• TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Transport moved from 92 Sea Zone to 106 Sea Zone
            1 Tank moved from British Borneo to 106 Sea Zone
            1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Java
            1 Destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 ArmoredCar moved from Hong Kong to Hunan
                  Hisaichi take Kwangtung from Chinese
                  Hisaichi take Hunan from Chinese
            5 ArmoredCars moved from Hong Kong to Kiangsi
            1 Elite and 1 Infantry moved from Peking to Chahar
            1 ArmoredCar moved from Peking to Chahar
            2 ArmoredCars moved from Peking to Shansi
            2 ArmoredCars moved from Peking to Anhwei
            2 ArmoredCars moved from Peking to Shanghai
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Chahar
            1 ArmoredCar moved from Shantung to Shansi
            1 ArmoredCar moved from Shantung to Anhwei
            1 ArmoredCar moved from Shantung to Shanghai
            1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Tank moved from S.Buryat Mongolia to Chita
            1 Infantry moved from Chita to N.Buryat Mongolia
            7 Tanks moved from N.Buryat Mongolia to Chita
            1 ArmoredCar moved from Heilungchiang to Ayan
            1 ArmoredCar moved from Ayan to Yakutsk
                  Hisaichi take Yakutsk from Russians
            4 ArmoredCars moved from Heilungchiang to Chita
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindoro
                  Hisaichi take Mindoro from Americans
            1 Artillery moved from Kirin to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
            2 Adv.Fighters moved from Hong Kong to N.French Indochina
            2 ArmoredCars moved from Changchun to 84 Sea Zone
            2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            5 Infantrys moved from 84 Sea Zone to Shantung
            1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Fighter moved from Chita to Chahar
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Infantry
                British defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 2/6 hits, 2.33 expected hits
                    French roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 2 Adv.Fighters, 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry and 1 Tank
            Battle in Kiangsi
                Hisaichi attack with 5 ArmoredCars
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 5 ArmoredCars in Kiangsi, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 5 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys in Chahar, round 2 : 2/7 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar, 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shanghai
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from N.French Indochina to Hong Kong
            1 Fighter moved from Chahar to Shantung
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            2 Artillerys and 1 Infantry placed in Chita
            1 Destroyer placed in 110 Sea Zone
            4 ArmoredCars and 2 Tanks placed in Hong Kong
            1 Elite and 2 Infantrys placed in Shantung
            4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    French regular : 0.17
    Hisaichi regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
                  British take Malaya from Yamamoto
            4 Infantrys and 2 Mech.Infs moved from Burma to S.Thailand
            1 Artillery, 5 Infantrys and 2 Tanks moved from Assam to Burma
            2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from Delhi to Assam
            1 Mech.Inf moved from Assam to Burma
            1 Infantry moved from Okhotsk to Ayan
                  Russians take Ayan from Hisaichi
            1 Infantry moved from Okhotsk to Yakutsk
            2 Infantrys moved from Koryakia to Kolyma
            1 Transport moved from 72 Sea Zone to 74 Sea Zone
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 Fighter moved from Cairo to 55 Sea Zone
            3 Infantrys and 1 Tank moved from Munster to Dublin
            1 Bomber moved from London to Dublin
            1 Fighter moved from Azores to 41 Sea Zone
            1 Fighter moved from Greenland to Scotland
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 3 Destroyers, 10 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yakutsk
                British attack with 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the British lost in Yakutsk
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in S.Thailand
                British attack with 4 Infantrys and 2 Mech.Infs
                Thai defend with 1 Infantry
                    British roll dice for 4 Infantrys and 2 Mech.Infs in S.Thailand, round 2 : 1/6 hits, 1.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 4 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in 55 Sea Zone
                British attack with 1 Fighter
                Italians defend with 1 Submarine
                    British roll dice for 1 Fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians lost in 55 Sea Zone
                British win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in Dublin
                British attack with 1 Bomber, 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Dublin, round 2 : 4/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in 41 Sea Zone
                British attack with 1 Fighter
                Germans defend with 3 Submarines
                    British roll dice for 1 Fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 41 Sea Zone
                2 Submarines owned by the Germans submerged
                British win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
    
        Non Combat Move - British
            1 Fighter moved from 41 Sea Zone to E.Morocco
            1 Fighter moved from 55 Sea Zone to Cairo
            1 Destroyer and 1 Submarine moved from 66 Sea Zone to 65 Sea Zone
            2 Transports moved from 66 Sea Zone to 60 Sea Zone
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Baluchistan to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to British Somaliland
            1 Bomber moved from Dublin to London
    
        Place Units - British
            1 Carrier, 2 Destroyers and 1 Submarine placed in 21 Sea Zone
            1 Submarine placed in 56 Sea Zone
            1 Bunker and 5 Infantrys placed in Cairo
            2 Artillerys and 2 Infantrys placed in Madras
            1 Destroyer placed in 60 Sea Zone
            2 ArmoredCars placed in Cape Town
            3 Infantrys placed in W.Iran
    
