• TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 3 armour, 3 destroyers and 4 submarines; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            15 armour, 5 artilleries and 5 infantry moved from Persia to India
            1 armour moved from Trans-Jordan to India
            1 armour, 2 artilleries and 3 infantry moved from French Madagascar to 29 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 35 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to India
    
        Combat - British
            Battle in India
                British attack with 17 armour, 7 artilleries and 8 infantry
                Chinese defend with 1 aaGun, 6 armour, 1 factory, 3 fighters, 12 infantry and 3 tactical_bombers
                    British roll dice for 17 armour, 7 artilleries and 8 infantry in India, round 2 : 16/32 hits, 13.33 expected hits
                    Chinese roll dice for 6 armour, 3 fighters, 12 infantry and 3 tactical_bombers in India, round 2 : 10/24 hits, 10.50 expected hits
                    4 armour owned by the Chinese, 12 infantry owned by the Chinese, 2 artilleries owned by the British and 8 infantry owned by the British lost in India
                    British roll dice for 17 armour and 5 artilleries in India, round 3 : 15/22 hits, 10.17 expected hits
                    Chinese roll dice for 2 armour, 3 fighters and 3 tactical_bombers in India, round 3 : 5/8 hits, 4.50 expected hits
                    2 armour owned by the Chinese, 3 tactical_bombers owned by the Chinese, 3 fighters owned by the Chinese and 5 artilleries owned by the British lost in India
                British captures 29PUs while taking Chinese capital
                British win, taking India from Chinese with 17 armour remaining. Battle score for attacker is 77
                Casualties for British: 7 artilleries and 8 infantry
                Casualties for Chinese: 6 armour, 3 fighters, 12 infantry and 3 tactical_bombers
    
        Non Combat Move - British
            1 aaGun moved from Persia to India
            4 infantry moved from Anglo Egypt to Italian East Africa
            5 infantry moved from Kenya to Italian East Africa
            1 bomber moved from Kenya to Italian East Africa
            4 bombers moved from Union of South Africa to Italian East Africa
            1 tactical_bomber moved from 29 Sea Zone to Italian East Africa
            1 fighter moved from 29 Sea Zone to Italian East Africa
            1 carrier, 1 destroyer and 1 submarine moved from 29 Sea Zone to 28 Sea Zone
    
        Place Units - British
            3 destroyers and 4 submarines placed in 28 Sea Zone
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 60 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    British regular : 7.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 infantry and 5 transports; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwantung to French Indochina
                  Japanese take French Indochina from Chinese
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            3 infantry moved from Yakut S.S.R. to Novosibirsk
            2 bombers moved from Yakut S.S.R. to Novosibirsk
            6 artilleries and 5 infantry moved from Wake Island to 51 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 2 tactical_bombers and 6 transports moved from 51 Sea Zone to 47 Sea Zone
            6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers moved from 47 Sea Zone to New Guinea
    
        Combat - Japanese
            Battle in New Guinea
                Japanese attack with 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 cruisers in New Guinea, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in New Guinea, round 2 : 12/15 hits, 6.00 expected hits
                    Neutral roll dice for 5 infantry in New Guinea, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in New Guinea
                Japanese loses 0 PUs for violating New Guineas neutrality.
                Japanese win, taking New Guinea from Neutral with 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in Novosibirsk
                Japanese attack with 2 bombers and 3 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Novosibirsk, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Novosibirsk to Yakut S.S.R.
            1 artillery and 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            5 destroyers moved from 51 Sea Zone to 61 Sea Zone
            2 fighters and 2 tactical_bombers moved from New Guinea to 47 Sea Zone
    
