L21 Aequitas-et-veritas A+16 vs Bretters Axis +6


  • @bretters Max Def kill bmbrs


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 armour and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            2 armour and 1 infantry moved from France to Normandy Bordeaux
            6 armour, 5 artilleries, 5 infantry and 10 mech_infantrys moved from Southern France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
                British defend with 1 aaGun, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll AA dice in Normandy Bordeaux : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/31 hits, 10.33 expected hits
                    Americans roll dice for 2 aaGuns, 6 artilleries, 2 bombers, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 12/24 hits, 10.33 expected hits
                    1 aaGun owned by the British, 1 aaGun owned by the Americans, 6 infantry owned by the Germans, 1 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 8 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 10/19 hits, 8.17 expected hits
                    Americans roll dice for 6 artilleries, 2 bombers, 7 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/21 hits, 9.33 expected hits
                    1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 5 artilleries owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 8 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 8/15 hits, 6.33 expected hits
                    Americans roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 7/11 hits, 6.00 expected hits
                    2 tactical_bombers owned by the British, 1 artillery owned by the Germans, 2 armour owned by the Germans, 2 bombers owned by the British, 4 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 5 : 3/8 hits, 4.17 expected hits
                    Americans roll dice for 3 fighters in Normandy Bordeaux, round 5 : 2/3 hits, 2.00 expected hits
                    2 armour owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 71
                Casualties for Germans: 4 armour, 5 artilleries, 6 infantry and 10 mech_infantrys
                Casualties for Americans: 1 aaGun, 5 artilleries, 1 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
    
        Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to France
            1 tactical_bomber moved from Normandy Bordeaux to France
            4 aaGuns moved from Southern France to France
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Baltic States to 115 Sea Zone
            1 infantry moved from Baltic States to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from 114 Sea Zone to Germany
            1 infantry moved from 114 Sea Zone to Germany
            2 artilleries and 3 infantry moved from Baltic States to Novgorod
    
        Place Units - Germans
            1 aaGun, 1 armour and 8 infantry placed in Germany
            3 infantry placed in Novgorod
            1 infantry placed in France
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Americans AA : -0.33
    Germans regular : -3.00
    

    Savegame


  • a breath of fresh air, big victory!


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 5 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 infantry moved from Archangel to Novgorod
            2 artilleries and 22 infantry moved from Belarus to Novgorod
            1 infantry moved from Eastern Poland to Baltic States
                  Russians take Baltic States from Germans
            1 bomber moved from Russia to Novgorod
            1 armour moved from Slovakia Hungary to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            3 armour and 2 artilleries moved from Slovakia Hungary to Germany
            1 armour moved from Greater Southern Germany to Germany
            5 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Romania to Germany
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries, 1 bomber and 23 infantry
                Germans defend with 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 14 infantry
                    Russians roll dice for 2 artilleries, 1 bomber and 23 infantry in Novgorod, round 2 : 8/26 hits, 5,50 expected hits
                    Germans roll dice for 5 artilleries and 14 infantry in Novgorod, round 2 : 6/19 hits, 6,33 expected hits
                    6 infantry owned by the Russians and 8 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 artilleries, 1 bomber and 17 infantry in Novgorod, round 3 : 6/20 hits, 4,50 expected hits
                    Germans roll dice for 5 artilleries and 6 infantry in Novgorod, round 3 : 2/11 hits, 3,67 expected hits
                    2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 artilleries, 1 bomber and 15 infantry in Novgorod, round 4 : 3/18 hits, 4,17 expected hits
                    Germans roll dice for 5 artilleries in Novgorod, round 4 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
                    Russians roll dice for 2 artilleries, 1 bomber and 13 infantry in Novgorod, round 5 : 4/16 hits, 3,83 expected hits
                    Germans roll dice for 2 artilleries in Novgorod, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries, 1 bomber and 12 infantry remaining. Battle score for attacker is 29
                Casualties for Russians: 11 infantry
                Casualties for Germans: 5 artilleries and 14 infantry
            Battle in Germany
                Russians attack with 4 armour, 2 artilleries, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 11 infantry
                    Germans roll AA dice in Germany : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 8/14 hits, 6,50 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 11 infantry in Germany, round 2 : 3/13 hits, 4,50 expected hits
                    2 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians and 7 infantry owned by the Germans lost in Germany
                    Russians roll dice for 4 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Germany, round 3 : 4/11 hits, 5,50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 4 infantry in Germany, round 3 : 2/6 hits, 2,17 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Germany
                    Russians roll dice for 3 armour, 5 fighters and 1 tactical_bomber in Germany, round 4 : 4/9 hits, 4,67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Germany, round 4 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Germans lost in Germany
                Russians captures 49PUs while taking Germans capital
                Russians converts factory_major into different units
                Russians win, taking Germany from Germans with 3 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Russians: 1 armour, 2 artilleries and 2 mech_infantrys
                Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 11 infantry
            triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Germany to Eastern Poland
            2 aaGuns moved from Belarus to Eastern Poland
            1 bomber moved from Novgorod to Russia
            3 artilleries moved from Smolensk to Belarus
            1 infantry moved from Kazakhstan to Novosibirsk
            3 artilleries moved from Samara to Kazakhstan
            7 infantry moved from Russia to Samara
            1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
            2 artilleries, 4 infantry and 4 mech_infantrys moved from Turkmenistan to Kazakhstan
            1 armour and 1 mech_infantry moved from Turkey to Kazakhstan
    
