Initial test. First time tries.
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - French French buy 1 Destroyer, 6 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Non Combat Move - French 1 Infantry moved from N.Algeria to E.Morocco Place Units - French 4 Infantrys placed in E.Morocco 1 T.Boat placed in 55 Sea Zone 1 Infantry placed in Syria 1 Infantry placed in Churchill 1 Destroyer placed in 1 Sea Zone Turn Complete - French French collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry and 1 Tank moved from Celebes to 107 Sea Zone 2 Artillerys and 2 Marines moved from Davao to 107 Sea Zone 2 Artillerys and 2 Tanks moved from Java to 110 Sea Zone 1 B.Transport moved from 93 Sea Zone to 110 Sea Zone 1 Tank moved from West Borneo to 110 Sea Zone 1 Tank moved from Java to 110 Sea Zone 2 Artillerys moved from Panay to 111 Sea Zone 1 Infantry moved from Mindanao to 111 Sea Zone 2 Artillerys, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 2 Artillerys, 1 Infantry, 2 Marines, 1 Tank and 3 Transports moved from 107 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to Malaya 2 Bombers moved from Bangkok to Malaya 6 Artillerys, 4 Fighters, 2 Infantrys, 2 Marines and 5 Tanks moved from 110 Sea Zone to Malaya 1 Infantry moved from Truk to Ponape Yamamoto take Ponape from Americans 1 Elite and 1 Infantry moved from Tokyo to 85 Sea Zone 1 B.Transport, 1 Elite and 1 Infantry moved from 85 Sea Zone to 84 Sea Zone 2 Infantrys moved from Kyushu to 84 Sea Zone 1 Elite and 3 Infantrys moved from 84 Sea Zone to Shantung 1 Infantry moved from Hunan to Kwangsi 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 Infantry moved from Iturup to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 84 Sea Zone 1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 7 Destroyers, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Malaya Yamamoto attack with 6 Artillerys, 2 Bombers, 5 Fighters, 2 Infantrys, 2 Marines and 5 Tanks British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank; Americans defend with 1 Fighter; Anzac defend with 1 Adv.Fighter and 2 Fighters; Dutch defend with 1 Fighter British roll AA dice in Malaya : 2/7 hits, 1.17 expected hits 1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Malaya Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 6 Artillerys, 1 Bomber, 4 Fighters, 2 Infantrys, 2 Marines and 5 Tanks in Malaya, round 2 : 10/20 hits, 8.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 5 Fighters, 6 Infantrys and 1 Tank in Malaya, round 2 : 8/16 hits, 6.83 expected hits 1 Tank owned by the British, 4 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 6 Infantrys owned by the British and 2 Fighters owned by the Yamamoto lost in Malaya Yamamoto roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 2 Marines and 5 Tanks in Malaya, round 3 : 6/12 hits, 5.83 expected hits British roll dice for 1 Adv.Fighter, 1 Bunker and 5 Fighters in Malaya, round 3 : 2/7 hits, 3.67 expected hits 1 Fighter owned by the Americans, 1 Fighter owned by the British, 1 Bunker owned by the British, 1 Fighter owned by the Dutch, 2 Fighters owned by the Anzac and 2 Fighters owned by the Yamamoto lost in Malaya Yamamoto roll dice for 2 Artillerys, 1 Bomber, 2 Marines and 5 Tanks in Malaya, round 4 : 7/10 hits, 5.17 expected hits British roll dice for 1 Adv.Fighter in Malaya, round 4 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Malaya Yamamoto win, taking Malaya from British with 1 Artillery, 1 Bomber, 2 Marines and 5 Tanks remaining. Battle score for attacker is 3 Casualties for Yamamoto: 5 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys Casualties for British: 2 Artillerys, 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank Casualties for Americans: 1 Fighter Casualties for Anzac: 1 Adv.Fighter and 2 Fighters Casualties for Dutch: 1 Fighter Battle in Kwangsi Yamamoto attack with 1 Infantry British defend with 1 Tank Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Tank in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 Tank in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Kwangsi Yamamoto win, taking Kwangsi from Chinese with 1 Infantry remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Shantung Yamamoto attack with 1 Artillery, 1 Elite and 5 Infantrys Chinese defend with 1 Factory and 5 Tanks Yamamoto roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Shantung, round 2 : 0/7 hits, 1.67 expected hits Chinese roll dice for 5 Tanks in Shantung, round 2 : 4/5 hits, 2.50 expected hits 4 Infantrys owned by the Yamamoto lost in Shantung Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shantung, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 5 Tanks in Shantung, round 3 : 4/5 hits, 2.50 expected hits 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Shantung Chinese win with 5 Tanks remaining. Battle score for attacker is -17 Casualties for Yamamoto: 1 Artillery, 1 Elite and 5 Infantrys Non Combat Move - Yamamoto 1 Bomber moved from Malaya to Bangkok 2 T.Boats moved from 110 Sea Zone to 106 Sea Zone 1 Destroyer moved from 107 Sea Zone to 85 Sea Zone 1 Destroyer moved from 112 Sea Zone to 93 Sea Zone 1 Carrier moved from 110 Sea Zone to 93 Sea Zone Place Units - Yamamoto 1 B.Transport and 7 Destroyers placed in 85 Sea Zone 2 Artillerys, 1 Infantry and 1 Tank placed in Davao Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Yamamoto regular : 0.83 British AA : 0.83 British regular : -0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Anhwei to Hunan Chinese take Hunan from Yamamoto 1 Mech.Inf moved from Szechwan to Shanghai 1 Infantry moved from Anhwei to Shanghai 1 Infantry moved from Chahar to Peking 1 Mech.Inf moved from Ningsia to Peking Purchase Units - Chinese Chinese buy 10 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shanghai Chinese attack with 1 Infantry and 1 Mech.Inf Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shanghai, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Chinese roll dice for 1 Mech.Inf in Shanghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Shanghai, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Shanghai