dawg (Axis) v. entek (Allies) T.R.S. 5-19-21

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Artillerys moved from Wake to sz20
            1 Infantry moved from Wake to sz20
            2 Artillerys, 1 B.Transport, 4 Destroyers and 1 Infantry moved from sz20 to sz17
            2 Artillerys and 1 Infantry moved from sz17 to Marcus
            6 EarlyFighters moved from sz9 to Marcus
            4 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers and 2 Submarines moved from sz9 to sz17
            2 Infantrys and 2 Tanks moved from Palana to Magadan
            2 Infantrys and 2 Tanks moved from Alaska to sz4
            1 Artillery and 1 Infantry moved from Anchorage to sz5
            1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz4 to Palana
            1 Destroyer moved from sz6 to sz4
            1 Artillery and 4 Infantrys moved from Anchorage to Alaska
            1 Tank moved from N.Canada to Alaska
            1 Artillery moved from N.Canada to Anchorage
            8 Marines moved from Seattle to sz14
            2 B.Transports and 8 Marines moved from sz14 to sz5
            8 Marines moved from sz5 to Alaska
            5 Infantrys moved from British Columbia to N.Canada
            2 Infantrys moved from Canada to N.Canada
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from sz14 to Seattle
            1 Carrier and 2 Fighters moved from sz25 to sz20
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B.Carrier, 2 B.Transports, 2 Destroyers, 1 Fighter and 9 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Marcus
                Americans attack with 2 Artillerys, 6 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 3 Battleships in Marcus, round 2 : 3/3 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 2 Artillerys and 6 EarlyFighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry and 1 Tank
    
        Non Combat Move - Americans
            6 EarlyFighters moved from Marcus to sz17
    
        Place Units - Americans
            2 B.Transports placed in sz23
            1 B.Carrier placed in sz25
            1 Fighter placed in sz25
            2 Destroyers placed in sz4
            1 Marine placed in Hilo
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Americans regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Artillerys, 2 Infantrys and 4 Tanks moved from Quingdao to Ulaan Ude
            3 Infantrys moved from Irkutsk to Ulaan Ude
            1 Bomber, 1 EarlyFighter and 1 Fighter moved from Belogorsk to Ulaan Ude
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 4 Artillerys, 8 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ulaan Ude
                Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter, 1 Fighter, 5 Infantrys and 4 Tanks
                Russians defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks
                    Russians roll AA dice in Ulaan Ude : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter, 1 Fighter, 5 Infantrys and 4 Tanks in Ulaan Ude, round 2 : 4/14 hits, 5.33 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Ulaan Ude, round 2 : 4/12 hits, 4.50 expected hits
                    4 Infantrys owned by the Russians and 4 Infantrys owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter, 1 Fighter, 1 Infantry and 4 Tanks in Ulaan Ude, round 3 : 4/10 hits, 4.50 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Ulaan Ude, round 3 : 5/8 hits, 3.17 expected hits
                    4 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu, 2 Artillerys owned by the Masaharu, 1 Tank owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 1 Bomber, 1 Fighter and 3 Tanks in Ulaan Ude, round 4 : 4/5 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in Ulaan Ude, round 4 : 1/4 hits, 1.83 expected hits
                    1 Artillery owned by the Russians, 1 EarlyFighter owned by the Russians, 1 Tank owned by the Masaharu and 2 Tanks owned by the Russians lost in Ulaan Ude
                Masaharu win, taking Ulaan Ude from Russians with 1 Bomber, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks
                Casualties for Russians: 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks
    
        Non Combat Move - Masaharu
            1 Bomber and 1 Fighter moved from Ulaan Ude to Quingdao
            2 Artillerys and 4 Infantrys moved from Belogorsk to Quingdao
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Yakutsk to Angarsk
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
    
        Place Units - Masaharu
            3 Artillerys placed in Belogorsk
            1 Artillery and 7 Infantrys placed in Akina
            1 Infantry and 2 Tankettes placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.50
    Russians regular : 0.50
    Russians AA : -0.50
    