        Place Units - Russians
            2 fighters placed in Russia
            3 armour placed in Volgograd
            2 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 55 PUs; end with 104 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 107 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 109 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 111 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0,50
    Germans regular : -3,83
    Russians regular : 2,33
    

    Savegame


  • @bretters Germany is out of order. Vodka will be sold on the streets now.

    FYI: You need now 7VC points in the Pacific unless you free up Germanys Capitol.


  • TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 artilleries and 4 infantry moved from West India to Afghanistan
                  Japanese take Afghanistan from Russians
            1 mech_infantry moved from India to Afghanistan
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            1 bomber moved from India to Java
            2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Szechwan to Sikang
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Sikang
            2 armour and 3 mech_infantrys moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Jehol to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 bombers moved from Japan to Western United States
            9 artilleries and 9 infantry moved from British Columbia to Western United States
            1 infantry moved from Alaska to 1 Sea Zone
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery, 1 battleship, 6 carriers, 8 destroyers, 6 fighters, 1 infantry, 9 submarines, 6 tactical_bombers and 10 transports moved from 1 Sea Zone to 10 Sea Zone
            1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers moved from 10 Sea Zone to Western United States
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • no need to tag me in every forum post please. i get too many emails - i get them twice every time you tag me. would you like to scramble to SZ 10 on US coast?


  • No scramble.

    Max Def on each battle.


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 artilleries and 4 infantry moved from West India to Afghanistan
                  Japanese take Afghanistan from Russians
            1 mech_infantry moved from India to Afghanistan
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            1 bomber moved from India to Java
            2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Szechwan to Sikang
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Sikang
            2 armour and 3 mech_infantrys moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Jehol to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 bombers moved from Japan to Western United States
            9 artilleries and 9 infantry moved from British Columbia to Western United States
            1 infantry moved from Alaska to 1 Sea Zone
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery, 1 battleship, 6 carriers, 8 destroyers, 6 fighters, 1 infantry, 9 submarines, 6 tactical_bombers and 10 transports moved from 1 Sea Zone to 10 Sea Zone
            1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers moved from 10 Sea Zone to Western United States
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 10 Sea Zone
                Japanese attack with 1 battleship, 6 carriers, 8 destroyers, 9 submarines and 10 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 9 submarines in 10 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 10 Sea Zone
                Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 6 carriers, 8 destroyers, 9 submarines and 10 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
                Americans defend with 1 carrier; ANZAC defend with 3 destroyers, 2 fighters and 1 transport
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    ANZAC roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 0/6 hits, 2.67 expected hits
                    3 destroyers owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for ANZAC: 3 destroyers, 2 fighters and 1 transport
                Casualties for Americans: 1 carrier
            Battle in Java
                Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Java, round 2 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Western United States
                Japanese attack with 10 artilleries, 3 bombers, 6 fighters, 10 infantry and 6 tactical_bombers
                Americans defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 13 fighters, 1 harbour and 8 infantry; ANZAC defend with 2 fighters and 1 tactical_bomber
                    Americans roll AA dice in Western United States : 2/9 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Western United States
                    Japanese roll dice for 10 artilleries, 3 bombers, 5 fighters, 10 infantry and 5 tactical_bombers in Western United States, round 2 : 16/33 hits, 14.50 expected hits
                    Americans roll dice for 3 aaGuns, 2 armour, 15 fighters, 8 infantry and 1 tactical_bomber in Western United States, round 2 : 10/26 hits, 14.17 expected hits
                    10 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 3 aaGuns owned by the Americans, 2 armour owned by the Americans and 8 infantry owned by the Americans lost in Western United States
                    Japanese roll dice for 10 artilleries, 3 bombers, 5 fighters and 5 tactical_bombers in Western United States, round 3 : 15/23 hits, 11.17 expected hits
                    Americans roll dice for 13 fighters in Western United States, round 3 : 9/13 hits, 8.67 expected hits
                    9 artilleries owned by the Japanese and 13 fighters owned by the Americans lost in Western United States
                Japanese converts factory_major into different units
                Japanese win, taking Western United States from Americans with 1 artillery, 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 125
                Casualties for Japanese: 9 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 fighters and 1 tactical_bomber
                Casualties for Americans: 3 aaGuns, 2 armour, 13 fighters and 8 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Western United States to British Columbia
            1 bomber moved from Western United States to British Columbia
            1 bomber moved from Western United States to British Columbia
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to British Columbia
            1 tactical_bomber moved from Western United States to British Columbia
            1 fighter moved from Western United States to British Columbia
            1 tactical_bomber moved from Western United States to British Columbia
            2 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
            1 bomber moved from Java to Malaya
    
