Dawgoneit (x) v Freh (L+16) BM3

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Smolensk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Ukraine
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Ukraine to Bryansk
            1 fighter moved from Rostov to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Smolensk to Bryansk
            10 artilleries moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            7 artilleries and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -1.00
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shan State to Burma
            1 artillery, 1 bomber, 5 fighters and 5 tactical_bombers moved from Yunnan to Burma
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            3 submarines moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 mech_infantrys moved from Chahar to Hunan
            1 artillery moved from Chahar to Jehol
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour and 1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kiangsu to Anhwe
            1 fighter moved from Manchuria to Anhwe
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 armour moved from Yunnan to Shan State
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers in Burma, round 2 : 4/14 hits, 7.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber, 5 fighters and 5 tactical_bombers moved from Burma to Yunnan
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 4 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports
            EDIT: Removing units owned by Japanese from Japan: 5 artilleries and 5 infantry
            EDIT: Adding units owned by Japanese to Korea: 5 artilleries and 5 infantry
            EDIT: Turning off Edit Mode
            3 destroyers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
            Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3.33
    UK_Pacific regular : -0.67
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 1 carrier, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 31 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Wake Island to 23 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 mech_infantry moved from 44 Sea Zone to Celebes
            1 armour moved from Morocco to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 marine moved from Gibraltar to 92 Sea Zone
            4 fighters moved from 92 Sea Zone to Normandy Bordeaux
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Battle in Celebes
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 marine
                Germans defend with 3 artilleries, 5 bombers, 1 factory_minor, 1 harbour and 5 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 5/10 hits, 4.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.67
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @freh @dawgoneit 5 hits in round 1 at Normandy, OOL?


  • @freh men then guns

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 1 carrier, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 31 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Wake Island to 23 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 mech_infantry moved from 44 Sea Zone to Celebes
            1 armour moved from Morocco to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 marine moved from Gibraltar to 92 Sea Zone
            4 fighters moved from 92 Sea Zone to Normandy Bordeaux
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Battle in Celebes
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 marine
                Germans defend with 3 artilleries, 5 bombers, 1 factory_minor, 1 harbour and 5 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 5/10 hits, 4.33 expected hits
                    Germans roll dice for 3 artilleries, 5 bombers and 5 infantry in Normandy Bordeaux, round 2 : 7/13 hits, 3.50 expected hits
                    5 infantry owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 3 artilleries and 5 bombers in Normandy Bordeaux, round 3 : 2/8 hits, 1.83 expected hits
                    2 bombers owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux
                1 bomber owned by the Americans retreated
                Germans win with 3 artilleries and 3 bombers remaining. Battle score for attacker is -18
                Casualties for Americans: 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 marine
                Casualties for Germans: 2 bombers and 5 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 artilleries
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 bombers
            EDIT: Turning off Edit Mode
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 carrier moved from 31 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to Caroline Islands
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            1 bomber and 1 marine placed in Eastern United States
            1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Shensi
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major, 1x harbour; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux
            1 armour moved from Morocco to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 submarine moved from 39 Sea Zone to 74 Sea Zone
            1 submarine moved from 71 Sea Zone to 74 Sea Zone
            1 bomber moved from India to French Indo China
    
        Combat - British
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in Tunisia
                British attack with 1 armour and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 74 Sea Zone
                British attack with 2 submarines
                Japanese defend with 1 battleship and 1 marine
                    British roll dice for 2 submarines in 74 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 74 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 submarines in 74 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship in 74 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 submarines in 74 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 74 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the British lost in 74 Sea Zone
                    British roll dice for 1 submarine in 74 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship in 74 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the British lost in 74 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -12
                Casualties for British: 2 submarines
            Battle in Normandy Bordeaux
                British attack with 1 bomber and 3 fighters
                Germans defend with 1 artillery, 5 bombers, 1 factory_minor and 1 harbour
                    British roll dice for 1 bomber and 3 fighters in Normandy Bordeaux, round 2 : 0/4 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 5 bombers in Normandy Bordeaux, round 2 : 1/6 hits, 1.17 expected hits
                    1 fighter owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 5 bombers in Normandy Bordeaux, round 3 : 0/6 hits, 1.17 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 5 bombers in Normandy Bordeaux, round 4 : 0/5 hits, 0.83 expected hits
                    2 bombers owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 5 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 3 bombers in Normandy Bordeaux, round 5 : 2/3 hits, 0.50 expected hits
                    1 bomber owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 bomber in Normandy Bordeaux, round 6 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers in Normandy Bordeaux, round 6 : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Germans and 1 bomber owned by the British lost in Normandy Bordeaux
                Germans win with 1 bomber remaining. Battle score for attacker is 16
                Casualties for British: 1 bomber and 3 fighters
                Casualties for Germans: 1 artillery and 4 bombers
    
