• '21

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Soviet Far East to 63 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Alaska
            1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 fighter and 2 infantry moved from French Indo-China Thailand to Burma
            1 infantry moved from Yunnan to Burma
            1 artillery and 2 infantry moved from Hupeh to Sikang
            1 fighter moved from French Indo-China Thailand to Sikang
            2 infantry moved from Yunnan to Burma
            2 armour and 2 infantry moved from Japan to 62 Sea Zone
            2 armour, 1 cruiser, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
            2 armour and 2 infantry moved from 64 Sea Zone to Alaska
            1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to Australia
            1 carrier and 2 fighters moved from 53 Sea Zone to 47 Sea Zone
            2 fighters moved from 47 Sea Zone to Australia
    
        Combat - Japanese
            Battle in Alaska
                Japanese attack with 3 armour and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Alaska, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 armour and 3 infantry in Alaska, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Stanovoj Chrebet
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Stanovoj Chrebet, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Stanovoj Chrebet
                    Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Stanovoj Chrebet, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Stanovoj Chrebet
                1 artillery owned by the Japanese retreated to Buryatia S.S.R.
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Sikang
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter and 5 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Australia
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                British defend with 1 aaGun, 1 artillery and 3 infantry
                    British roll AA dice in Australia : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Australia
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Australia, round 2 : 1/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
                    Japanese roll dice for 1 artillery and 3 fighters in Australia, round 3 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Australia
                Japanese win, taking Australia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Australia to 39 Sea Zone
            1 fighter moved from Australia to 39 Sea Zone
            1 fighter moved from Australia to 47 Sea Zone
            1 battleship moved from 53 Sea Zone to 64 Sea Zone
            2 transports moved from 53 Sea Zone to 60 Sea Zone
            1 fighter moved from Sikang to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Place Units - Japanese
            1 armour and 1 fighter placed in Japan
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.33
    Japanese regular : -1.67
    British AA : 0.33
    Japanese rolls : 0.00
    Russians regular : 1.33
    British regular : -0.67
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 3 armour and 2 infantry
    Australia : 1 flag, 1 aaGun and 1 artillery
    Borneo : 1 flag
    Burma : 1 flag, 4 infantry
    Buryatia S.S.R. : 1 flag, 1 artillery
    East Indies : 1 flag
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag
    Suiyuan : 1 flag, 2 infantry
    Yunnan : 1 flag, 2 fighters
    39 Sea Zone : 1 carrier, 2 fighters and 1 transport
    47 Sea Zone : 1 carrier and 1 fighter
    60 Sea Zone : 2 transports
    62 Sea Zone : 2 destroyers
    64 Sea Zone : 1 battleship, 1 cruiser and 3 transports
    

    Production/PUs Summary :

    Germans : 37 / 37
    Russians : 22 / 23
    Japanese : 42 / 43
    British : 26 / 32
    Italians : 14 / 14
    Chinese : 2 / 0
    Americans : 35 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 2 armour, 1 bomber and 2 infantry; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 6 Sea Zone to 12 Sea Zone
            2 armour and 2 infantry moved from United Kingdom to 2 Sea Zone
            2 bombers moved from United Kingdom to Germany
            2 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 2 Sea Zone to 7 Sea Zone
            2 armour and 2 infantry moved from 7 Sea Zone to France
            1 fighter moved from United Kingdom to France
            1 artillery, 1 fighter and 5 infantry moved from India to Burma
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 4,2 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
            Battle in France
                British attack with 2 armour, 1 fighter and 2 infantry
                Germans defend with 1 armour and 2 infantry; Italians defend with 1 fighter
                    British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 2 armour, 1 fighter and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 2 infantry in France, round 2 : 2/4 hits, 1.83 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in France
                    British roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 armour owned by the British lost in France
                British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 2 infantry
                Casualties for Germans: 1 armour and 2 infantry
                Casualties for Italians: 1 fighter
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 5 infantry
                Japanese defend with 4 infantry
                    British roll dice for 1 artillery, 1 fighter and 5 infantry in Burma, round 2 : 2/7 hits, 1.83 expected hits
                    Japanese roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                1 fighter owned by the British retreated
                1 artillery owned by the British and 3 infantry owned by the British retreated to India
                Japanese win with 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 fighter moved from France to United Kingdom
            2 bombers moved from Germany to United Kingdom
    
        Place Units - British
            2 armour, 1 bomber and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans AA : -0.33
    British rolls : 0.00
    Germans regular : 0.50
    British regular : 0.67
    

    Territory Summary for British :