Hisaichi win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Chinese: 1 Infantry and 1 Mech.Inf Battle in Peking Chinese attack with 1 Infantry and 1 Mech.Inf Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Infantry and 1 Mech.Inf in Peking, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Peking, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in Peking, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Peking, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Peking Chinese win, taking Peking from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 1 Artillery and 1 Infantry moved from Anhwei to Shantung 1 Infantry moved from Hupeh to Anhwei 1 AAGun, 1 Artillery and 3 Infantrys moved from Szechwan to Hupeh 1 Infantry moved from Shensi to Hupeh 2 Mech.Infs moved from Ningsia to Anhwei 2 Infantrys moved from Ningsia to Shensi 6 Infantrys moved from Lanchow to Shensi 5 Infantrys moved from E.Qinghai to Ningsia 1 Tank moved from W.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 3 Mech.Infs moved from Urumqi to Ningsia 1 Infantry moved from Urumqi to E.Sinkiang Place Units - Chinese 3 Infantrys placed in Shantung 5 Infantrys and 1 Marine placed in Hsining 2 Infantrys and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : 0.67
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 2 Tanks moved from Kiangsi to Shantung 1 Infantry moved from Shanghai to Shantung 4 Artillerys moved from Kiangsi to 92 Sea Zone 6 ArmoredCars moved from Hong Kong to 92 Sea Zone 2 Infantrys moved from Kiangsi to 92 Sea Zone 6 ArmoredCars, 4 Artillerys, 2 Infantrys and 6 Transports moved from 92 Sea Zone to 84 Sea Zone 6 ArmoredCars, 4 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung 7 ArmoredCars, 1 Elite and 6 Infantrys moved from Liaoning to Peking 1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina Hisaichi take N.French Indochina from French 1 Adv.Fighter moved from Banjarmasin to Hong Kong 1 ArmoredCar moved from Changchun to 84 Sea Zone 1 ArmoredCar moved from 84 Sea Zone to Shantung 1 Artillery moved from Changchun to Kirin 5 ArmoredCars moved from Changchun to Heilungchiang 1 Infantry moved from Changchun to Kirin 1 Artillery, 3 Infantrys and 5 Tanks moved from Ayan to N.Buryat Mongolia 3 Tanks moved from Chita to N.Buryat Mongolia 1 Tank moved from S.Buryat Mongolia to N.Buryat Mongolia 1 Fighter moved from Chita to N.Buryat Mongolia 1 Adv.Fighter moved from Banjarmasin to Hong Kong Purchase Units - Hisaichi Hisaichi buy 8 ArmoredCars, 1 Bunker, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Peking Hisaichi attack with 7 ArmoredCars, 1 Elite and 6 Infantrys Chinese defend with 1 Infantry and 1 Mech.Inf Hisaichi roll dice for 7 ArmoredCars, 1 Elite and 6 Infantrys in Peking, round 2 : 3/14 hits, 3.67 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in Peking, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 7 ArmoredCars, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry and 1 Mech.Inf Battle in Shantung Hisaichi attack with 7 ArmoredCars, 4 Artillerys, 3 Infantrys and 2 Tanks Chinese defend with 1 Artillery, 1 Factory, 4 Infantrys and 5 Tanks Hisaichi roll dice for 7 ArmoredCars, 4 Artillerys, 3 Infantrys and 2 Tanks in Shantung, round 2 : 7/16 hits, 5.67 expected hits Chinese roll dice for 1 Artillery, 4 Infantrys and 5 Tanks in Shantung, round 2 : 4/10 hits, 4.17 expected hits 1 ArmoredCar owned by the Hisaichi, 2 Tanks owned by the Chinese, 3 Infantrys owned by the Hisaichi, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung Hisaichi roll dice for 6 ArmoredCars, 4 Artillerys and 2 Tanks in Shantung, round 3 : 3/12 hits, 4.33 expected hits Chinese roll dice for 3 Tanks in Shantung, round 3 : 2/3 hits, 1.50 expected hits 2 ArmoredCars owned by the Hisaichi and 3 Tanks owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 4 ArmoredCars, 4 Artillerys and 2 Tanks remaining. Battle score for attacker is 19 Casualties for Hisaichi: 3 ArmoredCars and 3 Infantrys Casualties for Chinese: 1 Artillery, 4 Infantrys and 5 Tanks Battle in N.Buryat Mongolia Hisaichi attack with 1 Artillery, 1 Fighter, 3 Infantrys and 9 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 9 Tanks in N.Buryat Mongolia, round 2 : 8/14 hits, 5.83 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Artillery, 1 Fighter, 2 Infantrys and 9 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from N.Buryat Mongolia to Chita Place Units - Hisaichi 1 Bunker, 2 Infantrys and 1 Tank placed in Chita 6 ArmoredCars placed in Hong Kong 2 ArmoredCars and 2 Infantrys placed in Banjarmasin Hisaichi undo move 3. 4 Infantrys placed in Banjarmasin Hisaichi undo move 3. 2 ArmoredCars and 6 Infantrys placed in Changchun 1 Infantry placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : 0.67 Hisaichi regular : 1.50
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Bomber moved from London to 21 Sea Zone 2 Fighters moved from 18 Sea Zone to 21 Sea Zone 1 Battleship and 2 Destroyers moved from 18 Sea Zone to 21 Sea Zone 1 Fighter moved from E.Morocco to 30 Sea Zone 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Infantry and 1 Tank moved from Iraq to 58 Sea Zone 1 Infantry and 1 Tank moved from 58 Sea Zone to Italian East Africa 2 Artillerys and 2 Infantrys moved from Hyderabad to 60 Sea Zone 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 65 Sea Zone to 66 Sea Zone 2 Artillerys and 2 Infantrys moved from 66 Sea Zone to Java 2 Infantrys and 1 Tank moved from Kweichow to N.French Indochina 2 ArmoredCars and 1 Tank moved from Assam to N.Thailand 2 Mech.Infs moved from Burma to S.Thailand 1 Infantry moved from Assam to Burma 3 Infantrys moved from Assam to Burma 1 Artillery and 5 Infantrys moved from Calcutta to Assam 1 Mech.Inf moved from Delhi to Burma 2 Tanks moved from Delhi to Assam 2 Infantrys moved from Rajputana to Baluchistan 2 Infantrys moved from Kolyma to Okhotsk 1 Infantry moved from Yukon to 74 Sea Zone 1 Infantry moved from Alaska to 74 Sea Zone 2 Infantrys and 1 Transport moved from 74 