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TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
4 fighters and 6 tactical_bombers moved from Germany to Poland
1 infantry moved from Northern Italy to 97 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 4 fighters, 1 infantry and 6 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 6 tactical_bombers in Poland, round 2 : 4/11 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Northern Italy to Southern France
1 artillery, 3 fighters and 8 infantry moved from Western Germany to Germany
4 fighters moved from Poland to Germany
3 tactical_bombers moved from Poland to France
3 tactical_bombers moved from Poland to Western Germany
2 aaGuns moved from Germany to Western Germany
1 infantry moved from France to Western Germany
1 submarine moved from 94 Sea Zone to 85 Sea Zone
1 submarine moved from 108 Sea Zone to 116 Sea Zone
1 submarine moved from 128 Sea Zone to 116 Sea Zone
Place Units - Germans
10 artilleries placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to Northern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 2 factory_minors, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Chahar
2 infantry moved from Baltic States to Poland
2 infantry moved from Slovakia Hungary to Austria
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 fighters and 2 tactical_bombers moved from Northern Belarus to Yugoslavia
1 fighter and 1 tactical_bomber moved from Northern Belarus to Austria
2 fighters and 2 tactical_bombers moved from Leningrad to Austria
2 bombers moved from Leningrad to Western Germany
1 fighter and 1 tactical_bomber moved from Leningrad to Poland
1 bomber moved from Russia to Poland
2 fighters moved from Russia to Poland
1 fighter moved from Leningrad to Austria
Combat - Russians
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in Austria
Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Austria, round 2 : 3/9 hits, 4,33 expected hits
Germans roll dice for 1 infantry in Austria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Austria
Russians win, taking Austria from Germans with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 4/6 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Chahar
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/7 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Poland to Slovakia Hungary
4 fighters and 3 tactical_bombers moved from Austria to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Poland to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
2 infantry moved from Leningrad to Baltic States
1 infantry moved from Leningrad to Baltic States
1 armour moved from Northern Belarus to Slovakia Hungary
3 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Russia to Northern Belarus
1 armour, 3 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai
2 artilleries and 5 infantry moved from Southern Manchuria to Jehol
1 aaGun, 2 artilleries and 7 infantry moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Amur to Northern Manchuria
Place Units - Russians
1 airfield and 1 factory_minor placed in Slovakia Hungary
1 factory_minor placed in Romania
1 armour placed in Russia
1 fighter placed in Russia
3 infantry placed in Leningrad
3 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,1
Russians collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 68 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 70 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 72 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Italians regular : -0,33
Germans AA : -0,33
Germans regular : 0,33
Russians regular : -1,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 2 factory_minors, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Chahar
2 infantry moved from Baltic States to Poland
2 infantry moved from Slovakia Hungary to Austria
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 fighters and 2 tactical_bombers moved from Northern Belarus to Yugoslavia
1 fighter and 1 tactical_bomber moved from Northern Belarus to Austria
2 fighters and 2 tactical_bombers moved from Leningrad to Austria
2 bombers moved from Leningrad to Western Germany
1 fighter and 1 tactical_bomber moved from Leningrad to Poland
1 bomber moved from Russia to Poland
2 fighters moved from Russia to Poland
1 fighter moved from Leningrad to Austria
Combat - Russians
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in Austria
Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Austria, round 2 : 3/9 hits, 4,33 expected hits
Germans roll dice for 1 infantry in Austria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Austria
Russians win, taking Austria from Germans with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 4/6 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Chahar
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/7 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Poland to Slovakia Hungary
4 fighters and 3 tactical_bombers moved from Austria to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Poland to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
2 infantry moved from Leningrad to Baltic States
1 infantry moved from Leningrad to Baltic States
1 armour moved from Northern Belarus to Slovakia Hungary
3 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Russia to Northern Belarus
1 armour, 3 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai
2 artilleries and 5 infantry moved from Southern Manchuria to Jehol
1 aaGun, 2 artilleries and 7 infantry moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Amur to Northern Manchuria
Place Units - Russians
1 airfield and 1 factory_minor placed in Slovakia Hungary
1 factory_minor placed in Romania
1 armour placed in Russia
1 fighter placed in Russia
3 infantry placed in Leningrad
3 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,1
Russians collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 68 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 70 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 72 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vyborg: 3 artilleries and 6 infantry
EDIT: Adding units owned by Russians to Finland: 3 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,33
Italians regular : -0,33
Germans AA : -0,33
Germans regular : 0,33
Russians regular : -1,67
Offensive in Finland.
@trulpen said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:
Offensive in Finland.
Looking at it now after sleeping. Crazy idea. Skip it. Go with the first post instead with only 1 inf in Finland.
