Guam Solo's Allies vs. Axis of Evil Global 40


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 3 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
    
        Combat - Americans
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery and 8 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 fighters and 3 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            4 artilleries, 1 fighter and 2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Sikang to Szechwan
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 4 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 3 mech_infantrys
                    Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 2 : 3/8 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the Japanese lost in Shensi
                    Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 3 : 3/8 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 artillery and 3 mech_infantrys
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Norway to 112 Sea Zone
            1 armour, 1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            3 mech_infantrys moved from Persia to Caucasus
            3 mech_infantrys moved from Caucasus to Volgograd
            2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from India to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
            1 transport placed in 110 Sea Zone
            3 infantry placed in Egypt
            1 armour placed in Persia
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.00
    Japanese regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour and 6 infantry moved from Bessarabia to Ukraine
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 15 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New South Wales to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 15 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New South Wales to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Belarus to Bryansk
            2 armour moved from Novgorod to Bryansk
            3 armour, 3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            5 armour moved from Greece to Yugoslavia
            3 armour moved from Romania to Germany
            2 bombers, 3 fighters and 2 tactical_bombers moved from Poland to Bryansk
            2 tactical_bombers moved from Poland to Germany
            3 infantry moved from Western Germany to Germany
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 5 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 3 artilleries and 5 infantry
                    Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 8/22 hits, 9.33 expected hits
                    Russians roll dice for 3 artilleries and 5 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits
                    5 infantry owned by the Russians, 3 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 5 armour, 3 artilleries, 2 bombers, 3 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 artilleries and 5 infantry
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Southern Italy to Germany
    
        Place Units - Germans
            3 infantry placed in Western Germany
            3 infantry placed in Germany
            4 armour and 3 artilleries placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 1 fighter and 21 infantry moved from Russia to Bryansk
            1 infantry moved from Smolensk to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 armour, 1 fighter and 22 infantry
                Germans defend with 5 armour, 3 artilleries and 4 mech_infantrys
                    Russians roll dice for 2 armour, 1 fighter and 22 infantry in Bryansk, round 2 : 4/25 hits, 5.17 expected hits
                    Germans roll dice for 5 armour, 3 artilleries and 4 mech_infantrys in Bryansk, round 2 : 4/12 hits, 4.83 expected hits
                    4 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 1 fighter and 18 infantry in Bryansk, round 3 : 7/21 hits, 4.50 expected hits
                    Germans roll dice for 5 armour and 3 artilleries in Bryansk, round 3 : 3/8 hits, 3.50 expected hits
                    3 infantry owned by the Russians, 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 1 fighter and 15 infantry in Bryansk, round 4 : 3/18 hits, 4.00 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 armour, 1 fighter and 15 infantry remaining. Battle score for attacker is 37
                Casualties for Russians: 7 infantry
                Casualties for Germans: 5 armour, 3 artilleries and 4 mech_infantrys
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Bryansk
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.83
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Hopei
            3 mech_infantrys moved from Kweichow to Shensi
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 artillery moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            2 mech_infantrys moved from French Indo China to Siam
            1 armour moved from French Indo China to Siam
            2 bombers moved from Kwangsi to Shensi
            3 tactical_bombers moved from Kwangsi to Yunnan
            2 tactical_bombers moved from Kwangsi to Shensi
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            4 fighters moved from Kwangsi to Shensi
            2 fighters moved from Kwangsi to Malaya
            2 fighters moved from Kwangsi to Shensi
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 fighters and 1 transport; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 26 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yunnan
                Japanese attack with 3 mech_infantrys and 3 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
                Chinese defend with 4 artilleries and 2 infantry
                    Japanese roll dice for 2 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 4/13 hits, 6.17 expected hits
                    Chinese roll dice for 4 artilleries and 2 infantry in Shensi, round 2 : 5/6 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi
                2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
                Chinese win with 2 artilleries remaining. Battle score for attacker is -18
                Casualties for Japanese: 2 fighters and 3 mech_infantrys
                Casualties for Chinese: 2 artilleries and 2 infantry
            Battle in Malaya
                Japanese attack with 2 fighters and 2 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Hopei
            2 tactical_bombers moved from Shensi to Hopei
            4 fighters moved from Shensi to Hopei
            3 tactical_bombers moved from Yunnan to Hopei
            2 fighters moved from Malaya to 37 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Japanese regular : -4.33
    UK_Pacific regular : 0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
            1 tactical_bomber moved from 110 Sea Zone to France
            1 fighter moved from 110 Sea Zone to France
            1 artillery, 16 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 2 units heading to Western Germany
                Germans launches 1 interceptors out of Western Germany
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
                Bombing raid in Western Germany causes 13 damage total. 
            Battle in France
                Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 4 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/8 hits, 2.83 expected hits
                    Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Germans: 4 infantry
            Battle in Spain
                Americans attack with 1 artillery, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/21 hits, 4.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 3/20 hits, 4.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Cleaning up after air battles
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Spain to Normandy Bordeaux
            1 tactical_bomber moved from Spain to Normandy Bordeaux
            1 tactical_bomber moved from France to Normandy Bordeaux
            1 fighter moved from France to Normandy Bordeaux
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
    
