NL (X) vs The_Good_Captain (L)


  • Hey, if any of you are inclined, I like to ask my opponents why they play on TripleA. So what are the reason(s) you all are gaming on this platform? PM me if you don’t want to clutter up the forum. Thanks ahead of time and no worries if you don’t care to answer.


  • As to why playing online: I like playing this way because we can save the game and continue at a later time. I prefer playing face to face from time to time, but Covid has made that impossible.

    As to why TripleA: The forum and its members made it very easy to start using it, when we first started looking for an online platform. Also it was free (not unimportant).
    There are versions on Steam, but they offer only 1 scenario (1942) or seem very time consuming (Tabletop Simulator).


  • For me, I would say I have mixed emotions about playing on here. Partly, I like the Play-by-Forum cause it usually offers more calculated moves and well thought through strategies. More eye for detail.
    On the other hand, I would say I miss the tabletop excitement and the slight miscalculations, and a higher pace. Most significant is the battle calculator. If it’s there, you can use it to plan battles two/three turns ahead, and you will always do so. I think this impairs the game and improves it at the same time. Taking a chance, not knowing exactly if it’s 60-40 or 40-60, adds something. It doesn’t hurt the core of the game though, which for me is the game of balancing daring, control by setting yourself up with the best chances possible and handing over control to luck when the time comes.


  • Axis and Allies can be a time consuming game. And although I like spending a weekend on a good match of Global, in reality finding the time can be cumbersome. Playing online reduces the investment it requires and allows for a game of a few hours. It also removes some of the tension that I have during a physical game: where in an online game I tend to go more experimental and am more likely to try something new, I do not quickly dare that in a real life game in case it results in a premature game over.

    Why this forum? I do not really play by forum a lot. If I do, it is with the the lovely chaps I play with right now. We have done quite some play-by-mails in the past, and only incidentally I use this forum with them. The upside is that it allows you to play with other players for once. The downside of this format is that I can stare at the map for hours - as nobody urges me to hurry up…

    As for my move: I will try to find some time for some war between all the Christmas stuff that is going on here.

    Happy holidays!


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
            2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
            2 fighters moved from Suiyuan to Buryatia S.S.R.
            2 infantry moved from French Indo-China Thailand to Burma
            1 artillery moved from French Indo-China Thailand to Burma
            1 fighter moved from French Indo-China Thailand to Burma
            4 fighters moved from 36 Sea Zone to Burma
            1 bomber moved from French Indo-China Thailand to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    British roll AA dice in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in India causes 5 damage total. 
            Battle in Buryatia S.S.R.
                Japanese attack with 2 artilleries, 4 fighters and 2 infantry
                Russians defend with 5 infantry
                    Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/8 hits, 4,00 expected hits
                    Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R.
                    Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Buryatia S.S.R., round 3 : 4/7 hits, 3,67 expected hits
                    Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries and 4 fighters remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 5 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 5 fighters and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Burma, round 2 : 3/8 hits, 4,17 expected hits
                    British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 49 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            4 fighters moved from Burma to 37 Sea Zone
            1 fighter moved from Burma to French Indo-China Thailand
            1 infantry moved from Ningxia to Chinghai
            1 infantry moved from Sikang to Chinghai
            2 infantry moved from Suiyuan to Ningxia
            1 armour moved from Hupeh to Sikang
            2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
            2 fighters moved from Buryatia S.S.R. to Hupeh
            1 bomber moved from India to French Indo-China Thailand
            2 transports moved from 36 Sea Zone to 49 Sea Zone
            2 artilleries and 2 infantry moved from Borneo to 49 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to French Indo-China Thailand
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 49 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry placed in Borneo
            3 armour and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2,83
    British AA : -0,17
    Russians regular : -0,67
    British regular : 0,33
    

    Savegame


  • I went into EDIT mode to check how the game react with putting units on a transport in a hostile sea zone. Wanted to know if you could stop me from transporting my units by just simple putting a sub at Borneo (I also went to another save game to check the behaviour in the combat phase).
    This topic is a hotly debated one, but in this case I follow the tripleA rules ;)


  • @LederhosenMachtFrei I don’t think there should be much of a debate. From the rulebook page 6:

    Sea Zones
    Sea zones are either friendly or hostile. Friendly sea zones contain no enemy surface warships. Hostile sea zones contain enemy surface warships. Note that the presence of enemy submarines and/or transports does not count for the purposes of determining whether or not a sea zone is hostile.