        Place Units - Japanese
            1 cruiser placed in 39 Sea Zone
            1 marine and 1 mech_infantry placed in India
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 submarine and 3 transports placed in 6 Sea Zone
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.50
    Japanese regular : 8.00
    Americans AA : 0.50
    ANZAC regular : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 fighters, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Hawaiian Islands to Western United States
            3 infantry moved from Central United States to Western United States
            3 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Romania to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber and 3 fighters
                Germans defend with 4 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 bomber and 3 fighters in Normandy Bordeaux, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 4 armour in Normandy Bordeaux, round 2 : 1/4 hits, 2,00 expected hits
                    2 armour owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 0/3 hits, 1,67 expected hits
                    Germans roll dice for 2 armour in Normandy Bordeaux, round 3 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 2 armour in Normandy Bordeaux, round 4 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux
                Americans win with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 3 fighters
                Casualties for Germans: 4 armour
            Battle in Western United States
                Americans attack with 2 bombers and 3 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 2 bombers and 3 infantry in Western United States, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in Western United States, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Western United States
                Americans win, taking Western United States from Japanese with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
            6 carriers, 4 destroyers, 7 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 bombers moved from Western United States to Central United States
            1 bomber moved from Normandy Bordeaux to United Kingdom
            3 mech_infantrys moved from Saudi Arabia to Persia
    
        Place Units - Americans
            2 fighters and 8 infantry placed in Central United States
            2 mech_infantrys placed in Eastern United States
            2 infantry and 1 mech_infantry placed in Spain
            2 mech_infantrys placed in Eastern United States
            2 infantry placed in Saudi Arabia
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,4,2,4,4,1,4,2,2,6,6,6,4,1,6,5,2,1,3,4,4,4,4,1,1,2,5,3,6,1,1,6,1,2,2,3,1,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
            Americans collect 44 PUs (16 lost to blockades); end with 44 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Holland Belgium to Normandy Bordeaux
                  British take Normandy Bordeaux from Germans
    
        Combat - British
    
        Non Combat Move - British
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Albania to Slovakia Hungary
            1 fighter moved from Slovakia Hungary to Germany
            2 armour and 2 mech_infantrys moved from Bulgaria to Slovakia Hungary
            3 artilleries moved from Greece to Bulgaria
            1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
            1 armour, 1 fighter and 1 mech_infantry moved from Saudi Arabia to Persia
            1 fighter moved from Persia to Eastern Persia
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            2 infantry placed in United Kingdom
            1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
            British collect 36 PUs (10 lost to blockades); end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1,83
    Japanese regular : 0,33
    Germans regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
                  Italians take Yugoslavia from Russians
            1 infantry moved from Northern Italy to Greater Southern Germany
                  Italians take Greater Southern Germany from Russians
            1 infantry moved from Northern Italy to Greater Southern Germany
            1 artillery moved from Northern Italy to Greater Southern Germany
            1 artillery moved from Northern Italy to Greater Southern Germany
            1 infantry moved from Northern Italy to Greater Southern Germany
            1 infantry moved from Northern Italy to Greater Southern Germany
            1 artillery moved from Northern Italy to Greater Southern Germany
            1 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            2 fighters and 1 tactical_bomber moved from Western Germany to Germany
    
