@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Infantry moved from Brest to Lithuania
Germans take Lithuania from Russians
1 Elite and 1 Infantry moved from Brest to Minsk
1 Infantry moved from Brest to Minsk
1 Artillery and 1 Elite moved from Kiev to Kursk
2 Artillerys moved from Kiev to Donetsk
2 Fighters moved from Brest to 53 Sea Zone
4 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
5 Infantrys moved from Pomerania to 23 Sea Zone
8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
8 Infantrys moved from 24 Sea Zone to Latvia
5 Infantrys moved from Krakow to Vinnytsia
5 Mech.Infs moved from Bohemia to Kiev
7 Infantrys moved from Brandenburg to Pomerania
1 Infantry moved from Pomerania to Danzig
2 Infantrys moved from Berlin to Brandenburg
6 Tanks moved from Brittany to Picardy
8 Infantrys moved from Paris to Picardy
4 Infantrys moved from Rhine to Hamburg
3 Infantrys moved from Bavaria to Rhine
2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
4 Infantrys moved from New Valley to Lower Egypt
2 Tanks moved from Nubia to Italian East Africa
2 Stukas moved from Paris to Bohemia
3 Submarines moved from 30 Sea Zone to 41 Sea Zone
1 Artillery and 2 Infantrys moved from Latvia to Novgorod
Purchase Units - Germans
Germans buy 2 ArmoredCars, 1 Bunker, 2 Destroyers, 1 Factory, 1 HeavyTank, 15 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Italian East Africa
Germans attack with 2 Tanks
British defend with 1 Tank
Germans roll dice for 2 Tanks in Italian East Africa, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 Tank in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Italian East Africa
Germans win, taking Italian East Africa from British with 2 Tanks remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in Lower Egypt
Germans attack with 4 Infantrys
British defend with 1 Infantry
Germans roll dice for 4 Infantrys in Lower Egypt, round 2 : 1/4 hits, 0.67 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Lower Egypt
Germans win, taking Lower Egypt from British with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 53 Sea Zone
Germans attack with 2 Fighters
Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
Germans roll dice for 2 Fighters in 53 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 53 Sea Zone
Germans roll dice for 2 Fighters in 53 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Russians lost in 53 Sea Zone
Germans win with 2 Fighters remaining. Battle score for attacker is 21
Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
Battle in Kursk
Germans attack with 1 Artillery and 1 Elite
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Elite in Kursk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 1 Elite in Kursk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Donetsk
Germans attack with 2 Artillerys
Russians defend with 1 Infantry
Germans roll dice for 2 Artillerys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 2 Artillerys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Minsk
Germans attack with 1 Elite and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Elite and 2 Infantrys in Minsk, round 2 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Elite and 2 Infantrys in Minsk, round 3 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Elite and 2 Infantrys in Minsk, round 4 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Novgorod
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Picardy
Germans attack with 8 Infantrys and 6 Tanks
French defend with 1 Bunker
Germans roll dice for 8 Infantrys and 6 Tanks in Picardy, round 2 : 5/14 hits, 4.33 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the French lost in Picardy
Germans win, taking Picardy from French with 8 Infantrys and 6 Tanks remaining. Battle score for attacker is 6
Casualties for French: 1 Bunker
Non Combat Move - Germans
1 Battleship moved from 24 Sea Zone to 22 Sea Zone
1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
2 Tanks moved from Normandy to Picardy
2 Fighters moved from 53 Sea Zone to E.Romania
1 Artillery moved from Murmansk to Lapland
1 AAGun moved from Bavaria to Rhine
Place Units - Germans
2 Destroyers and 1 S.Submarine placed in 22 Sea Zone
1 Bunker and 3 Infantrys placed in Normandy
1 Factory placed in Kiev
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
3 Infantrys placed in Hamburg
5 Infantrys placed in Bohemia
4 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
French regular : -0.50
Russians regular : -2.17
Germans regular : 2.50
British regular : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
2 ArmoredCars, 1 Fighter, 4 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
1 Fighter and 1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
1 Mot.Inf moved from Irkutsk to S.Buryat Mongolia
Russians take S.Buryat Mongolia from Hisaichi
1 Mot.Inf moved from S.Buryat Mongolia to N.Buryat Mongolia
1 Infantry moved from Yakutsk to N.Buryat Mongolia
5 Infantrys moved from Tula to Kursk
1 Artillery and 1 Infantry moved from Leningrad to Novgorod
1 Bomber moved from Moscow to Kursk
3 Fighters moved from Leningrad to Novgorod
Purchase Units - Russians
Russians buy 1 Adv.Fighter, 36 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 1 Artillery, 3 Fighters and 1 Infantry
Germans defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery, 3 Fighters and 1 Infantry in Novgorod, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Artillery, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Artillery and 1 Infantry
Battle in N.Buryat Mongolia
Russians attack with 2 ArmoredCars, 2 Fighters, 5 Infantrys, 2 Mech.Infs, 2 Mot.Infs and 2 Tanks
Hisaichi defend with 1 Artillery, 2 Infantrys and 9 Tanks
Russians roll dice for 2 ArmoredCars, 2 Fighters, 5 Infantrys, 2 Mech.Infs, 2 Mot.Infs and 2 Tanks in N.Buryat Mongolia, round 2 : 4/15 hits, 4.50 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 9 Tanks in N.Buryat Mongolia, round 2 : 6/12 hits, 5.50 expected hits
4 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 2 Mot.Infs owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
2 Fighters owned by the Russians retreated
