OwenToo (Axis) vs dawgoneit (Allies) P2V

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 armour, 2 artilleries and 16 infantry moved from Northern Belarus to Smolensk
            1 armour moved from Leningrad to Smolensk
            5 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber moved from Baltic States to Smolensk
            2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
            6 infantry moved from Archangel to Vologda
            3 artilleries and 10 infantry moved from Leningrad to Novgorod
            1 tactical_bomber moved from Romania to Smolensk
            1 tactical_bomber moved from Crete to Bessarabia
            1 armour moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 armour moved from Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Southern Belarus
            2 infantry moved from Eastern Poland to Southern Belarus
            1 mech_infantry moved from Romania to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Southern Belarus
            1 artillery moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Southern Belarus
            1 submarine moved from 112 Sea Zone to 107 Sea Zone
            1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone
            2 bombers moved from Western Germany to Smolensk
    
        Combat - Germans
            Battle in 107 Sea Zone
                Germans attack with 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 107 Sea Zone
                    Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 107 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Novgorod
                Germans attack with 3 artilleries and 10 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 artilleries and 10 infantry in Novgorod, round 2 : 2/13 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bessarabia
                Germans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Southern Belarus
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Southern Belarus, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 infantry in Vologda, round 2 : 2/6 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 10 armour, 2 artilleries, 3 bombers, 16 infantry, 7 mech_infantrys and 2 tactical_bombers
                Russians defend with 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll AA dice in Smolensk : 1/5 hits, 0.83 expected hits
                    1 bomber owned by the Germans lost in Smolensk
                    Germans roll dice for 10 armour, 2 artilleries, 2 bombers, 16 infantry, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 13/39 hits, 13.33 expected hits
                    Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 12/27 hits, 10.17 expected hits
                    9 infantry owned by the Russians, 12 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
                    Germans roll dice for 10 armour, 2 artilleries, 2 bombers, 4 infantry, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 11/27 hits, 11.33 expected hits
                    Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 6/18 hits, 7.17 expected hits
                    8 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 10 armour, 2 bombers, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 4 : 10/21 hits, 9.67 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 4/7 hits, 3.50 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 10 armour, 2 bombers, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 2 artilleries, 1 bomber, 16 infantry and 4 mech_infantrys
                Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 aaGun moved from Northern Belarus to Smolensk
            1 aaGun moved from Leningrad to Novgorod
            3 aaGuns moved from Poland to Germany
            1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 carrier moved from 113 Sea Zone to 94 Sea Zone
            1 cruiser moved from 113 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from 107 Sea Zone to Gibraltar
            1 battleship moved from 113 Sea Zone to 94 Sea Zone
            1 destroyer moved from 128 Sea Zone to 115 Sea Zone
            3 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to French West Africa
                  Germans take French West Africa from Neutral_Axis
            2 infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Gibraltar
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            2 bombers moved from Smolensk to Eastern Poland
            1 tactical_bomber moved from Smolensk to Eastern Poland
            1 tactical_bomber moved from Smolensk to Northern Belarus
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            1 armour and 2 mech_infantrys placed in Romania
            1 submarine placed in 115 Sea Zone
            1 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in France
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : 1.50
    Germans regular : -0.00
    Russians AA : 0.17
    

