L21 PtV: malmessi74 (axis +6) vs Nikola1975 (allies)


  • @nikola1975

    I play the MALTA BATTLE, answer YES to the question “Do you want tu naval bombard?” and then TripleA doesn’t roll dice for bb/cruis


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Malta
            1 battleship moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Northern Italy to Malta
            1 armour and 2 infantry moved from Albania to Greece
            2 fighters moved from Southern Italy to Greece
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
                  Italians take Anglo-Egyptian Sudan from British
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
    
        Combat - Italians
            Battle in Malta
                Italians attack with 2 artilleries, 1 bomber and 2 infantry
                British defend with 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    British roll AA dice in Malta : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Malta, round 2 : 4/5 hits, 1,83 expected hits
                    British roll dice for 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malta, round 2 : 1/4 hits, 1,67 expected hits
                    1 aaGun owned by the British, 1 tactical_bomber owned by the British, 1 bomber owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Malta, round 3 : 0/4 hits, 1,50 expected hits
                    British roll dice for 1 fighter in Malta, round 3 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Malta, round 4 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 fighter in Malta, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 34
                Casualties for Italians: 2 infantry
                Casualties for British: 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
            Battle in Greece
                Italians attack with 1 armour, 2 fighters and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 2/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 3 : 2/4 hits, 1,67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
            1 bomber moved from Malta to Southern Italy
            1 armour moved from Northern Italy to Albania
            1 artillery moved from Libya to Tobruk
            1 artillery and 1 infantry moved from Ethiopia to Kenya
            1 infantry moved from Southern Italy to Northern Italy
            1 submarine moved from 97 Sea Zone to 100 Sea Zone
    
        Place Units - Italians
            1 transport placed in 99 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2
            Italians collect 13 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    British AA : -0,17
    Neutral_Allies regular : -1,00
    British regular : -1,00
    

    Savegame


  • @nikola1975

    Played a 3rd time and was very lucky but also, I did not roll for 1 bb and 2 cruis so the final result is almost realistic…

    Look at SHOW HISTORY and you’ll see no naval bombardment was played… Strange, 1st time it happens to me


  • @malmessi74 Hm what were dice results for a first play? Do you think it ia fair to play it three times?


  • @nikola1975

    No it is not fair but even tripleA was not fair skipping my nav bomb. I played it many times while attacking GRE, breve happened. I was asking you what to do.
    Two 3 and one 4 missing for me, dunno why…


  • @malmessi74 Well, I am looking into the first play-through you did on Malta (MARTI dice). I can’t see whether you have chosen a bombardment, but what I can see is that dice was extremely better for allies then in your re-repeated third play.

    I don’t understand this, especially after the worst possible dice I had with British on Taranto attack. 6 out of 6 misses for me and 5 out 5 hits for you. It literally can not be worse.

    And in next turn, you do this? And even come back to say that you were very lucky :)

    I am not sure if this is funny, strange or something that should piss me off. I understand you have said you don’t like dice and prefer low luck, but with starting this game, you should accept the rules.

    If you wish to continue the fair game, I hope you have a save after your first dice, or you can edit the result back.

    Let me know what you wish to do.


  • @nikola1975 And no, I don’t understand what happened to your bombardments.


  • @nikola1975

    I do not pretend to use my 3rd try as a final result. It was just to upload a map and let you see the Show History. We can do one of the following:

    1 simulate 100 battles with batt calc INCLUDING naval support and then edit the battle result to something regular.

    2 if tripleA still gives me no naval support, I prefer to play a different ita turn. Your planes in Malta are an easy target but only of I can count on mg cruis/bb support.

    I think the are both good and reasonable options, per me know


  • @malmessi74 This would still not take into account your poor dice first time when you ran the game. And that is a way to play, not run dice 100 times. UK vs ITA naval battle in Adriatic would not come out the way it did if we ran 100 times.

    I think we should revert to your first dice results.


  • @nikola1975 said in L21 PtV: malmessi74 (axis +6) vs Nikola1975 (allies):

    I think we should revert to your first dice results.
    Ok, but what about my 2 cruis and 1 bb ? maybe 3 extra hits for me if TripleA was allowing me to roll what expected…
    This is not a question of LowLuck or bad luck, I played a battle counting on two 3 and ine 4 and they disappeared from the battle…


  • @malmessi74 I don’t know what happened, I haven’t seen anything similar so far. Maybe you did not answer YES on that question?


