Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
TT ColtWitt vs General Death(+27)
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Germans Germans buy 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 3 fighters moved from Yugoslavia to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 transport moved from 125 Sea Zone to 127 Sea Zone 2 infantry moved from Karelia to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Nenetsia 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 2 bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in Nenetsia Battle in Bessarabia Germans attack with 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Bessarabia, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 3 fighters and 2 infantry in Bessarabia, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Nenetsia from Russians, taking Bessarabia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 3 armour and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer and 1 submarine in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun, 1 artillery and 1 infantry moved from Baltic States to Belarus 2 aaGuns, 5 armour, 10 artilleries, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland 3 fighters moved from Bessarabia to Yugoslavia 1 aaGun and 1 infantry moved from Karelia to Novgorod 4 infantry moved from Finland to Karelia 2 tactical_bombers moved from Normandy Bordeaux to Yugoslavia 1 aaGun, 1 armour, 2 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 2 bombers moved from 110 Sea Zone to Yugoslavia 2 tactical_bombers moved from Western Germany to Yugoslavia 1 aaGun moved from Western Germany to France Place Units - Germans 3 submarines placed in 97 Sea Zone 8 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Russians regular : 1.33 Germans regular : -0.67
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Russia to Vologda 4 aaGuns, 1 armour, 12 artilleries, 37 infantry and 1 mech_infantry moved from Bryansk to Russia 1 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 2 artilleries and 17 infantry moved from Amur to Buryatia 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Volgograd to Russia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from Yunnan to Volgograd Place Units - Russians 1 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Russia 2 mech_infantrys placed in Volgograd Russians undo move 1. 1 mech_infantry placed in Volgograd 5 infantry placed in Russia Russians undo move 4. Russians undo move 3. 1 infantry placed in Volgograd 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 destroyer moved from 5 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Manchuria to 21 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 bombers moved from Kwangsi to Malaya 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone Combat - Japanese Battle in Sumatra Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Sumatra from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 80 Sea Zone Japanese attack with 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 bomber moved from Malaya to Kwangsi 1 bomber moved from Malaya to Kwangsi 2 fighters moved from 35 Sea Zone to Caroline Islands 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Amur 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Kwangsi to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : 0.33 Japanese regular : -2.00 UK_Pacific regular : -0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 6 fighters, 4 infantry and 3 tactical_bombers Korea : 1 artillery and 1 infantry Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Jehol : 1 flag Okinawa : 1 infantry Manchuria : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 artillery Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Philippines : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber Amur : 1 flag, 1 aaGun, 3 artilleries, 11 infantry and 1 mech_infantry French Indo China : 1 flag Sumatra : 1 flag, 1 infantry 41 Sea Zone : 1 transport 43 Sea Zone : 1 flag 37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport 36 Sea Zone : 1 flag 35 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 1 transport 16 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 49 / 62 Russians : 29 / 35 Japanese : 53 / 56 Americans : 56 / 86 Chinese : 5 / 9 British : 32 / 33 UK_Pacific : 6 / 6 Italians : 14 / 14 ANZAC : 14 / 23 French : 2 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 1 tactical_bomber moved from 94 Sea Zone to Tobruk 2 artilleries and 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Cyprus 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 1 tactical_bomber moved from 94 Sea Zone to Tobruk 2 artilleries and 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Cyprus 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in Cyprus Americans attack with 2 artilleries and 2 infantry Italians defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Cyprus, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Cyprus Americans win, taking Cyprus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Battle in 110 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 submarine in 16 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Tobruk Americans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tobruk Americans roll dice for 1 armour and 1 tactical_bomber in Tobruk, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 mech_infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Tobruk to 99 Sea Zone 1 bomber and 1 fighter moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 infantry moved from Central United States to Southeast Mexico 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Java 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Algeria to Morocco 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.67 Italians regular : -1.00 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Shensi to Kansu 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Yunnan Chinese undo move 2. 1 infantry placed in Tsinghai 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.33
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to Shan State 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from Egypt to Crete 3 fighters moved from 94 Sea Zone to Crete 1 armour and 3 infantry moved from Tunisia to 94 Sea Zone 1 armour, 3 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 1 armour and 3 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Egypt to Crete 2 cruisers moved from 94 Sea Zone to 99 Sea Zone 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 artillery and 2 infantry moved from Belgian Congo to Kenya 1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 1 tactical_bomber moved from 94 Sea Zone to Tobruk 2 artilleries and 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Cyprus 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in Cyprus Americans attack with 2 artilleries and 2 infantry Italians defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Cyprus, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Cyprus Americans win, taking Cyprus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Battle in 110 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 submarine in 16 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Tobruk Americans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tobruk Americans roll dice for 1 armour and 1 tactical_bomber in Tobruk, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 mech_infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Tobruk to 99 Sea Zone 1 bomber and 1 fighter moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 infantry moved from Central United States to Southeast Mexico 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Java 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Algeria to Morocco 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Shensi to Kansu 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Yunnan Chinese undo move 2. 