2 ArmoredCars owned by the Russians, 1 Infantry owned by the Russians, 2 Mech.Infs owned by the Russians and 2 Tanks owned by the Russians retreated to Olyokminsk
Hisaichi win with 8 Tanks remaining. Battle score for attacker is -5
Casualties for Russians: 4 Infantrys and 2 Mot.Infs
Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tank
Battle in Kursk
Russians attack with 1 Bomber and 5 Infantrys
Germans defend with 1 Artillery and 1 Elite
Russians roll dice for 1 Bomber and 5 Infantrys in Kursk, round 2 : 2/6 hits, 1.50 expected hits
Germans roll dice for 1 Artillery and 1 Elite in Kursk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Artillery and 1 Elite
Non Combat Move - Russians
1 Infantry moved from Yaroslavl to Smolensk
1 Bomber moved from Kursk to Yaroslavl
2 Artillerys and 8 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
1 Artillery and 3 Infantrys moved from Georgia to Rostov
1 Artillery and 1 Infantry moved from Penza to Rostov
2 ArmoredCars and 1 Tank moved from Kuybyshev to Rostov
2 Infantrys moved from Kuybyshev to Penza
4 Infantrys moved from Arkhangelsk to S.Karelia
3 Fighters moved from Novgorod to Leningrad
1 Elite and 1 Infantry moved from Perm to Kirov
2 Infantrys moved from Tashkent to Chimkent
5 Infantrys moved from Sverdlovsk to Perm
1 Elite and 1 Infantry moved from Novosibirsk to Krasnoyarsk
2 Fighters moved from N.Buryat Mongolia to Olyokminsk
1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia
Place Units - Russians
10 Infantrys placed in Moscow
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Sibirsky
Turn Complete - Russians
Russians collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.33
Hisaichi regular : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
2 ArmoredCars, 2 Artillerys, 10 Infantrys and 1 Tank moved from New Valley to Lower Egypt
1 Infantry moved from Mersa Matruh to Lower Egypt
7 Infantrys moved from Tobruk to Mersa Matruh
2 Infantrys moved from Tobruk to Mersa Matruh
2 ArmoredCars and 1 HeavyTank moved from Hun to Mersa Matruh
2 Fighters moved from 56 Sea Zone to 55 Sea Zone
1 Battleship and 1 Carrier moved from 56 Sea Zone to 48 Sea Zone
1 Submarine moved from 48 Sea Zone to 55 Sea Zone
2 Destroyers and 5 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Artillerys and 8 Infantrys moved from Rome to 46 Sea Zone
2 Artillerys and 8 Infantrys moved from 46 Sea Zone to N.Tunisia
4 Artillerys, 1 Infantry and 2 Tanks moved from S.Algeria to N.Algeria
Italians take N.Algeria from French
2 Artillerys and 2 Infantrys moved from N.Tunisia to N.Algeria
2 Artillerys, 1 Elite and 1 Infantry moved from Tunis to N.Tunisia
1 Tank moved from Lombardy to Rome
3 Infantrys moved from Tuscany to Rome
1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
2 ArmoredCars moved from Lower Egypt to Palestine
2 Tanks moved from Equatoria to French Equatorial Africa
Purchase Units - Italians
Italians buy 3 Adv.Fighters, 1 Bunker and 17 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Palestine
Italians attack with 2 ArmoredCars
British defend with 1 Infantry
Italians roll dice for 2 ArmoredCars in Palestine, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 ArmoredCars in Palestine, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Palestine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 ArmoredCars in Palestine, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Palestine, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 ArmoredCars in Palestine, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Palestine, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Palestine
Italians win, taking Palestine from British with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 55 Sea Zone
Italians attack with 2 Fighters and 1 Submarine
French defend with 1 T.Boat
Italians roll dice for 1 Submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 Fighters in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 T.Boat in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 Submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the French lost in 55 Sea Zone
Italians win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6
Casualties for French: 1 T.Boat
Non Combat Move - Italians
2 Fighters moved from 55 Sea Zone to 48 Sea Zone
Place Units - Italians
3 Adv.Fighters and 1 Bunker placed in French Equatorial Africa
3 Infantrys placed in Hun
4 Infantrys placed in Tunis
10 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
French regular : -0.17
Italians regular : -2.00
British regular : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
5 Infantrys moved from Syria to Palestine
Purchase Units - French
French buy 2 Bunkers, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - French
Battle in Palestine
French attack with 5 Infantrys
Italians defend with 2 ArmoredCars
French roll dice for 5 Infantrys in Palestine, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 2 ArmoredCars in Palestine, round 2 : 1/2 hits, 0.33 expected hits
1 Infantry owned by the French lost in Palestine
French roll dice for 4 Infantrys in Palestine, round 3 : 1/4 hits, 0.67 expected hits
Italians roll dice for 2 ArmoredCars in Palestine, round 3 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Italians lost in Palestine
French roll dice for 4 Infantrys in Palestine, round 4 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 ArmoredCar in Palestine, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 4 Infantrys in Palestine, round 5 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 ArmoredCar in Palestine, round 5 : 0/1 hits, 0.17 expected hits
French roll dice for 4 Infantrys in Palestine, round 6 : 1/4 hits, 0.67 expected hits
Italians roll dice for 1 ArmoredCar in Palestine, round 6 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians lost in Palestine
French win, taking Palestine from Italians with 4 Infantrys remaining. Battle score for attacker is 6
Casualties for French: 1 Infantry
Casualties for Italians: 2 ArmoredCars
Non Combat Move - French
1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
Place Units - French
1 Bunker placed in French Sudan
4 Infantrys placed in E.Morocco
1 Bunker placed in Syria
