• TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry and 1 Tank moved from Celebes to 107 Sea Zone
            2 Artillerys and 2 Marines moved from Davao to 107 Sea Zone
            2 Artillerys and 2 Tanks moved from Java to 110 Sea Zone
            1 B.Transport moved from 93 Sea Zone to 110 Sea Zone
            1 Tank moved from West Borneo to 110 Sea Zone
            1 Tank moved from Java to 110 Sea Zone
            2 Artillerys moved from Panay to 111 Sea Zone
            1 Infantry moved from Mindanao to 111 Sea Zone
            2 Artillerys, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
            2 Artillerys, 1 Infantry, 2 Marines, 1 Tank and 3 Transports moved from 107 Sea Zone to 110 Sea Zone
            1 Fighter moved from Banjarmasin to Malaya
            2 Bombers moved from Bangkok to Malaya
            6 Artillerys, 4 Fighters, 2 Infantrys, 2 Marines and 5 Tanks moved from 110 Sea Zone to Malaya
            1 Infantry moved from Truk to Ponape
                  Yamamoto take Ponape from Americans
            1 Elite and 1 Infantry moved from Tokyo to 85 Sea Zone
            1 B.Transport, 1 Elite and 1 Infantry moved from 85 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Kyushu to 84 Sea Zone
            1 Elite and 3 Infantrys moved from 84 Sea Zone to Shantung
            1 Infantry moved from Hunan to Kwangsi
            1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 7 Destroyers, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 6 Artillerys, 2 Bombers, 5 Fighters, 2 Infantrys, 2 Marines and 5 Tanks
                British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank; Americans defend with 1 Fighter; Anzac defend with 1 Adv.Fighter and 2 Fighters; Dutch defend with 1 Fighter
                    British roll AA dice in Malaya : 2/7 hits, 1.17 expected hits
                    1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Artillerys, 1 Bomber, 4 Fighters, 2 Infantrys, 2 Marines and 5 Tanks in Malaya, round 2 : 10/20 hits, 8.50 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 5 Fighters, 6 Infantrys and 1 Tank in Malaya, round 2 : 8/16 hits, 6.83 expected hits
                    1 Tank owned by the British, 4 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 6 Infantrys owned by the British and 2 Fighters owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 2 Marines and 5 Tanks in Malaya, round 3 : 6/12 hits, 5.83 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bunker and 5 Fighters in Malaya, round 3 : 2/7 hits, 3.67 expected hits
                    1 Fighter owned by the Americans, 1 Fighter owned by the British, 1 Bunker owned by the British, 1 Fighter owned by the Dutch, 2 Fighters owned by the Anzac and 2 Fighters owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 2 Marines and 5 Tanks in Malaya, round 4 : 7/10 hits, 5.17 expected hits
                    British roll dice for 1 Adv.Fighter in Malaya, round 4 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Malaya
                Yamamoto win, taking Malaya from British with 1 Artillery, 1 Bomber, 2 Marines and 5 Tanks remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 5 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys
                Casualties for British: 2 Artillerys, 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank
                Casualties for Americans: 1 Fighter
                Casualties for Anzac: 1 Adv.Fighter and 2 Fighters
                Casualties for Dutch: 1 Fighter
            Battle in Kwangsi
                Yamamoto attack with 1 Infantry
                British defend with 1 Tank
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in Shantung
                Yamamoto attack with 1 Artillery, 1 Elite and 5 Infantrys
                Chinese defend with 1 Factory and 5 Tanks
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Shantung, round 2 : 0/7 hits, 1.67 expected hits
                    Chinese roll dice for 5 Tanks in Shantung, round 2 : 4/5 hits, 2.50 expected hits
                    4 Infantrys owned by the Yamamoto lost in Shantung
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shantung, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 5 Tanks in Shantung, round 3 : 4/5 hits, 2.50 expected hits
                    1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Shantung
                Chinese win with 5 Tanks remaining. Battle score for attacker is -17
                Casualties for Yamamoto: 1 Artillery, 1 Elite and 5 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Malaya to Bangkok
            2 T.Boats moved from 110 Sea Zone to 106 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 112 Sea Zone to 93 Sea Zone
            1 Carrier moved from 110 Sea Zone to 93 Sea Zone
    
