dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Transport moved from 92 Sea Zone to 106 Sea Zone 1 Tank moved from British Borneo to 106 Sea Zone 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Java 1 Destroyer moved from 92 Sea Zone to 110 Sea Zone 1 ArmoredCar moved from Hong Kong to Hunan Hisaichi take Kwangtung from Chinese Hisaichi take Hunan from Chinese 5 ArmoredCars moved from Hong Kong to Kiangsi 1 Elite and 1 Infantry moved from Peking to Chahar 1 ArmoredCar moved from Peking to Chahar 2 ArmoredCars moved from Peking to Shansi 2 ArmoredCars moved from Peking to Anhwei 2 ArmoredCars moved from Peking to Shanghai 1 Infantry moved from Peking to Chahar 1 Infantry moved from Peking to Chahar 1 Infantry moved from Peking to Chahar 1 ArmoredCar moved from Shantung to Shansi 1 ArmoredCar moved from Shantung to Anhwei 1 ArmoredCar moved from Shantung to Shanghai 1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from S.Buryat Mongolia to Chita 1 Infantry moved from Chita to N.Buryat Mongolia 7 Tanks moved from N.Buryat Mongolia to Chita 1 ArmoredCar moved from Heilungchiang to Ayan 1 ArmoredCar moved from Ayan to Yakutsk Hisaichi take Yakutsk from Russians 4 ArmoredCars moved from Heilungchiang to Chita 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Mindoro Hisaichi take Mindoro from Americans 1 Artillery moved from Kirin to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina 2 Adv.Fighters moved from Hong Kong to N.French Indochina 2 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from 92 Sea Zone to N.French Indochina 4 Infantrys moved from Changchun to 84 Sea Zone 1 Infantry moved from Kirin to 84 Sea Zone 5 Infantrys moved from 84 Sea Zone to Shantung 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Fighter moved from Chita to Chahar Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Anhwei Hisaichi attack with 3 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 3 ArmoredCars in Anhwei, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in N.French Indochina Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Infantry British defend with 1 Infantry and 1 Tank Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 2/6 hits, 2.33 expected hits French roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 2 Adv.Fighters, 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Battle in Kiangsi Hisaichi attack with 5 ArmoredCars Chinese defend with 1 Mech.Inf Hisaichi roll dice for 5 ArmoredCars in Kiangsi, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 5 ArmoredCars remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Chahar Hisaichi attack with 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys in Chahar, round 2 : 2/7 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar, 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Mech.Inf Battle in Shanghai Hisaichi attack with 3 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 3 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Shansi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Adv.Fighters moved from N.French Indochina to Hong Kong 1 Fighter moved from Chahar to Shantung Place Units - Hisaichi 1 Bunker placed in Chita 2 Artillerys and 1 Infantry placed in Chita 1 Destroyer placed in 110 Sea Zone 4 ArmoredCars and 2 Tanks placed in Hong Kong 1 Elite and 2 Infantrys placed in Shantung 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 French regular : 0.17 Hisaichi regular : -2.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya British take Malaya from Yamamoto 4 Infantrys and 2 Mech.Infs moved from Burma to S.Thailand 1 Artillery, 5 Infantrys and 2 Tanks moved from Assam to Burma 2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from Delhi to Assam 1 Mech.Inf moved from Assam to Burma 1 Infantry moved from Okhotsk to Ayan Russians take Ayan from Hisaichi 1 Infantry moved from Okhotsk to Yakutsk 2 Infantrys moved from Koryakia to Kolyma 1 Transport moved from 72 Sea Zone to 74 Sea Zone 2 ArmoredCars moved from Cape Town to Rhodesia 1 Fighter moved from Cairo to 55 Sea Zone 3 Infantrys and 1 Tank moved from Munster to Dublin 1 Bomber moved from London to Dublin 1 Fighter moved from Azores to 41 Sea Zone 1 Fighter moved from Greenland to Scotland Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 3 Destroyers, 10 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - British Battle in Yakutsk British attack with 1 Infantry Hisaichi defend with 1 ArmoredCar British roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the British lost in Yakutsk Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in S.Thailand British attack with 4 Infantrys and 2 Mech.Infs Thai defend with 1 Infantry British roll dice for 4 Infantrys and 2 Mech.Infs in S.Thailand, round 2 : 1/6 hits, 1.67 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 4 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in 55 Sea Zone British attack with 1 Fighter Italians defend with 1 Submarine British roll dice for 1 Fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Italians lost in 55 Sea Zone British win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 Submarine Battle in Dublin British attack with 1 Bomber, 3 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Dublin, round 2 : 4/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in 41 Sea Zone British attack with 1 Fighter Germans defend with 3 Submarines British roll dice for 1 Fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 41 Sea Zone 2 Submarines owned by the Germans submerged British win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Non Combat Move - British 1 Fighter moved from 41 Sea Zone to E.Morocco 1 Fighter moved from 55 Sea Zone to Cairo 1 Destroyer and 1 Submarine moved from 66 Sea Zone to 65 Sea Zone 2 Transports moved from 66 Sea Zone to 60 Sea Zone 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Baluchistan to 59 Sea Zone 2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 2 Infantrys moved from 58 Sea Zone to British Somaliland 1 Bomber moved from Dublin to London Place Units - British 1 Carrier, 2 Destroyers and 1 Submarine placed in 21 Sea Zone 1 Submarine placed in 56 Sea Zone 1 Bunker and 5 Infantrys placed in Cairo 2 Artillerys and 2 Infantrys placed in Madras 1 Destroyer placed in 60 Sea Zone 2 ArmoredCars placed in Cape Town 3 Infantrys placed in W.Iran Turn Complete - British British collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : -1.00 British regular : 2.50 Hisaichi regular : 0.50