1 Transport placed in 1 Sea Zone
Turn Complete - French
French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
French regular : -1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 Artillery, 2 Marines and 4 Tanks moved from Malaya to 110 Sea Zone
1 Artillery, 2 Marines and 4 Tanks moved from 110 Sea Zone to Java
1 Destroyer moved from 93 Sea Zone to 86 Sea Zone
1 Carrier moved from 93 Sea Zone to 85 Sea Zone
1 Bomber moved from Bangkok to Hunan
3 B.Transports and 1 Battleship moved from 110 Sea Zone to 107 Sea Zone
2 T.Boats moved from 106 Sea Zone to 92 Sea Zone
1 Tank moved from Davao to Samar
Yamamoto take Samar from Americans
2 B.Transports moved from 84 Sea Zone to 107 Sea Zone
1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Hunan
Yamamoto attack with 1 Bomber
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Yamamoto win with 1 Bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in 86 Sea Zone
Yamamoto attack with 1 Destroyer
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Java
Yamamoto attack with 1 Artillery, 2 Marines and 4 Tanks
British defend with 2 Artillerys and 2 Infantrys; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Artillery, 2 Marines and 4 Tanks in Java, round 2 : 5/7 hits, 3.50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Java, round 2 : 2/5 hits, 1.83 expected hits
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in Java
Yamamoto roll dice for 1 Marine and 4 Tanks in Java, round 3 : 2/5 hits, 2.50 expected hits
Dutch roll dice for 1 Bunker in Java, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Java
Yamamoto win, taking Java from Dutch with 1 Marine and 4 Tanks remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Artillery and 1 Marine
Casualties for British: 2 Artillerys and 2 Infantrys
Casualties for Dutch: 1 Bunker
Non Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
1 Destroyer moved from 85 Sea Zone to 102 Sea Zone
1 Tank moved from Malaya to Bangkok
1 AAGun moved from Malaya to Bangkok
1 Bomber moved from Hunan to Hong Kong
Place Units - Yamamoto
2 Adv.Fighters, 1 Battleship, 1 Cruiser and 1 Destroyer placed in 85 Sea Zone
2 Artillerys, 1 Infantry and 1 Marine placed in Davao
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Yamamoto regular : 0.33
Americans regular : -1.33
Dutch regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Infantry moved from Anhwei to Shanghai
Chinese take Shanghai from Hisaichi
1 Mech.Inf moved from Anhwei to Kwangtung
Chinese take Kwangtung from Yamamoto
1 Mech.Inf moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Hisaichi
1 Mech.Inf moved from Anhwei to Chahar
1 Infantry moved from Hupeh to Shansi
1 Infantry moved from Hupeh to Anhwei
8 Infantrys moved from Shensi to Hupeh
3 Mech.Infs moved from Ningsia to Hupeh
5 Infantrys moved from Ningsia to Shensi
1 Tank moved from Ningsia to Hupeh
6 Infantrys moved from E.Qinghai to Lanchow
5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
1 Infantry moved from E.Sinkiang to Gobi Altai
2 Infantrys moved from Urumqi to E.Sinkiang
2 Mech.Infs moved from Urumqi to Ningsia
Purchase Units - Chinese
Chinese buy 1 Fighter, 5 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 Fighter and 5 Infantrys placed in Hsining
3 Mech.Infs and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Transport moved from 92 Sea Zone to 106 Sea Zone
1 Tank moved from British Borneo to 106 Sea Zone
1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry and 1 Tank moved from 110 Sea Zone to Java
1 Destroyer moved from 92 Sea Zone to 110 Sea Zone
1 ArmoredCar moved from Hong Kong to Hunan
Hisaichi take Kwangtung from Chinese
Hisaichi take Hunan from Chinese
5 ArmoredCars moved from Hong Kong to Kiangsi
1 Elite and 1 Infantry moved from Peking to Chahar
1 ArmoredCar moved from Peking to Chahar
2 ArmoredCars moved from Peking to Shansi
2 ArmoredCars moved from Peking to Anhwei
2 ArmoredCars moved from Peking to Shanghai
1 Infantry moved from Peking to Chahar
1 Infantry moved from Peking to Chahar
1 Infantry moved from Peking to Chahar
1 ArmoredCar moved from Shantung to Shansi
1 ArmoredCar moved from Shantung to Anhwei
1 ArmoredCar moved from Shantung to Shanghai
1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia
Hisaichi take S.Buryat Mongolia from Russians
1 Tank moved from S.Buryat Mongolia to Chita
1 Infantry moved from Chita to N.Buryat Mongolia
7 Tanks moved from N.Buryat Mongolia to Chita
1 ArmoredCar moved from Heilungchiang to Ayan
1 ArmoredCar moved from Ayan to Yakutsk
Hisaichi take Yakutsk from Russians
4 ArmoredCars moved from Heilungchiang to Chita
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindoro
Hisaichi take Mindoro from Americans
1 Artillery moved from Kirin to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
2 Adv.Fighters moved from Hong Kong to N.French Indochina
2 ArmoredCars moved from Changchun to 84 Sea Zone
2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
4 Infantrys moved from Changchun to 84 Sea Zone
1 Infantry moved from Kirin to 84 Sea Zone
5 Infantrys moved from 84 Sea Zone to Shantung
1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 Fighter moved from Chita to Chahar
Purchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Anhwei
Hisaichi attack with 3 ArmoredCars
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 ArmoredCars in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in N.French Indochina
Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Infantry
British defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 2/6 hits, 2.33 expected hits
French roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.83 expected hits
1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.French Indochina
Hisaichi win, taking N.French Indochina from French with 2 Adv.Fighters, 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Infantry and 1 Tank
Battle in Kiangsi
Hisaichi attack with 5 ArmoredCars
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 5 ArmoredCars in Kiangsi, round 2 : 3/5 hits, 1.67 expected hits
Chinese roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 5 ArmoredCars remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Chahar