        Place Units - Japanese
            5 transports placed in 61 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 6.17
    Japanese rolls : 0.00
    Russians regular : -0.67
    Neutral regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 6 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 armour moved from Brazil to 18 Sea Zone
            1 infantry moved from Brazil to 18 Sea Zone
            1 armour moved from Brazil to 18 Sea Zone
            1 infantry moved from Brazil to 18 Sea Zone
            1 infantry moved from Brazil to 18 Sea Zone
            1 artillery moved from Brazil to 18 Sea Zone
            1 infantry moved from Brazil to 18 Sea Zone
            1 artillery moved from Brazil to 18 Sea Zone
            1 infantry moved from Brazil to 18 Sea Zone
            1 artillery moved from Brazil to 18 Sea Zone
            1 infantry moved from Brazil to 18 Sea Zone
            1 artillery moved from Brazil to 18 Sea Zone
            1 carrier moved from 18 Sea Zone to 17 Sea Zone
            1 carrier moved from 18 Sea Zone to 17 Sea Zone
            2 fighters moved from 18 Sea Zone to Rio De Oro
            2 tactical_bombers moved from 18 Sea Zone to Rio De Oro
            6 destroyers moved from 18 Sea Zone to 17 Sea Zone
            1 cruiser moved from 18 Sea Zone to 17 Sea Zone
            2 armour, 4 artilleries, 6 infantry and 6 transports moved from 18 Sea Zone to 17 Sea Zone
            4 artilleries moved from 17 Sea Zone to Rio De Oro
            2 armour moved from 17 Sea Zone to Rio De Oro
            6 infantry moved from 17 Sea Zone to Rio De Oro
    
        Combat - Americans
            Battle in Rio De Oro
                Americans attack with 2 armour, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                Neutral defend with 5 infantry
                    Americans roll dice for 1 cruiser in Rio De Oro, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Rio De Oro, round 2 : 7/16 hits, 6.33 expected hits
                    Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Rio De Oro
                Americans loses 0 PUs for violating Rio De Oros neutrality.
                Americans win, taking Rio De Oro from Neutral with 2 armour, 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Americans: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Rio De Oro to 17 Sea Zone
            2 tactical_bombers moved from Rio De Oro to 17 Sea Zone
            3 infantry moved from Eastern Canada to Eastern United States
            1 aaGun moved from Eastern Canada to Western Canada
            3 infantry moved from Western Canada to Eastern Canada
            5 infantry moved from Western United States to Western Canada
            2 infantry moved from Western United States to Western Canada
            1 destroyer moved from 10 Sea Zone to 18 Sea Zone
            1 destroyer moved from 20 Sea Zone to 18 Sea Zone
            1 destroyer moved from 52 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer and 5 transports placed in 10 Sea Zone
            1 transport placed in 55 Sea Zone
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Neutral regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 8
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Kazakh S.S.R. to Afghanistan
                  Russians take Afghanistan from Chinese
            1 infantry moved from Kazakh S.S.R. to Sinkiang
                  Russians take Sinkiang from Chinese
            1 halftrack moved from West Russia to Kazakh S.S.R.
            1 halftrack moved from Kazakh S.S.R. to Persia
                  Russians take Persia from British
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Evenki National Okrug
            1 infantry moved from Russia to Evenki National Okrug
            1 infantry moved from West Russia to Ukraine S.S.R.
            1 infantry moved from West Russia to Ukraine S.S.R.
            1 infantry moved from West Russia to Caucasus
            1 infantry moved from West Russia to Caucasus
            1 infantry moved from West Russia to Caucasus
            1 infantry moved from West Russia to Caucasus
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Archangel to Karelia S.S.R.
            1 bomber moved from Archangel to Karelia S.S.R.
            1 bomber moved from Russia to Evenki National Okrug
            1 bomber moved from West Russia to Novosibirsk
            1 fighter moved from West Russia to Ukraine S.S.R.
            1 tactical_bomber moved from West Russia to Ukraine S.S.R.
            1 fighter moved from West Russia to Caucasus
            1 tactical_bomber moved from West Russia to Caucasus
            1 fighter moved from West Russia to Karelia S.S.R.
            1 tactical_bomber moved from West Russia to Karelia S.S.R.
            1 infantry moved from Russia to Novosibirsk
            1 fighter moved from West Russia to Novosibirsk
            1 bomber moved from Archangel to Novosibirsk
    
