dawg (allies) v. entek (axis) TRS

  • '20 '19 '18 '17 '16

    Here we go again

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 4:02:15 PM
    Savegame

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 4:03:58 PM
    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            1 Submarine moved from sz12 to sz25
            1 Submarine moved from sz21 to sz25
            3 Submarines moved from sz20 to sz25
            2 EarlyFighters moved from sz20 to sz25
            1 Cruiser, 2 EarlyFighters and 1 Submarine moved from sz11 to sz25
            1 Submarine moved from sz17 to sz45
            1 EarlyFighter moved from Marcus to sz45
            1 Bomber moved from Tokyo to sz45
            1 Submarine moved from sz76 to sz70
            1 EarlyFighter moved from Iwo Jima to sz70
            1 Battleship moved from sz78 to sz71
            1 Destroyer and 1 Submarine moved from sz78 to sz71
            2 Submarines moved from sz67 to sz60
            1 Infantry moved from Hainan to sz67
            2 EarlyFighters moved from sz78 to sz71
            1 Carrier moved from sz78 to sz71
            2 EarlyFighters moved from sz71 to sz70
            2 EarlyFighters moved from sz74 to sz60
            1 Bomber moved from Japan to sz60
            1 Destroyer moved from sz74 to sz68
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to Spralty
            2 Artillerys and 2 Infantrys moved from Japan to sz16
            1 Infantry and 1 Tank moved from Japan to sz16
            1 Artillery, 1 Infantry and 1 Transport moved from sz16 to sz1
            1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Amursk
            1 Artillery, 1 Infantry and 1 Transport moved from sz16 to sz75
            1 Artillery and 1 Infantry moved from sz75 to Manila
            1 Artillery and 1 Infantry moved from Bonin to sz78
            1 Infantry moved from Ani Jima to sz78
            1 Tank moved from Kochi to sz78
            1 Infantry moved from Nagasaki to sz78
            1 Artillery and 1 Infantry moved from Nagasaki to sz78
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz75
            1 Artillery and 1 Infantry moved from sz75 to Manila
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz75
            1 Artillery and 1 Infantry moved from sz75 to Manila
            1 Infantry, 1 Tank and 1 Transport moved from sz78 to sz75
            1 Infantry and 1 Tank moved from sz75 to Manila
            1 Infantry and 1 T.Boat moved from sz78 to sz75
            1 Infantry moved from sz75 to Manila
            1 Infantry moved from Nagasaki to sz74
            1 Artillery moved from Naha to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67
            1 Artillery and 1 Infantry moved from sz67 to Macau
            1 Artillery and 1 Infantry moved from Kwangsi to Kiangsi
            1 Artillery and 2 Infantrys moved from Kwangsi to Hanan
            1 Tank moved from Kwangsi to Kiangsi
            2 EarlyFighters moved from Tokyo to sz68
            1 Destroyer and 1 Submarine moved from sz16 to sz75
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 B.Transports, 1 Factory and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Amursk
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Amursk
                Yamamoto win, taking Amursk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in sz70
                Yamamoto attack with 3 EarlyFighters and 1 Submarine
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 3 EarlyFighters in sz70, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 EarlyFighters in sz70, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz70
                Yamamoto win with 3 EarlyFighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
                Casualties for Yamamoto: 1 Submarine
            Battle in Hanan
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Hanan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hanan
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Hanan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hanan
                    Yamamoto roll dice for 1 Artillery in Hanan, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Yamamoto win, taking Hanan from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in sz71
                Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz71, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 3 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz71, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 4 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in sz60
                Yamamoto attack with 1 Bomber, 2 EarlyFighters and 2 Submarines
                Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz60, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz60, round 2 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 0/4 hits, 1.33 expected hits
                    1 Transport owned by the Dutch lost in sz60
                    Yamamoto roll dice for 2 Submarines in sz60, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz60, round 3 : 0/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 3 : 1/3 hits, 1.17 expected hits
                    1 Transport owned by the Dutch and 1 Submarine owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 1 Submarine in sz60, round 4 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz60, round 4 : 2/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers in sz60, round 4 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Dutch, 1 Submarine owned by the Yamamoto and 2 Destroyers owned by the Dutch lost in sz60
                Yamamoto win with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 22
                Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports
                Casualties for Yamamoto: 2 Submarines
            Battle in Kiangsi
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Kiangsi
                Yamamoto win, taking Kiangsi from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in Macau
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Macau, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Macau, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Macau, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Macau
                Yamamoto win, taking Macau from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Manila
                Yamamoto attack with 3 Artillerys, 5 Infantrys and 1 Tank
                Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 5 Infantrys and 1 Tank in Manila, round 2 : 2/9 hits, 2.83 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Manila
                    Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Manila, round 3 : 4/7 hits, 2.50 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Manila, round 3 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 3 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 15
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in sz25
                Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 6 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 6 Submarines in sz25, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 0/5 hits, 1.83 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 5/7 hits, 4.00 expected hits
                    5 Submarines owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 4/5 hits, 1.83 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 3 : 4/7 hits, 4.00 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Submarine owned by the Yamamoto, 1 Cruiser owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz25
                2 EarlyFighters owned by the Yamamoto retreated
                Americans win with 3 Battleships and 1 Carrier remaining. Battle score for attacker is -30
                Casualties for Yamamoto: 1 Cruiser, 2 EarlyFighters and 6 Submarines
                Casualties for Americans: 1 Carrier, 1 Cruiser and 1 Destroyer
            Battle in sz68
                Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 1 T.Boat
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer, 2 EarlyFighters and 1 T.Boat in sz68, round 2 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the British lost in sz68
                Yamamoto win with 1 Destroyer, 2 EarlyFighters and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in sz45
                Yamamoto attack with 1 Bomber, 1 EarlyFighter and 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 EarlyFighter in sz45, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz45
                Yamamoto win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in Spralty
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz70 to sz71
            1 EarlyFighter moved from sz70 to Iwo Jima
            1 Bomber moved from sz45 to Iwo Jima
            1 EarlyFighter moved from sz45 to Iwo Jima
            1 Carrier moved from sz74 to sz68
            2 EarlyFighters moved from sz60 to Phuket
            1 Bomber moved from sz60 to Phuket
            1 EarlyFighter moved from Korea to Hainan
            2 Artillerys, 4 Infantrys and 1 Tank moved from Korea to Manchuria
            3 Tanks moved from Japan to Nagasaki
            2 Artillerys, 6 Infantrys and 2 Tanks moved from S.Japan to Nagasaki
            5 Infantrys moved from Japan to S.Japan
            2 Tanks moved from Tokyo to Nagasaki
            6 Infantrys moved from Tokyo to S.Japan
            1 Artillery moved from Tokyo to S.Japan
            2 EarlyFighters moved from sz25 to sz11
            1 Carrier moved from sz20 to sz11
            2 Submarines moved from sz30 to sz11
    
