• '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Elite, 1 Fighter and 1 Infantry moved from Bangkok to Malaya
            4 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 4 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 4 Infantrys in S.Thailand, round 2 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                    Thai roll dice for 3 Infantrys in S.Thailand, round 3 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    Thai roll dice for 2 Infantrys in S.Thailand, round 4 : 1/2 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 2 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Malaya
                Thai attack with 1 Elite, 1 Fighter and 1 Infantry
                British defend with 1 AAGun; Anzac defend with 1 Infantry
                    British roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite, 1 Fighter and 1 Infantry in Malaya, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Malaya
                    Thai roll dice for 1 Elite and 1 Fighter in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in Malaya
                1 Fighter owned by the Thai retreated
                British win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Elite and 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Malaya to Bangkok
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Thai regular : -1.00
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 Transport moved from 26 Sea Zone to 25 Sea Zone
            1 Artillery and 1 Infantry moved from South Central USA to 25 Sea Zone
            1 Tank moved from Jamaica to 26 Sea Zone
            1 Artillery moved from South Atlantic USA to 26 Sea Zone
            2 Infantrys moved from Jamaica to 26 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Cuba
            1 Artillery and 2 Infantrys moved from Colombia to Venezuela
            1 Tank moved from Central America to Venezuela
            2 Tanks moved from Colombia to Bahia
            1 Artillery, 1 B.Transport, 1 Cruiser, 2 Infantrys and 1 Tank moved from 26 Sea Zone to 32 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 32 Sea Zone to Bahia
            1 Infantry and 1 Tank moved from Colombia to Venezuela
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
            1 Infantry moved from E.Mexico to Central America
            2 Adv.Fighters, 2 Carriers, 4 Destroyers, 2 Fighters and 1 Submarine moved from 98 Sea Zone to 116 Sea Zone
            1 Bomber moved from Port Moresby to 93 Sea Zone
            1 Infantry moved from Kauai to Oahu
            1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
            1 Artillery and 1 Infantry moved from 71 Sea Zone to Attu
            2 Destroyers moved from 83 Sea Zone to 79 Sea Zone
            1 Infantry moved from South Atlantic USA to South Central USA
            1 Transport moved from 125 Sea Zone to 98 Sea Zone
            1 Transport moved from 125 Sea Zone to 98 Sea Zone
            1 Tank moved from Santiago to 125 Sea Zone
            1 Tank and 1 Transport moved from 125 Sea Zone to 35 Sea Zone
            1 Tank moved from 35 Sea Zone to Bahia
            1 Transport moved from 125 Sea Zone to 100 Sea Zone
    
        Purchase Units - Americans
            Americans buy 6 ArmoredCars, 1 B.Transport, 1 Battleship, 3 Destroyers, 3 Infantrys, 1 Marine and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Bahia
                Americans attack with 1 Artillery, 2 Infantrys and 4 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 1 Cruiser in Bahia, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Bahia, round 2 : 2/7 hits, 2.83 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
                    Americans roll dice for 1 Artillery and 4 Tanks in Bahia, round 3 : 3/5 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 4 Tanks remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Artillery and 2 Infantrys
                Casualties for Neutral: 3 Infantrys and 1 Tank
            Battle in 93 Sea Zone
                Americans attack with 1 Bomber
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Bomber in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 93 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Venezuela
                Americans attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Venezuela, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
                    Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Venezuela, round 3 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
                    Americans roll dice for 1 Artillery and 2 Tanks in Venezuela, round 4 : 2/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Americans: 3 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Cuba
                Americans attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Cuba, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cuba
                Americans loses 0 PUs for violating Cubas neutrality.
                Americans win, taking Cuba from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Bomber moved from 93 Sea Zone to Hollandia
    