    France : 1 flag, 1 armour
    India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
    Italian Africa : 2 infantry
    Russia : 2 fighters
    United Kingdom : 1 aaGun, 5 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 7 infantry
    7 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
    41 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 31 / 37
    Russians : 22 / 23
    Japanese : 42 / 43
    British : 32 / 36
    Italians : 14 / 14
    Chinese : 2 / 0
    Americans : 35 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Anglo-Egypt Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 armour moved from Belgian Congo to Italian Africa
            1 infantry moved from Anglo-Egypt Sudan to Italian Africa
            1 armour moved from Italy to France
            1 artillery and 1 infantry moved from Italy to France
    
        Combat - Italians
            Battle in Italian Africa
                Italians attack with 1 armour and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 armour and 1 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Africa
                    Italians roll dice for 1 armour in Italian Africa, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Italian Africa, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Italian Africa, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Italian Africa, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa
                British win with no units remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for British: 2 infantry
            Battle in France
                Italians attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in France
                Italians win, taking France from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
            1 infantry moved from Poland to East Poland
            1 infantry moved from Bulgaria Romania to Ukraine
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : 0.17
    

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Belgian Congo : 1 flag
    East Poland : 1 armour and 1 infantry
    Egypt : 1 flag, 1 artillery and 1 infantry
    France : 1 armour, 1 artillery and 1 infantry
    Italy : 1 aaGun, 1 artillery, 1 factory and 1 fighter
    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
    Ukraine : 1 infantry
    15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
    

    Production/PUs Summary :

    Germans : 37 / 37
    Russians : 22 / 23
    Japanese : 42 / 43
    British : 25 / 36
    Italians : 15 / 15
    Chinese : 2 / 0
    Americans : 35 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
    
        Combat - Americans
            Battle in Morocco Algeria
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 armour and 1 fighter
                    Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
                    Americans roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Americans lost in Morocco Algeria
                Germans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 submarines moved from 56 Sea Zone to 46 Sea Zone
            1 infantry moved from Western Canada to Eastern Canada
            1 infantry moved from Western United States to Western Canada
            1 infantry moved from Western United States to Mexico
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Hupeh
                  Chinese take Hupeh from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            2 armour, 1 artillery, 1 fighter and 3 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Germans regular : 0.17
    Americans rolls : 0.00
    

    Territory Summary for Americans and Chinese :

    Chinghai : 3 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun and 1 factory
    Hupeh : 1 infantry
    Mexico : 1 infantry
    Midway : 1 infantry
    Ningxia : 1 infantry
    Wake Island : 1 infantry
    Western Canada : 1 infantry
    Western United States : 1 aaGun, 4 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
    12 Sea Zone : 1 transport
    46 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 37 / 37
    Russians : 22 / 23
    Japanese : 41 / 43
    British : 25 / 36
    Italians : 15 / 15
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 1,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans repair damage of 6x factory; Remaining resources: 26 PUs; 2 techTokens; 
            Germans buy 3 armour and 1 fighter; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Germans
            2 bombers moved from Germany to 7 Sea Zone
            1 fighter moved from Germany to 7 Sea Zone
            1 fighter moved from Norway to 7 Sea Zone
            1 fighter moved from Baltic States to 7 Sea Zone
            1 fighter moved from Morocco Algeria to 7 Sea Zone
    
        Combat - Germans
            Battle in 7 Sea Zone
                Germans attack with 2 bombers and 4 fighters
                British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
                    Germans roll dice for 2 bombers and 4 fighters in 7 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 7 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    2 destroyers owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 7 Sea Zone
                    Germans roll dice for 2 bombers and 3 fighters in 7 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 battleship and 2 transports in 7 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    2 transports owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
                Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 42
                Casualties for Germans: 2 fighters
                Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
    
        Non Combat Move - Germans
            1 fighter moved from 7 Sea Zone to Norway
            1 fighter moved from 7 Sea Zone to France
            2 bombers moved from 7 Sea Zone to Germany
            1 armour moved from Germany to East Poland
            1 artillery moved from Germany to Northwestern Europe
            1 aaGun moved from Germany to Northwestern Europe
            1 aaGun moved from Germany to France
    