        Place Units - Yamamoto
            1 B.Transport and 7 Destroyers placed in 85 Sea Zone
            2 Artillerys, 1 Infantry and 1 Tank placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Yamamoto regular : 0.83
    British AA : 0.83
    British regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Anhwei to Hunan
                  Chinese take Hunan from Yamamoto
            1 Mech.Inf moved from Szechwan to Shanghai
            1 Infantry moved from Anhwei to Shanghai
            1 Infantry moved from Chahar to Peking
            1 Mech.Inf moved from Ningsia to Peking
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shanghai
                Chinese attack with 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shanghai, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shanghai
                    Chinese roll dice for 1 Mech.Inf in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Shanghai
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Chinese: 1 Infantry and 1 Mech.Inf
            Battle in Peking
                Chinese attack with 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Peking, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Peking, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Peking, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Peking, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Anhwei to Shantung
            1 Infantry moved from Hupeh to Anhwei
            1 AAGun, 1 Artillery and 3 Infantrys moved from Szechwan to Hupeh
            1 Infantry moved from Shensi to Hupeh
            2 Mech.Infs moved from Ningsia to Anhwei
            2 Infantrys moved from Ningsia to Shensi
            6 Infantrys moved from Lanchow to Shensi
            5 Infantrys moved from E.Qinghai to Ningsia
            1 Tank moved from W.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            3 Mech.Infs moved from Urumqi to Ningsia
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            3 Infantrys placed in Shantung
            5 Infantrys and 1 Marine placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 Tanks moved from Kiangsi to Shantung
            1 Infantry moved from Shanghai to Shantung
            4 Artillerys moved from Kiangsi to 92 Sea Zone
            6 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from Kiangsi to 92 Sea Zone
            6 ArmoredCars, 4 Artillerys, 2 Infantrys and 6 Transports moved from 92 Sea Zone to 84 Sea Zone
            6 ArmoredCars, 4 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung
            7 ArmoredCars, 1 Elite and 6 Infantrys moved from Liaoning to Peking
            1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
                  Hisaichi take N.French Indochina from French
            1 Adv.Fighter moved from Banjarmasin to Hong Kong
            1 ArmoredCar moved from Changchun to 84 Sea Zone
            1 ArmoredCar moved from 84 Sea Zone to Shantung
            1 Artillery moved from Changchun to Kirin
            5 ArmoredCars moved from Changchun to Heilungchiang
            1 Infantry moved from Changchun to Kirin
            1 Artillery, 3 Infantrys and 5 Tanks moved from Ayan to N.Buryat Mongolia
            3 Tanks moved from Chita to N.Buryat Mongolia
            1 Tank moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 Fighter moved from Chita to N.Buryat Mongolia
            1 Adv.Fighter moved from Banjarmasin to Hong Kong
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 1 Bunker, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Peking
                Hisaichi attack with 7 ArmoredCars, 1 Elite and 6 Infantrys
                Chinese defend with 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 7 ArmoredCars, 1 Elite and 6 Infantrys in Peking, round 2 : 3/14 hits, 3.67 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Peking, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 7 ArmoredCars, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry and 1 Mech.Inf
            Battle in Shantung
                Hisaichi attack with 7 ArmoredCars, 4 Artillerys, 3 Infantrys and 2 Tanks
                Chinese defend with 1 Artillery, 1 Factory, 4 Infantrys and 5 Tanks
                    Hisaichi roll dice for 7 ArmoredCars, 4 Artillerys, 3 Infantrys and 2 Tanks in Shantung, round 2 : 7/16 hits, 5.67 expected hits
                    Chinese roll dice for 1 Artillery, 4 Infantrys and 5 Tanks in Shantung, round 2 : 4/10 hits, 4.17 expected hits
                    1 ArmoredCar owned by the Hisaichi, 2 Tanks owned by the Chinese, 3 Infantrys owned by the Hisaichi, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 6 ArmoredCars, 4 Artillerys and 2 Tanks in Shantung, round 3 : 3/12 hits, 4.33 expected hits
                    Chinese roll dice for 3 Tanks in Shantung, round 3 : 2/3 hits, 1.50 expected hits
                    2 ArmoredCars owned by the Hisaichi and 3 Tanks owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 4 ArmoredCars, 4 Artillerys and 2 Tanks remaining. Battle score for attacker is 19
                Casualties for Hisaichi: 3 ArmoredCars and 3 Infantrys
                Casualties for Chinese: 1 Artillery, 4 Infantrys and 5 Tanks
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 Artillery, 1 Fighter, 3 Infantrys and 9 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 9 Tanks in N.Buryat Mongolia, round 2 : 8/14 hits, 5.83 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Artillery, 1 Fighter, 2 Infantrys and 9 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from N.Buryat Mongolia to Chita
    