    Savegame


  • @dawgoneit your turn. i have been battling some health issues. i will try to do my turns. if i can’t will let you no.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Artillery moved from Tulun to Ulaan Ude
            1 Marine moved from Tulun to Ulaan Ude
            1 Infantry moved from Tulun to Ulaan Ude
            5 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ulaan Ude
                Russians attack with 1 Artillery, 7 Infantrys, 1 Marine and 3 Mech.Infs
                Masaharu defend with 1 AAGun and 2 Tanks
                    Russians roll dice for 1 Artillery, 7 Infantrys, 1 Marine and 3 Mech.Infs in Ulaan Ude, round 2 : 4/12 hits, 3.50 expected hits
                    Masaharu roll dice for 2 Tanks in Ulaan Ude, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Tanks owned by the Masaharu lost in Ulaan Ude
                Russians win, taking Ulaan Ude from Masaharu with 1 Artillery, 6 Infantrys, 1 Marine and 3 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 2 Tanks
    
        Non Combat Move - Russians
            6 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            4 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.00
    Russians regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Hope you get better quickly buddy. Glad to see you back on here.


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz78 to sz76
            1 Destroyer moved from sz78 to sz8
            1 Destroyer moved from sz78 to sz16
            2 Transports moved from sz71 to sz72
            1 Artillery and 1 Tank moved from Iwo Jima to sz72
            2 Infantrys moved from Iwo Jima to sz72
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz72 to sz18
            1 Artillery, 2 Infantrys and 1 Tank moved from sz18 to Marcus
            4 Infantrys and 3 Tanks moved from Kichedung to sz74
            4 Infantrys, 3 Tanks and 4 Transports moved from sz74 to sz73
            4 Infantrys and 3 Tanks moved from sz73 to Thailand
            1 Infantry moved from N.French I. to Chunking
            2 Artillerys moved from Chunking to W.Chunking
            1 Artillery moved from Chunking to N.French I.
            1 Infantry moved from N.French I. to Thailand
            1 Artillery and 1 Tank moved from Java to sz60
            1 Artillery, 1 B.Transport and 1 Tank moved from sz60 to sz73
            1 Artillery and 1 Tank moved from sz73 to Thailand
            2 EarlyFighters moved from sz60 to sz57
            1 Carrier moved from sz60 to sz56
            1 Carrier moved from sz56 to sz57
            1 Battleship moved from sz60 to sz56
            1 Battleship moved from sz56 to sz57
            1 Transport moved from sz60 to sz70
            1 Infantry moved from Davao to sz70
            1 Infantry moved from sz70 to S
                  Yamamoto take S from Americans
            1 B.Transport moved from sz60 to sz70
            1 Artillery and 1 Marine moved from Davao to sz70
            1 Artillery and 1 Marine moved from sz70 to Celebs
            2 T.Boats moved from sz67 to sz73
            1 Tank moved from Mindanao to Davao
            1 Tank moved from Mindor to Boho
            2 Artillerys and 5 Infantrys moved from Shangsi to Szechwan
            1 Artillery moved from Sian to Szechwan
            2 Infantrys moved from Nanking to Sian
            4 Infantrys moved from Japan to Akina
            2 Bombers moved from S.Borneo to Thailand
            1 Carrier moved from sz60 to sz56
            1 Carrier moved from sz56 to sz57
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 B.Transports, 4 Destroyers, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Thailand
                Yamamoto attack with 1 Artillery, 2 Bombers, 5 Infantrys and 4 Tanks
                British defend with 1 Marine and 3 Tanks
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 5 Infantrys and 4 Tanks in Thailand, round 2 : 0/12 hits, 4.67 expected hits
                    British roll dice for 1 Marine and 3 Tanks in Thailand, round 2 : 3/4 hits, 1.83 expected hits
                    3 Infantrys owned by the Yamamoto lost in Thailand
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 2 Infantrys and 4 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
                    British roll dice for 1 Marine and 3 Tanks in Thailand, round 3 : 3/4 hits, 1.83 expected hits
                    3 Tanks owned by the British, 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Marine owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Bombers and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery and 5 Infantrys
                Casualties for British: 1 Marine and 3 Tanks
            Battle in Celebs
                Yamamoto attack with 1 Artillery and 1 Marine
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Marine in Celebs, round 2 : 1/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Yamamoto win, taking Celebs from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in W.Chunking
                Yamamoto attack with 2 Artillerys
                British defend with 1 Artillery
                    Yamamoto roll dice for 2 Artillerys in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in W.Chunking
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 7 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 7 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in W.Chunking
                Yamamoto win, taking W.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery
                Casualties for British: 1 Artillery
            Battle in Marcus
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Americans defend with 2 Artillerys
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Marcus, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Artillerys in Marcus, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Marcus
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Marcus, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Artillery in Marcus, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Marcus
                Yamamoto win, taking Marcus from Americans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 2 Artillerys
    