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 4 ArmoredCars, 2 Artillerys, 5 Destroyers, 2 Infantrys, 1 Mech.Inf, 1 Submarine, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in N.Thailand British attack with 2 ArmoredCars and 1 Tank Thai defend with 1 Infantry British roll dice for 2 ArmoredCars and 1 Tank in N.Thailand, round 2 : 1/3 hits, 1.17 expected hits Thai roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in N.Thailand British win, taking N.Thailand from Thai with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2 Casualties for British: 1 ArmoredCar Casualties for Thai: 1 Infantry Battle in Java British attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 1 Artillery British roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Artillerys and 2 Infantrys in Java, round 3 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Java British win, taking Java from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Battle in S.Thailand British attack with 2 Mech.Infs Thai defend with 1 Infantry British roll dice for 2 Mech.Infs in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Mech.Infs in S.Thailand, round 3 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in S.Thailand 1 Mech.Inf owned by the British retreated to Burma Thai win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Mech.Inf Battle in N.French Indochina British attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 1 Infantry British roll dice for 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.French Indochina British roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.French Indochina British win, taking N.French Indochina from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in 30 Sea Zone British attack with 1 Fighter Germans defend with 3 Submarines British roll dice for 1 Fighter in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 3 Submarines owned by the Germans submerged Battle in Italian East Africa British attack with 1 Infantry and 1 Tank Italians defend with 1 Tank British roll dice for 1 Infantry and 1 Tank in Italian East Africa, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Tank in Italian East Africa, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the British lost in Italian East Africa British winBritish win with 1 Fighter remaining, taking Italian East Africa from Italians with 1 Tank remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Italians: 1 Tank Battle in 21 Sea Zone British attack with 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters Germans defend with 2 Destroyers British roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters in 21 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 Destroyers in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Germans lost in 21 Sea Zone British win with 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 16 Casualties for Germans: 2 Destroyers Non Combat Move - British 1 Carrier and 2 Transports moved from 18 Sea Zone to 21 Sea Zone 1 Bomber moved from 21 Sea Zone to London 1 Fighter moved from 30 Sea Zone to Azores 1 Infantry moved from Iraq to Palestine Place Units - British 3 Destroyers and 1 Submarine placed in 21 Sea Zone 2 Transports placed in 60 Sea Zone 2 Artillerys placed in Madras 2 ArmoredCars, 1 Mech.Inf and 2 Tanks placed in Delhi 2 ArmoredCars placed in Cape Town 2 Infantrys placed in Cairo 2 Destroyers placed in 58 Sea Zone Turn Complete - British British collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Italians regular : 0.50 Thai regular : 1.00 Germans regular : -0.67 British regular : -2.33 Hisaichi regular : 0.00
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 1 Carrier, 2 Destroyers, 1 Submarine and 2 Transports moved from 66 Sea Zone to 67 Sea Zone 2 Artillerys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Lombok 2 Fighters moved from Townsville to Lombok Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Destroyers and 2 Transports; Remaining resources: 1 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Artillerys, 2 Fighters and 2 Infantrys Thai defend with 2 Artillerys and 2 Infantrys Anzac roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Lombok, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Lombok Anzac roll dice for 2 Artillerys and 2 Fighters in Lombok, round 3 : 1/4 hits, 1.33 expected hits Thai roll dice for 2 Artillerys in Lombok, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Thai lost in Lombok Anzac roll dice for 2 Artillerys and 2 Fighters in Lombok, round 4 : 0/4 hits, 1.33 expected hits Thai roll dice for 1 Artillery in Lombok, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Artillerys and 2 Fighters in Lombok, round 5 : 0/4 hits, 1.33 expected hits Thai roll dice for 1 Artillery in Lombok, round 5 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Artillerys and 2 Fighters in Lombok, round 6 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Artillery in Lombok, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Artillery owned by the Thai lost in Lombok Anzac win, taking Lombok from Thai with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Artillery and 2 Infantrys Casualties for Thai: 2 Artillerys and 2 Infantrys Non Combat Move - Anzac 2 Fighters moved from Lombok to 67 Sea Zone Place Units - Anzac 2 Artillerys placed in Broome 2 Transports placed in 67 Sea Zone 2 Destroyers placed in 113 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Anzac regular : -3.33 Thai regular : 0.00