        Place Units - Americans
            1 B.Transport placed in 26 Sea Zone
            1 ArmoredCar placed in South Atlantic USA
            2 ArmoredCars and 1 Marine placed in Santiago
            2 ArmoredCars placed in Colombia
            1 ArmoredCar placed in South Atlantic USA
            1 Destroyer and 1 Submarine placed in 13 Sea Zone
            1 Battleship, 1 Destroyer and 1 Submarine placed in 98 Sea Zone
            1 Destroyer and 1 Submarine placed in 71 Sea Zone
            1 Infantry placed in Alaska
            2 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : -1.00
    Neutral regular : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 ArmoredCar moved from Paris to Orleanais
                  Germans take Orleanais from French
            1 ArmoredCar moved from Orleanais to Brittany
            4 ArmoredCars moved from Paris to Brittany
            1 ArmoredCar moved from Normandy to Aquitaine
                  Germans take Aquitaine from French
            13 Tanks moved from Paris to Belgium
            3 Infantrys moved from Lorraine to Belgium
            2 Infantrys moved from Burgundy to Picardy
            1 Artillery and 1 Infantry moved from Brest to Minsk
            1 Bomber moved from Warsaw to Minsk
            1 Infantry moved from Latvia to Novgorod
                  Germans take Novgorod from Russians
            1 Infantry moved from Lithuania to Minsk
            3 Infantrys moved from Lithuania to Latvia
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 3 Infantrys moved from Pomerania to 23 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 22 Sea Zone
            1 Adv.Fighter, 1 Artillery, 2 Fighters and 3 Infantrys moved from 22 Sea Zone to Netherlands
            1 Artillery and 2 Infantrys moved from Nordland to Finnmark
                  Germans take Finnmark from Russians
            1 Artillery moved from Vinnytsia to Donetsk
            1 Tank moved from Brest to Donetsk
            1 Tank moved from Brest to Kiev
            5 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest
            2 Stukas moved from East Prussia to Minsk
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 Elites, 1 Factory, 14 Infantrys, 1 JetFighter, 3 Mech.Infs, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 3 Infantrys
                British defend with 2 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 0/7 hits, 2.17 expected hits
                    British roll dice for 2 Infantrys in Netherlands, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys in Netherlands, round 3 : 1/6 hits, 2.00 expected hits
                    British roll dice for 2 Infantrys in Netherlands, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery and 2 Fighters in Netherlands, round 4 : 3/4 hits, 1.50 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                Germans win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Artillery and 3 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Belgium
                Germans attack with 3 Infantrys and 13 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 3 Infantrys and 13 Tanks in Belgium, round 2 : 10/16 hits, 7.00 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 2 Infantrys and 13 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Minsk
                Germans attack with 1 Artillery, 1 Bomber, 2 Infantrys and 2 Stukas
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 2 Stukas in Minsk, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery, 1 Bomber, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Germans attack with 1 Artillery and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Tank in Donetsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Brittany
                Germans attack with 5 ArmoredCars
                French defend with 1 Infantry
                    Germans roll dice for 5 ArmoredCars in Brittany, round 2 : 2/5 hits, 1.67 expected hits
                    French roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Brittany
                Germans win, taking Brittany from French with 5 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Germans
            2 Fighters moved from Netherlands to 22 Sea Zone
            1 Adv.Fighter moved from Netherlands to 22 Sea Zone
            1 Battleship, 2 Destroyers and 1 Submarine moved from 24 Sea Zone to 22 Sea Zone
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Danzig to East Prussia
            2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
            1 AAGun moved from Lorraine to Picardy
            2 Artillerys moved from Paris to Picardy
            1 Bomber moved from Minsk to Brest
            2 Stukas moved from Minsk to Brest
            4 ArmoredCars moved from Berlin to Pomerania
            1 Infantry moved from Berlin to Brandenburg
    
        Place Units - Germans
            2 Artillerys and 2 Infantrys placed in Warsaw
            1 Factory placed in Hungary
            2 Destroyers, 1 JetFighter and 3 Submarines placed in 22 Sea Zone
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            2 Elites, 1 Infantry and 1 Tank placed in Rhine
            4 ArmoredCars and 1 Tank placed in Bohemia
            3 Mech.Infs placed in Bavaria
            1 Tank placed in Berlin
    