        Place Units - Americans
            1 armour and 2 bombers placed in Norway
            1 bomber and 9 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            Americans undo move 3.
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5
            Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Defenders Fire,  : -0.17
    Germans AA : -0.33
    Attackers Fire,  : -0.33
    Germans regular : 0.33
    Neutral_True regular : -1.33
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 fighter moved from Tsinghai to Yunnan
            1 artillery moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 3 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 artillery moved from Shensi to Szechwan
            1 artillery moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
            1 tactical_bomber moved from 110 Sea Zone to France
            1 fighter moved from 110 Sea Zone to France
            1 artillery, 16 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 2 units heading to Western Germany
                Germans launches 1 interceptors out of Western Germany
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
                Bombing raid in Western Germany causes 13 damage total. 
            Battle in France
                Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 4 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/8 hits, 2.83 expected hits
                    Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Germans: 4 infantry
            Battle in Spain
                Americans attack with 1 artillery, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/21 hits, 4.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 3/20 hits, 4.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Cleaning up after air battles
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Spain to Normandy Bordeaux
            1 tactical_bomber moved from Spain to Normandy Bordeaux
            1 tactical_bomber moved from France to Normandy Bordeaux
            1 fighter moved from France to Normandy Bordeaux
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
    
        Place Units - Americans
            1 armour and 2 bombers placed in Norway
            1 bomber and 9 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            Americans undo move 3.
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5
            Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 fighter moved from Tsinghai to Yunnan
            1 artillery moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 3 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 artillery moved from Shensi to Szechwan
            1 artillery moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to France
            1 armour and 1 fighter moved from Normandy Bordeaux to France
            6 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            3 infantry moved from 99 Sea Zone to Greece
            1 artillery moved from 99 Sea Zone to Greece
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Caucasus to Ukraine
            3 mech_infantrys moved from Volgograd to Ukraine
            1 bomber moved from Egypt to Ukraine
            1 infantry moved from Caucasus to Rostov
            1 armour moved from Persia to Caucasus
    
        Combat - British
            Battle in Greece
            Battle in Ukraine
                British attack with 1 bomber and 6 mech_infantrys
                Germans defend with 1 factory_minor; Italians defend with 1 armour and 6 infantry
                    British roll dice for 1 bomber and 6 mech_infantrys in Ukraine, round 2 : 2/7 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 6 infantry in Ukraine, round 2 : 2/7 hits, 2.50 expected hits
                    2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Ukraine
                    British roll dice for 1 bomber and 4 mech_infantrys in Ukraine, round 3 : 2/5 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 4 infantry in Ukraine, round 3 : 2/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Ukraine
                    British roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Ukraine, round 4 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Ukraine
                1 bomber owned by the British retreated
                Germans win, taking Greece from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -9
                Casualties for British: 6 mech_infantrys
                Casualties for Italians: 5 infantry
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Volgograd
            6 infantry moved from 110 Sea Zone to Holland Belgium
    
        Place Units - British
            1 transport placed in 98 Sea Zone
            2 infantry placed in Egypt
            2 armour placed in Persia
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,6,5,5,4,1,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : -1.50
    Japanese regular : -1.00
    Defenders Fire,  : -0.17
    Germans AA : -0.33
    Attackers Fire,  : -0.33
    Germans regular : 0.83
    Neutral_True regular : -1.33
    British regular : 1.00
    

    Savegame

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