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Dutch Dutch buy 2 Bunkers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Place Units - Dutch 1 Transport placed in 32 Sea Zone 1 Infantry placed in Suriname 1 Bunker placed in Sumatra 1 Bunker placed in Java Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 4 Infantrys moved from Oulu to Vyborg 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Finns take Estonia from Russians 4 Infantrys moved from Tampere to Oulu 1 Elite and 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 2 Elites and 1 Fighter moved from E.Romania to Vinnytsia 2 Tanks moved from Bucharest to Vinnytsia 2 Elites moved from Bucharest to E.Romania 1 ArmoredCar and 2 Tanks moved from Croatia to E.Romania 1 Artillery and 1 Infantry moved from Croatia to W.Romania Purchase Units - Romanians Romanians buy 1 Elite and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Vinnytsia Romanians attack with 2 Elites, 1 Fighter and 2 Tanks Russians defend with 2 ArmoredCars, 1 Factory and 1 Tank Romanians roll dice for 2 Elites, 1 Fighter and 2 Tanks in Vinnytsia, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 ArmoredCars and 1 Tank in Vinnytsia, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Russians lost in Vinnytsia Romanians roll dice for 2 Elites, 1 Fighter and 2 Tanks in Vinnytsia, round 3 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 ArmoredCar and 1 Tank in Vinnytsia, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Russians and 1 Elite owned by the Romanians lost in Vinnytsia Romanians roll dice for 1 Elite, 1 Fighter and 2 Tanks in Vinnytsia, round 4 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Tank in Vinnytsia, round 4 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Romanians and 1 Tank owned by the Russians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Russians: 2 ArmoredCars and 1 Tank Casualties for Romanians: 2 Elites Non Combat Move - Romanians 1 Fighter moved from Vinnytsia to E.Romania Place Units - Romanians 1 Elite and 3 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Romanians regular : -2.67 Russians regular : 0.00
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 105 Sea Zone to S.French Indochina 1 Tank moved from Bangkok to N.Thailand 1 Tank moved from Bangkok to N.Thailand Purchase Units - Thai Thai buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.French Indochina Thai attack with 2 Artillerys, 1 Elite and 2 Infantrys British defend with 1 Infantry Thai roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in S.French Indochina, round 2 : 2/5 hits, 1.67 expected hits French roll dice for 1 Infantry in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.French Indochina Thai win, taking S.French Indochina from French with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Battle in N.Thailand Thai attack with 2 Tanks British defend with 1 ArmoredCar and 1 Tank Thai roll dice for 2 Tanks in N.Thailand, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 ArmoredCar and 1 Tank in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits 1 ArmoredCar owned by the British lost in N.Thailand Thai roll dice for 2 Tanks in N.Thailand, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 Tank in N.Thailand, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in N.Thailand Thai win, taking N.Thailand from British with 2 Tanks remaining. Battle score for attacker is 9 Casualties for British: 1 ArmoredCar and 1 Tank Non Combat Move - Thai Place Units - Thai 2 ArmoredCars and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 0.67 Thai regular : 0.33 British regular : -1.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 4 Tanks moved from Venezuela to Bahia 2 Artillerys and 2 Infantrys moved from Venezuela to 26 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 26 Sea Zone to 35 Sea Zone 2 Artillerys and 2 Infantrys moved from 35 Sea Zone to Salvador 1 Artillery and 1 Infantry moved from Venezuela to 26 Sea Zone 1 Elite moved from South Atlantic USA to 26 Sea Zone 1 Artillery, 1 B.Transport, 1 Carrier, 5 Destroyers, 1 Elite, 2 Fighters and 1 Infantry moved from 26 Sea Zone to 35 Sea Zone 2 Fighters moved from 35 Sea Zone to Bahia 1 Artillery, 1 Elite and 1 Infantry moved from 35 Sea Zone to Salvador 2 Tanks moved from Bolivia to Bahia 1 Infantry moved from Bolivia to Amazon 1 Infantry moved from Colombia to Amazon 1 Infantry moved from Central America to Colombia 1 B.Transport and 1 Transport moved from 13 Sea Zone to 25 Sea Zone 1 Elite moved from South Central USA to 25 Sea Zone 2 Elites moved from South Atlantic USA to 25 Sea Zone 2 Artillerys moved from South Central USA to 25 Sea Zone 2 Artillerys and 3 Elites moved from 25 Sea Zone to Colombia 2 Infantrys moved from South Central USA to E.Mexico 3 Infantrys moved from E.Mexico to Central America 1 Artillery and 1 Infantry moved from Kolyma to Okhotsk 1 Submarine moved from 88 Sea Zone to 86 Sea Zone 2 Artillerys moved from Wake to 88 Sea Zone 2 Infantrys moved from Wake to 88 Sea Zone 2 Artillerys, 1 Battleship, 2 Carriers, 2 Destroyers, 4 Fighters, 2 Infantrys and 3 Transports moved from 88 Sea Zone to 95 Sea Zone 2 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori 2 Destroyers and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from San Francisco to Midway Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Carrier, 5 Destroyers, 4 Elites and 1 S.Bomber; Remaining resources: 1 PUs; Combat - Americans Battle in Minamitori Americans attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Salvador Americans attack with 3 Artillerys, 1 Elite and 3 Infantrys Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Salvador, round 2 : 0/7 hits, 2.33 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Americans lost in Salvador Americans roll dice for 3 Artillerys, 1 Elite and 1 Infantry in Salvador, round 3 : 2/5 hits, 1.83 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 3 : 3/4 hits, 1.67 expected hits 2 Artillerys owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador Americans roll dice for 1 Artillery and 1 Elite in Salvador, round 4 : 1/2 hits, 0.83 expected hits Neutral roll dice for 2 Tanks in Salvador, round 4 : 2/2 hits, 1.00 expected hits 1 Elite owned by the Americans, 1 Artillery owned by the Americans and 1 Tank owned by the Neutral lost in Salvador Neutral win with 1 Tank remaining. Battle score for attacker is -12 Casualties for Americans: 3 Artillerys, 1 Elite and 3 Infantrys Casualties for Neutral: 2 Infantrys and 1 Tank Battle in Bahia Americans attack with 2 Fighters and 6 Tanks Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 2 Fighters and 6 Tanks in Bahia, round 2 : 4/8 hits, 3.67 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits 1 Tank owned by the Neutral, 3 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 2 Fighters and 4 Tanks remaining. Battle score for attacker is 1 Casualties for Americans: 2 Tanks Casualties for Neutral: 3 Infantrys and 1 Tank Non Combat Move - Americans 2 Fighters moved from Bahia to 35 Sea Zone 1 Destroyer moved from 13 Sea Zone to 32 Sea Zone Place Units - Americans 1 B.Carrier placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Wake: 2 Fighters EDIT: Adding units owned by Americans to 95 Sea Zone: 2 Fighters EDIT: Turning off Edit Mode 3 Destroyers placed in 91 Sea Zone 1 Adv.Fighter and 1 S.Bomber placed in San Francisco 2 Destroyers placed in 13 Sea Zone 4 Elites placed in South Central USA Turn Complete - Americans Americans collect 102 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Neutral regular : 3.