dawgoneit vs crockett36 oob



  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 41 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 cruiser
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Western Germany
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters and 1 submarine placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : -0.17
    Germans regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            5 infantry moved from Suiyuyan to Chahar
            7 infantry moved from Hopei to Chahar
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 41 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 cruiser
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Western Germany
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters and 1 submarine placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            5 infantry moved from Suiyuyan to Chahar
            7 infantry moved from Hopei to Chahar
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Syria to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
                  British take 97 Sea Zone from Italians
            1 fighter moved from India to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 0/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 4 : 4/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Rhodesia to Tanganyika Territory
            2 armour moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Egypt
            1 battleship moved from 76 Sea Zone to 80 Sea Zone
            1 fighter moved from 41 Sea Zone to India
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to French Guiana
            2 fighters moved from Malta to Egypt
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,4,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : -0.17
    Germans regular : 0.50
    Neutral_Axis regular : -1.67
    British regular : -1.00
    

    Savegame



  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 42 Sea Zone
            2 destroyers moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Germans defend with 2 fighters and 4 tactical_bombers
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters and 4 tactical_bombers in Alexandria, round 2 : 4/6 hits, 3.33 expected hits
                    2 infantry owned by the ANZAC lost in Alexandria
                Italians win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 2 destroyers and 3 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport
                    ANZAC roll dice for 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -8
                Casualties for ANZAC: 2 destroyers and 3 fighters
                Casualties for Japanese: 1 carrier and 2 tactical_bombers
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Italians regular : 0.67
    ANZAC regular : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 42 Sea Zone
            2 destroyers moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Germans defend with 2 fighters and 4 tactical_bombers
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters and 4 tactical_bombers in Alexandria, round 2 : 4/6 hits, 3.33 expected hits
                    2 infantry owned by the ANZAC lost in Alexandria
                Italians win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 2 destroyers and 3 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport
                    ANZAC roll dice for 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -8
                Casualties for ANZAC: 2 destroyers and 3 fighters
                Casualties for Japanese: 1 carrier and 2 tactical_bombers
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Italians regular : 0.67
    ANZAC regular : 1.00
    

    Savegame



  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 43 PUs; 
            Russians buy 1 armour, 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            3 aaGuns, 2 armour, 3 artilleries, 25 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Russia to Vologda
            6 infantry moved from Timguska to Urals
            2 aaGuns and 9 infantry moved from Yenisey to Timguska
            2 infantry moved from Bryansk to Russia
            2 infantry moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Rostov
    
        Place Units - Russians
            1 armour, 7 artilleries and 2 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 0.00
    

    Savegame


  • @dawgoneit bump



  • @crockett36 thanks for the bump. sorry for the delay


  • @crockett36 intercept both.
    sorry about the bump. i did it because i no that sometimes the turn don’t show up in the notifications.



  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Midway
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 mech_infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            16 infantry moved from Chahar to Jehol
            1 fighter moved from Suiyuyan to Jehol
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 9 mech_infantrys
                    Chinese roll dice for 1 fighter and 16 infantry in Jehol, round 2 : 2/17 hits, 3.17 expected hits
                    Japanese roll dice for 9 mech_infantrys in Jehol, round 2 : 2/9 hits, 3.00 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 1 fighter and 14 infantry in Jehol, round 3 : 6/15 hits, 2.83 expected hits
                    Japanese roll dice for 7 mech_infantrys in Jehol, round 3 : 5/7 hits, 2.33 expected hits
                    6 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 1 fighter and 9 infantry in Jehol, round 4 : 4/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 15
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 9 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Chahar
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4.00
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Midway
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 mech_infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            16 infantry moved from Chahar to Jehol
            1 fighter moved from Suiyuyan to Jehol
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 9 mech_infantrys
                    Chinese roll dice for 1 fighter and 16 infantry in Jehol, round 2 : 2/17 hits, 3.17 expected hits
                    Japanese roll dice for 9 mech_infantrys in Jehol, round 2 : 2/9 hits, 3.00 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 1 fighter and 14 infantry in Jehol, round 3 : 6/15 hits, 2.83 expected hits
                    Japanese roll dice for 7 mech_infantrys in Jehol, round 3 : 5/7 hits, 2.33 expected hits
                    6 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 1 fighter and 9 infantry in Jehol, round 4 : 4/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 15
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 9 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Chahar
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 infantry and 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Morocco: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            3 infantry moved from India to Burma
            2 armour and 2 mech_infantrys moved from Egypt to Tobruk
                  British take Alexandria from Italians
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 infantry moved from Tanganyika Territory to Kenya
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 fighter and 1 tactical_bomber moved from Egypt to Kenya
            4 fighters moved from Egypt to Persia
            1 artillery moved from Egypt to Trans-Jordan
            1 artillery and 3 infantry moved from Iraq to Persia
            2 armour moved from Belgian Congo to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - British
            Battle in Kenya
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 105 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 105 Sea Zone
                British win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Tobruk
                British attack with 3 armour and 3 mech_infantrys
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 3 armour and 3 mech_infantrys in Tobruk, round 2 : 3/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Morocco to Algeria
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Kenya to Egypt
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 4.00
    Americans regular : -0.67
    Italians regular : 0.00
    Japanese regular : 0.67
    Germans regular : -0.17
    British regular : 3.17
    

    Savegame



  • TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 any kami’s in sz6?

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