Initial test. First time tries.
Freh v Moz, BM3, friendly
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 91 Sea Zone to 82 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 4 infantry Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits, 1.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans lost in Holland Belgium 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 1 infantry and 1 marine Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in 82 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 82 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 82 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 82 Sea Zone Italians win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Battle in 55 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 29 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 29 Sea Zone 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Southern France to Normandy Bordeaux 1 infantry moved from Vyborg to Novgorod 1 artillery moved from Vyborg to Novgorod 1 infantry moved from Finland to Vyborg 2 armour moved from Norway to Karelia 1 fighter moved from Norway to Novgorod 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 infantry placed in Western United States 2 infantry placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Norway 1 artillery placed in Normandy Bordeaux 1 artillery placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 6. 1 artillery placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -4.33 Italians regular : 0.67 Japanese regular : 1.33 Germans regular : 2.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 91 Sea Zone to 82 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 4 infantry Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits, 1.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans lost in Holland Belgium 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 1 infantry and 1 marine Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in 82 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 82 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 82 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 82 Sea Zone Italians win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Battle in 55 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 29 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 29 Sea Zone 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Southern France to Normandy Bordeaux 1 infantry moved from Vyborg to Novgorod 1 artillery moved from Vyborg to Novgorod 1 infantry moved from Finland to Vyborg 2 armour moved from Norway to Karelia 1 fighter moved from Norway to Novgorod 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 infantry placed in Western United States 2 infantry placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Norway 1 artillery placed in Normandy Bordeaux 1 artillery placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 6. 1 artillery placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Libya to Tunisia 1 fighter moved from Libya to Tunisia Combat - British Battle in Greece Battle in Crete Battle in Tunisia British attack with 1 bomber and 1 fighter Italians defend with 1 infantry British roll dice for 1 bomber and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Tunisia British win, taking Greece from Germans, taking Crete from Italians with 1 bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Italians: 1 infantry Battle in Holland Belgium British attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Tunisia to Egypt 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Union of South Africa to Rhodesia 2 aaGuns moved from Vyborg to Novgorod Place Units - British 1 carrier placed in 98 Sea Zone 2 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1 British collect 39 PUs (2 lost to blockades); end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -4.33 Italians regular : 1.33 Japanese regular : 1.67 Germans regular : 2.67 British regular : 0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Greece 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 2 fighters and 1 mech_infantry British defend with 1 airfield and 2 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Greece, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the British lost in Greece 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 3 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Italians collect 9 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 1.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Libya to Tunisia ANZAC take Tunisia from Italians 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea 1 bomber moved from Queensland to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Libya to Tunisia ANZAC take Tunisia from Italians 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea 1 bomber moved from Queensland to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to 99 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Baltic States 1 fighter moved from Eastern Poland to Bessarabia 1 fighter moved from Eastern Poland to Baltic States 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 1 tactical_bomber moved from Western Germany to Holland Belgium 2 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from France to Greece Combat - Germans Battle in Greece Germans attack with 2 infantry and 1 tactical_bomber British defend with 1 airfield and 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Greece, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Bessarabia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 infantry and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Southern France Germans attack with 1 fighter and 3 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 1 fighter moved from Southern France to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Baltic States to Poland 1 tactical_bomber moved from Greece to Southern Italy 1 fighter moved from Bessarabia to Slovakia Hungary 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Slovakia Hungary 10 armour moved from Eastern Poland to Slovakia Hungary 3 armour moved from Eastern Poland to Poland 20 mech_infantrys moved from Eastern Poland to Slovakia Hungary 2 mech_infantrys moved from Eastern Poland to Poland 6 artilleries moved from Eastern Poland to Slovakia Hungary 3 aaGuns moved from Eastern Poland to Slovakia Hungary 1 aaGun moved from Eastern Poland to Poland Place Units - Germans 3 infantry placed in France 5 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,6,1,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Germans collect 37 PUs (2 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 1.00 Germans regular : 0.33 British regular : 0.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 2 mech_infantrys moved from Novgorod to Eastern Poland 2 infantry moved from Belarus to Baltic States 7 artilleries moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 29 infantry moved from Western Ukraine to Eastern Poland 8 armour moved from Western Ukraine to Eastern Poland 6 mech_infantrys moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Rostov to Bessarabia 1 fighter moved from Rostov to Bessarabia Combat - Russians Battle in Eastern Poland Russians attack with 8 armour, 7 artilleries, 29 infantry and 8 mech_infantrys Germans defend with 1 infantry Russians roll dice for 8 armour, 7 artilleries, 29 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 10/52 hits, 13.