        Combat - Russians
            Rocket attack in India does 5 damage to factory owned by British
                Rockets in Russia roll: 5
            Battle in Caucasus
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Karelia S.S.R.
                Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia S.S.R., round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Evenki National Okrug
                Russians attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine S.S.R., round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 bombers, 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 2 bombers, 1 fighter and 3 infantry in Novosibirsk, round 2 : 4/6 hits, 2.33 expected hits
                    Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 10 armour moved from West Russia to Archangel
            1 bomber moved from Karelia S.S.R. to Archangel
            1 fighter and 1 tactical_bomber moved from Karelia S.S.R. to Archangel
            9 infantry moved from Archangel to Russia
            1 fighter moved from Caucasus to Archangel
            1 tactical_bomber moved from Caucasus to Archangel
            1 fighter moved from Ukraine S.S.R. to Archangel
            1 tactical_bomber moved from Ukraine S.S.R. to Archangel
            1 fighter moved from Novosibirsk to Archangel
            1 bomber moved from Novosibirsk to Archangel
            1 bomber moved from Novosibirsk to Russia
            1 bomber moved from Russia to Archangel
            1 bomber moved from Evenki National Okrug to Archangel
            1 destroyer moved from 4 Sea Zone to 3 Sea Zone
            1 armour moved from Russia to Archangel
            1 artillery moved from West Russia to Archangel
            1 artillery moved from West Russia to Archangel
            1 artillery moved from West Russia to Archangel
            7 infantry moved from West Russia to Russia
    
        Place Units - Russians
            12 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -1.00
    Russians regular : 2.17
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 8
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Turkey to Trans-Jordan
                  Germans take Trans-Jordan from British
            3 fighters and 1 tactical_bomber moved from 15 Sea Zone to Ukraine S.S.R.
            1 infantry moved from Eastern Europe to Ukraine S.S.R.
            1 infantry moved from Belorussia to Ukraine S.S.R.
            2 infantry moved from Belorussia to West Russia
            1 bomber moved from Southern Europe to West Russia
            9 armour, 13 artilleries and 22 infantry moved from Belorussia to Karelia S.S.R.
            1 artillery and 4 infantry moved from Eastern Europe to Karelia S.S.R.
            1 destroyer moved from 15 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers and 4 transports moved from 15 Sea Zone to 14 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from Southern Europe to 14 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 14 Sea Zone to Libya
                  Germans take Libya from British
    
        Combat - Germans
            Battle in 35 Sea Zone
                Germans attack with 1 destroyer
                British defend with 3 transports
                    3 transports owned by the British lost in 35 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for British: 3 transports
            Battle in Ukraine S.S.R.
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine S.S.R., round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in West Russia
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in West Russia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                Germans win, taking West Russia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 9 armour, 14 artilleries and 26 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 9 armour, 14 artilleries and 26 infantry in Karelia S.S.R., round 2 : 20/49 hits, 17.83 expected hits
                    Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 9 armour, 14 artilleries and 25 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from West Russia to Southern Europe
            1 artillery moved from Germany to Southern Europe
            3 infantry moved from Southern Europe to Balkans
            1 aaGun, 1 artillery and 9 infantry moved from Germany to Eastern Europe
            3 fighters and 1 tactical_bomber moved from Ukraine S.S.R. to 14 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 14 Sea Zone
            6 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Russians regular : 1.33
    Germans regular : 2.67
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 8
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 5x factory; Remaining resources: 80 PUs; 1 techTokens; 
            British buy 2 armour, 1 carrier, 1 destroyer, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from India to Himalaya
                  British take Himalaya from Chinese
            1 armour moved from Himalaya to French Indochina
            2 armour moved from India to China
            2 armour moved from India to Sinkiang
            2 armour moved from India to Afghanistan
            2 armour moved from India to Persia
            1 bomber moved from Italian East Africa to Sinkiang
            1 bomber moved from Italian East Africa to French Indochina
            1 bomber moved from Italian East Africa to Afghanistan
            1 bomber moved from Italian East Africa to Persia
            1 bomber moved from Italian East Africa to French Indochina
            1 armour moved from India to China
    