        Turn Complete - Germans
            Germans collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Russians regular : 0.33
    Germans regular : 1.17
    Neutral regular : 0.00
    British regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank moved from Erzurum to Ankara
            2 ArmoredCars moved from Georgia to Ankara
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry moved from Rostov to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            1 Artillery and 5 Infantrys moved from Rostov to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Saratov to Rostov
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Mech.Inf moved from N.Buryat Mongolia to Ayan
            1 Mech.Inf moved from Ayan to Heilungchiang
                  Russians take Heilungchiang from Hisaichi
            1 Mech.Inf moved from Heilungchiang to Liaoning
                  Russians take Liaoning from Hisaichi
            1 Mot.Inf moved from N.Buryat Mongolia to Ayan
            1 Mot.Inf moved from Ayan to Khabarovsk
                  Russians take Khabarovsk from Hisaichi
            1 Mot.Inf moved from Khabarovsk to Kirin
                  Russians take Kirin from Hisaichi
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 Infantry moved from Ayan to Chita
            2 Artillerys, 1 Fighter, 6 Infantrys and 3 Tanks moved from N.Buryat Mongolia to Chita
            2 ArmoredCars and 2 Tanks moved from Olyokminsk to Chita
            1 Infantry moved from Yakutsk to Ayan
            1 Artillery and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 Mech.Inf and 1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia
            2 ArmoredCars and 2 Tanks moved from Sibirsky to Olyokminsk
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
            3 Infantrys moved from Perm to Kirov
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Finnmark
            1 Fighter moved from Arkhangelsk to Finnmark
            1 Infantry moved from Vologda to S.Karelia
            4 Infantrys moved from Yaroslavl to S.Karelia
            1 Artillery and 2 Infantrys moved from Leningrad to Vyborg
            1 Artillery and 2 Infantrys moved from Leningrad to Novgorod
            2 Artillerys and 7 Infantrys moved from Leningrad to Latvia
            1 Artillery, 2 Infantrys and 2 Tanks moved from Kursk to Kiev
            1 Infantry and 1 Tank moved from Kursk to Minsk
            1 Bomber moved from Kursk to Minsk
            1 Adv.Fighter moved from Kursk to Kiev
            3 Infantrys moved from Yaroslavl to Smolensk
            2 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Yaroslavl to Smolensk
            10 Infantrys moved from Moscow to Yaroslavl
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 2 Bunkers, 2 HeavyTanks, 14 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 Artillery and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 4 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Kiev
                Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 2 Tanks
                Romanians defend with 2 Artillerys and 1 Tank; Germans defend with 1 Tank
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 2 Tanks in Kiev, round 2 : 3/6 hits, 2.33 expected hits
                    Romanians roll dice for 2 Artillerys and 2 Tanks in Kiev, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians, 2 Artillerys owned by the Romanians and 1 Tank owned by the Germans lost in Kiev
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Tanks in Kiev, round 3 : 2/4 hits, 1.83 expected hits
                    Romanians roll dice for 1 Tank in Kiev, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Russians and 1 Tank owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Artillery and 2 Infantrys
                Casualties for Germans: 1 Tank
                Casualties for Romanians: 2 Artillerys and 1 Tank
            Battle in Ankara
                Russians attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank
                Neutral defend with 2 Artillerys and 2 Infantrys
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank in Ankara, round 2 : 3/7 hits, 2.50 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Ankara
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Ankara, round 3 : 1/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Ankara
                Russians loses 0 PUs for violating Ankaras neutrality.
                Russians win, taking Ankara from Neutral with 2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Infantry
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
            Battle in Finnmark
                Russians attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Finnmark, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Finnmark, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Finnmark
                    Russians roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Finnmark, round 3 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Finnmark, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Finnmark
                Russians win, taking Finnmark from Germans with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Artillery and 2 Infantrys
            Battle in S.Karelia
                Russians attack with 5 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 5 Infantrys in S.Karelia, round 2 : 0/5 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 Infantrys in S.Karelia, round 3 : 1/5 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in S.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery and 5 Infantrys
                Germans defend with 1 Artillery and 1 Tank
                    Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 2 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Tank in Donetsk, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Donetsk
                    Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Tank in Donetsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 4 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Donetsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 1 Artillery and 1 Tank
            Battle in Minsk
                Russians attack with 1 Bomber, 1 Infantry and 1 Tank
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Bomber, 1 Infantry and 1 Tank in Minsk, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Bomber and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Latvia
                Russians attack with 2 Artillerys and 7 Infantrys
                Germans defend with 2 Artillerys and 4 Infantrys
                    Russians roll dice for 2 Artillerys and 7 Infantrys in Latvia, round 2 : 3/9 hits, 2.17 expected hits
                    Germans roll dice for 2 Artillerys and 4 Infantrys in Latvia, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Latvia
                    Russians roll dice for 2 Artillerys and 5 Infantrys in Latvia, round 3 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Latvia, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Latvia, round 4 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 2 Artillerys in Latvia, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Latvia
                    Russians roll dice for 2 Artillerys and 1 Infantry in Latvia, round 5 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 Artillerys in Latvia, round 5 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans lost in Latvia
                    Russians roll dice for 2 Artillerys and 1 Infantry in Latvia, round 6 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Russians roll dice for 2 Artillerys in Latvia, round 7 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Russians: 7 Infantrys
                Casualties for Germans: 2 Artillerys and 4 Infantrys
            Battle in Chita
                Russians attack with 2 ArmoredCars, 2 Artillerys, 1 Fighter, 8 Infantrys and 5 Tanks
                Hisaichi defend with 4 Artillerys, 1 Fighter and 5 Tanks
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Fighter, 8 Infantrys and 5 Tanks in Chita, round 2 : 10/18 hits, 5.83 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Fighter and 5 Tanks in Chita, round 2 : 6/10 hits, 4.33 expected hits
                    6 Infantrys owned by the Russians, 5 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 2 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 37
                Casualties for Russians: 6 Infantrys
                Casualties for Hisaichi: 4 Artillerys, 1 Fighter and 5 Tanks
            Battle in Novgorod
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Minsk to Kursk
            1 Adv.Fighter moved from Kiev to Kursk
            1 Fighter moved from Chita to N.Buryat Mongolia
            1 Fighter moved from Finnmark to Arkhangelsk
    
