Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Smolensk to Bryansk
10 artilleries moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
7 artilleries and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -1.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to Burma
1 artillery, 1 bomber, 5 fighters and 5 tactical_bombers moved from Yunnan to Burma
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Chahar to Hunan
1 artillery moved from Chahar to Jehol
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 infantry moved from Hunan to Yunnan
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Manchuria to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Shan State
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers in Burma, round 2 : 4/14 hits, 7.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 bomber, 5 fighters and 5 tactical_bombers moved from Burma to Yunnan
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 4 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports
EDIT: Removing units owned by Japanese from Japan: 5 artilleries and 5 infantry
EDIT: Adding units owned by Japanese to Korea: 5 artilleries and 5 infantry
EDIT: Turning off Edit Mode
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -3.33
UK_Pacific regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Wake Island to 23 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 armour moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
4 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Celebes
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 marine
Germans defend with 3 artilleries, 5 bombers, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 5/10 hits, 4.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.67
@freh @dawgoneit 5 hits in round 1 at Normandy, OOL?
@freh men then guns
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Wake Island to 23 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 armour moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
4 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Celebes
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 marine
Germans defend with 3 artilleries, 5 bombers, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 5/10 hits, 4.33 expected hits
Germans roll dice for 3 artilleries, 5 bombers and 5 infantry in Normandy Bordeaux, round 2 : 7/13 hits, 3.50 expected hits
5 infantry owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 3 artilleries and 5 bombers in Normandy Bordeaux, round 3 : 2/8 hits, 1.83 expected hits
2 bombers owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux
1 bomber owned by the Americans retreated
Germans win with 3 artilleries and 3 bombers remaining. Battle score for attacker is -18
Casualties for Americans: 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 marine
Casualties for Germans: 2 bombers and 5 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 artilleries
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 bombers
EDIT: Turning off Edit Mode
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 bomber and 1 marine placed in Eastern United States
1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major, 1x harbour; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
1 submarine moved from 39 Sea Zone to 74 Sea Zone
1 submarine moved from 71 Sea Zone to 74 Sea Zone
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Tunisia
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 74 Sea Zone
British attack with 2 submarines
Japanese defend with 1 battleship and 1 marine
British roll dice for 2 submarines in 74 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 74 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 submarines in 74 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 74 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 2 submarines in 74 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 74 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 74 Sea Zone
British roll dice for 1 submarine in 74 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 74 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 74 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Battle in Normandy Bordeaux
British attack with 1 bomber and 3 fighters
Germans defend with 1 artillery, 5 bombers, 1 factory_minor and 1 harbour
British roll dice for 1 bomber and 3 fighters in Normandy Bordeaux, round 2 : 0/4 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 5 bombers in Normandy Bordeaux, round 2 : 1/6 hits, 1.17 expected hits
1 fighter owned by the British lost in Normandy Bordeaux
British roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 5 bombers in Normandy Bordeaux, round 3 : 0/6 hits, 1.17 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 1.67 expected hits
Germans roll dice for 5 bombers in Normandy Bordeaux, round 4 : 0/5 hits, 0.83 expected hits
2 bombers owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 5 : 1/3 hits, 1.67 expected hits
Germans roll dice for 3 bombers in Normandy Bordeaux, round 5 : 2/3 hits, 0.50 expected hits
1 bomber owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
British roll dice for 1 bomber in Normandy Bordeaux, round 6 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 bombers in Normandy Bordeaux, round 6 : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans and 1 bomber owned by the British lost in Normandy Bordeaux
Germans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for British: 1 bomber and 3 fighters
Casualties for Germans: 1 artillery and 4 bombers
Non Combat Move - British
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from Egypt to West India
3 mech_infantrys moved from Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Union of South Africa to Egypt
1 bomber moved from French Indo China to India
Place Units - British
3 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.17
Italians regular : -0.33
Japanese regular : -0.33
Japanese AA : -0.17
Germans regular : 3.67
British regular : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Romania to Ukraine
4 mech_infantrys moved from Romania to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Ukraine
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Eastern Poland
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 3 submarines
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 3 submarines
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 submarines placed in 54 Sea Zone
ANZAC undo move 2.
2 submarines placed in 62 Sea Zone
ANZAC undo move 2.