        Turn Complete - British
            British collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    Neutral regular : -1.00
    British regular : 2.50
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Artillerys and 2 Elites moved from Broome to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys moved from 67 Sea Zone to Java
            1 Artillery and 1 Elite moved from Sumatra to Java
            1 Artillery moved from Lombok to Soembawa
                  Dutch take Soembawa from Thai
            2 Destroyers moved from 113 Sea Zone to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 3 Artillerys, 3 Elites, 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry and 1 Tank; Yamamoto defend with 1 Marine and 4 Tanks
                    Anzac roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 2 Infantrys in Java, round 2 : 7/10 hits, 3.50 expected hits
                    Yamamoto roll dice for 1 Infantry, 1 Marine and 5 Tanks in Java, round 2 : 2/7 hits, 3.17 expected hits
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Hisaichi, 1 Marine owned by the Yamamoto, 4 Tanks owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Yamamoto with 3 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 27
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 1 Tank
                Casualties for Yamamoto: 1 Marine and 4 Tanks
    
        Non Combat Move - Anzac
            2 Fighters moved from Java to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Port Moresby to West Papua
            1 Infantry and 1 Tank moved from Port Moresby to West Papua
            3 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            2 Infantrys placed in Western Australia
            2 Artillerys and 1 Elite placed in Broome
            2 Artillerys and 1 Fighter placed in Townsville
            1 Fighter placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Anzac regular : 3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Infantry moved from Suriname to 32 Sea Zone
            1 Tank moved from Amazon to 32 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Infantry and 1 Tank moved from 36 Sea Zone to French Sudan
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Elite moved from Tampere to 24 Sea Zone
            1 Elite moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Upper Norrland
            1 Fighter moved from Oulu to Upper Norrland
            4 Infantrys moved from Oulu to Vyborg
            5 Infantrys moved from Helsinki to Tampere
            4 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Estonia to Latvia
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Upper Norrland
                Finns attack with 2 Elites and 1 Fighter
                Neutral defend with 2 Infantrys
                    Finns roll dice for 2 Elites and 1 Fighter in Upper Norrland, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland
                    Finns roll dice for 1 Elite and 1 Fighter in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 1 Fighter in Upper Norrland, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 1 Fighter in Upper Norrland, round 5 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 5 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland
                Finns win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Finns: 2 Elites
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Upper Norrland to Oulu
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Neutral regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Tank moved from Vinnytsia to Crimea
                  Romanians take Crimea from Russians
            1 ArmoredCar, 2 Elites, 1 Fighter and 2 Tanks moved from E.Romania to Bulgaria
            1 Tank moved from Vinnytsia to Bulgaria
            1 Artillery and 1 Infantry moved from W.Romania to Bulgaria
            3 Tanks moved from Bucharest to Bulgaria
            1 Elite moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Elites, 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Mech.Inf placed in Bucharest
            4 Infantrys placed in Vinnytsia
            2 Elites and 1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            2 Tanks moved from N.Thailand to S.Thailand
            2 ArmoredCars and 8 Infantrys moved from Bangkok to Malaya
            2 Artillerys, 1 Elite and 1 Infantry moved from S.French Indochina to 105 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 105 Sea Zone to S.Thailand
            1 Infantry moved from Flores to Soembawa
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 2 ArmoredCars and 8 Infantrys
                British defend with 2 Artillerys and 2 Infantrys
                    Thai roll dice for 2 ArmoredCars and 8 Infantrys in Malaya, round 2 : 2/10 hits, 2.00 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 2 ArmoredCars and 6 Infantrys in Malaya, round 3 : 2/8 hits, 1.67 expected hits
                    British roll dice for 2 Artillerys in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Artillerys owned by the British lost in Malaya
                Thai win, taking Malaya from British with 2 ArmoredCars and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Thai: 3 Infantrys
                Casualties for British: 2 Artillerys and 2 Infantrys
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
                British defend with 4 Infantrys and 2 Mech.Infs
                    Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in S.Thailand, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 4 Infantrys and 2 Mech.Infs in S.Thailand, round 2 : 2/6 hits, 2.00 expected hits