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 1 Infantry moved from Brest to Lithuania Germans take Lithuania from Russians 1 Elite and 1 Infantry moved from Brest to Minsk 1 Infantry moved from Brest to Minsk 1 Artillery and 1 Elite moved from Kiev to Kursk 2 Artillerys moved from Kiev to Donetsk 2 Fighters moved from Brest to 53 Sea Zone 4 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 5 Infantrys moved from Pomerania to 23 Sea Zone 8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 8 Infantrys moved from 24 Sea Zone to Latvia 5 Infantrys moved from Krakow to Vinnytsia 5 Mech.Infs moved from Bohemia to Kiev 7 Infantrys moved from Brandenburg to Pomerania 1 Infantry moved from Pomerania to Danzig 2 Infantrys moved from Berlin to Brandenburg 6 Tanks moved from Brittany to Picardy 8 Infantrys moved from Paris to Picardy 4 Infantrys moved from Rhine to Hamburg 3 Infantrys moved from Bavaria to Rhine 2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev 4 Infantrys moved from New Valley to Lower Egypt 2 Tanks moved from Nubia to Italian East Africa 2 Stukas moved from Paris to Bohemia 3 Submarines moved from 30 Sea Zone to 41 Sea Zone 1 Artillery and 2 Infantrys moved from Latvia to Novgorod Purchase Units - Germans Germans buy 2 ArmoredCars, 1 Bunker, 2 Destroyers, 1 Factory, 1 HeavyTank, 15 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Italian East Africa Germans attack with 2 Tanks British defend with 1 Tank Germans roll dice for 2 Tanks in Italian East Africa, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 Tank in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Italian East Africa Germans win, taking Italian East Africa from British with 2 Tanks remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Lower Egypt Germans attack with 4 Infantrys British defend with 1 Infantry Germans roll dice for 4 Infantrys in Lower Egypt, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Germans win, taking Lower Egypt from British with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 53 Sea Zone Germans attack with 2 Fighters Russians defend with 1 Destroyer, 1 Submarine and 1 Transport Germans roll dice for 2 Fighters in 53 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 53 Sea Zone Germans roll dice for 2 Fighters in 53 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Russians lost in 53 Sea Zone Germans win with 2 Fighters remaining. Battle score for attacker is 21 Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport Battle in Kursk Germans attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Elite in Kursk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 1 Elite in Kursk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Donetsk Germans attack with 2 Artillerys Russians defend with 1 Infantry Germans roll dice for 2 Artillerys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 2 Artillerys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 1 Elite and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Elite and 2 Infantrys in Minsk, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite and 2 Infantrys in Minsk, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite and 2 Infantrys in Minsk, round 4 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Novgorod Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Picardy Germans attack with 8 Infantrys and 6 Tanks French defend with 1 Bunker Germans roll dice for 8 Infantrys and 6 Tanks in Picardy, round 2 : 5/14 hits, 4.33 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in Picardy Germans win, taking Picardy from French with 8 Infantrys and 6 Tanks remaining. Battle score for attacker is 6 Casualties for French: 1 Bunker Non Combat Move - Germans 1 Battleship moved from 24 Sea Zone to 22 Sea Zone 1 Destroyer moved from 22 Sea Zone to 24 Sea Zone 2 Tanks moved from Normandy to Picardy 2 Fighters moved from 53 Sea Zone to E.Romania 1 Artillery moved from Murmansk to Lapland 1 AAGun moved from Bavaria to Rhine Place Units - Germans 2 Destroyers and 1 S.Submarine placed in 22 Sea Zone 1 Bunker and 3 Infantrys placed in Normandy 1 Factory placed in Kiev 2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw 3 Infantrys placed in Hamburg 5 Infantrys placed in Bohemia 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