        Combat - Italians
            Battle in Germany
                Italians attack with 2 fighters and 1 tactical_bomber
                British defend with 1 fighter; Russians defend with 3 armour and 1 factory_minor
                    Italians roll dice for 2 fighters and 1 tactical_bomber in Germany, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 3 armour and 1 fighter in Germany, round 2 : 1/4 hits, 2.17 expected hits
                    2 armour owned by the Russians and 1 fighter owned by the Italians lost in Germany
                1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians retreated
                Russians win with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 fighter
                Casualties for Russians: 2 armour
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Germany to Western Germany
            1 aaGun moved from Northern Italy to Greater Southern Germany
            1 aaGun moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,2,3,6,5,3
            Italians collect 4 PUs (9 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Territory to Queensland
            1 aaGun, 1 artillery and 4 infantry moved from Western Australia to South Australia
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Territory to Queensland
            1 aaGun, 1 artillery and 4 infantry moved from Western Australia to South Australia
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Germany
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 fighter moved from France to Germany
            1 tactical_bomber moved from France to Germany
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from British
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Germany
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 fighter; Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 cruiser in Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Germany, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 1 fighter in Germany, round 2 : 1/2 hits, 1.17 expected hits
                    1 armour owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Germany
                Germans win, taking Germany from Russians, taking Greater Southern Germany from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
                Casualties for British: 1 fighter
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Germany to Western Germany
            1 fighter moved from Germany to Western Germany
            1 aaGun moved from France to Western Germany
            1 aaGun moved from France to Western Germany
            1 aaGun moved from France to Western Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Poland to Germany
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            3 infantry moved from Kazakhstan to Afghanistan
            3 artilleries moved from Kazakhstan to Afghanistan
            1 bomber moved from Russia to Afghanistan
            2 fighters moved from Russia to Afghanistan
            1 armour and 1 infantry moved from Kazakhstan to Afghanistan
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Germany
            1 fighter moved from Eastern Poland to Germany
            2 fighters moved from Eastern Poland to Yugoslavia
            1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
    
        Combat - Russians
            Battle in Afghanistan
                Russians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry
                Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Afghanistan, round 2 : 4/11 hits, 4,33 expected hits
                    Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 2/7 hits, 2,33 expected hits
                    4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Afghanistan
                    Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 2 infantry in Afghanistan, round 3 : 3/9 hits, 3,83 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Afghanistan, round 3 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Afghanistan
                Russians win, taking Afghanistan from Japanese with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
            Battle in Tsinghai
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yugoslavia
                Russians attack with 2 fighters
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters in Yugoslavia, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                Russians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Germany
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Germany, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Germany, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Germany
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary
            2 aaGuns moved from Eastern Poland to Slovakia Hungary
            2 fighters moved from Yugoslavia to Slovakia Hungary
            1 infantry moved from Baltic States to Poland
            3 artilleries moved from Belarus to Eastern Poland
            8 infantry moved from Novgorod to Baltic States
            2 artilleries moved from Novgorod to Karelia
            7 infantry moved from Samara to Kazakhstan
            3 armour moved from Volgograd to Kazakhstan
            2 armour and 1 mech_infantry moved from Russia to Kazakhstan
            2 fighters moved from Afghanistan to Kazakhstan
            1 bomber moved from Afghanistan to Russia
            2 aaGuns and 12 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 factory_minor placed in Slovakia Hungary
            1 destroyer and 1 transport placed in 100 Sea Zone
            1 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 armour placed in Volgograd
            3 bombers, 1 fighter and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Japanese regular : -1,00
    Germans regular : 1,33
    Russians regular : -1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Sikang to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 marine moved from India to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 bomber moved from Malaya to Tsinghai
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 battleship, 6 carriers, 8 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 10 transports moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from British Columbia to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to French Indo China
            5 infantry moved from Manchuria to Korea
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from British Columbia to Japan
            2 bombers moved from British Columbia to Japan
            1 mech_infantry moved from Yunnan to India
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Sikang to Szechwan
            4 armour and 11 mech_infantrys moved from Sikang to Yunnan
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in French Madagascar
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking French Madagascar from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Tsinghai, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Tsinghai to Shensi
            1 mech_infantry moved from Kiangsu to Chahar
            2 artilleries and 2 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            3 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 aaGun moved from Manchuria to Korea
            2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 fighter and 2 tactical_bombers placed in Japan
            1 artillery and 2 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            3 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.33
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 marine moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Persia to West India
                  Americans take West India from Japanese
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 destroyer moved from 106 Sea Zone to 89 Sea Zone
            1 bomber moved from Central United States to 89 Sea Zone
            1 infantry moved from Western United States to British Columbia
                  British take British Columbia from Japanese
            1 bomber moved from United Kingdom to Southern Italy
    
