LennardF versus Dawgoneit (Allies +18)


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 33 Sea Zone to 31 Sea Zone
            1 submarine moved from 24 Sea Zone to 31 Sea Zone
            5 armour and 5 fighters moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 33 Sea Zone to 31 Sea Zone
            1 submarine moved from 24 Sea Zone to 31 Sea Zone
            5 armour and 5 fighters moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Sakha to Soviet Far East
                  Germans take Siberia from Russians
                  Germans take Soviet Far East from Russians
            1 infantry moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Tambov
            1 fighter moved from Volgograd to Tambov
            5 artilleries and 9 infantry moved from Rostov to Bryansk
            5 armour and 5 mech_infantrys moved from Ukraine to Bryansk
            3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk
            2 bombers moved from Novgorod to Norway
            8 infantry moved from Western Germany to Denmark
            1 artillery moved from Finland to Norway
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 artillery moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from France to Western Germany
            2 infantry moved from Western Germany to Denmark
            9 armour and 35 mech_infantrys moved from Caucasus to Bryansk
            6 mech_infantrys moved from Volgograd to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 fighter moved from Novgorod to Tambov
            2 tactical_bombers moved from Novgorod to Tambov
            1 fighter moved from Western Germany to Norway
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
                Americans defend with 4 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Norway, round 2 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
                    Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Norway, round 3 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Americans: 4 infantry
            Battle in Tambov
                Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 1 artillery and 11 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery and 11 infantry in Denmark, round 2 : 0/12 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 11 infantry in Denmark, round 3 : 5/12 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            10 mech_infantrys moved from Germany to Eastern Poland
            2 bombers and 1 fighter moved from Norway to Novgorod
            1 infantry moved from Western Germany to Germany
            3 aaGuns moved from Caucasus to Volgograd
            2 fighters and 3 tactical_bombers moved from Tambov to Bryansk
            1 artillery moved from Nenetsia to Vologda
            1 artillery moved from Nenetsia to Vologda
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            10 mech_infantrys placed in Germany
            2 artilleries, 1 bomber and 2 infantry placed in Western Germany
            Germans undo move 3.
            2 artilleries and 1 infantry placed in Novgorod
            1 bomber and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : 0.67
    Germans regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Vologda
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 artilleries in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            2 fighters moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : 0.00
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 infantry, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
            2 mech_infantrys moved from Amur to Yakut S.S.R.
            1 bomber moved from Anhwe to Yakut S.S.R.
            1 artillery moved from Novosibirsk to Samara
            1 mech_infantry moved from Urals to Samara
            13 mech_infantrys moved from Volgograd to Samara
            1 infantry moved from Kazakhstan to Samara
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 bomber moved from Kazakhstan to 80 Sea Zone
            1 bomber moved from Kazakhstan to West India
            1 infantry moved from India to West India
            1 infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Kansu to Timguska
            1 infantry moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            2 mech_infantrys moved from Burma to India
            3 infantry moved from Yunnan to Burma
            2 mech_infantrys moved from Hunan to Burma
            3 infantry moved from Malaya to Shan State
            3 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Kwangtung to Yunnan
            2 infantry moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from Hopei to Yunnan
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Chahar to Hopei
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 80 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 80 Sea Zone
                Japanese win, taking 6 Sea Zone from ANZAC, taking 80 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yakut S.S.R.
                Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in West India
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 2/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Samara
                Japanese attack with 1 artillery, 1 infantry and 14 mech_infantrys
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 14 mech_infantrys in Samara, round 2 : 5/16 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 artillery, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 80 Sea Zone to India
            1 bomber moved from West India to Yunnan
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
            1 bomber moved from Yakut S.S.R. to Buryatia
    