Hisaichi attack with 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys in Chahar, round 2 : 2/7 hits, 1.67 expected hits
Chinese roll dice for 1 Mech.Inf in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar, 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Mech.Inf
Battle in Shanghai
Hisaichi attack with 3 ArmoredCars
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 3 ArmoredCars
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shansi, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 Adv.Fighters moved from N.French Indochina to Hong Kong
1 Fighter moved from Chahar to Shantung
Place Units - Hisaichi
1 Bunker placed in Chita
2 Artillerys and 1 Infantry placed in Chita
1 Destroyer placed in 110 Sea Zone
4 ArmoredCars and 2 Tanks placed in Hong Kong
1 Elite and 2 Infantrys placed in Shantung
4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
French regular : 0.17
Hisaichi regular : -2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
British take Malaya from Yamamoto
4 Infantrys and 2 Mech.Infs moved from Burma to S.Thailand
1 Artillery, 5 Infantrys and 2 Tanks moved from Assam to Burma
2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from Delhi to Assam
1 Mech.Inf moved from Assam to Burma
1 Infantry moved from Okhotsk to Ayan
Russians take Ayan from Hisaichi
1 Infantry moved from Okhotsk to Yakutsk
2 Infantrys moved from Koryakia to Kolyma
1 Transport moved from 72 Sea Zone to 74 Sea Zone
2 ArmoredCars moved from Cape Town to Rhodesia
1 Fighter moved from Cairo to 55 Sea Zone
3 Infantrys and 1 Tank moved from Munster to Dublin
1 Bomber moved from London to Dublin
1 Fighter moved from Azores to 41 Sea Zone
1 Fighter moved from Greenland to Scotland
Purchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 3 Destroyers, 10 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - British
Battle in Yakutsk
British attack with 1 Infantry
Hisaichi defend with 1 ArmoredCar
British roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 4 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the British lost in Yakutsk
Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Battle in S.Thailand
British attack with 4 Infantrys and 2 Mech.Infs
Thai defend with 1 Infantry
British roll dice for 4 Infantrys and 2 Mech.Infs in S.Thailand, round 2 : 1/6 hits, 1.67 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 4 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in 55 Sea Zone
British attack with 1 Fighter
Italians defend with 1 Submarine
British roll dice for 1 Fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Italians lost in 55 Sea Zone
British win with 1 Fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Battle in Dublin
British attack with 1 Bomber, 3 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Dublin, round 2 : 4/5 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
British loses 0 PUs for violating Dublins neutrality.
British win, taking Dublin from Neutral with 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in 41 Sea Zone
British attack with 1 Fighter
Germans defend with 3 Submarines
British roll dice for 1 Fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans lost in 41 Sea Zone
2 Submarines owned by the Germans submerged
British win with 1 Fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Non Combat Move - British
1 Fighter moved from 41 Sea Zone to E.Morocco
1 Fighter moved from 55 Sea Zone to Cairo
1 Destroyer and 1 Submarine moved from 66 Sea Zone to 65 Sea Zone
2 Transports moved from 66 Sea Zone to 60 Sea Zone
1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Baluchistan to 59 Sea Zone
2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to British Somaliland
1 Bomber moved from Dublin to London
Place Units - British
1 Carrier, 2 Destroyers and 1 Submarine placed in 21 Sea Zone
1 Submarine placed in 56 Sea Zone
1 Bunker and 5 Infantrys placed in Cairo
2 Artillerys and 2 Infantrys placed in Madras
1 Destroyer placed in 60 Sea Zone
2 ArmoredCars placed in Cape Town
3 Infantrys placed in W.Iran
Turn Complete - British
British collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Thai regular : -0.33
Neutral regular : -1.00
British regular : 2.50
Hisaichi regular : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
2 Artillerys and 2 Elites moved from Broome to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
2 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys moved from 67 Sea Zone to Java
1 Artillery and 1 Elite moved from Sumatra to Java
1 Artillery moved from Lombok to Soembawa
Dutch take Soembawa from Thai
2 Destroyers moved from 113 Sea Zone to 67 Sea Zone
Purchase Units - Anzac
Anzac buy 4 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 3 Artillerys, 3 Elites, 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry and 1 Tank; Yamamoto defend with 1 Marine and 4 Tanks
Anzac roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 2 Infantrys in Java, round 2 : 7/10 hits, 3.50 expected hits
Yamamoto roll dice for 1 Infantry, 1 Marine and 5 Tanks in Java, round 2 : 2/7 hits, 3.17 expected hits
2 Infantrys owned by the Anzac, 1 Tank owned by the Hisaichi, 1 Marine owned by the Yamamoto, 4 Tanks owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Java
Anzac win, taking Java from Yamamoto with 3 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 27
Casualties for Anzac: 2 Infantrys
Casualties for Hisaichi: 1 Infantry and 1 Tank
Casualties for Yamamoto: 1 Marine and 4 Tanks
Non Combat Move - Anzac
2 Fighters moved from Java to 67 Sea Zone
1 Artillery and 1 Infantry moved from Port Moresby to West Papua
1 Infantry and 1 Tank moved from Port Moresby to West Papua
3 Infantrys moved from Port Moresby to West Papua
Place Units - Anzac
2 Infantrys placed in Western Australia
2 Artillerys and 1 Elite placed in Broome
2 Artillerys and 1 Fighter placed in Townsville
1 Fighter placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17
Anzac regular : 3.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
1 Infantry moved from Suriname to 32 Sea Zone