        Non Combat Move - British
            1 fighter moved from Egypt to Gibraltar
            1 tactical_bomber moved from Egypt to West India
            3 mech_infantrys moved from Persia to West India
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 fighter moved from Union of South Africa to Egypt
            1 bomber moved from French Indo China to India
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 mech_infantry placed in Egypt
            1 destroyer placed in 110 Sea Zone
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.17
    Italians regular : -0.33
    Japanese regular : -0.33
    Japanese AA : -0.17
    Germans regular : 3.67
    British regular : -3.83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Southern Italy to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            4 mech_infantrys moved from Romania to Western Ukraine
            2 artilleries moved from Eastern Poland to Western Ukraine
            1 armour and 3 mech_infantrys moved from Northern Italy to Romania
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Ukraine to Eastern Poland
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 armour and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : -0.33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 2 submarines
                Japanese defend with 3 submarines
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                    2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Java
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 submarines placed in 54 Sea Zone
            ANZAC undo move 2.
            2 submarines placed in 62 Sea Zone
            ANZAC undo move 2.
            1 submarine placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Belarus to Smolensk
            2 mech_infantrys moved from Eastern Poland to Smolensk
            1 bomber moved from Eastern Poland to Smolensk
            1 tactical_bomber moved from Western Ukraine to Smolensk
            3 mech_infantrys moved from Western Ukraine to Rostov
            2 tactical_bombers moved from Western Ukraine to Rostov
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 infantry moved from Northern Italy to France
            1 submarine moved from 126 Sea Zone to 127 Sea Zone
            1 submarine moved from 125 Sea Zone to 126 Sea Zone
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Rostov to Western Ukraine
            1 tactical_bomber moved from Smolensk to Western Ukraine
            1 bomber moved from Smolensk to Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            8 infantry placed in Germany
            1 bomber and 2 infantry placed in Western Germany
            Germans undo move 3.
            2 infantry placed in Western Germany
            Germans undo move 4.
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -0.83
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Smolensk
            1 artillery moved from Russia to Vologda
            2 mech_infantrys moved from Russia to Vologda
            2 fighters moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            2 fighters moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            2 fighters moved from Rostov to Bryansk
            6 artilleries moved from Russia to Bryansk
    
        Place Units - Russians
            2 infantry placed in Volgograd
            5 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 48 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Jehol to Chahar
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            5 artilleries and 5 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            6 artilleries, 7 infantry and 7 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            6 artilleries, 8 infantry and 7 transports moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            3 armour and 4 artilleries moved from Shan State to Yunnan
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
            1 fighter moved from Anhwe to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 battleship, 4 carriers and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Chahar
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            6 artilleries and 8 infantry moved from 36 Sea Zone to Kwangsi
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.83
    Japanese regular : -0.83
    ANZAC regular : -0.50
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from Caroline Islands to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from Hawaiian Islands to 23 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Battle in Marshall Islands
            Battle in 22 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 battleship and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            3 fighters moved from 22 Sea Zone to 42 Sea Zone
            2 fighters moved from 34 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 25 Sea Zone to 32 Sea Zone
            1 destroyer moved from 7 Sea Zone to 14 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 battleship, 1 carrier, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            5 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            1 bomber, 2 fighters and 4 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
            2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 bomber moved from India to French Indo China
            1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from West India to Burma
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
    