        Place Units - Yamamoto
            2 B.Transports placed in sz78
            1 Factory placed in S.Japan
            2 Artillerys and 1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : -3.50
    Americans regular : 0.17
    Russians regular : -1.00
    British regular : -0.17
    Dutch regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry moved from Kwangtung to Hongkong
            1 Infantry moved from Hankou to Kwangtung
            1 Infantry moved from Kichedung to Hankou
            1 Infantry moved from Chunking to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 Infantry moved from Chunking to N.French I.
            1 Artillery and 1 Infantry moved from Sian to Hanan
            1 Infantry moved from N.Chunking to Chunking
            1 Tank moved from W.Chunking to N.French I.
            1 Infantry moved from Yecheng to Agra
            1 Artillery moved from Cheng to Agra
            1 Infantry moved from Quyan to W.Mongolia
            1 Infantry moved from Haixi to W.Mongolia
            2 Tanks moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Urumal to Gobi
            1 Infantry moved from Tsingnan to Gobi
            2 Tanks moved from Xining to Gobi
            1 Tank moved from Tsingnan to Gobi
            1 EarlyFighter moved from Xining to Gobi
            1 Infantry moved from Nancheng to Sikang
            1 Infantry moved from Sikang to Szechwan
            1 Infantry moved from Ming Jong to Nancheng
            2 Artillerys and 5 Infantrys moved from Xining to Tsingnan
            1 Artillery and 1 Infantry moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gobi
                Chinese attack with 2 EarlyFighters, 1 Infantry and 3 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 EarlyFighters, 1 Infantry and 3 Tanks in Gobi, round 2 : 1/6 hits, 2.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                    Chinese roll dice for 2 EarlyFighters and 3 Tanks in Gobi, round 3 : 2/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Tank owned by the Chinese lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 Infantry and 1 Tank
                Casualties for Neutral: 1 Bunker
            Battle in Agra
                Chinese attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 6 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Agra
                Chinese loses 0 PUs for violating Agras neutrality.
                Chinese win, taking Agra from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Hanan
                Chinese attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hanan, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Hanan
                Chinese win, taking Hanan from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in W.Mongolia
                Chinese attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 2 Tanks in W.Mongolia, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in W.Mongolia
                    Chinese roll dice for 1 Infantry and 2 Tanks in W.Mongolia, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Gobi to Tsingnan
    