French regular : -0.50 Russians regular : -2.17 Germans regular : 2.50 British regular : -0.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 2 ArmoredCars, 1 Fighter, 4 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia 1 Fighter and 1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia 1 Mot.Inf moved from Irkutsk to S.Buryat Mongolia Russians take S.Buryat Mongolia from Hisaichi 1 Mot.Inf moved from S.Buryat Mongolia to N.Buryat Mongolia 1 Infantry moved from Yakutsk to N.Buryat Mongolia 5 Infantrys moved from Tula to Kursk 1 Artillery and 1 Infantry moved from Leningrad to Novgorod 1 Bomber moved from Moscow to Kursk 3 Fighters moved from Leningrad to Novgorod Purchase Units - Russians Russians buy 1 Adv.Fighter, 36 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 Artillery, 3 Fighters and 1 Infantry Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 3 Fighters and 1 Infantry in Novgorod, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Artillery, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 Artillery and 1 Infantry Battle in N.Buryat Mongolia Russians attack with 2 ArmoredCars, 2 Fighters, 5 Infantrys, 2 Mech.Infs, 2 Mot.Infs and 2 Tanks Hisaichi defend with 1 Artillery, 2 Infantrys and 9 Tanks Russians roll dice for 2 ArmoredCars, 2 Fighters, 5 Infantrys, 2 Mech.Infs, 2 Mot.Infs and 2 Tanks in N.Buryat Mongolia, round 2 : 4/15 hits, 4.50 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 9 Tanks in N.Buryat Mongolia, round 2 : 6/12 hits, 5.50 expected hits 4 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 2 Mot.Infs owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia 2 Fighters owned by the Russians retreated 2 ArmoredCars owned by the Russians, 1 Infantry owned by the Russians, 2 Mech.Infs owned by the Russians and 2 Tanks owned by the Russians retreated to Olyokminsk Hisaichi win with 8 Tanks remaining. Battle score for attacker is -5 Casualties for Russians: 4 Infantrys and 2 Mot.Infs Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tank Battle in Kursk Russians attack with 1 Bomber and 5 Infantrys Germans defend with 1 Artillery and 1 Elite Russians roll dice for 1 Bomber and 5 Infantrys in Kursk, round 2 : 2/6 hits, 1.50 expected hits Germans roll dice for 1 Artillery and 1 Elite in Kursk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Artillery and 1 Elite Non Combat Move - Russians 1 Infantry moved from Yaroslavl to Smolensk 1 Bomber moved from Kursk to Yaroslavl 2 Artillerys and 8 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov 1 Artillery and 3 Infantrys moved from Georgia to Rostov 1 Artillery and 1 Infantry moved from Penza to Rostov 2 ArmoredCars and 1 Tank moved from Kuybyshev to Rostov 2 Infantrys moved from Kuybyshev to Penza 4 Infantrys moved from Arkhangelsk to S.Karelia 3 Fighters moved from Novgorod to Leningrad 1 Elite and 1 Infantry moved from Perm to Kirov 2 Infantrys moved from Tashkent to Chimkent 5 Infantrys moved from Sverdlovsk to Perm 1 Elite and 1 Infantry moved from Novosibirsk to Krasnoyarsk 2 Fighters moved from N.Buryat Mongolia to Olyokminsk 1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia Place Units - Russians 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Sibirsky Turn Complete - Russians Russians collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.33 Hisaichi regular : 0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 2 ArmoredCars, 2 Artillerys, 10 Infantrys and 1 Tank moved from New Valley to Lower Egypt 1 Infantry moved from Mersa Matruh to Lower Egypt 7 Infantrys moved from Tobruk to Mersa Matruh 2 Infantrys moved from Tobruk to Mersa Matruh 2 ArmoredCars and 1 HeavyTank moved from Hun to Mersa Matruh 2 Fighters moved from 56 Sea Zone to 55 Sea Zone 1 Battleship and 1 Carrier moved from 56 Sea Zone to 48 Sea Zone 1 Submarine moved from 48 Sea Zone to 55 Sea Zone 2 Destroyers and 5 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Artillerys and 8 Infantrys moved from Rome to 46 Sea Zone 2 Artillerys and 8 Infantrys moved from 46 Sea Zone to N.Tunisia 4 Artillerys, 1 Infantry and 2 Tanks moved from S.Algeria to N.Algeria Italians take N.Algeria from French 2 Artillerys and 2 Infantrys moved from N.Tunisia to N.Algeria 2 Artillerys, 1 Elite and 1 Infantry moved from Tunis to N.Tunisia 1 Tank moved from Lombardy to Rome 3 Infantrys moved from Tuscany to Rome 1 Artillery and 1 Infantry moved from Bulgaria to E.Romania 2 ArmoredCars moved from Lower Egypt to Palestine 2 Tanks moved from Equatoria to French Equatorial Africa Purchase Units - Italians Italians buy 3 Adv.Fighters, 1 Bunker and 17 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Palestine Italians attack with 2 ArmoredCars British defend with 1 Infantry Italians roll dice for 2 ArmoredCars in Palestine, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 ArmoredCars in Palestine, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Palestine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 ArmoredCars in Palestine, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Palestine, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 ArmoredCars in Palestine, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Palestine, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Palestine Italians win, taking Palestine from British with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 55 Sea Zone Italians attack with 2 Fighters and 1 Submarine French defend with 1 T.Boat Italians roll dice for 1 Submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 Fighters in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 T.Boat in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the French lost in 55 Sea Zone Italians win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for French: 1 T.Boat Non Combat Move - Italians 2 Fighters moved from 55 Sea Zone to 48 Sea Zone Place Units - Italians 3 Adv.Fighters and 1 Bunker placed in French Equatorial Africa 3 Infantrys placed in Hun 4 Infantrys placed in Tunis 10 Infantrys placed in Rome Turn Complete - Italians Italians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
