Brainstorming: What's the best way to kill the Japanese Fleet?


  • @wodan46:

    The Play by Post games involve a lot more typing, and under a time constraint.  I honestly shouldn’t be typing much at all, but its the least straining activity I can do that I actually enjoy.

    Here’s a thought.  Your strategies all give the Allies the win in short order by quickly eliminating one of the Axis countries.  One would think this would actually help cut down on the amount of typing needing to be done.  As for time constraints- they can be set by the participants.  And since typing is the least straining activity…?  less straining than seeing your plan go down in flames?


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    DiceRolls: 1@5; Total Hits: 11@5: (1)

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    DiceRolls: 1@1; Total Hits: 01@1: (6)


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  • I thought of something interesting the other day and wonder how it would work out.

    UK1 move DD+trans from australia with 1 inf/1art to SZ 46.

    US1 move carrier, 2 fig, destroyer to SZ 46 along with 2 bombers.  Purchase atleast 3 subs, preferably 1 transport and possibly a fighter or DDs as well.

    UK2 take phillipeans.  Leave fleet in said SZ.

    US2 move carrier DD to phillipeans.  Possibly land 1 fig.  Move bombers to hawawi.  Spread out subs within range of both SZ 50 and 62.  Perhaps take Carolina with transport and DDs if you built them.  Be sure to purchase atleast 1 AC (load it up) and 1 bomber, hopefully more bombers and maybe more boats.

    J3 is in a sticky situation.  They cannot retake and defend there fleet and there home SZ unless they built all navy on J2 or kept all navy nearby in which case you retake a different island.  They lose an NO and give the US an extra 7 IPC a turn.  And it even allows the US to help in the Atlantic a bit.  Thoughts?


  • J2: attack sz46 with BB, CA, DD 5- 6 ftr

    defender : 3 DD, AC, 2 ftr


  • @atarihuana:

    results
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    discussion cleared, wodan kicked to PBF section

    mobilize

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    DiceRolls: 4@1 3@3; Total Hits: 24@1: (4, 6, 1, 4)3@3: (5, 1, 4)

    DiceRolls: 4@1 3@3; Total Hits: 14@1: (6, 5, 4, 2)3@3: (2, 4, 6)

    DiceInput ErrorThere was an error in your dice throw: “1a1” is not correct syntax.

    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • Ok, think I got this dicefest down.  Atarihuana, lets rock

    Game Plan:
    1941 Setup
    Wodan46 Plays Allies
    Atarihuana Plays Axis
    NOs are ON
    Techs are OFF
    Bidding is OFF


  • @atarihuana:

    J2: attack sz46 with BB, CA, DD 5- 6 ftr

    defender : 3 DD, AC, 2 ftr

    Actually i’d only have 2 DDs there and typically your cruiser is sailing toward India and your destroyer got sunk and I doubt all those planes are in range, but lets assume that is correct and you do that minus the DD and cruiser.  You should average 8 units left, we’ll say BB, 3 CAs, and 4 figs.  US2 counter is 3 subs, 2 bombers.  You keep on average 1.32 boats.  You failed to take India or Australia. And that is an extreme example, I highly doubt all those boats and planes are within range J2, if they are you ignored the UK india fleet and left Japan SZ unprotected which would dictate a different move from me.  Although in retrospect perhaps I should leave the bombers in LA for a turn =).


  • ive seen many people hit sz56 yet often i refuse to do this and rather send 4 fighter to the BB for a clean kill. i dislike sending my only naval fodder unit to get killed round 1. also the british DD / TN off india gets kiled and the planes are in range.  the CA would  be at phillipines or at sz51 with the carriers.  so even if it is a tradeoff and i loose my BB, CA, DD  i still have 3 carriers + my naval builds while US has its remaining subs. not good.

    since US has invested most to all of its money in the pacific its no big deal if it takes one more turn to take australia or india.

  • '18 '17 '16 '11 Moderator

    @atarihuana:

    results
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    I thought that was clever and cute.

    Thanks for the smile, Atari!

  • '18 '17 '16 '11 Moderator

    @atarihuana:

    ive seen many people hit sz56 yet often i refuse to do this and rather send 4 fighter to the BB for a clean kill. i dislike sending my only naval fodder unit to get killed round 1. also the british DD / TN off india gets kiled and the planes are in range.  the CA would  be at phillipines or at sz51 with the carriers.  so even if it is a tradeoff and i loose my BB, CA, DD  i still have 3 carriers + my naval builds while US has its remaining subs. not good.

    since US has invested most to all of its money in the pacific its no big deal if it takes one more turn to take australia or india.

    I had considered this as well.

    I have even attempted it a couple of times.

    I even thought of keeping the destroyer out and using only the fighters.

    My conclusions:

    The kill in SZ 53 is virtually assured.  It’s a matter of if you lose only the destroyer or also a fighter, if you send Destroyer, 2 Fighters in to attack the Battleship.

    If you keep the destroyer, you risk a fighter, however, you have 9 fighters at the start of the game and 3 carriers, so you have some to spare.  Also, if you keep the destroyer, you can use it, in conjunction with at least 6 of your fighters, to attack SZ 56 if America puts submarines in the water.  This is a plus in my opinion because it means America either does not put only submarines in the water, puts them in SZ 10 instead, or builds surface ships which are more costly giving you an edge to get into position.

    However, the added transport and Destroyer gives the American’s too much of an edge, IMHO.  Besides, when are you going to have a 33% chance to trade a fighter for a destroyer AND a transport (10 IPC for 15) and a 67% chance to lose nothing and get a destroyer and a transport in this game?

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