1 Tank moved from Amazon to 32 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Infantry and 1 Tank moved from 36 Sea Zone to French Sudan
Purchase Units - Dutch
Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Sumatra
1 Bunker placed in Java
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Elite moved from Tampere to 24 Sea Zone
1 Elite moved from Helsinki to 24 Sea Zone
2 Elites moved from 24 Sea Zone to Upper Norrland
1 Fighter moved from Oulu to Upper Norrland
4 Infantrys moved from Oulu to Vyborg
5 Infantrys moved from Helsinki to Tampere
4 Infantrys moved from Tampere to Oulu
1 Infantry moved from Estonia to Latvia
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Upper Norrland
Finns attack with 2 Elites and 1 Fighter
Neutral defend with 2 Infantrys
Finns roll dice for 2 Elites and 1 Fighter in Upper Norrland, round 2 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland
Finns roll dice for 1 Elite and 1 Fighter in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Elite and 1 Fighter in Upper Norrland, round 4 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Elite and 1 Fighter in Upper Norrland, round 5 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 5 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland
Finns win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Finns: 2 Elites
Casualties for Neutral: 2 Infantrys
Non Combat Move - Finns
1 Fighter moved from Upper Norrland to Oulu
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns regular : -1.00
Neutral regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Tank moved from Vinnytsia to Crimea
Romanians take Crimea from Russians
1 ArmoredCar, 2 Elites, 1 Fighter and 2 Tanks moved from E.Romania to Bulgaria
1 Tank moved from Vinnytsia to Bulgaria
1 Artillery and 1 Infantry moved from W.Romania to Bulgaria
3 Tanks moved from Bucharest to Bulgaria
1 Elite moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Elites, 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
1 Mech.Inf placed in Bucharest
4 Infantrys placed in Vinnytsia
2 Elites and 1 Infantry placed in Bucharest
Turn Complete - Romanians
Romanians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
2 Tanks moved from N.Thailand to S.Thailand
2 ArmoredCars and 8 Infantrys moved from Bangkok to Malaya
2 Artillerys, 1 Elite and 1 Infantry moved from S.French Indochina to 105 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from 105 Sea Zone to S.Thailand
1 Infantry moved from Flores to Soembawa
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Malaya
Thai attack with 2 ArmoredCars and 8 Infantrys
British defend with 2 Artillerys and 2 Infantrys
Thai roll dice for 2 ArmoredCars and 8 Infantrys in Malaya, round 2 : 2/10 hits, 2.00 expected hits
British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Malaya
Thai roll dice for 2 ArmoredCars and 6 Infantrys in Malaya, round 3 : 2/8 hits, 1.67 expected hits
British roll dice for 2 Artillerys in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 2 Artillerys owned by the British lost in Malaya
Thai win, taking Malaya from British with 2 ArmoredCars and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Thai: 3 Infantrys
Casualties for British: 2 Artillerys and 2 Infantrys
Battle in S.Thailand
Thai attack with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
British defend with 4 Infantrys and 2 Mech.Infs
Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in S.Thailand, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 4 Infantrys and 2 Mech.Infs in S.Thailand, round 2 : 2/6 hits, 2.00 expected hits
1 Infantry owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
Thai roll dice for 1 Artillery, 1 Elite and 2 Tanks in S.Thailand, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 2 Infantrys and 2 Mech.Infs in S.Thailand, round 3 : 1/4 hits, 1.33 expected hits
1 Elite owned by the Thai, 2 Infantrys owned by the British and 1 Mech.Inf owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery and 2 Tanks in S.Thailand, round 4 : 1/3 hits, 1.33 expected hits
British roll dice for 1 Mech.Inf in S.Thailand, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
Thai win, taking S.Thailand from British with 2 Tanks remaining. Battle score for attacker is 7
Casualties for Thai: 2 Artillerys, 1 Elite and 1 Infantry
Casualties for British: 4 Infantrys and 2 Mech.Infs
Battle in Soembawa
Thai attack with 1 Infantry
Anzac defend with 1 Artillery
Thai roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Artillery in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Artillery in Soembawa, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Soembawa
Dutch win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Thai: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Thai regular : 0.33
Dutch regular : 0.33
British regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
1 Tank moved from Bahia to Salvador
1 Fighter moved from 35 Sea Zone to Salvador
3 Tanks moved from Bahia to 35 Sea Zone
1 B.Transport, 1 Carrier, 5 Destroyers, 1 Fighter, 3 Tanks and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
3 Tanks moved from 34 Sea Zone to Rio de Oro
1 Fighter moved from 34 Sea Zone to Rio de Oro
1 Elite moved from South Central USA to 25 Sea Zone
3 Elites moved from South Central USA to 25 Sea Zone
1 Artillery and 1 Elite moved from Colombia to 25 Sea Zone
1 Artillery, 1 B.Transport, 5 Elites and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
1 Artillery and 5 Elites moved from 32 Sea Zone to Bahia
1 Artillery, 2 Elites and 1 Infantry moved from Colombia to Amazon
2 Infantrys moved from Amazon to Bahia
3 Infantrys moved from Central America to Colombia
2 Infantrys moved from E.Mexico to Central America
2 Destroyers moved from 13 Sea Zone to 32 Sea Zone
1 Submarine moved from 88 Sea Zone to 86 Sea Zone
3 Bombers moved from Wake to 86 Sea Zone
1 Destroyer moved from 95 Sea Zone to 102 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Midway to 102 Sea Zone
6 Fighters moved from 95 Sea Zone to 102 Sea Zone
2 Infantrys moved from Wake to 95 Sea Zone
2 Infantrys moved from 95 Sea Zone to Rongelap
1 Destroyer moved from 88 Sea Zone to 76 Sea Zone
1 S.Bomber moved from San Francisco to 76 Sea Zone