        Combat - British
            Battle in Afghanistan
                British attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    British roll dice for 2 armour and 1 bomber in Afghanistan, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Afghanistan
                British win, taking Afghanistan from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sinkiang
                British attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    British roll dice for 2 armour and 1 bomber in Sinkiang, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the British lost in Sinkiang
                British win, taking Sinkiang from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Russians: 1 infantry
            Battle in China
                British attack with 3 armour
                Japanese defend with 1 infantry
                    British roll dice for 3 armour in China, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in China
                British win, taking China from Japanese with 3 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Persia
                British attack with 2 armour and 1 bomber
                Russians defend with 1 halftrack
                    British roll dice for 2 armour and 1 bomber in Persia, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 halftrack in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 halftrack owned by the Russians lost in Persia
                British win, taking Persia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 halftrack
            Battle in French Indochina
                British attack with 1 armour and 2 bombers
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 2 bombers in French Indochina, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indochina
                British win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 bombers moved from French Indochina to India
            1 bomber moved from Afghanistan to India
            1 bomber moved from Sinkiang to India
            1 bomber moved from Persia to India
            1 aaGun moved from India to Afghanistan
            1 carrier, 4 destroyers and 5 submarines moved from 28 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Italian East Africa to 27 Sea Zone
            3 armour and 13 infantry moved from Italian East Africa to Belgian Congo
            3 armour moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            10 infantry placed in India
            1 carrier, 1 destroyer and 2 fighters placed in 27 Sea Zone
            2 armour and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    British rolls : 0.00
    Russians regular : 0.00
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 8
    
        Research Technology - Japanese
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries and 5 infantry; Remaining resources: 20 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Yakut S.S.R. to India
            6 artilleries and 4 infantry moved from New Guinea to 47 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 6 transports moved from 47 Sea Zone to 41 Sea Zone
            6 artilleries and 4 infantry moved from 41 Sea Zone to New Zealand
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to New Zealand
    
        Combat - Japanese
            Strategic bombing raid in India
                    British roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory
                Bombing raid in India causes 9 damage total. 
            Battle in New Zealand
                Japanese attack with 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 cruisers in New Zealand, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in New Zealand, round 2 : 3/14 hits, 5.67 expected hits
                    Neutral roll dice for 5 infantry in New Zealand, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in New Zealand
                    Japanese roll dice for 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in New Zealand, round 3 : 7/13 hits, 5.33 expected hits
                    Neutral roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in New Zealand
                Japanese loses 0 PUs for violating New Zealands neutrality.
                Japanese win, taking New Zealand from Neutral with 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from India to Kwantung
            5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
            5 artilleries, 5 destroyers, 5 infantry and 5 transports moved from 61 Sea Zone to 59 Sea Zone
            5 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung
            2 armour, 14 artilleries and 10 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
            2 fighters and 2 tactical_bombers moved from New Zealand to 41 Sea Zone
    