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
3 mech_infantrys moved from Western Ukraine to Rostov
2 tactical_bombers moved from Western Ukraine to Rostov
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Western Ukraine
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 infantry moved from Northern Italy to France
1 submarine moved from 126 Sea Zone to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 126 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Rostov to Western Ukraine
1 tactical_bomber moved from Smolensk to Western Ukraine
1 bomber moved from Smolensk to Germany
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
8 infantry placed in Germany
1 bomber and 2 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
Germans undo move 4.
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Russia to Vologda
2 mech_infantrys moved from Russia to Vologda
2 fighters moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
2 fighters moved from Bryansk to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
2 fighters moved from Rostov to Bryansk
6 artilleries moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
5 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 48 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Jehol to Chahar
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
5 artilleries and 5 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
6 artilleries, 7 infantry and 7 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
3 armour and 4 artilleries moved from Shan State to Yunnan
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
6 artilleries and 8 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.83
Japanese regular : -0.83
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Marshall Islands
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Marshall Islands from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
3 fighters moved from 22 Sea Zone to 42 Sea Zone
2 fighters moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 destroyer moved from 7 Sea Zone to 14 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 battleship, 1 carrier, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 bomber, 2 fighters and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tunisia to Libya
British take Libya from Italians
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from India to French Indo China
1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from West India to Burma
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
Combat - British
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Burma to India
1 bomber moved from French Indo China to India
3 mech_infantrys moved from West India to India
1 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Gibraltar to Malta
1 armour moved from Tunisia to Tobruk
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
British undo move 3.
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 1.50
Italians regular : -0.17
Japanese regular : -0.33
Japanese AA : -0.17
Germans AA : 0.67
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Eastern Poland to Russia
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Ukraine to Western Ukraine
1 armour and 3 mech_infantrys moved from Romania to Western Ukraine
Combat - Italians
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Non Combat Move - Italians
1 bomber moved from Russia to Western Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to Java
1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 airfield placed in Java
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 57 PUs;
Germans buy 3 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Archangel to Smolensk
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
8 infantry moved from Germany to Poland
3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from France to Western Germany
2 infantry moved from Western Germany to France
Combat - Germans
Battle in Smolensk
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Archangel to Novgorod
1 infantry moved from Novgorod to Archangel
Place Units - Germans
3 armour placed in Novgorod
3 mech_infantrys placed in Germany
8 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 30 PUs;
Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Vologda to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 mech_infantrys moved from Vologda to Bryansk
1 infantry moved from Russia to Vologda
5 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
Place Units - Russians
2 artilleries, 1 fighter and 3 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens;
Japanese buy 1 airfield, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Yunnan to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
3 armour, 7 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
2 artilleries moved from Anhwe to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
6 artilleries and 8 infantry moved from Kwangsi to Yunnan
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 transport
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/7 hits, 3.00 expected hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 3 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 3 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 7 artilleries, 3 infantry and 2 mech_infantrys in Szechwan, round 2 : 4/15 hits, 5.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour, 7 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
1 airfield placed in Hainan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 1 airfield
EDIT: Adding units owned by Japanese to Hainan: 1 harbour
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.67
Japanese regular : -0.83
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters, 6 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 34 Sea Zone to 32 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Normandy Bordeaux
Battle in Philippines
Battle in 32 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 32 Sea Zone
Japanese win, taking 97 Sea Zone from Italians, taking Normandy Bordeaux from Germans, taking Philippines from Japanese with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Java
1 destroyer moved from 14 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 carriers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
6 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
13 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x airfield; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Burma
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 2.83 expected hits
Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Burma
2 tactical_bombers owned by the British and 2 fighters owned by the British retreated
3 infantry owned by the British retreated to India
Japanese win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry moved from West India to India
1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Turkmenistan to Tsinghai
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Eastern Persia
2 fighters moved from Union of South Africa to Italian Somaliland
1 fighter moved from Malta to Iraq
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from French Indo China to India
1 armour moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
2 tactical_bombers moved from Burma to Java
2 fighters moved from Burma to India
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
3 transports placed in 110 Sea Zone
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.67
Japanese regular : 0.17
Japanese AA : -0.17
Germans AA : -0.33
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 armour and 3 mech_infantrys moved from Romania to Western Ukraine
Place Units - Italians
1 infantry placed in Ukraine
1 infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,5
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : -0.33
@freh Sorry for the delay. I’ve been having a I HATE THIS "F"ING GAME EPISODE!!