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Bunker, 5 Destroyers, 7 Elites, 2 Infantrys, 1 S.Bomber and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Rio de Oro
Americans attack with 1 Fighter and 3 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 1 Fighter and 3 Tanks in Rio de Oro, round 2 : 2/4 hits, 1.83 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Rio de Oro
Americans roll dice for 1 Fighter and 3 Tanks in Rio de Oro, round 3 : 0/4 hits, 1.83 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Americans lost in Rio de Oro
Americans roll dice for 3 Tanks in Rio de Oro, round 4 : 1/3 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Rio de Oro from Neutral with 3 Tanks remaining. Battle score for attacker is -2
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 1 Fighter
Battle in 86 Sea Zone
Americans attack with 3 Bombers and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 Bombers in 86 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
Americans win with 3 Bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in 76 Sea Zone
Americans attack with 1 Destroyer and 1 S.Bomber
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Destroyer and 1 S.Bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
Americans win with 1 Destroyer and 1 S.Bomber remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in 102 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Destroyer and 7 Fighters
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 7 Fighters in 102 Sea Zone, round 2 : 2/9 hits, 3.17 expected hits
Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
Americans win with 1 Adv.Fighter, 1 Destroyer and 7 Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Rongelap
Americans attack with 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship in Rongelap, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Rongelap
Americans win, taking Rongelap from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Salvador
Americans attack with 1 Fighter and 1 Tank
Neutral defend with 1 AAGun, 1 Factory and 1 Tank
Neutral roll AA dice in Salvador : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Fighter and 1 Tank in Salvador, round 2 : 2/2 hits, 0.83 expected hits
Neutral roll dice for 1 Tank in Salvador, round 2 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Americans and 1 Tank owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 1 Tank remaining. Battle score for attacker is -3
Casualties for Americans: 1 Fighter
Casualties for Neutral: 1 Tank
Non Combat Move - Americans
1 Adv.Fighter moved from San Francisco to Midway
3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
3 Bombers moved from 86 Sea Zone to Wake
1 Adv.Fighter moved from 102 Sea Zone to 95 Sea Zone
1 Fighter moved from 102 Sea Zone to Minamitori
1 Fighter moved from 102 Sea Zone to 95 Sea Zone
5 Fighters moved from 102 Sea Zone to 95 Sea Zone
1 S.Bomber moved from 76 Sea Zone to Wake
Place Units - Americans
1 Bunker placed in Minamitori
1 Destroyer placed in 95 Sea Zone
3 Destroyers placed in 91 Sea Zone
1 B.Transport and 1 Destroyer placed in 83 Sea Zone
4 Elites placed in San Francisco
1 S.Bomber placed in San Francisco
1 Transport placed in 26 Sea Zone
Americans undo move 7.
1 Transport placed in 25 Sea Zone
1 Elite and 2 Infantrys placed in South Atlantic USA
2 Elites placed in South Central USA
Turn Complete - Americans
Americans collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Americans regular : -1.33
Neutral AA : -0.17
Neutral regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
1 Infantry moved from Vinnytsia to Donetsk
4 Infantrys moved from Vinnytsia to Kiev
1 Elite and 2 Infantrys moved from Minsk to Kursk
2 Artillerys moved from Donetsk to Kursk
1 Infantry moved from Lithuania to Minsk
2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to Kiev
2 Stukas moved from Bohemia to Kiev
5 Infantrys moved from Bohemia to Krakow
4 Transports moved from 24 Sea Zone to 23 Sea Zone
7 Infantrys moved from Pomerania to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
8 Infantrys moved from 24 Sea Zone to Vyborg
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
1 Infantry moved from Hamburg to 23 Sea Zone
1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
1 Infantry moved from Hamburg to 22 Sea Zone
1 Infantry and 1 S.Submarine moved from 22 Sea Zone to 4 Sea Zone
1 Infantry moved from 4 Sea Zone to Iceland
Germans take Iceland from British
7 Infantrys moved from Rhine to Netherlands
2 Adv.Fighters moved from 22 Sea Zone to Netherlands
4 Infantrys and 8 Tanks moved from Picardy to Belgium
3 Infantrys moved from Normandy to Picardy
2 Infantrys moved from Brandenburg to Pomerania
4 Infantrys moved from Hamburg to Pomerania
2 Tanks moved from Italian East Africa to Kenya
2 Fighters moved from E.Romania to Kursk
1 Artillery moved from Lapland to Finnmark
2 Submarines moved from 41 Sea Zone to 42 Sea Zone
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 2 ArmoredCars, 1 Carrier, 1 Elite, 1 HeavyTank, 12 Infantrys, 1 S.Submarine, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kenya
Germans attack with 2 Tanks
British defend with 1 Infantry
Germans roll dice for 2 Tanks in Kenya, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Kenya
Germans win, taking Kenya from British with 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Kursk
Germans attack with 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys
Russians defend with 4 Infantrys
Germans roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Kursk, round 2 : 4/7 hits, 2.33 expected hits
Russians roll dice for 4 Infantrys in Kursk, round 2 : 2/4 hits, 1.33 expected hits
4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
Germans win, taking Kursk from Russians with 2 Artillerys, 1 Elite and 2 Fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for Russians: 4 Infantrys
Battle in Finnmark
Germans attack with 1 Artillery
Neutral defend with 1 Infantry
Germans roll dice for 1 Artillery in Finnmark, round 2 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Finnmark
Germans loses 0 PUs for violating Finnmarks neutrality.