  • @nikola1975 Can we recover the results? You can then make a suggestion, adding three hits from 3 bombardments obviously does not pass the math :)


  • @nikola1975 said in L21 PtV: malmessi74 (axis +6) vs Nikola1975 (allies):

    @malmessi74 I don’t know what happened, I haven’t seen anything similar so far. Maybe you did not answer YES on that question?

    malmessi74
    about 17 hours ago

    @nikola1975

    Sorry, played MALTA battle twice, firsa time was not sure about answering YES to “naval bombardment request” but second time I was 100% sure I said YES but… no way to get the fundamental naval support…

    Played 3 times. A wrong replay is not possibile.


  • @malmessi74 Well I dont know what to say. Check the first dice results, edit out what you consider to be fair and post a new save game. I just think it is wrong to replay dice outcome, you should not do it. There probably is something written on that topic?


  • @nikola1975 said in L21 PtV: malmessi74 (axis +6) vs Nikola1975 (allies):

    @nikola1975 Can we recover the results? You can then make a suggestion, adding three hits from 3 bombardments obviously does not pass the math :)

    Sure, happy to do it but how…
    I can invent a battle just to get those cruis+cruis+bb rolls but… unless I miss 3 times how can I insert this result in round 2 ?
    I mean, if I get 1 or 2 hits you will have less defending units in round 2, please explain me and I will be happy to do what you suggest :blush:


  • @malmessi74 I don’t know, we should play the game, not haggle here. Do what you think is fair and I will continue.


  • @nikola1975

    I have lost the PWD for my dice email so I cannot even chack the 1st tattempt results…
    I don’t think playing a turn with naval support missing is fair but I agree you can be upset if I were unlucky, what about you RePlaying your Uk turn (with autosave you can replay Uk only) so we can go on with no regrets ?


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 destroyers; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
            1 fighter moved from Davao to 31 Sea Zone
            1 infantry moved from Davao to Manilla
            1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone
            1 carrier moved from 11 Sea Zone to 31 Sea Zone
            1 fighter moved from 11 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            2 destroyers placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 carrier placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 58 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            6 infantry moved from Szechwan to Tsinghai
            2 infantry moved from Hopei to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 fighter moved from Malta to 99 Sea Zone
            1 bomber moved from United Kingdom to 99 Sea Zone
            1 fighter moved from United Kingdom to 99 Sea Zone
            1 carrier and 1 cruiser moved from 100 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone
            1 destroyer moved from 100 Sea Zone to 99 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone
            Battle in 99 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
                    British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 battleship, 1 fighter and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Germans: 1 fighter
                Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 transport moved from 40 Sea Zone to 38 Sea Zone
            1 infantry moved from Malaya to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 artillery moved from Alexandria to 100 Sea Zone
            1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone
            1 artillery moved from 82 Sea Zone to Southern Persia
                  British take Southern Persia from Neutral_Allies
            1 armour and 1 infantry moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 fighter moved from 98 Sea Zone to Malta
            1 bomber moved from 99 Sea Zone to Malta
            EDIT: 1 fighter moved from 99 Sea Zone to Malta
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 73 Sea Zone to 82 Sea Zone
            1 destroyer moved from 40 Sea Zone to 82 Sea Zone
            1 battleship moved from 132 Sea Zone to 40 Sea Zone
            1 cruiser moved from 40 Sea Zone to 82 Sea Zone
            1 battleship and 1 cruiser moved from 113 Sea Zone to 90 Sea Zone
            1 fighter moved from Scotland to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            1 fighter moved from Burma to Eastern India
            1 fighter and 1 tactical_bomber moved from Eastern India to Tanganyika Territory
            2 infantry moved from Burma to Eastern India
            1 infantry moved from Western India to Eastern India
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 armour and 1 fighter placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,5,5
            British collect 21 PUs (9 lost to blockades); end with 21 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 27 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 armour and 2 infantry moved from Albania to Greece
            1 bomber moved from Northern Italy to Greece
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
                  Italians take Anglo-Egyptian Sudan from British
            1 artillery and 1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 infantry moved from Italian Somaliland to Kenya
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/6 hits, 2,00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Greece, round 3 : 2/4 hits, 1,67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            1 submarine moved from 97 Sea Zone to 100 Sea Zone
            1 artillery moved from Libya to Tobruk
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 99 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5
            Italians collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    Neutral_Allies regular : 0,00
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 fighter moved from Queensland to Malaya
            1 fighter moved from New Zealand to Java
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 74 Sea Zone to 82 Sea Zone
            EDIT: 1 cruiser moved from 113 Sea Zone to 90 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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