Maybe not crazy, but likely bad and unnecessary.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shan State to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 marine moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangtung to Kwangsi
5 fighters moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 infantry moved from Kiangsu to Anhwe
5 fighters moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Kwangsi
Japanese attack with 5 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 5 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Anhwe, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Japan to 7 Sea Zone
1 cruiser moved from 14 Sea Zone to 32 Sea Zone
1 battleship, 3 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone
3 fighters moved from Kwangtung to Wake Island
1 fighter moved from 7 Sea Zone to 32 Sea Zone
1 fighter moved from Japan to 32 Sea Zone
1 armour and 2 mech_infantrys moved from Shan State to Malaya
5 fighters moved from 38 Sea Zone to Malaya
1 fighter moved from Kwangsi to Malaya
3 fighters moved from Kwangsi to Malaya
4 carriers, 2 destroyers, 1 submarine and 3 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Sumatra to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 132 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 transport moved from 132 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Okinawa
1 infantry moved from 20 Sea Zone to Okinawa
4 fighters moved from Kiangsu to Kwangtung
5 fighters moved from Anhwe to Kwangtung
12 transports moved from 132 Sea Zone to 21 Sea Zone
Place Units - Japanese
2 submarines placed in 7 Sea Zone
1 carrier placed in 21 Sea Zone
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 64 Sea Zone
1 armour and 1 mech_infantry placed in New South Wales
Japanese undo move 5.
1 artillery and 1 infantry placed in New South Wales
2 armour and 1 mech_infantry placed in Malaya
1 armour and 1 mech_infantry placed in Kwangtung
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 submarine moved from 13 Sea Zone to 32 Sea Zone
1 submarine moved from 11 Sea Zone to 32 Sea Zone
2 fighters moved from Western United States to 32 Sea Zone
8 fighters and 2 tactical_bombers moved from 28 Sea Zone to 32 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 marine moved from Hawaiian Islands to 28 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 28 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 battleship, 1 carrier and 1 marine moved from 31 Sea Zone to 32 Sea Zone
4 carriers and 1 destroyer moved from 28 Sea Zone to 32 Sea Zone
1 destroyer moved from 13 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone
2 infantry moved from 30 Sea Zone to Line Islands
1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
Combat - Americans
Combat Hit Differential Summary :
Scramble to z32 or Marshall?
Scramble 3 fighters of SZ32.
Scramble to Marshall Islands from CVs not allowed as there are no Japanese land units of them. If wrong, will reconsider.
@artofwar1947 said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:
Scramble 3 fighters of SZ32.
Scramble to Marshall Islands from CVs not allowed as there are no Japanese land units of them. If wrong, will reconsider.
Interesting. As the notes say, particularly with carrier-scramble it needs land-units in defence. As opposed to land-scramble from an airbase.
I’ll check the rules here in the forum to confirm.
According to the Notes: A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.
That’s what it says, so I guess we have to use it.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 submarine moved from 13 Sea Zone to 32 Sea Zone
1 submarine moved from 11 Sea Zone to 32 Sea Zone
2 fighters moved from Western United States to 32 Sea Zone
8 fighters and 2 tactical_bombers moved from 28 Sea Zone to 32 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 marine moved from Hawaiian Islands to 28 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 28 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 battleship, 1 carrier and 1 marine moved from 31 Sea Zone to 32 Sea Zone
4 carriers and 1 destroyer moved from 28 Sea Zone to 32 Sea Zone
1 destroyer moved from 13 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone
2 infantry moved from 30 Sea Zone to Line Islands
1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
Combat - Americans
Japanese scrambles 3 units out of Wake Island to defend against the attack in 32 Sea Zone
Battle in Line Islands
Battle in Johnston Island
Battle in Midway
Battle in 32 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 2 submarines, 2 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Americans regular : 1,33
Casualties, since it’s first-strike?
Dmg bs is evident, but the second hit is not completely obvious.
I’ll dmg a carrier meanwhile.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 submarine moved from 13 Sea Zone to 32 Sea Zone
1 submarine moved from 11 Sea Zone to 32 Sea Zone
2 fighters moved from Western United States to 32 Sea Zone
8 fighters and 2 tactical_bombers moved from 28 Sea Zone to 32 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 marine moved from Hawaiian Islands to 28 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 28 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 battleship, 1 carrier and 1 marine moved from 31 Sea Zone to 32 Sea Zone
4 carriers and 1 destroyer moved from 28 Sea Zone to 32 Sea Zone
1 destroyer moved from 13 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone
2 infantry moved from 30 Sea Zone to Line Islands
1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
Combat - Americans
Japanese scrambles 3 units out of Wake Island to defend against the attack in 32 Sea Zone
Battle in Line Islands
Battle in Johnston Island
Battle in Midway
Battle in 32 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 2 submarines, 2 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 2 tactical_bombers and 2 transports in 32 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
Combat Hit Differential Summary :
Americans regular : 0,33
7 more hits. 9 total.
The US infantry and Art attacking Wake Is. were hidden, and–unlike Marshall Islands, there was no question about a CV scramble to defend Wake. So, no scramble from Wake.