        Place Units - Russians
            2 ArmoredCars, 1 HeavyTank, 2 Mech.Infs and 1 Tank placed in Sibirsky
            1 Bunker, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
            1 ArmoredCar, 1 Bunker and 2 Tanks placed in Kursk
            1 ArmoredCar and 4 Infantrys placed in Stalingrad
            4 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.83
    Finns regular : -1.00
    Germans regular : 1.50
    Russians regular : 1.67
    Neutral regular : -0.67
    Hisaichi regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            4 ArmoredCars, 2 Infantrys and 4 Tanks moved from N.Algeria to E.Morocco
            3 Infantrys moved from S.Algeria to E.Morocco
            1 Artillery, 3 Fighters and 4 Infantrys moved from Kufra to New Valley
            1 Artillery and 2 Infantrys moved from Hun to Kufra
            4 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            4 ArmoredCars moved from Tunis to 47 Sea Zone
            4 ArmoredCars and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            2 ArmoredCars moved from 48 Sea Zone to Tobruk
            3 Artillerys, 3 Infantrys and 1 Tank moved from Rome to 46 Sea Zone
            3 Artillerys, 2 Destroyers, 3 Infantrys, 1 Tank and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 ArmoredCars moved from 48 Sea Zone to Tobruk
            3 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank moved from 48 Sea Zone to Greece
            2 Fighters moved from Greece to 48 Sea Zone
            1 Tank moved from Languedoc to Lombardy
            1 Artillery and 2 Infantrys moved from Languedoc to Provence
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Factory, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in New Valley
                Italians attack with 1 Artillery, 3 Fighters and 4 Infantrys
                British defend with 1 Artillery
                    Italians roll dice for 1 Artillery, 3 Fighters and 4 Infantrys in New Valley, round 2 : 1/8 hits, 2.17 expected hits
                    British roll dice for 1 Artillery in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Italians lost in New Valley
                Italians win, taking New Valley from British with 1 Artillery, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Artillery
            Battle in E.Morocco
                Italians attack with 4 ArmoredCars, 5 Infantrys and 4 Tanks
                French defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory, 1 Fighter and 5 Infantrys
                    Italians roll dice for 4 ArmoredCars, 5 Infantrys and 4 Tanks in E.Morocco, round 2 : 3/13 hits, 4.17 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 5 Infantrys in E.Morocco, round 2 : 3/8 hits, 3.17 expected hits
                    3 Infantrys owned by the French and 3 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 4 ArmoredCars, 2 Infantrys and 4 Tanks in E.Morocco, round 3 : 5/10 hits, 3.67 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in E.Morocco, round 3 : 2/5 hits, 2.17 expected hits
                    1 Fighter owned by the French, 1 Artillery owned by the French, 2 Infantrys owned by the French, 1 Adv.Fighter owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco
                Italians win, taking E.Morocco from French with 4 ArmoredCars and 4 Tanks remaining. Battle score for attacker is 22
                Casualties for Italians: 5 Infantrys
                Casualties for French: 1 Adv.Fighter, 1 Artillery, 1 Fighter and 5 Infantrys
    