    Savegame

  • '21 '20 '19 '18 '17

    Not a good idea to leave Russian units on the front. Even though there are more territories, PTV still only has 5 territories between Berlin and Moscow.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kursk to Ukraine
            1 infantry moved from Kursk to Ukraine
            2 infantry moved from Kursk to Bryansk
            3 artilleries and 1 infantry moved from Kursk to Tula
            1 artillery and 2 infantry moved from Samara to Russia
            1 infantry moved from Yaroslavl to Russia
            1 armour and 1 mech_infantry moved from Northeast Persia to Iraq
            2 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/4 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry and 1 mech_infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Urals to Samara
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Urals
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 1 aaGun, 1 artillery and 6 infantry
            EDIT: Adding units owned by Russians to Northern Manchuria: 1 aaGun, 1 artillery and 6 infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.83
    Neutral_Axis regular : 2.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 6 Sea Zone to 9 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 marine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Kwangsi
            1 marine moved from 37 Sea Zone to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Inner Mongolia to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Manilla to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
            1 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from Sumatra to 38 Sea Zone
            2 artilleries moved from Java to 43 Sea Zone
            2 infantry moved from Java to 43 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 132 Sea Zone
            2 artilleries moved from 132 Sea Zone to Shan State
            2 infantry moved from 132 Sea Zone to Shan State
            2 infantry moved from Celebes to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Shan State
            1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone
            1 infantry moved from 132 Sea Zone to Shan State
            1 cruiser moved from 36 Sea Zone to 132 Sea Zone
            1 battleship and 1 cruiser moved from 45 Sea Zone to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
            1 carrier moved from 45 Sea Zone to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
            1 carrier moved from 43 Sea Zone to 132 Sea Zone
            2 fighters moved from 36 Sea Zone to Shan State
            1 battleship moved from 36 Sea Zone to 132 Sea Zone
            1 carrier moved from 36 Sea Zone to 132 Sea Zone
            2 bombers moved from Kwangtung to Shan State
            4 tactical_bombers moved from Kwangtung to Kwangsi
            4 fighters moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Malaya
            Battle in Shan State
                Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
                British defend with 2 artilleries and 9 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 2 : 6/15 hits, 6.17 expected hits
                    UK_Pacific roll dice for 2 artilleries and 9 infantry in Shan State, round 2 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the British and 9 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 5/12 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
                Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Japanese: 4 infantry
                Casualties for British: 2 artilleries and 9 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
                British defend with 4 infantry; Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Kwangsi, round 2 : 9/12 hits, 5.83 expected hits
                    Chinese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Chinese, 4 infantry owned by the British and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for British: 4 infantry
            Battle in 9 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 9 Sea Zone
                    1 transport owned by the Americans lost in 9 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 aaGun and 3 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Tsinghai to Eastern Sinkiang
            1 artillery moved from Honan to Tsinghai
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Kiangsu to Kwangtung
            4 fighters and 2 tactical_bombers moved from Shan State to 132 Sea Zone
            2 bombers moved from Shan State to Kwangtung
            2 fighters and 2 tactical_bombers moved from Kwangsi to Davao
            1 carrier moved from 6 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 7 Sea Zone
            1 submarine moved from 36 Sea Zone to 7 Sea Zone
            1 destroyer moved from 45 Sea Zone to 132 Sea Zone
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 4.33
    UK_Pacific regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 104 Sea Zone to 89 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 armour moved from Western United States to Alaska
            1 infantry moved from Western United States to British Columbia
            1 mech_infantry moved from Eastern United States to Western United States
            1 submarine moved from 50 Sea Zone to 27 Sea Zone
            1 bomber moved from New South Wales to Central America
    
        Combat - Americans
            Battle in 89 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 89 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            3 destroyers and 2 transports placed in 104 Sea Zone
            2 destroyers placed in 11 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Szechwan to Hopei
            1 infantry moved from Western Sinkiang to Eastern Sinkiang
            1 infantry moved from Northern Sinkiang to Eastern Sinkiang
            1 artillery moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Eastern Sinkiang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Sinkiang
                Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Szechwan
            1 artillery placed in Eastern Sinkiang
            1 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : -3.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 104 Sea Zone to 89 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 armour moved from Western United States to Alaska
            1 infantry moved from Western United States to British Columbia
            1 mech_infantry moved from Eastern United States to Western United States
            1 submarine moved from 50 Sea Zone to 27 Sea Zone
            1 bomber moved from New South Wales to Central America
    
        Combat - Americans
            Battle in 89 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 89 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            3 destroyers and 2 transports placed in 104 Sea Zone
            2 destroyers placed in 11 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Szechwan to Hopei
            1 infantry moved from Western Sinkiang to Eastern Sinkiang
            1 infantry moved from Northern Sinkiang to Eastern Sinkiang
            1 artillery moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Eastern Sinkiang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Sinkiang
                Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Szechwan
            1 artillery placed in Eastern Sinkiang
            1 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield and 1 fighter; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Egypt to 83 Sea Zone
            2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 83 Sea Zone to 100 Sea Zone
            2 artilleries and 2 infantry moved from 100 Sea Zone to Crete
            2 fighters moved from 100 Sea Zone to Crete
            1 bomber and 3 fighters moved from Egypt to Crete
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Neutral_Axis
    