1 infantry placed in Tsinghai 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to Shan State 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from Egypt to Crete 3 fighters moved from 94 Sea Zone to Crete 1 armour and 3 infantry moved from Tunisia to 94 Sea Zone 1 armour, 3 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 1 armour and 3 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Egypt to Crete 2 cruisers moved from 94 Sea Zone to 99 Sea Zone 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 artillery and 2 infantry moved from Belgian Congo to Kenya 1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya Combat - British Battle in Kweichow British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Crete British attack with 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 infantry British roll dice for 2 cruisers in Crete, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber in Crete, round 2 : 4/9 hits, 3.67 expected hits Italians roll dice for 1 armour and 1 infantry in Crete, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Crete British win, taking Crete from Italians with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 destroyer and 2 submarines moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Iraq to Syria 2 carriers and 3 destroyers moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from Crete to 99 Sea Zone 3 fighters and 1 tactical_bomber moved from Crete to 99 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 aaGun moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 2 aaGuns moved from Burma to India 5 infantry moved from Burma to India 4 infantry moved from Burma to Yunnan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Shan State to India Place Units - British 1 transport placed in 71 Sea Zone 1 destroyer and 1 submarine placed in 109 Sea Zone 2 submarines placed in 81 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,6,5,3,3,6 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 2.00 Japanese regular : 0.33 Italians regular : -0.17 Germans regular : -0.33 British regular : 2.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Eastern Poland to Russia Combat - Italians Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Bryansk Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Russia to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,5,1,1,2,3,3,1,1,6,2,2,4,2,6,2,1,1,1,6,4,1,3,2 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.33 Russians AA : -0.17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Java 3 fighters moved from Queensland to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Java 3 fighters moved from Queensland to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Nenetsia to Vologda 1 armour moved from Archangel to Urals Germans take Urals from Russians 2 bombers moved from Yugoslavia to Vologda 4 tactical_bombers moved from Yugoslavia to Smolensk 2 infantry moved from Belarus to Smolensk Combat - Germans Battle in Smolensk Germans attack with 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 4 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Bryansk 4 tactical_bombers moved from Smolensk to Bryansk 3 aaGuns, 5 armour, 11 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Eastern Poland to Belarus 2 armour and 1 mech_infantry moved from Archangel to Bryansk 1 aaGun moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 fighter moved from Yugoslavia to Bryansk 1 armour moved from Southern France to Yugoslavia 1 aaGun, 2 artilleries and 5 infantry moved from Southern France to Northern Italy 1 aaGun moved from France to Northern Italy 6 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 110 Sea Zone to 113 Sea Zone Place Units - Germans 1 fighter placed in Yugoslavia 1 destroyer and 1 submarine placed in 97 Sea Zone 1 submarine placed in 113 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.00
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considering an ncm. plz wait
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proceed.
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; Russians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 artillery and 3 infantry moved from Russia to Vologda
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; Russians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 artillery and 3 infantry moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Rostov to Russia 2 mech_infantrys moved from Volgograd to Novosibirsk 1 fighter moved from Yunnan to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 3 armour moved from Russia to Novosibirsk 3 mech_infantrys moved from Russia to Novosibirsk 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 fighter, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Amur to Jehol 1 artillery and 2 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 mech_infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Kwangsi to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 3 fighters moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to Shan State 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Celebes Battle in Kweichow Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/7 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in French Indo China Japanese attack with 3 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in French Indo China, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi 3 fighters moved from French Indo China to Kwangsi 1 bomber moved from 42 Sea Zone to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Japan to Kwangsi 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 destroyer placed in 20 Sea Zone 2 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00 ANZAC regular : -0.33 UK_Pacific regular : -1.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 armour, 2 artilleries, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber Jehol : 1 flag, 1 mech_infantry Okinawa : 1 infantry Manchuria : 1 flag, 1 factory_minor Shensi : 1 flag, 1 mech_infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 artillery Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 2 infantry Malaya : 1 flag, 1 artillery and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Sakha : 1 flag, 1 infantry Amur : 1 flag, 1 aaGun, 4 artilleries and 12 infantry Siberia : 1 flag, 1 infantry French Indo China : 1 flag, 2 infantry Celebes : 1 flag, 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer and 1 submarine 44 Sea Zone : 1 transport 43 Sea Zone : 1 flag 45 Sea Zone : 1 destroyer 37 Sea Zone : 1 transport 36 Sea Zone : 1 flag 35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports 20 Sea Zone : 1 carrier and 1 destroyer 6 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 56 / 69 Russians : 19 / 26 Japanese : 58 / 61 Americans : 57 / 87 Chinese : 5 / 9 British : 34 / 40 UK_Pacific : 6 / 11 Italians : 13 / 11 ANZAC : 14 / 20 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Java to 44 Sea Zone 1 fighter moved from Java to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 artillery moved from 95 Sea Zone to Sardinia 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 bomber moved from United Kingdom to 95 Sea Zone
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Scramble request seazone 95