        Non Combat Move - Italians
            3 Fighters moved from New Valley to Kufra
            1 Artillery moved from Languedoc to Provence
    
        Place Units - Italians
            1 Bunker and 1 Factory placed in Greece
            1 Destroyer placed in 46 Sea Zone
            3 Infantrys placed in Hun
            3 Mech.Infs placed in Tunis
            2 ArmoredCars placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -1.00
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from Kordofan to Nubia
            1 Infantry moved from Mauritania to W.Morocco
            1 Infantry moved from Central America to E.Mexico
    
        Purchase Units - French
            French buy 1 Factory and 2 Tanks; Remaining resources: 3 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Factory placed in French Equatorial Africa
            2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 21 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Artillery and 6 Infantrys moved from Kwangsi to N.French Indochina
            1 Infantry moved from N.French Indochina to N.Thailand
                  Thai take N.Thailand from British
            1 Tank moved from Samar to Davao
            1 Tank moved from Panay to Davao
            2 Fighters moved from 106 Sea Zone to Davao
            3 Transports moved from 106 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Infantry moved from Kyushu to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Kirin
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Liaoning
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Liaoning
            1 Artillery and 1 Infantry moved from Woleai to Truk
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 2 Destroyers, 3 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Liaoning
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Mech.Inf
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Liaoning, round 2 : 3/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Mech.Inf in Liaoning, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Liaoning
                Yamamoto win, taking Liaoning from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Inf
            Battle in Davao
                Yamamoto attack with 2 Fighters and 2 Tanks
                Americans defend with 1 AAGun and 1 Factory; Anzac defend with 1 Artillery, 1 Infantry and 1 Tank
                    Americans roll AA dice in Davao : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 1 Fighter and 2 Tanks in Davao, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Davao, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Fighter and 2 Tanks in Davao, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Davao, round 3 : 0/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Davao
                    Yamamoto roll dice for 1 Fighter and 2 Tanks in Davao, round 4 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Tank in Davao, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 1 Fighter and 1 Tank in Davao, round 5 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Tank in Davao, round 5 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Fighter and 1 Tank in Davao, round 6 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Tank in Davao, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Fighter owned by the Yamamoto lost in Davao
                Yamamoto win, taking Davao from Americans with 1 Tank remaining. Battle score for attacker is -10
                Casualties for Yamamoto: 2 Fighters and 1 Tank
                Casualties for Anzac: 1 Artillery, 1 Infantry and 1 Tank
            Battle in Kirin
                Yamamoto attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Mot.Inf
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kirin, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Mot.Inf in Kirin, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kirin, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Mot.Inf in Kirin, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Mot.Inf owned by the Russians lost in Kirin
                Yamamoto win, taking Kirin from Russians with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Mot.Inf
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter and 1 Fighter moved from Liaoning to 85 Sea Zone
            1 B.Transport, 2 T.Boats and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Battleship and 1 Carrier moved from 106 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            1 Adv.Fighter, 1 Battleship, 2 Destroyers and 2 Submarines placed in 85 Sea Zone
            3 Infantrys placed in Kyushu
            2 Artillerys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : -1.83
    Americans AA : 0.67
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            3 Infantrys moved from Lanchow to Shensi
            1 Mech.Inf moved from Ningsia to Lanchow
            1 Mech.Inf moved from Lanchow to Szechwan
            1 Mech.Inf moved from Szechwan to Hupeh
            1 Infantry moved from Szechwan to Kweichow
            1 Artillery and 1 Infantry moved from Szechwan to Hupeh
            1 Fighter moved from Ningsia to Kweichow
            1 Adv.Fighter moved from Ningsia to Hupeh
            2 Tanks moved from Ningsia to Shensi
            2 Mech.Infs moved from Hsining to Shensi
            4 Infantrys moved from Ningsia to Suiyuan
            3 Infantrys moved from Ningsia to Shensi
            1 Tank moved from Ningsia to Suiyuan
            1 Tank moved from Ningsia to Szechwan
            2 Infantrys moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Ningsia
            2 Artillerys, 1 Infantry and 1 Marine moved from Hsining to E.Qinghai
            2 Elites moved from E.Sinkiang to Gobi Altai
            2 ArmoredCars and 2 Infantrys moved from Urumqi to E.Sinkiang
            2 ArmoredCars moved from E.Sinkiang to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 6 Infantrys, 2 Mech.Infs and 2 Tanks
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 6 Infantrys, 2 Mech.Infs and 2 Tanks in Shensi, round 2 : 3/10 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 6 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Suiyuan
                Chinese attack with 4 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 4 Infantrys and 1 Tank in Suiyuan, round 2 : 2/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hupeh
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 3 Tanks
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 3/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Tanks in Hupeh, round 2 : 0/3 hits, 1.50 expected hits
                    3 Tanks owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 3 Tanks
            Battle in Kweichow
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 1 Fighter and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Kweichow, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi lost in Kweichow
                    Chinese roll dice for 1 Fighter and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Kweichow, round 4 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Kweichow, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Tank
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Kweichow to Szechwan
            1 Adv.Fighter moved from Hupeh to Szechwan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Hsining
            2 ArmoredCars and 2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Hisaichi regular : -3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Malaya
            1 Bomber moved from Bangkok to Malaya
            1 Fighter moved from 110 Sea Zone to Malaya
            7 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Submarine moved from 84 Sea Zone to 93 Sea Zone
            1 ArmoredCar moved from Vladivostok to Khabarovsk
                  Hisaichi take Khabarovsk from Russians
            1 ArmoredCar moved from Khabarovsk to Heilungchiang
                  Hisaichi take Heilungchiang from Russians
            2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            3 Artillerys and 4 Infantrys moved from 84 Sea Zone to Peking
            1 Artillery moved from Shanghai to Hunan
            1 Tank moved from Kweichow to Hunan
            1 Tank moved from Shansi to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Destroyer, 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Malaya
                Hisaichi attack with 1 Bomber, 1 Fighter and 1 Infantry
                British defend with 1 AAGun; Anzac defend with 1 Infantry
                    British roll AA dice in Malaya : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Malaya
                Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Malaya to 110 Sea Zone
            1 Bomber moved from Malaya to Bangkok
            1 Fighter moved from S.French Indochina to 110 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - Hisaichi
            6 Mech.Infs placed in Hong Kong
            1 Artillery and 2 Infantrys placed in Hulunbuir
            1 Artillery and 2 Infantrys placed in Peking
            2 Artillerys and 2 Infantrys placed in Changchun
            1 Destroyer placed in 84 Sea Zone
    