        Place Units - Chinese
            1 Elite and 1 Infantry placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Chinese regular : -4.67
    Neutral regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            3 Tanks moved from Seoul to sz79
            2 Artillerys moved from Seoul to sz79
            6 Infantrys moved from Seoul to sz79
            2 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz79 to sz74
            1 Tank moved from Formosa to sz74
            2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz74 to sz67
            2 Artillerys, 4 Infantrys and 2 Tanks moved from sz67 to Hongkong
            2 Infantrys, 2 Tanks and 2 Transports moved from sz74 to sz67
            2 Infantrys and 2 Tanks moved from sz67 to Kwangsi
            1 Artillery, 3 Infantrys and 1 Tank moved from Formosa to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz60
            1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to S.Borneo
            1 Battleship, 1 Destroyer and 1 Submarine moved from sz74 to sz60
            1 Infantry moved from sz67 to Hongkong
            1 Artillery and 1 Infantry moved from Shansi to Sian
            1 Artillery and 1 Infantry moved from Shansi to Nanking
            1 Infantry and 1 Tank moved from Shantung to Kichedung
            1 Infantry moved from Shansi to Shangsi
            1 Artillery moved from E.Shansi to Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 Infantry and 1 Tank moved from E.Shansi to N.Shangsi
            1 EarlyFighter moved from Peking to N.Shangsi
            1 Infantry moved from Shantung to Nanking
            1 Infantry moved from Shantung to Kichedung
            1 Infantry moved from Shansi to Sian
            1 Artillery and 2 Infantrys moved from Fukien to Kwangtung
            1 Artillery and 1 Infantry moved from Fukien to Hankou
            1 EarlyFighter moved from Fukien to Hankou
            1 Infantry moved from Fukien to Kwangtung
            1 Infantry moved from Fukien to Hankou
            2 EarlyFighters moved from sz79 to Kichedung
            2 EarlyFighters moved from sz79 to Kwangtung
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 1 Factory, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery, 2 EarlyFighters and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 3 Infantrys in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hongkong
                Hisaichi attack with 2 Artillerys, 5 Infantrys and 2 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Hongkong, round 2 : 4/9 hits, 2.83 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 2 : 0/4 hits, 1.50 expected hits
                    2 Infantrys owned by the British and 1 Infantry owned by the Chinese lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Hongkong, round 3 : 2/9 hits, 2.83 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Hongkong
                Hisaichi win, taking Hongkong from British with 2 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for British: 1 Bunker and 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Kwangsi
                Hisaichi attack with 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 2 Tanks in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Kichedung
                Hisaichi attack with 2 EarlyFighters, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 EarlyFighters, 2 Infantrys and 1 Tank in Kichedung, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kichedung
                Hisaichi win, taking Kichedung from Chinese with 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 4 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hankou
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Hankou, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Nanking
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in S.Borneo
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Dutch defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in S.Borneo
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Borneo, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in S.Borneo, round 2 : 1/3 hits, 1.33 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Borneo, round 3 : 2/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                Hisaichi captures 6PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 15
                Casualties for Dutch: 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Carriers, 2 Destroyers and 3 Submarines moved from sz79 to sz67
            2 EarlyFighters moved from Kichedung to sz67
            2 EarlyFighters moved from Kwangtung to sz67
            1 Bomber moved from Formosa to Phuket
            2 EarlyFighters moved from Formosa to Phuket
            1 Bomber moved from Seoul to Phuket
            1 EarlyFighter moved from Seoul to Tientsin
            1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Tientsin to Hsingan
            4 Infantrys moved from Peking to E.Shansi
            1 Tank moved from Peking to Shangsi
            1 EarlyFighter moved from N.Shangsi to E.Shansi
            1 EarlyFighter moved from Hankou to Shansi
            5 Tanks moved from Fukien to Nanking
            1 Infantry moved from Fukien to Hankou
    
        Place Units - Hisaichi
            1 Factory placed in Tientsin
            1 B.Transport placed in sz79
            1 Marine and 4 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 52 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Dutch regular : -0.33
    British regular : -2.00
    Hisaichi regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Transport moved from sz57 to sz59
            1 Artillery and 1 Infantry moved from E.Borneo to sz59
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz50
            1 Infantry moved from Celebs to sz58
            1 Infantry and 1 T.Boat moved from sz58 to sz50
            1 Transport moved from sz81 to sz58
            1 Infantry moved from Halma to sz58
            1 Infantry moved from Buru to sz58
            2 Infantrys and 1 Transport moved from sz58 to sz50
            1 Artillery and 4 Infantrys moved from sz50 to Soem
            1 Infantry moved from Lambok to Soem
            1 Infantry moved from Java to sz57
            1 Infantry and 1 T.Boat moved from sz57 to sz50
            1 Infantry moved from sz50 to Soem
            1 Destroyer moved from sz81 to sz50
            1 Artillery and 1 Infantry moved from Sumatra to N.S
            1 Tank moved from Sumatra to Bali
            1 Infantry moved from Borneo to E.Borneo
            1 Artillery and 2 Infantrys moved from Frenchindochina to Thailand
            1 Artillery, 1 Infantry and 1 Tank moved from N.French I. to Thailand
            1 EarlyFighter moved from Sarong to Soem
    