    …and then here on page 16:

    Transports
    If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.


  • …and here on page 30:
    A transport cannot load or offload while in a hostile sea zone.

    …and best of all, here on page 31:
    Remember that hostile sea zones contain enemy units, but that for purposes of determining the status of a sea zone, submarines and transports are ignored.


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - British
            British repair damage of 5x factory; Remaining resources: 30 PUs; 0 techTokens; 
            British buy 5 infantry and 2 submarines; Remaining resources: 3 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            4 fighters moved from India to Burma
            1 bomber moved from Persia to Anglo-Egypt Sudan
            1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
            1 infantry moved from Norway to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to France
                  British take France from Germans
    
        Combat - British
            Battle in Anglo-Egypt Sudan
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo-Egypt Sudan
                British win, taking Anglo-Egypt Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 4 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 4 fighters and 2 infantry in Burma, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to Caucasus
            3 fighters moved from Burma to India
            1 bomber moved from Anglo-Egypt Sudan to Caucasus
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
            1 artillery and 1 infantry moved from 23 Sea Zone to Belgian Congo
            1 carrier moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 3 Sea Zone to 7 Sea Zone
            1 fighter moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 18 Sea Zone to 7 Sea Zone
            1 infantry moved from Kazakh S.S.R. to Russia
            1 infantry moved from Persia to Caucasus
            1 infantry moved from Persia to India
    
        Place Units - British
            3 infantry placed in India
            2 infantry placed in Union of South Africa
            2 submarines placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Italians regular : -0.33
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Anglo-Egypt Sudan
            1 fighter moved from Egypt to Anglo-Egypt Sudan
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Balkans to 14 Sea Zone
            1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anglo-Egypt Sudan
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo-Egypt Sudan
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Anglo-Egypt Sudan to Egypt
            3 armour moved from East Poland to Bulgaria Romania
    
        Place Units - Italians
            1 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0,00
    Italians regular : 0,67
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                  Americans take Morocco Algeria from Germans
            1 bomber moved from United Kingdom to Karelia S.S.R.
    
        Combat - Americans
            Strategic bombing raid in Karelia S.S.R.
                    Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 4 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Karelia S.S.R. to Russia
            1 fighter moved from Russia to Caucasus
            1 destroyer moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 19 Sea Zone to 12 Sea Zone
            1 aaGun, 2 armour and 3 infantry moved from Eastern Canada to 1 Sea Zone
            1 aaGun, 2 armour, 3 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone
            1 aaGun, 2 armour and 3 infantry moved from 2 Sea Zone to United Kingdom
            1 armour and 5 infantry moved from Eastern United States to Eastern Canada
            3 transports moved from 10 Sea Zone to 1 Sea Zone
            1 carrier and 1 fighter moved from 1 Sea Zone to 7 Sea Zone
            1 destroyer moved from 3 Sea Zone to 2 Sea Zone
    
        Place Units - Americans
            1 armour placed in Western United States
            4 infantry placed in Eastern United States
            1 destroyer and 3 transports placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 7 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Americans rolls : 0.00
    

    Savegame


  • @The_Good_Captain Thanks for the crash course. I remember having a discussion a few years ago about this situation and I do not remember the outcome at that moment. Will not forget this again


