Guam Solo's Allies vs. Axis of Evil Global 40


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            6 artilleries and 24 infantry moved from Slovakia Hungary to Eastern Poland
            4 armour moved from Romania to Bessarabia
            2 infantry moved from Romania to Bessarabia
            3 armour moved from Slovakia Hungary to Bessarabia
            3 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Germany to Poland
            2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
            2 tactical_bombers moved from Germany to Eastern Poland
            1 fighter moved from Slovakia Hungary to Bessarabia
            6 armour moved from Normandy Bordeaux to France
            2 mech_infantrys moved from Normandy Bordeaux to France
            1 cruiser moved from 112 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to Germany
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 1 cruiser and 2 submarines
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 cruiser in 111 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                2 submarines owned by the Germans and 1 cruiser owned by the Germans retreated to 112 Sea Zone
            Battle in Bessarabia
                Germans attack with 7 armour, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 1 fighter and 2 infantry in Bessarabia, round 2 : 6/10 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans winRussians win with 1 submarine remaining, taking Bessarabia from Russians with 7 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 6 artilleries, 2 fighters, 24 infantry, 3 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 6 artilleries, 2 fighters, 24 infantry, 3 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 2 : 15/39 hits, 10.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 6 artilleries, 2 fighters, 23 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 4 tactical_bombers moved from Eastern Poland to Poland
            1 fighter moved from Bessarabia to Poland
    
        Place Units - Germans
            3 infantry placed in France
            3 mech_infantrys placed in Romania
            5 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.17
    Germans regular : 4.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 bomber moved from Novgorod to Bessarabia
            1 tactical_bomber moved from Novgorod to Bessarabia
            1 fighter moved from Russia to Bessarabia
            6 infantry moved from Karelia to Finland
            4 infantry moved from Vyborg to Finland
            1 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Karelia
            1 fighter moved from Karelia to Finland
            1 fighter moved from Novgorod to Finland
            1 infantry moved from Ukraine to Western Ukraine
            11 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
            1 submarine moved from 111 Sea Zone to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Baltic States to Novgorod
            1 artillery moved from Baltic States to Novgorod
    
        Combat - Russians
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser, 2 submarines and 1 transport
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Bessarabia
                Russians attack with 1 bomber, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 7 armour and 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 5/16 hits, 4.00 expected hits
                    Germans roll dice for 7 armour and 1 infantry in Bessarabia, round 2 : 2/8 hits, 3.83 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 4/14 hits, 3.67 expected hits
                    Germans roll dice for 3 armour in Bessarabia, round 3 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Russians and 3 armour owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 36
                Casualties for Russians: 3 infantry
                Casualties for Germans: 7 armour and 1 infantry
            Battle in Finland
                Russians attack with 2 fighters and 10 infantry
                Germans defend with 7 infantry
                    Russians roll dice for 2 fighters and 10 infantry in Finland, round 2 : 0/12 hits, 2.67 expected hits
                    Germans roll dice for 7 infantry in Finland, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Russians lost in Finland
                    Russians roll dice for 2 fighters and 7 infantry in Finland, round 3 : 6/9 hits, 2.17 expected hits
                    Germans roll dice for 7 infantry in Finland, round 3 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 fighters and 6 infantry in Finland, round 4 : 4/8 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 fighters and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 4 infantry
                Casualties for Germans: 7 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Bessarabia to Novgorod
            1 tactical_bomber moved from Bessarabia to Ukraine
            1 fighter moved from Bessarabia to Ukraine
            2 fighters moved from Finland to Novgorod
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Russia
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.67
    Russians regular : 4.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Japanese from Hopei: 1 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Removing units owned by Chinese from Kweichow: 1 artillery and 1 infantry
            EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            3 mech_infantrys moved from Kiangsu to Hunan
            5 tactical_bombers moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsu to Chahar
            2 bombers moved from Kiangsi to Chahar
            7 fighters moved from Kiangsi to Chahar
            1 armour moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 24 Sea Zone to 31 Sea Zone
            2 destroyers moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 31 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Borneo to 43 Sea Zone
            1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
            3 artilleries and 1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 8 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from Western United States to 91 Sea Zone
    