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 2 Artillerys and 2 Elites moved from Broome to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys moved from 67 Sea Zone to Java 1 Artillery and 1 Elite moved from Sumatra to Java 1 Artillery moved from Lombok to Soembawa Dutch take Soembawa from Thai 2 Destroyers moved from 113 Sea Zone to 67 Sea Zone Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 3 Elites, 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry and 1 Tank; Yamamoto defend with 1 Marine and 4 Tanks Anzac roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 2 Infantrys in Java, round 2 : 7/10 hits, 3.50 expected hits Yamamoto roll dice for 1 Infantry, 1 Marine and 5 Tanks in Java, round 2 : 2/7 hits, 3.17 expected hits 2 Infantrys owned by the Anzac, 1 Tank owned by the Hisaichi, 1 Marine owned by the Yamamoto, 4 Tanks owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Java Anzac win, taking Java from Yamamoto with 3 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 27 Casualties for Anzac: 2 Infantrys Casualties for Hisaichi: 1 Infantry and 1 Tank Casualties for Yamamoto: 1 Marine and 4 Tanks Non Combat Move - Anzac 2 Fighters moved from Java to 67 Sea Zone 1 Artillery and 1 Infantry moved from Port Moresby to West Papua 1 Infantry and 1 Tank moved from Port Moresby to West Papua 3 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 2 Infantrys placed in Western Australia 2 Artillerys and 1 Elite placed in Broome 2 Artillerys and 1 Fighter placed in Townsville 1 Fighter placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17 Anzac regular : 3.50
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 1 Infantry moved from Suriname to 32 Sea Zone 1 Tank moved from Amazon to 32 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Infantry and 1 Tank moved from 36 Sea Zone to French Sudan Purchase Units - Dutch Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Java 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Elite moved from Tampere to 24 Sea Zone 1 Elite moved from Helsinki to 24 Sea Zone 2 Elites moved from 24 Sea Zone to Upper Norrland 1 Fighter moved from Oulu to Upper Norrland 4 Infantrys moved from Oulu to Vyborg 5 Infantrys moved from Helsinki to Tampere 4 Infantrys moved from Tampere to Oulu 1 Infantry moved from Estonia to Latvia Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Upper Norrland Finns attack with 2 Elites and 1 Fighter Neutral defend with 2 Infantrys Finns roll dice for 2 Elites and 1 Fighter in Upper Norrland, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland Finns roll dice for 1 Elite and 1 Fighter in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 1 Fighter in Upper Norrland, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 1 Fighter in Upper Norrland, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 5 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland Finns win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Finns: 2 Elites Casualties for Neutral: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Upper Norrland to Oulu Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns regular : -1.00 Neutral regular : 0.33
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Tank moved from Vinnytsia to Crimea Romanians take Crimea from Russians 1 ArmoredCar, 2 Elites, 1 Fighter and 2 Tanks moved from E.Romania to Bulgaria 1 Tank moved from Vinnytsia to Bulgaria 1 Artillery and 1 Infantry moved from W.Romania to Bulgaria 3 Tanks moved from Bucharest to Bulgaria 1 Elite moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Elites, 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 Mech.Inf placed in Bucharest 4 Infantrys placed in Vinnytsia 2 Elites and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 2 Tanks moved from N.Thailand to S.Thailand 2 ArmoredCars and 8 Infantrys moved from Bangkok to Malaya 2 Artillerys, 1 Elite and 1 Infantry moved from S.French Indochina to 105 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from 105 Sea Zone to S.Thailand 1 Infantry moved from Flores to Soembawa Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 2 ArmoredCars and 8 Infantrys British defend with 2 Artillerys and 2 Infantrys Thai roll dice for 2 ArmoredCars and 8 Infantrys in Malaya, round 2 : 2/10 hits, 2.00 expected hits British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Malaya Thai roll dice for 2 ArmoredCars and 6 Infantrys in Malaya, round 3 : 2/8 hits, 1.67 expected hits British roll dice for 2 Artillerys in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 2 Artillerys owned by the British lost in Malaya Thai win, taking Malaya from British with 2 ArmoredCars and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Thai: 3 Infantrys Casualties for British: 2 Artillerys and 2 Infantrys Battle in S.Thailand Thai attack with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks British defend with 4 Infantrys and 2 Mech.Infs Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in S.Thailand, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 4 Infantrys and 2 Mech.Infs in S.Thailand, round 2 : 2/6 hits, 2.00 expected hits 1 Infantry owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in S.Thailand Thai roll dice for 1 Artillery, 1 Elite and 2 Tanks in S.Thailand, round 3 : 3/4 hits, 1.83 expected hits British roll dice for 2 Infantrys and 2 Mech.Infs in S.Thailand, round 3 : 1/4 hits, 1.33 expected hits 1 Elite owned by the Thai, 2 Infantrys owned by the British and 1 Mech.Inf owned by the British lost in S.Thailand Thai roll dice for 1 Artillery and 2 Tanks in S.Thailand, round 4 : 1/3 hits, 1.33 expected hits British roll dice for 1 Mech.Inf in S.Thailand, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British and 1 Artillery owned by the Thai lost in S.Thailand Thai win, taking S.Thailand from British with 2 Tanks remaining. Battle score for attacker is 7 Casualties for Thai: 2 Artillerys, 1 Elite and 1 Infantry Casualties for British: 4 Infantrys and 2 Mech.Infs Battle in Soembawa Thai attack with 1 Infantry Anzac defend with 1 Artillery Thai roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Artillery in Soembawa, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Artillery in Soembawa, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Soembawa Dutch win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Thai: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Thai regular : 0.33 Dutch regular : 0.33 British regular : 1.