French regular : -0.17 Italians regular : -2.00 British regular : -1.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 5 Infantrys moved from Syria to Palestine Purchase Units - French French buy 2 Bunkers, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - French Battle in Palestine French attack with 5 Infantrys Italians defend with 2 ArmoredCars French roll dice for 5 Infantrys in Palestine, round 2 : 0/5 hits, 0.83 expected hits Italians roll dice for 2 ArmoredCars in Palestine, round 2 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the French lost in Palestine French roll dice for 4 Infantrys in Palestine, round 3 : 1/4 hits, 0.67 expected hits Italians roll dice for 2 ArmoredCars in Palestine, round 3 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians lost in Palestine French roll dice for 4 Infantrys in Palestine, round 4 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Palestine, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 4 Infantrys in Palestine, round 5 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Palestine, round 5 : 0/1 hits, 0.17 expected hits French roll dice for 4 Infantrys in Palestine, round 6 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Palestine, round 6 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Palestine French win, taking Palestine from Italians with 4 Infantrys remaining. Battle score for attacker is 6 Casualties for French: 1 Infantry Casualties for Italians: 2 ArmoredCars Non Combat Move - French 1 Destroyer moved from 1 Sea Zone to 8 Sea Zone Place Units - French 1 Bunker placed in French Sudan 4 Infantrys placed in E.Morocco 1 Bunker placed in Syria 1 Transport placed in 1 Sea Zone Turn Complete - French French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 French regular : -1.50
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 1 Artillery, 2 Marines and 4 Tanks moved from Malaya to 110 Sea Zone 1 Artillery, 2 Marines and 4 Tanks moved from 110 Sea Zone to Java 1 Destroyer moved from 93 Sea Zone to 86 Sea Zone 1 Carrier moved from 93 Sea Zone to 85 Sea Zone 1 Bomber moved from Bangkok to Hunan 3 B.Transports and 1 Battleship moved from 110 Sea Zone to 107 Sea Zone 2 T.Boats moved from 106 Sea Zone to 92 Sea Zone 1 Tank moved from Davao to Samar Yamamoto take Samar from Americans 2 B.Transports moved from 84 Sea Zone to 107 Sea Zone 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hunan Yamamoto attack with 1 Bomber Chinese defend with 1 Infantry Yamamoto roll dice for 1 Bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Yamamoto win with 1 Bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in 86 Sea Zone Yamamoto attack with 1 Destroyer Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Java Yamamoto attack with 1 Artillery, 2 Marines and 4 Tanks British defend with 2 Artillerys and 2 Infantrys; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Artillery, 2 Marines and 4 Tanks in Java, round 2 : 5/7 hits, 3.50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Java, round 2 : 2/5 hits, 1.83 expected hits 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in Java Yamamoto roll dice for 1 Marine and 4 Tanks in Java, round 3 : 2/5 hits, 2.50 expected hits Dutch roll dice for 1 Bunker in Java, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 1 Marine and 4 Tanks remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Artillery and 1 Marine Casualties for British: 2 Artillerys and 2 Infantrys Casualties for Dutch: 1 Bunker Non Combat Move - Yamamoto 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 Destroyer moved from 85 Sea Zone to 102 Sea Zone 1 Tank moved from Malaya to Bangkok 1 AAGun moved from Malaya to Bangkok 1 Bomber moved from Hunan to Hong Kong Place Units - Yamamoto 2 Adv.Fighters, 1 Battleship, 1 Cruiser and 1 Destroyer placed in 85 Sea Zone 2 Artillerys, 1 Infantry and 1 Marine placed in Davao 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : 0.33 Americans regular : -1.33 Dutch regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 Infantry moved from Anhwei to Shanghai Chinese take Shanghai from Hisaichi 1 Mech.Inf moved from Anhwei to Kwangtung Chinese take Kwangtung from Yamamoto 1 Mech.Inf moved from Kwangtung to Kiangsi Chinese take Kiangsi from Hisaichi 1 Mech.Inf moved from Anhwei to Chahar 1 Infantry moved from Hupeh to Shansi 1 Infantry moved from Hupeh to Anhwei 8 Infantrys moved from Shensi to Hupeh 3 Mech.Infs moved from Ningsia to Hupeh 5 Infantrys moved from Ningsia to Shensi 1 Tank moved from Ningsia to Hupeh 6 Infantrys moved from E.Qinghai to Lanchow 5 Infantrys and 1 Marine moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 2 Mech.Infs moved from Urumqi to Ningsia Purchase Units - Chinese Chinese buy 1 Fighter, 5 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 Fighter and 5 Infantrys placed in Hsining 3 Mech.Infs and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Transport moved from 92 Sea Zone to 106 Sea Zone 1 Tank moved from British Borneo to 106 Sea Zone 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Java 1 Destroyer moved from 92 Sea Zone to 110 Sea Zone 1 ArmoredCar moved from Hong Kong to Hunan Hisaichi take Kwangtung from Chinese Hisaichi take Hunan from Chinese 5 ArmoredCars moved from Hong Kong to Kiangsi 1 Elite and 1 Infantry moved from Peking to Chahar 1 ArmoredCar moved from Peking to Chahar 2 ArmoredCars moved from Peking to Shansi 2 ArmoredCars moved from Peking to Anhwei 2 ArmoredCars moved from Peking to Shanghai 1 Infantry moved from Peking to Chahar 1 Infantry moved from Peking to Chahar 1 Infantry moved from Peking to Chahar 1 ArmoredCar moved from Shantung to Shansi 1 ArmoredCar moved from Shantung to Anhwei 1 ArmoredCar moved from Shantung to Shanghai 1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from S.Buryat Mongolia to Chita 1 Infantry moved from Chita to N.Buryat Mongolia 7 Tanks moved from N.Buryat Mongolia to Chita 1 ArmoredCar moved from Heilungchiang to Ayan 1 ArmoredCar moved from Ayan to Yakutsk Hisaichi take Yakutsk from Russians 4 ArmoredCars moved from Heilungchiang to Chita 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Mindoro Hisaichi take Mindoro from Americans 1 Artillery moved from Kirin to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina 2 Adv.Fighters moved from Hong Kong to N.French Indochina 2 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from 92 Sea Zone to N.French Indochina 4 Infantrys moved from Changchun to 84 Sea Zone 1 Infantry moved from Kirin to 84 Sea Zone 5 Infantrys moved from 84 Sea Zone to Shantung 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Fighter moved from Chita to Chahar Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Anhwei Hisaichi attack with 3 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 3 ArmoredCars in Anhwei, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in N.French