        Combat - British
            Battle in Crete
                British attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
                Germans defend with 3 fighters; Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Crete, round 2 : 7/10 hits, 4.33 expected hits
                    Italians roll dice for 3 fighters and 2 infantry in Crete, round 2 : 3/5 hits, 2.67 expected hits
                    3 fighters owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Crete
                British win, taking Crete from Italians with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 26
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Germans: 3 fighters
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            3 fighters moved from Crete to Egypt
            2 fighters moved from Crete to 100 Sea Zone
            1 bomber moved from Crete to Egypt
            1 artillery moved from Ethiopia to Anglo-Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 airfield and 1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5
            British collect 31 PUs (1 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,1
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Italians regular : 0.33
    Japanese regular : -3.00
    British regular : 1.50
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 marine moved from Gibraltar to 94 Sea Zone
            1 infantry moved from Morocco to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 armour moved from Tunisia to 96 Sea Zone
            1 cruiser and 1 marine moved from 94 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 armour moved from 96 Sea Zone to Malta
            1 infantry moved from 96 Sea Zone to Malta
            2 infantry moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 armour, 1 infantry and 1 marine
                British defend with 1 aaGun, 1 airfield and 1 infantry
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 infantry and 1 marine in Malta, round 2 : 3/3 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 94 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery moved from Tunisia to Algeria
            1 infantry moved from Tunisia to Libya
            1 bomber moved from Tunisia to Southern Italy
            1 infantry moved from Greece to Albania
            1 artillery moved from Bulgaria to Romania
            1 armour moved from Eastern Poland to Romania
            1 tactical_bomber moved from Southern Italy to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
    
        Place Units - Italians
            1 fighter, 1 marine and 1 mech_infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 64 Sea Zone to 55 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 64 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,1,5,1,5,2,4,3,5,5,5,1,1,1,4,3,1,4
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 64 Sea Zone to 55 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 64 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,1,5,1,5,2,4,3,5,5,5,1,1,1,4,3,1,4
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from French West Africa to Gold Coast
                  Germans take Gold Coast from British
            1 armour and 2 mech_infantrys moved from Romania to Ukraine
            1 artillery moved from Bessarabia to Ukraine
            1 armour moved from Bessarabia to Ukraine
            1 armour moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            2 bombers moved from Eastern Poland to Russia
            10 armour and 3 mech_infantrys moved from Smolensk to Yaroslavl
            3 artilleries and 10 infantry moved from Novgorod to Yaroslavl
            2 artilleries moved from Southern Belarus to Bryansk
            2 infantry moved from Southern Belarus to Bryansk
            1 tactical_bomber moved from Northern Belarus to Bryansk
            4 infantry moved from Vologda to Yaroslavl
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Bryansk
                Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Ukraine, round 2 : 4/10 hits, 3.83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Yaroslavl
                Germans attack with 10 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Yaroslavl, round 2 : 11/30 hits, 9.83 expected hits
                    Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 10 armour, 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            1 aaGun moved from Smolensk to Bryansk
            2 infantry moved from Vologda to Yaroslavl
            1 aaGun moved from Novgorod to Yaroslavl
            1 tactical_bomber moved from Bryansk to Novgorod
            2 bombers moved from Russia to Leningrad
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern France to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from Southern Italy to Malta
            1 fighter moved from Southern Italy to Malta
            1 battleship, 1 carrier and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            2 tactical_bombers moved from Eastern Poland to Southern Italy
            1 tactical_bomber moved from Gibraltar to Malta
            3 aaGuns moved from Germany to Western Germany
            1 aaGun moved from Western Germany to France
            1 infantry moved from French West Africa to French Central Africa
                  Germans take French Central Africa from Neutral_Axis
    
        Place Units - Germans
            1 submarine placed in 95 Sea Zone
            1 artillery and 1 infantry placed in Southern France
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
            1 armour and 2 mech_infantrys placed in Romania
            1 infantry placed in France
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 1.00
    Russians AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 32 PUs; 
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Gorky
            1 infantry moved from Tula to Kursk
            1 infantry moved from Russia to Tula
            3 artilleries moved from Tula to Russia
            2 infantry moved from Samara to Komi
            1 infantry moved from Northern Manchuria to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
            5 infantry moved from Siberia to Amur
            1 infantry moved from Stalingrad to Rostov
            1 infantry moved from Stalingrad to Northern Caucasus
            1 infantry moved from Urals to Kazakhstan
            2 infantry moved from Urals to Samara
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Russia to Penza
    
