Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
FMERommel vs dawgoneit (CP) 1914
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TripleA Turn Summary: France round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Research Technology - France France spend 20 on tech rolls France roll 6,2,2,1 and gets 1 hit France removing all Technology Tokens after successful research. France discover lateFighter Combat Move - France 3 field_guns, 1 fighter, 3 heavy_guns and 2 infantry moved from Alsace to Wurttemburg 5 field_guns, 9 heavy_guns and 1 infantry moved from Belgium to Rhine 5 infantry moved from Champagne to Rhine 2 cavalrys, 9 colonials and 3 infantry moved from Uganda to British East Africa 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean Purchase Units - France France buy 4 colonials, 3 gass, 11 infantry and 2 trenchs; Remaining resources: 36 PUs; 0 techTokens; Combat - France Battle in Rhine France attack with 5 field_guns, 9 heavy_guns and 6 infantry Germany defend with 3 stormtruppens France roll dice for 5 field_guns, 9 heavy_guns and 6 infantry in Rhine, round 2 : 5/20 hits, 6.67 expected hits Germany roll dice for 3 stormtruppens in Rhine, round 2 : 1/3 hits, 1.00 expected hits 3 stormtruppens owned by the Germany and 1 infantry owned by the France lost in Rhine France win, taking Rhine from Germany with 5 field_guns, 9 heavy_guns and 5 infantry remaining. Battle score for attacker is 6 Casualties for France: 1 infantry Casualties for Germany: 3 stormtruppens Battle in Wurttemburg France attack with 3 field_guns, 1 fighter, 3 heavy_guns and 2 infantry Germany defend with 3 field_guns and 5 infantry France roll dice for 3 field_guns, 1 fighter, 3 heavy_guns and 2 infantry in Wurttemburg, round 2 : 2/9 hits, 3.00 expected hits Germany roll dice for 3 field_guns and 5 infantry in Wurttemburg, round 2 : 1/8 hits, 2.67 expected hits 2 infantry owned by the Germany and 1 infantry owned by the France lost in Wurttemburg France roll dice for 3 field_guns, 1 fighter, 3 heavy_guns and 1 infantry in Wurttemburg, round 3 : 3/8 hits, 2.67 expected hits Germany roll dice for 3 field_guns and 3 infantry in Wurttemburg, round 3 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Germany, 1 field_gun owned by the France and 1 infantry owned by the France lost in Wurttemburg 1 fighter owned by the France retreated 3 heavy_guns owned by the France and 2 field_guns owned by the France retreated to Alsace Germany win with 3 field_guns remaining. Battle score for attacker is 5 Casualties for France: 1 field_gun and 2 infantry Casualties for Germany: 5 infantry Battle in British East Africa France attack with 2 cavalrys, 9 colonials and 3 infantry Germany defend with 1 cavalry, 2 heavy_guns and 3 infantry France roll dice for 2 cavalrys, 9 colonials and 3 infantry in British East Africa, round 2 : 3/14 hits, 3.83 expected hits Germany roll dice for 1 cavalry, 2 heavy_guns and 3 infantry in British East Africa, round 2 : 3/6 hits, 2.50 expected hits 2 infantry owned by the Germany, 1 cavalry owned by the Germany, 2 infantry owned by the France and 1 cavalry owned by the France lost in British East Africa 9 colonials owned by the France, 1 infantry owned by the France and 1 cavalry owned by the France retreated to Uganda Germany win with 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 0 Casualties for France: 1 cavalry and 2 infantry Casualties for Germany: 1 cavalry and 2 infantry Non Combat Move - France 2 colonials moved from Greece to Albania 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 2 colonials moved from Sea Zone 69 Sea of Crete to Greece 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 2 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon 2 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 2 colonials and 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Marseilles to Piedmont 1 infantry moved from Rhone to Franche-Comte 1 fighter moved from Wurttemburg to Alsace 1 field_gun, 1 heavy_gun and 1 infantry moved from Champagne to Rhine 4 heavy_guns and 7 infantry moved from Paris to Champagne 3 gass moved from Brittany to Champagne 2 infantry moved from Champagne to Alsace 1 infantry moved from Champagne to Rhine 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Tuscany to Milan 1 cruiser moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea 1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete Place Units - France 2 trenchs placed in Alsace 8 infantry placed in Paris 3 gass placed in Brittany 3 infantry placed in Marseilles 2 colonials placed in Algiers 2 colonials placed in Tobruk Activate Technology - France France activating lateFighter Trigger FranceT3: buylate_fighter added to productionFrance Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 90 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germany regular : -1.17 France regular : -3.17
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TripleA Turn Summary: Serbia round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Purchase Units - Serbia Serbia buy 1 field_gun and 3 infantry; Remaining resources: 0 PUs; Non Combat Move - Serbia 2 field_guns and 2 infantry moved from Albania to Serbia 1 infantry moved from Greece to Albania Place Units - Serbia 1 field_gun and 3 infantry placed in Greece Turn Complete - Serbia Serbia collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Research Technology - Austria Austria spend 5 on tech rolls Austria rolls : 0/1 hits, 0.00 expected hits Purchase Units - Austria Austria buy 6 field_guns and 17 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Austria 14 infantry moved from Trieste to Austria 1 cavalry moved from Venice to Austria Place Units - Austria 6 field_guns and 6 infantry placed in Vienna 6 infantry placed in Belgrade 5 infantry placed in Venice Austria undo move 3. 5 infantry placed in Hungary Turn Complete - Austria Austria collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Austria rolls : 0.00
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@dawgoneit looking grim for me. hows your team game going?