        Place Units - Hisaichi
            1 Bunker, 2 Infantrys and 1 Tank placed in Chita
            6 ArmoredCars placed in Hong Kong
            2 ArmoredCars and 2 Infantrys placed in Banjarmasin
            Hisaichi undo move 3.
            4 Infantrys placed in Banjarmasin
            Hisaichi undo move 3.
            2 ArmoredCars and 6 Infantrys placed in Changchun
            1 Infantry placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : 0.67
    Hisaichi regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Bomber moved from London to 21 Sea Zone
            2 Fighters moved from 18 Sea Zone to 21 Sea Zone
            1 Battleship and 2 Destroyers moved from 18 Sea Zone to 21 Sea Zone
            1 Fighter moved from E.Morocco to 30 Sea Zone
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry and 1 Tank moved from Iraq to 58 Sea Zone
            1 Infantry and 1 Tank moved from 58 Sea Zone to Italian East Africa
            2 Artillerys and 2 Infantrys moved from Hyderabad to 60 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 65 Sea Zone to 66 Sea Zone
            2 Artillerys and 2 Infantrys moved from 66 Sea Zone to Java
            2 Infantrys and 1 Tank moved from Kweichow to N.French Indochina
            2 ArmoredCars and 1 Tank moved from Assam to N.Thailand
            2 Mech.Infs moved from Burma to S.Thailand
            1 Infantry moved from Assam to Burma
            3 Infantrys moved from Assam to Burma
            1 Artillery and 5 Infantrys moved from Calcutta to Assam
            1 Mech.Inf moved from Delhi to Burma
            2 Tanks moved from Delhi to Assam
            2 Infantrys moved from Rajputana to Baluchistan
            2 Infantrys moved from Kolyma to Okhotsk
            1 Infantry moved from Yukon to 74 Sea Zone
            1 Infantry moved from Alaska to 74 Sea Zone
            2 Infantrys and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Artillerys, 5 Destroyers, 2 Infantrys, 1 Mech.Inf, 1 Submarine, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Thailand
                British attack with 2 ArmoredCars and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 1 Tank in N.Thailand, round 2 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Thai: 1 Infantry
            Battle in Java
                British attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    British roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Java, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Java
                British win, taking Java from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in S.Thailand
                British attack with 2 Mech.Infs
                Thai defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Mech.Infs in S.Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in S.Thailand
                1 Mech.Inf owned by the British retreated to Burma
                Thai win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 Mech.Inf
            Battle in N.French Indochina
                British attack with 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Infantry
                    British roll dice for 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.French Indochina
                    British roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.French Indochina
                British win, taking N.French Indochina from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in 30 Sea Zone
                British attack with 1 Fighter
                Germans defend with 3 Submarines
                    British roll dice for 1 Fighter in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                3 Submarines owned by the Germans submerged
            Battle in Italian East Africa
                British attack with 1 Infantry and 1 Tank
                Italians defend with 1 Tank
                    British roll dice for 1 Infantry and 1 Tank in Italian East Africa, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Tank in Italian East Africa, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the British lost in Italian East Africa
                British winBritish win with 1 Fighter remaining, taking Italian East Africa from Italians with 1 Tank remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Tank
            Battle in 21 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters
                Germans defend with 2 Destroyers
                    British roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters in 21 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 2 Destroyers in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Germans lost in 21 Sea Zone
                British win with 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 16
                Casualties for Germans: 2 Destroyers
    
        Non Combat Move - British
            1 Carrier and 2 Transports moved from 18 Sea Zone to 21 Sea Zone
            1 Bomber moved from 21 Sea Zone to London
            1 Fighter moved from 30 Sea Zone to Azores
            1 Infantry moved from Iraq to Palestine
    
        Place Units - British
            3 Destroyers and 1 Submarine placed in 21 Sea Zone
            2 Transports placed in 60 Sea Zone
            2 Artillerys placed in Madras
            2 ArmoredCars, 1 Mech.Inf and 2 Tanks placed in Delhi
            2 ArmoredCars placed in Cape Town
            2 Infantrys placed in Cairo
            2 Destroyers placed in 58 Sea Zone
    
        Turn Complete - British
            British collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Italians regular : 0.50
    Thai regular : 1.00
    Germans regular : -0.67
    British regular : -2.33
    Hisaichi regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Carrier, 2 Destroyers, 1 Submarine and 2 Transports moved from 66 Sea Zone to 67 Sea Zone
            2 Artillerys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Lombok
            2 Fighters moved from Townsville to Lombok
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Destroyers and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 2 Artillerys, 2 Fighters and 2 Infantrys
                Thai defend with 2 Artillerys and 2 Infantrys
                    Anzac roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Lombok, round 2 : 2/6 hits, 2.00 expected hits
                    Thai roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Lombok
                    Anzac roll dice for 2 Artillerys and 2 Fighters in Lombok, round 3 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 2 Artillerys in Lombok, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Thai lost in Lombok
                    Anzac roll dice for 2 Artillerys and 2 Fighters in Lombok, round 4 : 0/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery in Lombok, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Fighters in Lombok, round 5 : 0/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery in Lombok, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Fighters in Lombok, round 6 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery in Lombok, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Thai lost in Lombok
                Anzac win, taking Lombok from Thai with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Thai: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Anzac
            2 Fighters moved from Lombok to 67 Sea Zone
    
        Place Units - Anzac
            2 Artillerys placed in Broome
            2 Transports placed in 67 Sea Zone
            2 Destroyers placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -3.33
    Thai regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            1 Infantry placed in Suriname
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            4 Infantrys moved from Oulu to Vyborg
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Finns take Estonia from Russians
            4 Infantrys moved from Tampere to Oulu
            1 Elite and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            2 Elites and 1 Fighter moved from E.Romania to Vinnytsia
            2 Tanks moved from Bucharest to Vinnytsia
            2 Elites moved from Bucharest to E.Romania
            1 ArmoredCar and 2 Tanks moved from Croatia to E.Romania
            1 Artillery and 1 Infantry moved from Croatia to W.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 2 Elites, 1 Fighter and 2 Tanks
                Russians defend with 2 ArmoredCars, 1 Factory and 1 Tank
                    Romanians roll dice for 2 Elites, 1 Fighter and 2 Tanks in Vinnytsia, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 ArmoredCars and 1 Tank in Vinnytsia, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Russians lost in Vinnytsia
                    Romanians roll dice for 2 Elites, 1 Fighter and 2 Tanks in Vinnytsia, round 3 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Tank in Vinnytsia, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Russians and 1 Elite owned by the Romanians lost in Vinnytsia
                    Romanians roll dice for 1 Elite, 1 Fighter and 2 Tanks in Vinnytsia, round 4 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Tank in Vinnytsia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Romanians and 1 Tank owned by the Russians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Russians: 2 ArmoredCars and 1 Tank
                Casualties for Romanians: 2 Elites
    