        Place Units - Japanese
            5 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    British AA : -0.33
    Japanese rolls : 0.00
    Neutral regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Americans
            6 destroyers moved from 17 Sea Zone to 18 Sea Zone
            1 cruiser moved from 17 Sea Zone to 18 Sea Zone
            1 destroyer moved from 10 Sea Zone to 18 Sea Zone
            2 carriers moved from 17 Sea Zone to 18 Sea Zone
            1 armour moved from Rio De Oro to 17 Sea Zone
            1 infantry moved from Rio De Oro to 17 Sea Zone
            1 armour moved from Rio De Oro to 17 Sea Zone
            1 artillery moved from Rio De Oro to 17 Sea Zone
            1 artillery moved from Rio De Oro to 17 Sea Zone
            1 artillery moved from Rio De Oro to 17 Sea Zone
            1 artillery moved from Rio De Oro to 17 Sea Zone
            2 armour, 4 artilleries, 1 infantry and 6 transports moved from 17 Sea Zone to 18 Sea Zone
            2 fighters moved from 17 Sea Zone to 18 Sea Zone
            2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone
            2 armour moved from 18 Sea Zone to Brazil
            1 infantry moved from 18 Sea Zone to Brazil
            4 artilleries moved from 18 Sea Zone to Brazil
            1 destroyer moved from 54 Sea Zone to 19 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            6 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 artillery, 8 infantry and 5 transports moved from 10 Sea Zone to 18 Sea Zone
            1 armour moved from 18 Sea Zone to Brazil
            8 infantry moved from 18 Sea Zone to Brazil
            1 artillery moved from 18 Sea Zone to Brazil
            1 infantry moved from Western United States to 55 Sea Zone
            1 artillery moved from Western United States to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Venezuela
            1 infantry moved from 20 Sea Zone to Venezuela
            3 infantry moved from Eastern Canada to Eastern United States
            1 aaGun moved from Western Canada to Western United States
            2 artilleries moved from Western United States to Western Canada
            7 infantry moved from Western Canada to Western United States
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Sinkiang
            1 bomber moved from Archangel to India
            7 infantry moved from Russia to Archangel
            4 infantry moved from Caucasus to Persia
            1 bomber moved from Archangel to Persia
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 bomber moved from Archangel to Yakut S.S.R.
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Kazakh S.S.R.
            9 infantry moved from Russia to Novosibirsk
            1 bomber moved from Archangel to Sinkiang
    
        Combat - Russians
            Strategic bombing raid in India
                    British roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in India causes 2 damage total. 
            Battle in Sinkiang
                Russians attack with 1 bomber and 2 infantry
                British defend with 1 armour
                    Russians roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the British lost in Sinkiang
                Russians win, taking Sinkiang from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for British: 1 armour
            Battle in Persia
                Russians attack with 1 bomber and 4 infantry
                British defend with 2 armour
                    Russians roll dice for 1 bomber and 4 infantry in Persia, round 2 : 2/5 hits, 1.33 expected hits
                    British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the British lost in Persia
                Russians win, taking Persia from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for British: 2 armour
            Battle in Yakut S.S.R.
                Russians attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from India to Kazakh S.S.R.
            1 bomber moved from Sinkiang to Archangel
            1 bomber moved from Yakut S.S.R. to Archangel
            1 aaGun moved from Russia to Archangel
            1 bomber moved from Persia to Archangel
            1 destroyer moved from 3 Sea Zone to 1 Sea Zone
    
        Place Units - Russians
            4 armour, 1 artillery and 7 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    British AA : -0.17
    Russians regular : 0.83
    British regular : 0.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Trans-Jordan to Saudi Arabia
                  Germans take Saudi Arabia from British
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 infantry moved from Turkey to Trans-Jordan
            2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone
            2 artilleries and 6 infantry moved from 14 Sea Zone to Libya
            1 infantry moved from Ukraine S.S.R. to Belorussia
            1 infantry moved from West Russia to Belorussia
            9 armour, 14 artilleries and 25 infantry moved from Karelia S.S.R. to Belorussia
            1 aaGun, 1 artillery and 9 infantry moved from Eastern Europe to Belorussia
            1 infantry moved from Balkans to Eastern Europe
            2 infantry moved from Balkans to Ukraine S.S.R.
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 15 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 carrier, 1 fighter and 1 tactical_bomber placed in 14 Sea Zone
            2 artilleries and 8 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 11x factory; Remaining resources: 55 PUs; 1 techTokens; 
            British buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Afghanistan to Kazakh S.S.R.
            1 bomber moved from India to Kazakh S.S.R.
            1 infantry moved from India to Persia
            1 armour moved from India to Persia
            1 armour moved from India to Persia
            1 armour moved from China to French Indochina
                  British take French Indochina from Japanese
            1 armour moved from French Indochina to India
            1 armour moved from Belgian Congo to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Belgian Congo
            3 bombers moved from India to Kazakh S.S.R.
            1 bomber moved from India to Persia
            2 infantry moved from India to Persia
            2 armour moved from India to Persia
            1 armour moved from India to Persia
    