        Non Combat Move - Yamamoto
            5 Infantrys moved from Tokyo to S.Japan
            2 Bombers moved from Thailand to S.Borneo
    
        Place Units - Yamamoto
            4 Destroyers placed in sz78
            2 B.Transports placed in sz74
            2 Artillerys placed in S.Japan
            4 Infantrys placed in Davao
            2 Infantrys and 2 Tankettes placed in Tokyo
            Yamamoto undo move 5.
            2 Infantrys and 2 Tankettes placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Yamamoto regular : -5.50
    Americans regular : 1.00
    Dutch regular : -0.33
    British regular : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Elite moved from Sikang to W.Sian
            1 Infantry moved from Sikang to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 1 Elite and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Sian, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - Chinese
            5 Infantrys and 1 Marine moved from Xining to Tsingnan
            1 Artillery and 2 Infantrys moved from Sikang to Tsingnan
            1 Fighter moved from Urumal to Tsingnan
            1 Mech.Inf moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
            1 Infantry moved from Sikang to Nancheng
    
        Place Units - Chinese
            1 Bunker placed in Tsingnan
            6 Infantrys placed in Xining
            3 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 unit repaired.
            2 Tanks and 2 Tankettes moved from Kiangsi to W.Sian
            1 Tank moved from Flores to sz58
            3 Tanks moved from Flores to sz58
            1 Destroyer, 4 Tanks and 6 Transports moved from sz58 to sz60
            4 Tanks moved from sz60 to Java
            2 Bombers moved from Java to sz49
            4 EarlyFighters moved from sz57 to sz49
            1 Tankette moved from Shangsi to Sikang
                  Hisaichi take Sikang from Chinese
            2 Mech.Infs and 8 Tanks moved from Szechwan to Gansu
            1 Infantry, 2 Tanks and 1 Tankette moved from Shangsi to Gansu
            2 Tanks and 1 Tankette moved from Sian to Gansu
            2 Mech.Infs moved from Hanan to Gansu
            1 Tank and 2 Tankettes moved from Peking to N.Shangsi
            3 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery and 2 Infantrys moved from Hopeh to E.Shansi
            1 Transport moved from sz74 to sz79
            1 Marine moved from Korea to sz74
            1 Marine moved from sz74 to Hopeh
            1 Marine moved from Seoul to sz79
            1 Infantry moved from Seoul to sz79
            1 Infantry, 1 Marine and 1 Transport moved from sz79 to sz74
            1 Infantry and 1 Marine moved from sz74 to Hopeh
            2 Infantrys moved from Tientsin to Hopeh
            4 Infantrys moved from Korea to Tientsin
            1 Infantry moved from Seoul to Korea
            2 Mech.Infs moved from Hongkong to Hanan
            2 Tanks and 2 Tankettes moved from Hongkong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 10 Infantrys, 1 Marine, 2 Mech.Infs, 3 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 2 Tanks and 2 Tankettes
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 Tanks and 2 Tankettes in W.Sian, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in W.Sian, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    Hisaichi roll dice for 2 Tanks and 2 Tankettes in W.Sian, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 2 Tanks and 2 Tankettes remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in sz49
                Hisaichi attack with 2 Bombers and 4 EarlyFighters
                British defend with 1 Destroyer and 1 Transport; Anzac defend with 2 T.Boats
                    Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz49, round 2 : 2/6 hits, 2.67 expected hits
                    British roll dice for 1 Destroyer, 2 T.Boats and 1 Transport in sz49, round 2 : 0/4 hits, 1.00 expected hits
                2 T.Boats owned by the Anzac lost in sz49
                    Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz49, round 3 : 4/6 hits, 2.67 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in sz49, round 3 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the British and 1 Destroyer owned by the British lost in sz49
                Hisaichi win with 2 Bombers and 4 EarlyFighters remaining. Battle score for attacker is 24
                Casualties for Anzac: 2 T.Boats
                Casualties for British: 1 Destroyer and 1 Transport
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from sz49 to sz57
            2 Bombers moved from sz49 to Java
    