        Non Combat Move - Romanians
            1 Fighter moved from Vinnytsia to E.Romania
    
        Place Units - Romanians
            1 Elite and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.67
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from 105 Sea Zone to S.French Indochina
            1 Tank moved from Bangkok to N.Thailand
            1 Tank moved from Bangkok to N.Thailand
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.French Indochina
                Thai attack with 2 Artillerys, 1 Elite and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in S.French Indochina, round 2 : 2/5 hits, 1.67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in N.Thailand
                Thai attack with 2 Tanks
                British defend with 1 ArmoredCar and 1 Tank
                    Thai roll dice for 2 Tanks in N.Thailand, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 ArmoredCar and 1 Tank in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British lost in N.Thailand
                    Thai roll dice for 2 Tanks in N.Thailand, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Tank in N.Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in N.Thailand
                Thai win, taking N.Thailand from British with 2 Tanks remaining. Battle score for attacker is 9
                Casualties for British: 1 ArmoredCar and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 ArmoredCars and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Thai regular : 0.33
    British regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            4 Tanks moved from Venezuela to Bahia
            2 Artillerys and 2 Infantrys moved from Venezuela to 26 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 26 Sea Zone to 35 Sea Zone
            2 Artillerys and 2 Infantrys moved from 35 Sea Zone to Salvador
            1 Artillery and 1 Infantry moved from Venezuela to 26 Sea Zone
            1 Elite moved from South Atlantic USA to 26 Sea Zone
            1 Artillery, 1 B.Transport, 1 Carrier, 5 Destroyers, 1 Elite, 2 Fighters and 1 Infantry moved from 26 Sea Zone to 35 Sea Zone
            2 Fighters moved from 35 Sea Zone to Bahia
            1 Artillery, 1 Elite and 1 Infantry moved from 35 Sea Zone to Salvador
            2 Tanks moved from Bolivia to Bahia
            1 Infantry moved from Bolivia to Amazon
            1 Infantry moved from Colombia to Amazon
            1 Infantry moved from Central America to Colombia
            1 B.Transport and 1 Transport moved from 13 Sea Zone to 25 Sea Zone
            1 Elite moved from South Central USA to 25 Sea Zone
            2 Elites moved from South Atlantic USA to 25 Sea Zone
            2 Artillerys moved from South Central USA to 25 Sea Zone
            2 Artillerys and 3 Elites moved from 25 Sea Zone to Colombia
            2 Infantrys moved from South Central USA to E.Mexico
            3 Infantrys moved from E.Mexico to Central America
            1 Artillery and 1 Infantry moved from Kolyma to Okhotsk
            1 Submarine moved from 88 Sea Zone to 86 Sea Zone
            2 Artillerys moved from Wake to 88 Sea Zone
            2 Infantrys moved from Wake to 88 Sea Zone
            2 Artillerys, 1 Battleship, 2 Carriers, 2 Destroyers, 4 Fighters, 2 Infantrys and 3 Transports moved from 88 Sea Zone to 95 Sea Zone
            2 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori
            2 Destroyers and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from San Francisco to Midway
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Carrier, 5 Destroyers, 4 Elites and 1 S.Bomber; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 3 Artillerys, 1 Elite and 3 Infantrys
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Salvador, round 2 : 0/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Americans lost in Salvador
                    Americans roll dice for 3 Artillerys, 1 Elite and 1 Infantry in Salvador, round 3 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 3 : 3/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans roll dice for 1 Artillery and 1 Elite in Salvador, round 4 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 4 : 2/2 hits, 1.00 expected hits
                    1 Elite owned by the Americans, 1 Artillery owned by the Americans and 1 Tank owned by the Neutral lost in Salvador
                Neutral win with 1 Tank remaining. Battle score for attacker is -12
                Casualties for Americans: 3 Artillerys, 1 Elite and 3 Infantrys
                Casualties for Neutral: 2 Infantrys and 1 Tank
            Battle in Bahia
                Americans attack with 2 Fighters and 6 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 2 Fighters and 6 Tanks in Bahia, round 2 : 4/8 hits, 3.67 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
                    1 Tank owned by the Neutral, 3 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 2 Fighters and 4 Tanks remaining. Battle score for attacker is 1
                Casualties for Americans: 2 Tanks
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            2 Fighters moved from Bahia to 35 Sea Zone
            1 Destroyer moved from 13 Sea Zone to 32 Sea Zone
    