        Place Units - Japanese
            3 submarines placed in 19 Sea Zone
            3 submarines placed in 19 Sea Zone
            3 submarines placed in 20 Sea Zone
            3 infantry placed in India
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 3.67
    UK_Pacific regular : -0.33
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 6 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
            2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 18 destroyers, 11 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone
            5 bombers moved from Wake Island to Hawaiian Islands
            2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            7 submarines moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            2 armour moved from Trans-Jordan to Northwest Persia
            1 aaGun and 2 infantry moved from Tobruk to Alexandria
            1 aaGun moved from Libya to Tobruk
            1 fighter moved from French West Africa to Egypt
            1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 6 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
            2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 18 destroyers, 11 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone
            5 bombers moved from Wake Island to Hawaiian Islands
            2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            7 submarines moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            2 armour moved from Trans-Jordan to Northwest Persia
            1 aaGun and 2 infantry moved from Tobruk to Alexandria
            1 aaGun moved from Libya to Tobruk
            1 fighter moved from French West Africa to Egypt
            1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Eastern Persia to West India
            3 fighters moved from Iraq to West India
            6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys moved from Eastern Persia to Turkmenistan
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            4 armour, 5 infantry and 15 mech_infantrys moved from Iraq to Northwest Persia
            1 armour moved from Egypt to Iraq
            4 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Egypt to Northwest Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            4 infantry moved from Tunisia to Libya
            1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in Turkmenistan
                British attack with 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys in Turkmenistan, round 2 : 10/33 hits, 10.50 expected hits
                    Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Turkmenistan
                British win, taking Turkmenistan from Japanese with 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                Italians win with no units remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in West India
                British attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in West India, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from West India to Eastern Persia
            3 infantry moved from Persia to Eastern Persia
    
        Place Units - British
            3 infantry placed in Iraq
            2 armour and 1 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
            British collect 37 PUs (4 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Japanese regular : -0.67
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            2 fighters moved from Southern Italy to Caucasus
            1 bomber moved from Northern Italy to Caucasus
            1 artillery and 3 infantry moved from Holland Belgium to France
            2 artilleries and 5 infantry moved from Normandy Bordeaux to France
            1 artillery, 2 infantry and 2 mech_infantrys moved from Southern France to France
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            2 armour moved from Bryansk to Tambov
            4 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 2 armour, 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 4 infantry in Tambov, round 2 : 0/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour, 1 artillery and 4 infantry in Tambov, round 3 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Smolensk
                    Italians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Volgograd
            1 bomber moved from Caucasus to Volgograd
    
        Place Units - Italians
            3 artilleries placed in Ukraine
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.17
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Soviet Far East to Sakha
            21 armour, 8 artilleries, 2 fighters, 11 infantry, 54 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            2 bombers and 1 fighter moved from Novgorod to Russia
            1 bomber moved from Western Germany to Russia
            10 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Novgorod to Archangel
            2 artilleries and 2 infantry moved from Novgorod to Belarus
            10 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 10 infantry moved from Denmark to Western Germany
            1 artillery moved from Norway to Finland
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in Russia
                Germans attack with 21 armour, 8 artilleries, 3 bombers, 3 fighters, 11 infantry, 54 mech_infantrys and 3 tactical_bombers
                Russians defend with 6 aaGuns, 1 airfield, 22 artilleries, 1 factory_major, 3 fighters, 40 infantry and 1 tactical_bomber
                    Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 11 infantry, 54 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 39/101 hits, 29.83 expected hits
                    Russians roll dice for 6 aaGuns, 22 artilleries, 3 fighters, 40 infantry and 1 tactical_bomber in Russia, round 2 : 22/66 hits, 23.17 expected hits
                    33 infantry owned by the Russians, 11 infantry owned by the Germans, 6 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 43 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 25/79 hits, 26.17 expected hits
                    Russians roll dice for 22 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Russia, round 3 : 11/33 hits, 12.17 expected hits
                    7 infantry owned by the Russians, 18 artilleries owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 32 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 22/68 hits, 24.33 expected hits
                    Russians roll dice for 4 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                Germans captures 17PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 21 armour, 8 artilleries, 3 bombers, 1 fighter, 28 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 122
                Casualties for Germans: 2 fighters, 11 infantry and 26 mech_infantrys
                Casualties for Russians: 6 aaGuns, 22 artilleries, 3 fighters, 40 infantry and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Western Germany to Germany
            1 aaGun moved from Germany to Western Germany
            3 tactical_bombers moved from Russia to Volgograd
            2 bombers and 1 fighter moved from Russia to Volgograd
            1 bomber moved from Russia to Tambov
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            1 armour and 2 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.17
    Germans regular : 5.67
    Russians AA : 0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
            1 bomber moved from Buryatia to Yenisey
            3 artilleries moved from Kazakhstan to Volgograd
            2 mech_infantrys moved from Kazakhstan to Volgograd
            1 infantry moved from Samara to Vologda
                  Japanese take Vologda from Russians
            1 infantry moved from Amur to Buryatia
            2 mech_infantrys moved from Burma to West India
            1 bomber moved from India to Urals
            1 mech_infantry moved from Samara to Urals
            1 mech_infantry moved from Samara to Urals
            1 artillery and 12 mech_infantrys moved from Samara to Volgograd
            1 infantry moved from Timguska to Urals
            2 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Central Mongolia to Dzavhan
                  Japanese take Dzavhan from Russians
            3 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Sikang
            3 infantry moved from Hopei to Shensi
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            4 mech_infantrys moved from Yunnan to India
            2 armour, 11 artilleries, 7 infantry, 1 marine and 15 mech_infantrys moved from India to West India
            1 bomber moved from Yunnan to India
            2 infantry moved from Yunnan to Burma
            3 infantry moved from Burma to India
            5 infantry moved from Shan State to Burma
            3 mech_infantrys moved from French Indo China to Burma
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Battle in Yenisey
                Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 3 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in West India
                Japanese attack with 2 armour, 11 artilleries, 7 infantry, 1 marine and 17 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 2 armour, 11 artilleries, 7 infantry, 1 marine and 17 mech_infantrys in West India, round 2 : 7/38 hits, 10.67 expected hits
                    UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 armour, 11 artilleries, 6 infantry, 1 marine and 17 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Urals
                Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Yenisey to Buyant-Uhaa
            1 bomber moved from Urals to Novosibirsk
            1 infantry moved from Tsinghai to Novosibirsk
            1 bomber moved from Buyant-Uhaa to Chahar
    
