CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            3 infantry moved from Vologda to Samara
            10 artilleries and 28 infantry moved from Russia to Samara
            2 armour, 2 fighters and 2 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Rostov to Tambov
            2 artilleries moved from Rostov to Volgograd
            1 tactical_bomber moved from Rostov to Volgograd
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
    
        Place Units - Russians
            1 infantry placed in Russia
            1 aaGun and 2 fighters placed in Volgograd
            1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 artillery, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
            2 fighters moved from 102 Sea Zone to Spain
            2 bombers moved from Eastern United States to Portugal
            2 fighters moved from 89 Sea Zone to Spain
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
            3 fighters moved from Central America to 91 Sea Zone
            1 tactical_bomber moved from Central America to Gibraltar
            1 tactical_bomber moved from Central America to Gibraltar
            1 submarine moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from Western United States to Spain
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Portugal
            1 artillery and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Portugal
                Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Portugal, round 2 : 1/4 hits, 1.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 mech_infantrys in Spain, round 2 : 4/11 hits, 4.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys in Spain, round 3 : 4/10 hits, 3.83 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Spain to 91 Sea Zone
            3 fighters moved from Spain to Gibraltar
            1 bomber moved from Spain to Gibraltar
            2 bombers moved from Portugal to Gibraltar
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            1 armour and 3 infantry moved from 62 Sea Zone to New South Wales
            2 fighters moved from 54 Sea Zone to Queensland
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            4 armour, 1 artillery and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.67
    Neutral_True regular : 0.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 4
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 96 Sea Zone to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 4
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 96 Sea Zone to Egypt
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 1 factory_minor, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Russia
            1 infantry moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
            1 infantry moved from Bessarabia to Ukraine
            2 artilleries moved from Western Ukraine to Ukraine
            2 infantry moved from Bryansk to Rostov
            17 armour, 3 artilleries, 14 infantry and 12 mech_infantrys moved from Bryansk to Tambov
            2 artilleries moved from Normandy Bordeaux to Spain
            2 infantry moved from Normandy Bordeaux to Spain
            2 bombers moved from Western Germany to Spain
            1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
            3 tactical_bombers moved from Novgorod to Rostov
            1 fighter and 1 tactical_bomber moved from Western Germany to Spain
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Ukraine
                Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 17 armour, 3 artilleries, 14 infantry and 12 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 17 armour, 3 artilleries, 14 infantry and 12 mech_infantrys in Tambov, round 2 : 14/46 hits, 14.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 17 armour, 3 artilleries, 14 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 3 tactical_bombers in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_major and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 25PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Spain
                Germans attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 2 mech_infantrys
                    Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Spain, round 2 : 4/8 hits, 3.83 expected hits
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Spain, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 2 mech_infantrys
            Trigger Moscow Objective: Setting switch to true for conditionAttachment_Moscow_Objective_Switch attached to Germans
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 transport moved from 112 Sea Zone to 115 Sea Zone
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from Novgorod to Karelia
            1 cruiser and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 bomber moved from 125 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Spain to France
            2 bombers moved from Spain to France
            1 aaGun moved from Western Germany to France
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            3 infantry moved from France to Southern France
            1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
            2 mech_infantrys moved from Eastern Poland to Bulgaria
            3 tactical_bombers moved from Rostov to Bryansk
            2 aaGuns moved from Bryansk to Tambov
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 bomber moved from Russia to Novgorod
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Southern Italy
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 factory_minor placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            5 infantry placed in Western Germany
            2 infantry placed in Southern France
            Germans undo move 3.
            1 infantry placed in Southern France
            3 infantry placed in France
            1 infantry and 4 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Southern France: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Axis have achieved a Victory Objective - The Axis powers control Moscow.
            Germans collect 67 PUs; end with 92 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : -0.67
    Germans regular : 1.67
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Shan State to French Indo China
            1 armour moved from Burma to French Indo China
            1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to Yunnan
            3 infantry moved from Shan State to Yunnan
            2 armour and 2 mech_infantrys moved from India to Yunnan
    
        Combat - UK_Pacific
            Battle in Yunnan
                UK_Pacific attack with 3 armour, 3 artilleries, 10 infantry and 5 mech_infantrys
                Japanese defend with 1 infantry
                    UK_Pacific roll dice for 3 armour, 3 artilleries, 10 infantry and 5 mech_infantrys in Yunnan, round 2 : 5/21 hits, 5.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                UK_Pacific win, taking Yunnan from Japanese with 3 armour, 3 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                UK_Pacific attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    UK_Pacific roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                UK_Pacific win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - UK_Pacific
            2 aaGuns moved from Burma to Yunnan
            1 aaGun moved from Shan State to Yunnan
            1 artillery and 4 infantry moved from India to Burma
            3 fighters and 1 tactical_bomber moved from West India to Volgograd
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Caucasus to Volgograd
            4 fighters moved from India to Volgograd
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - UK_Pacific
            1 aaGun and 8 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 31 PUs; end with 31 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    UK_Pacific regular : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 armour moved from Sakha to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Shensi to Kansu
            2 infantry moved from Shensi to Kansu
            2 artilleries moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Sikang
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Sikang
            1 mech_infantry moved from Shensi to Tsinghai
            1 armour and 1 mech_infantry moved from Kweichow to Sikang
            2 mech_infantrys moved from Kweichow to Tsinghai
            2 mech_infantrys moved from Kweichow to Kansu
            1 tactical_bomber moved from Kweichow to Kansu
            1 tactical_bomber moved from Kweichow to Tsinghai
            1 tactical_bomber moved from Kweichow to Sikang
            1 bomber moved from Kwangsi to Tsinghai
            1 bomber moved from Kwangsi to Sikang
            2 mech_infantrys moved from Hunan to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
    