        Turn Complete - Hisaichi
            Hisaichi collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    British regular : 0.67
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Infantry moved from Darfur to New Valley
            1 Infantry moved from Equatoria to Darfur
            1 Tank moved from Banjarmasin to British Borneo
                  British take British Borneo from Yamamoto
            1 Infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Hisaichi
            2 Artillerys and 8 Infantrys moved from Assam to Burma
            2 Artillerys and 3 Infantrys moved from Bihar to Assam
            1 Artillery and 2 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Tank moved from Oman to 58 Sea Zone
            1 Artillery moved from Oman to 58 Sea Zone
            2 ArmoredCars moved from W.Iran to 58 Sea Zone
            2 ArmoredCars, 1 Artillery, 1 Tank and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
            2 Artillerys and 2 Infantrys moved from Yemen to 57 Sea Zone
            2 ArmoredCars, 3 Artillerys, 2 Infantrys and 1 Tank moved from 57 Sea Zone to Nubia
            3 Tanks moved from French Equatorial Africa to New Valley
            1 Tank moved from W.Iran to Syria
            2 Fighters moved from N.Saudi Arabia to Syria
            1 Fighter moved from Cairo to Syria
            2 Mech.Infs moved from Mozambique to Nubia
            1 Infantry moved from Mozambique to Kenya
            2 Infantrys moved from Cape Town to South Africa
            1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
            1 Infantry and 1 Tank moved from 71 Sea Zone to Attu
            1 Infantry moved from London to Dover
            2 Infantrys moved from Wales to Dover
            2 Infantrys moved from Wales to Manchester
            1 Fighter moved from Manchester to 21 Sea Zone
            2 Infantrys moved from Montreal to Quebec
            1 Infantry moved from Colombia to Central America
    