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Time for you to concede? Team game is looking as bad for me as our game is for you. Allies got off to a bad start and the CP are crushing us. Serbia is gone, Italy will lose Pied, and Russian front can’t hold.
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Looked at your builds for Austria and not as bad for Austria as I expected. Good income and being able to build 12 in Vienna, plus Hungary, while the Rus army has hardly any grunts. Thanks to your factory build in Galicia tho, and building trenches, and defensive tech, Rus can probably hold Gal. But doesn’t look like I’ll be knocking on Vienna’s doorstep, except to tap gently.
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TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 4,6 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover War Bonds Purchase Units - Italy Italy buy 1 field_gun and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy 4 infantry moved from Latium to Tuscany 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 3 infantry moved from Piedmont to Milan 5 infantry moved from Rome to Latium 2 infantry moved from Tuscany to Milan Place Units - Italy 3 infantry placed in Piedmont 1 field_gun and 4 infantry placed in Rome Activate Technology - Italy Italy activating War Bonds Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 27 PUs; end with 27 PUs Italy collect 9 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Combat Move - Arabia 1 Bedouin moved from Mecca to Hejaz Arabia take Hejaz from Turkey 1 Bedouin moved from Hejaz to Jordan Arabia take Jordan from Turkey Purchase Units - Arabia Arabia buy 3 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia Place Units - Arabia 3 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 3,1,6,5,1 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover creepingBarage Combat Move - Turkey 1 infantry moved from Arabia to Hejaz Turkey take Hejaz from Arabia 1 field_gun and 2 infantry moved from Damascus to Jordan 2 infantry moved from Damascus to Jordan 1 field_gun, 2 fighters and 14 infantry moved from Palestine to Sinai 1 cavalry moved from Arabia to Sinai 3 field_guns and 7 infantry moved from Tehran to Khurasan 3 infantry moved from Lurs to Khurasan 2 infantry moved from Armenia to Georgia 3 infantry moved from Armenia to Lurs 5 infantry moved from Syria to Damascus Purchase Units - Turkey Turkey buy 3 field_guns and 17 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Jordan Turkey attack with 1 field_gun and 4 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 field_gun and 4 infantry in Jordan, round 2 : 0/5 hits, 1.17 expected hits Arabia roll dice for 1 Bedouin in Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Jordan Turkey roll dice for 1 field_gun and 3 infantry in Jordan, round 3 : 0/4 hits, 1.00 expected hits Arabia roll dice for 1 Bedouin in Jordan, round 3 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 field_gun and 3 infantry in Jordan, round 4 : 1/4 hits, 1.00 expected hits Arabia roll dice for 1 Bedouin in Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Jordan Turkey win, taking Jordan from Arabia with 1 field_gun and 2 infantry remaining. Battle score for attacker is -4 Casualties for Turkey: 2 infantry Casualties for Arabia: 1 Bedouin Battle in Sinai Turkey attack with 1 cavalry, 1 field_gun, 2 fighters and 14 infantry Britain defend with 1 cavalry, 7 field_guns, 3 heavy_guns and 3 infantry; France defend with 2 colonials Turkey roll dice for 1 cavalry, 1 field_gun, 2 fighters and 14 infantry in Sinai, round 2 : 4/18 hits, 4.00 expected hits Britain roll dice for 1 cavalry, 2 colonials, 7 field_guns, 3 heavy_guns and 3 infantry in Sinai, round 2 : 7/16 hits, 6.17 expected hits 7 infantry owned by the Turkey, 3 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Sinai 2 fighters owned by the Turkey retreated 7 infantry owned by the Turkey, 1 cavalry owned by the Turkey and 1 field_gun owned by the Turkey retreated to Palestine Britain win with 2 colonials, 7 field_guns and 3 heavy_guns remaining. Battle score for attacker is -8 Casualties for Turkey: 7 infantry Casualties for Britain: 1 cavalry and 3 infantry Battle in Khurasan Turkey attack with 3 field_guns and 10 infantry Neutral defend with 2 infantry Turkey roll dice for 3 field_guns and 10 infantry in Khurasan, round 2 : 3/13 hits, 3.17 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 3 field_guns and 10 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Turkey 5 infantry moved from Baghdad to Mesopotamia 2 field_guns and 3 infantry moved from Mesopotamia to Arabia 3 infantry moved from Constantinople to Smyrna 2 infantry moved from Smyrna to Armenia 5 infantry moved from Smyrna to Syria 2 fighters moved from Sinai to Palestine Place Units - Turkey 3 field_guns and 2 infantry placed in Damascus 5 infantry placed in Baghdad 10 infantry placed in Constantinople Activate Technology - Turkey Turkey activating creepingBarage Turn Complete - Turkey Turkey collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Arabia regular : 1.00 Neutral regular : -0.67 Turkey regular : -2.33 Britain regular : 0.83
