Bjergmose vs. Maxidiaper ´42 ed.


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  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 3 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea Zone
            1 bomber moved from Philippines to 54 Sea Zone
            1 fighter moved from Shan State to 43 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
            6 mech_infantrys moved from Burma to India
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 bomber moved from Manchuria to 26 Sea Zone
            1 mech_infantry moved from Kweichow to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Shan State to 34 Sea Zone
    
        Combat - Japanese
            Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports; ANZAC defend with 2 fighters
                    Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    4 submarines owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
                    2 fighters owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 4/7 hits, 3,50 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 94
                Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports
                Casualties for Japanese: 3 submarines
                Casualties for ANZAC: 2 fighters
            Battle in Borneo
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 0/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
            Battle in 10 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in India
                Japanese attack with 6 mech_infantrys
                UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
                    Japanese roll dice for 6 mech_infantrys in India, round 2 : 1/6 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in India
                Japanese captures 0PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
            Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Malaya to Burma
            3 mech_infantrys moved from French Indo China to Burma
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 artillery moved from Ulaanbaatar to Central Mongolia
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 bomber moved from 54 Sea Zone to Philippines
            1 fighter moved from 43 Sea Zone to Philippines
            1 tactical_bomber moved from 34 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 bomber moved from 26 Sea Zone to Wake Island
    
        Place Units - Japanese
            2 destroyers and 3 transports placed in 6 Sea Zone
            Japanese undo move 1.
            2 transports placed in 6 Sea Zone
            1 transport placed in 6 Sea Zone
            3 artilleries and 4 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            2 destroyers placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
            Japanese collect 68 PUs (5 lost to blockades); end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5,17
    Japanese regular : -0,67
    ANZAC regular : 0,67
    UK_Pacific regular : -0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 5,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            2 bombers moved from Eastern United States to France
            1 armour moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            2 bombers moved from United Kingdom to France
            2 fighters moved from United Kingdom to France
            1 fighter moved from 110 Sea Zone to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 54 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3,17 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in France
                Americans attack with 1 armour, 4 bombers and 2 fighters
                Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 infantry
                    Americans roll dice for 1 armour, 4 bombers and 2 fighters in France, round 2 : 6/7 hits, 4,17 expected hits
                    Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in France
                Americans win, taking France from Germans with 1 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Southern France
                Americans attack with 3 fighters and 1 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from France to Iraq
            1 bomber moved from France to Normandy Bordeaux
            1 bomber moved from France to Normandy Bordeaux
            2 fighters moved from France to United Kingdom
            2 fighters moved from Southern France to 110 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from Norway to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Iceland to 123 Sea Zone
            2 infantry and 1 transport moved from 123 Sea Zone to 108 Sea Zone
            1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 aaGun and 1 transport moved from 106 Sea Zone to 108 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 101 Sea Zone to 64 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Ceylon to Iraq
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber
            EDIT: Adding units owned by Americans to Iraq: 1 bomber
            EDIT: Turning off Edit Mode
            1 carrier and 2 transports placed in 10 Sea Zone
            1 artillery, 2 bombers and 3 infantry placed in Western United States
            1 armour, 1 artillery and 1 infantry placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,17
    Italians regular : -0,33
    Japanese regular : -0,33
    Germans regular : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Western Germany to France
            2 infantry moved from Germany to Poland
            1 fighter and 1 tactical_bomber moved from Germany to Poland
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Germany to Poland
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2,17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Poland
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 artilleries
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 2/6 hits, 2,67 expected hits
                    Russians roll dice for 2 artilleries in Poland, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in France
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 2/5 hits, 2,17 expected hits
                    French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in France
                Germans captures 0PUs while taking French capital
                Germans win, taking France from French with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from France to Western Germany
            1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 fighters and 2 tactical_bombers moved from Poland to Germany
            3 mech_infantrys moved from Romania to Germany
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Yugoslavia
    
