Test summary from TripleA, engine version: 2.6.14716, time: 1:37:17 PM
Savegame
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Northern Italy to Romania 1 fighter moved from Western Germany to Poland 1 fighter moved from Western Germany to Romania Combat - Italians Battle in Romania Italians attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Romania to Slovakia Hungary 1 fighter moved from Poland to Western Germany 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 aaGun, 3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,3,4,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : 1.83 Russians regular : -1.00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales Combat - ANZAC ANZAC creates battle in territory 39 Sea Zone Battle in 39 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Iraq to Persia 1 destroyer moved from 42 Sea Zone to 61 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode 1 aaGun and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales Combat - ANZAC ANZAC creates battle in territory 39 Sea Zone Battle in 39 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Iraq to Persia 1 destroyer moved from 42 Sea Zone to 61 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode 1 aaGun and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales Combat - ANZAC ANZAC creates battle in territory 39 Sea Zone Battle in 39 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Iraq to Persia 1 destroyer moved from 42 Sea Zone to 61 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode 1 aaGun and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Novgorod to Baltic States 2 mech_infantrys moved from Slovakia Hungary to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 fighter moved from Slovakia Hungary to Baltic States 1 armour moved from Spain to Portugal Germans take Portugal from British 1 armour moved from Portugal to Spain 2 artilleries and 1 infantry moved from Spain to Gibraltar 2 mech_infantrys moved from Spain to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 artillery Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 aaGun and 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 1 aaGun and 1 artillery Battle in Baltic States Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/7 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 2 fighters moved from Slovakia Hungary to Spain 2 tactical_bombers moved from Baltic States to Slovakia Hungary 1 fighter moved from Baltic States to Slovakia Hungary 1 fighter moved from Slovakia Hungary to Western Germany 1 fighter moved from Southern Italy to Western Germany 5 armour, 5 artilleries and 9 infantry moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Southern Italy to Yugoslavia 2 armour and 9 mech_infantrys moved from Spain to Northern Italy 1 mech_infantry moved from Spain to Northern Italy 5 bombers moved from Bulgaria to India 1 mech_infantry moved from Bulgaria to Slovakia Hungary 3 armour moved from Slovakia Hungary to Yugoslavia 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Karelia to Novgorod Place Units - Germans 3 infantry placed in Spain 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 3 armour and 2 artilleries placed in Germany 2 infantry placed in Germany Germans undo move 4. 2 infantry placed in Western Germany Germans undo move 4. 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys EDIT: Adding units owned by Germans to Spain: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,2,2,1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 1.17 British regular : -0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Eastern Poland to Poland 1 artillery and 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Romania 3 armour moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Archangel 1 artillery and 3 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 6 armour and 4 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Poland Combat - Russians Battle in Romania Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Russians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry and 1 mech_infantry Battle in Poland Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Poland Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 9 armour, 1 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 9 armour, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 6/14 hits, 5.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys 2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Ukraine to Bryansk 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Baltic States to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Romania to Ukraine 1 fighter moved from Poland to Ukraine 1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns, 10 artilleries, 28 infantry and 1 marine moved from Eastern Poland to Belarus 2 mech_infantrys moved from Russia to Urals 2 mech_infantrys moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Ukraine 1 fighter, 7 infantry and 2 mech_infantrys placed in Russia Russians undo move 2. 2 mech_infantrys placed in Volgograd 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 4.17
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Eastern Poland to Poland 1 artillery and 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Romania 3 armour moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Archangel 1 artillery and 3 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 6 armour and 4 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Poland Combat - Russians Battle in Romania Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Russians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry and 1 mech_infantry Battle in Poland Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Poland Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 9 armour, 1 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 9 armour, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 6/14 hits, 5.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys 2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Ukraine to Bryansk 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Baltic States to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Romania to Ukraine 1 fighter moved from Poland to Ukraine 1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns, 10 artilleries, 28 infantry and 1 marine moved from Eastern Poland to Belarus 2 mech_infantrys moved from Russia to Urals 2 mech_infantrys moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Ukraine 1 fighter, 7 infantry and 2 mech_infantrys placed in Russia Russians undo move 2. 