        Place Units - Japanese
            3 submarines placed in 19 Sea Zone
            3 submarines placed in 19 Sea Zone
            Japanese undo move 2.
            3 submarines placed in 20 Sea Zone
            3 mech_infantrys placed in India
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3.17
    UK_Pacific regular : 0.33
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier and 3 transports moved from 109 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 20 destroyers, 13 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            6 bombers moved from Hawaiian Islands to Caroline Islands
            1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caucasus
                    Americans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Caucasus
                Italians win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from Egypt to Northwest Persia
            1 aaGun moved from Alexandria to Egypt
            1 aaGun moved from Tobruk to Alexandria
    
        Place Units - Americans
            3 carriers placed in 10 Sea Zone
            2 tactical_bombers placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Italians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier and 3 transports moved from 109 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 20 destroyers, 13 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            6 bombers moved from Hawaiian Islands to Caroline Islands
            1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caucasus
                    Americans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Caucasus
                Italians win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from Egypt to Northwest Persia
            1 aaGun moved from Alexandria to Egypt
            1 aaGun moved from Tobruk to Alexandria
    
        Place Units - Americans
            3 carriers placed in 10 Sea Zone
            2 tactical_bombers placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Turkmenistan to Kazakhstan
            3 fighters moved from Eastern Persia to Kazakhstan
            6 armour, 9 artilleries, 9 infantry and 7 mech_infantrys moved from Turkmenistan to Eastern Persia
            2 armour and 1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
            3 infantry moved from Iraq to Persia
            1 armour and 5 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 fighter and 4 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 fighter and 4 infantry in Caucasus, round 2 : 2/5 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Kazakhstan
                British attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Kazakhstan, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Kazakhstan to Eastern Persia
            1 fighter moved from Caucasus to Eastern Persia
            4 infantry moved from Libya to Tobruk
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
            British collect 41 PUs (3 lost to blockades); end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : -0.33
    Italians regular : 1.67
    British regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 artilleries moved from Ukraine to Rostov
            2 armour, 1 artillery and 4 infantry moved from Tambov to Rostov
            1 artillery moved from Smolensk to Bryansk
            1 bomber moved from Volgograd to Southern Italy
            2 fighters moved from Volgograd to Ukraine
            2 fighters moved from Ukraine to Romania
            4 infantry moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from France to Greater Southern Germany
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 mech_infantrys placed in Ukraine
            1 destroyer and 2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            6 fighters moved from Queensland to Caroline Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Sakha to Yakut S.S.R.
            2 tactical_bombers moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 tactical_bomber moved from Volgograd to Kazakhstan
            2 bombers moved from Volgograd to Kazakhstan
            1 bomber moved from Tambov to Caucasus
            1 artillery moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            21 armour and 27 mech_infantrys moved from Russia to Volgograd
            10 mech_infantrys moved from Ukraine to Volgograd
            10 mech_infantrys moved from Eastern Poland to Ukraine
            2 artilleries and 2 infantry moved from Belarus to Bryansk
            1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            1 armour and 2 mech_infantrys moved from Belarus to Bryansk
            8 artilleries moved from Russia to Tambov
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            10 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Archangel to Belarus
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/7 hits, 3.17 expected hits
                    British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd
            2 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 armour placed in Russia
            2 armour and 1 mech_infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.33
    British regular : -0.67
    

    Savegame

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