        Purchase Units - British
            British buy 2 Artillerys, 26 Infantrys, 2 Mech.Infs, 4 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in New Valley
                British attack with 1 Infantry and 3 Tanks
                Italians defend with 1 Artillery and 3 Infantrys
                    British roll dice for 1 Infantry and 3 Tanks in New Valley, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery and 3 Infantrys in New Valley, round 2 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                    British roll dice for 1 Infantry and 3 Tanks in New Valley, round 3 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in New Valley, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians and 1 Artillery owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Italians: 1 Artillery and 3 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from 21 Sea Zone to Manchester
    
        Place Units - British
            4 Submarines placed in 21 Sea Zone
            2 Mech.Infs placed in Cape Town
            1 Artillery and 1 Infantry placed in N.Saudi Arabia
            2 Infantrys and 1 Tank placed in W.Iran
            6 Infantrys placed in Cairo
            1 Artillery and 4 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            4 Infantrys placed in Wales
            2 Infantrys placed in London
    
        Turn Complete - British
            British collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Infantry moved from Bougainville to 114 Sea Zone
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to Truk
            2 Transports moved from 107 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Infantry moved from Hollandia to 108 Sea Zone
            2 Infantrys moved from West Papua to 108 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 108 Sea Zone to 109 Sea Zone
            1 Artillery and 3 Infantrys moved from 109 Sea Zone to Truk
            1 Infantry moved from West Papua to Hollandia
            1 Fighter moved from Hollandia to 93 Sea Zone
            1 Cruiser moved from 65 Sea Zone to 67 Sea Zone
            4 Infantrys and 1 Tank moved from Java to Sumatra
            3 Infantrys moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Northern Territory to Western Australia
            3 Infantrys moved from 67 Sea Zone to Java
            1 Infantry moved from New South Wales to South Australia
            3 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 93 Sea Zone
                Anzac attack with 1 Fighter
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 1 Fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Fighter owned by the Anzac retreated
            Battle in Truk
                Anzac attack with 2 Artillerys and 4 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 2 Artillerys and 4 Infantrys in Truk, round 2 : 4/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Truk
                Anzac winHisaichi win with 1 Submarine remaining, taking Truk from Yamamoto with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from 93 Sea Zone to Hollandia
    
        Place Units - Anzac
            1 Cruiser placed in 67 Sea Zone
            2 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            6 Infantrys placed in Canberra
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Anzac regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Destroyer moved from 107 Sea Zone to 93 Sea Zone
            2 Artillerys and 1 Infantry moved from East And South Borneo to Banjarmasin
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - Dutch
            Battle in 93 Sea Zone
                Dutch attack with 1 Destroyer
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Dutch lost in 93 Sea Zone
                Hisaichi win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Dutch: 1 Destroyer
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : -0.33
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit I’ll be able to do my goes tomorrow. It was the girlfriend’s birthday on Friday and we’ve been a bit busy.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            2 Infantrys moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Finns lost in Vyborg
                1 Fighter owned by the Finns retreated
                Russians win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            5 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Oulu to Kotka
            1 Elite moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            5 Infantrys moved from Helsinki to Tampere
            1 AAGun moved from Lapland to Oulu
            1 Tank moved from N.Karelia to Oulu
            1 Fighter moved from Vyborg to Oulu
    
        Place Units - Finns
            2 ArmoredCars, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Russians regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Elite and 1 Infantry moved from E.Romania to Bulgaria
            1 Fighter moved from E.Romania to Bulgaria
            2 ArmoredCars and 1 Infantry moved from Odessa to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 ArmoredCars and 1 Infantry
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 ArmoredCars and 1 Infantry in Donetsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                2 ArmoredCars owned by the Romanians retreated to Odessa
                Russians win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 Infantry
            Battle in Bulgaria
                Romanians attack with 1 Elite, 1 Fighter and 1 Infantry
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
                    Romanians roll dice for 1 Elite and 1 Fighter in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Elite and 1 Fighter in Bulgaria, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Bulgaria to E.Romania
            2 ArmoredCars and 2 Elites moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Elites and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.00
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to Malaya
                  Thai take Malaya from British
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
                  Thai take West Borneo from Dutch
    
        Purchase Units - Thai
            Thai buy 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 Infantry moved from S.Thailand to Bangkok
    
        Place Units - Thai
            1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

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