        Place Units - Hisaichi
            2 Mech.Infs, 2 Tanks and 2 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            3 Infantrys and 1 Marine placed in S.Borneo
            7 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    British regular : -1.67
    Hisaichi regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Destroyer moved from sz58 to sz60
            1 Transport moved from sz73 to sz68
            1 Infantry moved from Punay to sz68
            1 Infantry and 1 Transport moved from sz68 to sz73
            1 Infantry moved from sz73 to Thailand
            1 Elite and 5 Infantrys moved from Phuket to Thailand
            1 Transport moved from sz73 to sz60
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 3 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            1 Tank and 2 Tankettes moved from Nepal to W.Chunking
            2 Infantrys moved from Bengal to W.Chunking
            2 EarlyFighters moved from Bengal to Thailand
            1 Artillery and 8 Infantrys moved from Burma to Thailand
            2 Fighters moved from sz64 to Thailand
            2 B.Transports moved from sz64 to sz63
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
            4 Artillerys and 2 Infantrys moved from sz64 to Thailand
            2 Infantrys moved from Nepal to Bengal
            1 Infantry moved from E.India to sz64
            1 Infantry and 1 T.Boat moved from sz64 to sz66
            1 Infantry moved from sz66 to Malaya
                  British take Malaya from Yamamoto
            1 Infantry moved from E.India to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Calcutta to C.India
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Destroyer, 5 Infantrys, 1 Marine, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 2 Infantrys, 1 Tank and 2 Tankettes
                Yamamoto defend with 1 Artillery
                    British roll dice for 2 Infantrys, 1 Tank and 2 Tankettes in W.Chunking, round 2 : 1/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 1 Infantry, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Thailand
                British attack with 5 Artillerys, 2 EarlyFighters, 2 Fighters and 10 Infantrys
                Yamamoto defend with 4 Tanks; Thai defend with 1 Elite and 6 Infantrys
                    British roll dice for 5 Artillerys, 2 EarlyFighters, 2 Fighters and 10 Infantrys in Thailand, round 2 : 3/19 hits, 5.83 expected hits
                    Thai roll dice for 1 Elite, 6 Infantrys and 4 Tanks in Thailand, round 2 : 5/11 hits, 4.33 expected hits
                    3 Infantrys owned by the Thai and 5 Infantrys owned by the British lost in Thailand
                    British roll dice for 5 Artillerys, 2 EarlyFighters, 2 Fighters and 5 Infantrys in Thailand, round 3 : 5/14 hits, 5.00 expected hits
                    Thai roll dice for 1 Elite, 3 Infantrys and 4 Tanks in Thailand, round 3 : 3/8 hits, 3.33 expected hits
                    3 Infantrys owned by the Thai, 1 Elite owned by the Thai, 3 Infantrys owned by the British and 1 Tank owned by the Yamamoto lost in Thailand
                    British roll dice for 5 Artillerys, 2 EarlyFighters, 2 Fighters and 2 Infantrys in Thailand, round 4 : 5/11 hits, 4.00 expected hits
                    Thai roll dice for 3 Tanks in Thailand, round 4 : 0/3 hits, 1.50 expected hits
                    3 Tanks owned by the Yamamoto lost in Thailand
                British win, taking Thailand from Thai with 5 Artillerys, 2 EarlyFighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 20
                Casualties for British: 8 Infantrys
                Casualties for Thai: 1 Elite and 6 Infantrys
                Casualties for Yamamoto: 4 Tanks
    