        Non Combat Move - Americans
            1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
            1 bomber and 8 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
            3 artilleries and 1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry moved from Egypt to Alexandria
            1 armour, 1 artillery and 5 infantry moved from Shan State to Siam
            1 fighter moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in Siam
                British attack with 1 armour, 1 artillery and 5 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 5 infantry in Siam, round 2 : 1/7 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Siam
                    British roll dice for 1 armour, 1 artillery and 5 infantry in Siam, round 3 : 3/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                British win, taking Siam from Japanese with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry
                Italians defend with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Alexandria, round 2 : 3/13 hits, 4.00 expected hits
                    Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 4/10 hits, 3.67 expected hits
                    3 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 4/9 hits, 3.33 expected hits
                    Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 3/7 hits, 2.67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Alexandria, round 4 : 2/6 hits, 2.67 expected hits
                    Italians roll dice for 2 armour and 1 artillery in Alexandria, round 4 : 3/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 2 artilleries owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British roll dice for 1 armour, 1 bomber and 1 fighter in Alexandria, round 5 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Alexandria to Egypt
            1 fighter moved from Alexandria to Egypt
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            3 mech_infantrys placed in Persia
            2 artilleries and 1 infantry placed in Egypt
            British undo move 2.
            2 artilleries and 1 infantry placed in Egypt
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Italians regular : 2.83
    Japanese regular : 0.67
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour and 6 infantry moved from Bulgaria to Romania
            1 cruiser and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 cruiser and 1 submarine
                British defend with 1 cruiser and 2 destroyers; French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 cruiser and 3 destroyers in 98 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
                British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -2
                Casualties for British: 2 destroyers
                Casualties for Italians: 1 cruiser and 1 submarine
            Battle in Yugoslavia
                Italians attack with 2 artilleries and 4 infantry
                Neutral_Allies defend with 5 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Yugoslavia, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 2 artilleries and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
                Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -14
                Casualties for Italians: 2 artilleries and 4 infantry
                Casualties for Neutral_Allies: 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    Neutral_Allies regular : 3.00
    British regular : -1.83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            2 cruisers moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - French
            Battle in 97 Sea Zone
                French attack with 2 cruisers and 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 97 Sea Zone
                French win, taking 97 Sea Zone from Italians with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            3 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 artilleries moved from Eastern Poland to Bessarabia
            3 mech_infantrys moved from Romania to Bessarabia
            2 armour moved from Germany to Baltic States
            3 armour moved from Germany to Baltic States
            7 infantry moved from Eastern Poland to Western Ukraine
            3 artilleries moved from Eastern Poland to Baltic States
            8 infantry moved from Eastern Poland to Baltic States
            8 infantry moved from Eastern Poland to Bessarabia
            1 fighter moved from Poland to Baltic States
            1 fighter moved from Poland to Western Ukraine
            1 fighter moved from Poland to Bessarabia
            1 tactical_bomber moved from Poland to Baltic States
            1 tactical_bomber moved from Poland to Western Ukraine
            1 tactical_bomber moved from Poland to Bessarabia
            1 tactical_bomber moved from Poland to Eastern Poland
            1 bomber moved from Western Germany to Poland
            6 armour and 2 mech_infantrys moved from France to Yugoslavia
            1 bomber moved from Western Germany to Yugoslavia
            2 fighters and 1 tactical_bomber moved from Germany to Yugoslavia
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser and 2 submarines moved from 112 Sea Zone to 115 Sea Zone
            1 bomber moved from Poland to Bessarabia
            1 tactical_bomber moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 3 artilleries, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 8 infantry and 2 mech_infantrys
                    Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 8/18 hits, 5.67 expected hits
                    Russians roll dice for 8 infantry and 2 mech_infantrys in Bessarabia, round 2 : 5/10 hits, 3.33 expected hits
                    8 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Bessarabia, round 3 : 4/13 hits, 4.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 5 infantry
                Casualties for Russians: 8 infantry and 2 mech_infantrys
            Battle in Yugoslavia
                Germans attack with 6 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Neutral_Allies defend with 3 infantry
                    Germans roll dice for 6 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 2 : 7/12 hits, 5.67 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 6 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Allies: 3 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/12 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 5 armour, 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/20 hits, 6.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 1 cruiser and 2 submarines
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 115 Sea Zone
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 bomber, 1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
            1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Western Germany
    
