Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Ukraine to Yunnan
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Shan State to Burma
            1 artillery moved from Yunnan to Burma
            1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            2 infantry moved from Siam to Shan State
            1 infantry moved from Malaya to Shan State
            2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 marine, 7 submarines and 6 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 carrier and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Burma
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Burma, round 4 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Caroline Islands from Americans, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 transports moved from 37 Sea Zone to 19 Sea Zone
            2 fighters moved from Kwangsi to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery, 6 infantry and 2 mech_infantrys moved from Kiangsu to 19 Sea Zone
            1 artillery, 8 infantry and 2 mech_infantrys moved from 19 Sea Zone to Manchuria
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Hunan to Yunnan
            1 carrier, 2 destroyers and 2 fighters moved from 37 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 fighter placed in Japan
            1 factory_minor placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.50
    UK_Pacific regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries and 4 infantry moved from Norway to Sweden
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Sweden
            2 submarines moved from 96 Sea Zone to 97 Sea Zone
            1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 28 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Sweden
                Americans attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 2 : 3/9 hits, 3.33 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Sweden
                    Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 4/6 hits, 2.50 expected hits
                    Neutral_True roll dice for 3 infantry in Sweden, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True lost in Sweden
                Americans win, taking Sweden from Neutral_True with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sweden to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Eastern United States
            1 airfield and 1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -0.33
    Neutral_True regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries and 4 infantry moved from Norway to Sweden
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Sweden
            2 submarines moved from 96 Sea Zone to 97 Sea Zone
            1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 28 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Sweden
                Americans attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 2 : 3/9 hits, 3.33 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Sweden
                    Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 4/6 hits, 2.50 expected hits
                    Neutral_True roll dice for 3 infantry in Sweden, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True lost in Sweden
                Americans win, taking Sweden from Neutral_True with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sweden to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Eastern United States
            1 airfield and 1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 44 PUs; 
            British buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 bomber moved from India to Burma
            1 artillery and 2 infantry moved from Union of South Africa to Mozambique
            1 artillery and 2 infantry moved from Iraq to Saudi Arabia
            1 fighter moved from Egypt to Saudi Arabia
            1 fighter and 1 tactical_bomber moved from Egypt to Turkey
            1 infantry moved from Iraq to Turkey
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            3 artilleries and 4 infantry moved from Northwest Persia to Turkey
            1 armour and 1 mech_infantry moved from Northwest Persia to Turkey
            1 infantry moved from Northwest Persia to Turkey
            1 infantry moved from Norway to Finland
                  British take Finland from Germans
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 1 artillery, 1 fighter and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Saudi Arabia, round 3 : 0/3 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Saudi Arabia, round 4 : 0/3 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Saudi Arabia
                    British roll dice for 1 artillery and 1 fighter in Saudi Arabia, round 5 : 2/2 hits, 0.83 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Mozambique
                British attack with 1 artillery and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Mozambique, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Mozambique, round 4 : 0/3 hits, 0.83 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Mozambique
                    British roll dice for 1 artillery and 1 infantry in Mozambique, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 5 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Mozambique
                Neutral_True win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 artillery and 2 infantry
            Battle in Turkey
                British attack with 1 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 4/13 hits, 4.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 6/10 hits, 3.83 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 5 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Burma
                British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Caucasus
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Turkey to Northwest Persia
            1 fighter moved from Saudi Arabia to Egypt
            2 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
            2 artilleries moved from Tobruk to Alexandria
            2 artilleries and 2 infantry moved from Tunisia to Libya
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
            2 transports moved from 125 Sea Zone to 119 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Norway
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Iraq
            2 artilleries placed in United Kingdom
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 1.67
    Italians regular : -0.33
    Japanese regular : -0.33
    Neutral_True regular : 1.67
    British regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 mech_infantrys moved from Romania to Greece
            2 infantry moved from Bulgaria to Greece
            1 mech_infantry moved from Northern Italy to Bulgaria
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 66 Sea Zone to Chile
    
        Combat - ANZAC
            Battle in Java
            Battle in Chile
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Neutral_True defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Chile, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Chile
                ANZAC win, taking Java from Japanese, taking Chile from Neutral_True with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - ANZAC
            1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.50
    Neutral_True regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 66 Sea Zone to Chile
    
