• '22 '20

    Testing thread for G40 Alt-Unverse.

  • '22 '20

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With British ANZAC
                Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and British from Neutrality to War
                Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and ANZAC from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 22 Sea Zone
            1 battleship and 1 destroyer moved from 25 Sea Zone to 22 Sea Zone
            1 bomber moved from G5 to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from G13 to 40 Sea Zone
            2 fighters and 2 tactical_bombers moved from G5 to 40 Sea Zone
            1 bomber moved from G15 to 40 Sea Zone
            1 artillery and 3 infantry moved from G4 to PA3
            1 mech_infantry moved from G5 to PA3
            1 armour moved from G7 to PA3
            1 armour, 1 artillery and 3 infantry moved from G17 to PA9
            1 armour and 2 mech_infantrys moved from G18 to PA9
            1 fighter moved from G17 to PA9
            1 artillery and 3 infantry moved from G13 to PA5
            1 armour moved from G10 to PA5
            1 armour and 2 mech_infantrys moved from G11 to PA5
            1 tactical_bomber moved from G15 to PA5
            1 submarine moved from 47 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 56 Sea Zone to 83 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 95 Sea Zone
                Germans win, taking 95 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 40 Sea Zone
                Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 40 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 40 Sea Zone
                Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 1 fighter
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
            Battle in 83 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 83 Sea Zone
                Germans win, taking 83 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in PA3
                Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Pro_Allies defend with 3 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in PA3, round 2 : 2/6 hits, 1.67 expected hits
                    Pro_Allies roll dice for 3 infantry in PA3, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Pro_Allies lost in PA3
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in PA3, round 3 : 2/3 hits, 1.17 expected hits
                    Pro_Allies roll dice for 1 infantry in PA3, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Pro_Allies lost in PA3
                Germans win, taking PA3 from Pro_Allies with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Pro_Allies: 3 infantry
            Battle in PA5
                Germans attack with 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Pro_Allies defend with 4 infantry
                    Germans roll dice for 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in PA5, round 2 : 3/9 hits, 3.00 expected hits
                    Pro_Allies roll dice for 4 infantry in PA5, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the Pro_Allies lost in PA5
                    Germans roll dice for 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in PA5, round 3 : 4/7 hits, 2.67 expected hits
                    Pro_Allies roll dice for 1 infantry in PA5, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Pro_Allies lost in PA5
                Germans win, taking PA5 from Pro_Allies with 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Pro_Allies: 4 infantry
            Battle in 39 Sea Zone
                Germans attack with 3 submarines
                British defend with 1 battleship
                    Germans roll dice for 3 submarines in 39 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    1 battleship owned by the British lost in 39 Sea Zone
                Germans win, taking 39 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in 22 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 22 Sea Zone
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    British roll dice for 1 battleship in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 battleship owned by the British lost in 22 Sea Zone
                Germans win, taking 22 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Germans: 1 fighter and 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in PA9
                Germans attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                Pro_Allies defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in PA9, round 2 : 5/9 hits, 2.83 expected hits
                    Pro_Allies roll dice for 2 infantry in PA9, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Pro_Allies lost in PA9
                Germans win, taking PA9 from Pro_Allies with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Pro_Allies: 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 2 artilleries and 11 infantry moved from G5 to G6
            3 infantry moved from G7 to G5
            6 infantry moved from G8 to G7
            2 artilleries and 3 infantry moved from G11 to G8
            1 armour moved from G11 to PX3
                  Germans take PX3 from Pro_Axis
            3 infantry moved from G2 to PX2
                  Germans take PX2 from Pro_Axis
            1 transport moved from 24 Sea Zone to 8 Sea Zone
            1 infantry moved from G1 to 8 Sea Zone
            1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to G6
            1 mech_infantry moved from G13 to PX4
                  Germans take PX4 from Pro_Axis
            2 infantry moved from G10 to G13
            4 infantry moved from G16 to PX6
                  Germans take PX6 from Pro_Axis
            1 artillery and 1 infantry moved from G19 to 60 Sea Zone
            1 artillery and 1 infantry moved from 60 Sea Zone to PX6
            1 battleship moved from 60 Sea Zone to 71 Sea Zone
            1 destroyer moved from 59 Sea Zone to 71 Sea Zone
            1 cruiser moved from 71 Sea Zone to 86 Sea Zone
            1 fighter moved from G15 to I5
            1 aaGun and 2 infantry moved from G21 to PX5
                  Germans take PX5 from Pro_Axis
            1 infantry moved from G18 to G17
            1 artillery and 1 infantry moved from G15 to G19
            1 artillery and 1 infantry moved from G15 to G11
            1 aaGun moved from G15 to G11
            1 aaGun moved from G15 to G19
            1 fighter moved from 40 Sea Zone to 22 Sea Zone
            1 fighter and 3 tactical_bombers moved from 40 Sea Zone to G13
            1 bomber moved from 40 Sea Zone to G5
            1 bomber moved from 22 Sea Zone to G5
            1 tactical_bomber moved from PA5 to G11
            1 fighter moved from PA9 to G19
    
