L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV


  • @trulpen said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:

    Offensive in Finland.

    Looking at it now after sleeping. Crazy idea. Skip it. Go with the first post instead with only 1 inf in Finland.


  • Maybe not crazy, but likely bad and unnecessary.


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Shan State to French Indo China
                  Japanese take French Indo China from UK_Pacific
            1 armour moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 marine moved from Shan State to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from Kwangtung to Kwangsi
            5 fighters moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Shantung
                  Japanese take Shantung from Chinese
            1 infantry moved from Kiangsu to Anhwe
            5 fighters moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 5 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters and 1 infantry in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 5 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters and 1 infantry in Anhwe, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Japan to 7 Sea Zone
            1 cruiser moved from 14 Sea Zone to 32 Sea Zone
            1 battleship, 3 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone
            3 fighters moved from Kwangtung to Wake Island
            1 fighter moved from 7 Sea Zone to 32 Sea Zone
            1 fighter moved from Japan to 32 Sea Zone
            1 armour and 2 mech_infantrys moved from Shan State to Malaya
            5 fighters moved from 38 Sea Zone to Malaya
            1 fighter moved from Kwangsi to Malaya
            3 fighters moved from Kwangsi to Malaya
            4 carriers, 2 destroyers, 1 submarine and 3 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Sumatra to 35 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 132 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangsi to Malaya
            1 transport moved from 132 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsu to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Okinawa
            1 infantry moved from 20 Sea Zone to Okinawa
            4 fighters moved from Kiangsu to Kwangtung
            5 fighters moved from Anhwe to Kwangtung
            12 transports moved from 132 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 7 Sea Zone
            1 carrier placed in 21 Sea Zone
            1 destroyer placed in 20 Sea Zone
            1 destroyer placed in 64 Sea Zone
            1 armour and 1 mech_infantry placed in New South Wales
            Japanese undo move 5.
            1 artillery and 1 infantry placed in New South Wales
            2 armour and 1 mech_infantry placed in Malaya
            1 armour and 1 mech_infantry placed in Kwangtung
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
            EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 submarine moved from 13 Sea Zone to 32 Sea Zone
            1 submarine moved from 11 Sea Zone to 32 Sea Zone
            2 fighters moved from Western United States to 32 Sea Zone
            8 fighters and 2 tactical_bombers moved from 28 Sea Zone to 32 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 marine moved from Hawaiian Islands to 28 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 28 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 battleship, 1 carrier and 1 marine moved from 31 Sea Zone to 32 Sea Zone
            4 carriers and 1 destroyer moved from 28 Sea Zone to 32 Sea Zone
            1 destroyer moved from 13 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            2 infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 66 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone
            2 infantry moved from 30 Sea Zone to Line Islands
            1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
            1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Midway
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 artillery moved from Hawaiian Islands to 28 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to z32 or Marshall?


  • @trulpen

    Scramble 3 fighters of SZ32.

    Scramble to Marshall Islands from CVs not allowed as there are no Japanese land units of them. If wrong, will reconsider.


  • @artofwar1947 said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:

    @trulpen

    Scramble 3 fighters of SZ32.

    Scramble to Marshall Islands from CVs not allowed as there are no Japanese land units of them. If wrong, will reconsider.

    Interesting. As the notes say, particularly with carrier-scramble it needs land-units in defence. As opposed to land-scramble from an airbase.

    I’ll check the rules here in the forum to confirm.


  • @trulpen

    According to the Notes: A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.


  • That’s what it says, so I guess we have to use it.


  • TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 submarine moved from 13 Sea Zone to 32 Sea Zone
            1 submarine moved from 11 Sea Zone to 32 Sea Zone
            2 fighters moved from Western United States to 32 Sea Zone
            8 fighters and 2 tactical_bombers moved from 28 Sea Zone to 32 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 marine moved from Hawaiian Islands to 28 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 28 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 battleship, 1 carrier and 1 marine moved from 31 Sea Zone to 32 Sea Zone
            4 carriers and 1 destroyer moved from 28 Sea Zone to 32 Sea Zone
            1 destroyer moved from 13 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            2 infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 66 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone
            2 infantry moved from 30 Sea Zone to Line Islands
            1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
            1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Midway
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 artillery moved from Hawaiian Islands to 28 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
    
        Combat - Americans
            Japanese scrambles 3 units out of Wake Island to defend against the attack in 32 Sea Zone
            Battle in Line Islands
            Battle in Johnston Island
            Battle in Midway
            Battle in 32 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 2 submarines, 2 tactical_bombers and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 submarine and 2 tactical_bombers
                    Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    

    Savegame


  • Casualties, since it’s first-strike?


  • Dmg bs is evident, but the second hit is not completely obvious.


  • I’ll dmg a carrier meanwhile.


  • TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 submarine moved from 13 Sea Zone to 32 Sea Zone
            1 submarine moved from 11 Sea Zone to 32 Sea Zone
            2 fighters moved from Western United States to 32 Sea Zone
            8 fighters and 2 tactical_bombers moved from 28 Sea Zone to 32 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 marine moved from Hawaiian Islands to 28 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 28 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 battleship, 1 carrier and 1 marine moved from 31 Sea Zone to 32 Sea Zone
            4 carriers and 1 destroyer moved from 28 Sea Zone to 32 Sea Zone
            1 destroyer moved from 13 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            2 infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 66 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone
            2 infantry moved from 30 Sea Zone to Line Islands
            1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
            1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Midway
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 artillery moved from Hawaiian Islands to 28 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
    
        Combat - Americans
            Japanese scrambles 3 units out of Wake Island to defend against the attack in 32 Sea Zone
            Battle in Line Islands
            Battle in Johnston Island
            Battle in Midway
            Battle in 32 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 2 submarines, 2 tactical_bombers and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 submarine and 2 tactical_bombers
                    Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 2 tactical_bombers and 2 transports in 32 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    

    Savegame


  • 7 more hits. 9 total.


  • @trulpen

    The US infantry and Art attacking Wake Is. were hidden, and–unlike Marshall Islands, there was no question about a CV scramble to defend Wake. So, no scramble from Wake.


  • @artofwar1947

    It’s generally a good idea to give your opponent a chance to respond before starting a battle.

    Sink all sea vessels, except damaged BB.


  • @artofwar1947 said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:

    @artofwar1947

    It’s generally a good idea to give your opponent a chance to respond before starting a battle.

    Sink all sea vessels, except damaged BB.

    Sorry, I think I wrote Marshall, but meant Wake. Asked about scramble to z32 and awaited your response.

    I’ll change the battle-setup, although it’s a bit cumbersome. I’ll have to restart the battle with 3 less figs. I’ll therefore run a new battle for the defence-dice, so they’re correct and I won’t have to adjust dice afterwards.


  • That means that another attack-roll will be made, but those dice will be disregarded.


  • TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 submarine moved from 13 Sea Zone to 32 Sea Zone
            1 submarine moved from 11 Sea Zone to 32 Sea Zone
            2 fighters moved from Western United States to 32 Sea Zone
            8 fighters and 2 tactical_bombers moved from 28 Sea Zone to 32 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 marine moved from Hawaiian Islands to 28 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 28 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 battleship, 1 carrier and 1 marine moved from 31 Sea Zone to 32 Sea Zone
            4 carriers and 1 destroyer moved from 28 Sea Zone to 32 Sea Zone
            1 destroyer moved from 13 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            2 infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 66 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone
            2 infantry moved from 30 Sea Zone to Line Islands
            1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
            1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Midway
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 artillery moved from Hawaiian Islands to 28 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Line Islands
            Battle in Johnston Island
            Battle in Midway
            Battle in 32 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 2 submarines, 2 tactical_bombers and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
                    Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 2 tactical_bombers and 2 transports in 32 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers and 1 cruiser in 32 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : -0,50
    

    Savegame

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