        Combat - Dutch
            Battle in Thailand
                Dutch attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Thai defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Dutch roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Thailand, round 2 : 1/6 hits, 2.00 expected hits
                    Thai roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Thailand, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Thailand
                    Dutch roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 3 : 1/5 hits, 1.83 expected hits
                    Thai roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Thailand, round 3 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Thailand
                    Dutch roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Thailand, round 4 : 2/4 hits, 1.50 expected hits
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Tank in Thailand, round 4 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in Thailand
                2 Artillerys owned by the Dutch and 1 Tank owned by the Dutch retreated to N.French I.
                Thai win with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Dutch: 3 Infantrys
                Casualties for Thai: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai regular : -1.50
    Dutch regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Tank moved from Thailand to Frenchindochina
                  Thai take Frenchindochina from Dutch
            2 Artillerys and 2 Infantrys moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to W.Borneo
            1 EarlyFighter moved from Phuket to W.Borneo
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz68
            1 Artillery and 1 Infantry moved from sz68 to W.Borneo
            1 Infantry and 1 T.Boat moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            1 Destroyer moved from sz73 to sz60
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in W.Borneo, round 2 : 0/5 hits, 1.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in W.Borneo
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in W.Borneo, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in W.Borneo
                1 EarlyFighter owned by the Thai retreated
                    Thai roll dice for 1 Artillery in W.Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in W.Borneo
                British win with 1 Artillery remaining. Battle score for attacker is -10
                Casualties for Thai: 2 Artillerys and 2 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from W.Borneo to S.Borneo
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.33
    British regular : 2.00
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Tank moved from Burma to Malaya
                  British take Thailand from Thai
            1 EarlyFighter moved from Burma to Malaya
            1 Infantry moved from Burma to Thailand
            1 Infantry moved from Amdanam to sz64
            1 Infantry and 2 T.Boats moved from sz64 to sz63
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 Infantry moved from Nepal to Bengal
            1 Artillery and 2 Infantrys moved from Burma to N.French I.
            1 EarlyFighter moved from Calcutta to Malaya
            1 Infantry moved from Bengal to Burma
            1 Infantry moved from E.India to Bengal
            1 Infantry moved from Nagpur to E.India
            1 Infantry moved from Ceylon to sz63
            1 Artillery moved from Ceylon to sz63
            1 Transport moved from sz63 to sz65
            1 Artillery moved from S.A to sz65
            1 Artillery and 1 Transport moved from sz65 to sz63
            1 Tank moved from S.India to C.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Artillery, 4 Infantrys and 1 Tank moved from Calcutta to C.India
            1 Tank moved from C.India to E.India
            2 Artillerys and 2 Infantrys moved from sz63 to E.India
            1 Infantry moved from M.India to C.India
            2 Infantrys moved from India to Nagpur
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 Artillery and 1 Infantry moved from Bhopa to Nagpur
            2 Infantrys moved from Moresby to sz49
            1 Artillery moved from E.G to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Soem
            1 Infantry moved from N.G to Sarong
            1 Submarine moved from sz47 to sz49
            1 Infantry moved from Vancouver to sz6
            1 Infantry moved from British Columbia to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from Canada to N.Canada
            1 Submarine moved from sz64 to sz63
            1 Artillery moved from W.Borneo to Borneo
            1 Infantry and 1 Tank moved from N.B to Borneo
    
        Purchase Units - British
            British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bikaner
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Bhopa to sz63
            1 EarlyFighter moved from Dheli to sz63
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in sz63
            2 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Artillery and 2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery and 1 Infantry moved from E.Australia to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 EarlyFighter moved from Melbourne to Soem
            1 Artillery and 1 Infantry moved from sz50 to Soem
            1 EarlyFighter moved from Sydney to sz50
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from Fiji to sz38
            2 Infantrys moved from New Caledonia to sz41
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz51
            2 Infantrys and 2 T.Boats moved from sz38 to sz37
            2 Infantrys moved from sz37 to W.Australia
            2 Infantrys moved from sz51 to W.Australia
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to W.Australia
            2 Tanks moved from Melbourne to W.Australia
            1 Infantry moved from Sydney to S.W.Australia
            1 Tank moved from Australia to W.Australia
            1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            2 Infantrys moved from Townsville to N.Australia
            1 Artillery and 3 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Transport placed in sz37
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            3 units repaired.
            2 Submarines moved from sz40 to sz11
            1 EarlyFighter moved from Midway to sz11
            1 Destroyer moved from sz5 to sz11
            1 Submarine moved from sz13 to sz11
            3 Battleships and 1 Carrier moved from sz25 to sz11
            1 EarlyFighter moved from Kauai to sz11
            1 EarlyFighter moved from San Francisco to sz11
            1 Bomber moved from Portland to sz11
            1 EarlyFighter moved from Alaska to sz11
            1 Tank moved from Alaska to sz5
            1 Infantry moved from Anchorage to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Battleship and 1 Carrier moved from sz23 to sz12
            1 Destroyer moved from sz27 to sz25
            2 Infantrys moved from Los Angeles to sz27
            2 Infantrys and 1 Transport moved from sz27 to sz14
            1 Artillery moved from San Francisco to sz23
            1 Infantry moved from Central Valley to sz23
            1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6
            1 Artillery, 3 Infantrys and 2 Tanks moved from San Francisco to Nor Cal
            1 Infantry and 1 Tank moved from Central Valley to Portland
            1 Tank moved from High Desert to Rocky Mt
            2 Infantrys and 2 Tanks moved from Nor Cal to Portland
            1 Tank moved from Portland to Seattle
            1 Infantry moved from Olympic Penn to Seattle
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            2 Infantrys moved from sz14 to Seattle
            2 Artillerys, 2 Infantrys and 1 Tank moved from Rocky Mt to Canada
            1 Artillery moved from Kauai to Pearl Harbor
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 EarlyFighter moved from Johnston to sz11
            1 EarlyFighter moved from Davao to Soem
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 Infantry moved from Mindor to Punay
            2 Infantrys moved from Samar to S
            1 Artillery moved from Fais to Ifalk
            1 Infantry moved from Pula to Pikelot
            2 Infantrys moved from Weno to Lasap
            1 Tank moved from Phonpei to Pula
            3 Infantrys moved from Seattle to Canada
    