        Combat - Americans
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 6 damage total. 
            Battle in Philippines
            Battle in 89 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 89 Sea Zone
                Germans and Americans reach a stalemate
                , taking Philippines from Japanese. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            4 mech_infantrys moved from Eastern United States to Western United States
            15 infantry moved from Central United States to Western United States
            2 fighters moved from Central United States to Western United States
            1 bomber moved from Central United States to Western United States
            1 bomber moved from 89 Sea Zone to Western United States
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Spain to Normandy Bordeaux
            2 mech_infantrys moved from Persia to West India
            6 carriers, 4 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 bomber moved from Southern Italy to Greece
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            3 fighters placed in Western United States
            2 submarines placed in 81 Sea Zone
            1 fighter placed in Saudi Arabia
            1 mech_infantry placed in Spain
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6,4,1,5,1,1,3,3,2,1,5,6,3,3,2,6,3,4,2,4,4,4,1,4,2,4,5,4,3,5,4,1,5,1,3,4,1,6,5,2,4,2,1,4,2,2,5,3,6,4,2,4,5,5,2,4,3,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
            Americans collect 59 PUs (8 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
                British destroys 40PUs while taking Germans capital
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
                  British take Yugoslavia from Italians
            1 mech_infantry moved from Slovakia Hungary to Germany
                  British take Germany from Germans
            1 fighter moved from United Kingdom to Holland Belgium
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 infantry moved from 126 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - British
            Battle in Norway
            Battle in Holland Belgium
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Norway from Germans, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northern Italy
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 aaGun, 1 factory_major and 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Northern Italy
                    British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Italians lost in Northern Italy
                    British roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 6 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Northern Italy
                Italians win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Italians: 1 aaGun
    
        Non Combat Move - British
            1 artillery moved from Bulgaria to Greece
            1 artillery moved from Bulgaria to Greece
            1 artillery moved from Bulgaria to Romania
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Persia to West India
            1 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to West India
    
        Place Units - British
            3 infantry placed in Union of South Africa
            3 infantry placed in Normandy Bordeaux
            1 destroyer and 1 fighter placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
            British collect 44 PUs (12 lost to blockades); end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Italians regular : 0,33
    Germans regular : 0,50
    British regular : -1,33
    Italians AA : -0,17
    

    Savegame


  • @aequitas-et-veritas that British transport cannot travel past my German sub undefended to land in Norway…


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Greater Southern Germany to Germany
            1 artillery moved from Greater Southern Germany to Germany
            1 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 fighter moved from Western Germany to Germany
            1 tactical_bomber moved from Western Germany to Germany
            1 infantry moved from Greater Southern Germany to Germany
            1 artillery moved from Greater Southern Germany to Germany
            1 artillery moved from Greater Southern Germany to Germany
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 infantry moved from Greater Southern Germany to Yugoslavia
                  Italians take Yugoslavia from British
    
        Combat - Italians
            Battle in Germany
                Italians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 4/7 hits, 2.83 expected hits
                    British roll dice for 1 mech_infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Germany
                Italians win, taking Germany from British with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Germany to Southern Italy
            1 tactical_bomber moved from Germany to Southern Italy
            1 aaGun moved from Greater Southern Germany to Northern Italy
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5,6,4,4,6
            Italians collect 6 PUs (3 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British regular : -0.33
    

    Savegame


  • @bretters please check page 15 in the rule book of pacific wich states:

    TRANSPORTS:

    If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not
    counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.

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