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 1 Tank moved from Bahia to Salvador 1 Fighter moved from 35 Sea Zone to Salvador 3 Tanks moved from Bahia to 35 Sea Zone 1 B.Transport, 1 Carrier, 5 Destroyers, 1 Fighter, 3 Tanks and 2 Transports moved from 35 Sea Zone to 34 Sea Zone 3 Tanks moved from 34 Sea Zone to Rio de Oro 1 Fighter moved from 34 Sea Zone to Rio de Oro 1 Elite moved from South Central USA to 25 Sea Zone 3 Elites moved from South Central USA to 25 Sea Zone 1 Artillery and 1 Elite moved from Colombia to 25 Sea Zone 1 Artillery, 1 B.Transport, 5 Elites and 1 Transport moved from 25 Sea Zone to 32 Sea Zone 1 Artillery and 5 Elites moved from 32 Sea Zone to Bahia 1 Artillery, 2 Elites and 1 Infantry moved from Colombia to Amazon 2 Infantrys moved from Amazon to Bahia 3 Infantrys moved from Central America to Colombia 2 Infantrys moved from E.Mexico to Central America 2 Destroyers moved from 13 Sea Zone to 32 Sea Zone 1 Submarine moved from 88 Sea Zone to 86 Sea Zone 3 Bombers moved from Wake to 86 Sea Zone 1 Destroyer moved from 95 Sea Zone to 102 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Midway to 102 Sea Zone 6 Fighters moved from 95 Sea Zone to 102 Sea Zone 2 Infantrys moved from Wake to 95 Sea Zone 2 Infantrys moved from 95 Sea Zone to Rongelap 1 Destroyer moved from 88 Sea Zone to 76 Sea Zone 1 S.Bomber moved from San Francisco to 76 Sea Zone Purchase Units - Americans Americans buy 1 B.Transport, 1 Bunker, 5 Destroyers, 7 Elites, 2 Infantrys, 1 S.Bomber and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Rio de Oro Americans attack with 1 Fighter and 3 Tanks Neutral defend with 3 Infantrys Americans roll dice for 1 Fighter and 3 Tanks in Rio de Oro, round 2 : 2/4 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Rio de Oro Americans roll dice for 1 Fighter and 3 Tanks in Rio de Oro, round 3 : 0/4 hits, 1.83 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Americans lost in Rio de Oro Americans roll dice for 3 Tanks in Rio de Oro, round 4 : 1/3 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 3 Tanks remaining. Battle score for attacker is -2 Casualties for Neutral: 3 Infantrys Casualties for Americans: 1 Fighter Battle in 86 Sea Zone Americans attack with 3 Bombers and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 Bombers in 86 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Americans win with 3 Bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in 76 Sea Zone Americans attack with 1 Destroyer and 1 S.Bomber Yamamoto defend with 1 Destroyer Americans roll dice for 1 Destroyer and 1 S.Bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Destroyer and 1 S.Bomber remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 102 Sea Zone Americans attack with 1 Adv.Fighter, 1 Destroyer and 7 Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 7 Fighters in 102 Sea Zone, round 2 : 2/9 hits, 3.17 expected hits Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone Americans win with 1 Adv.Fighter, 1 Destroyer and 7 Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Rongelap Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Rongelap, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Salvador Americans attack with 1 Fighter and 1 Tank Neutral defend with 1 AAGun, 1 Factory and 1 Tank Neutral roll AA dice in Salvador : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter and 1 Tank in Salvador, round 2 : 2/2 hits, 0.83 expected hits Neutral roll dice for 1 Tank in Salvador, round 2 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 Tank owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 1 Tank remaining. Battle score for attacker is -3 Casualties for Americans: 1 Fighter Casualties for Neutral: 1 Tank Non Combat Move - Americans 1 Adv.Fighter moved from San Francisco to Midway 3 Destroyers moved from 91 Sea Zone to 88 Sea Zone 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone 3 Bombers moved from 86 Sea Zone to Wake 1 Adv.Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Fighter moved from 102 Sea Zone to Minamitori 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 5 Fighters moved from 102 Sea Zone to 95 Sea Zone 1 S.Bomber moved from 76 Sea Zone to Wake Place Units - Americans 1 Bunker placed in Minamitori 1 Destroyer placed in 95 Sea Zone 3 Destroyers placed in 91 Sea Zone 1 B.Transport and 1 Destroyer placed in 83 Sea Zone 4 Elites placed in San Francisco 1 S.Bomber placed in San Francisco 1 Transport placed in 26 Sea Zone Americans undo move 7. 