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Germans
            Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 bomber moved from Germany to Russia
            1 bomber moved from East Poland to Russia
            1 bomber moved from East Poland to Caucasus
            1 armour moved from Egypt to Anglo-Egypt Sudan
                  Germans take Anglo-Egypt Sudan from British
            1 armour moved from Anglo-Egypt Sudan to Egypt
            2 infantry moved from Germany to France
            2 infantry moved from East Poland to Ukraine
            1 fighter moved from East Poland to Ukraine
            1 fighter moved from Karelia S.S.R. to France
            1 fighter moved from East Poland to Ukraine
            1 infantry moved from Germany to France
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Russia causes 4 damage total. 
            Strategic bombing raid in Caucasus
                    Russians roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits
                Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Caucasus causes 4 damage total. 
            Battle in Ukraine
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in France
                Germans attack with 1 fighter and 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in France, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in France
                Germans win, taking France from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from France to Germany
            2 fighters moved from Ukraine to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Archangel
            1 bomber moved from Russia to Karelia S.S.R.
            1 bomber moved from Caucasus to Karelia S.S.R.
            1 infantry moved from Baltic States to Karelia S.S.R.
            2 armour moved from East Poland to Karelia S.S.R.
            1 infantry moved from Poland to Baltic States
            4 infantry moved from Poland to East Poland
            2 armour moved from East Poland to Poland
            2 infantry moved from Germany to Poland
            2 infantry moved from Germany to Poland
            1 infantry moved from Egypt to Anglo-Egypt Sudan
    
        Place Units - Germans
            3 armour and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0,00
    Russians regular : -0,33
    Germans regular : 0,67
    British regular : -0,33
    Russians AA : 0,50
    

    Dice Statistics:

    Total
            1 was rolled 82 times
            2 was rolled 80 times
            3 was rolled 77 times
            4 was rolled 86 times
            5 was rolled 85 times
            6 was rolled 77 times
        Average roll : 3,499
        Median : 4,000
        Variance : 0,154
        Standard Deviation : 0,392
        Total rolls : 487
    
    Null / Other
            1 was rolled 17 times
            2 was rolled 16 times
            3 was rolled 15 times
            4 was rolled 19 times
            5 was rolled 20 times
            6 was rolled 11 times
        Average roll : 3,429
        Median : 4,000
        Variance : 0,529
        Standard Deviation : 0,727
        Total rolls : 98
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 16 times
            3 was rolled 15 times
            4 was rolled 19 times
            5 was rolled 20 times
            6 was rolled 11 times
        Average roll : 3,429
        Median : 4,000
        Variance : 0,529
        Standard Deviation : 0,727
        Total rolls : 98
    
    British Combat
            1 was rolled 9 times
            2 was rolled 11 times
            3 was rolled 16 times
            4 was rolled 10 times
            5 was rolled 7 times
            6 was rolled 12 times
        Average roll : 3,477
        Median : 3,000
        Variance : 0,732
        Standard Deviation : 0,855
        Total rolls : 65
    
    Italians Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3,632
        Median : 4,000
        Variance : 0,380
        Standard Deviation : 0,616
        Total rolls : 19
    
    Americans Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3,250
        Median : 3,000
        Variance : 0,727
        Standard Deviation : 0,853
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3,917
        Median : 5,000
        Variance : 0,909
        Standard Deviation : 0,953
        Total rolls : 12
    
    Russians Combat
            1 was rolled 16 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 12 times
            5 was rolled 16 times
            6 was rolled 13 times
        Average roll : 3,464
        Median : 3,000
        Variance : 0,217
        Standard Deviation : 0,466
        Total rolls : 84
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 20 times
            3 was rolled 10 times
            4 was rolled 22 times
            5 was rolled 15 times
            6 was rolled 19 times
        Average roll : 3,636
        Median : 4,000
        Variance : 1,077
        Standard Deviation : 1,038
        Total rolls : 99
    

    Savegame


  • And a happy New Year :)


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 4x factory, 3x factory; Remaining resources: 15 PUs; 0 techTokens; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Eastern Ukraine
            1 fighter moved from Caucasus to Eastern Ukraine
            1 armour and 1 infantry moved from Caucasus to Trans-Jordan
            1 fighter moved from India to Trans-Jordan
            2 artilleries and 10 infantry moved from Russia to Archangel
    