2 mech_infantrys placed in Volgograd 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Suiyuyan: 2 infantry EDIT: Adding units owned by Russians to Hopei: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 4.17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 aaGun, 1 airfield, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 7 infantry and 1 marine moved from New Guinea to 46 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 6 destroyers, 3 fighters, 7 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 5 transports moved from 46 Sea Zone to 54 Sea Zone 7 infantry moved from 54 Sea Zone to Queensland 2 artilleries moved from 54 Sea Zone to Queensland 3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 3 artilleries moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 4 submarines, 3 tactical_bombers and 8 transports ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 2 : 13/19 hits, 9.00 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 8 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Queensland Non Combat Move - Japanese 2 bombers moved from India to New Guinea 3 bombers moved from Malaya to New Guinea 2 fighters moved from Caroline Islands to New Guinea 1 fighter moved from Caroline Islands to Japan 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Burma to India 1 mech_infantry moved from Hunan to Kiangsu 1 mech_infantry moved from Jehol to Kiangsu 1 infantry moved from Yunnan to Hunan Place Units - Japanese 1 aaGun and 2 fighters placed in India 1 airfield placed in New Guinea 2 infantry placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Portugal 1 bomber and 2 fighters moved from Western United States to 91 Sea Zone 2 carriers moved from 64 Sea Zone to 91 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone 6 fighters moved from New Zealand to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 7 submarines moved from 26 Sea Zone to 54 Sea Zone 1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from Midway to 54 Sea Zone 4 fighters moved from 64 Sea Zone to 54 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Portugal 1 bomber and 2 fighters moved from Western United States to 91 Sea Zone 2 carriers moved from 64 Sea Zone to 91 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone 6 fighters moved from New Zealand to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 7 submarines moved from 26 Sea Zone to 54 Sea Zone 1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from Midway to 54 Sea Zone 4 fighters moved from 64 Sea Zone to 54 Sea Zone 4 armour, 1 fighter and 1 tactical_bomber moved from West India to India 3 bombers moved from Saudi Arabia to India
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Portugal 1 bomber and 2 fighters moved from Western United States to 91 Sea Zone 2 carriers moved from 64 Sea Zone to 91 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone 6 fighters moved from New Zealand to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 7 submarines moved from 26 Sea Zone to 54 Sea Zone 1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from Midway to 54 Sea Zone 4 fighters moved from 64 Sea Zone to 54 Sea Zone 4 armour, 1 fighter and 1 tactical_bomber moved from West India to India 3 bombers moved from Saudi Arabia to India Combat - Americans Battle in Portugal Battle in India Americans attack with 4 armour, 3 bombers, 1 fighter and 1 tactical_bomber Germans defend with 5 bombers; Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry, 7 mech_infantrys and 1 tactical_bomber Japanese roll AA dice in India : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in India Americans roll dice for 4 armour, 3 bombers and 1 tactical_bomber in India, round 2 : 3/8 hits, 4.67 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 5 bombers, 5 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 9/26 hits, 9.67 expected hits 3 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 4 armour owned by the Americans and 3 bombers owned by the Americans lost in India Japanese win, taking Portugal from Germans with 2 aaGuns, 1 artillery, 2 bombers, 5 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -45 Casualties for Americans: 4 armour, 3 bombers, 1 fighter and 1 tactical_bomber Casualties for Germans: 3 bombers Battle in 54 Sea Zone Americans attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 17 fighters, 9 submarines and 2 tactical_bombers Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 3 submarines, 3 tactical_bombers and 8 transports Americans roll dice for 9 submarines in 54 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 17 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 10/26 hits, 13.33 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 2 : 14/23 hits, 10.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 6 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 17 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 15/24 hits, 12.67 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 3 : 8/19 hits, 9.33 expected hits 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 carrier owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 14 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 14/20 hits, 10.83 expected hits Japanese roll dice for 2 battleships, 1 fighter and 8 transports in 54 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 marine owned by the Japanese, 8 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 13 fighters and 2 tactical_bombers remaining. Battle score for attacker is 176 Casualties for Americans: 3 carriers, 3 destroyers, 4 fighters and 9 submarines Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 3 submarines, 3 tactical_bombers and 8 transports Non Combat Move - Americans 2 fighters could not land in 54 Sea Zone and were removed 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales 2 bombers moved from 54 Sea Zone to New Zealand 1 bomber moved from 91 Sea Zone to Rio de Oro 2 artilleries and 1 infantry moved from United Kingdom to 109 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from 91 Sea Zone to Rio de Oro 2 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 marine moved from Central America to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand 1 carrier moved from 64 Sea Zone to 63 Sea Zone 1 fighter moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 64 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from Central America to 64 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from Central America to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from Central America to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 harbour placed in Rio de Oro 1 armour and 2 fighters placed in Saudi Arabia 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to New Zealand: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.17 Japanese AA : 0.17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 2 infantry moved from Hopei to Anhwe 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 1 fighter moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.33
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 2 infantry moved from Rhodesia to Angola 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from 109 Sea Zone to Gibraltar 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 armour, 1 bomber, 5 fighters, 9 mech_infantrys and 4 tactical_bombers moved from West India to India 1 tactical_bomber moved from Persia to India 2 fighters moved from Persia to India 1 bomber moved from Persia to India 1 bomber moved from Egypt to India