        Combat - Japanese
            Battle in Celebes
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking Celebes from Dutch, taking 43 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
                Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 2/6 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Tsinghai
                Japanese attack with 2 artilleries, 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 6/7 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in French Indo China
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                UK_Pacific defend with 1 armour and 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the UK_Pacific and 1 armour owned by the UK_Pacific lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for UK_Pacific: 1 armour and 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 35 Sea Zone to 43 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 43 Sea Zone to 44 Sea Zone
            1 fighter moved from Borneo to 44 Sea Zone
            2 tactical_bombers moved from Borneo to 43 Sea Zone
            1 fighter moved from Borneo to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
            3 mech_infantrys moved from Shantung to Kiangsi
            1 infantry moved from Hopei to Kweichow
            1 aaGun moved from Jehol to Shantung
            1 tactical_bomber moved from Kansu to Suiyuyan
            1 bomber moved from Tsinghai to Suiyuyan
            1 bomber moved from Sikang to Suiyuyan
            1 tactical_bomber moved from Sikang to Suiyuyan
            1 tactical_bomber moved from Tsinghai to Suiyuyan
            2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 destroyer and 1 transport placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.17
    Japanese regular : 2.17
    UK_Pacific regular : -1.50
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 28 PUs; 
            British buy 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 mech_infantry moved from Tanganyika Territory to Ethiopia
                  British take Ethiopia from Italians
            1 fighter moved from Egypt to 96 Sea Zone
            2 artilleries, 1 fighter and 4 infantry moved from Gibraltar to Spain
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Spain
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Spain
                British attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 1 infantry
                    British roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Spain, round 2 : 4/10 hits, 3.83 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Spain, round 2 : 2/3 hits, 1.00 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Spain
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Spain from Germans with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 2 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
    
        Non Combat Move - British
            1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Spain to Gibraltar
            1 fighter moved from Spain to 110 Sea Zone
            1 fighter moved from Spain to 110 Sea Zone
            1 fighter moved from Spain to United Kingdom
            1 fighter moved from 96 Sea Zone to Egypt
            1 mech_infantry moved from Egypt to Tobruk
            1 artillery and 4 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            3 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British Colonies: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British European Theater: British met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Yugoslavia: 1 armour
            EDIT: Removing units owned by Italians from Albania: 1 infantry
            EDIT: Adding units owned by Italians to Western Germany: 1 armour
            EDIT: Adding units owned by Italians to Greece: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Yugoslavia: 1 armour
            EDIT: Removing units owned by Italians from Albania: 1 infantry
            EDIT: Adding units owned by Italians to Western Germany: 1 armour
            EDIT: Adding units owned by Italians to Greece: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Yugoslavia: 1 armour
            EDIT: Removing units owned by Italians from Albania: 1 infantry
            EDIT: Adding units owned by Italians to Western Germany: 1 armour
            EDIT: Adding units owned by Italians to Greece: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Rostov to Volgograd
            1 infantry moved from Samara to Kazakhstan
            4 aaGuns, 10 artilleries and 29 infantry moved from Samara to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 7 armour, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            4 armour, 1 artillery, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            3 infantry moved from Brazil to French Guiana
            4 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 mech_infantry moved from Portugal to Spain
            4 fighters moved from 91 Sea Zone to Spain
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 tactical_bombers moved from Gibraltar to Spain
            3 bombers moved from Gibraltar to Spain
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            6 armour and 4 infantry placed in Eastern United States
            1 armour placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 5
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Belgian Congo: 1 infantry
            EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
            EDIT: Removing units owned by French from Egypt: 1 infantry
            EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 105 PUs; 
            Germans buy 3 armour, 4 artilleries, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Samara
            1 infantry moved from Tambov to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            2 infantry moved from France to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            2 infantry moved from Southern France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
            1 bomber moved from France to Normandy Bordeaux
            1 bomber moved from France to Holland Belgium
            1 bomber moved from Novgorod to Rostov
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers in Rostov, round 2 : 3/9 hits, 3.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 mech_infantrys
            2 bombers moved from Holland Belgium to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 aaGun and 1 infantry moved from France to Western Germany
            3 infantry moved from Switzerland to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
            1 armour and 1 mech_infantry moved from Bulgaria to Turkey
                  Germans take Turkey from Neutral_True
            2 mech_infantrys moved from Bulgaria to Turkey
            1 fighter and 3 tactical_bombers moved from Rostov to Ukraine
            1 tactical_bomber moved from Rostov to Ukraine
            2 mech_infantrys moved from Bryansk to Ukraine
            2 mech_infantrys moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Samara to Tambov
            1 bomber moved from Rostov to Southern Italy
            3 mech_infantrys moved from Novgorod to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            1 infantry moved from Novgorod to 115 Sea Zone
            1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Western Germany
            1 aaGun moved from Karelia to Finland
            7 infantry moved from Sweden to Finland
            1 artillery and 5 infantry moved from Southern France to France
            1 armour moved from Tambov to Ukraine
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Russia
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in France
            3 armour, 2 fighters and 5 infantry placed in Western Germany
            Germans undo move 4.
            3 armour, 2 fighters, 2 infantry and 3 mech_infantrys placed in Western Germany
            3 infantry placed in Western Ukraine
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
            Germans collect 67 PUs (3 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -2.17
    British regular : -0.67
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 6
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            1 armour moved from Yunnan to Kwangtung
                  Chinese take Kwangsi from Japanese
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Rostov
            3 fighters and 1 tactical_bomber moved from Volgograd to Samara
            3 fighters moved from Volgograd to Rostov
            1 fighter moved from Volgograd to Samara
            1 artillery and 1 infantry moved from Yunnan to Szechwan
    
