The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 9 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 infantry moved from Eastern Ukraine to Caucasus
            2 infantry moved from Ukraine to Caucasus
            1 fighter moved from Bulgaria Romania to Caucasus
            2 infantry moved from Bulgaria Romania to Ukraine
            2 infantry moved from Balkans to Bulgaria Romania
            3 infantry moved from Italy to Balkans
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 1x factory; Remaining resources: 42 PUs; 0 techTokens; 
            Americans buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Italy
            2 fighters moved from 52 Sea Zone to Hawaiian Islands
            1 bomber moved from Wake Island to Hawaiian Islands
            1 battleship moved from 52 Sea Zone to 53 Sea Zone
            1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
            1 infantry moved from 53 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Strategic bombing raid in Italy
                    Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Italy causes 4 damage total. 
            Battle in Hawaiian Islands
                Americans attack with 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 52 Sea Zone to 51 Sea Zone
            1 carrier and 2 submarines moved from 52 Sea Zone to 53 Sea Zone
            1 transport moved from 41 Sea Zone to 43 Sea Zone
            2 fighters moved from Hawaiian Islands to 53 Sea Zone
            1 bomber moved from Hawaiian Islands to Western Canada
            1 transport moved from 2 Sea Zone to 3 Sea Zone
            2 transports moved from 2 Sea Zone to 1 Sea Zone
            2 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone
            2 armour and 1 infantry moved from 2 Sea Zone to United Kingdom
            3 transports moved from 5 Sea Zone to 6 Sea Zone
            1 aaGun, 1 armour and 4 infantry moved from United Kingdom to 6 Sea Zone
            1 aaGun, 1 armour, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun moved from Karelia S.S.R. to Finland
            1 aaGun, 1 armour, 3 fighters and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from Karelia S.S.R. to 5 Sea Zone
            1 fighter moved from Karelia S.S.R. to Russia
            3 armour moved from Karelia S.S.R. to Russia
            1 bomber moved from Italy to United Kingdom
            4 infantry moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            2 infantry placed in Norway
            1 fighter placed in 5 Sea Zone
            1 destroyer and 1 submarine placed in 56 Sea Zone
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.33
    Italians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Belorussia to Archangel
            4 fighters moved from Belorussia to Archangel
            1 bomber moved from Germany to Norway
    
        Combat - Germans
            Strategic bombing raid in Norway
                Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Norway causes 6 damage total. 
            Battle in Archangel
                Germans attack with 4 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 4 fighters and 1 infantry in Archangel, round 2 : 3/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Archangel
                Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Norway to Germany
            1 infantry moved from France to Germany
            1 artillery moved from Northwestern Europe to Germany
            3 fighters moved from Archangel to Caucasus
            1 fighter moved from Archangel to Germany
            1 aaGun moved from Belorussia to East Poland
            1 armour moved from Belorussia to East Poland
            1 infantry moved from Poland to East Poland
            1 infantry moved from Germany to Poland
            2 artilleries moved from Belorussia to East Poland
            7 infantry moved from Belorussia to East Poland
            2 armour moved from Germany to East Poland
    
        Place Units - Germans
            2 armour, 2 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Archangel
            2 fighters moved from Russia to Archangel
            1 armour moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Novosibirsk to Kazakh S.S.R.
            3 artilleries and 9 infantry moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 1 armour, 3 artilleries and 9 infantry
                Japanese defend with 1 aaGun and 6 armour
                    Russians roll dice for 1 armour, 3 artilleries and 9 infantry in Kazakh S.S.R., round 2 : 3/13 hits, 3.50 expected hits
                    Japanese roll dice for 6 armour in Kazakh S.S.R., round 2 : 3/6 hits, 3.00 expected hits
                    3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Kazakh S.S.R.
                6 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
                Japanese win with 3 armour remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 3 armour
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Germans regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 7 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kazakh S.S.R. to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kazakh S.S.R.
            2 armour moved from India to Persia
            2 fighters moved from India to Persia
            4 fighters moved from Belorussia to Persia
            1 battleship, 1 carrier and 1 destroyer moved from 50 Sea Zone to 51 Sea Zone
            3 fighters moved from 50 Sea Zone to 53 Sea Zone
            3 fighters moved from Japan to 53 Sea Zone
            1 fighter moved from East Indies to 53 Sea Zone
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 2 armour and 6 fighters
                British defend with 2 armour
                    Japanese roll dice for 2 armour and 6 fighters in Persia, round 2 : 6/8 hits, 4,00 expected hits
                    British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 2 armour owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 armour and 6 fighters remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
                Casualties for British: 2 armour
            Battle in 51 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 51 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 51 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 53 Sea Zone
                Japanese attack with 7 fighters
                Americans defend with 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transport
                2 submarines owned by the Americans submerged
                    Japanese roll dice for 7 fighters in 53 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone
                    Japanese roll dice for 6 fighters in 53 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 5 fighters remaining. Battle score for attacker is 41
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport
    