        Non Combat Move - British
            2 Fighters moved from Thailand to sz64
            2 EarlyFighters moved from Thailand to Bengal
    
        Place Units - British
            2 Artillerys, 1 Infantry and 1 Marine placed in Calcutta
            1 Artillery and 1 Infantry placed in Bengal
            3 Mech.Infs placed in Dheli
            1 Artillery placed in Calcutta
            British undo move 2.
            1 Artillery placed in Calcutta
            2 Infantrys placed in Bengal
            1 Destroyer and 1 Transport placed in sz49
            2 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Thai regular : -1.17
    British regular : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Infantry moved from Derby to sz50
            1 Infantry moved from sz50 to Flores
                  Anzac take Flores from Hisaichi
            1 EarlyFighter moved from sz50 to sz70
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 2 EarlyFighters and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz70
                Anzac attack with 1 EarlyFighter
                Yamamoto defend with 1 B.Transport and 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz70, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Transport in sz70, round 2 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in sz70
                    Anzac roll dice for 1 EarlyFighter in sz70, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz70, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz70, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz70, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz70, round 5 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in sz70
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 B.Transport and 1 Transport
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz70 to Bava
            1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer and 2 EarlyFighters placed in sz50
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Anzac regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Submarine moved from sz17 to sz16
            1 Submarine moved from sz17 to sz76
            3 EarlyFighters moved from sz17 to sz16
            3 EarlyFighters moved from sz17 to sz76
            1 Fighter moved from sz20 to sz16
            1 Fighter moved from sz20 to sz76
            1 EarlyFighter moved from Wake to sz18
            1 Destroyer and 1 Submarine moved from sz4 to sz8
            2 Infantrys and 2 Tanks moved from Magadan to Yakutsk
            2 Tanks moved from Palana to Yakutsk
            1 B.Transport moved from sz17 to sz19
            1 Infantry and 1 Tank moved from Wake to sz19
            1 B.Transport, 1 Infantry and 1 Tank moved from sz19 to sz17
            1 Infantry and 1 Tank moved from sz17 to Marcus
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 B29, 3 Destroyers, 8 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz76
                Americans attack with 3 EarlyFighters, 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 EarlyFighters and 1 Fighter in sz76, round 2 : 3/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz76, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz76
                Americans win with 3 EarlyFighters, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz8
                Americans attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz8, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz8, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz8
                Americans win with 1 Destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in Yakutsk
                Americans attack with 2 Infantrys and 4 Tanks
                Masaharu defend with 1 Infantry
                    Americans roll dice for 2 Infantrys and 4 Tanks in Yakutsk, round 2 : 2/6 hits, 2.33 expected hits
                    Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Marcus
                Americans attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Artillery and 1 Tank
                    Americans roll dice for 2 Battleships in Marcus, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 1 Tank remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Tank
            Battle in sz18
                Americans attack with 1 EarlyFighter
                Yamamoto defend with 2 Transports
                    Americans roll dice for 1 EarlyFighter in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Transports in sz18, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 EarlyFighter in sz18, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Transports in sz18, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in sz18
                    Americans roll dice for 1 EarlyFighter in sz18, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz18, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 EarlyFighter in sz18, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz18, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 EarlyFighter in sz18, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz18, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 EarlyFighter in sz18, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz18, round 7 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 EarlyFighter in sz18, round 8 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz18, round 8 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 EarlyFighter in sz18, round 9 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz18, round 9 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Americans lost in sz18
                Yamamoto win with 1 Transport remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Transport
                Casualties for Americans: 1 EarlyFighter
            Battle in sz16
                Americans attack with 3 EarlyFighters, 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz16, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 EarlyFighters and 1 Fighter in sz16, round 2 : 2/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz16, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz16
                Americans win with 3 EarlyFighters and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            3 EarlyFighters and 1 Fighter moved from sz16 to sz17
            1 Destroyer moved from sz17 to sz16
            1 Destroyer moved from sz17 to sz72
            1 Destroyer moved from sz17 to sz75
            1 Destroyer moved from sz4 to sz7
            1 Destroyer moved from sz4 to sz3
            1 Carrier moved from sz20 to sz17
            3 EarlyFighters and 1 Fighter moved from sz76 to sz17
            1 B.Carrier and 1 Fighter moved from sz25 to sz20
            8 Marines moved from Alaska to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz4
            1 Tank moved from Alaska to sz4
            2 Artillerys moved from Alaska to sz4
            3 Infantrys moved from Alaska to sz4
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz4 to sz3
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz3 to Palana
            8 Marines moved from sz4 to Palana
            8 Marines moved from Seattle to sz14
            2 B.Transports and 8 Marines moved from sz14 to sz6
            1 Artillery moved from Anchorage to Alaska
            7 Infantrys moved from N.Canada to Anchorage
            8 Marines moved from sz6 to N.Canada
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from sz14 to Seattle
    