        Place Units - Germans
            1 armour and 1 fighter placed in Karelia S.S.R.
            2 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    British regular : -0.50
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 2 armour and 1 infantry
    East Poland : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
    France : 1 aaGun and 1 fighter
    Germany : 1 aaGun, 2 armour, 2 bombers and 1 factory
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 factory and 1 fighter
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 1 fighter and 2 infantry
    Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 23
    Japanese : 41 / 43
    British : 25 / 36
    Italians : 15 / 15
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Stanovoj Chrebet to Soviet Far East
                  Russians take Soviet Far East from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 12 Sea Zone to 13 Sea Zone
            3 infantry moved from Urals to Russia
            1 artillery moved from Caucasus to Russia
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
            1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Archangel : 2 infantry
    Belorussia : 3 infantry
    Caucasus : 1 aaGun, 1 factory and 9 infantry
    Eastern Ukraine : 3 infantry
    Russia : 1 aaGun, 3 armour, 1 artillery, 1 factory, 2 fighters and 15 infantry
    Soviet Far East : 1 infantry
    Urals : 1 infantry
    13 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 23 / 23
    Japanese : 40 / 43
    British : 25 / 36
    Italians : 15 / 15
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 6,5 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 transports moved from 60 Sea Zone to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to Soviet Far East
            1 artillery moved from Buryatia S.S.R. to Soviet Far East
            1 fighter moved from Japan to Soviet Far East
            1 carrier and 1 fighter moved from 47 Sea Zone to 41 Sea Zone
            2 infantry moved from Suiyuan to Hupeh
            2 fighters moved from Yunnan to Hupeh
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 carrier and 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Hupeh
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 destroyers moved from 62 Sea Zone to 51 Sea Zone
            2 fighters moved from Hupeh to Burma
            1 battleship, 1 cruiser and 3 transports moved from 64 Sea Zone to 62 Sea Zone
            1 fighter moved from Soviet Far East to Buryatia S.S.R.
            1 carrier, 2 fighters and 1 transport moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 factory placed in East Indies
            1 fighter placed in Japan
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.50
    Russians regular : 0.67
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 3 armour and 2 infantry
    Australia : 1 flag, 1 aaGun and 1 artillery
    Borneo : 1 flag
    Burma : 1 flag, 2 fighters and 2 infantry
    Buryatia S.S.R. : 1 flag, 1 fighter
    East Indies : 1 flag, 1 factory
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag, 2 infantry
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 1 artillery
    Suiyuan : 1 flag
    Yunnan : 1 flag
    37 Sea Zone : 1 carrier, 2 fighters and 1 transport
    41 Sea Zone : 1 carrier and 1 fighter
    51 Sea Zone : 2 destroyers
    62 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
    63 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 23
    Japanese : 42 / 42
    British : 25 / 36
    Italians : 15 / 15
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 16 PUs; 1 techTokens; 
    
        Combat Move - British
            3 bombers moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory
                Bombing raid in Germany causes 4 damage total. 
    
        Non Combat Move - British
            2 bombers moved from Germany to United Kingdom
    
        Place Units - British
            1 armour, 1 bomber and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 25 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.50
    British rolls : 0.00
    

    Territory Summary for British :

    India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
    Russia : 2 fighters
    United Kingdom : 1 aaGun, 6 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 8 infantry
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 23
    Japanese : 42 / 42
    British : 25 / 41
    Italians : 15 / 15
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    Game wouldnt let me use a transport for Japan before. It moved one spot from Okinawa to Japan, i could load it, but couldnt move it.
    Then i couldnt move my aircraft carrier and fighter after taking out your transport. Which, they also both moved only 1 space. The fighter i could move, but it wouldnt let move the carrier.
    Both those moves were in the non combat phase. Tried messaging you, but seems your phone is broken :stuck_out_tongue_closed_eyes: :grin:

  • '21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
            1 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag, 1 artillery and 1 infantry
    Belgian Congo : 1 flag
    East Poland : 1 armour and 1 infantry
    Egypt : 1 flag
    France : 1 armour, 1 artillery and 1 infantry
    Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighter
    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
    Ukraine : 1 infantry
    14 Sea Zone : 1 destroyer
    15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 23
    Japanese : 42 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            2 submarines moved from 46 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 carrier and 1 fighter
                    Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 41 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 11
                Casualties for Japanese: 1 carrier
                1 fighter owned by the Japanese forced to land in Australia
    
        Non Combat Move - Americans
            2 fighters moved from Western United States to Wake Island
            4 armour, 1 artillery and 3 infantry moved from Western United States to Western Canada
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            1 artillery placed in Eastern United States
            2 submarines placed in 56 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.33
    Americans rolls : 0.00
    

    Territory Summary for Americans and Chinese :

    Chinghai : 3 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun, 1 artillery and 1 factory
    Mexico : 1 infantry
    Midway : 1 infantry
    Ningxia : 1 infantry
    Suiyuan : 1 infantry
    Wake Island : 2 fighters and 1 infantry
    Western Canada : 4 armour, 1 artillery and 4 infantry
    Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
    12 Sea Zone : 1 transport
    41 Sea Zone : 2 submarines
    56 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 23
    Japanese : 41 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame


