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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Southern France to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 cruisers in Yugoslavia, round 2 : 2/2 hits, 1.00 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Algeria
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 artillery moved from Tunisia to Libya
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber and 3 fighters moved from Yugoslavia to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 1.17
Neutral_Allies regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 5 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
Combat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 4 armour, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 9/31 hits, 9.00 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 5 artilleries, 1 fighter, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
1 artillery and 4 infantry moved from Western Germany to Germany
2 armour moved from Holland Belgium to Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 bombers moved from Tunisia to Germany
1 infantry moved from Morocco to Algeria
Place Units - Germans
4 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
2 fighters moved from Baltic States to Novgorod
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Volgograd
2 mech_infantrys moved from Russia to Volgograd
2 artilleries moved from Karelia to Novgorod
3 aaGuns moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
13 infantry moved from Bryansk to Russia
1 mech_infantry moved from Karelia to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 aaGun and 1 artillery moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 aaGuns and 18 infantry moved from Sakha to Amur
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
1 armour, 8 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Hunan to Kweichow
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Hopei
1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Hopei
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Borneo
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 54 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Hopei, round 2 : 1/6 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Hopei, round 3 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Malaya
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 fighter moved from Kwangsi to Manchuria
1 fighter moved from Kwangsi to Manchuria
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 41 Sea Zone to Siam
1 fighter moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
3 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.17
Japanese regular : -2.83
UK_Pacific regular : 0.33
ANZAC regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 54 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/11 hits, 5.50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 13 Sea Zone
1 carrier moved from 10 Sea Zone to 13 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Hopei
4 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
Combat - British
Battle in Morocco
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese, 1 tactical_bomber owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
British win, taking Morocco from Germans with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Iraq to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 fighters moved from 37 Sea Zone to Burma
2 infantry moved from 39 Sea Zone to India
1 artillery moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from British Guiana to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
1 fighter and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -2.17
Japanese regular : 0.17
Italians regular : -0.33
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 2 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 : 0/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 bomber in Morocco, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Alexandria, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Libya
1 fighter moved from Alexandria to Tobruk
1 fighter moved from Alexandria to Tobruk
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
7 mech_infantrys moved from Eastern Poland to Baltic States
4 armour moved from Western Ukraine to Baltic States
1 armour moved from Eastern Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 7 armour and 11 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 7 armour and 11 mech_infantrys in Baltic States, round 2 : 5/18 hits, 5.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 bombers moved from Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Poland
1 aaGun moved from Eastern Poland to Baltic States
3 aaGuns moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
4 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
11 infantry moved from Western Ukraine to Ukraine
3 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
7 mech_infantrys moved from Eastern Poland to Baltic States
4 armour moved from Western Ukraine to Baltic States
1 armour moved from Eastern Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 7 armour and 11 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 7 armour and 11 mech_infantrys in Baltic States, round 2 : 5/18 hits, 5.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 bombers moved from Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Poland
1 aaGun moved from Eastern Poland to Baltic States
3 aaGuns moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
4 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
11 infantry moved from Western Ukraine to Ukraine
3 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
3 aaGuns, 1 armour, 12 artilleries and 17 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 aaGun and 1 artillery moved from Archangel to Smolensk
1 artillery moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Karelia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 aaGuns and 18 infantry moved from Amur to Sakha
Place Units - Russians
1 fighter and 9 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter moved from Siam to Shan State
1 tactical_bomber moved from 20 Sea Zone to Shan State
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 1/10 hits, 3.83 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 3 : 3/8 hits, 3.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to Malaya
1 bomber moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
2 artilleries moved from Kwangtung to Kwangsi
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Philippines
1 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to Japan
Place Units - Japanese
1 factory_minor placed in French Indo China
1 harbour placed in Hainan
1 factory_minor placed in Malaya
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -4.83
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Morocco
Combat - Americans
Battle in Celebes
Battle in Borneo
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Celebes from Japanese, taking Borneo from Japanese, taking Morocco from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 37 Sea Zone
Americans attack with 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans roll dice for 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/10 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
Americans roll dice for 2 cruisers, 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Non Combat Move - Americans
1 battleship and 3 carriers moved from 54 Sea Zone to 41 Sea Zone
3 fighters moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Morocco to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
Combat - British
Battle in 36 Sea Zone
British attack with 1 cruiser
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/7 hits, 3.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
5 infantry and 2 mech_infantrys moved from India to Burma
1 armour and 1 mech_infantry moved from Burma to Szechwan
1 fighter moved from Yunnan to Burma
1 fighter moved from Shan State to Burma
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
3 fighters placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 1.00
Japanese regular : 1.50
Italians regular : 0.50
British regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Tobruk to 94 Sea Zone
1 fighter moved from Tobruk to 94 Sea Zone
1 bomber moved from Libya to 94 Sea Zone
1 fighter moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Americans defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from 94 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
French regular : 0.67
Italians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Tobruk to 94 Sea Zone
1 fighter moved from Tobruk to 94 Sea Zone
1 bomber moved from Libya to 94 Sea Zone
1 fighter moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Americans defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from 94 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
French regular : 0.67
Italians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 41 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 bomber moved from Southern Italy to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 tactical_bomber moved from Poland to Belarus
1 fighter moved from Poland to Belarus
1 fighter moved from Poland to Belarus
1 fighter moved from Poland to Western Ukraine
1 infantry moved from Algeria to Morocco
3 fighters moved from Southern Italy to Morocco
2 tactical_bombers moved from Southern Italy to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Morocco, round 2 : 1/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Germans roll dice for 2 fighters and 2 tactical_bombers in Morocco, round 3 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 5 artilleries and 20 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Baltic States to Novgorod
1 fighter moved from Belarus to Baltic States
1 fighter moved from Western Ukraine to Baltic States
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
4 mech_infantrys moved from Baltic States to Eastern Poland
4 armour moved from Baltic States to Eastern Poland
1 bomber moved from Western Ukraine to Baltic States
1 bomber moved from Western Ukraine to Baltic States
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 tactical_bomber moved from Western Ukraine to Baltic States
1 armour moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Morocco to Algeria
1 bomber moved from Southern Italy to France
Place Units - Germans
1 fighter placed in Western Germany
2 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : -1.33
Germans regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 4/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Smolensk to Bryansk
9 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 aaGuns and 18 infantry moved from Sakha to Amur
1 mech_infantry moved from Bryansk to Archangel
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : -1.17
Russians regular : 3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 4/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Smolensk to Bryansk
9 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 aaGuns and 18 infantry moved from Sakha to Amur
1 mech_infantry moved from Bryansk to Archangel
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : -1.17
Russians regular : 3.17
@majikforce i messed up and let you kill my fleet off of malaya…