1 Transport placed in 25 Sea Zone 1 Elite and 2 Infantrys placed in South Atlantic USA 2 Elites placed in South Central USA Turn Complete - Americans Americans collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : -1.33 Neutral AA : -0.17 Neutral regular : -0.17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Infantry moved from Vinnytsia to Donetsk 4 Infantrys moved from Vinnytsia to Kiev 1 Elite and 2 Infantrys moved from Minsk to Kursk 2 Artillerys moved from Donetsk to Kursk 1 Infantry moved from Lithuania to Minsk 2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to Kiev 2 Stukas moved from Bohemia to Kiev 5 Infantrys moved from Bohemia to Krakow 4 Transports moved from 24 Sea Zone to 23 Sea Zone 7 Infantrys moved from Pomerania to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Cruiser moved from 24 Sea Zone to 23 Sea Zone 8 Infantrys moved from 24 Sea Zone to Vyborg 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Infantry moved from Hamburg to 23 Sea Zone 1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Infantry moved from Hamburg to 22 Sea Zone 1 Infantry and 1 S.Submarine moved from 22 Sea Zone to 4 Sea Zone 1 Infantry moved from 4 Sea Zone to Iceland Germans take Iceland from British 7 Infantrys moved from Rhine to Netherlands 2 Adv.Fighters moved from 22 Sea Zone to Netherlands 4 Infantrys and 8 Tanks moved from Picardy to Belgium 3 Infantrys moved from Normandy to Picardy 2 Infantrys moved from Brandenburg to Pomerania 4 Infantrys moved from Hamburg to Pomerania 2 Tanks moved from Italian East Africa to Kenya 2 Fighters moved from E.Romania to Kursk 1 Artillery moved from Lapland to Finnmark 2 Submarines moved from 41 Sea Zone to 42 Sea Zone Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 ArmoredCars, 1 Carrier, 1 Elite, 1 HeavyTank, 12 Infantrys, 1 S.Submarine, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Kenya Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Kenya, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Kenya Germans win, taking Kenya from British with 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Kursk Germans attack with 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys Russians defend with 4 Infantrys Germans roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Kursk, round 2 : 4/7 hits, 2.33 expected hits Russians roll dice for 4 Infantrys in Kursk, round 2 : 2/4 hits, 1.33 expected hits 4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 2 Artillerys, 1 Elite and 2 Fighters remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Russians: 4 Infantrys Battle in Finnmark Germans attack with 1 Artillery Neutral defend with 1 Infantry Germans roll dice for 1 Artillery in Finnmark, round 2 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Finnmark Germans loses 0 PUs for violating Finnmarks neutrality. Germans win, taking Finnmark from Neutral with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Belgium Germans attack with 4 Infantrys and 8 Tanks Neutral defend with 3 Infantrys Germans roll dice for 4 Infantrys and 8 Tanks in Belgium, round 2 : 8/12 hits, 4.67 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 3 Infantrys and 8 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Netherlands Germans attack with 2 Adv.Fighters and 7 Infantrys Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 2 Adv.Fighters and 7 Infantrys in Netherlands, round 2 : 3/9 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 3/4 hits, 1.33 expected hits 3 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands Germans roll dice for 2 Adv.Fighters and 4 Infantrys in Netherlands, round 3 : 3/6 hits, 1.67 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 4 Infantrys Casualties for Neutral: 1 Artillery and 3 Infantrys Non Combat Move - Germans 2 Adv.Fighters moved from Netherlands to 22 Sea Zone 2 Fighters moved from Kursk to Kiev Place Units - Germans 2 Adv.Fighters, 1 Carrier, 1 S.Submarine and 2 Submarines placed in 22 Sea Zone 1 Elite and 2 Infantrys placed in Kiev 2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw 3 Infantrys placed in Normandy 5 Infantrys placed in Bohemia 2 Infantrys placed in Paris Turn Complete - Germans Germans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 7.83 Neutral regular : 2.00 British regular : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 2 ArmoredCars, 2 Artillerys, 14 Infantrys and 1 Tank moved from Rostov to Kursk 4 Artillerys, 1 Bomber, 1 Elite and 24 Infantrys moved from Yaroslavl to Kursk 1 Artillery and 1 Infantry moved from Novgorod to Minsk 1 ArmoredCar moved from Olyokminsk to S.Buryat Mongolia Russians take S.Buryat Mongolia from Hisaichi 1 Adv.Fighter moved from Sibirsky to Yakutsk 1 Infantry moved from Olyokminsk to Yakutsk 2 Fighters and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 24 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Yakutsk Russians attack with 1 Adv.Fighter and 1 Infantry Hisaichi defend with 1 ArmoredCar Russians roll dice for 1 Adv.Fighter and 1 Infantry in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Adv.Fighter and 1 Infantry in Yakutsk, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Yakutsk Russians win, taking Yakutsk from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Minsk Russians attack with 1 Artillery and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in N.Buryat Mongolia Russians attack with 2 Fighters and 3 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Fighters and 3 Infantrys in N.Buryat Mongolia, round 2 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Kursk Russians attack with 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Elite, 38 Infantrys and 1 Tank Germans defend with 2 Artillerys and 1 Elite Russians roll dice for 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Elite, 38 Infantrys and 1 Tank in Kursk, round 2 : 13/49 hits, 11.50 expected hits Germans roll dice for 2 Artillerys and 1 Elite in Kursk, round 2 : 0/3 hits, 1.00 expected hits 1 Elite owned by the Germans and 2 Artillerys owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Elite, 38 Infantrys and 1 Tank remaining. Battle score for attacker is 11 Casualties for Germans: 2 Artillerys and 1 Elite Non Combat Move - Russians 1 Infantry moved from Smolensk to Novgorod 2 Infantrys moved from Penza to Tula 5 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 10 Infantrys moved from Moscow to Tula 4 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from S.Karelia to Leningrad 1 Elite and 1 Infantry moved from Kirov to Arkhangelsk 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 1 Infantry moved from Tashkent to Chimkent 1 Infantry moved from Tashkent to Chimkent 5 Infantrys moved from Perm to Kirov 5 Infantrys moved from Sverdlovsk to Surgut 1 Elite and 1 Infantry moved from Krasnoyarsk to Irkutsk 2 Tanks moved from Krasnoyarsk to Olyokminsk 1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk 2 Tanks moved from Sibirsky to Olyokminsk 1 AAGun and 3 Infantrys moved