  • @captainsquareyez
    Carrier couldn’t move because you used it in attack phase


  • @dangermouse650
    Not sure what happened with the transport,
    phone is in sleep mode after 10.00 like me


  • @dangermouse650
    All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough


  • @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez
    Carrier couldn’t move because you used it in attack phase

    My misinterpretation then…stupid rules 😂


  • @dangermouse650 said in WW2 v3 1941:

    @dangermouse650
    Not sure what happened with the transport,
    phone is in sleep mode after 10.00 like me

    I feel better now knowing I didn’t wake u 😁


  • @dangermouse650 said in WW2 v3 1941:

    @dangermouse650
    All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough

    Well, Allies wouldn’t let me expand. That’s what happens when u declare war on me. 🤪
    How many games U won & I lost? I must be learning your strategies… Or you’re letting me win 🤣🤣

  • '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,5,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Increased Factory Production
    
        Activate Technology - Germans
            Germans activating Increased Factory Production
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens; 
            Germans buy 1 armour, 1 factory and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 bombers moved from Germany to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory
                Bombing raid in Russia causes 10 damage total. 
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Karelia S.S.R.
            1 armour moved from Germany to East Poland
            1 armour moved from Germany to East Poland
    
        Place Units - Germans
            1 factory placed in Bulgaria Romania
            1 armour and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.33
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 2 armour and 1 infantry
    East Poland : 1 flag, 3 armour, 1 artillery, 1 fighter and 1 infantry
    France : 1 aaGun and 1 fighter
    Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 2 bombers, 1 factory and 1 fighter
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 1 fighter and 2 infantry
    Bulgaria Romania : 1 factory
    Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 23
    Japanese : 41 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 10x factory; Remaining resources: 13 PUs; 0 techTokens; 
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
            2 fighters moved from Russia to East Poland
            3 infantry moved from Eastern Ukraine to East Poland
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 3 armour, 1 artillery, 1 fighter and 1 infantry; Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 2 fighters and 3 infantry in East Poland, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 4 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 2/8 hits, 3.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                2 fighters owned by the Russians retreated
                1 infantry owned by the Russians retreated to Eastern Ukraine
                Germans win with 4 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in 14 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 14 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            2 fighters moved from East Poland to Russia
            2 infantry moved from Russia to Eastern Ukraine
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Caucasus to Persia
            1 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Germans regular : -1.67
    Russians regular : -1.50
    

    Territory Summary for Russians :

    Archangel : 2 infantry
    Belorussia : 3 infantry
    Caucasus : 1 aaGun, 1 factory and 6 infantry
    Kazakh S.S.R. : 1 infantry
    Eastern Ukraine : 3 infantry
    Persia : 1 infantry
    Russia : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 17 infantry
    Urals : 1 infantry
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 41 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to East Poland: 1 infantry
            EDIT: Turning off Edit Mode
            2 destroyers moved from 51 Sea Zone to 56 Sea Zone
            2 infantry moved from Hupeh to Suiyuan
            2 fighters moved from Burma to Suiyuan
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 2 submarines
                    Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 submarines
            Battle in Suiyuan
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Suiyuan to Hupeh
            1 artillery and 1 infantry moved from Sikang to Yunnan
            1 fighter moved from Japan to Alaska
            1 fighter moved from Buryatia S.S.R. to Alaska
            1 artillery moved from Soviet Far East to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 64 Sea Zone
            1 artillery moved from 64 Sea Zone to Alaska
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Alaska
            1 fighter moved from Australia to Hawaiian Islands
            2 infantry moved from Burma to Yunnan
            1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 battleship and 1 cruiser moved from 62 Sea Zone to 64 Sea Zone
    
        Place Units - Japanese
            1 armour and 1 fighter placed in East Indies
            2 destroyers placed in 38 Sea Zone
            1 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : 3.00
    Japanese rolls : 0.00
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 4 armour, 1 artillery, 2 fighters and 3 infantry
    Australia : 1 flag, 1 aaGun and 1 artillery
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    East Indies : 1 flag, 1 armour, 1 factory and 1 fighter
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 fighter and 1 infantry
    Hupeh : 1 flag, 2 fighters
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 1 factory and 1 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Soviet Far East : 1 flag
    Suiyuan : 1 flag, 2 infantry
    Yunnan : 1 flag, 1 artillery and 3 infantry
    36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
    38 Sea Zone : 2 destroyers
    56 Sea Zone : 1 destroyer
    62 Sea Zone : 3 transports
    64 Sea Zone : 1 battleship, 1 cruiser and 2 transports
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 42 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

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