        Purchase Units - Americans
            Americans buy 1 Factory and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz11
                Americans attack with 3 Battleships, 1 Bomber, 1 Carrier, 1 Destroyer, 5 EarlyFighters and 3 Submarines
                Yamamoto defend with 2 Carriers, 2 EarlyFighters and 2 Submarines
                    Americans roll dice for 3 Submarines in sz11, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Submarines in sz11, round 2 : 0/2 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in sz11
                    Americans roll dice for 3 Battleships, 1 Bomber, 1 Carrier, 1 Destroyer and 5 EarlyFighters in sz11, round 2 : 6/11 hits, 4.83 expected hits
                    Yamamoto roll dice for 2 Carriers and 2 EarlyFighters in sz11, round 2 : 3/4 hits, 2.00 expected hits
                Units damaged: 3 Battleships owned by the Americans
                    1 Submarine owned by the Yamamoto, 2 Carriers owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz11
                Americans win with 3 Battleships, 1 Bomber, 1 Carrier, 1 Destroyer, 5 EarlyFighters and 3 Submarines remaining. Battle score for attacker is 56
                Casualties for Yamamoto: 2 Carriers, 2 EarlyFighters and 2 Submarines
    
        Non Combat Move - Americans
            2 EarlyFighters moved from sz11 to sz12
            1 EarlyFighter moved from sz11 to Midway
            1 Bomber moved from sz11 to Midway
    