        Combat - UK_Pacific
            Battle in Szechwan
                UK_Pacific attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the UK_Pacific lost in Szechwan
                UK_Pacific win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for UK_Pacific: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                UK_Pacific attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    UK_Pacific roll dice for 3 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the UK_Pacific and 1 infantry owned by the Germans lost in Rostov
                UK_Pacific win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for UK_Pacific: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in French Indo China
                UK_Pacific attack with 1 artillery and 3 infantry
                Japanese defend with 2 mech_infantrys
                    UK_Pacific roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in French Indo China, round 4 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in French Indo China, round 4 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in French Indo China
                UK_Pacific win, taking French Indo China from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Samara
                UK_Pacific attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    UK_Pacific roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 6/7 hits, 3.33 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the UK_Pacific and 2 infantry owned by the Germans lost in Samara
                UK_Pacific win, taking Samara from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - UK_Pacific
            4 fighters and 1 tactical_bomber moved from Samara to Volgograd
            3 fighters moved from Rostov to Volgograd
            1 infantry moved from Northwest Persia to Caucasus
            1 artillery and 4 infantry moved from Burma to Yunnan
            8 mech_infantrys moved from India to Yunnan
            1 aaGun moved from India to Burma
    
        Place Units - UK_Pacific
            2 infantry placed in New South Wales
            1 infantry placed in New South Wales
            2 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 31 PUs; end with 31 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
            Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 41 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    UK_Pacific regular : 1.33
    Germans regular : 1.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Yenisey from Russians
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Sikang to Szechwan
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
            2 mech_infantrys moved from Kiangsi to Kwangsi
            1 infantry moved from Kweichow to Hunan
            3 mech_infantrys moved from Kiangsi to Kwangtung
            1 armour moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            4 infantry moved from 20 Sea Zone to Kwangtung
            2 bombers moved from Suiyuyan to French Indo China
            3 tactical_bombers moved from Suiyuyan to Szechwan
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 battleship moved from 43 Sea Zone to 36 Sea Zone
            1 cruiser moved from 43 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                UK_Pacific defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 5/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the UK_Pacific, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the UK_Pacific lost in French Indo China
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for UK_Pacific: 1 artillery and 3 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                UK_Pacific defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the UK_Pacific lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 4 infantry and 3 mech_infantrys
                UK_Pacific defend with 1 armour and 1 harbour
                    Japanese roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/8 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the UK_Pacific lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for UK_Pacific: 1 armour
            Battle in Szechwan
                Japanese attack with 1 mech_infantry and 3 tactical_bombers
                UK_Pacific defend with 1 artillery
                    Japanese roll dice for 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the UK_Pacific lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for UK_Pacific: 1 artillery
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                UK_Pacific defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the UK_Pacific lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from Szechwan to Hopei
            1 armour moved from Sikang to Hopei
            3 mech_infantrys moved from Tsinghai to Hopei
            2 mech_infantrys moved from Kansu to Hopei
            1 armour moved from Kansu to Hopei
            2 artilleries moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            3 mech_infantrys moved from Shantung to Hopei
            1 fighter and 1 tactical_bomber moved from Hunan to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
            2 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 aaGun moved from Shantung to Anhwe
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from French Indo China to Hainan
            2 bombers moved from French Indo China to Hainan
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            2 carriers moved from 43 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            4 infantry placed in Japan
            2 armour and 1 infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.33
    Japanese regular : 4.17
    UK_Pacific regular : 2.17
    

    Savegame

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