• '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 unit repaired.
            2 Transports moved from sz57 to sz50
            1 Artillery and 1 Elite moved from Derby to sz50
            1 Artillery and 1 Elite moved from W.Australia to sz50
            2 Artillerys, 2 Elites and 2 Transports moved from sz50 to sz57
            2 Artillerys and 2 Elites moved from sz57 to Java
            1 EarlyFighter moved from Gaferut to sz70
            2 EarlyFighters moved from Darwin to sz59
            1 EarlyFighter moved from sz50 to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Infantry, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 1 EarlyFighter and 2 Elites
                Yamamoto defend with 3 Artillerys and 2 Elites
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 2 Elites in Java, round 2 : 3/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Elites in Java, round 2 : 2/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 1 EarlyFighter owned by the Anzac, 1 Elite owned by the Yamamoto and 2 Artillerys owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery and 2 Elites in Java, round 3 : 0/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Elite in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery and 2 Elites in Java, round 4 : 2/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Elite in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery and 2 Elites remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 3 Artillerys and 2 Elites
                Casualties for Anzac: 1 Artillery and 1 EarlyFighter
            Battle in sz70
                Anzac attack with 1 EarlyFighter
                Yamamoto defend with 1 T.Boat and 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz70, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 3 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz70, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 4 : 1/2 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Anzac lost in sz70
                Yamamoto win with 1 T.Boat and 1 Transport remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 EarlyFighter
            Battle in sz59
                Anzac attack with 2 EarlyFighters
                Thai defend with 1 Transport
                    Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz59
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to sz57
            1 EarlyFighter moved from sz59 to sz57
            1 Carrier moved from sz50 to sz57
            2 Destroyers moved from sz57 to sz50
            1 Marine moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            1 Artillery placed in Derby
            1 Artillery, 1 Infantry and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Anzac regular : -0.67
    Thai regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            1 B29, 2 EarlyFighters, 8 Elites and 2 Infantrys moved from Magadan to Yakutsk
            1 Fighter moved from sz4 to sz1
            3 Destroyers moved from sz7 to sz1
            1 B29 moved from Yakutsk to sz1
            1 B29 moved from Pearl Harbor to sz1
            2 Transports moved from sz5 to sz4
            1 Artillery and 3 Infantrys moved from Alaska to sz4
            1 Artillery and 3 Infantrys moved from sz4 to Palana
            8 Elites moved from Palana to Magadan
            8 Elites moved from Alaska to sz4
            8 Elites moved from sz4 to Palana
            2 B.Transports moved from sz5 to sz6
            2 Infantrys moved from British Columbia to N.Canada
            6 Elites moved from Seattle to sz6
            2 B.Transports and 6 Elites moved from sz6 to sz5
            6 Elites moved from sz5 to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            1 Submarine moved from sz25 to sz20
            2 Artillerys and 1 Infantry moved from Wake to sz20
            2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz20 to sz42
            2 Artillerys and 1 Infantry moved from sz42 to Arawa
    