        Combat - Russians
            Battle in Trans-Jordan
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                Russians win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Archangel
                Russians attack with 2 artilleries and 10 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 10 infantry in Archangel, round 2 : 3/12 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Archangel
            1 aaGun moved from Novosibirsk to Russia
            1 armour and 1 infantry moved from Caucasus to Archangel
            1 infantry moved from Novosibirsk to Russia
            3 infantry moved from Caucasus to Russia
            1 infantry moved from Caucasus to Russia
            1 infantry moved from Persia to India
            1 fighter moved from Trans-Jordan to India
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 fighter moved from Eastern Ukraine to Russia
    
        Place Units - Russians
            4 infantry placed in Caucasus
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.67
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
                  Japanese take Stanovoj Chrebet from Russians
            1 infantry moved from Chinghai to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            1 infantry moved from Chinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            2 artilleries and 5 infantry moved from French Indo-China Thailand to Burma
            2 transports moved from 37 Sea Zone to 49 Sea Zone
            2 artilleries and 2 infantry moved from Borneo to 49 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Burma
            1 armour moved from Sikang to Burma
            2 fighters moved from Hupeh to Burma
            4 fighters moved from 37 Sea Zone to Burma
            1 fighter moved from French Indo-China Thailand to Burma
            1 bomber moved from French Indo-China Thailand to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    British roll AA dice in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in India causes 3 damage total. 
            Battle in Burma
                Japanese attack with 1 armour, 4 artilleries, 7 fighters and 7 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 7 fighters and 7 infantry in Burma, round 2 : 10/19 hits, 8,33 expected hits
                    British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 armour, 4 artilleries, 7 fighters and 7 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Burma to 37 Sea Zone
            2 fighters moved from Burma to Sikang
            1 fighter moved from Burma to French Indo-China Thailand
            1 bomber moved from India to French Indo-China Thailand
            2 armour and 2 infantry moved from Japan to 62 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
            2 armour and 2 infantry moved from 36 Sea Zone to French Indo-China Thailand
            2 fighters moved from 62 Sea Zone to French Indo-China Thailand
            1 transport moved from 36 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            2 infantry moved from Ningxia to Chinghai
    
        Place Units - Japanese
            2 artilleries and 2 infantry placed in Borneo
            3 armour and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,50
    British AA : -0,17
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 armour, 1 factory, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Russia to Belorussia
            1 bomber and 1 fighter moved from Caucasus to Belorussia
            2 armour, 1 artillery and 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan
            1 infantry moved from Caucasus to Kazakh S.S.R.
            3 fighters moved from India to Kazakh S.S.R.
    
        Combat - British
            Battle in Kazakh S.S.R.
                British attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R.
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Belorussia
                British attack with 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                British win, taking Belorussia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Anglo-Egypt Sudan
                British attack with 2 armour, 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 armour, 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo-Egypt Sudan
                British win, taking Anglo-Egypt Sudan from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Belorussia to Caucasus
            1 bomber moved from Belorussia to Caucasus
            1 aaGun, 1 armour, 1 artillery and 5 infantry moved from India to Persia
            1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 7 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 fighter moved from 7 Sea Zone to Archangel
            1 fighter moved from Kazakh S.S.R. to Caucasus
            2 fighters moved from Kazakh S.S.R. to Persia
            1 transport moved from 23 Sea Zone to 27 Sea Zone
            2 infantry moved from Union of South Africa to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
            2 infantry moved from 23 Sea Zone to Belgian Congo
    
        Place Units - British
            1 armour and 1 infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
            1 factory placed in Norway
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 0.33
    British regular : 2.50
    

    Savegame


  • we’re still game, ya? just checking in. no rush


  • We are still game.


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery moved from Balkans to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 fighter moved from Egypt to 15 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                British win with no units remaining. Battle score for attacker is 1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 15 Sea Zone to Italy
            1 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Italy to Balkans
            1 armour moved from Bulgaria Romania to East Poland
            1 armour moved from Bulgaria Romania to East Poland
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0,00
    Italians regular : 0,17
    British regular : 1,17
    

    Savegame

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