                    1 Infantry owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                    Thai roll dice for 1 Artillery, 1 Elite and 2 Tanks in S.Thailand, round 3 : 3/4 hits, 1.83 expected hits
                    British roll dice for 2 Infantrys and 2 Mech.Infs in S.Thailand, round 3 : 1/4 hits, 1.33 expected hits
                    1 Elite owned by the Thai, 2 Infantrys owned by the British and 1 Mech.Inf owned by the British lost in S.Thailand
                    Thai roll dice for 1 Artillery and 2 Tanks in S.Thailand, round 4 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Mech.Inf in S.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Thai: 2 Artillerys, 1 Elite and 1 Infantry
                Casualties for British: 4 Infantrys and 2 Mech.Infs
            Battle in Soembawa
                Thai attack with 1 Infantry
                Anzac defend with 1 Artillery
                    Thai roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Artillery in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Artillery in Soembawa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Soembawa
                Dutch win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    Dutch regular : 0.33
    British regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Tank moved from Bahia to Salvador
            1 Fighter moved from 35 Sea Zone to Salvador
            3 Tanks moved from Bahia to 35 Sea Zone
            1 B.Transport, 1 Carrier, 5 Destroyers, 1 Fighter, 3 Tanks and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
            3 Tanks moved from 34 Sea Zone to Rio de Oro
            1 Fighter moved from 34 Sea Zone to Rio de Oro
            1 Elite moved from South Central USA to 25 Sea Zone
            3 Elites moved from South Central USA to 25 Sea Zone
            1 Artillery and 1 Elite moved from Colombia to 25 Sea Zone
            1 Artillery, 1 B.Transport, 5 Elites and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
            1 Artillery and 5 Elites moved from 32 Sea Zone to Bahia
            1 Artillery, 2 Elites and 1 Infantry moved from Colombia to Amazon
            2 Infantrys moved from Amazon to Bahia
            3 Infantrys moved from Central America to Colombia
            2 Infantrys moved from E.Mexico to Central America
            2 Destroyers moved from 13 Sea Zone to 32 Sea Zone
            1 Submarine moved from 88 Sea Zone to 86 Sea Zone
            3 Bombers moved from Wake to 86 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 102 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Midway to 102 Sea Zone
            6 Fighters moved from 95 Sea Zone to 102 Sea Zone
            2 Infantrys moved from Wake to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Rongelap
            1 Destroyer moved from 88 Sea Zone to 76 Sea Zone
            1 S.Bomber moved from San Francisco to 76 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Bunker, 5 Destroyers, 7 Elites, 2 Infantrys, 1 S.Bomber and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 1 Fighter and 3 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Fighter and 3 Tanks in Rio de Oro, round 2 : 2/4 hits, 1.83 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 1 Fighter and 3 Tanks in Rio de Oro, round 3 : 0/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans lost in Rio de Oro
                    Americans roll dice for 3 Tanks in Rio de Oro, round 4 : 1/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 3 Tanks remaining. Battle score for attacker is -2
                Casualties for Neutral: 3 Infantrys
                Casualties for Americans: 1 Fighter
            Battle in 86 Sea Zone
                Americans attack with 3 Bombers and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Bombers in 86 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 3 Bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in 76 Sea Zone
                Americans attack with 1 Destroyer and 1 S.Bomber
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer and 1 S.Bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Destroyer and 1 S.Bomber remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 102 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer and 7 Fighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 7 Fighters in 102 Sea Zone, round 2 : 2/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Destroyer and 7 Fighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Rongelap
                Americans attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Rongelap, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 1 Fighter and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory and 1 Tank
                    Neutral roll AA dice in Salvador : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter and 1 Tank in Salvador, round 2 : 2/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 2 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 Tank owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Americans: 1 Fighter
                Casualties for Neutral: 1 Tank
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from San Francisco to Midway
            3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
            3 Bombers moved from 86 Sea Zone to Wake
            1 Adv.Fighter moved from 102 Sea Zone to 95 Sea Zone
            1 Fighter moved from 102 Sea Zone to Minamitori
            1 Fighter moved from 102 Sea Zone to 95 Sea Zone
            5 Fighters moved from 102 Sea Zone to 95 Sea Zone
            1 S.Bomber moved from 76 Sea Zone to Wake
    