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TripleA Turn Summary: Britain round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Research Technology - Britain Britain spend 15 on tech rolls Britain roll 5,3,1 and gets 0 hits Combat Move - Britain 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 1 field_gun moved from London to Sea Zone 15 English Channel 1 field_gun and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 infantry moved from Denmark to Sea Zone 14 Helgoland Bight 1 field_gun and 1 infantry moved from Sea Zone 14 Helgoland Bight to Hanover 1 infantry moved from Holstein to Hanover 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 1 field_gun moved from London to Sea Zone 16 North Sea 1 field_gun and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight 1 infantry moved from Denmark to Sea Zone 14 Helgoland Bight 1 field_gun and 1 infantry moved from Sea Zone 14 Helgoland Bight to Holland 2 fighters and 2 tanks moved from Belgium to Wurttemburg 2 field_guns, 8 infantry and 1 tank moved from Belgium to Amsterdam 2 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 2 field_guns and 1 infantry moved from London to Sea Zone 16 North Sea 1 infantry moved from Scotland to Sea Zone 16 North Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight 2 field_guns and 2 infantry moved from Sea Zone 14 Helgoland Bight to Amsterdam 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 colonials moved from Quebec to Nova Scotia 1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel 1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Amsterdam 2 colonials moved from Burgundy to Champagne 1 colonial and 1 field_gun moved from Puerto Vallarta to Baja-Sonora 7 field_guns and 3 heavy_guns moved from Sinai to Palestine 2 cavalrys and 2 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea 1 battlecruiser, 1 battleship, 2 cavalrys, 2 infantry and 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 71 Eastern Mediterranean 2 cavalrys and 2 infantry moved from Sea Zone 71 Eastern Mediterranean to Palestine 2 heavy_guns moved from Goa to Sea Zone 73 Arabian Sea 2 tanks moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry moved from Madras to Sea Zone 73 Arabian Sea 3 field_guns and 3 infantry moved from Baluchistan to Sistan 2 heavy_guns, 2 infantry, 2 tanks and 4 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 heavy_guns, 2 infantry and 2 tanks moved from Sea Zone 72 Persian Gulf to Sistan 2 battlecruisers moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 infantry moved from Orissa to Madras 2 infantry moved from Calcutta to Orissa 1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete 3 submarines moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete 1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia 2 tanks moved from Cape Town to German Southwest Africa 1 field_gun moved from Congo to Uganda 1 infantry moved from Northern Rhodesia to Congo 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 136 East China Sea 1 submarine moved from Sea Zone 148 Pacific Ocean to Sea Zone 144 Pacific Ocean 1 transport moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 150 Pacific Ocean Purchase Units - Britain Britain buy 2 field_guns, 4 infantry, 3 late_fighters, 3 submarines and 8 tanks; Remaining resources: 4 PUs; 3 techTokens; Combat - Britain Battle in Hanover Britain attack with 1 field_gun and 2 infantry Germany defend with 3 stormtruppens Britain roll dice for 1 battlecruiser and 1 battleship in Hanover, round 2 : 1/2 hits, 1.33 expected hits Britain roll dice for 1 field_gun and 2 infantry in Hanover, round 2 : 1/3 hits, 0.83 expected hits Germany roll dice for 3 stormtruppens in Hanover, round 2 : 0/3 hits, 1.00 expected hits 2 stormtruppens owned by the Germany lost in Hanover Britain roll dice for 1 field_gun and 2 infantry in Hanover, round 3 : 1/3 hits, 0.83 expected hits Germany roll dice for 1 stormtruppen in Hanover, round 3 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Hanover Britain win, taking Hanover from Germany