Indochina Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Infantry British defend with 1 Infantry and 1 Tank Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 2/6 hits, 2.33 expected hits French roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 2 Adv.Fighters, 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Battle in Kiangsi Hisaichi attack with 5 ArmoredCars Chinese defend with 1 Mech.Inf Hisaichi roll dice for 5 ArmoredCars in Kiangsi, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 5 ArmoredCars remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Chahar Hisaichi attack with 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys in Chahar, round 2 : 2/7 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar, 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Mech.Inf Battle in Shanghai Hisaichi attack with 3 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 3 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Shansi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Adv.Fighters moved from N.French Indochina to Hong Kong 1 Fighter moved from Chahar to Shantung Place Units - Hisaichi 1 Bunker placed in Chita 2 Artillerys and 1 Infantry placed in Chita 1 Destroyer placed in 110 Sea Zone 4 ArmoredCars and 2 Tanks placed in Hong Kong 1 Elite and 2 Infantrys placed in Shantung 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 French regular : 0.17 Hisaichi regular : -2.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya British take Malaya from Yamamoto 4 Infantrys and 2 Mech.Infs moved from Burma to S.Thailand 1 Artillery, 5 Infantrys and 2 Tanks moved from Assam to Burma 2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from Delhi to Assam 1 Mech.Inf moved from Assam to Burma 1 Infantry moved from Okhotsk to Ayan Russians take Ayan from Hisaichi 1 Infantry moved from Okhotsk to Yakutsk 2 Infantrys moved from Koryakia to Kolyma 1 Transport moved from 72 Sea Zone to 74 Sea Zone 2 ArmoredCars moved from Cape Town to Rhodesia 1 Fighter moved from Cairo to 55 Sea Zone 3 Infantrys and 1 Tank moved from Munster to Dublin 1 Bomber moved from London to Dublin 1 Fighter moved from Azores to 41 Sea Zone 1 Fighter moved from Greenland to Scotland Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 3 Destroyers, 10 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - British Battle in Yakutsk British attack with 1 Infantry Hisaichi defend with 1 ArmoredCar British roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the British lost in Yakutsk Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in S.Thailand British attack with 4 Infantrys and 2 Mech.Infs Thai defend with 1 Infantry British roll dice for 4 Infantrys and 2 Mech.Infs in S.Thailand, round 2 : 1/6 hits, 1.67 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 4 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in 55 Sea Zone British attack with 1 Fighter Italians defend with 1 Submarine British roll dice for 1 Fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Italians lost in 55 Sea Zone British win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 Submarine Battle in Dublin British attack with 1 Bomber, 3 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Dublin, round 2 : 4/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in 41 Sea Zone British attack with 1 Fighter Germans defend with 3 Submarines British roll dice for 1 Fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 41 Sea Zone 2 Submarines owned by the Germans submerged British win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Non Combat Move - British 1 Fighter moved from 41 Sea Zone to E.Morocco 1 Fighter moved from 55 Sea Zone to Cairo 1 Destroyer and 1 Submarine moved from 66 Sea Zone to 65 Sea Zone 2 Transports moved from 66 Sea Zone to 60 Sea Zone 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Baluchistan to 59 Sea Zone 2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 2 Infantrys moved from 58 Sea Zone to British Somaliland 1 Bomber moved from Dublin to London Place Units - British 1 Carrier, 2 Destroyers and 1 Submarine placed in 21 Sea Zone 1 Submarine placed in 56 Sea Zone 1 Bunker and 5 Infantrys placed in Cairo 2 Artillerys and 2 Infantrys placed in Madras 1 Destroyer placed in 60 Sea Zone 2 ArmoredCars placed in Cape Town 3 Infantrys placed in W.Iran Turn Complete - British British collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : -1.00 British regular : 2.50 Hisaichi regular : 0.50
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 2 Artillerys and 2 Elites moved from Broome to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys moved from 67 Sea Zone to Java 1 Artillery and 1 Elite moved from Sumatra to Java 1 Artillery moved from Lombok to Soembawa Dutch take Soembawa from Thai 2 Destroyers moved from 113 Sea Zone to 67 Sea Zone Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 3 Elites, 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry and 1 Tank; Yamamoto defend with 1 Marine and 4 Tanks Anzac roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 2 Infantrys in Java, round 2 : 7/10 hits, 3.50 expected hits Yamamoto roll dice for 1 Infantry, 1 Marine and 5 Tanks in Java, round 2 : 2/7 hits, 3.17 expected hits 2 Infantrys owned by the Anzac, 1 Tank owned by the Hisaichi, 1 Marine owned by the Yamamoto, 4 Tanks owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Java Anzac win, taking Java from Yamamoto with 3 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 27 Casualties for Anzac: 2 Infantrys Casualties for Hisaichi: 1 Infantry and 1 Tank Casualties for Yamamoto: 1 Marine and 4 Tanks Non Combat Move - Anzac 2 Fighters moved from Java to 67 Sea Zone 1 Artillery and 1 Infantry moved from Port Moresby to West Papua 1 Infantry and 1 Tank moved from Port Moresby to West Papua 3 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 2 Infantrys placed in Western Australia 2 Artillerys and 1 Elite placed in Broome 2 Artillerys and 1 Fighter placed in Townsville 1 Fighter placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17 Anzac regular : 3.50