        Non Combat Move - Japanese
            2 carriers moved from 50 Sea Zone to 53 Sea Zone
            1 cruiser and 2 destroyers moved from 50 Sea Zone to 53 Sea Zone
            1 artillery moved from Philippine Islands to 50 Sea Zone
            1 artillery and 1 transport moved from 50 Sea Zone to 53 Sea Zone
            2 transports moved from 50 Sea Zone to 62 Sea Zone
            2 fighters moved from 53 Sea Zone to 51 Sea Zone
            3 armour moved from Ningxia to Kazakh S.S.R.
            1 infantry moved from Chinghai to Kazakh S.S.R.
            1 armour moved from India to Caucasus
            3 armour moved from Manchuria to Ningxia
            1 armour moved from Japan to 62 Sea Zone
            1 armour moved from 62 Sea Zone to Manchuria
            6 fighters moved from Persia to Caucasus
    
        Place Units - Japanese
            3 armour placed in India
            3 armour placed in Manchuria
            2 artilleries and 2 infantry placed in Caucasus
            1 armour, 1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 3,33
    British regular : 0,00
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Persia
            2 fighters moved from Russia to Persia
            1 infantry moved from Finland to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Poland
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Baltic States
                  Russians take Baltic States from Germans
            1 fighter moved from United Kingdom to Poland
    
        Combat - British
            Battle in Poland
                British attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Poland
                1 fighter owned by the British retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Persia
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Persia
                2 fighters owned by the British retreated
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Persia to Russia
            2 armour and 4 infantry moved from Egypt to Trans-Jordan
            1 aaGun and 2 infantry moved from Anglo-Egypt Sudan to Egypt
            1 submarine moved from 31 Sea Zone to 34 Sea Zone
            1 transport moved from 28 Sea Zone to 33 Sea Zone
            1 fighter moved from Poland to 5 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 armour and 1 artillery moved from Finland to Karelia S.S.R.
            1 artillery moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 destroyers moved from 3 Sea Zone to 5 Sea Zone
    
        Place Units - British
            2 armour placed in Egypt
            1 artillery and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Germans regular : 0.67
    British regular : -1.83
    

    Savegame


  • I have a question. Do you guys ever use National Objectives? If you do, do you feel like they favor one side or another? Do you use a bid in that case and if so, how much is the bid?

    I could write an essay on why I’m asking you guys this question but will refrain from going in depth. Just want to hear your unfettered thoughts if you don’t mind.


  • @the_good_captain Well, purely mathematically, I think Germany and Japan are best off with ‘easy’ or ‘effortless’ points. Italy might be worst off, along with Russia.

    Germany has +10 they shouldnt lose if they play half decent and usually are in contention for either Karelia or Caucasus at all times up until about round 8. Japan has a quite natural + 10 as well, going up to a max of + 25 if they just do what makes sense for them in expanding.

    My assumption is that it favors axis too much in rounds 3-10, where the difference is usually made. If France comes into play frequently, it might help close the deficit for allies. Even so, it would more limit the allies in tactical options and it doesn’t hamper the axis in any way.

    I feel global has better objectives. Pushing Japan to obtain 0-point islands for a bonus, having Italy put up a good fight for mare nostrum e.g.

    I have to be honest here, we haven’t played with NO. That’s because axis usually has the upper hand in our game and we’re looking towards small advantages for the allies more when we try out house rules.