        Place Units - Americans
            1 B.Transport and 1 Destroyer placed in sz25
            2 Destroyers placed in sz4
            1 B29 placed in Hilo
            8 Marines and 2 Tankettes placed in San Francisco
            1 Tank placed in Los Angeles
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Americans regular : 1.00
    Masaharu regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            1 Submarine moved from sz1 to sz7
            3 Artillerys and 2 Infantrys moved from Belogorsk to Quingdao
            2 Tankettes moved from Amursk to Quingdao
            1 Infantry moved from Amursk to sz1
            1 Infantry moved from sz1 to Vostok
            1 Infantry moved from Belogorsk to Quingdao
            3 Infantrys moved from Quingdao to Jinan
            1 Bomber moved from Quingdao to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz7
                Masaharu attack with 1 Bomber and 1 Submarine
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 1 Submarine in sz7, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                Masaharu win with 1 Bomber and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz7 to Belogorsk
    
        Place Units - Masaharu
            1 Artillery and 2 Infantrys placed in Belogorsk
            Masaharu undo move 1.
            2 Artillerys and 1 Infantry placed in Belogorsk
            1 Infantry and 2 Tankettes placed in Amursk
            1 Fighter and 4 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Masaharu regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            6 Infantrys moved from Ulaan Ude to Jinan
            3 Mech.Infs moved from Tulun to Jinan
    
        Purchase Units - Russians
            Russians buy 1 EarlyFighter and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 6 Infantrys and 3 Mech.Infs
                Hisaichi defend with 3 Mech.Infs; Masaharu defend with 3 Infantrys
                    Russians roll dice for 6 Infantrys and 3 Mech.Infs in Jinan, round 2 : 2/9 hits, 2.50 expected hits
                    Hisaichi roll dice for 3 Infantrys and 3 Mech.Infs in Jinan, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Jinan
                    Russians roll dice for 3 Infantrys and 3 Mech.Infs in Jinan, round 3 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 3 Mech.Infs in Jinan, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                    Russians roll dice for 2 Infantrys and 3 Mech.Infs in Jinan, round 4 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Mech.Infs in Jinan, round 4 : 0/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Hisaichi lost in Jinan
                    Russians roll dice for 2 Infantrys and 3 Mech.Infs in Jinan, round 5 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Jinan, round 5 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 13
                Casualties for Russians: 4 Infantrys
                Casualties for Masaharu: 3 Infantrys
                Casualties for Hisaichi: 3 Mech.Infs
    
        Non Combat Move - Russians
            6 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
            1 Elite and 6 Infantrys moved from Kaask to Tulun
            2 Infantrys and 2 Mech.Infs moved from Achinsk to Krasnoyarsk
            2 Mech.Infs moved from Krasnoyarsk to Tulun
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 EarlyFighter and 3 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.83
    Hisaichi regular : -0.67
    

    Savegame

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