with 1 field_gun and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germany: 3 stormtruppens Battle in Wurttemburg Britain attack with 2 fighters and 2 tanks Germany defend with 3 field_guns Britain roll dice for 2 fighters and 2 tanks in Wurttemburg, round 2 : 2/4 hits, 2.00 expected hits Germany roll dice for 3 field_guns in Wurttemburg, round 2 : 1/3 hits, 1.00 expected hits 2 field_guns owned by the Germany and 1 tank owned by the Britain lost in Wurttemburg 2 fighters owned by the Britain retreated 1 tank owned by the Britain retreated to Rhine Germany win with 1 field_gun remaining. Battle score for attacker is 2 Casualties for Britain: 1 tank Casualties for Germany: 2 field_guns Battle in Amsterdam Britain attack with 5 field_guns, 11 infantry and 1 tank Germany defend with 1 infantry and 2 stormtruppens Britain roll dice for 5 field_guns, 11 infantry and 1 tank in Amsterdam, round 2 : 3/17 hits, 5.17 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Amsterdam, round 2 : 2/3 hits, 1.00 expected hits 2 stormtruppens owned by the Germany, 1 infantry owned by the Germany and 2 infantry owned by the Britain lost in Amsterdam Britain win, taking Amsterdam from Germany with 5 field_guns, 9 infantry and 1 tank remaining. Battle score for attacker is 3 Casualties for Britain: 2 infantry Casualties for Germany: 1 infantry and 2 stormtruppens Battle in Palestine Britain attack with 2 cavalrys, 7 field_guns, 3 heavy_guns and 2 infantry Turkey defend with 1 cavalry, 1 field_gun, 2 fighters and 7 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Palestine, round 2 : 1/2 hits, 1.33 expected hits Britain roll dice for 2 cavalrys, 7 field_guns, 3 heavy_guns and 2 infantry in Palestine, round 2 : 3/14 hits, 4.67 expected hits Turkey roll dice for 1 cavalry, 1 field_gun, 2 fighters and 7 infantry in Palestine, round 2 : 5/11 hits, 3.83 expected hits 3 infantry owned by the Turkey, 2 infantry owned by the Britain, 2 cavalrys owned by the Britain, 1 cavalry owned by the Turkey and 1 field_gun owned by the Britain lost in Palestine 3 heavy_guns owned by the Britain and 6 field_guns owned by the Britain retreated to Sinai Turkey win with 1 field_gun, 2 fighters and 4 infantry remaining. Battle score for attacker is -5 Casualties for Britain: 2 cavalrys, 1 field_gun and 2 infantry Casualties for Turkey: 1 cavalry and 3 infantry Battle in Holland Britain attack with 1 field_gun and 1 infantry Germany defend with 2 stormtruppens Britain roll dice for 2 battlecruisers in Holland, round 2 : 2/2 hits, 1.33 expected hits Germany roll dice for 2 stormtruppens in Holland, round 2 : 1/2 hits, 0.67 expected hits 2 stormtruppens owned by the Germany and 1 infantry owned by the Britain lost in Holland Britain win, taking Holland from Germany with 1 field_gun remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Germany: 2 stormtruppens Battle in Sistan Britain attack with 3 field_guns, 2 heavy_guns, 5 infantry and 2 tanks Neutral defend with 2 infantry Britain roll dice for 3 field_guns, 2 heavy_guns, 5 infantry and 2 tanks in Sistan, round 2 : 6/12 hits, 4.67 expected hits Neutral roll dice for 2 infantry in Sistan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Sistan Britain loses 0 PUs for violating Sistans neutrality. Britain win, taking Sistan from Neutral with 3 field_guns, 2 heavy_guns, 4 infantry and 2 tanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Britain 1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean 2 colonials moved from Sea Zone 25 Mid Atlantic to Normandy 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 92 Mozambique Channel 2 fighters moved from Wurttemburg to Rhine Place Units - Britain 2 field_guns placed in London 3 submarines placed in Sea Zone 15 English Channel 3 tanks placed in Belgium 2 late_fighters placed in Nova Scotia 2 infantry placed in Cairo-Suez 2 tanks placed in Cape Town 2 tanks placed in Bombay 2 infantry placed in Goa 1 late_fighter and 1 tank placed in Calcutta Turn Complete - Britain Britain collect 121 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germany regular : 0.00 Neutral regular : 0.33 Turkey regular : 1.17 Britain regular : -2.17
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Ha, Brits attack on Pal suffered bad dice just like Turks attack on Sinai on your turn. Intended just 1 round anyway, bat calc predicted 6 hits with bombard and lose only 4. Brits took Sistan in force to hold off Turks. Used 2 HG to offset weak defense of tanks. My defense would have favored me if Sis didn’t hit. But since I lost a unit, Turks have slight advantage. But Brits can counterattack.