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 7x factory; Remaining resources: 11 PUs; 0 techTokens; 
            Italians buy 1 fighter; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Belorussia to Archangel
            1 fighter moved from Caucasus to Archangel
    
        Combat - Italians
            Battle in Archangel
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            3 infantry moved from Caucasus to Kazakh S.S.R.
            1 fighter moved from Archangel to Caucasus
            1 infantry moved from Ukraine to Caucasus
            1 infantry moved from Ukraine to Eastern Ukraine
            2 infantry moved from Bulgaria Romania to Ukraine
            3 infantry moved from Balkans to Bulgaria Romania
            1 artillery and 1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 fighter placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    Russians regular : -1,00
    

    Savegame


  • I’ve only played a couple of Anniversary games with National Objectives, so not enough to give you an informed opinion. Forum consensus seems to be that NOs favour the Axis. I have a couple of generic thoughts on NOs and bids, though, maybe these answer your question in part.

    Regarding National Objectives: The more games I play, the less I like NOs. The first reason is that they are forcing you to make moves that are strategically suboptimal. Most NOs are an incentive to conquer regions that were important in the real-world WW2, but these targets are sometimes not at all important in the A&A-universe. For example, most people playing Japan/USA will not be interested in diverting resources to Pacific Islands such as Midway and Wake Island, but there are multiple NOs that stimulate you to go after these 0 IPCs island that hold little strategic significance. It seems the NOs are mostly used to simulate history, but that’s not an interesting aspect to me. Other players are really into the historical aspect, however, so it’s a question of taste maybe.
    The second reason is most NOs are valued at +5 IPCs, which is a huge amount in my opinion. In most cases, you cannot afford to ignore NOs. As an extreme example: France is mentioned in 4 NOs that are worth 5 IPCs each. Together with its 6 IPC value, that represents a swing of 12+20=32. In essence, once you enable NOs, France is not worth 6 but 16 (!). In this way, NOs force your hand, and you are discouraged to pursue other, non-historical paths.

    Regarding bids: the question what a fair bid would be, has no good answer, I think. The first reason is that any bid is fair, since both players agreed to it. (I do understand, however, that it’s interesting to think about how large a bid should probably be).
    The second reason is that the slightest mistake or bad dice roll can completely negate the bid. For example: If you look at the game of Go/Baduk, people have studies for years what compensation should be awarded to the player that moves 2nd (Go is won by gaining more points than your opponent, so unlike Chess, the score can be ‘corrected’). Although research is converging on a certain number for fair compensation, it’s mostly academic: the slightest mistake by a player – even at professional levels – completely overwhelms the compensation. And that’s a game without luck! So for A&A – a game with luck, played by amateurs – bids should be taken with a grain of salt.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Poland
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Poland
            1 infantry moved from Karelia S.S.R. to Archangel
            1 fighter moved from Karelia S.S.R. to Archangel
            5 fighters moved from Russia to Belorussia
            1 fighter moved from Karelia S.S.R. to Belorussia
            2 fighters moved from 5 Sea Zone to Belorussia
            1 armour, 3 artilleries and 17 infantry moved from Karelia S.S.R. to Belorussia
            3 armour moved from Russia to Belorussia
            1 destroyer moved from 56 Sea Zone to 20 Sea Zone
            1 submarine moved from 56 Sea Zone to 20 Sea Zone
            1 submarine moved from 53 Sea Zone to 58 Sea Zone
            1 submarine moved from 53 Sea Zone to 60 Sea Zone
    
        Combat - Americans
            Battle in Archangel
                Americans attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Archangel
                1 fighter owned by the Americans retreated
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in Poland
                Americans attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Poland, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Poland
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belorussia
                Americans attack with 4 armour, 3 artilleries, 8 fighters and 17 infantry
                Germans defend with 9 infantry
                    Americans roll dice for 4 armour, 3 artilleries, 8 fighters and 17 infantry in Belorussia, round 2 : 6/32 hits, 10.33 expected hits
                    Germans roll dice for 9 infantry in Belorussia, round 2 : 3/9 hits, 3.00 expected hits
                    6 infantry owned by the Germans and 3 infantry owned by the Americans lost in Belorussia
                    Americans roll dice for 4 armour, 3 artilleries, 8 fighters and 14 infantry in Belorussia, round 3 : 9/29 hits, 9.83 expected hits
                    Germans roll dice for 3 infantry in Belorussia, round 3 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Belorussia
                Americans win, taking Belorussia from Germans with 4 armour, 3 artilleries, 8 fighters and 12 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 5 infantry
                Casualties for Germans: 9 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Poland to United Kingdom
            1 aaGun moved from Karelia S.S.R. to Belorussia
            1 fighter moved from Belorussia to 5 Sea Zone
            7 fighters moved from Belorussia to Russia
            1 fighter moved from Archangel to Russia
            2 transports moved from 2 Sea Zone to 1 Sea Zone
            4 infantry moved from Eastern Canada to 1 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 armour moved from United Kingdom to 6 Sea Zone
            2 infantry moved from Norway to 6 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 armour and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            4 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone
            4 infantry moved from 2 Sea Zone to United Kingdom
            1 bomber moved from Western Canada to Eastern Canada
            4 infantry moved from Eastern United States to Eastern Canada
            1 aaGun moved from Finland to Norway
    