from Sibirsky to Evenkia 1 Adv.Fighter moved from Yakutsk to Olyokminsk 2 Fighters moved from N.Buryat Mongolia to Olyokminsk 1 Bomber moved from Kursk to Tula Place Units - Russians 1 Bunker and 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 2 Artillerys and 4 Infantrys placed in Sibirsky 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 4 ArmoredCars, 4 Infantrys and 1 Mot.Inf placed in Moscow Turn Complete - Russians Russians collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 1.33 Hisaichi regular : -0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 Tank moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 Tank moved from Nigeria to French Equatorial Africa 2 Adv.Fighters moved from French Equatorial Africa to 36 Sea Zone 1 Adv.Fighter and 1 Tank moved from French Equatorial Africa to Belgian Congo 2 Fighters moved from 48 Sea Zone to Palestine 2 Infantrys moved from Lower Egypt to Palestine 2 ArmoredCars moved from Mersa Matruh to Palestine 1 HeavyTank and 9 Infantrys moved from Mersa Matruh to Lower Egypt 3 Infantrys moved from Hun to Kufra 4 Artillerys, 1 Elite and 9 Infantrys moved from N.Tunisia to N.Algeria 4 Infantrys moved from Tunis to N.Tunisia 9 Infantrys and 1 Tank moved from Rome to 46 Sea Zone 9 Infantrys and 1 Tank moved from 46 Sea Zone to N.Tunisia Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Bunker, 1 Destroyer, 1 HeavyTank, 8 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Palestine Italians attack with 2 ArmoredCars, 2 Fighters and 2 Infantrys French defend with 4 Infantrys Italians roll dice for 2 ArmoredCars, 2 Fighters and 2 Infantrys in Palestine, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 4 Infantrys in Palestine, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Italians lost in Palestine Italians roll dice for 2 ArmoredCars and 2 Fighters in Palestine, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 4 Infantrys in Palestine, round 3 : 2/4 hits, 1.33 expected hits 2 ArmoredCars owned by the Italians and 1 Infantry owned by the French lost in Palestine 2 Fighters owned by the Italians retreated British win with 3 Infantrys remaining. Battle score for attacker is -10 Casualties for Italians: 2 ArmoredCars and 2 Infantrys Casualties for French: 1 Infantry Battle in 36 Sea Zone Italians attack with 2 Adv.Fighters Dutch defend with 1 Transport Italians roll dice for 2 Adv.Fighters in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Transport in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Dutch lost in 36 Sea Zone Italians win with 2 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Battle in Belgian Congo Italians attack with 1 Adv.Fighter and 1 Tank Neutral defend with 2 Infantrys Italians roll dice for 1 Adv.Fighter and 1 Tank in Belgian Congo, round 2 : 0/2 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Italians lost in Belgian Congo 1 Adv.Fighter owned by the Italians retreated Neutral win with 2 Infantrys remaining. Battle score for attacker is -5 Casualties for Italians: 1 Tank Non Combat Move - Italians 1 Adv.Fighter moved from Belgian Congo to French Equatorial Africa 2 Fighters moved from Palestine to Lower Egypt 2 Destroyers moved from 46 Sea Zone to 48 Sea Zone 2 Adv.Fighters moved from 36 Sea Zone to French Equatorial Africa Place Units - Italians 1 Bunker and 3 Infantrys placed in French Equatorial Africa 1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun 4 Mech.Infs placed in Tunis 1 ArmoredCar and 5 Infantrys placed in Rome 1 Destroyer placed in 46 Sea Zone Turn Complete - Italians Italians collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians regular : -3.00 Neutral regular : 0.33 Dutch regular : -0.17 British regular : 1.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 2 Infantrys moved from Churchill to 1 Sea Zone 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 2 Infantrys moved from 8 Sea Zone to Greenland Purchase Units - French French buy 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker and 4 Infantrys placed in E.Morocco 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 4 Artillerys, 1 Infantry and 1 Marine moved from Davao to 107 Sea Zone 4 Artillerys, 2 B.Transports, 1 Infantry and 1 Marine moved from 107 Sea Zone to 110 Sea Zone 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Tank moved from Bangkok to 105 Sea Zone 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 4 Artillerys, 1 Infantry, 1 Marine and 1 Tank moved from 110 Sea Zone to Sumatra 1 Battleship moved from 107 Sea Zone to 110 Sea Zone 1 Bomber moved from Hong Kong to Sumatra 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Destroyer moved from 107 Sea Zone to 102 Sea Zone 1 Artillery and 1 Tank moved from Truk to Woleai 1 Infantry moved from Ponape to Truk 3 Infantrys moved from Tokyo to 85 Sea Zone 1 B.Transport and 3 Infantrys moved from 85 Sea Zone to 75 Sea Zone 3 Infantrys moved from 75 Sea Zone to Ayan 1 Infantry moved from Kwangsi to N.French Indochina 1 Tank moved from Samar to Davao 1 Infantry moved from Davao to 107 Sea Zone 1 B.Transport and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Sumatra Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 6 Destroyers, 1 S.Submarine, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Ayan Yamamoto attack with 3 Infantrys British defend with 1 Infantry Yamamoto roll dice for 3 Infantrys in Ayan, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Infantrys in Ayan, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Ayan Yamamoto win, taking Ayan from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 102 Sea Zone Yamamoto attack with 1 Destroyer Americans defend with 1 Destroyer Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone Americans win with no units remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer Battle in Sumatra Yamamoto attack with 4 Artillerys, 1 Bomber, 2 Infantrys, 1 Marine and 1 Tank Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 2 Bunkers Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 3/9 hits, 3.83 expected hits Units damaged: 2 Bunkers owned by the Dutch Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Sumatra, round 