        Place Units - Americans
            1 B.Carrier placed in 95 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Wake: 2 Fighters
            EDIT: Adding units owned by Americans to 95 Sea Zone: 2 Fighters
            EDIT: Turning off Edit Mode
            3 Destroyers placed in 91 Sea Zone
            1 Adv.Fighter and 1 S.Bomber placed in San Francisco
            2 Destroyers placed in 13 Sea Zone
            4 Elites placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 102 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Neutral regular : 3.17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Infantry moved from Brest to Lithuania
                  Germans take Lithuania from Russians
            1 Elite and 1 Infantry moved from Brest to Minsk
            1 Infantry moved from Brest to Minsk
            1 Artillery and 1 Elite moved from Kiev to Kursk
            2 Artillerys moved from Kiev to Donetsk
            2 Fighters moved from Brest to 53 Sea Zone
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Hamburg to 23 Sea Zone
            5 Infantrys moved from Pomerania to 23 Sea Zone
            8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            8 Infantrys moved from 24 Sea Zone to Latvia
            5 Infantrys moved from Krakow to Vinnytsia
            5 Mech.Infs moved from Bohemia to Kiev
            7 Infantrys moved from Brandenburg to Pomerania
            1 Infantry moved from Pomerania to Danzig
            2 Infantrys moved from Berlin to Brandenburg
            6 Tanks moved from Brittany to Picardy
            8 Infantrys moved from Paris to Picardy
            4 Infantrys moved from Rhine to Hamburg
            3 Infantrys moved from Bavaria to Rhine
            2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
            4 Infantrys moved from New Valley to Lower Egypt
            2 Tanks moved from Nubia to Italian East Africa
            2 Stukas moved from Paris to Bohemia
            3 Submarines moved from 30 Sea Zone to 41 Sea Zone
            1 Artillery and 2 Infantrys moved from Latvia to Novgorod
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 1 Bunker, 2 Destroyers, 1 Factory, 1 HeavyTank, 15 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Italian East Africa
                Germans attack with 2 Tanks
                British defend with 1 Tank
                    Germans roll dice for 2 Tanks in Italian East Africa, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Italian East Africa
                Germans win, taking Italian East Africa from British with 2 Tanks remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in Lower Egypt
                Germans attack with 4 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 4 Infantrys in Lower Egypt, round 2 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                Germans win, taking Lower Egypt from British with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 53 Sea Zone
                Germans attack with 2 Fighters
                Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Germans roll dice for 2 Fighters in 53 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 53 Sea Zone
                    Germans roll dice for 2 Fighters in 53 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Russians lost in 53 Sea Zone
                Germans win with 2 Fighters remaining. Battle score for attacker is 21
                Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in Kursk
                Germans attack with 1 Artillery and 1 Elite
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Elite in Kursk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Elite in Kursk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Germans attack with 2 Artillerys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Germans attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Elite and 2 Infantrys in Minsk, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Elite and 2 Infantrys in Minsk, round 3 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Elite and 2 Infantrys in Minsk, round 4 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Novgorod
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Picardy
                Germans attack with 8 Infantrys and 6 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 8 Infantrys and 6 Tanks in Picardy, round 2 : 5/14 hits, 4.33 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 8 Infantrys and 6 Tanks remaining. Battle score for attacker is 6
                Casualties for French: 1 Bunker
    
        Non Combat Move - Germans
            1 Battleship moved from 24 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
            2 Tanks moved from Normandy to Picardy
            2 Fighters moved from 53 Sea Zone to E.Romania
            1 Artillery moved from Murmansk to Lapland
            1 AAGun moved from Bavaria to Rhine
    
        Place Units - Germans
            2 Destroyers and 1 S.Submarine placed in 22 Sea Zone
            1 Bunker and 3 Infantrys placed in Normandy
            1 Factory placed in Kiev
            2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
            3 Infantrys placed in Hamburg
            5 Infantrys placed in Bohemia
            4 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.50
    Russians regular : -2.17
    Germans regular : 2.50
    British regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            2 ArmoredCars, 1 Fighter, 4 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
            1 Fighter and 1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
            1 Mot.Inf moved from Irkutsk to S.Buryat Mongolia
                  Russians take S.Buryat Mongolia from Hisaichi
            1 Mot.Inf moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 Infantry moved from Yakutsk to N.Buryat Mongolia
            5 Infantrys moved from Tula to Kursk
            1 Artillery and 1 Infantry moved from Leningrad to Novgorod
            1 Bomber moved from Moscow to Kursk
            3 Fighters moved from Leningrad to Novgorod
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 36 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 Artillery, 3 Fighters and 1 Infantry
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 3 Fighters and 1 Infantry in Novgorod, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Artillery, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in N.Buryat Mongolia
                Russians attack with 2 ArmoredCars, 2 Fighters, 5 Infantrys, 2 Mech.Infs, 2 Mot.Infs and 2 Tanks
                Hisaichi defend with 1 Artillery, 2 Infantrys and 9 Tanks
                    Russians roll dice for 2 ArmoredCars, 2 Fighters, 5 Infantrys, 2 Mech.Infs, 2 Mot.Infs and 2 Tanks in N.Buryat Mongolia, round 2 : 4/15 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 9 Tanks in N.Buryat Mongolia, round 2 : 6/12 hits, 5.50 expected hits
                    4 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 2 Mot.Infs owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
                2 Fighters owned by the Russians retreated
                2 ArmoredCars owned by the Russians, 1 Infantry owned by the Russians, 2 Mech.Infs owned by the Russians and 2 Tanks owned by the Russians retreated to Olyokminsk
                Hisaichi win with 8 Tanks remaining. Battle score for attacker is -5
                Casualties for Russians: 4 Infantrys and 2 Mot.Infs
                Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tank
            Battle in Kursk
                Russians attack with 1 Bomber and 5 Infantrys
                Germans defend with 1 Artillery and 1 Elite
                    Russians roll dice for 1 Bomber and 5 Infantrys in Kursk, round 2 : 2/6 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery and 1 Elite in Kursk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery and 1 Elite
    