        Place Units - Americans
            1 Bunker placed in Minamitori
            1 Destroyer placed in 95 Sea Zone
            3 Destroyers placed in 91 Sea Zone
            1 B.Transport and 1 Destroyer placed in 83 Sea Zone
            4 Elites placed in San Francisco
            1 S.Bomber placed in San Francisco
            1 Transport placed in 26 Sea Zone
            Americans undo move 7.
            1 Transport placed in 25 Sea Zone
            1 Elite and 2 Infantrys placed in South Atlantic USA
            2 Elites placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Americans regular : -1.33
    Neutral AA : -0.17
    Neutral regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Infantry moved from Vinnytsia to Donetsk
            4 Infantrys moved from Vinnytsia to Kiev
            1 Elite and 2 Infantrys moved from Minsk to Kursk
            2 Artillerys moved from Donetsk to Kursk
            1 Infantry moved from Lithuania to Minsk
            2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to Kiev
            2 Stukas moved from Bohemia to Kiev
            5 Infantrys moved from Bohemia to Krakow
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            7 Infantrys moved from Pomerania to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
            8 Infantrys moved from 24 Sea Zone to Vyborg
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry and 1 S.Submarine moved from 22 Sea Zone to 4 Sea Zone
            1 Infantry moved from 4 Sea Zone to Iceland
                  Germans take Iceland from British
            7 Infantrys moved from Rhine to Netherlands
            2 Adv.Fighters moved from 22 Sea Zone to Netherlands
            4 Infantrys and 8 Tanks moved from Picardy to Belgium
            3 Infantrys moved from Normandy to Picardy
            2 Infantrys moved from Brandenburg to Pomerania
            4 Infantrys moved from Hamburg to Pomerania
            2 Tanks moved from Italian East Africa to Kenya
            2 Fighters moved from E.Romania to Kursk
            1 Artillery moved from Lapland to Finnmark
            2 Submarines moved from 41 Sea Zone to 42 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 2 ArmoredCars, 1 Carrier, 1 Elite, 1 HeavyTank, 12 Infantrys, 1 S.Submarine, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kenya
                Germans attack with 2 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 2 Tanks in Kenya, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kenya
                Germans win, taking Kenya from British with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Kursk
                Germans attack with 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys
                Russians defend with 4 Infantrys
                    Germans roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Kursk, round 2 : 4/7 hits, 2.33 expected hits
                    Russians roll dice for 4 Infantrys in Kursk, round 2 : 2/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 2 Artillerys, 1 Elite and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 4 Infantrys
            Battle in Finnmark
                Germans attack with 1 Artillery
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Artillery in Finnmark, round 2 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Finnmark
                Germans loses 0 PUs for violating Finnmarks neutrality.
                Germans win, taking Finnmark from Neutral with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Belgium
                Germans attack with 4 Infantrys and 8 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 4 Infantrys and 8 Tanks in Belgium, round 2 : 8/12 hits, 4.67 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 3 Infantrys and 8 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Netherlands
                Germans attack with 2 Adv.Fighters and 7 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 2 Adv.Fighters and 7 Infantrys in Netherlands, round 2 : 3/9 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 3/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 2 Adv.Fighters and 4 Infantrys in Netherlands, round 3 : 3/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Germans
            2 Adv.Fighters moved from Netherlands to 22 Sea Zone
            2 Fighters moved from Kursk to Kiev
    
        Place Units - Germans
            2 Adv.Fighters, 1 Carrier, 1 S.Submarine and 2 Submarines placed in 22 Sea Zone
            1 Elite and 2 Infantrys placed in Kiev
            2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
            3 Infantrys placed in Normandy
            5 Infantrys placed in Bohemia
            2 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 7.83
    Neutral regular : 2.00
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            2 ArmoredCars, 2 Artillerys, 14 Infantrys and 1 Tank moved from Rostov to Kursk
            4 Artillerys, 1 Bomber, 1 Elite and 24 Infantrys moved from Yaroslavl to Kursk
            1 Artillery and 1 Infantry moved from Novgorod to Minsk
            1 ArmoredCar moved from Olyokminsk to S.Buryat Mongolia
                  Russians take S.Buryat Mongolia from Hisaichi
            1 Adv.Fighter moved from Sibirsky to Yakutsk
            1 Infantry moved from Olyokminsk to Yakutsk
            2 Fighters and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 24 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yakutsk
                Russians attack with 1 Adv.Fighter and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 1 Adv.Fighter and 1 Infantry in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Adv.Fighter and 1 Infantry in Yakutsk, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Minsk
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in N.Buryat Mongolia
                Russians attack with 2 Fighters and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 3 Infantrys in N.Buryat Mongolia, round 2 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Kursk
                Russians attack with 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Elite, 38 Infantrys and 1 Tank
                Germans defend with 2 Artillerys and 1 Elite
                    Russians roll dice for 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Elite, 38 Infantrys and 1 Tank in Kursk, round 2 : 13/49 hits, 11.50 expected hits
                    Germans roll dice for 2 Artillerys and 1 Elite in Kursk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Germans and 2 Artillerys owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Elite, 38 Infantrys and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Germans: 2 Artillerys and 1 Elite
    
        Non Combat Move - Russians
            1 Infantry moved from Smolensk to Novgorod
            2 Infantrys moved from Penza to Tula
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            10 Infantrys moved from Moscow to Tula
            4 Infantrys moved from Arkhangelsk to S.Karelia
            4 Infantrys moved from S.Karelia to Leningrad
            1 Elite and 1 Infantry moved from Kirov to Arkhangelsk
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Infantry moved from Tashkent to Chimkent
            1 Infantry moved from Tashkent to Chimkent
            5 Infantrys moved from Perm to Kirov
            5 Infantrys moved from Sverdlovsk to Surgut
            1 Elite and 1 Infantry moved from Krasnoyarsk to Irkutsk
            2 Tanks moved from Krasnoyarsk to Olyokminsk
            1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
            2 Tanks moved from Sibirsky to Olyokminsk
            1 AAGun and 3 Infantrys moved from Sibirsky to Evenkia
            1 Adv.Fighter moved from Yakutsk to Olyokminsk
            2 Fighters moved from N.Buryat Mongolia to Olyokminsk
            1 Bomber moved from Kursk to Tula
    
