@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
kwaspek104 (Axis) vs. The Good Captain (Allies), Anniversary '41, no bid
-
We’re playing Anniversary with these rules:
Which Scenario are we playing? 1941
How many victory cities will we play to? 18 cities (i.e. concession)
Research and Development allowed? No
National Objectives allowed? No
Dardanelles closed to sea movement?* Yes
Fighter Escorts and Interceptors allowed?* Yes
-
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 11:17:27 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 1:51:23 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 artillery moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Poland to East Poland 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 fighter moved from Norway to 6 Sea Zone 1 cruiser, 1 submarine and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in 9 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 9 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 9 Sea Zone 1 transport owned by the British lost in 9 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 6 Sea Zone Germans attack with 1 cruiser, 1 fighter, 1 submarine and 1 transport British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 cruiser, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 2 armour, 1 fighter and 1 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 fighter and 1 infantry in East Poland, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 1 fighter in East Poland, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Baltic States Germans roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 3 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to Norway 1 fighter moved from 12 Sea Zone to Libya 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from 12 Sea Zone to Germany 1 fighter moved from East Poland to Germany 1 armour moved from France to 13 Sea Zone 1 armour and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.17 British regular : -1.50
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia S.S.R. to Finland Combat - Russians Battle in Finland Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland 2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Karelia S.S.R. Germans win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 2 infantry moved from Caucasus to Persia 2 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Belorussia to Karelia S.S.R. 2 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to Archangel 2 infantry moved from Russia to Caucasus 1 artillery moved from Russia to Caucasus 1 infantry moved from Soviet Far East to Stanovoj Chrebet 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Belorussia to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Russia to Karelia S.S.R. Place Units - Russians 1 armour, 1 fighter and 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.17
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 destroyer moved from 51 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 fighter moved from Manchuria to Yunnan 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 carrier moved from 61 Sea Zone to 49 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 armour moved from 50 Sea Zone to Philippine Islands 1 infantry moved from Kiangsu to Fukien 1 infantry moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Kwangtung 1 infantry moved from Kiangsu to Fukien 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 61 Sea Zone to Kwangtung 1 fighter moved from 61 Sea Zone to Fukien 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 4 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 infantry Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 2 carriers and 4 fighters moved from 57 Sea Zone to 60 Sea Zone 1 fighter moved from 60 Sea Zone to Manchuria 1 fighter moved from Suiyuan to Kiangsu 1 fighter moved from Fukien to 49 Sea Zone Place Units - Japanese 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -1.67 Japanese regular : -1.67 British regular : 1.33
-
@kwaspek104 do you want the sub to submerge and take it out of the coming battle, or not?
-
@the_good_captain Can defending submarines submerge in this version before any actual combat? If that’s the case…then yes, submerge. Otherwise…still submerge lol
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 6 Sea Zone British attack with 1 battleship, 1 bomber and 2 fighters; Russians loiter and taunt Germans defend with 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the Germans submerged British roll dice for 1 battleship, 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 artillery moved from Egypt to Anglo-Egypt Sudan 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Trans-Jordan to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Burma to India 1 artillery moved from India to Persia 1 infantry moved from India to Persia 1 infantry moved from India to Persia 1 infantry moved from India to Persia 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 aaGun and 1 infantry moved from Australia to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 bomber moved from 6 Sea Zone to Caucasus 1 fighter moved from Egypt to Caucasus Place Units - British 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -0.50 British regular : 1.33
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Egypt Italians take Egypt from British 1 infantry moved from Libya to Egypt 1 armour moved from Balkans to Ukraine 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania Combat - Italians Non Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya Place Units - Italians 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 9 Sea Zone 1 bomber and 1 fighter moved from Eastern United States to 9 Sea Zone 1 bomber and 1 fighter moved from Western United States to 9 Sea Zone Combat - Americans Battle in 9 Sea Zone Americans attack with 2 bombers, 1 destroyer and 2 fighters Germans defend with 2 submarines Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 9 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Germans roll dice for 2 submarines in 9 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 9 Sea Zone Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 9 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 9 Sea Zone Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 fighter moved from 9 Sea Zone to United Kingdom 1 fighter moved from 9 Sea Zone to 10 Sea Zone 2 bombers moved from 9 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 aaGun moved from Western United States to Central United States 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Western United States to Western Canada 1 infantry moved from Alaska to Western Canada 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Canada 1 battleship moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone Non Combat Move - Chinese 1 infantry moved from Hupeh to Sikang Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.50