2 : 0/4 hits, 1.67 expected hits 1 Infantry owned by the Anzac lost in Sumatra Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 7/9 hits, 3.83 expected hits Dutch roll dice for 1 Artillery and 2 Bunkers in Sumatra, round 3 : 2/3 hits, 1.33 expected hits 1 Artillery owned by the Anzac, 2 Infantrys owned by the Yamamoto and 2 Bunkers owned by the Dutch lost in Sumatra Yamamoto win, taking Sumatra from Dutch with 4 Artillerys, 1 Bomber, 1 Marine and 1 Tank remaining. Battle score for attacker is 14 Casualties for Anzac: 1 Artillery and 1 Infantry Casualties for Yamamoto: 2 Infantrys Casualties for Dutch: 2 Bunkers Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter and 1 Destroyer Americans defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 76 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 86 Sea Zone Yamamoto attack with 1 Adv.Fighter and 1 Destroyer Americans defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter and 1 Destroyer in 86 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer Non Combat Move - Yamamoto 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone 1 Destroyer moved from 85 Sea Zone to 102 Sea Zone 2 T.Boats moved from 92 Sea Zone to 93 Sea Zone 4 Transports moved from 110 Sea Zone to 107 Sea Zone 1 Bomber moved from Sumatra to Banjarmasin Place Units - Yamamoto 6 Destroyers, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone 2 Artillerys and 1 Tank placed in Davao Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.67 Americans regular : 1.00 Russians regular : -0.67 Dutch regular : -1.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Hupeh to Anhwei 2 Infantrys moved from Hupeh to Hunan 2 Infantrys moved from Hupeh to Shansi 1 Fighter moved from Hsining to Hupeh Purchase Units - Chinese Chinese buy 1 Fighter, 5 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Infantrys Hisaichi defend with 2 ArmoredCars Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi Chinese roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 ArmoredCars Battle in Hunan Chinese attack with 2 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 2 Infantrys in Hunan, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hunan, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hunan, round 4 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hunan, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hunan, round 5 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hunan, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hunan, round 6 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hunan, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hunan, round 7 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hunan, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in Hunan, round 8 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Hunan, round 8 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in Hunan 1 Infantry owned by the Chinese retreated to Hupeh Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Anhwei Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 2 ArmoredCars Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 2 ArmoredCars in Anhwei, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Anhwei Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 3 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 ArmoredCars Non Combat Move - Chinese 1 Infantry moved from Shensi to Suiyuan 4 Infantrys moved from Shensi to Hupeh 1 Infantry moved from Hupeh to Kweichow 6 Infantrys moved from Lanchow to Szechwan 2 Mech.Infs moved from Ningsia to Hupeh 5 Infantrys moved from Hsining to E.Qinghai 5 Infantrys and 1 Marine moved from E.Qinghai to Lanchow 1 Infantry moved from Gobi Altai to Ningsia 2 Infantrys moved from E.Sinkiang to W.Qinghai 1 Tank moved from Urumqi to Gobi Altai 3 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 1 Fighter, 4 Infantrys and 1 Marine placed in Hsining 1 Infantry and 3 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Hisaichi regular : -1.17
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Shantung to Anhwei 2 Infantrys moved from Shantung to Shansi 1 Artillery moved from Shantung to Shansi 1 Fighter moved from Shantung to Anhwei 1 ArmoredCar moved from Kiangsi to Anhwei 1 ArmoredCar moved from Shantung to Shansi 1 ArmoredCar moved from Shanghai to Shansi 1 ArmoredCar, 1 Elite and 1 Infantry moved from Chahar to Suiyuan 1 ArmoredCar moved from Hunan to Kweichow 1 ArmoredCar moved from Kiangsi to Kweichow 1 ArmoredCar moved from Kiangsi to Hunan 2 Destroyers and 1 Submarine moved from 110 Sea Zone to 65 Sea Zone 1 Infantry moved from Mindoro to 93 Sea Zone 1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Lombok Hisaichi take Lombok from Dutch 1 Submarine moved from 75 Sea Zone to 87 Sea Zone 1 Battleship moved from 110 Sea Zone to 65 Sea Zone 1 ArmoredCar moved from N.French Indochina to Yunnan Hisaichi take Yunnan from Chinese 1 ArmoredCar moved from N.French Indochina to N.Thailand 1 Artillery moved from N.French Indochina to Kweichow 2 ArmoredCars moved from Kiangsi to Shantung 2 ArmoredCars moved from Shanghai to Shantung 1 Infantry moved from Peking to Shantung 4 Infantrys moved from Changchun to Kirin 3 Transports moved from 84 Sea Zone to 92 Sea Zone 3 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Adv.Fighters moved from Hong Kong to 110 Sea Zone 2 ArmoredCars and 1 Tank moved from Hong Kong to Shanghai 2 ArmoredCars and 1 Tank moved from Hong Kong to Kwangsi Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 7 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 1 ArmoredCar, 1 Elite and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Suiyuan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Infantrys Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Fighter in Anhwei, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 2/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter and 2 Infantrys Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in 65 Sea Zone Hisaichi attack with 1 Battleship, 2 Destroyers and 1 Submarine British defend with 1 Destroyer, 1 