        Place Units - Russians
            1 Bunker and 4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            2 Artillerys and 4 Infantrys placed in Sibirsky
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            4 ArmoredCars, 4 Infantrys and 1 Mot.Inf placed in Moscow
    
        Turn Complete - Russians
            Russians collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    Russians regular : 1.33
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            1 Tank moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 Tank moved from Nigeria to French Equatorial Africa
            2 Adv.Fighters moved from French Equatorial Africa to 36 Sea Zone
            1 Adv.Fighter and 1 Tank moved from French Equatorial Africa to Belgian Congo
            2 Fighters moved from 48 Sea Zone to Palestine
            2 Infantrys moved from Lower Egypt to Palestine
            2 ArmoredCars moved from Mersa Matruh to Palestine
            1 HeavyTank and 9 Infantrys moved from Mersa Matruh to Lower Egypt
            3 Infantrys moved from Hun to Kufra
            4 Artillerys, 1 Elite and 9 Infantrys moved from N.Tunisia to N.Algeria
            4 Infantrys moved from Tunis to N.Tunisia
            9 Infantrys and 1 Tank moved from Rome to 46 Sea Zone
            9 Infantrys and 1 Tank moved from 46 Sea Zone to N.Tunisia
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Bunker, 1 Destroyer, 1 HeavyTank, 8 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Palestine
                Italians attack with 2 ArmoredCars, 2 Fighters and 2 Infantrys
                French defend with 4 Infantrys
                    Italians roll dice for 2 ArmoredCars, 2 Fighters and 2 Infantrys in Palestine, round 2 : 0/6 hits, 1.67 expected hits
                    British roll dice for 4 Infantrys in Palestine, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Italians lost in Palestine
                    Italians roll dice for 2 ArmoredCars and 2 Fighters in Palestine, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 4 Infantrys in Palestine, round 3 : 2/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Italians and 1 Infantry owned by the French lost in Palestine
                2 Fighters owned by the Italians retreated
                British win with 3 Infantrys remaining. Battle score for attacker is -10
                Casualties for Italians: 2 ArmoredCars and 2 Infantrys
                Casualties for French: 1 Infantry
            Battle in 36 Sea Zone
                Italians attack with 2 Adv.Fighters
                Dutch defend with 1 Transport
                    Italians roll dice for 2 Adv.Fighters in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Transport in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Dutch lost in 36 Sea Zone
                Italians win with 2 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Transport
            Battle in Belgian Congo
                Italians attack with 1 Adv.Fighter and 1 Tank
                Neutral defend with 2 Infantrys
                    Italians roll dice for 1 Adv.Fighter and 1 Tank in Belgian Congo, round 2 : 0/2 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Italians lost in Belgian Congo
                1 Adv.Fighter owned by the Italians retreated
                Neutral win with 2 Infantrys remaining. Battle score for attacker is -5
                Casualties for Italians: 1 Tank
    
        Non Combat Move - Italians
            1 Adv.Fighter moved from Belgian Congo to French Equatorial Africa
            2 Fighters moved from Palestine to Lower Egypt
            2 Destroyers moved from 46 Sea Zone to 48 Sea Zone
            2 Adv.Fighters moved from 36 Sea Zone to French Equatorial Africa
    
        Place Units - Italians
            1 Bunker and 3 Infantrys placed in French Equatorial Africa
            1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
            4 Mech.Infs placed in Tunis
            1 ArmoredCar and 5 Infantrys placed in Rome
            1 Destroyer placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.00
    Neutral regular : 0.33
    Dutch regular : -0.17
    British regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            2 Infantrys moved from Churchill to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from 8 Sea Zone to Greenland
    