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery moved from Ukraine to Eastern Ukraine 2 armour and 1 infantry moved from Ukraine to East Poland 1 infantry moved from Baltic States to Belorussia 1 artillery moved from Baltic States to Belorussia 1 armour moved from Baltic States to East Poland 1 armour moved from Baltic States to East Poland 1 fighter moved from Germany to Belorussia 1 bomber moved from Germany to Eastern Ukraine 1 fighter moved from Libya to 34 Sea Zone Combat - Germans Battle in 34 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to East Poland 1 bomber moved from Eastern Ukraine to Germany 1 artillery and 2 infantry moved from Poland to East Poland 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 2 armour, 1 artillery and 1 infantry moved from Libya to Egypt 1 fighter moved from Morocco Algeria to Egypt 1 fighter moved from 34 Sea Zone to Egypt 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to Balkans 1 infantry moved from Germany to Balkans 1 artillery and 4 infantry moved from Germany to Poland 1 infantry moved from Norway to Finland 1 fighter moved from Norway to Finland Place Units - Germans 1 artillery, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.50
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 9 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Archangel to Belorussia 2 infantry moved from Russia to Belorussia 1 fighter moved from Caucasus to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Finland Russians attack with 1 artillery and 9 infantry Germans defend with 1 fighter and 2 infantry Russians roll dice for 1 artillery and 9 infantry in Finland, round 2 : 0/10 hits, 2.00 expected hits Germans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Finland Russians roll dice for 1 artillery and 7 infantry in Finland, round 3 : 1/8 hits, 1.67 expected hits Germans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 5 infantry in Finland, round 4 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Finland, round 4 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 6 infantry Casualties for Germans: 1 fighter and 2 infantry Non Combat Move - Russians 1 armour moved from Karelia S.S.R. to Russia 1 aaGun moved from Karelia S.S.R. to Archangel 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 fighter moved from Belorussia to Russia 3 infantry moved from Persia to India 1 infantry moved from Persia to Caucasus 5 infantry moved from Caucasus to Russia 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Russians 1 armour and 1 fighter placed in Caucasus 1 armour and 1 infantry placed in Russia 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -2.00
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 factory and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Suiyuan to Ningxia 1 infantry moved from Fukien to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Burma 1 carrier moved from 49 Sea Zone to 37 Sea Zone 1 fighter moved from 49 Sea Zone to 37 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Burma 1 armour, 1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to Australia 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Kiangsu to Buryatia S.S.R. 1 carrier moved from 60 Sea Zone to 62 Sea Zone 1 carrier moved from 60 Sea Zone to 62 Sea Zone 1 fighter moved from 60 Sea Zone to 62 Sea Zone 1 fighter moved from 60 Sea Zone to 62 Sea Zone 1 fighter moved from 60 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 infantry moved from Kwangtung to French Indo-China Thailand 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Australia Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Buryatia S.S.R. Japanese attack with 2 artilleries, 4 fighters and 3 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 4 fighters and 3 infantry in Buryatia S.S.R., round 2 : 4/9 hits, 3.50 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to Suiyuan 1 fighter moved from Buryatia S.S.R. to Suiyuan Place Units - Japanese 1 factory placed in French Indo-China Thailand 1 armour and 1 artillery placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Russians regular : 0.67 British regular : -1.00
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 battleship moved from 6 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 2 fighters moved from 6 Sea Zone to Morocco Algeria Combat - British Battle in Morocco Algeria British attack with 1 armour, 2 fighters and 3 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 2 fighters and 3 infantry in Morocco Algeria, round 2 : 5/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Morocco Algeria to 12 Sea Zone 1 carrier moved from 6 Sea Zone to 12 Sea Zone 2 destroyers moved from 6 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from Persia to Trans-Jordan 1 aaGun and 1 infantry moved from India to Persia 1 infantry moved from Persia to Caucasus 1 artillery moved from Persia to Caucasus 1 infantry moved from Persia to Caucasus 2 infantry moved from Rhodesia to Belgian Congo Place Units - British 1 submarine placed in 8 Sea Zone 1 destroyer and 1 transport placed in 2 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 2.33
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 armour moved from Ukraine to East Poland 1 armour moved from Bulgaria Romania to East Poland 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Libya to Egypt Place Units - Italians 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.33
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 fighter moved from 10 Sea Zone to 2 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone 2 bombers moved from United Kingdom to Norway 1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Norway 1 destroyer moved from 9 Sea Zone to 2 Sea Zone Combat - Americans Battle in Norway Americans attack with 1 artillery, 2 bombers and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Norway, round 2 : 0/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Americans roll dice for 1 artillery and 2 bombers in Norway, round 3 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 bombers in Norway, round 4 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 1 infantry Casualties for Germans: 1 infantry Battle in 2 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 2 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 aaGun and 2 infantry moved from Eastern United States to 10 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 aaGun and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Norway to Eastern Canada 1 fighter moved from 2 Sea Zone to 12 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from 2 Sea Zone to United Kingdom 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 aaGun moved from Central United States to Western Canada Place Units - Americans 1 armour and 2 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 10 Sea Zone 1 submarine placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -4.67 Germans regular : 0.83
-
so far this has been a fairly incredible game with regards to dice
-
lol, agreed. That infantry was strong.
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Germany to 3 Sea Zone 1 fighter moved from Germany to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 fighter moved from East Poland to Belorussia 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 artillery moved from Eastern Ukraine to Belorussia 1 infantry moved from East Poland to Ukraine Combat - Germans Battle in 3 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Belorussia Germans attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Karelia S.S.R. Germans attack with 5 armour and 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 5 armour and 1 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to Poland 1 fighter moved from Belorussia to East Poland 1 bomber moved from 3 Sea Zone to Germany 1 infantry moved from Balkans to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 artillery moved from East Poland to Baltic States Place Units - Germans 2 armour, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : -1.33