VampyreLayer (al) vs Enigma (ax)


  • @vampyrelayer 1 på carrier og 1 på destroyer. Dernæst 2. hit på carrier og så 2 tacs. Næste gang 2 hits på carrier og 2 fly - gem fightere til sidst.


  • @Enigma suk ingen hits i anden runde til min skibe. Du havde ellers ikke et godt slag i 1 runde, men når mit 2 slag så er uden hits, så hjælper det jo ikke :-) . Øv


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 72 PUs; 
            Americans buy 3 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from British Columbia to Alaska
            2 fighters moved from 10 Sea Zone to Alaska
            1 infantry moved from Denmark to 112 Sea Zone
            1 artillery moved from Denmark to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            2 artilleries and 4 infantry moved from Algeria to Tunisia
            1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Norway
                Americans attack with 1 infantry
                Germans defend with 1 armour and 1 infantry
                    Americans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Germans win with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Alaska
                Americans attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Americans win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tunisia
                Americans attack with 2 artilleries and 4 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 artilleries and 4 infantry in Tunisia, round 2 : 2/6 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers and 2 fighters
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 2/10 hits, 4,83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 fighters in 45 Sea Zone, round 3 : 0/5 hits, 2,67 expected hits
                    Japanese roll dice for 3 carriers, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 3 : 5/9 hits, 4,50 expected hits
                    2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 45 Sea Zone
                    Americans roll dice for 1 battleship and 2 cruisers in 45 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 4 : 5/9 hits, 4,50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 1 battleship owned by the Americans lost in 45 Sea Zone
                Japanese win with 3 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -77
                Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 2 fighters
                2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Dutch New Guinea
    
        Non Combat Move - Americans
            4 transports moved from 106 Sea Zone to 107 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Quebec
            2 fighters moved from Alaska to 10 Sea Zone
            6 transports moved from 11 Sea Zone to 10 Sea Zone
            2 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to France
    
        Place Units - Americans
            3 infantry placed in Western Germany
            3 infantry placed in Holland Belgium
            3 fighters and 2 infantry placed in Western United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,6
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,83
    Italians regular : -0,33
    Japanese regular : -2,50
    Germans regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 72 PUs; 
            Americans buy 3 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from British Columbia to Alaska
            2 fighters moved from 10 Sea Zone to Alaska
            1 infantry moved from Denmark to 112 Sea Zone
            1 artillery moved from Denmark to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            2 artilleries and 4 infantry moved from Algeria to Tunisia
            1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Norway
                Americans attack with 1 infantry
                Germans defend with 1 armour and 1 infantry
                    Americans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Germans win with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Alaska
                Americans attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Americans win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tunisia
                Americans attack with 2 artilleries and 4 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 artilleries and 4 infantry in Tunisia, round 2 : 2/6 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers and 2 fighters
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 2/10 hits, 4,83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 fighters in 45 Sea Zone, round 3 : 0/5 hits, 2,67 expected hits
                    Japanese roll dice for 3 carriers, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 3 : 5/9 hits, 4,50 expected hits
                    2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 45 Sea Zone
                    Americans roll dice for 1 battleship and 2 cruisers in 45 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 4 : 5/9 hits, 4,50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 1 battleship owned by the Americans lost in 45 Sea Zone
                Japanese win with 3 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -77
                Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 2 fighters
                2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Dutch New Guinea
    
        Non Combat Move - Americans
            4 transports moved from 106 Sea Zone to 107 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Quebec
            2 fighters moved from Alaska to 10 Sea Zone
            6 transports moved from 11 Sea Zone to 10 Sea Zone
            2 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to France
    
        Place Units - Americans
            3 infantry placed in Western Germany
            3 infantry placed in Holland Belgium
            3 fighters and 2 infantry placed in Western United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,6
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            5 fighters moved from Western Germany to Greater Southern Germany
            1 infantry moved from Western Germany to Greater Southern Germany
            1 infantry moved from Western Germany to Greater Southern Germany
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Novgorod
    
        Combat - British
            Battle in Novgorod
            Battle in 113 Sea Zone
                British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Germans defend with 1 cruiser and 1 transport
                    British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                British win, taking Novgorod from Germans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Germans: 1 cruiser and 1 transport
            Battle in Greater Southern Germany
                British attack with 5 fighters and 2 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    British roll dice for 5 fighters and 2 infantry in Greater Southern Germany, round 2 : 0/7 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 5 fighters and 2 infantry in Greater Southern Germany, round 3 : 3/7 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Greater Southern Germany, round 3 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Greater Southern Germany
                British win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            5 fighters moved from Greater Southern Germany to Western Germany
            3 fighters moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            5 transports moved from 112 Sea Zone to 111 Sea Zone
            1 aaGun moved from Scotland to 111 Sea Zone
            1 aaGun and 5 transports moved from 111 Sea Zone to 110 Sea Zone
            3 artilleries moved from United Kingdom to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 3 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Tanganyika Territory to Kenya
            1 tactical_bomber moved from India to Kenya
    
        Place Units - British
            8 infantry placed in United Kingdom
            1 fighter and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 3 PUs; end with 3 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2,83
    Italians regular : -0,33
    Japanese regular : -2,50
    Germans regular : 0,00
    British regular : -2,17
    

    Savegame


  • @vampyrelayer Hmmm, du har vist forstået mine valg af tab. Idéen var jo, at der lå carriere med fly tilbage. Nu er de tre carriere jo ren bombeføde. Og så tænker jeg da ikke du kan klage, når min totalt overlegne styrke kun rammer to i første runde og du rammer 3/3 til sidst ;-)


  • @enigma Jeg synes da jeg skrev det; efter 1. hit på carrier og destroyer fulgte to tacs. Jeg er nok ikke lige helt tilfreds… :-(