        Place Units - Germans
            1 transport placed in 60 Sea Zone
            1 artillery and 1 infantry placed in G19
            Germans undo move 2.
            1 artillery placed in G19
            3 artilleries and 7 infantry placed in G5
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Pro_Allies regular : 2.33
    Germans regular : 5.17
    British regular : 1.00
    

    Savegame

  • '22 '20

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 7 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            3 armour placed in R4
            3 armour placed in R16
            1 armour placed in R21
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Chinese
                Japanese succeeds on action: Political Action Japanese To War With Chinese: Changing Relationship for Japanese and Chinese from Neutrality to War
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from J2 to C12
            1 artillery and 3 infantry moved from J1 to C12
            1 armour and 1 mech_infantry moved from J9 to C12
            1 armour moved from J3 to C12
    
        Combat - Japanese
            Battle in C12
                Japanese attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                Chinese defend with 2 infantryCs
                    Japanese roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in C12, round 2 : 1/10 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantryCs in C12, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C12
                    Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 3 : 1/9 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantryC in C12, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantryC owned by the Chinese lost in C12
                Japanese win, taking C12 from Chinese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantryCs
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            10 infantry placed in J14
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -3.83
    

    Savegame

  • '22 '20

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Place Units - Americans
            3 carriers placed in 29 Sea Zone
            1 fighter placed in US13
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 4 infantryCs; Remaining resources: 0 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
            Chinese takes Political Action: Political Action Chinese To War With Italians
                Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
    
        Combat Move - Chinese
            4 infantryCs moved from C5 to C12
            1 fighter and 6 infantryCs moved from C4 to C12
            2 infantryCs moved from C11 to C12
    
        Combat - Chinese
            Battle in C12
                Chinese attack with 1 fighter and 12 infantryCs
                Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits
                    1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12
                    Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits
                    3 infantryCs owned by the Chinese lost in C12
                    Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits
                    2 infantryCs owned by the Chinese lost in C12
                1 fighter owned by the Chinese retreated
                4 infantryCs owned by the Chinese retreated to C4
                Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                Casualties for Chinese: 8 infantryCs
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C12 to C3
    
        Place Units - Chinese
            4 infantryCs placed in C4
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
            Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.00
    Japanese regular : -1.33
    

    Savegame

  • '22 '20

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Place Units - Americans
            3 carriers placed in 29 Sea Zone
            1 fighter placed in US13
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 4 infantryCs; Remaining resources: 0 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
            Chinese takes Political Action: Political Action Chinese To War With Italians
                Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
    
        Combat Move - Chinese
            4 infantryCs moved from C5 to C12
            1 fighter and 6 infantryCs moved from C4 to C12
            2 infantryCs moved from C11 to C12
    
        Combat - Chinese
            Battle in C12
                Chinese attack with 1 fighter and 12 infantryCs
                Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits
                    1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12
                    Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits
                    3 infantryCs owned by the Chinese lost in C12
                    Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits
                    2 infantryCs owned by the Chinese lost in C12
                1 fighter owned by the Chinese retreated
                4 infantryCs owned by the Chinese retreated to C4
                Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                Casualties for Chinese: 8 infantryCs
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C12 to C3
    
        Place Units - Chinese
            4 infantryCs placed in C4
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
            Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser and 1 destroyer moved from 88 Sea Zone to 86 Sea Zone
            1 carrier moved from 88 Sea Zone to 86 Sea Zone
            1 tactical_bomber moved from 88 Sea Zone to 86 Sea Zone
            2 fighters moved from UK27 to 86 Sea Zone
            1 fighter moved from UK20 to 86 Sea Zone
            1 battleship moved from 115 Sea Zone to 86 Sea Zone
    
        Combat - British
            Battle in 86 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 86 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 86 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 cruiser owned by the Germans lost in 86 Sea Zone
                    1 transport owned by the Italians lost in 86 Sea Zone
                British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - British
            2 fighters moved from 86 Sea Zone to 88 Sea Zone
    