Submarine and 2 Transports Hisaichi roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in 65 Sea Zone British roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 3 : 0/3 hits, 0.67 expected hits 1 Transport owned by the British lost in 65 Sea Zone British roll dice for 1 Submarine in 65 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits British roll dice for 1 Destroyer and 1 Transport in 65 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits 1 Submarine owned by the British and 1 Transport owned by the British lost in 65 Sea Zone Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits British roll dice for 1 Destroyer in 65 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 65 Sea Zone Hisaichi win with 1 Battleship and 2 Destroyers remaining. Battle score for attacker is 20 Casualties for Hisaichi: 1 Submarine Casualties for British: 1 Destroyer, 1 Submarine and 2 Transports Battle in Shansi Hisaichi attack with 2 ArmoredCars, 1 Artillery and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Kweichow Hisaichi attack with 2 ArmoredCars and 1 Artillery Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Kweichow, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Kweichow, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker placed in Chita 1 Infantry and 2 Tanks placed in Chita 1 Elite, 1 Marine and 1 Tank placed in Shantung 4 ArmoredCars, 1 Artillery and 1 Infantry placed in Hong Kong 1 Destroyer placed in 110 Sea Zone 1 Artillery and 2 Infantrys placed in Banjarmasin 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 British regular : -1.17 Hisaichi regular : -0.50
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 2 Infantrys moved from British Somaliland to Italian East Africa British take Italian East Africa from Italians 2 Infantrys moved from W.Iran to 58 Sea Zone 2 Infantrys and 1 Transport moved from 58 Sea Zone to 62 Sea Zone 2 Infantrys moved from 62 Sea Zone to Kenya 2 ArmoredCars moved from Rhodesia to Kenya 2 ArmoredCars moved from Assam to Yunnan 2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone 2 Artillerys and 2 Infantrys moved from 61 Sea Zone to S.Thailand 1 Artillery and 1 Infantry moved from Burma to N.Thailand 2 Fighters moved from 21 Sea Zone to 4 Sea Zone 1 Destroyer moved from 21 Sea Zone to 4 Sea Zone 1 Bomber moved from London to Iceland 2 Infantrys moved from Manchester to 21 Sea Zone 2 Infantrys and 1 Transport moved from 21 Sea Zone to 4 Sea Zone 2 Infantrys moved from 4 Sea Zone to Iceland 1 Fighter moved from Scotland to 4 Sea Zone 2 Infantrys moved from Kolyma to Okhotsk 1 Submarine moved from 56 Sea Zone to 51 Sea Zone 1 Fighter moved from E.Morocco to 42 Sea Zone Purchase Units - British British buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 4 Destroyers, 1 Fighter, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in N.Thailand British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 ArmoredCar British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the British lost in N.Thailand British win, taking N.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar Battle in S.Thailand British attack with 2 Artillerys and 2 Infantrys Thai defend with 2 Tanks British roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 2 : 1/4 hits, 1.33 expected hits Thai roll dice for 2 Tanks in S.Thailand, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Thai lost in S.Thailand British roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 3 : 2/4 hits, 1.33 expected hits Thai roll dice for 1 Tank in S.Thailand, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Thai: 2 Tanks Battle in Yunnan British attack with 2 ArmoredCars Hisaichi defend with 1 ArmoredCar British roll dice for 2 ArmoredCars in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 ArmoredCars in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in 4 Sea Zone British attack with 1 Destroyer, 3 Fighters and 1 Transport Germans defend with 1 S.Submarine Germans roll dice for 1 S.Submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 Destroyer, 3 Fighters and 1 Transport in 4 Sea Zone, round 2 : 4/4 hits, 1.33 expected hits 1 Destroyer owned by the British and 1 S.Submarine owned by the Germans lost in 4 Sea Zone British win with 3 Fighters and 1 Transport remaining. Battle score for attacker is 2 Casualties for British: 1 Destroyer Casualties for Germans: 1 S.Submarine Battle in 42 Sea Zone British attack with 1 Fighter Germans defend with 2 Submarines British roll dice for 1 Fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 42 Sea Zone 1 Submarine owned by the Germans submerged British win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in Kenya British attack with 2 ArmoredCars and 2 Infantrys Germans defend with 2 Tanks British roll dice for 2 ArmoredCars and 2 Infantrys in Kenya, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 Tanks in Kenya, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kenya British roll dice for 2 ArmoredCars and 1 Infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in Kenya, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Kenya British win, taking Kenya from Germans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 1 Infantry Casualties for Germans: 2 Tanks Battle in Iceland British attack with 1 Bomber and 2 Infantrys Germans defend with 1 Infantry British roll dice for 1 Bomber and 2 Infantrys in Iceland, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Iceland British win, taking Iceland from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - British 1 Bomber moved from Iceland to Scotland 1 Tank moved from Dublin to Scotland 3 Infantrys moved from Dublin to Northern Ireland 3 Fighters moved from 4 Sea Zone to 21 Sea Zone 1 Submarine moved from 21 Sea Zone to 12 Sea Zone 1 Fighter moved from 42 Sea Zone to E.Morocco 1 Infantry moved from W.Iran to Iraq 2 Destroyers moved from 58 Sea Zone to 57 Sea Zone Place Units - British 1 Bunker placed in Cairo 3 Destroyers and 1 Fighter placed in 21 Sea Zone 1 Destroyer placed in 60 Sea Zone 2 Artillerys and 2 Infantrys placed in Madras 4 ArmoredCars and 1 Tank placed in Delhi 1 ArmoredCar, 4 Infantrys and 1 Tank placed in Cairo 1 ArmoredCar placed in Cape Town Turn Complete - British British collect 94 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by British from Cape Town: 2 ArmoredCars EDIT: Adding units owned by British to Rhodesia: 2 ArmoredCars EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Thai regular : -0.67 Germans regular : -0.33 British regular : 4.83 Hisaichi regular : -0.33
