L21 Aequitas-et-veritas A+16 vs Bretters Axis +6


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Greater Southern Germany to Germany
            1 artillery moved from Greater Southern Germany to Germany
            1 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 fighter moved from Western Germany to Germany
            1 tactical_bomber moved from Western Germany to Germany
            1 infantry moved from Greater Southern Germany to Germany
            1 artillery moved from Greater Southern Germany to Germany
            1 artillery moved from Greater Southern Germany to Germany
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 infantry moved from Greater Southern Germany to Yugoslavia
                  Italians take Yugoslavia from British
    
        Combat - Italians
            Battle in Germany
                Italians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 4/7 hits, 2.83 expected hits
                    British roll dice for 1 mech_infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Germany
                Italians win, taking Germany from British with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Germany to Southern Italy
            1 tactical_bomber moved from Germany to Southern Italy
            1 aaGun moved from Greater Southern Germany to Northern Italy
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5,6,4,4,6
            Italians collect 6 PUs (3 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British regular : -0.33
    

    Savegame


  • @bretters please check page 15 in the rule book of pacific wich states:

    TRANSPORTS:

    If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not
    counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.


  • @aequitas-et-veritas yea nvm you’re all goods


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Queensland to Philippines
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
            ANZAC collect 16 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
                British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1.67
    

    Savegame


  • what are your 4 sub casualties?


  • @bretters dent all three CV’s and kill the UK one.


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
                British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    

    Savegame


  • one more?


  • @bretters sink one DD please.

    Thank you


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
                British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits
                    1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : -3.33
    

    Savegame


  • 3 more sub hits



  • Kill CV’s and one DD


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
                British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits
                    1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 3.67
    British regular : -3.33
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
                British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits
                    1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 2.33 expected hits
                    British roll dice for 2 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 submarines owned by the Germans, 3 cruisers owned by the British, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 4 submarines in 110 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
                    1 transport owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits
                    British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 destroyer owned by the Germans, 1 transport owned by the British and 2 fighters owned by the British lost in 110 Sea Zone
                    1 transport owned by the British lost in 110 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 103
                Casualties for Germans: 2 carriers, 1 destroyer and 3 submarines
                Casualties for British: 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports
                Casualties for Americans: 2 carriers and 1 cruiser
    
        Non Combat Move - Germans
            1 fighter moved from 110 Sea Zone to Germany
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Germany
            1 tactical_bomber moved from 110 Sea Zone to Germany
            1 transport moved from 113 Sea Zone to 124 Sea Zone
    
        Turn Complete - Germans
            Germans collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 4.00
    British regular : -3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 armour, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to 100 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Russia to 99 Sea Zone
            1 fighter moved from Slovakia Hungary to 99 Sea Zone
            1 infantry moved from Vyborg to Finland
                  Russians take Finland from Germans
            1 infantry moved from Novosibirsk to Kansu
            1 artillery and 4 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Kazakhstan to Sikang
            1 fighter moved from Kazakhstan to Sikang
            1 fighter moved from Russia to Sikang
            2 bombers moved from Russia to 39 Sea Zone
            1 fighter moved from Kazakhstan to Kansu
            1 bomber moved from Russia to 39 Sea Zone
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour moved from Volgograd to Tsinghai
            1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
            3 fighters moved from Slovakia Hungary to Greater Southern Germany
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
                Italians defend with 1 submarine
                    Russians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                Russians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Crete
            Battle in 39 Sea Zone
                Russians attack with 3 bombers
                Japanese defend with 2 destroyers, 1 submarine and 2 transports
                1 submarine owned by the Japanese submerged
                    Russians roll dice for 3 bombers in 39 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 2 destroyers and 2 transports in 39 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 bomber owned by the Russians and 2 destroyers owned by the Japanese lost in 39 Sea Zone
                    2 transports owned by the Japanese lost in 39 Sea Zone
                Russians win, taking Crete from Italians with 2 bombers remaining. Battle score for attacker is 18
                Casualties for Russians: 1 bomber
                Casualties for Japanese: 2 destroyers and 2 transports
            Battle in Kansu
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 armour, 1 artillery and 5 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Tsinghai, round 2 : 3/7 hits, 1,83 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Tsinghai, round 3 : 1/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
            Battle in Sikang
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Greater Southern Germany
                Russians attack with 3 fighters and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Greater Southern Germany
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Greater Southern Germany to Southern France
            1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Greece
            1 bomber and 1 fighter moved from 99 Sea Zone to Greece
            1 fighter moved from Greater Southern Germany to Slovakia Hungary
            3 artilleries moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Poland to Slovakia Hungary
            8 infantry moved from Baltic States to Poland
            3 mech_infantrys moved from Novgorod to Poland
            2 infantry moved from Novgorod to Baltic States
            1 artillery moved from Karelia to Novgorod
            1 aaGun moved from Slovakia Hungary to Poland
            5 mech_infantrys moved from Russia to Kazakhstan
            6 armour and 7 mech_infantrys moved from Kazakhstan to West India
            1 armour, 3 artilleries and 1 infantry moved from Afghanistan to West India
            1 fighter moved from Sikang to West India
            1 fighter moved from Sikang to Afghanistan
            1 fighter moved from Kansu to Kazakhstan
            2 armour moved from Volgograd to Afghanistan
            2 aaGuns and 11 infantry moved from Amur to Manchuria
            2 bombers moved from 39 Sea Zone to Ceylon
    
        Place Units - Russians
            1 armour and 2 infantry placed in Slovakia Hungary
            2 armour and 1 infantry placed in Volgograd
            5 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            Russians undo move 4.
            Russians undo move 3.
            1 infantry and 1 mech_infantry placed in Ukraine
            1 transport placed in 100 Sea Zone
            4 infantry placed in Russia
            2 mech_infantrys placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    Italians regular : -0,17
    Germans regular : -0,33
    Russians regular : 1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            1 marine moved from French Madagascar to 72 Sea Zone
            1 cruiser and 1 marine moved from 72 Sea Zone to 70 Sea Zone
            1 marine moved from 70 Sea Zone to Angola
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            4 armour and 11 mech_infantrys moved from Yunnan to India
            1 bomber moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from Yunnan to French Indo China
            1 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            6 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Japan
            1 fighter moved from 26 Sea Zone to Japan
            1 fighter moved from French Indo China to India
            1 tactical_bomber moved from French Indo China to India
            1 tactical_bomber moved from 26 Sea Zone to Japan
            7 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Angola
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 6 fighters, 2 infantry and 7 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 6 fighters, 2 infantry and 7 tactical_bombers in Hawaiian Islands, round 2 : 9/17 hits, 8.83 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Angola from British, taking Hawaiian Islands from Americans with 2 artilleries, 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Java
                Japanese attack with 1 armour and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kansu to India
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            5 fighters and 7 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            3 infantry placed in Malaya
            3 infantry placed in India
            4 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.00
    Japanese regular : 0.17
    ANZAC regular : -0.33
    

    Savegame


  • @bretters I forgot the battle of Angola and will roll it here:

    UK vs Japan

    Attacker: 2x Mech at 1 vs Defender: 1x Marine at 2

    Attacker:

    [dice 2d6]

    Defender:

    [dice 1d6]


  • 2d6: 4, 2
    1d6: 2

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