        Place Units - Americans
            1 Factory placed in Rocky Mt
            1 Marine placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
            1 Tank moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Jinan
            1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov
            1 Tank moved from N.Japan to sz7
            1 Infantry moved from N.Japan to sz7
            1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz1
            1 Infantry and 1 Tank moved from sz1 to Yakutsk
            1 Artillery and 1 Infantry moved from N.Japan to sz1
            1 Artillery and 1 Infantry moved from sz1 to Vostok
            1 Transport moved from sz1 to sz15
            2 Tanks moved from Akina to sz15
            3 Infantrys moved from Akina to sz15
            1 Infantry and 1 Tank moved from sz15 to Vladivostok
            1 Infantry and 1 Tank moved from sz15 to Vladivostok
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Yakutsk
            1 Bomber moved from Akina to Belogorsk
            1 EarlyFighter moved from Akina to Vladivostok
            1 Destroyer and 1 Submarine moved from sz7 to sz4
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ostrov
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Masaharu win, taking Ostrov from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Yakutsk
                Masaharu attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Yakutsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Yakutsk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Yakutsk, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Yakutsk, round 5 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 4 : 4/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 1 Bomber and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Belogorsk, round 2 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Belogorsk, round 3 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Vladivostok
                Masaharu attack with 1 EarlyFighter, 2 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in Vladivostok, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in sz4
                Masaharu attack with 1 Destroyer and 1 Submarine
                British defend with 1 Transport; Americans defend with 1 Transport; Russians defend with 1 Submarine
                    Masaharu roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz4, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Transports in sz4, round 2 : 1/2 hits, 0.33 expected hits
                    1 Submarine owned by the Masaharu lost in sz4
                1 Destroyer owned by the Masaharu retreated to sz3
                Russians win with 1 Submarine and 2 Transports remaining. Battle score for attacker is -6
                Casualties for Masaharu: 1 Submarine
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Vladivostok to Hsingan
            1 Bomber moved from Belogorsk to Hsingan
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            1 Infantry and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.33
    Russians regular : -5.50
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Artillery moved from Ustkut to Ulaan Ude
            1 Infantry moved from Ustkut to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 EarlyFighter moved from Kaask to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            2 Artillerys and 4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Maltan to Haixi
            1 Infantry moved from Kyzyl to Jinquan
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Tank moved from Achinsk to Bratsk
            1 Tank moved from Abakan to Jinquan
            1 Artillery and 1 Infantry moved from Achinsk to Krasnoyarsk
            1 Submarine moved from sz4 to sz3
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in sz3
                Russians attack with 1 Submarine
                Masaharu defend with 1 Destroyer
                    Russians roll dice for 1 Submarine in sz3, round 2 : 1/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz3
                Russians win with 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Masaharu: 1 Destroyer
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.50
    Russians regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Tank moved from Manila to sz75
            2 Tanks moved from Iwo Jima to sz75
            1 Artillery moved from Iwo Jima to sz75
            2 Infantrys moved from Manila to sz75
            3 Infantrys moved from Iwo Jima to sz75
            1 Artillery, 1 Destroyer, 4 Infantrys, 1 Submarine, 3 Tanks and 4 Transports moved from sz75 to sz70
            1 Artillery, 4 Infantrys and 3 Tanks moved from sz70 to Davao
            1 Infantry and 1 T.Boat moved from sz75 to sz71
            1 Infantry moved from sz71 to Samar
                  Yamamoto take Samar from Americans
            1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz71 to sz70
            2 EarlyFighters moved from sz70 to Davao
            1 Artillery, 2 Infantrys and 1 Tank moved from Amursk to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Yakutsk
            2 Artillerys moved from Tokyo to sz78
            2 Tanks moved from Nagasaki to sz78
            2 Infantrys moved from S.Japan to sz78
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz67
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz67 to N.French I.
            1 EarlyFighter moved from Hainan to N.French I.
            1 Artillery and 1 Infantry moved from Hainan to sz67
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
            1 Artillery and 1 Infantry moved from sz60 to Java
                  Yamamoto take Java from Dutch
            1 Infantry moved from Spralty to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz70
            1 Infantry moved from sz70 to Mindanao
                  Yamamoto take Mindanao from Americans
            2 EarlyFighters moved from sz68 to N.French I.
            4 Tanks moved from Hopeh to Sian
            5 Infantrys moved from Hopeh to Shansi
            1 Artillery, 1 Infantry and 1 Tank moved from Kiangsi to Hanan
            1 Artillery moved from Macau to Kwangsi
            3 Artillerys moved from Manila to Mindor
                  Yamamoto take Mindor from Americans
            1 Bomber moved from Iwo Jima to Davao
            1 Bomber and 2 EarlyFighters moved from Phuket to N.French I.
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 1 Carrier and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys, 1 Bomber, 5 EarlyFighters, 2 Infantrys and 2 Tanks
                British defend with 1 Artillery and 2 Infantrys; Chinese defend with 1 Infantry and 1 Tank; Dutch defend with 2 Artillerys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 5 EarlyFighters, 2 Infantrys and 2 Tanks in N.French I., round 2 : 4/12 hits, 4.67 expected hits
                    Dutch roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in N.French I., round 2 : 2/8 hits, 3.00 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 2 Infantrys owned by the British and 1 Infantry owned by the Chinese lost in N.French I.
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 5 EarlyFighters and 2 Tanks in N.French I., round 3 : 4/10 hits, 4.00 expected hits
                    Dutch roll dice for 2 Artillerys and 2 Tanks in N.French I., round 3 : 1/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Dutch, 1 Tank owned by the Chinese, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.French I.
                Yamamoto win, taking N.French I. from Dutch with 1 Artillery, 1 Bomber, 5 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 Infantry and 1 Tank
                Casualties for Dutch: 2 Artillerys and 1 Tank
            Battle in Hanan
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hanan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Hanan
                Yamamoto win, taking Hanan from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Davao
                Yamamoto attack with 1 Artillery, 1 Bomber, 2 EarlyFighters, 4 Infantrys and 3 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll AA dice in Davao : 1/3 hits, 0.50 expected hits
                    1 Bomber owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Davao
                    Yamamoto roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks in Davao, round 2 : 5/10 hits, 3.33 expected hits
                    Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Davao, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 2 Tanks owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 1 Artillery, 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Bomber and 1 Infantry
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from Davao to sz70
            1 Carrier moved from sz68 to sz67
            2 EarlyFighters moved from N.French I. to sz67
            1 Bomber moved from N.French I. to Phuket
            3 EarlyFighters moved from N.French I. to Kwangsi
            2 EarlyFighters moved from Iwo Jima to sz78
            8 Infantrys moved from S.Japan to Nagasaki
            1 Infantry moved from Tokyo to S.Japan
            1 Infantry moved from S.Japan to Nagasaki
    
        Place Units - Yamamoto
            1 Battleship and 1 Carrier placed in sz78
            3 Infantrys placed in Amursk
            4 Infantrys placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : 2.17
    Americans regular : -0.67
    Americans AA : 0.50
    Dutch regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to Szechwan
            2 EarlyFighters moved from Tsingnan to Szechwan
            2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu
            2 Tanks moved from Gobi to Gansu
            1 Infantry moved from Nancheng to Sikang
            1 Elite and 1 Infantry moved from Xining to Tsingnan
            2 Tanks moved from W.Mongolia to Tsingnan
            1 Artillery and 1 Infantry moved from Quyan to Gobi
            1 Artillery moved from Agra to Cheng
    