        Non Combat Move - Russians
            1 Infantry moved from Yaroslavl to Smolensk
            1 Bomber moved from Kursk to Yaroslavl
            2 Artillerys and 8 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Stalingrad to Rostov
            1 Artillery and 3 Infantrys moved from Georgia to Rostov
            1 Artillery and 1 Infantry moved from Penza to Rostov
            2 ArmoredCars and 1 Tank moved from Kuybyshev to Rostov
            2 Infantrys moved from Kuybyshev to Penza
            4 Infantrys moved from Arkhangelsk to S.Karelia
            3 Fighters moved from Novgorod to Leningrad
            1 Elite and 1 Infantry moved from Perm to Kirov
            2 Infantrys moved from Tashkent to Chimkent
            5 Infantrys moved from Sverdlovsk to Perm
            1 Elite and 1 Infantry moved from Novosibirsk to Krasnoyarsk
            2 Fighters moved from N.Buryat Mongolia to Olyokminsk
            1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            10 Infantrys placed in Moscow
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.33
    Hisaichi regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            2 ArmoredCars, 2 Artillerys, 10 Infantrys and 1 Tank moved from New Valley to Lower Egypt
            1 Infantry moved from Mersa Matruh to Lower Egypt
            7 Infantrys moved from Tobruk to Mersa Matruh
            2 Infantrys moved from Tobruk to Mersa Matruh
            2 ArmoredCars and 1 HeavyTank moved from Hun to Mersa Matruh
            2 Fighters moved from 56 Sea Zone to 55 Sea Zone
            1 Battleship and 1 Carrier moved from 56 Sea Zone to 48 Sea Zone
            1 Submarine moved from 48 Sea Zone to 55 Sea Zone
            2 Destroyers and 5 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys and 8 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys and 8 Infantrys moved from 46 Sea Zone to N.Tunisia
            4 Artillerys, 1 Infantry and 2 Tanks moved from S.Algeria to N.Algeria
                  Italians take N.Algeria from French
            2 Artillerys and 2 Infantrys moved from N.Tunisia to N.Algeria
            2 Artillerys, 1 Elite and 1 Infantry moved from Tunis to N.Tunisia
            1 Tank moved from Lombardy to Rome
            3 Infantrys moved from Tuscany to Rome
            1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
            2 ArmoredCars moved from Lower Egypt to Palestine
            2 Tanks moved from Equatoria to French Equatorial Africa
    
        Purchase Units - Italians
            Italians buy 3 Adv.Fighters, 1 Bunker and 17 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Palestine
                Italians attack with 2 ArmoredCars
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars in Palestine, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 ArmoredCars in Palestine, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Palestine, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 ArmoredCars in Palestine, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Palestine, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 ArmoredCars in Palestine, round 5 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Palestine, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Palestine
                Italians win, taking Palestine from British with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 55 Sea Zone
                Italians attack with 2 Fighters and 1 Submarine
                French defend with 1 T.Boat
                    Italians roll dice for 1 Submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Fighters in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 T.Boat in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the French lost in 55 Sea Zone
                Italians win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for French: 1 T.Boat
    
        Non Combat Move - Italians
            2 Fighters moved from 55 Sea Zone to 48 Sea Zone
    
        Place Units - Italians
            3 Adv.Fighters and 1 Bunker placed in French Equatorial Africa
            3 Infantrys placed in Hun
            4 Infantrys placed in Tunis
            10 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.17
    Italians regular : -2.00
    British regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            5 Infantrys moved from Syria to Palestine
    