        Place Units - Germans
            3 armour placed in Romania
            3 infantry placed in France
            2 artilleries and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6
            Germans collect 43 PUs (2 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Neutral_Allies regular : -1.00
    Russians regular : 0.67
    Germans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour and 13 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Finland to Karelia
            1 fighter moved from Ukraine to Novgorod
            1 tactical_bomber moved from Ukraine to Novgorod
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Novgorod
            1 armour moved from Bryansk to Belarus
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Novgorod
            10 infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 battleship, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
            1 fighter moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from 37 Sea Zone to Malaya
            8 fighters moved from Chahar to Kiangsu
            2 bombers moved from Chahar to Kiangsu
            1 mech_infantry moved from Hunan to Shensi
                  Japanese take Shensi from Chinese
            3 mech_infantrys moved from Kiangsu to Hunan
            1 artillery moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            2 mech_infantrys moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to French Indo China
    
        Combat - Japanese
            Battle in Malaya
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 3/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                UK_Pacific win with 2 infantry remaining. Battle score for attacker is -21
                Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                Casualties for British: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 destroyer, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    UK_Pacific regular : 1.67
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            5 artilleries moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Tsinghai
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 7 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in 112 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Germans defend with 1 submarine and 1 transport
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for Germans: 1 submarine and 1 transport
            Battle in Norway
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            8 infantry moved from Eastern United States to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            8 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            8 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            6 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Adding units owned by Americans to Central United States: 1 artillery
            EDIT: Removing units owned by Americans from Western United States: 1 artillery
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            5 artilleries moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Tsinghai
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            3 mech_infantrys moved from Persia to Caucasus
            1 armour, 1 artillery and 5 infantry moved from Siam to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 1 armour, 1 artillery and 5 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 5 infantry in French Indo China, round 2 : 2/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 infantry moved from 99 Sea Zone to Greece
                  British take Greece from Neutral_Allies
            2 artilleries moved from 99 Sea Zone to Greece
            1 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 destroyer and 1 transport placed in 81 Sea Zone
            1 artillery placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,3,6,4
            UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -0.67
    Japanese regular : -0.67
    Germans regular : -0.17
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            6 infantry moved from Romania to Bessarabia
            1 armour moved from Romania to Bessarabia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to 81 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to 81 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            2 cruisers moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            3 fighters and 4 tactical_bombers moved from Eastern Poland to Novgorod
            1 bomber moved from Eastern Poland to Novgorod
            1 bomber moved from Western Germany to Novgorod
            5 armour, 3 artilleries and 10 infantry moved from Baltic States to Novgorod
            3 mech_infantrys moved from Western Ukraine to Belarus
            7 infantry moved from Western Ukraine to Bryansk
            3 armour moved from Romania to Ukraine
            2 mech_infantrys moved from Bessarabia to Bryansk
            3 artilleries, 3 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 artilleries moved from Germany to Western Germany
            3 infantry moved from France to Western Germany
            2 infantry moved from France to Western Germany
            6 armour and 2 mech_infantrys moved from Yugoslavia to Greece
            1 fighter and 1 tactical_bomber moved from Western Germany to Greece
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 5 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
                    Russians roll AA dice in Novgorod : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 4 tactical_bombers in Novgorod, round 2 : 14/27 hits, 11.17 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/20 hits, 7.83 expected hits
                    11 infantry owned by the Russians, 1 bomber owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Novgorod, round 3 : 9/19 hits, 9.67 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 6/8 hits, 4.00 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 3 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 66
                Casualties for Germans: 1 armour, 3 artilleries and 10 infantry
                Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 tactical_bomber
            Battle in Greece
                Germans attack with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 artilleries and 6 infantry
                    Germans roll dice for 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 6/10 hits, 4.50 expected hits
                    British roll dice for 2 artilleries and 6 infantry in Greece, round 2 : 3/8 hits, 2.67 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Greece
                    Germans roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Greece, round 3 : 4/7 hits, 3.67 expected hits
                    British roll dice for 2 artilleries in Greece, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the British lost in Greece
                Germans win, taking Greece from British with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 2 artilleries and 6 infantry
            Battle in Bryansk
                Germans attack with 7 infantry and 2 mech_infantrys
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 7 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/9 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 5 infantry and 2 mech_infantrys in Bryansk, round 3 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 2 infantry
            Battle in Ukraine
                Germans attack with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 5/10 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 3 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 4 tactical_bombers moved from Novgorod to Poland
            1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
    