        Combat - ANZAC
            Battle in Java
            Battle in Chile
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Neutral_True defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Chile, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Chile
                ANZAC win, taking Java from Japanese, taking Chile from Neutral_True with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - ANZAC
            1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.50
    Neutral_True regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 infantry moved from Vyborg to Finland
            2 bombers moved from Eastern Poland to Finland
            1 artillery and 7 infantry moved from Vyborg to Karelia
            2 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
            1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
            1 tactical_bomber moved from Eastern Poland to Smolensk
            12 armour, 15 artilleries, 27 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour and 3 mech_infantrys moved from Ukraine to Bryansk
            1 artillery and 12 infantry moved from France to Normandy Bordeaux
            4 infantry moved from Western Germany to Denmark
            3 infantry moved from Bulgaria to Greece
            3 mech_infantrys moved from Germany to Romania
            7 mech_infantrys moved from Germany to Eastern Poland
            2 armour moved from Eastern Poland to Bulgaria
            3 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Finland
                Germans win, taking Finland from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 17 armour, 15 artilleries, 27 infantry and 21 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 17 armour, 15 artilleries, 27 infantry and 21 mech_infantrys in Bryansk, round 2 : 29/80 hits, 24.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 17 armour, 15 artilleries, 26 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
            1 tactical_bomber moved from Smolensk to Eastern Poland
            3 aaGuns moved from Western Ukraine to Bryansk
            2 bombers moved from Finland to Eastern Poland
            1 infantry moved from Novgorod to Karelia
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
            2 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 3.17
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            2 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Archangel
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter and 2 tactical_bombers moved from Archangel to Russia
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Volgograd to Russia
            2 aaGuns and 8 infantry moved from Amur to Sakha
    
        Place Units - Russians
            5 artilleries and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.50
    Russians regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 56 Sea Zone
            2 infantry moved from Shan State to Burma
            2 bombers moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 56 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 artillery
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 3/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from 16 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to Caroline Islands
            2 fighters moved from 20 Sea Zone to Caroline Islands
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            1 destroyer moved from 20 Sea Zone to 33 Sea Zone
            1 artillery, 9 infantry and 2 mech_infantrys moved from Manchuria to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to Jehol
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Jehol
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            2 bombers moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery, 9 infantry, 2 mech_infantrys and 6 transports moved from 19 Sea Zone to 36 Sea Zone
            1 artillery, 9 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            Japanese undo move 4.
            3 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 3.00
    UK_Pacific regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Sweden to Finland
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
            2 artilleries moved from Sweden to Norway
            1 infantry and 1 mech_infantry moved from British Guiana to Venezuela
            1 mech_infantry moved from British Guiana to Venezuela
            1 transport moved from 88 Sea Zone to 89 Sea Zone
            1 bomber moved from Eastern United States to Venezuela
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 97 Sea Zone to 99 Sea Zone
            2 submarines moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Battle in Venezuela
                Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Venezuela, round 2 : 0/4 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Venezuela
                    Americans roll dice for 1 bomber and 2 mech_infantrys in Venezuela, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                    Americans roll dice for 1 bomber and 2 mech_infantrys in Venezuela, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Venezuela from Neutral_True with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Finland
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Venezuela to Western United States
            1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone
    
        Place Units - Americans
            1 armour, 1 harbour and 2 infantry placed in Norway
            1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.67
    Germans regular : -0.67
    Neutral_True regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Chahar to Hopei
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Sweden to Finland
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
            2 artilleries moved from Sweden to Norway
            1 infantry and 1 mech_infantry moved from British Guiana to Venezuela
            1 mech_infantry moved from British Guiana to Venezuela
            1 transport moved from 88 Sea Zone to 89 Sea Zone
            1 bomber moved from Eastern United States to Venezuela
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 97 Sea Zone to 99 Sea Zone
            2 submarines moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Battle in Venezuela
                Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Venezuela, round 2 : 0/4 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Venezuela
                    Americans roll dice for 1 bomber and 2 mech_infantrys in Venezuela, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                    Americans roll dice for 1 bomber and 2 mech_infantrys in Venezuela, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Venezuela from Neutral_True with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Finland
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Venezuela to Western United States
            1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone
    