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 2 Fighters moved from 67 Sea Zone to 65 Sea Zone 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone 1 Artillery moved from Soembawa to Flores Dutch take Flores from Thai 2 Artillerys moved from Broome to 67 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 3 Artillerys and 3 Elites moved from Java to Sumatra 2 Artillerys, 1 Carrier, 3 Destroyers, 1 Elite, 2 Infantrys and 4 Transports moved from 67 Sea Zone to 66 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 66 Sea Zone to Sumatra Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 65 Sea Zone Anzac attack with 1 Destroyer, 2 Fighters and 1 Submarine Hisaichi defend with 1 Battleship and 2 Destroyers Anzac roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer and 2 Fighters in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits 2 Destroyers owned by the Hisaichi, 1 Fighter owned by the Anzac, 1 Submarine owned by the Anzac and 1 Destroyer owned by the Anzac lost in 65 Sea Zone Anzac roll dice for 1 Fighter in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Anzac roll dice for 1 Fighter in 65 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Anzac lost in 65 Sea Zone Hisaichi win with 1 Battleship remaining. Battle score for attacker is -15 Casualties for Anzac: 1 Destroyer, 2 Fighters and 1 Submarine Casualties for Hisaichi: 2 Destroyers Battle in Sumatra Anzac attack with 5 Artillerys, 4 Elites and 2 Infantrys Yamamoto defend with 4 Artillerys, 1 Marine and 1 Tank Anzac roll dice for 5 Artillerys, 4 Elites and 2 Infantrys in Sumatra, round 2 : 3/11 hits, 4.17 expected hits Yamamoto roll dice for 4 Artillerys, 1 Marine and 1 Tank in Sumatra, round 2 : 2/6 hits, 2.17 expected hits 2 Infantrys owned by the Anzac and 3 Artillerys owned by the Yamamoto lost in Sumatra Anzac roll dice for 5 Artillerys and 4 Elites in Sumatra, round 3 : 6/9 hits, 3.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Marine and 1 Tank in Sumatra, round 3 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra Anzac win, taking Sumatra from Yamamoto with 4 Artillerys and 4 Elites remaining. Battle score for attacker is 17 Casualties for Anzac: 1 Artillery and 2 Infantrys Casualties for Yamamoto: 4 Artillerys, 1 Marine and 1 Tank Non Combat Move - Anzac 1 Fighter moved from Townsville to 66 Sea Zone 2 Artillerys moved from Townsville to Northern Territory 1 Fighter moved from Port Moresby to 66 Sea Zone Place Units - Anzac 2 Infantrys placed in Western Australia 1 Artillery and 2 Infantrys placed in Broome 1 Transport placed in 120 Sea Zone 3 Artillerys placed in Townsville 1 Fighter placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : 1.17 Hisaichi regular : 1.33
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Tank moved from French Sudan to Nigeria British take Nigeria from Italians 1 Tank moved from Nigeria to French Sudan Purchase Units - Dutch Dutch buy 1 Bunker, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 1 Transport placed in 32 Sea Zone 1 Tank placed in Suriname 1 Bunker placed in Sumatra Turn Complete - Dutch Dutch collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns Finns loses 0 PUs for violating Upper Norrlands neutrality. 1 Elite moved from Helsinki to 24 Sea Zone 1 Artillery moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Elite moved from 24 Sea Zone to Upper Norrland Finns take Upper Norrland from Neutral 1 Destroyer moved from 22 Sea Zone to 12 Sea Zone 4 Infantrys moved from Oulu to Vyborg 5 Infantrys moved from Tampere to Oulu 1 Artillery and 3 Infantrys moved from Helsinki to Tampere 1 Infantry moved from Latvia to Novgorod Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in 12 Sea Zone Finns attack with 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Finns roll dice for 1 Destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Finns lost in 12 Sea Zone British win with 1 Submarine remaining. Battle score for attacker is -8 Casualties for Finns: 1 Destroyer Battle in Novgorod Finns attack with 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Novgorod Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Finns: 1 Infantry Non Combat Move - Finns Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns regular : -1.00 Russians regular : 0.33 British regular : 0.33
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 Tank moved from Crimea to Kiev 4 Infantrys moved from Vinnytsia to Brest 1 Elite moved from E.Romania to Vinnytsia 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Infantry and 6 Tanks moved from Bulgaria to Istanbul 1 Mech.Inf moved from Bucharest to Istanbul 1 Fighter moved from Bulgaria to Istanbul 2 Elites and 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Istanbul Romanians attack with 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Infantry, 1 Mech.Inf and 6 Tanks Neutral defend with 1 Bunker and 2 Infantrys Romanians roll dice for 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Infantry, 1 Mech.Inf and 6 Tanks in Istanbul, round 2 : 4/13 hits, 5.50 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 1/3 hits, 1.17 expected hits 1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Istanbul Romanians loses 0 PUs for violating Istanbuls neutrality. Romanians win, taking Istanbul from Neutral with 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 8 Casualties for Romanians: 1 Infantry Casualties for Neutral: 1 Bunker and 2 Infantrys Non Combat Move - Romanians 1 Fighter moved from Istanbul to Bulgaria Place Units - Romanians 4 Infantrys placed in Vinnytsia 2 Infantrys and 2 Mech.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians regular : -1.50 Neutral regular : -0.17