Germans win, taking Finnmark from Neutral with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Belgium
Germans attack with 4 Infantrys and 8 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 4 Infantrys and 8 Tanks in Belgium, round 2 : 8/12 hits, 4.67 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 3 Infantrys and 8 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Netherlands
Germans attack with 2 Adv.Fighters and 7 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 2 Adv.Fighters and 7 Infantrys in Netherlands, round 2 : 3/9 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 3/4 hits, 1.33 expected hits
3 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
Germans roll dice for 2 Adv.Fighters and 4 Infantrys in Netherlands, round 3 : 3/6 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery in Netherlands, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 4 Infantrys
Casualties for Neutral: 1 Artillery and 3 Infantrys
Non Combat Move - Germans
2 Adv.Fighters moved from Netherlands to 22 Sea Zone
2 Fighters moved from Kursk to Kiev
Place Units - Germans
2 Adv.Fighters, 1 Carrier, 1 S.Submarine and 2 Submarines placed in 22 Sea Zone
1 Elite and 2 Infantrys placed in Kiev
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
3 Infantrys placed in Normandy
5 Infantrys placed in Bohemia
2 Infantrys placed in Paris
Turn Complete - Germans
Germans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 7.83
Neutral regular : 2.00
British regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
2 ArmoredCars, 2 Artillerys, 14 Infantrys and 1 Tank moved from Rostov to Kursk
4 Artillerys, 1 Bomber, 1 Elite and 24 Infantrys moved from Yaroslavl to Kursk
1 Artillery and 1 Infantry moved from Novgorod to Minsk
1 ArmoredCar moved from Olyokminsk to S.Buryat Mongolia
Russians take S.Buryat Mongolia from Hisaichi
1 Adv.Fighter moved from Sibirsky to Yakutsk
1 Infantry moved from Olyokminsk to Yakutsk
2 Fighters and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Olyokminsk to N.Buryat Mongolia
Purchase Units - Russians
Russians buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 24 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Yakutsk
Russians attack with 1 Adv.Fighter and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 1 Adv.Fighter and 1 Infantry in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Adv.Fighter and 1 Infantry in Yakutsk, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Yakutsk
Russians win, taking Yakutsk from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Minsk
Russians attack with 1 Artillery and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in N.Buryat Mongolia
Russians attack with 2 Fighters and 3 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 2 Fighters and 3 Infantrys in N.Buryat Mongolia, round 2 : 1/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kursk
Russians attack with 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Elite, 38 Infantrys and 1 Tank
Germans defend with 2 Artillerys and 1 Elite
Russians roll dice for 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Elite, 38 Infantrys and 1 Tank in Kursk, round 2 : 13/49 hits, 11.50 expected hits
Germans roll dice for 2 Artillerys and 1 Elite in Kursk, round 2 : 0/3 hits, 1.00 expected hits
1 Elite owned by the Germans and 2 Artillerys owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Elite, 38 Infantrys and 1 Tank remaining. Battle score for attacker is 11
Casualties for Germans: 2 Artillerys and 1 Elite
Non Combat Move - Russians
1 Infantry moved from Smolensk to Novgorod
2 Infantrys moved from Penza to Tula
5 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
10 Infantrys moved from Moscow to Tula
4 Infantrys moved from Arkhangelsk to S.Karelia
4 Infantrys moved from S.Karelia to Leningrad
1 Elite and 1 Infantry moved from Kirov to Arkhangelsk
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
1 Infantry moved from Tashkent to Chimkent
1 Infantry moved from Tashkent to Chimkent
5 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Surgut
1 Elite and 1 Infantry moved from Krasnoyarsk to Irkutsk
2 Tanks moved from Krasnoyarsk to Olyokminsk
1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
2 Tanks moved from Sibirsky to Olyokminsk
1 AAGun and 3 Infantrys moved from Sibirsky to Evenkia
1 Adv.Fighter moved from Yakutsk to Olyokminsk
2 Fighters moved from N.Buryat Mongolia to Olyokminsk
1 Bomber moved from Kursk to Tula
Place Units - Russians
1 Bunker and 4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
2 Artillerys and 4 Infantrys placed in Sibirsky
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
4 ArmoredCars, 4 Infantrys and 1 Mot.Inf placed in Moscow
Turn Complete - Russians
Russians collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 1.33
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
1 Tank moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 Tank moved from Nigeria to French Equatorial Africa
2 Adv.Fighters moved from French Equatorial Africa to 36 Sea Zone
1 Adv.Fighter and 1 Tank moved from French Equatorial Africa to Belgian Congo
2 Fighters moved from 48 Sea Zone to Palestine
2 Infantrys moved from Lower Egypt to Palestine
2 ArmoredCars moved from Mersa Matruh to Palestine
1 HeavyTank and 9 Infantrys moved from Mersa Matruh to Lower Egypt
3 Infantrys moved from Hun to Kufra
4 Artillerys, 1 Elite and 9 Infantrys moved from N.Tunisia to N.Algeria
4 Infantrys moved from Tunis to N.Tunisia
9 Infantrys and 1 Tank moved from Rome to 46 Sea Zone
9 Infantrys and 1 Tank moved from 46 Sea Zone to N.Tunisia
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 Bunker, 1 Destroyer, 1 HeavyTank, 8 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in Palestine
Italians attack with 2 ArmoredCars, 2 Fighters and 2 Infantrys
French defend with 4 Infantrys
Italians roll dice for 2 ArmoredCars, 2 Fighters and 2 Infantrys in Palestine, round 2 : 0/6 hits, 1.67 expected hits
British roll dice for 4 Infantrys in Palestine, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Italians lost in Palestine
Italians roll dice for 2 ArmoredCars and 2 Fighters in Palestine, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 4 Infantrys in Palestine, round 3 : 2/4 hits, 1.33 expected hits
2 ArmoredCars owned by the Italians and 1 Infantry owned by the French lost in Palestine
2 Fighters owned by the Italians retreated
British win with 3 Infantrys remaining. Battle score for attacker is -10
Casualties for Italians: 2 ArmoredCars and 2 Infantrys
Casualties for French: 1 Infantry
Battle in 36 Sea Zone
Italians attack with 2 Adv.Fighters
Dutch defend with 1 Transport
Italians roll dice for 2 Adv.Fighters in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 1 Transport in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Dutch lost in 36 Sea Zone
Italians win with 2 Adv.Fighters remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Transport
Battle in Belgian Congo
Italians attack with 1 Adv.Fighter and 1 Tank