        Purchase Units - Americans
            Americans buy 1 B29, 2 Destroyers, 2 EarlyFighters, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Yakutsk
                Americans attack with 2 EarlyFighters, 8 Elites and 2 Infantrys
                Masaharu defend with 5 Infantrys, 1 Tank and 6 Tankettes
                    Americans roll dice for 2 EarlyFighters, 8 Elites and 2 Infantrys in Yakutsk, round 2 : 2/12 hits, 5.00 expected hits
                    Masaharu roll dice for 5 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 2 : 1/12 hits, 3.17 expected hits
                    1 Infantry owned by the Americans and 2 Tankettes owned by the Masaharu lost in Yakutsk
                    Americans roll dice for 2 EarlyFighters, 8 Elites and 1 Infantry in Yakutsk, round 3 : 6/11 hits, 4.83 expected hits
                    Masaharu roll dice for 5 Infantrys, 1 Tank and 4 Tankettes in Yakutsk, round 3 : 3/10 hits, 2.83 expected hits
                    2 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 1 Infantry owned by the Americans, 4 Tankettes owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk
                    Americans roll dice for 1 EarlyFighter and 7 Elites in Yakutsk, round 4 : 3/8 hits, 3.83 expected hits
                    Masaharu roll dice for 3 Infantrys and 1 Tank in Yakutsk, round 4 : 2/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Masaharu, 1 Elite owned by the Americans and 1 EarlyFighter owned by the Americans lost in Yakutsk
                    Americans roll dice for 6 Elites in Yakutsk, round 5 : 1/6 hits, 3.00 expected hits
                    Masaharu roll dice for 1 Tank in Yakutsk, round 5 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Americans and 1 Tank owned by the Masaharu lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 5 Elites remaining. Battle score for attacker is 7
                Casualties for Americans: 2 EarlyFighters, 3 Elites and 2 Infantrys
                Casualties for Masaharu: 5 Infantrys, 1 Tank and 6 Tankettes
            Battle in sz1
                Americans attack with 2 B29s, 3 Destroyers and 1 Fighter
                Masaharu defend with 4 Transports; Yamamoto defend with 2 Destroyers
                    Americans roll dice for 2 B29s, 3 Destroyers and 1 Fighter in sz1, round 2 : 4/6 hits, 3.17 expected hits
                    Masaharu roll dice for 2 Destroyers and 4 Transports in sz1, round 2 : 2/6 hits, 1.67 expected hits
                    2 Destroyers owned by the Americans and 4 Transports owned by the Masaharu lost in sz1
                    Americans roll dice for 2 B29s, 1 Destroyer and 1 Fighter in sz1, round 3 : 0/4 hits, 2.50 expected hits
                    Masaharu roll dice for 2 Destroyers in sz1, round 3 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the Americans and 1 Destroyer owned by the Americans lost in sz1
                2 B29s owned by the Americans retreated
                Masaharu win with 2 Destroyers remaining. Battle score for attacker is -10
                Casualties for Americans: 3 Destroyers and 1 Fighter
                Casualties for Masaharu: 4 Transports
    
        Non Combat Move - Americans
            1 B29 moved from sz1 to Magadan
            1 B29 moved from sz1 to Sukhalin
            2 Infantrys moved from Ostrov to Sukhalin
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 EarlyFighters placed in Anchorage
            1 B29 placed in Pearl Harbor
            8 Elites and 2 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -6.33
    Masaharu regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            1 Infantry and 1 Marine moved from Belogorsk to Quingdao
            1 Infantry moved from Belogorsk to Quingdao
            1 Infantry moved from Irkutsk to Angarsk
            3 Infantrys moved from Belogorsk to Vostok
            1 EarlyFighter moved from Akina to Belogorsk
            3 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 2 Infantrys and 1 Marine
                Russians defend with 1 Tank
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            1 Bunker placed in Vostok
            3 Infantrys placed in Belogorsk
            2 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Infantry moved from Ulaan Ude to Jinan
                  Russians take Jinan from Hisaichi
            1 Elite and 6 Infantrys moved from Ulaan Ude to Quingdao
            2 Mech.Infs moved from Tulun to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 EarlyFighter, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Elite, 6 Infantrys and 2 Mech.Infs
                Masaharu defend with 2 Infantrys and 1 Marine
                    Russians roll dice for 1 Elite, 6 Infantrys and 2 Mech.Infs in Quingdao, round 2 : 4/9 hits, 2.50 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 2 : 0/3 hits, 1.00 expected hits
                    1 Marine owned by the Masaharu and 2 Infantrys owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Elite, 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 7
                Casualties for Masaharu: 2 Infantrys and 1 Marine
    