        Purchase Units - French
            French buy 2 Bunkers, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Palestine
                French attack with 5 Infantrys
                Italians defend with 2 ArmoredCars
                    French roll dice for 5 Infantrys in Palestine, round 2 : 0/5 hits, 0.83 expected hits
                    Italians roll dice for 2 ArmoredCars in Palestine, round 2 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Palestine
                    French roll dice for 4 Infantrys in Palestine, round 3 : 1/4 hits, 0.67 expected hits
                    Italians roll dice for 2 ArmoredCars in Palestine, round 3 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians lost in Palestine
                    French roll dice for 4 Infantrys in Palestine, round 4 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Palestine, round 4 : 0/1 hits, 0.17 expected hits
                    French roll dice for 4 Infantrys in Palestine, round 5 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Palestine, round 5 : 0/1 hits, 0.17 expected hits
                    French roll dice for 4 Infantrys in Palestine, round 6 : 1/4 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Palestine, round 6 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Palestine
                French win, taking Palestine from Italians with 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for French: 1 Infantry
                Casualties for Italians: 2 ArmoredCars
    
        Non Combat Move - French
            1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
    
        Place Units - French
            1 Bunker placed in French Sudan
            4 Infantrys placed in E.Morocco
            1 Bunker placed in Syria
            1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    French regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Artillery, 2 Marines and 4 Tanks moved from Malaya to 110 Sea Zone
            1 Artillery, 2 Marines and 4 Tanks moved from 110 Sea Zone to Java
            1 Destroyer moved from 93 Sea Zone to 86 Sea Zone
            1 Carrier moved from 93 Sea Zone to 85 Sea Zone
            1 Bomber moved from Bangkok to Hunan
            3 B.Transports and 1 Battleship moved from 110 Sea Zone to 107 Sea Zone
            2 T.Boats moved from 106 Sea Zone to 92 Sea Zone
            1 Tank moved from Davao to Samar
                  Yamamoto take Samar from Americans
            2 B.Transports moved from 84 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hunan
                Yamamoto attack with 1 Bomber
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Java
                Yamamoto attack with 1 Artillery, 2 Marines and 4 Tanks
                British defend with 2 Artillerys and 2 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery, 2 Marines and 4 Tanks in Java, round 2 : 5/7 hits, 3.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Java, round 2 : 2/5 hits, 1.83 expected hits
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in Java
                    Yamamoto roll dice for 1 Marine and 4 Tanks in Java, round 3 : 2/5 hits, 2.50 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 Marine and 4 Tanks remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Artillery and 1 Marine
                Casualties for British: 2 Artillerys and 2 Infantrys
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 102 Sea Zone
            1 Tank moved from Malaya to Bangkok
            1 AAGun moved from Malaya to Bangkok
            1 Bomber moved from Hunan to Hong Kong
    
        Place Units - Yamamoto
            2 Adv.Fighters, 1 Battleship, 1 Cruiser and 1 Destroyer placed in 85 Sea Zone
            2 Artillerys, 1 Infantry and 1 Marine placed in Davao
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : 0.33
    Americans regular : -1.33
    Dutch regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Anhwei to Shanghai
                  Chinese take Shanghai from Hisaichi
            1 Mech.Inf moved from Anhwei to Kwangtung
                  Chinese take Kwangtung from Yamamoto
            1 Mech.Inf moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Hisaichi
            1 Mech.Inf moved from Anhwei to Chahar
            1 Infantry moved from Hupeh to Shansi
            1 Infantry moved from Hupeh to Anhwei
            8 Infantrys moved from Shensi to Hupeh
            3 Mech.Infs moved from Ningsia to Hupeh
            5 Infantrys moved from Ningsia to Shensi
            1 Tank moved from Ningsia to Hupeh
            6 Infantrys moved from E.Qinghai to Lanchow
            5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            2 Mech.Infs moved from Urumqi to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 1 Fighter, 5 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Fighter and 5 Infantrys placed in Hsining
            3 Mech.Infs and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Transport moved from 92 Sea Zone to 106 Sea Zone
            1 Tank moved from British Borneo to 106 Sea Zone
            1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Java
            1 Destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 ArmoredCar moved from Hong Kong to Hunan
                  Hisaichi take Kwangtung from Chinese
                  Hisaichi take Hunan from Chinese
            5 ArmoredCars moved from Hong Kong to Kiangsi
            1 Elite and 1 Infantry moved from Peking to Chahar
            1 ArmoredCar moved from Peking to Chahar
            2 ArmoredCars moved from Peking to Shansi
            2 ArmoredCars moved from Peking to Anhwei
            2 ArmoredCars moved from Peking to Shanghai
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Chahar
            1 ArmoredCar moved from Shantung to Shansi
            1 ArmoredCar moved from Shantung to Anhwei
            1 ArmoredCar moved from Shantung to Shanghai
            1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Tank moved from S.Buryat Mongolia to Chita
            1 Infantry moved from Chita to N.Buryat Mongolia
            7 Tanks moved from N.Buryat Mongolia to Chita
            1 ArmoredCar moved from Heilungchiang to Ayan
            1 ArmoredCar moved from Ayan to Yakutsk
                  Hisaichi take Yakutsk from Russians
            4 ArmoredCars moved from Heilungchiang to Chita
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindoro
                  Hisaichi take Mindoro from Americans
            1 Artillery moved from Kirin to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
            2 Adv.Fighters moved from Hong Kong to N.French Indochina
            2 ArmoredCars moved from Changchun to 84 Sea Zone
            2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            5 Infantrys moved from 84 Sea Zone to Shantung
            1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Fighter moved from Chita to Chahar
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Infantry
                British defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 2/6 hits, 2.33 expected hits
                    French roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 2 Adv.Fighters, 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry and 1 Tank
            Battle in Kiangsi
                Hisaichi attack with 5 ArmoredCars
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 5 ArmoredCars in Kiangsi, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 5 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys in Chahar, round 2 : 2/7 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar, 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shanghai
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from N.French Indochina to Hong Kong
            1 Fighter moved from Chahar to Shantung
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            2 Artillerys and 1 Infantry placed in Chita
            1 Destroyer placed in 110 Sea Zone
            4 ArmoredCars and 2 Tanks placed in Hong Kong
            1 Elite and 2 Infantrys placed in Shantung
            4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    French regular : 0.17
    Hisaichi regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
                  British take Malaya from Yamamoto
            4 Infantrys and 2 Mech.Infs moved from Burma to S.Thailand
            1 Artillery, 5 Infantrys and 2 Tanks moved from Assam to Burma
            2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from Delhi to Assam
            1 Mech.Inf moved from Assam to Burma
            1 Infantry moved from Okhotsk to Ayan
                  Russians take Ayan from Hisaichi
            1 Infantry moved from Okhotsk to Yakutsk
            2 Infantrys moved from Koryakia to Kolyma
            1 Transport moved from 72 Sea Zone to 74 Sea Zone
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 Fighter moved from Cairo to 55 Sea Zone
            3 Infantrys and 1 Tank moved from Munster to Dublin
            1 Bomber moved from London to Dublin
            1 Fighter moved from Azores to 41 Sea Zone
            1 Fighter moved from Greenland to Scotland
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 3 Destroyers, 10 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yakutsk
                British attack with 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the British lost in Yakutsk
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in S.Thailand
                British attack with 4 Infantrys and 2 Mech.Infs
                Thai defend with 1 Infantry
                    British roll dice for 4 Infantrys and 2 Mech.Infs in S.Thailand, round 2 : 1/6 hits, 1.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 4 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in 55 Sea Zone
                British attack with 1 Fighter
                Italians defend with 1 Submarine
                    British roll dice for 1 Fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians lost in 55 Sea Zone
                British win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in Dublin
                British attack with 1 Bomber, 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Dublin, round 2 : 4/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in 41 Sea Zone
                British attack with 1 Fighter
                Germans defend with 3 Submarines
                    British roll dice for 1 Fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 41 Sea Zone
                2 Submarines owned by the Germans submerged
                British win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
    