        Combat - British
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in 98 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Burma to India
            1 bomber moved from French Indo China to India
            3 mech_infantrys moved from West India to India
            1 infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
            2 mech_infantrys moved from Persia to Turkmenistan
            1 mech_infantry moved from Persia to Turkmenistan
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from 98 Sea Zone to Egypt
            1 fighter moved from Gibraltar to Malta
            1 armour moved from Tunisia to Tobruk
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
            British undo move 3.
            2 fighters placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : 1.50
    Italians regular : -0.17
    Japanese regular : -0.33
    Japanese AA : -0.17
    Germans AA : 0.67
    British regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Eastern Poland to Russia
            1 armour and 3 mech_infantrys moved from Northern Italy to Romania
            2 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Ukraine to Western Ukraine
            1 armour and 3 mech_infantrys moved from Romania to Western Ukraine
    
        Combat - Italians
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Russia to Western Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.17
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 fighter moved from Caroline Islands to Java
            1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 airfield placed in Java
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 57 PUs; 
            Germans buy 3 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Archangel to Smolensk
            1 bomber moved from Germany to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            8 infantry moved from Germany to Poland
            3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            1 mech_infantry moved from France to Western Germany
            2 infantry moved from Western Germany to France
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Archangel to Novgorod
            1 infantry moved from Novgorod to Archangel
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 mech_infantrys placed in Germany
            8 infantry placed in Western Germany
            1 infantry placed in Germany
            Germans undo move 4.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
            Germans collect 45 PUs (5 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.67
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 30 PUs; 
            Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Smolensk
            2 fighters moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 artillery moved from Vologda to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            2 mech_infantrys moved from Vologda to Bryansk
            1 infantry moved from Russia to Vologda
            5 artilleries moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            3 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
    
        Place Units - Russians
            2 artilleries, 1 fighter and 3 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 airfield, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Yunnan to Burma
            1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            3 armour, 7 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            2 artilleries moved from Anhwe to Chahar
            1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
            1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
            6 artilleries and 8 infantry moved from Kwangsi to Yunnan
            1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
    
        Combat - Japanese
            Battle in 32 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Burma
                Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/7 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 3 : 3/7 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 3 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 7 artilleries, 3 infantry and 2 mech_infantrys in Szechwan, round 2 : 4/15 hits, 5.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 armour, 7 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
            1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
            1 airfield placed in Hainan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hainan: 1 airfield
            EDIT: Adding units owned by Japanese to Hainan: 1 harbour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.67
    Japanese regular : -0.83
    UK_Pacific regular : -0.67
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 fighters, 6 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 34 Sea Zone to 32 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in Normandy Bordeaux
            Battle in Philippines
            Battle in 32 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 32 Sea Zone
                Japanese win, taking 97 Sea Zone from Italians, taking Normandy Bordeaux from Germans, taking Philippines from Japanese with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from Caroline Islands to Java
            1 destroyer moved from 14 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            2 carriers moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            2 submarines and 1 transport placed in 10 Sea Zone
            6 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            13 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Sikang
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x airfield; Remaining resources: 6 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            2 fighters and 2 tactical_bombers moved from India to Burma
            1 bomber moved from India to French Indo China
    
        Combat - British
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Burma
                British attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 3 infantry
                    British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 2.83 expected hits
                    Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Burma
                2 tactical_bombers owned by the British and 2 fighters owned by the British retreated
                3 infantry owned by the British retreated to India
                Japanese win with 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 infantry moved from West India to India
            1 mech_infantry moved from Iraq to Eastern Persia
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
            3 mech_infantrys moved from Turkmenistan to Tsinghai
            1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Egypt to Eastern Persia
            2 fighters moved from Union of South Africa to Italian Somaliland
            1 fighter moved from Malta to Iraq
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from French Indo China to India
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Libya to Tobruk
            2 tactical_bombers moved from Burma to Java
            2 fighters moved from Burma to India
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
    
        Place Units - British
            3 transports placed in 110 Sea Zone
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.67
    Japanese regular : 0.17
    Japanese AA : -0.17
    Germans AA : -0.33
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            1 bomber moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Southern Italy
            1 armour and 3 mech_infantrys moved from Romania to Western Ukraine
    
        Place Units - Italians
            1 infantry placed in Ukraine
            1 infantry placed in Southern France
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,5
            Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -0.33
    

    Savegame


  • @freh Sorry for the delay. I’ve been having a I HATE THIS "F"ING GAME EPISODE!!

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