        Combat - British
            Battle in Persia
                British attack with 5 armour, 1 bomber and 3 infantry
                Russians defend with 3 infantry
                    British roll dice for 5 armour, 1 bomber and 3 infantry in Persia, round 2 : 1/9 hits, 3.67 expected hits
                    Russians roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the British lost in Persia
                    British roll dice for 5 armour, 1 bomber and 1 infantry in Persia, round 3 : 3/7 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Kazakh S.S.R.
                British attack with 1 armour and 4 bombers
                Russians defend with 1 bomber and 1 infantry
                    British roll dice for 1 armour and 4 bombers in Kazakh S.S.R., round 2 : 4/5 hits, 3.17 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Russians lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 15
                Casualties for Russians: 1 bomber and 1 infantry
    
        Non Combat Move - British
            2 armour moved from China to India
            2 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Kenya
            3 fighters moved from 27 Sea Zone to Belgian Congo
            1 tactical_bomber moved from 27 Sea Zone to Belgian Congo
            2 carriers, 5 destroyers and 5 submarines moved from 27 Sea Zone to 28 Sea Zone
            4 infantry moved from India to Persia
            1 aaGun moved from Afghanistan to Persia
            1 armour moved from Afghanistan to Persia
            1 armour moved from India to Persia
            1 armour moved from India to Persia
            3 infantry moved from India to Persia
            2 bombers moved from Kazakh S.S.R. to India
            1 bomber moved from Persia to India
            2 bombers moved from Kazakh S.S.R. to Belgian Congo
    
        Place Units - British
            10 infantry placed in India
            1 artillery and 7 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Russians regular : 0.83
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - Japanese
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 2 bombers and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwantung to China
                  Japanese take China from British
            6 artilleries and 3 infantry moved from New Zealand to 41 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 6 transports moved from 41 Sea Zone to 38 Sea Zone
            6 artilleries and 3 infantry moved from 38 Sea Zone to Australia
            2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Australia
            5 artilleries and 4 infantry moved from Kwantung to China
    
        Combat - Japanese
            Battle in Australia
                Japanese attack with 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 cruisers in Australia, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Australia, round 2 : 7/13 hits, 5.33 expected hits
                    Neutral roll dice for 5 infantry in Australia, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia
                Japanese loses 0 PUs for violating Australias neutrality.
                Japanese win, taking Australia from Neutral with 6 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Australia to 38 Sea Zone
            2 armour moved from Buryatia S.S.R. to China
            14 artilleries and 10 infantry moved from Buryatia S.S.R. to Manchuria
            2 bombers moved from Kwantung to Manchuria
            5 transports moved from 59 Sea Zone to 61 Sea Zone
            5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 61 Sea Zone to 59 Sea Zone
            5 infantry moved from 59 Sea Zone to Kwantung
            5 artilleries moved from 59 Sea Zone to Kwantung
    
        Place Units - Japanese
            4 artilleries, 2 bombers and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.67
    Japanese rolls : 0.00
    Neutral regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Battle in 1 Sea Zone
                Americans attack with 2 destroyers and 2 fighters
                Russians defend with 1 destroyer
                    Americans roll dice for 2 destroyers and 2 fighters in 1 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Russians lost in 1 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Russians: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer moved from 19 Sea Zone to 18 Sea Zone
            1 transport moved from 20 Sea Zone to 10 Sea Zone
            1 artillery moved from Venezuela to Brazil
            3 infantry moved from Western United States to Mexico
            2 artilleries moved from Western Canada to Eastern Canada
            3 infantry moved from Western United States to Western Canada
            11 transports moved from 18 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Russians regular : 0.67
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Sinkiang to Himalaya
                  Russians take Himalaya from British
            1 armour moved from Archangel to West Russia
                  Russians take West Russia from Germans
            1 armour moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 bomber moved from Archangel to India
            4 artilleries and 26 infantry moved from Archangel to Russia
            1 armour moved from Karelia S.S.R. to Archangel
            1 armour moved from West Russia to Archangel
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            4 fighters and 3 tactical_bombers moved from Archangel to Kazakh S.S.R.
            8 infantry moved from Novosibirsk to Russia
            13 armour moved from Archangel to Novosibirsk
    
