Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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Kilroynothere (X) vs Mainah (A) G40 BM3 - game1
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 2 infantry moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 1 armour and 2 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Volgograd to Russia 7 infantry moved from Archangel to Vologda 9 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Amur to Buryatia 1 submarine moved from 124 Sea Zone to 122 Sea Zone Place Units - Russians 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 3 infantry moved from Hunan to Yunnan 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to 43 Sea Zone Combat - Japanese Battle in Celebes Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking Celebes from Dutch, taking 43 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 2 carriers moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 bomber and 1 fighter moved from 43 Sea Zone to Kwangsi 1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Manchuria to Jehol 1 artillery moved from Kwangtung to Kwangsi 1 artillery moved from Manchuria to Jehol 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 55 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.17 Japanese regular : 0.50 ANZAC regular : -0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in French West Africa Non Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 armour and 1 marine moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 artillery moved from Eastern United States to Central United States 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 factory_minor placed in Brazil Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.33
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You know how sometimes, when some one tells you never to do something, you just got to do it once just to see why?
UK1 Factory in Egypt. This is an off league game, so I thought, why not? Never done it, they say never to do it. Now I say never do it. -
@mainah ahahahahha. Yeah, I’ve always thought it was dangerous. I’m playing two games of bm3 right now both as axis. Both times captured the mnr IC in Egypt. But the other it also allowed for a sealion attempt. Not sure if it will be successful, but it’s fun!
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in French West Africa Non Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 armour and 1 marine moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 artillery moved from Eastern United States to Central United States 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 factory_minor placed in Brazil Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Rhodesia to Tanganyika Territory 2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 armour moved from Iraq to Syria British take Syria from Neutral_Axis 1 armour moved from Syria to Iraq Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: harbour Bombing raid in Normandy Bordeaux causes 4 damage total. Battle in French Madagascar Battle in Tanganyika Territory British attack with 2 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking French Madagascar from Neutral_Axis, taking Tanganyika Territory from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 battleship and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Persia 1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Iraq 1 bomber moved from Normandy Bordeaux to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States 1 armour moved from 101 Sea Zone to Eastern United States 1 cruiser moved from 106 Sea Zone to 101 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from India: 3 mech_infantrys EDIT: Adding units owned by British to Eastern Persia: 3 mech_infantrys EDIT: Turning off Edit Mode 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 71 Sea Zone 1 factory_minor placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,3 British collect 28 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Italians regular : -0.33 Japanese regular : -0.33 Germans AA : -0.17 British regular : 0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from French Equatorial Africa to Belgian Congo Italians take Belgian Congo from British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in Gibraltar Battle in 91 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Italians win, taking Gibraltar from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from 91 Sea Zone to Tunisia 1 infantry moved from Malta to 96 Sea Zone EDIT: 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 transport placed in 95 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4 Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from New South Wales to South Australia 2 fighters moved from Queensland to South Australia Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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There is no coming back from here. Well done sir! I am willing to concede, if you’ll accept, or play it out for the honorable win. Choice is yours.
I would selfishly like to offer/ask for a rematch either way, as I am learning a lot from your play. -
@mainah I always accept concession as I’ve found once you believe it to be over, it is over. From past experience, I don’t think it is quite over, but it definitely swinging heavily toward the Axis. I always gauge the flow of a game at this point by income, and the Axis will surpass the Allies next round with a limited chance for the Allies to sway it the other way again quickly.
A few key points: (1) Italy has become a beast. Egypt can hold indefinitely. Hard to break that. (2) Germany will most likely take out the US Atlantic/Africa fleet forcing a difficult path to get the US into Europe/africa again. Just too much time needed. (3) Japan is rolling along and will continue to be harried by the allies, but at this point probably difficult to contain without a heavy US involvement which needs to go toward Europe. (4) income stream.
Happy to play again. Mind if I try the Allies this time?
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@kilroynothere just realizing you probably want to play the Allies again to try another gambit. I’m fine with that as well if you want to start another game. I typically don’t do terribly well with the Axis so I’m trying out some new thoughts as well as you are with the Allies. Just let me know. Gotta say, really like this GM3 variant!
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@mainah just realizing you probably want to play the Allies again to try another gambit. I’m fine with that as well if you want to start another game. I typically don’t do terribly well with the Axis so I’m trying out some new thoughts as well as you are with the Allies. Just let me know. Gotta say, really like this GM3 variant!