        Place Units - British
            1 carrier placed in 88 Sea Zone
            2 fighters placed in UK27
            3 infantry placed in UK4
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,4,3,2,1,1,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,1,1,1
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2
            British collect 34 PUs (11 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.00
    Italians regular : 0.33
    Japanese regular : -1.33
    British regular : 0.33
    

    Savegame

  • '22 '20

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Place Units - Americans
            3 carriers placed in 29 Sea Zone
            1 fighter placed in US13
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 4 infantryCs; Remaining resources: 0 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
            Chinese takes Political Action: Political Action Chinese To War With Italians
                Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
    
        Combat Move - Chinese
            4 infantryCs moved from C5 to C12
            1 fighter and 6 infantryCs moved from C4 to C12
            2 infantryCs moved from C11 to C12
    
        Combat - Chinese
            Battle in C12
                Chinese attack with 1 fighter and 12 infantryCs
                Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits
                    1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12
                    Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits
                    3 infantryCs owned by the Chinese lost in C12
                    Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits
                    2 infantryCs owned by the Chinese lost in C12
                1 fighter owned by the Chinese retreated
                4 infantryCs owned by the Chinese retreated to C4
                Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                Casualties for Chinese: 8 infantryCs
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C12 to C3
    
        Place Units - Chinese
            4 infantryCs placed in C4
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
            Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser and 1 destroyer moved from 88 Sea Zone to 86 Sea Zone
            1 carrier moved from 88 Sea Zone to 86 Sea Zone
            1 tactical_bomber moved from 88 Sea Zone to 86 Sea Zone
            2 fighters moved from UK27 to 86 Sea Zone
            1 fighter moved from UK20 to 86 Sea Zone
            1 battleship moved from 115 Sea Zone to 86 Sea Zone
    
        Combat - British
            Battle in 86 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 86 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 86 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 cruiser owned by the Germans lost in 86 Sea Zone
                    1 transport owned by the Italians lost in 86 Sea Zone
                British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - British
            2 fighters moved from 86 Sea Zone to 88 Sea Zone
    
        Place Units - British
            1 carrier placed in 88 Sea Zone
            2 fighters placed in UK27
            3 infantry placed in UK4
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,4,3,2,1,1,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,1,1,1
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2
            British collect 34 PUs (11 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.00
    Italians regular : 0.33
    Japanese regular : -1.33
    British regular : 0.33
    

    Savegame

  • '22 '20

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from UK21 to UK22
            1 artillery and 4 infantry moved from I4 to UK22
            1 armour, 2 infantry and 1 mech_infantry moved from I2 to UK22
            1 carrier and 1 destroyer moved from 75 Sea Zone to 86 Sea Zone
            1 submarine moved from 74 Sea Zone to 86 Sea Zone
            1 submarine moved from 85 Sea Zone to 86 Sea Zone
            1 cruiser and 1 destroyer moved from 72 Sea Zone to 86 Sea Zone
            1 fighter and 1 tactical_bomber moved from I5 to 86 Sea Zone
            1 tactical_bomber moved from 75 Sea Zone to 86 Sea Zone
            1 bomber and 1 fighter moved from I1 to 86 Sea Zone
    
        Combat - Italians
            Battle in UK22
                Italians attack with 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
                British defend with 1 artillery and 4 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in UK22, round 2 : 3/16 hits, 4.00 expected hits
                    British roll dice for 1 artillery and 4 infantry in UK22, round 2 : 2/5 hits, 1.67 expected hits
                    3 infantry owned by the British and 2 infantry owned by the Italians lost in UK22
                    Italians roll dice for 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in UK22, round 3 : 6/14 hits, 3.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in UK22, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in UK22
                Italians win, taking UK22 from British with 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 4 infantry
            Battle in 86 Sea Zone
                Italians attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Italians roll dice for 2 submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 86 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                    British roll dice for 1 battleship, 1 carrier and 1 cruiser in 86 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the Italians
                    British roll dice for 1 fighter and 1 tactical_bomber in 86 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 86 Sea Zone
                Italians win, taking 86 Sea Zone from British with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 69
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Italians
            1 bomber, 2 fighters and 2 tactical_bombers moved from 86 Sea Zone to I5
    
        Place Units - Italians
            1 submarine and 1 transport placed in 86 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 88 Sea Zone. Rolls: 1,1,6,2
            Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.50
    British regular : -2.00
    

    Savegame

  • '22 '20

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 mech_infantrys placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 mech_infantrys placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
    
        Purchase Units - French
            French buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 artillery moved from F5 to F3
            1 infantry moved from F5 to F3
    
        Place Units - French
            3 infantry placed in F3
            2 infantry placed in F13
    
        Turn Complete - French
            French collect 32 PUs; end with 33 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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