        Place Units - Americans
            3 armour, 2 fighters and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5.67
    Italians regular : 0.67
    Germans regular : 1.67
    

    Savegame


  • ^^^lol^^^


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            3 fighters moved from Caucasus to Belorussia
            3 armour, 3 artilleries and 8 infantry moved from East Poland to Belorussia
            1 bomber and 2 fighters moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 3 armour, 3 artilleries, 1 bomber, 5 fighters and 8 infantry
                Americans defend with 1 aaGun, 4 armour, 3 artilleries and 12 infantry
                    Americans roll AA dice in Belorussia : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Germans lost in Belorussia
                    Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 4 fighters and 8 infantry in Belorussia, round 2 : 4/19 hits, 7,00 expected hits
                    Russians roll dice for 4 armour, 3 artilleries and 12 infantry in Belorussia, round 2 : 7/19 hits, 7,00 expected hits
                    7 infantry owned by the Germans and 4 infantry owned by the Americans lost in Belorussia
                    Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 4 fighters and 1 infantry in Belorussia, round 3 : 2/12 hits, 5,50 expected hits
                    Russians roll dice for 4 armour, 3 artilleries and 8 infantry in Belorussia, round 3 : 5/15 hits, 5,67 expected hits
                    3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Belorussia
                1 bomber owned by the Germans and 4 fighters owned by the Germans retreated
                2 armour owned by the Germans retreated to East Poland
                Russians win with 4 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is -33
                Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 8 infantry
                Casualties for Americans: 6 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Belorussia to Poland
            1 bomber moved from Belorussia to Germany
            1 fighter moved from Belorussia to East Poland
            4 artilleries and 10 infantry moved from Germany to Poland
            2 armour moved from Germany to Poland
            2 infantry moved from Germany to Poland
            1 aaGun moved from East Poland to Poland
            2 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 armour, 1 artillery, 1 fighter and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans AA : 0,00
    Russians regular : -0,67
    Germans regular : -6,50
    

    Savegame


  • @the_good_captain I don’t know, but it seems like the sort of average attacking results are very few in number ;)


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Archangel
            2 fighters moved from Russia to Archangel
            1 armour moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Novosibirsk to Kazakh S.S.R.
            3 artilleries and 10 infantry moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 1 armour, 3 artilleries and 10 infantry
                Italians defend with 3 infantry; Japanese defend with 1 aaGun, 6 armour and 1 infantry
                    Russians roll dice for 1 armour, 3 artilleries and 10 infantry in Kazakh S.S.R., round 2 : 2/14 hits, 3.67 expected hits
                    Japanese roll dice for 6 armour and 4 infantry in Kazakh S.S.R., round 2 : 4/10 hits, 4.33 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Kazakh S.S.R.
                    Russians roll dice for 1 armour, 3 artilleries and 6 infantry in Kazakh S.S.R., round 3 : 2/10 hits, 3.00 expected hits
                    Japanese roll dice for 6 armour and 2 infantry in Kazakh S.S.R., round 3 : 6/8 hits, 3.67 expected hits
                    1 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakh S.S.R.
                    Russians roll dice for 1 armour and 3 artilleries in Kazakh S.S.R., round 4 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 6 armour in Kazakh S.S.R., round 4 : 3/6 hits, 3.00 expected hits
                    3 artilleries owned by the Russians and 2 armour owned by the Japanese lost in Kazakh S.S.R.
                1 armour owned by the Russians retreated to Russia
                Japanese win with 4 armour remaining. Battle score for attacker is -20
                Casualties for Russians: 3 artilleries and 10 infantry
                Casualties for Italians: 3 infantry
                Casualties for Japanese: 2 armour and 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.00
    Italians regular : -0.33
    Russians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            8 armour, 2 artilleries, 6 fighters and 2 infantry moved from Caucasus to Russia
            4 armour moved from Kazakh S.S.R. to Russia
            1 armour moved from Persia to Russia
            1 destroyer moved from 53 Sea Zone to 58 Sea Zone
            2 fighters moved from 53 Sea Zone to 58 Sea Zone
            1 destroyer moved from 51 Sea Zone to 60 Sea Zone
            2 fighters moved from 51 Sea Zone to 60 Sea Zone
            1 artillery moved from 53 Sea Zone to Hawaiian Islands
            1 fighter moved from 53 Sea Zone to Hawaiian Islands
            1 armour moved from Ningxia to Novosibirsk
                  Japanese take Novosibirsk from Russians
    