        Combat - Russians
            Strategic bombing raid in India
                    British roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in India causes 4 damage total. 
            Battle in Kazakh S.S.R.
                Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 armour
                    Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 3/9 hits, 4.33 expected hits
                    British roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the British lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from British with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Russians
            1 bomber moved from India to Sinkiang
            1 aaGun moved from Archangel to Russia
            1 aaGun moved from Archangel to Russia
            1 fighter moved from Kazakh S.S.R. to Russia
            1 tactical_bomber moved from Kazakh S.S.R. to Russia
            1 fighter moved from Kazakh S.S.R. to Archangel
            2 fighters and 2 tactical_bombers moved from Kazakh S.S.R. to Novosibirsk
    
        Place Units - Russians
            11 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : -1.33
    British regular : 0.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Mechanized Infantry
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 carrier, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Belorussia to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 armour moved from Karelia S.S.R. to Belorussia
            1 armour moved from Belorussia to West Russia
                  Germans take West Russia from Russians
            1 armour moved from West Russia to Belorussia
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 infantry moved from Trans-Jordan to Turkey
            1 infantry moved from Saudi Arabia to Trans-Jordan
            1 destroyer moved from 15 Sea Zone to 14 Sea Zone
            2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone
            2 artilleries and 6 infantry moved from 14 Sea Zone to Libya
            2 infantry moved from Southern Europe to Balkans
            1 infantry moved from Ukraine S.S.R. to Belorussia
            1 infantry moved from Eastern Europe to Belorussia
    
        Place Units - Germans
            1 carrier and 2 tactical_bombers placed in 14 Sea Zone
            2 armour, 3 artilleries and 5 infantry placed in Southern Europe
    
        Activate Technology - Germans
            Germans activating Mechanized Infantry
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 6x factory; Remaining resources: 60 PUs; 1 techTokens; 
            British buy 20 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from India to Himalaya
            1 infantry moved from India to Himalaya
            1 armour moved from Persia to Caucasus
                  British take Caucasus from Russians
            1 armour moved from Caucasus to Persia
            1 infantry moved from Persia to Kazakh S.S.R.
            1 infantry moved from Persia to Turkey
            1 infantry moved from Persia to Trans-Jordan
            1 armour moved from Belgian Congo to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Belgian Congo
            1 infantry moved from Persia to Kazakh S.S.R.
            1 tactical_bomber moved from Belgian Congo to Trans-Jordan
            1 fighter moved from Belgian Congo to Trans-Jordan
            2 fighters moved from Belgian Congo to Turkey
            3 bombers moved from India to Kazakh S.S.R.
            1 bomber moved from Belgian Congo to Himalaya
            1 bomber moved from Belgian Congo to Himalaya
    
        Combat - British
            Battle in Kazakh S.S.R.
                British attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    British roll dice for 3 bombers and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Himalaya
                British attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    British roll dice for 2 bombers and 2 infantry in Himalaya, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Himalaya
                British win, taking Himalaya from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Turkey
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Turkey, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Turkey
                British win, taking Turkey from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 bombers moved from Himalaya to India
            3 bombers moved from Kazakh S.S.R. to India
            1 fighter moved from Trans-Jordan to India
            1 tactical_bomber moved from Trans-Jordan to India
            2 fighters moved from Turkey to Persia
            1 infantry moved from Kenya to Belgian Congo
            1 artillery and 7 infantry moved from Union of South Africa to Kenya
            5 submarines moved from 28 Sea Zone to 33 Sea Zone
            8 infantry moved from India to Persia
            4 armour moved from Persia to India
    