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 89 Sea Zone to 107 Sea Zone
            1 mech_infantry moved from Yugoslavia to Northern Italy
            1 armour moved from Yugoslavia to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in 107 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 107 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
            Battle in Northern Italy
                Italians attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                French defend with 1 factory_minor and 7 infantry
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/9 hits, 3,17 expected hits
                    French roll dice for 7 infantry in Northern Italy, round 2 : 3/7 hits, 2,33 expected hits
                    2 infantry owned by the French and 3 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 3 : 2/6 hits, 2,33 expected hits
                    French roll dice for 5 infantry in Northern Italy, round 3 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the French lost in Northern Italy
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 4 : 1/6 hits, 2,33 expected hits
                    French roll dice for 3 infantry in Northern Italy, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 5 : 3/5 hits, 2,00 expected hits
                    French roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 artilleries and 3 infantry
                Casualties for French: 7 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,67
    Italians regular : -1,83
    

    Savegame


  • @enigma Der må skulle to tacs ud og være en skadet carrier og to carriere med 3 fightere tilbage.


  • @enigma Det er sådan man gør i især et slag, hvor man er overlegen - 1 carrier med fly ad gangen. Det giver jo ingen mening at efterlade tre skadede carriere og 5 ubrugelige fly på land :-(


  • TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 89 Sea Zone to 107 Sea Zone
            1 mech_infantry moved from Yugoslavia to Northern Italy
            1 armour moved from Yugoslavia to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in 107 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 107 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
            Battle in Northern Italy
                Italians attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                French defend with 1 factory_minor and 7 infantry
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/9 hits, 3,17 expected hits
                    French roll dice for 7 infantry in Northern Italy, round 2 : 3/7 hits, 2,33 expected hits
                    2 infantry owned by the French and 3 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 3 : 2/6 hits, 2,33 expected hits
                    French roll dice for 5 infantry in Northern Italy, round 3 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the French lost in Northern Italy
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 4 : 1/6 hits, 2,33 expected hits
                    French roll dice for 3 infantry in Northern Italy, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 5 : 3/5 hits, 2,00 expected hits
                    French roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 artilleries and 3 infantry
                Casualties for French: 7 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Dutch New Guinea: 2 tactical_bombers
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 2 carriers
            EDIT: Removing units owned by Japanese from Dutch New Guinea: 3 fighters
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 2 carriers and 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -0,67
    Italians regular : -1,83
    

    Savegame


  • @Enigma Sådan her?


  • @vampyrelayer Det må være et acceptabelt kompromis. Det er et af problemerne med tripleA - svært at kommunikere og forstå hinanden.


  • @enigma Og når/hvis Anzac angriber, så er det selvfølgelig først hits på de to sidste carriere og så fightere ud til sidst :-)


  • @Enigma Okay så først hits på fly, hvis carrierne er døde?


  • @vampyrelayer Ja, efter devisen det stærkeste forsvar til sidst. Denne gang kommer der jo ikke et opfølgende angreb efter Anzacs tur. Og fighterne har jo et sted at lande, hvis du trækker angrebet.


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to 45 Sea Zone
            2 carriers moved from 54 Sea Zone to 45 Sea Zone
            1 cruiser moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from New South Wales to 45 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 artilleries moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
                Japanese defend with 3 carriers and 3 fighters
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 carriers, 1 cruiser, 4 fighters and 2 transports in 45 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    Japanese roll dice for 3 carriers in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    1 fighter owned by the ANZAC, 2 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 2 carriers, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier and 3 fighters in 45 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
                    1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 45 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 3 fighters in 45 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone
                ANZAC win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters and 1 submarine
                Casualties for Japanese: 3 carriers and 3 fighters
            Battle in Dutch New Guinea
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,83
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to 45 Sea Zone
            2 carriers moved from 54 Sea Zone to 45 Sea Zone
            1 cruiser moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from New South Wales to 45 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 artilleries moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
                Japanese defend with 3 carriers and 3 fighters
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 carriers, 1 cruiser, 4 fighters and 2 transports in 45 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    Japanese roll dice for 3 carriers in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    1 fighter owned by the ANZAC, 2 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 2 carriers, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier and 3 fighters in 45 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
                    1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 45 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 3 fighters in 45 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone
                ANZAC win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters and 1 submarine
                Casualties for Japanese: 3 carriers and 3 fighters
            Battle in Dutch New Guinea
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Purchase Units - French
            French buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from France to Western Germany
            2 infantry moved from Southern France to France
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Libya to Tobruk
    
        Place Units - French
            2 artilleries and 1 infantry placed in France
            1 artillery and 2 infantry placed in Southern France
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 artillery and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Germany to 127 Sea Zone
    
        Combat - Germans
            Battle in 127 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 127 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
    
        Non Combat Move - Germans
            1 bomber moved from 127 Sea Zone to Finland
            1 armour moved from Norway to Finland
            1 armour moved from Finland to Vyborg
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            1 mech_infantry moved from Germany to Eastern Poland
            5 armour moved from Germany to Eastern Poland
            1 armour moved from Syria to Northwest Persia
            1 infantry moved from Volgograd to Tambov
            4 armour moved from Germany to Eastern Poland
            2 aaGuns and 10 infantry moved from Slovakia Hungary to Germany
            1 infantry moved from Germany to Greater Southern Germany
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
            9 infantry placed in Slovakia Hungary
            1 airfield placed in Germany
            Germans undo move 2.
            3 infantry placed in Russia
            6 infantry placed in Slovakia Hungary
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1
            Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
            6 infantry moved from Samara to Tambov
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Samara to Tambov
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 1,00
    

    Savegame

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