        Place Units - Germans
            4 infantry placed in Germany
            1 armour, 2 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,50
    Russians regular : -0,67
    Germans regular : -3,17
    British regular : -1,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            2 armour, 2 infantry and 1 tactical_bomber moved from West India to India
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 5
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
                British attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in India
                British attack with 2 armour, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 mech_infantrys
                    British roll dice for 2 armour, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2,00 expected hits
                    Japanese roll dice for 5 mech_infantrys in India, round 2 : 3/5 hits, 1,67 expected hits
                    3 mech_infantrys owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India
                    British roll dice for 1 armour and 1 tactical_bomber in India, round 3 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 2 mech_infantrys in India, round 3 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 tactical_bomber owned by the British lost in India
                British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 armour, 2 infantry and 1 tactical_bomber
                Casualties for Japanese: 5 mech_infantrys
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            1 artillery and 4 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 armour moved from Trans-Jordan to Persia
            3 artilleries moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Holland Belgium to United Kingdom
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery, 1 fighter and 1 infantry placed in Persia
            4 infantry placed in United Kingdom
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,67
    Germans regular : -0,67
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to 92 Sea Zone
            1 battleship moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            4 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 98 Sea Zone
                Italians attack with 1 battleship and 1 destroyer
                French defend with 1 destroyer
                    Italians roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Southern France
                Italians attack with 4 infantry and 1 mech_infantry
                French defend with 1 harbour; Americans defend with 1 infantry
                    Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 2 : 0/5 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 3 : 0/5 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 4 : 0/5 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 5 : 1/5 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from French with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Romania to Western Germany
            1 bomber moved from 92 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            Italians undo move 1.
            1 mech_infantry placed in Northern Italy
            2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 3 fighters
            EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : 0,33
    Italians regular : -1,00
    British regular : -0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 aaGun and 2 infantry moved from South Australia to New South Wales
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,2,3,4,3,2
            ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Bessarabia to Romania
            1 mech_infantry moved from Ukraine to Romania
            1 artillery and 3 infantry moved from Eastern Poland to Poland
            1 armour and 7 infantry moved from Eastern Poland to Romania
            1 bomber moved from Russia to Poland
            1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
    
        Combat - Russians
            Rocket attack in Germany does 3 damage to factory_major owned by Germans
                Rockets in Novgorod roll: 3
            Rocket attack in Western Germany does 6 damage to airfield owned by Germans
                Rockets in Finland roll: 6
            Battle in Romania
                Russians attack with 1 armour, 8 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Romania, round 2 : 2/10 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery, 1 bomber and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 3 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Slovakia Hungary
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Poland to Ukraine
            1 aaGun moved from Eastern Poland to Romania
            2 mech_infantrys moved from Novgorod to Eastern Poland
            1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            1 artillery and 3 infantry moved from Samara to Kazakhstan
            1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
            1 tactical_bomber moved from Eastern Poland to Ukraine
            1 aaGun moved from Persia to Eastern Persia
            1 fighter moved from West India to Kazakhstan
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            1 fighter and 1 mech_infantry placed in Russia
            1 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,67
    Russians regular : -1,17
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Bessarabia to Romania
            1 mech_infantry moved from Ukraine to Romania
            1 artillery and 3 infantry moved from Eastern Poland to Poland
            1 armour and 7 infantry moved from Eastern Poland to Romania
            1 bomber moved from Russia to Poland
            1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
    
        Combat - Russians
            Rocket attack in Germany does 3 damage to factory_major owned by Germans
                Rockets in Novgorod roll: 3
            Rocket attack in Western Germany does 6 damage to airfield owned by Germans
                Rockets in Finland roll: 6
            Battle in Romania
                Russians attack with 1 armour, 8 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Romania, round 2 : 2/10 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery, 1 bomber and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 3 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Slovakia Hungary
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Poland to Ukraine
            1 aaGun moved from Eastern Poland to Romania
            2 mech_infantrys moved from Novgorod to Eastern Poland
            1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            1 artillery and 3 infantry moved from Samara to Kazakhstan
            1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
            1 tactical_bomber moved from Eastern Poland to Ukraine
            1 aaGun moved from Persia to Eastern Persia
            1 fighter moved from West India to Kazakhstan
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            1 fighter and 1 mech_infantry placed in Russia
            1 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter
            EDIT: Adding units owned by Russians to India: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -1,67
    Russians regular : -1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            6 mech_infantrys moved from Burma to India
            3 mech_infantrys moved from Yunnan to India
            3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
            3 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Wake Island to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 bomber moved from Philippines to 26 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 destroyer moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 artillery moved from Central Mongolia to Chahar
            1 tactical_bomber moved from Paulau Island to 43 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Chahar
                Japanese attack with 1 artillery
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery
            Battle in Hawaiian Islands
                Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
                Americans defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 6 infantry
                    Americans roll AA dice in Hawaiian Islands : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Hawaiian Islands
                    Japanese roll dice for 3 artilleries, 1 bomber, 7 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/12 hits, 3,83 expected hits
                    Americans roll dice for 1 aaGun, 1 fighter and 6 infantry in Hawaiian Islands, round 2 : 2/7 hits, 2,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 3 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 0/10 hits, 3,50 expected hits
                    Americans roll dice for 1 fighter and 3 infantry in Hawaiian Islands, round 3 : 1/4 hits, 1,67 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 4 : 1/9 hits, 3,33 expected hits
                    Americans roll dice for 1 fighter and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 5 : 3/8 hits, 3,17 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 5 : 0/3 hits, 1,33 expected hits
                    2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 fighter and 4 infantry
                Casualties for Americans: 1 aaGun, 1 fighter and 6 infantry
            Battle in India
                Japanese attack with 9 mech_infantrys
                British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 fighter
                    Japanese roll dice for 9 mech_infantrys in India, round 2 : 1/9 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 armour and 1 fighter in India, round 2 : 1/2 hits, 1,17 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
                    Japanese roll dice for 8 mech_infantrys in India, round 3 : 0/8 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                    Japanese roll dice for 7 mech_infantrys in India, round 4 : 1/7 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Russians lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 7 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 armour
                Casualties for Russians: 1 fighter
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            3 mech_infantrys moved from Malaya to Burma
            1 mech_infantry moved from Sikang to Yunnan
            1 artillery moved from Shensi to Sikang
            1 infantry moved from Yakut S.S.R. to Ulaanbaatar
            1 battleship, 1 carrier and 2 destroyers moved from 54 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
            1 fighter moved from 26 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 bomber moved from 26 Sea Zone to Wake Island
            1 bomber moved from Hawaiian Islands to Wake Island
            1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 6 Sea Zone
            2 artilleries and 2 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -3,67
    Japanese regular : -8,83
    Americans AA : 0,50
    UK_Pacific regular : -0,50
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 6,1 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Improved_Mech_Inf
    