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Portugal 1 bomber and 2 fighters moved from Western United States to 91 Sea Zone 2 carriers moved from 64 Sea Zone to 91 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone 6 fighters moved from New Zealand to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 7 submarines moved from 26 Sea Zone to 54 Sea Zone 1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from Midway to 54 Sea Zone 4 fighters moved from 64 Sea Zone to 54 Sea Zone 4 armour, 1 fighter and 1 tactical_bomber moved from West India to India 3 bombers moved from Saudi Arabia to India Combat - Americans Battle in Portugal Battle in India Americans attack with 4 armour, 3 bombers, 1 fighter and 1 tactical_bomber Germans defend with 5 bombers; Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry, 7 mech_infantrys and 1 tactical_bomber Japanese roll AA dice in India : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in India Americans roll dice for 4 armour, 3 bombers and 1 tactical_bomber in India, round 2 : 3/8 hits, 4.67 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 5 bombers, 5 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 9/26 hits, 9.67 expected hits 3 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 4 armour owned by the Americans and 3 bombers owned by the Americans lost in India Japanese win, taking Portugal from Germans with 2 aaGuns, 1 artillery, 2 bombers, 5 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -45 Casualties for Americans: 4 armour, 3 bombers, 1 fighter and 1 tactical_bomber Casualties for Germans: 3 bombers Battle in 54 Sea Zone Americans attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 17 fighters, 9 submarines and 2 tactical_bombers Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 3 submarines, 3 tactical_bombers and 8 transports Americans roll dice for 9 submarines in 54 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 17 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 10/26 hits, 13.33 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 2 : 14/23 hits, 10.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 6 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 17 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 15/24 hits, 12.67 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 3 : 8/19 hits, 9.33 expected hits 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 carrier owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 14 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 14/20 hits, 10.83 expected hits Japanese roll dice for 2 battleships, 1 fighter and 8 transports in 54 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 marine owned by the Japanese, 8 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 13 fighters and 2 tactical_bombers remaining. Battle score for attacker is 176 Casualties for Americans: 3 carriers, 3 destroyers, 4 fighters and 9 submarines Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 3 submarines, 3 tactical_bombers and 8 transports Non Combat Move - Americans 2 fighters could not land in 54 Sea Zone and were removed 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales 2 bombers moved from 54 Sea Zone to New Zealand 1 bomber moved from 91 Sea Zone to Rio de Oro 2 artilleries and 1 infantry moved from United Kingdom to 109 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from 91 Sea Zone to Rio de Oro 2 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 marine moved from Central America to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand 1 carrier moved from 64 Sea Zone to 63 Sea Zone 1 fighter moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 64 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from Central America to 64 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from Central America to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from Central America to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 harbour placed in Rio de Oro 1 armour and 2 fighters placed in Saudi Arabia 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to New Zealand: 2 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 2 infantry moved from Hopei to Anhwe 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 1 fighter moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 2 infantry moved from Rhodesia to Angola 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from 109 Sea Zone to Gibraltar 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 armour, 1 bomber, 5 fighters, 9 mech_infantrys and 4 tactical_bombers moved from West India to India 1 tactical_bomber moved from Persia to India 2 fighters moved from Persia to India 1 bomber moved from Persia to India 1 bomber moved from Egypt to India Combat - British Battle in Angola British attack with 1 artillery and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Angola, round 2 : 2/3 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Angola British win, taking Angola from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Gibraltar British attack with 1 armour, 1 artillery, 3 fighters and 2 infantry Germans defend with 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 2 mech_infantrys British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Gibraltar, round 2 : 5/7 hits, 2.83 expected hits Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Gibraltar British win, taking Gibraltar from Germans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 19 Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrys Battle in India British attack with 2 armour, 3 bombers, 7 fighters, 9 mech_infantrys and 5 tactical_bombers Germans defend with 2 bombers; Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry, 7 mech_infantrys and 1 tactical_bomber Japanese roll AA dice in India : 2/6 hits, 1.00 expected hits 2 fighters owned by the British lost in India British roll dice for 2 armour, 3 bombers, 5 fighters, 9 mech_infantrys and 5 tactical_bombers in India, round 2 : 10/24 hits, 10.33 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 2 bombers, 5 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/23 hits, 9.17 expected hits 6 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 2 bombers owned by the Germans and 2 aaGuns owned by the Japanese lost in India British roll dice for 2 armour, 3 bombers, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in India, round 3 : 10/18 hits, 9.33 expected hits Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/15 hits, 6.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in India British roll dice for 1 armour, 3 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 7/11 hits, 6.67 expected hits Japanese roll dice for 5 fighters in India, round 4 : 4/5 hits, 3.33 expected hits 5 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 3 fighters owned by the British lost in India British win, taking India from Japanese, taking Borneo from Americans with 1 armour, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 1 armour, 7 fighters, 9 mech_infantrys and 2 tactical_bombers Casualties for Germans: 2 bombers Casualties for Japanese: 2 aaGuns, 1 artillery, 5 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber Non Combat Move - British 1 tactical_bomber moved from India to Persia 1 tactical_bomber moved from India to Persia 1 tactical_bomber moved from India to Persia 1 bomber moved from India to Iraq 1 bomber moved from India to Persia 1 aaGun, 3 artilleries and 4 infantry moved from Greece to Turkey 2 mech_infantrys moved from Iraq to Turkey 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 bomber moved from India to West India Place Units - British 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.50 Japanese regular : -2.17 Japanese AA : 1.17 Germans regular : -1.67 Neutral_True regular : 0.33 British regular : 4.83
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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;dice 1@6;
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:dice 1@6:
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:roll 1@6:
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[dice 1d6]
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1d6: 6