        Purchase Units - French
            French buy 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 4 Infantrys placed in E.Morocco
            1 Infantry and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            4 Artillerys, 1 Infantry and 1 Marine moved from Davao to 107 Sea Zone
            4 Artillerys, 2 B.Transports, 1 Infantry and 1 Marine moved from 107 Sea Zone to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Tank moved from Bangkok to 105 Sea Zone
            1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            4 Artillerys, 1 Infantry, 1 Marine and 1 Tank moved from 110 Sea Zone to Sumatra
            1 Battleship moved from 107 Sea Zone to 110 Sea Zone
            1 Bomber moved from Hong Kong to Sumatra
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Tank moved from Truk to Woleai
            1 Infantry moved from Ponape to Truk
            3 Infantrys moved from Tokyo to 85 Sea Zone
            1 B.Transport and 3 Infantrys moved from 85 Sea Zone to 75 Sea Zone
            3 Infantrys moved from 75 Sea Zone to Ayan
            1 Infantry moved from Kwangsi to N.French Indochina
            1 Tank moved from Samar to Davao
            1 Infantry moved from Davao to 107 Sea Zone
            1 B.Transport and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Sumatra
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 6 Destroyers, 1 S.Submarine, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ayan
                Yamamoto attack with 3 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys in Ayan, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Ayan, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Ayan
                Yamamoto win, taking Ayan from Russians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 102 Sea Zone
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in Sumatra
                Yamamoto attack with 4 Artillerys, 1 Bomber, 2 Infantrys, 1 Marine and 1 Tank
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 2 Bunkers
                    Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 3/9 hits, 3.83 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Sumatra, round 2 : 0/4 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 7/9 hits, 3.83 expected hits
                    Dutch roll dice for 1 Artillery and 2 Bunkers in Sumatra, round 3 : 2/3 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Yamamoto and 2 Bunkers owned by the Dutch lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 4 Artillerys, 1 Bomber, 1 Marine and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Dutch: 2 Bunkers
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Destroyer
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Destroyer
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Destroyer in 86 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone
            1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 102 Sea Zone
            2 T.Boats moved from 92 Sea Zone to 93 Sea Zone
            4 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Bomber moved from Sumatra to Banjarmasin
    
        Place Units - Yamamoto
            6 Destroyers, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            2 Artillerys and 1 Tank placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.67
    Americans regular : 1.00
    Russians regular : -0.67
    Dutch regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
            2 Infantrys moved from Hupeh to Hunan
            2 Infantrys moved from Hupeh to Shansi
            1 Fighter moved from Hsining to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 1 Fighter, 5 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Hunan
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 2 Infantrys in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hunan, round 5 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hunan, round 6 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hunan, round 7 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hunan, round 8 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 8 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                1 Infantry owned by the Chinese retreated to Hupeh
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Anhwei, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 3 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Suiyuan
            4 Infantrys moved from Shensi to Hupeh
            1 Infantry moved from Hupeh to Kweichow
            6 Infantrys moved from Lanchow to Szechwan
            2 Mech.Infs moved from Ningsia to Hupeh
            5 Infantrys moved from Hsining to E.Qinghai
            5 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
            1 Infantry moved from Gobi Altai to Ningsia
            2 Infantrys moved from E.Sinkiang to W.Qinghai
            1 Tank moved from Urumqi to Gobi Altai
            3 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            1 Fighter, 4 Infantrys and 1 Marine placed in Hsining
            1 Infantry and 3 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Shantung to Anhwei
            2 Infantrys moved from Shantung to Shansi
            1 Artillery moved from Shantung to Shansi
            1 Fighter moved from Shantung to Anhwei
            1 ArmoredCar moved from Kiangsi to Anhwei
            1 ArmoredCar moved from Shantung to Shansi
            1 ArmoredCar moved from Shanghai to Shansi
            1 ArmoredCar, 1 Elite and 1 Infantry moved from Chahar to Suiyuan
            1 ArmoredCar moved from Hunan to Kweichow
            1 ArmoredCar moved from Kiangsi to Kweichow
            1 ArmoredCar moved from Kiangsi to Hunan
            2 Destroyers and 1 Submarine moved from 110 Sea Zone to 65 Sea Zone
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Lombok
                  Hisaichi take Lombok from Dutch
            1 Submarine moved from 75 Sea Zone to 87 Sea Zone
            1 Battleship moved from 110 Sea Zone to 65 Sea Zone
            1 ArmoredCar moved from N.French Indochina to Yunnan
                  Hisaichi take Yunnan from Chinese
            1 ArmoredCar moved from N.French Indochina to N.Thailand
            1 Artillery moved from N.French Indochina to Kweichow
            2 ArmoredCars moved from Kiangsi to Shantung
            2 ArmoredCars moved from Shanghai to Shantung
            1 Infantry moved from Peking to Shantung
            4 Infantrys moved from Changchun to Kirin
            3 Transports moved from 84 Sea Zone to 92 Sea Zone
            3 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Adv.Fighters moved from Hong Kong to 110 Sea Zone
            2 ArmoredCars and 1 Tank moved from Hong Kong to Shanghai
            2 ArmoredCars and 1 Tank moved from Hong Kong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 7 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 1 ArmoredCar, 1 Elite and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Suiyuan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Infantrys
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Fighter in Anhwei, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 2/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter and 2 Infantrys
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Battleship, 2 Destroyers and 1 Submarine
                British defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Hisaichi roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in 65 Sea Zone
                    British roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 3 : 0/3 hits, 0.67 expected hits
                    1 Transport owned by the British lost in 65 Sea Zone
                    British roll dice for 1 Submarine in 65 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 65 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
                    1 Submarine owned by the British and 1 Transport owned by the British lost in 65 Sea Zone
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer in 65 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 65 Sea Zone
                Hisaichi win with 1 Battleship and 2 Destroyers remaining. Battle score for attacker is 20
                Casualties for Hisaichi: 1 Submarine
                Casualties for British: 1 Destroyer, 1 Submarine and 2 Transports
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars, 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars and 1 Artillery
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            1 Infantry and 2 Tanks placed in Chita
            1 Elite, 1 Marine and 1 Tank placed in Shantung
            4 ArmoredCars, 1 Artillery and 1 Infantry placed in Hong Kong
            1 Destroyer placed in 110 Sea Zone
            1 Artillery and 2 Infantrys placed in Banjarmasin
            3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    British regular : -1.17
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            2 Infantrys moved from British Somaliland to Italian East Africa
                  British take Italian East Africa from Italians
            2 Infantrys moved from W.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 62 Sea Zone
            2 Infantrys moved from 62 Sea Zone to Kenya
            2 ArmoredCars moved from Rhodesia to Kenya
            2 ArmoredCars moved from Assam to Yunnan
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
            2 Artillerys and 2 Infantrys moved from 61 Sea Zone to S.Thailand
            1 Artillery and 1 Infantry moved from Burma to N.Thailand
            2 Fighters moved from 21 Sea Zone to 4 Sea Zone
            1 Destroyer moved from 21 Sea Zone to 4 Sea Zone
            1 Bomber moved from London to Iceland
            2 Infantrys moved from Manchester to 21 Sea Zone
            2 Infantrys and 1 Transport moved from 21 Sea Zone to 4 Sea Zone
            2 Infantrys moved from 4 Sea Zone to Iceland
            1 Fighter moved from Scotland to 4 Sea Zone
            2 Infantrys moved from Kolyma to Okhotsk
            1 Submarine moved from 56 Sea Zone to 51 Sea Zone
            1 Fighter moved from E.Morocco to 42 Sea Zone
    