        Activate Technology - Americans
            Americans activating Improved_Mech_Inf
            Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 bombers and 1 fighter moved from Iraq to India
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 armour and 1 infantry moved from Normandy Bordeaux to France
            1 bomber and 1 fighter moved from Normandy Bordeaux to France
            2 fighters moved from 110 Sea Zone to France
            2 fighters moved from United Kingdom to France
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/7 hits, 2,83 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 4/7 hits, 2,83 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Hawaiian Islands, round 3 : 1/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 4 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 artilleries and 3 infantry
                Casualties for Americans: 1 infantry and 1 tactical_bomber
            Battle in France
                Americans attack with 1 armour, 1 bomber, 5 fighters and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 1 armour, 1 bomber, 5 fighters and 1 infantry in France, round 2 : 4/8 hits, 3,83 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 112 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -3
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in India
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 7 mech_infantrys
                    Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 1/3 hits, 1,83 expected hits
                    Japanese roll dice for 7 mech_infantrys in India, round 2 : 1/7 hits, 2,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in India
                    Americans roll dice for 2 bombers in India, round 3 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 6 mech_infantrys in India, round 3 : 3/6 hits, 2,00 expected hits
                    2 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in India
                Japanese win with 4 mech_infantrys remaining. Battle score for attacker is -22
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to Western United States
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 mech_infantry moved from Iraq to Eastern Persia
            1 bomber moved from France to Persia
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from France to 110 Sea Zone
            2 fighters moved from France to United Kingdom
            1 fighter moved from France to Normandy Bordeaux
            1 aaGun, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from Northern Territory to Queensland
    
        Place Units - Americans
            1 armour placed in Western United States
            1 bomber and 3 fighters placed in Western United States
            2 artilleries and 1 infantry placed in Norway
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : -2,33
    Germans regular : 1,17
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 30 PUs; 0 techTokens; 
            Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to France
            2 infantry moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
            3 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Germany to Poland
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 2,67 expected hits
                    British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 3 infantry
            Battle in Poland
                Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2,33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
                1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                1 infantry owned by the Germans retreated to Germany
                Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in France
                Germans attack with 1 bomber and 2 infantry
                French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
                    Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
                    French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in France
                Germans captures 0PUs while taking French capital
                Germans win, taking France from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Slovakia Hungary
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            1 bomber moved from France to Western Germany
            1 bomber moved from Poland to Western Germany
            1 fighter and 1 tactical_bomber moved from Poland to Germany
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
            1 infantry moved from Yugoslavia to Bulgaria
    