        Place Units - British
            12 infantry placed in India
            8 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Germans regular : -0.67
    Russians regular : 0.33
    British regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries and 5 infantry; Remaining resources: 9 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from China to French Indochina
                  Japanese take French Indochina from British
            1 armour moved from French Indochina to China
            5 artilleries and 5 infantry moved from Kwantung to China
            6 artilleries moved from Australia to 38 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 38 Sea Zone to 37 Sea Zone
            6 artilleries moved from 37 Sea Zone to East Indies
                  Japanese take East Indies from Chinese
            2 bombers moved from Japan to Manchuria
            5 destroyers and 5 transports moved from 59 Sea Zone to 61 Sea Zone
            4 infantry moved from Japan to 61 Sea Zone
            3 artilleries and 3 infantry moved from Japan to 61 Sea Zone
            3 artilleries moved from 61 Sea Zone to Manchuria
            7 infantry moved from 61 Sea Zone to Manchuria
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            5 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 18 Sea Zone
            2 fighters moved from 10 Sea Zone to 18 Sea Zone
            1 cruiser moved from 10 Sea Zone to 18 Sea Zone
            2 destroyers moved from 10 Sea Zone to 18 Sea Zone
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
            1 fighter moved from Eastern United States to Brazil
            8 artilleries and 7 infantry moved from Eastern United States to 10 Sea Zone
            8 artilleries, 7 infantry and 8 transports moved from 10 Sea Zone to 18 Sea Zone
            7 infantry moved from 18 Sea Zone to Brazil
            8 artilleries moved from 18 Sea Zone to Brazil
            2 artilleries moved from Eastern Canada to Eastern United States
            1 infantry moved from Venezuela to Brazil
            3 infantry moved from Western Canada to Eastern Canada
            3 infantry moved from Western United States to Western Canada
            3 infantry moved from Mexico to Western United States
            5 transports moved from 10 Sea Zone to 18 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 10 Sea Zone
            2 infantry placed in Eastern United States
            2 artilleries and 2 infantry placed in Western United States
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 7 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 armour moved from Karelia S.S.R. to Archangel
            1 armour moved from Archangel to West Russia
                  Russians take West Russia from Germans
            1 armour moved from West Russia to Russia
            1 bomber moved from Sinkiang to India
            1 infantry moved from Russia to Caucasus
                  Russians take Caucasus from British
            4 artilleries, 1 fighter, 33 infantry and 1 tactical_bomber moved from Russia to Kazakh S.S.R.
            13 armour, 2 fighters and 2 tactical_bombers moved from Novosibirsk to Kazakh S.S.R.
    
        Combat - Russians
            Strategic bombing raid in India
                    British roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in India causes 1 damage total. 
            Rocket attack in India does 4 damage to factory owned by British
                Rockets in Russia roll: 4
            Battle in Kazakh S.S.R.
                Russians attack with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Russians roll dice for 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 14/56 hits, 17.50 expected hits
                    British roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from British with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from India to Archangel
            3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Archangel
    
        Place Units - Russians
            7 armour and 1 artillery placed in Archangel
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : -3.50
    British regular : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
            1 armour moved from Belorussia to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 armour moved from Karelia S.S.R. to Belorussia
            1 armour moved from Belorussia to West Russia
                  Germans take West Russia from Russians
            1 armour moved from West Russia to Belorussia
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Libya to 14 Sea Zone
            3 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone
            2 armour and 2 infantry moved from Southern Europe to Ukraine S.S.R.
            2 infantry moved from Balkans to Ukraine S.S.R.
            4 artilleries, 1 battleship, 5 carriers, 2 destroyers, 5 fighters, 4 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 16 Sea Zone
            4 artilleries and 4 infantry moved from 16 Sea Zone to Ukraine S.S.R.
            4 armour moved from Belorussia to Ukraine S.S.R.
            6 artilleries moved from Belorussia to Ukraine S.S.R.
            15 infantry moved from Belorussia to Ukraine S.S.R.
            1 aaGun moved from Belorussia to Ukraine S.S.R.
    
        Place Units - Germans
            6 armour, 1 fighter, 5 infantry and 1 tactical_bomber placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame

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