Neutral defend with 2 Infantrys
Italians roll dice for 1 Adv.Fighter and 1 Tank in Belgian Congo, round 2 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Italians lost in Belgian Congo
1 Adv.Fighter owned by the Italians retreated
Neutral win with 2 Infantrys remaining. Battle score for attacker is -5
Casualties for Italians: 1 Tank
Non Combat Move - Italians
1 Adv.Fighter moved from Belgian Congo to French Equatorial Africa
2 Fighters moved from Palestine to Lower Egypt
2 Destroyers moved from 46 Sea Zone to 48 Sea Zone
2 Adv.Fighters moved from 36 Sea Zone to French Equatorial Africa
Place Units - Italians
1 Bunker and 3 Infantrys placed in French Equatorial Africa
1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
4 Mech.Infs placed in Tunis
1 ArmoredCar and 5 Infantrys placed in Rome
1 Destroyer placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians regular : -3.00
Neutral regular : 0.33
Dutch regular : -0.17
British regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
2 Infantrys moved from 8 Sea Zone to Greenland
Purchase Units - French
French buy 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
1 Bunker and 4 Infantrys placed in E.Morocco
1 Infantry and 1 Tank placed in Syria
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
4 Artillerys, 1 Infantry and 1 Marine moved from Davao to 107 Sea Zone
4 Artillerys, 2 B.Transports, 1 Infantry and 1 Marine moved from 107 Sea Zone to 110 Sea Zone
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Tank moved from Bangkok to 105 Sea Zone
1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
4 Artillerys, 1 Infantry, 1 Marine and 1 Tank moved from 110 Sea Zone to Sumatra
1 Battleship moved from 107 Sea Zone to 110 Sea Zone
1 Bomber moved from Hong Kong to Sumatra
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
1 Destroyer moved from 107 Sea Zone to 102 Sea Zone
1 Artillery and 1 Tank moved from Truk to Woleai
1 Infantry moved from Ponape to Truk
3 Infantrys moved from Tokyo to 85 Sea Zone
1 B.Transport and 3 Infantrys moved from 85 Sea Zone to 75 Sea Zone
3 Infantrys moved from 75 Sea Zone to Ayan
1 Infantry moved from Kwangsi to N.French Indochina
1 Tank moved from Samar to Davao
1 Infantry moved from Davao to 107 Sea Zone
1 B.Transport and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Sumatra
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 6 Destroyers, 1 S.Submarine, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Ayan
Yamamoto attack with 3 Infantrys
British defend with 1 Infantry
Yamamoto roll dice for 3 Infantrys in Ayan, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Infantrys in Ayan, round 3 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Ayan
Yamamoto win, taking Ayan from Russians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 102 Sea Zone
Yamamoto attack with 1 Destroyer
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Destroyer
Battle in Sumatra
Yamamoto attack with 4 Artillerys, 1 Bomber, 2 Infantrys, 1 Marine and 1 Tank
Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 2 Bunkers
Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 3/9 hits, 3.83 expected hits
Units damaged: 2 Bunkers owned by the Dutch
Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Sumatra, round 2 : 0/4 hits, 1.67 expected hits
1 Infantry owned by the Anzac lost in Sumatra
Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 7/9 hits, 3.83 expected hits
Dutch roll dice for 1 Artillery and 2 Bunkers in Sumatra, round 3 : 2/3 hits, 1.33 expected hits
1 Artillery owned by the Anzac, 2 Infantrys owned by the Yamamoto and 2 Bunkers owned by the Dutch lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 4 Artillerys, 1 Bomber, 1 Marine and 1 Tank remaining. Battle score for attacker is 14
Casualties for Anzac: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Casualties for Dutch: 2 Bunkers
Battle in 76 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 1 Destroyer
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 76 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 Destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in 86 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 1 Destroyer
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Adv.Fighter and 1 Destroyer in 86 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Destroyer
Non Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone
1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone
1 Destroyer moved from 85 Sea Zone to 102 Sea Zone
2 T.Boats moved from 92 Sea Zone to 93 Sea Zone
4 Transports moved from 110 Sea Zone to 107 Sea Zone
1 Bomber moved from Sumatra to Banjarmasin
Place Units - Yamamoto
6 Destroyers, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
2 Artillerys and 1 Tank placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.67
Americans regular : 1.00
Russians regular : -0.67
Dutch regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
2 Infantrys moved from Hupeh to Hunan
2 Infantrys moved from Hupeh to Shansi
1 Fighter moved from Hsining to Hupeh
Purchase Units - Chinese
Chinese buy 1 Fighter, 5 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 2 Infantrys
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Chinese roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars
Battle in Hunan
Chinese attack with 2 Infantrys
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 2 Infantrys in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 Infantrys in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 Infantrys in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 Infantrys in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 Infantrys in Hunan, round 6 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 Infantrys in Hunan, round 7 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 7 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 Infantrys in Hunan, round 8 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 8 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Chinese lost in Hunan
1 Infantry owned by the Chinese retreated to Hupeh
Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 2 ArmoredCars in Anhwei, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Anhwei
Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 3 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars
Non Combat Move - Chinese
1 Infantry moved from Shensi to Suiyuan
4 Infantrys moved from Shensi to Hupeh
1 Infantry moved from Hupeh to Kweichow
6 Infantrys moved from Lanchow to Szechwan
2 Mech.Infs moved from Ningsia to Hupeh
5 Infantrys moved from Hsining to E.Qinghai
5 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
1 Infantry moved from Gobi Altai to Ningsia
2 Infantrys moved from E.Sinkiang to W.Qinghai
1 Tank moved from Urumqi to Gobi Altai
3 Mech.Infs moved from Urumqi to Ningsia
Place Units - Chinese
1 Fighter, 4 Infantrys and 1 Marine placed in Hsining
1 Infantry and 3 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Hisaichi regular : -1.17