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TripleA Turn Summary: Russia round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 2,1,5 and gets 0 hits Combat Move - Russia 1 infantry moved from Norway to Sweden Russia take Sweden from Germany 1 infantry moved from Galicia to Carpathia Russia take Carpathia from Austria 1 infantry moved from Galicia to Transylvania Russia take Transylvania from Austria Purchase Units - Russia Russia buy 2 conscripts, 2 gass, 7 heavy_guns, 18 infantry and 2 trenchs; Remaining resources: 4 PUs; 3 techTokens; Combat - Russia Non Combat Move - Russia 5 field_guns and 2 infantry moved from Norway to Finland 6 infantry moved from Belarus to Galicia 3 infantry moved from Kiev to Odessa 3 infantry moved from Minsk to Belarus 1 field_gun and 3 infantry moved from Latvia to Belarus 9 infantry moved from Pskov to Latvia 7 infantry moved from St. Petersburg to Pskov 2 infantry moved from Caucasus to Sea Zone 65 Caspian Sea 2 infantry moved from Sea Zone 65 Caspian Sea to Turkmenistan 1 cavalry moved from Kazakhstan to Caucasus 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Kazakhstan to Turkmenistan 2 infantry moved from Omsk to Kazakhstan 2 infantry moved from Novosibirsk to Bratsk 3 infantry moved from Irkutsk to Bratsk 3 infantry moved from Vladivostok to Primorsky 3 cavalrys moved from Bratsk to Novosibirsk 3 infantry moved from Don to Belarus 3 infantry moved from Moscow to Don 1 infantry moved from St. Petersburg to Finland 1 infantry moved from St. Petersburg to Pskov Place Units - Russia 6 infantry placed in Galicia 3 infantry placed in Kiev 3 infantry placed in Minsk 3 infantry placed in Moscow 2 conscripts, 2 infantry and 2 trenchs placed in St. Petersburg 1 heavy_gun and 1 infantry placed in Omsk 2 gass placed in St. Petersburg 3 heavy_guns placed in Irkutsk 3 heavy_guns placed in Vladivostok Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 104 PUs; end with 108 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russia round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 2,1,5 and gets 0 hits Combat Move - Russia 1 infantry moved from Norway to Sweden Russia take Sweden from Germany 1 infantry moved from Galicia to Carpathia Russia take Carpathia from Austria 1 infantry moved from Galicia to Transylvania Russia take Transylvania from Austria Purchase Units - Russia Russia buy 2 conscripts, 2 gass, 7 heavy_guns, 18 infantry and 2 trenchs; Remaining resources: 4 PUs; 3 techTokens; Combat - Russia Non Combat Move - Russia 5 field_guns and 2 infantry moved from Norway to Finland 6 infantry moved from Belarus to Galicia 3 infantry moved from Kiev to Odessa 3 infantry moved from Minsk to Belarus 1 field_gun and 3 infantry moved from Latvia to Belarus 9 infantry moved from Pskov to Latvia 7 infantry moved from St. Petersburg to Pskov 2 infantry moved from Caucasus to Sea Zone 65 Caspian Sea 2 infantry moved from Sea Zone 65 Caspian Sea to Turkmenistan 1 cavalry moved from Kazakhstan to Caucasus 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Kazakhstan to Turkmenistan 2 infantry moved from Omsk to Kazakhstan 2 infantry moved from Novosibirsk to Bratsk 3 infantry moved from Irkutsk to Bratsk 3 infantry moved from Vladivostok to Primorsky 3 cavalrys moved from Bratsk to Novosibirsk 3 infantry moved from Don to Belarus 3 infantry moved from Moscow to Don 1 infantry moved from St. Petersburg to Finland 1 infantry moved from St. Petersburg to Pskov Place Units - Russia 6 infantry placed in Galicia 3 infantry placed in Kiev 3 infantry placed in Minsk 3 infantry placed in Moscow 2 conscripts, 2 infantry and 2 trenchs placed in St. Petersburg 1 heavy_gun and 1 infantry placed in Omsk 2 gass placed in St. Petersburg 3 heavy_guns placed in Irkutsk 3 heavy_guns placed in Vladivostok Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 104 PUs; end with 108 PUs Turning on Edit Mode EDIT: Removing units owned by Russia from St. Petersburg: 2 trenchs EDIT: Adding units owned by Russia to Turkmenistan: 2 trenchs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Please use 2nd post, misplaced trenches.