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 8 armour, 7 artilleries, 29 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Western Ukraine to Eastern Poland 1 artillery moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Belarus to Eastern Poland 5 infantry moved from Caucasus to Kazakhstan 1 aaGun moved from Caucasus to Kazakhstan 2 infantry moved from Rostov to Volgograd 1 armour moved from Ukraine to Volgograd 1 tactical_bomber moved from Bessarabia to Ukraine 1 fighter moved from Bessarabia to Ukraine 1 fighter moved from Baltic States to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 3 infantry moved from Bryansk to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Bryansk to Eastern Poland 1 mech_infantry moved from Ukraine to Caucasus Place Units - Russians 1 artillery placed in Volgograd 1 fighter placed in Russia 2 infantry placed in Volgograd 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Russians Russians collect 30 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -4.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 12 mech_infantrys and 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Caroline Islands to 33 Sea Zone 4 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 cruisers moved from 33 Sea Zone to 26 Sea Zone 2 battleships moved from 33 Sea Zone to 26 Sea Zone 6 infantry moved from Anhwe to Chahar 1 artillery and 2 infantry moved from India to 39 Sea Zone 1 mech_infantry moved from Ceylon to 39 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Java to 43 Sea Zone 5 bombers moved from Java to 45 Sea Zone 1 bomber moved from French Indo China to Borneo 5 bombers moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Hopei to Chahar 1 mech_infantry moved from Hunan to Chahar Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 5 bombers ANZAC defend with 1 bomber and 2 infantry Japanese roll dice for 5 bombers in Dutch New Guinea, round 2 : 5/5 hits, 3.33 expected hits ANZAC roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 : 0/3 hits, 0.83 expected hits 2 infantry owned by the ANZAC and 1 bomber owned by the ANZAC lost in Dutch New Guinea Japanese win with 5 bombers remaining. Battle score for attacker is 20 Casualties for ANZAC: 1 bomber and 2 infantry Battle in Borneo Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Borneo, round 2 : 1/5 hits, 1.67 expected hits ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Borneo, round 3 : 3/5 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Chahar Japanese attack with 7 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 7 infantry and 1 mech_infantry in Chahar, round 2 : 3/8 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hawaiian Islands Japanese attack with 6 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 6 infantry in Hawaiian Islands, round 2 : 2/6 hits, 1.00 expected hits Americans roll dice for 1 artillery and 4 infantry in Hawaiian Islands, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 5 infantry in Hawaiian Islands, round 3 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 4 infantry in Hawaiian Islands, round 4 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 4 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to Philippines 3 fighters and 4 tactical_bombers moved from Java to Philippines 1 fighter and 1 tactical_bomber moved from West India to India 1 marine moved from Turkmenistan to Eastern Persia 2 armour and 2 mech_infantrys moved from Turkmenistan to West India 1 artillery moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Sikang to Szechwan 1 bomber moved from Borneo to Philippines 6 carriers, 3 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hopei to Anhwe 5 bombers moved from Dutch New Guinea to Philippines 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 39 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from Amur to Buyant-Uhaa Place Units - Japanese 3 transports placed in 6 Sea Zone 3 artilleries placed in Japan 3 mech_infantrys placed in India 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 74 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 4.17 ANZAC regular : -0.83
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@freh Hey, sorry for my delay. There was an Internet outage here yesterday between 2pm and midnight. I will play later today. So what is the win condition for Axis in Japan?
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@mozkaynak no problem! So Japan wins if it keeps 6 VCs for a full turn, or 7 if Germany is occupied. So you have to take a VC on your next turn and tbh I’m not sure that’s likely…
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@freh Yes, I also think I need a miracle to win. Do you mind commenting on my moves? I can say I shouldn’t let you sit at SZ 42 or should find a way to support India. How could I win this game?
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@mozkaynak do you mean what could you have done differently to win? or specifically what you should do now?
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@freh I meant what I could do in first 8 rounds. I know at this point I am lost.
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@mozkaynak well, you went quite hard at Germany but didn’t push Japan too much. For example, your Russian purchases were aggressive, and pushed me back, but unfortunately Japan was uncontested and didn’t face much of a threat.
You could have made it harder for me to get Hawaii - for example, a couple of fighters on Hawaii might have made it too hard for me to get it this turn, and that would have prolonged the game and you’d have had more time to try to really cripple Germany.
I’d also suggest not making a dying stand at India. If you think you are at risk of losing India, it’s better to retreat your forces and continue to harass and pre-occupy the enemy. Sometimes it can make sense to make a stand, for instance, if the attack would force Japan to lose a significant portion of its airforce, maybe it’s worth it. But it isn’t worth losing units as a continuous threat is always best.
As for the money islands, I’ll admit even I have trouble as US effectively bothering Japan when the fleet is there and the airforce is nearby, making landings painful. The one thing I can say is that Japan is a nation that can’t do all of these things: send a huge force against the eastern Russian stack; put a lot of units deep into China; pressure India with a lot of land units and air; and use its navy to defend the money islands and, if necessary, Japan. Japan has to make choices. So as Allies, if you force Japan to commit to one area, you should try to take advantage of the other areas. If the force is in the North, keep it busy but harass the south. if Japan commits a force to attack Russia, China should be able to maintain a good control of land.
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@freh Great advise. Would you like to play another game starting later next week?
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@mozkaynak sure! Lemme know