@theveteran
It is one of the golden rules in designing, that rules are intuitively written. Generalization of concepts leads to faster game play and less discussion and looking up rules takes away from gaming time and enjoyment.
Advanced Anti-Submarine Warfare
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Part of the rules for this tech advancement reads:
“Defending convoys gain +1 to their convoy
escort modifier roll.”Does this mean defending escorts get +1, or convoy lines, themselves, now have an inherent +1?
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@captainnapalm The line gets a +1. Basically all your defence rolls are now doing D6 + 1 (plus any other modifiers).
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@insanehoshi When you have this tech, from what die D6 or D12 do you get the chance to hit the sub on a roll of “2”?
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@manincellv D12.
That’s a regular combat roll. Always a D12 for combat rolls. D6’s are used for money (Raiding, Strategic Bombing, Wartime Income tech roll). -
So, basically when a convoy is raided and you have ASW, for each raiding submarine, you roll:
- one D6+1 compared to the raider’s D6 to see if your convoy loses IPP
- one D12 against each raiding submarine, hitting on a 1 or 2
The D12 is a “free Defense roll”, as it does not depend on surface warships or aircraft on MAP being on escrot duty.
See table 9-8 in the rules for all modifiers, including ASW.