Kilroynothere (X) vs Robson (A) G40 BM3 - game1


  • @robson Wow. That’s a new one.

    Did you check the upfront information for us both. Make sure everything is still accurate or is imputed. I have to actually close out the game and start new with the original file if I look at the game on “local mode” to plan my move. Otherwise, it will lose that upfront info.

    Worst case, you can also manually save the file by drag and drop into the forum. But obviously we want it working properly.

  • '22 '21 '16 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 87 Sea Zone
            4 bombers moved from Eastern United States to 109 Sea Zone
            1 armour, 1 infantry and 4 mech_infantrys moved from Eastern United States to Quebec
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 106 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 87 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 109 Sea Zone
                Americans attack with 4 bombers
                Germans defend with 1 carrier, 1 cruiser and 2 transports
                    Americans roll dice for 4 bombers in 109 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 2 transports in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
                    2 transports owned by the Germans lost in 109 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 42
                Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
    
        Non Combat Move - Americans
            4 bombers moved from 109 Sea Zone to Eire
            2 artilleries moved from 106 Sea Zone to Quebec
            1 bomber moved from 87 Sea Zone to British Guiana
    
        Place Units - Americans
            6 bombers placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Germans regular : -0,83
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
            1 artillery and 2 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 artilleries and 5 infantry moved from Hunan to Anhwe
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 artilleries and 7 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 artilleries and 7 infantry in Anhwe, round 2 : 1/10 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Japanese regular : 0,33
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 87 Sea Zone
            4 bombers moved from Eastern United States to 109 Sea Zone
            1 armour, 1 infantry and 4 mech_infantrys moved from Eastern United States to Quebec
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 106 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 87 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 109 Sea Zone
                Americans attack with 4 bombers
                Germans defend with 1 carrier, 1 cruiser and 2 transports
                    Americans roll dice for 4 bombers in 109 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 2 transports in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
                    2 transports owned by the Germans lost in 109 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 42
                Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
    
        Non Combat Move - Americans
            4 bombers moved from 109 Sea Zone to Eire
            2 artilleries moved from 106 Sea Zone to Quebec
            1 bomber moved from 87 Sea Zone to British Guiana
    
        Place Units - Americans
            6 bombers placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
            1 artillery and 2 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 artilleries and 5 infantry moved from Hunan to Anhwe
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 artilleries and 7 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 artilleries and 7 infantry in Anhwe, round 2 : 1/10 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from Iceland to Eire
            2 artilleries and 2 infantry moved from Burma to Shan State
            2 artilleries and 6 infantry moved from India to Burma
            2 artilleries and 3 infantry moved from Yunnan to Kwangsi
            1 battleship, 1 destroyer and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - British
    
        Non Combat Move - British
            3 aaGuns moved from Hunan to Kwangsi
            1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
            UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Americans regular : 0,33
    Japanese regular : 0,33
    Germans regular : -0,83
    

    Savegame


  • @kilroynothere Hey Kilroynothere can´t tell what it was but by just switching to a different Laptop solved the issue.


  • @robson Computers are strange indeed! So, didn’t realize you had taken Eire before (should have, but didn’t). Huge mistake on my part. I’m going to concede the game, don’t see a path to victory now. Well played game on your part. Want to try another?


  • @Robson So, looking at the game a bit more, I would like to see if I can escape my horrible mistake. Still think China and US and Russia are too darn strong to beat, but… its a place in a game I’ve never been before so playing it out longer is a great learning tool. If you’ll allow me to play longer for a learning experience, I’d greatly appreciate it.


  • @kilroynothere I am absolutely up for couple rounds more. Very interesting though.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 armour moved from Northwest Persia to Iraq
            1 bomber moved from Southern Italy to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Iraq to Syria
                  Italians take Syria from Neutral_Axis
            1 mech_infantry moved from Syria to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Neutral_Axis
            1 armour moved from Greece to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Syria
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Egypt
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            1 destroyer placed in 95 Sea Zone
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
            Italians collect 23 PUs (2 lost to blockades); end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    British regular : 0.33
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 artilleries placed in New South Wales
            2 artilleries and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,6,5,5,6,5,4,4,6,2,6,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 artilleries placed in New South Wales
            2 artilleries and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,6,5,5,6,5,4,4,6,2,6,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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