        Place Units - Germans
            3 armour placed in Romania
            3 infantry and 3 mech_infantrys placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
            Germans collect 48 PUs (2 lost to blockades); end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : 7.17
    British regular : -0.33
    Russians AA : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Karelia to Novgorod
            1 infantry moved from Russia to Smolensk
            3 artilleries and 10 infantry moved from Russia to Bryansk
            1 armour moved from Volgograd to Russia
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 6 infantry
                Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 6 infantry in Novgorod, round 2 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 4 armour in Novgorod, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                    Russians roll dice for 4 infantry in Novgorod, round 3 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 3 armour in Novgorod, round 4 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 3 armour in Novgorod, round 5 : 2/3 hits, 1.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                Germans win with 2 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 6 infantry
                Casualties for Germans: 2 armour
            Battle in Bryansk
                Russians attack with 3 artilleries and 10 infantry
                Germans defend with 5 infantry and 2 mech_infantrys
                    Russians roll dice for 3 artilleries and 10 infantry in Bryansk, round 2 : 3/13 hits, 3.17 expected hits
                    Germans roll dice for 5 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 3 artilleries and 7 infantry in Bryansk, round 3 : 2/10 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 3 artilleries and 5 infantry in Bryansk, round 4 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 5 infantry
                Casualties for Germans: 5 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 1 fighter and 8 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.17
    Russians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from Hunan to Shensi
            1 artillery moved from Kansu to Shensi
            3 mech_infantrys moved from Kiangsu to Kweichow
            3 mech_infantrys moved from Kwangtung to French Indo China
            2 mech_infantrys moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Yunnan to French Indo China
            1 armour moved from Yunnan to French Indo China
            5 fighters moved from Kiangsu to French Indo China
            3 fighters moved from Kiangsu to French Indo China
            5 tactical_bombers moved from Kiangsu to French Indo China
            2 bombers moved from Kiangsu to Shensi
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 armour, 1 artillery, 8 fighters, 5 mech_infantrys and 5 tactical_bombers
                British defend with 1 armour, 1 artillery and 5 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 8 fighters, 5 mech_infantrys and 5 tactical_bombers in French Indo China, round 2 : 10/20 hits, 9.17 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery and 5 infantry in French Indo China, round 2 : 3/7 hits, 2.50 expected hits
                    3 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery, 8 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 3 mech_infantrys
                Casualties for British: 1 armour, 1 artillery and 5 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 2 bombers and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 3 mech_infantrys in Shensi, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Kwangsi
            8 fighters moved from French Indo China to Kwangsi
            5 tactical_bombers moved from French Indo China to Kwangsi
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 1.50
    UK_Pacific regular : 0.50
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 3 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
    
        Combat - Americans
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery and 8 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 fighters and 3 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

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