        Purchase Units - British
            British buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 4 Destroyers, 1 Fighter, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Thailand
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the British lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in S.Thailand
                British attack with 2 Artillerys and 2 Infantrys
                Thai defend with 2 Tanks
                    British roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 2 Tanks in S.Thailand, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Thai lost in S.Thailand
                    British roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 3 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Tank in S.Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Thai: 2 Tanks
            Battle in Yunnan
                British attack with 2 ArmoredCars
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 2 ArmoredCars in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 ArmoredCars in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in 4 Sea Zone
                British attack with 1 Destroyer, 3 Fighters and 1 Transport
                Germans defend with 1 S.Submarine
                    Germans roll dice for 1 S.Submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer, 3 Fighters and 1 Transport in 4 Sea Zone, round 2 : 4/4 hits, 1.33 expected hits
                    1 Destroyer owned by the British and 1 S.Submarine owned by the Germans lost in 4 Sea Zone
                British win with 3 Fighters and 1 Transport remaining. Battle score for attacker is 2
                Casualties for British: 1 Destroyer
                Casualties for Germans: 1 S.Submarine
            Battle in 42 Sea Zone
                British attack with 1 Fighter
                Germans defend with 2 Submarines
                    British roll dice for 1 Fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 42 Sea Zone
                1 Submarine owned by the Germans submerged
                British win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Kenya
                British attack with 2 ArmoredCars and 2 Infantrys
                Germans defend with 2 Tanks
                    British roll dice for 2 ArmoredCars and 2 Infantrys in Kenya, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 Tanks in Kenya, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kenya
                    British roll dice for 2 ArmoredCars and 1 Infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Kenya, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Kenya
                British win, taking Kenya from Germans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Germans: 2 Tanks
            Battle in Iceland
                British attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Bomber and 2 Infantrys in Iceland, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Iceland
                British win, taking Iceland from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - British
            1 Bomber moved from Iceland to Scotland
            1 Tank moved from Dublin to Scotland
            3 Infantrys moved from Dublin to Northern Ireland
            3 Fighters moved from 4 Sea Zone to 21 Sea Zone
            1 Submarine moved from 21 Sea Zone to 12 Sea Zone
            1 Fighter moved from 42 Sea Zone to E.Morocco
            1 Infantry moved from W.Iran to Iraq
            2 Destroyers moved from 58 Sea Zone to 57 Sea Zone
    
        Place Units - British
            1 Bunker placed in Cairo
            3 Destroyers and 1 Fighter placed in 21 Sea Zone
            1 Destroyer placed in 60 Sea Zone
            2 Artillerys and 2 Infantrys placed in Madras
            4 ArmoredCars and 1 Tank placed in Delhi
            1 ArmoredCar, 4 Infantrys and 1 Tank placed in Cairo
            1 ArmoredCar placed in Cape Town
    