        Place Units - Germans
            3 infantry placed in Western Germany
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,50
    Russians regular : 0,33
    Germans regular : -1,00
    British regular : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 armour, 1 artillery and 3 infantry moved from West India to India
            1 fighter moved from Persia to India
            1 mech_infantry moved from Eastern Persia to India
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in India
                British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 4 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 2 mech_infantrys in India, round 3 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 4 : 0/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 5 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 3 infantry
                Casualties for Japanese: 4 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from India to West India
            1 artillery and 4 infantry moved from Eastern Persia to West India
            2 armour moved from Persia to West India
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Alexandria to Egypt
            1 submarine moved from 71 Sea Zone to 79 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - British
            4 infantry placed in United Kingdom
            1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Germans regular : -0,33
    British regular : -3,17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern France to Holland Belgium
            1 mech_infantry moved from Northern Italy to Holland Belgium
            3 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Holland Belgium
                Italians attack with 3 fighters and 2 mech_infantrys
                British defend with 2 infantry
                    Italians roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Holland Belgium to France
            3 infantry moved from Southern France to France
            1 infantry moved from Northern Italy to Southern France
            1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France
            1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    British regular : 1,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from New South Wales to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 bomber
                Japanese defend with 5 transports
                    5 transports owned by the Japanese lost in 26 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 35
                Casualties for Japanese: 5 transports
    
        Non Combat Move - ANZAC
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 airfield, 1 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Poland to Slovakia Hungary
            2 infantry moved from Romania to Yugoslavia
            2 infantry moved from Romania to Bulgaria
            1 armour and 2 mech_infantrys moved from Volgograd to Sikang
            1 artillery and 4 infantry moved from Kazakhstan to Sikang
            1 armour and 1 mech_infantry moved from Chahar to Kiangsu
                  Chinese take Anhwe from Japanese
                  Chinese take Kiangsu from Japanese
            1 bomber moved from Ukraine to Bulgaria
            1 tactical_bomber moved from Ukraine to Yugoslavia
            1 infantry moved from Eastern Poland to Slovakia Hungary
            1 fighter moved from Russia to Sikang
    
        Combat - Russians
            Rocket attack in Germany does 6 damage to factory_major owned by Germans
                Rockets in Novgorod roll: 6
            Rocket attack in Western Germany does 6 damage to factory_major owned by Germans
                Rockets in Finland roll: 6
            Battle in Yugoslavia
                Russians attack with 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Bulgaria
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Sikang
                Russians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 2 : 0/9 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 3 : 1/9 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
            1 aaGun moved from Eastern Persia to West India
            1 fighter moved from Sikang to Turkmenistan
            1 mech_infantry moved from Russia to Urals
            1 bomber moved from Bulgaria to Russia
            1 tactical_bomber moved from Yugoslavia to Romania
            1 mech_infantry moved from Romania to Eastern Poland
            3 mech_infantrys moved from Eastern Poland to Romania
            1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
    
        Place Units - Russians
            1 airfield placed in Ukraine
            3 infantry placed in Ukraine
            1 infantry placed in Novgorod
            3 mech_infantrys placed in Volgograd
            Russians undo move 4.
            1 mech_infantry placed in Novgorod
            1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd
            Russians undo move 5.
            1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    Germans regular : 0,67
    Russians regular : -4,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 10 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 5 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
            2 mech_infantrys moved from Kwangtung to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to Yunnan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from Yunnan to Szechwan
            2 bombers moved from Wake Island to 25 Sea Zone
            1 tactical_bomber moved from Wake Island to 25 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 2 destroyers moved from 30 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 carrier
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in India
                Japanese attack with 1 armour and 6 mech_infantrys
                British defend with 1 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour and 6 mech_infantrys in India, round 2 : 1/7 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in India, round 2 : 2/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    Japanese roll dice for 1 armour and 4 mech_infantrys in India, round 3 : 1/5 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 armour and 1 artillery in India, round 3 : 2/2 hits, 0,83 expected hits
                    2 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in India
                    Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 4 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 5 mech_infantrys
                Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
            Battle in Midway
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            2 bombers moved from 25 Sea Zone to Japan
            1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Ulaanbaatar to Central Mongolia
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Japan
            3 armour placed in Malaya
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -0,33
    Japanese regular : 0,83
    UK_Pacific regular : 2,50
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 4 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern Persia to India
            1 bomber moved from Persia to India
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from United Kingdom to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
            3 bombers moved from Western United States to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Southern France
                Americans attack with 4 fighters and 1 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2,17 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 3 bombers, 3 fighters and 3 submarines
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 3 bombers and 3 fighters in 25 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 3,67 expected hits
                    1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 2 bombers and 2 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 55
                Casualties for Americans: 2 bombers, 1 fighter and 3 submarines
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
            Battle in India
                Americans attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in India, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                    Americans roll dice for 1 bomber and 1 mech_infantry in India, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win, taking India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to Morocco
            2 fighters moved from Southern France to United Kingdom
            1 fighter moved from Southern France to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 infantry placed in Norway
            1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
            1 armour and 1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 6,50
    Japanese regular : 0,17
    Italians regular : -0,33
    

    Savegame

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