        Place Units - Russians
            2 artilleries placed in Russia
            3 infantry placed in Stalingrad
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Davao to Southern Manchuria
            2 infantry moved from Jehol to Southern Manchuria
            1 artillery moved from Tsinghai to Hopei
            1 artillery moved from Honan to Hopei
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hopei
            2 bombers moved from Kwangtung to Eastern India
            1 infantry moved from Malaya to 132 Sea Zone
            1 infantry moved from 132 Sea Zone to Siam
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Shan State to Yunnan
                  Japanese take Yunnan from Chinese
            1 marine moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Kwangtung to French Indo China
                  Japanese take French Indo China from UK_Pacific
            1 armour and 1 mech_infantry moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Hunan
            1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Siam
            1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to Wake Island
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 submarine moved from 132 Sea Zone to 40 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Eastern India
                    UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Eastern India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Eastern India causes 7 damage total. 
            Battle in Midway
            Battle in Wake Island
            Battle in Siam
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Siam
                Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Southern Manchuria
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Manchuria
                Japanese win, taking Southern Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 destroyers moved from 7 Sea Zone to 24 Sea Zone
            1 submarine moved from 7 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 24 Sea Zone
            1 artillery moved from Japan to Kyushu
            1 aaGun moved from Japan to Kyushu
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
            1 fighter moved from Southern Manchuria to 20 Sea Zone
            1 infantry moved from Inner Mongolia to Tsinghai
            1 infantry moved from Shansi to Honan
            1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
            1 aaGun moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Siam to 132 Sea Zone
            1 tactical_bomber moved from Siam to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 132 Sea Zone
            1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 transport moved from 132 Sea Zone to 21 Sea Zone
            1 bomber moved from Eastern India to Shan State
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Kansu to Inner Mongolia
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 transport placed in 7 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            Japanese undo move 4.
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            2 artilleries and 1 infantry placed in Kiangsu
            1 submarine placed in 7 Sea Zone
            Japanese undo move 5.
            Japanese undo move 3.
            2 artilleries and 1 fighter placed in Kiangsu
            1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : 2.50
    UK_Pacific AA : 0.67
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 submarine moved from 89 Sea Zone to 84 Sea Zone
            1 bomber moved from Central America to British Guiana
            1 transport moved from 11 Sea Zone to 1 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            1 armour moved from Alaska to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone
            1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 submarine moved from 27 Sea Zone to 25 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery and 2 marines moved from 43 Sea Zone to Java
            1 infantry moved from 43 Sea Zone to Java
            2 destroyers moved from 11 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @owentoo any scramle in sz43?

  • '21 '20 '19 '18 '17

    @dawgoneit No scramble, thanks!


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 submarine moved from 89 Sea Zone to 84 Sea Zone
            1 bomber moved from Central America to British Guiana
            1 transport moved from 11 Sea Zone to 1 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            1 armour moved from Alaska to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone
            1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 submarine moved from 27 Sea Zone to 25 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery and 2 marines moved from 43 Sea Zone to Java
            1 infantry moved from 43 Sea Zone to Java
            2 destroyers moved from 11 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Celebes
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 26 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 2 destroyers
            Battle in Aleutian Islands
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Aleutian Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Germans defend with 2 infantry; Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 artillery, 1 fighter and 1 tactical_bomber
            Battle in 43 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to British Guiana
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 11 Sea Zone
            5 destroyers placed in 104 Sea Zone
            1 destroyer placed in 11 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 5.17
    Italians regular : -0.83
    Japanese regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 artillery and 2 infantry moved from Eastern Sinkiang to Tsinghai
            1 infantry moved from Northern Sinkiang to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Tsinghai
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 submarine moved from 89 Sea Zone to 84 Sea Zone
            1 bomber moved from Central America to British Guiana
            1 transport moved from 11 Sea Zone to 1 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            1 armour moved from Alaska to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone
            1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 submarine moved from 27 Sea Zone to 25 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery and 2 marines moved from 43 Sea Zone to Java
            1 infantry moved from 43 Sea Zone to Java
            2 destroyers moved from 11 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Celebes
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 26 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 2 destroyers
            Battle in Aleutian Islands
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Aleutian Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Germans defend with 2 infantry; Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 artillery, 1 fighter and 1 tactical_bomber
            Battle in 43 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to British Guiana
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 11 Sea Zone
            5 destroyers placed in 104 Sea Zone
            1 destroyer placed in 11 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 artillery and 2 infantry moved from Eastern Sinkiang to Tsinghai
            1 infantry moved from Northern Sinkiang to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Tsinghai
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Eastern India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 armour and 2 mech_infantrys moved from Egypt to Syria
            1 artillery moved from Crete to 100 Sea Zone
            3 infantry moved from Egypt to 100 Sea Zone
            1 artillery and 3 infantry moved from 100 Sea Zone to Syria
            3 fighters moved from Egypt to Syria
            1 artillery moved from Anglo-Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            3 infantry moved from Southern Persia to Baluchistan
    
        Place Units - British
            1 airfield placed in Syria
            2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5,2,1
            British collect 27 PUs (4 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 5.17
    Italians regular : -0.83
    Japanese regular : 0.67
    British regular : 1.17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Romania to Northern Italy
            1 mech_infantry moved from Tunisia to 96 Sea Zone
            1 infantry moved from Algeria to 96 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Northern Italy
            1 infantry moved from 99 Sea Zone to Northern Italy
            1 cruiser and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Albania to Yugoslavia
            1 artillery moved from Romania to Yugoslavia
    
        Place Units - Italians
            1 airfield placed in Northern Italy
            1 submarine placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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