        Turn Complete - British
            British collect 94 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Cape Town: 2 ArmoredCars
            EDIT: Adding units owned by British to Rhodesia: 2 ArmoredCars
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    Germans regular : -0.33
    British regular : 4.83
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Fighters moved from 67 Sea Zone to 65 Sea Zone
            1 Destroyer and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone
            1 Artillery moved from Soembawa to Flores
                  Dutch take Flores from Thai
            2 Artillerys moved from Broome to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            3 Artillerys and 3 Elites moved from Java to Sumatra
            2 Artillerys, 1 Carrier, 3 Destroyers, 1 Elite, 2 Infantrys and 4 Transports moved from 67 Sea Zone to 66 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from 66 Sea Zone to Sumatra
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 65 Sea Zone
                Anzac attack with 1 Destroyer, 2 Fighters and 1 Submarine
                Hisaichi defend with 1 Battleship and 2 Destroyers
                    Anzac roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer and 2 Fighters in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    2 Destroyers owned by the Hisaichi, 1 Fighter owned by the Anzac, 1 Submarine owned by the Anzac and 1 Destroyer owned by the Anzac lost in 65 Sea Zone
                    Anzac roll dice for 1 Fighter in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Fighter in 65 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Anzac lost in 65 Sea Zone
                Hisaichi win with 1 Battleship remaining. Battle score for attacker is -15
                Casualties for Anzac: 1 Destroyer, 2 Fighters and 1 Submarine
                Casualties for Hisaichi: 2 Destroyers
            Battle in Sumatra
                Anzac attack with 5 Artillerys, 4 Elites and 2 Infantrys
                Yamamoto defend with 4 Artillerys, 1 Marine and 1 Tank
                    Anzac roll dice for 5 Artillerys, 4 Elites and 2 Infantrys in Sumatra, round 2 : 3/11 hits, 4.17 expected hits
                    Yamamoto roll dice for 4 Artillerys, 1 Marine and 1 Tank in Sumatra, round 2 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Anzac and 3 Artillerys owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 5 Artillerys and 4 Elites in Sumatra, round 3 : 6/9 hits, 3.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Marine and 1 Tank in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 4 Artillerys and 4 Elites remaining. Battle score for attacker is 17
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Yamamoto: 4 Artillerys, 1 Marine and 1 Tank
    
        Non Combat Move - Anzac
            1 Fighter moved from Townsville to 66 Sea Zone
            2 Artillerys moved from Townsville to Northern Territory
            1 Fighter moved from Port Moresby to 66 Sea Zone
    
        Place Units - Anzac
            2 Infantrys placed in Western Australia
            1 Artillery and 2 Infantrys placed in Broome
            1 Transport placed in 120 Sea Zone
            3 Artillerys placed in Townsville
            1 Fighter placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : 1.17
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Tank moved from French Sudan to Nigeria
                  British take Nigeria from Italians
            1 Tank moved from Nigeria to French Sudan
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            1 Tank placed in Suriname
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
                Finns loses 0 PUs for violating Upper Norrlands neutrality.
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Upper Norrland
                  Finns take Upper Norrland from Neutral
            1 Destroyer moved from 22 Sea Zone to 12 Sea Zone
            4 Infantrys moved from Oulu to Vyborg
            5 Infantrys moved from Tampere to Oulu
            1 Artillery and 3 Infantrys moved from Helsinki to Tampere
            1 Infantry moved from Latvia to Novgorod
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in 12 Sea Zone
                Finns attack with 1 Destroyer
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Finns lost in 12 Sea Zone
                British win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Finns: 1 Destroyer
            Battle in Novgorod
                Finns attack with 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Novgorod
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Russians regular : 0.33
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Tank moved from Crimea to Kiev
            4 Infantrys moved from Vinnytsia to Brest
            1 Elite moved from E.Romania to Vinnytsia
            1 ArmoredCar, 1 Artillery, 2 Elites, 1 Infantry and 6 Tanks moved from Bulgaria to Istanbul
            1 Mech.Inf moved from Bucharest to Istanbul
            1 Fighter moved from Bulgaria to Istanbul
            2 Elites and 1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Istanbul
                Romanians attack with 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Infantry, 1 Mech.Inf and 6 Tanks
                Neutral defend with 1 Bunker and 2 Infantrys
                    Romanians roll dice for 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Infantry, 1 Mech.Inf and 6 Tanks in Istanbul, round 2 : 4/13 hits, 5.50 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 1/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Istanbul
                Romanians loses 0 PUs for violating Istanbuls neutrality.
                Romanians win, taking Istanbul from Neutral with 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 8
                Casualties for Romanians: 1 Infantry
                Casualties for Neutral: 1 Bunker and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Istanbul to Bulgaria
    
        Place Units - Romanians
            4 Infantrys placed in Vinnytsia
            2 Infantrys and 2 Mech.Infs placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.50
    Neutral regular : -0.17
    

    Savegame

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