        Place Units - Americans
            1 armour, 1 harbour and 2 infantry placed in Norway
            1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Chahar to Hopei
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 51 PUs; 
            British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 bomber moved from India to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                  UK_Pacific take 41 Sea Zone from Japanese
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 42 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
            1 fighter moved from Norway to Russia
            1 fighter moved from United Kingdom to Norway
            1 infantry and 1 mech_infantry moved from Scotland to 119 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 transport moved from 119 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from Libya to Tobruk
            2 artilleries moved from Alexandria to Egypt
            2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 artillery moved from Saudi Arabia to Iraq
            1 artillery and 2 infantry moved from Iraq to Turkey
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            1 artillery and 5 infantry moved from Northwest Persia to Turkey
            1 armour and 2 mech_infantrys moved from Persia to Turkey
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 carrier placed in 98 Sea Zone
            1 fighter placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 46 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 0.67
    Japanese regular : -0.83
    Germans regular : -0.67
    Neutral_True regular : -0.67
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Bulgaria to Greece
            1 fighter moved from Southern Italy to Greece
            2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Rostov
                Italians attack with 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Italians win, taking 97 Sea Zone from British, taking Rostov from Russians with 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Ukraine to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
            1 destroyer moved from 61 Sea Zone to 56 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 56 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Caucasus to Rostov
            1 fighter moved from Russia to Rostov
            1 artillery and 1 infantry moved from Chile to 66 Sea Zone
            1 marine moved from Chile to 66 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 66 Sea Zone to Argentina
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Rostov
                ANZAC attack with 1 fighter and 2 infantry
                Italians defend with 2 mech_infantrys
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                ANZAC win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
            Battle in Argentina
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Neutral_True defend with 4 infantry
                    ANZAC roll dice for 1 cruiser in Argentina, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
                    ANZAC roll dice for 1 artillery and 1 marine in Argentina, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 3 infantry in Argentina, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
                    ANZAC roll dice for 1 marine in Argentina, round 4 : 1/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 2 infantry in Argentina, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Argentina
                    ANZAC roll dice for 1 marine in Argentina, round 5 : 0/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 marine in Argentina, round 6 : 1/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 6 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
                Neutral_True win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
                Casualties for Neutral_True: 4 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 56 Sea Zone to South Australia
            1 infantry moved from Western Australia to South Australia
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
            1 artillery and 1 infantry moved from 66 Sea Zone to Chile
            1 fighter moved from Rostov to Russia
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    Japanese regular : -0.50
    ANZAC regular : 1.17
    Neutral_True regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
            1 destroyer moved from 61 Sea Zone to 56 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 56 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Caucasus to Rostov
            1 fighter moved from Russia to Rostov
            1 artillery and 1 infantry moved from Chile to 66 Sea Zone
            1 marine moved from Chile to 66 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 66 Sea Zone to Argentina
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Rostov
                ANZAC attack with 1 fighter and 2 infantry
                Italians defend with 2 mech_infantrys
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                ANZAC win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
            Battle in Argentina
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Neutral_True defend with 4 infantry
                    ANZAC roll dice for 1 cruiser in Argentina, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
                    ANZAC roll dice for 1 artillery and 1 marine in Argentina, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 3 infantry in Argentina, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
                    ANZAC roll dice for 1 marine in Argentina, round 4 : 1/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 2 infantry in Argentina, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Argentina
                    ANZAC roll dice for 1 marine in Argentina, round 5 : 0/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 marine in Argentina, round 6 : 1/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 6 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
                Neutral_True win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
                Casualties for Neutral_True: 4 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 56 Sea Zone to South Australia
            1 infantry moved from Western Australia to South Australia
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
            1 artillery and 1 infantry moved from 66 Sea Zone to Chile
            1 fighter moved from Rostov to Russia
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    Japanese regular : -0.50
    ANZAC regular : 1.17
    Neutral_True regular : -0.67
    

    Savegame


  • @dawgoneit So, I attacked your destroyer in SZ 42 (Java) and for some reason it didn’t register as a combat. It was 1 sub, 2 fighters vs 1 dd. I’d be willing to say my sub is dead for that destroyer to remedy this. If you are in agreement that destroyer would not have survived, I’ll edit to remove those two units on my Russian turn.


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Karelia to Finland
            3 infantry moved from Novgorod to Archangel
            1 bomber moved from Eastern Poland to Archangel
            1 bomber moved from Eastern Poland to Finland
            2 infantry moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
            2 armour moved from Bulgaria to Greece
            3 mech_infantrys moved from Romania to Greece
            7 mech_infantrys moved from Eastern Poland to Bryansk
            1 tactical_bomber moved from Eastern Poland to Archangel
            3 mech_infantrys moved from Germany to Romania
            7 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 12 infantry moved from Normandy Bordeaux to France
            2 artilleries moved from Western Germany to France
            3 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Finland, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 3 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 4 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Finland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Finland to Eastern Poland
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 bomber and 1 tactical_bomber moved from Archangel to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 artillery placed in Western Germany
            1 mech_infantry placed in Western Germany
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,5,1
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : 0.33
    Germans regular : -2.33
    

    Savegame


  • @DannyDuck716 said in Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3:

    @dawgoneit So, I attacked your destroyer in SZ 42 (Java) and for some reason it didn’t register as a combat. It was 1 sub, 2 fighters vs 1 dd. I’d be willing to say my sub is dead for that destroyer to remedy this. If you are in agreement that destroyer would not have survived, I’ll edit to remove those two units on my Russian turn.

    all good. go ahead and delete them.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 fighters and 2 tactical_bombers moved from Russia to Archangel
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            2 mech_infantrys moved from Russia to Archangel
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 3 : 1/7 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns and 8 infantry moved from Sakha to Amur
    
        Place Units - Russians
            1 armour, 4 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -2.00
    

    Savegame

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