        Non Combat Move - British
            1 Fighter moved from 41 Sea Zone to E.Morocco
            1 Fighter moved from 55 Sea Zone to Cairo
            1 Destroyer and 1 Submarine moved from 66 Sea Zone to 65 Sea Zone
            2 Transports moved from 66 Sea Zone to 60 Sea Zone
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Baluchistan to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to British Somaliland
            1 Bomber moved from Dublin to London
    
        Place Units - British
            1 Carrier, 2 Destroyers and 1 Submarine placed in 21 Sea Zone
            1 Submarine placed in 56 Sea Zone
            1 Bunker and 5 Infantrys placed in Cairo
            2 Artillerys and 2 Infantrys placed in Madras
            1 Destroyer placed in 60 Sea Zone
            2 ArmoredCars placed in Cape Town
            3 Infantrys placed in W.Iran
    
        Turn Complete - British
            British collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    Neutral regular : -1.00
    British regular : 2.50
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Artillerys and 2 Elites moved from Broome to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys moved from 67 Sea Zone to Java
            1 Artillery and 1 Elite moved from Sumatra to Java
            1 Artillery moved from Lombok to Soembawa
                  Dutch take Soembawa from Thai
            2 Destroyers moved from 113 Sea Zone to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 3 Artillerys, 3 Elites, 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry and 1 Tank; Yamamoto defend with 1 Marine and 4 Tanks
                    Anzac roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 2 Infantrys in Java, round 2 : 7/10 hits, 3.50 expected hits
                    Yamamoto roll dice for 1 Infantry, 1 Marine and 5 Tanks in Java, round 2 : 2/7 hits, 3.17 expected hits
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Hisaichi, 1 Marine owned by the Yamamoto, 4 Tanks owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Yamamoto with 3 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 27
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 1 Tank
                Casualties for Yamamoto: 1 Marine and 4 Tanks
    
        Non Combat Move - Anzac
            2 Fighters moved from Java to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Port Moresby to West Papua
            1 Infantry and 1 Tank moved from Port Moresby to West Papua
            3 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            2 Infantrys placed in Western Australia
            2 Artillerys and 1 Elite placed in Broome
            2 Artillerys and 1 Fighter placed in Townsville
            1 Fighter placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Anzac regular : 3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Infantry moved from Suriname to 32 Sea Zone
            1 Tank moved from Amazon to 32 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Infantry and 1 Tank moved from 36 Sea Zone to French Sudan
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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