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TripleA Turn Summary: Communists round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 5,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover War Bonds Purchase Units - Communists Communists buy 3 conscripts, 1 field_gun, 1 heavy_gun, 2 infantry and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 3 conscripts and 1 infantry moved from Sakhe to Khabarovsk 2 infantry moved from Aldan to Khabarovsk 1 heavy_gun moved from Aldan to Khabarovsk 3 conscripts, 1 field_gun, 1 heavy_gun and 4 infantry moved from Yakutsk to Aldan 2 conscripts and 2 infantry moved from Aldan to Khabarovsk 1 field_gun moved from Khabarovsk to Aldan 2 infantry moved from Aldan to Khabarovsk Place Units - Communists 1 trench placed in Khabarovsk 3 conscripts, 1 field_gun, 1 heavy_gun and 2 infantry placed in Yakutsk Activate Technology - Communists Communists activating War Bonds Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs Communists collect 3 PUs from War Bonds; end with 32 PUs
Combat Hit Differential Summary :
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@fmerwinrommel War Bonds. Needed that. man the weather here has been cold and wet for way to long.
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Rus has the luxury of massing an army in Turk to block the Turks from reclaiming their ancestral homeland. Turks are now squeezed between sizable Rus and Brit armies.
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We went from hot to rain and wind yesterday and 40’s overnight but sunny and pleasantly cool today when in the sun. Will be in the 60’s for the next week. I considered taking Khab while it was lightly defended, but you had lots of troops to retake it. Allies have had to help Rus against Com, luckily, with existing Fr and UK units. US can get to Siberia as quick or quicker than to Europe and Med. Com has 1/3 Rus’s income, which diverts Rus from Europe. But from the posts I’ve read, that’s made the game more balanced than the board game which doesn’t have Communists (?).
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TripleA Turn Summary: USA round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 9 Research Technology - USA USA spend 0 on tech rolls USA roll 6,5,6,5 and gets 2 hits USA removing all Technology Tokens after successful research. USA discover lateFighter Purchase Units - USA USA buy 4 field_guns and 4 infantry; Remaining resources: 53 PUs; 0 techTokens; Non Combat Move - USA 5 field_guns and 5 infantry moved from Belgium to Amsterdam 1 infantry moved from Normandy to Picardy 1 gas moved from Normandy to Amsterdam 1 battlecruiser and 1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 3 gass, 3 infantry and 3 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 3 gass and 3 infantry moved from Sea Zone 15 English Channel to Amsterdam 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 gas and 1 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic 1 gas, 1 infantry and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic 4 transports moved from Sea Zone 15 English Channel to Sea Zone 23 Mid Atlantic 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean 3 infantry moved from New England to Nova Scotia 2 infantry moved from New York to New England 4 field_guns and 2 infantry moved from Baja-Sonora to Sea Zone 147 Gulf of California 1 infantry moved from Puerto Vallarta to Sea Zone 147 Gulf of California 1 infantry moved from San Francisco to Sea Zone 147 Gulf of California 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 147 Gulf of California to Sea Zone 149 Pacific Ocean 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 152 Pacific Ocean 2 infantry moved from Kamchatka to Koryak Place Units - USA 3 field_guns and 3 infantry placed in New York 1 field_gun and 1 infantry placed in San Francisco Activate Technology - USA USA activating lateFighter Trigger USAT3: buylate_fighter added to productionUSA Turn Complete - USA USA collect 75 PUs; end with 128 PUs
Combat Hit Differential Summary :
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In case you were wondering, USA already has so many transports, troops and gas, and the CP fleets are contained, that I didn’t spend all my funds on more, but am saved the rest of my money for newly researched late fighters. Its amazing how by midgame, the USA is pumping out massive amounts of war material.