        Purchase Units - Chinese
            Chinese buy 2 Infantrys, 4 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 Infantrys and 4 Tanks placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Sian to Szechwan
            1 Artillery and 1 Infantry moved from Shangsi to Szechwan
            1 Tank moved from Shangsi to Szechwan
            1 Tank moved from N.Shangsi to Szechwan
            5 Tanks moved from Nanking to Szechwan
            1 EarlyFighter moved from Shansi to Szechwan
            1 EarlyFighter moved from E.Shansi to Szechwan
            1 Infantry and 2 Tanks moved from Kwangsi to Chunking
            2 Tanks moved from Hongkong to sz67
            2 Artillerys moved from Hongkong to sz67
            1 Artillery moved from Kwangtung to sz67
            5 Infantrys moved from Hongkong to sz67
            3 Artillerys, 5 Infantrys, 2 Tanks and 6 Transports moved from sz67 to sz60
            1 Artillery and 1 Tank moved from S.Borneo to E.Borneo
            3 Artillerys, 5 Infantrys and 2 Tanks moved from sz60 to Malaya
            2 Bombers moved from Phuket to Malaya
            2 EarlyFighters moved from Phuket to Malaya
            2 Transports moved from sz60 to sz74
            2 Artillerys and 1 Infantry moved from Formosa to sz74
            2 Artillerys and 1 Infantry moved from sz74 to Tientsin
            1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Hsingan to Quingdao
            4 EarlyFighters moved from sz67 to Malaya
            1 Infantry moved from Kwangtung to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to N.B
                  Hisaichi take N.B from British
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 10 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Szechwan
                Hisaichi attack with 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 7 Tanks
                Chinese defend with 1 Artillery, 2 EarlyFighters, 5 Infantrys and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 7 Tanks in Szechwan, round 2 : 3/14 hits, 5.67 expected hits
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 5 Infantrys and 1 Tank in Szechwan, round 2 : 5/9 hits, 3.50 expected hits
                    3 Infantrys owned by the Hisaichi, 3 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 2 EarlyFighters and 7 Tanks in Szechwan, round 3 : 3/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank in Szechwan, round 3 : 2/6 hits, 2.50 expected hits
                    2 EarlyFighters owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 7 Tanks in Szechwan, round 4 : 5/7 hits, 3.50 expected hits
                    Chinese roll dice for 2 EarlyFighters and 1 Tank in Szechwan, round 4 : 3/3 hits, 1.50 expected hits
                    2 EarlyFighters owned by the Chinese, 3 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 4 Tanks remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 3 Tanks
                Casualties for Chinese: 1 Artillery, 2 EarlyFighters, 5 Infantrys and 1 Tank
            Battle in Chunking
                Hisaichi attack with 1 Infantry and 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Chunking, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chunking
                Hisaichi win, taking Chunking from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in E.Borneo
                Hisaichi attack with 1 Artillery and 1 Tank
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 2 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 3 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 4 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 5 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 6 : 1/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in E.Borneo
                Hisaichi win, taking E.Borneo from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Malaya
                Hisaichi attack with 3 Artillerys, 2 Bombers, 6 EarlyFighters, 5 Infantrys and 2 Tanks
                British defend with 1 Bunker, 3 EarlyFighters, 4 Infantrys and 3 Tanks
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 6 EarlyFighters, 5 Infantrys and 2 Tanks in Malaya, round 2 : 10/18 hits, 6.67 expected hits
                    British roll dice for 1 Bunker, 3 EarlyFighters, 4 Infantrys and 3 Tanks in Malaya, round 2 : 5/11 hits, 4.83 expected hits
                    1 Bunker owned by the British, 3 Tanks owned by the British, 2 EarlyFighters owned by the British, 4 Infantrys owned by the British and 5 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 6 EarlyFighters and 2 Tanks in Malaya, round 3 : 7/13 hits, 5.33 expected hits
                    British roll dice for 1 EarlyFighter in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the British and 1 Artillery owned by the Hisaichi lost in Malaya
                Hisaichi win, taking Malaya from British with 2 Artillerys, 2 Bombers, 6 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 39
                Casualties for Hisaichi: 1 Artillery and 5 Infantrys
                Casualties for British: 1 Bunker, 3 EarlyFighters, 4 Infantrys and 3 Tanks
    
        Non Combat Move - Hisaichi
            2 Carriers moved from sz67 to sz60
            4 EarlyFighters moved from Malaya to sz60
            2 EarlyFighters moved from Malaya to Phuket
            2 Bombers moved from Malaya to Phuket
            2 Destroyers and 2 Submarines moved from sz67 to sz78
            1 Artillery and 2 Infantrys moved from Hankou to Hanan
            1 Artillery and 1 Infantry moved from Nanking to Sian
            5 Infantrys moved from E.Shansi to Shangsi
            2 Tankettes moved from Seoul to Tientsin
            2 Tankettes moved from Seoul to Tientsin
            1 Marine moved from Seoul to Korea
            2 Infantrys moved from Kwangtung to Kiangsi
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Artillery, 1 Infantry and 1 Marine placed in Tientsin
            1 Artillery and 7 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    British regular : 0.67
    Dutch regular : -1.67
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Artillery moved from Soem to sz50
            1 Tank moved from Bali to Java
            1 Artillery and 1 Transport moved from sz50 to sz59
            1 Infantry moved from Bava to sz59
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz57
            1 Infantry moved from Nayumo to sz50
            1 Artillery moved from Flores to sz50
            2 Infantrys moved from Soem to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            2 Infantrys and 2 T.Boats moved from sz50 to sz57
            1 Destroyer moved from sz50 to sz57
            1 Infantry moved from Borneo to W.Borneo
            1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            1 EarlyFighter moved from Soem to Sumatra
            1 Artillery and 3 Infantrys moved from sz57 to Java
    