        Combat - Japanese
            Battle in 58 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 58 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 58 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 60 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 60 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 60 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 1 fighter
                Americans defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Hawaiian Islands, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Hawaiian Islands, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hawaiian Islands
                1 fighter owned by the Japanese retreated
                Americans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery
            Battle in Russia
                Japanese attack with 13 armour, 2 artilleries, 6 fighters and 2 infantry
                British defend with 2 fighters; Americans defend with 8 fighters; Russians defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
                    Russians roll AA dice in Russia : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 13 armour, 2 artilleries, 6 fighters and 2 infantry in Russia, round 2 : 11/23 hits, 10,83 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 12 fighters and 3 infantry in Russia, round 2 : 9/17 hits, 9,83 expected hits
                    2 infantry owned by the Japanese, 2 fighters owned by the Russians, 3 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 armour owned by the Russians, 1 artillery owned by the Russians, 5 armour owned by the Japanese and 4 fighters owned by the Americans lost in Russia
                    Japanese roll dice for 8 armour and 6 fighters in Russia, round 3 : 9/14 hits, 7,00 expected hits
                    Russians roll dice for 6 fighters in Russia, round 3 : 6/6 hits, 4,00 expected hits
                    6 armour owned by the Japanese, 4 fighters owned by the Americans and 2 fighters owned by the British lost in Russia
                Japanese captures 15PUs while taking Russians capital
                Japanese win, taking Russia from Russians with 2 armour and 6 fighters remaining. Battle score for attacker is 69
                Casualties for Japanese: 11 armour, 2 artilleries and 2 infantry
                Casualties for Americans: 8 fighters
                Casualties for Russians: 1 armour, 1 artillery, 2 fighters and 3 infantry
                Casualties for British: 2 fighters
    
        Non Combat Move - Japanese
            6 fighters moved from Russia to Caucasus
            2 armour moved from Ningxia to Novosibirsk
            4 armour moved from Manchuria to Ningxia
            2 armour moved from India to Caucasus
            1 armour moved from India to Persia
            1 fighter moved from Hawaiian Islands to 53 Sea Zone
            1 battleship and 1 carrier moved from 51 Sea Zone to 36 Sea Zone
            2 fighters moved from 60 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
            1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
            2 fighters moved from 58 Sea Zone to 53 Sea Zone
    
        Place Units - Japanese
            3 armour placed in India
            3 armour placed in Manchuria
            2 artilleries and 2 infantry placed in Caucasus
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 0,17
    Russians regular : 1,17
    Russians AA : -1,00
    

    Savegame


  • @lederhosenmachtfrei @Ozymandiac @hansworst this has been a very educational (and extremely entertaining) game. Well done, gents. I offer concession if you accept.


  • @the_good_captain Thank you, and a good game to you too. As Italy, I was mostly an observer, but I enjoyed the game.


  • @ozymandiac @hansworst @LederhosenMachtFrei any of you down for another game? switch sides same optional rules?


  • @the_good_captain Thank you, I accept. I agree, it has been entertaining. Good game!

    I would like to play another round with flipped sides. Should be fun to change the mindset a little :)

Suggested Topics

  • 15
  • 23
  • 7
  • 44
  • 152
  • 43
  • 102
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.0k

Users

39.3k

Topics

1.7m

Posts