3.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 26
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 5 fighters, 3 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 78 Sea Zone to 77 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
            1 submarine moved from 78 Sea Zone to 77 Sea Zone
            2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            3 infantry moved from Ceylon to 39 Sea Zone
            3 infantry moved from 39 Sea Zone to India
            5 fighters and 5 tactical_bombers moved from 39 Sea Zone to India
            1 fighter moved from Malaya to 42 Sea Zone
            6 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
            2 bombers moved from French Indo China to Java
            5 fighters and 5 tactical_bombers moved from French Indo China to Philippines
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Timguska to Olgiy
                  Japanese take Olgiy from Russians
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 77 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 77 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 77 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 79 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 79 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in India
                Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 5 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 7/13 hits, 6.33 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 11 fighters and 7 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys; ANZAC defend with 3 fighters
                    Japanese roll dice for 11 fighters and 7 tactical_bombers in Philippines, round 2 : 10/18 hits, 10.17 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys in Philippines, round 2 : 4/9 hits, 4.00 expected hits
                    4 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Philippines
                Japanese win with 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 4 fighters
                Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Casualties for ANZAC: 3 fighters
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            7 fighters and 7 tactical_bombers moved from Philippines to 36 Sea Zone
            3 fighters moved from Malaya to French Indo China
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Ceylon
            2 transports moved from 39 Sea Zone to 37 Sea Zone
            4 infantry moved from Malaya to 37 Sea Zone
            4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 2 infantry moved from Amur to Korea
            1 fighter moved from Japan to Korea
            2 infantry moved from Siberia to Soviet Far East
            1 artillery moved from Timguska to Yenisey
            1 artillery and 2 infantry moved from Timguska to Urals
            2 fighters and 1 tactical_bomber moved from 77 Sea Zone to 39 Sea Zone
            1 carrier moved from 78 Sea Zone to 39 Sea Zone
            5 carriers and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 submarine moved from 78 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            5 fighters and 5 tactical_bombers moved from India to French Indo China
            2 bombers moved from Java to Sumatra
            1 fighter moved from 79 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 fighters placed in French Indo China
            2 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.50
    ANZAC regular : -0.67
    UK_Pacific regular : 0.33
    British regular : 0.33
    

    Savegame

Suggested Topics

  • 7
  • 22
  • 18
  • 105
  • 36
  • 32
  • 63
  • 116
Axis & Allies Boardgaming Custom Painted Miniatures

53

Online

17.0k

Users

39.3k

Topics

1.7m

Posts