        Combat - Dutch
            Battle in Sumatra
                Dutch attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Thai defend with 1 Infantry
                    Dutch roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                Dutch win, taking Sumatra from Thai with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Java
                Dutch attack with 1 Artillery, 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Dutch roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Java, round 2 : 0/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Java, round 3 : 1/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 4 : 3/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Java
                Dutch win, taking Java from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from Sumatra to N.S
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Thai regular : -0.33
    Dutch regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz73
            1 Infantry and 1 Tank moved from Phuket to sz73
            1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
            1 Infantry and 1 Tank moved from sz60 to W.Borneo
            1 EarlyFighter moved from S.Borneo to W.Borneo
            8 Infantrys moved from Phuket to Thailand
            1 Tank moved from Frenchindochina to Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Borneo, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in W.Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in W.Borneo
                Thai win, taking W.Borneo from British with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in Thailand
                Thai attack with 8 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 8 Infantrys and 1 Tank in Thailand, round 2 : 2/9 hits, 1.83 expected hits
                    British roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Thailand
                Thai win, taking Thailand from British with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Transport moved from sz68 to sz60
            1 EarlyFighter moved from W.Borneo to Phuket
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.17
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery and 3 Infantrys moved from Soem to sz50
            1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Destroyer moved from sz50 to sz57
            1 Submarine moved from sz49 to sz57
            1 Artillery and 1 Tank moved from C.India to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Infantrys moved from C.India to sz63
            1 Submarine moved from sz63 to sz66
            1 Artillery, 1 Carrier, 3 Destroyers, 2 EarlyFighters, 4 Infantrys, 1 Submarine, 2 T.Boats, 1 Tank and 2 Transports moved from sz63 to sz64
            1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Tank moved from sz64 to Thailand
            1 Infantry moved from Bengal to W.Chunking
            3 Artillerys, 4 Infantrys and 1 Tank moved from E.India to Bengal
            1 Tank moved from Nepal to Bengal
            1 Artillery and 3 Infantrys moved from Nagpur to Nepal
            3 Infantrys moved from C.India to E.India
            2 Infantrys moved from Bhopa to Nepal
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
            1 Transport moved from sz4 to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Destroyers, 1 Fighter, 6 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Tank
                Thai defend with 7 Infantrys and 1 Tank
                    British roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Tank in Thailand, round 2 : 3/8 hits, 2.33 expected hits
                    Thai roll dice for 7 Infantrys and 1 Tank in Thailand, round 2 : 3/8 hits, 2.83 expected hits
                    3 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Thailand
                    British roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 1 Tank in Thailand, round 3 : 2/5 hits, 1.83 expected hits
                    Thai roll dice for 4 Infantrys and 1 Tank in Thailand, round 3 : 1/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Thailand
                    British roll dice for 1 Artillery, 2 EarlyFighters and 1 Tank in Thailand, round 4 : 0/4 hits, 1.50 expected hits
                    Thai roll dice for 2 Infantrys and 1 Tank in Thailand, round 4 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the British lost in Thailand
                    British roll dice for 2 EarlyFighters and 1 Tank in Thailand, round 5 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 2 Infantrys and 1 Tank in Thailand, round 5 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai and 1 Tank owned by the British lost in Thailand
                2 EarlyFighters owned by the British retreated
                Thai win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -5
                Casualties for British: 1 Artillery, 4 Infantrys and 1 Tank
                Casualties for Thai: 6 Infantrys
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 4 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            2 EarlyFighters moved from Thailand to sz64
    
        Place Units - British
            2 Destroyers placed in sz63
            1 Fighter placed in Calcutta
            1 Infantry and 2 Mech.Infs placed in Dheli
            2 Artillerys, 2 Infantrys and 1 Marine placed in Calcutta
            2 Tankettes placed in Vancouver
            3 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.00
    Neutral regular : 0.00
    British regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Tank moved from W.Australia to sz51
            1 Tank moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz51
            1 Infantry moved from Derby to sz50
            1 Battleship, 1 Carrier, 2 EarlyFighters, 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57
            1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz51 to sz57
            2 EarlyFighters, 2 Infantrys and 2 Tanks moved from sz57 to Java
            1 Infantry moved from Melbourne to sz37
            1 Infantry, 1 Submarine and 3 Transports moved from sz37 to sz51
            1 Tank moved from W.Australia to sz51
            1 Artillery moved from W.Australia to sz51
            3 Infantrys moved from W.Australia to sz51
            1 Artillery, 4 Infantrys, 1 Submarine, 1 Tank and 3 Transports moved from sz51 to sz50
            1 Artillery, 4 Infantrys and 1 Tank moved from sz50 to Soem
            1 Artillery moved from S.W.Australia to W.Australia
            4 Infantrys moved from S.W.Australia to W.Australia
            2 Infantrys moved from N.Australia to Derby
            1 EarlyFighter moved from Soem to sz57
    
        Purchase Units - Anzac
            Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            2 Infantrys and 1 Marine placed in Darwin
            2 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

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