        Non Combat Move - Russians
            1 Elite and 8 Infantrys moved from Tulun to Ulaan Ude
            10 Infantrys moved from Kaask to Tulun
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Krasnoyarsk
            2 Infantrys moved from Krasnoyarsk to Kaask
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 EarlyFighter, 2 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.00
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Malaya to sz60
            1 Artillery and 2 Infantrys moved from sz60 to N.S
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz60
            1 Artillery and 1 Infantry moved from sz60 to Java
            2 Infantrys moved from Malaya to sz60
            2 Infantrys moved from sz60 to Java
            4 Infantrys moved from Malaya to sz60
            4 Infantrys moved from sz60 to N.S
            1 Infantry and 1 Marine moved from N.French I. to sz67
            1 B.Transport, 1 Infantry and 1 Marine moved from sz67 to sz60
            1 Infantry and 1 Marine moved from sz60 to N.S
            1 Artillery and 4 Infantrys moved from Burma to Bengal
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to Sarong
                  Yamamoto take Sarong from British
            2 Destroyers moved from sz1 to sz7
            1 Destroyer moved from sz16 to sz7
            5 Destroyers moved from sz78 to sz7
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Bunker, 4 Destroyers, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Bengal
                Yamamoto attack with 1 Artillery and 4 Infantrys
                British defend with 1 AAGun and 3 Elites
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Bengal, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 3 Elites in Bengal, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the British lost in Bengal
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Bengal, round 3 : 2/5 hits, 1.17 expected hits
                    British roll dice for 2 Elites in Bengal, round 3 : 0/2 hits, 0.67 expected hits
                    2 Elites owned by the British lost in Bengal
                Yamamoto win, taking Bengal from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for British: 3 Elites
            Battle in N.S
                Yamamoto attack with 1 Artillery, 7 Infantrys and 1 Marine
                British defend with 1 Artillery and 4 Elites
                    Yamamoto roll dice for 1 Artillery, 7 Infantrys and 1 Marine in N.S, round 2 : 1/9 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 4 Elites in N.S, round 2 : 4/5 hits, 1.67 expected hits
                    4 Infantrys owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Marine in N.S, round 3 : 1/5 hits, 1.33 expected hits
                    British roll dice for 4 Elites in N.S, round 3 : 1/4 hits, 1.33 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Marine in N.S, round 4 : 1/4 hits, 1.17 expected hits
                    British roll dice for 3 Elites in N.S, round 4 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the British and 2 Infantrys owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Artillery and 1 Marine in N.S, round 5 : 1/2 hits, 0.83 expected hits
                    British roll dice for 2 Elites in N.S, round 5 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery and 1 Marine in N.S, round 6 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Elite in N.S, round 6 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Artillery in N.S, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite in N.S, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in N.S, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite in N.S, round 8 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in N.S
                British win with 1 Elite remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Artillery, 7 Infantrys and 1 Marine
                Casualties for British: 1 Artillery and 3 Elites
            Battle in Java
                Yamamoto attack with 1 Artillery and 3 Infantrys
                Anzac defend with 1 Artillery and 2 Elites
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 0/4 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery and 2 Elites in Java, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Java, round 3 : 0/4 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery and 2 Elites in Java, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Java, round 4 : 2/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Artillery and 2 Elites in Java, round 4 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Java
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Java, round 5 : 0/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Elite in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 6 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Elite in Java, round 6 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Java
                Yamamoto win, taking Java from Anzac with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 1 Artillery and 2 Elites
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 B.Transport placed in sz70
            2 Artillerys, 1 Bunker, 3 Infantrys and 1 Marine placed in Malaya
            3 Infantrys placed in Davao
            4 Destroyers placed in sz78
            Yamamoto undo move 4.
            Yamamoto undo move 3.
            Yamamoto undo move 2.
            Yamamoto undo move 1.
            4 Destroyers placed in sz70
            1 B.Transport placed in sz78
            2 Artillerys, 1 Bunker, 3 Infantrys and 1 Marine placed in Malaya
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.50
    Anzac regular : -1.67
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Hisaichi
            4 Infantrys moved from Tsingnan to Gansu
            1 EarlyFighter moved from Tsingnan to Gansu
            1 Fighter moved from Tsingnan to Gansu
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 EarlyFighter, 1 Fighter and 4 Infantrys
                Hisaichi defend with 3 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 2 : 0/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Tankettes in Gansu, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 3 : 1/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Tankettes in Gansu, round 3 : 0/3 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Gansu
                    Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 4 : 2/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tankettes in Gansu, round 4 : 0/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 3 Tankettes
    
        Non Combat Move - Chinese
            1 Fighter moved from Gansu to Tsingnan
            1 EarlyFighter moved from Gansu to Tsingnan
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Infantrys moved from Gobi to Tsingnan
            4 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Hisaichi regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit you can skip the dutch


  • TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            2 Tankettes moved from N.Shangsi to Szechwan
            2 Tankettes moved from W.Sian to Sikang
            1 Tankette moved from Sian to Sikang
            1 Tankette moved from Sian to Szechwan
            2 Tankettes moved from Sian to Gansu
            1 Infantry and 2 Tankettes moved from N.Shangsi to Gansu
            1 Tank moved from N.Shangsi to Gansu
            2 Tankettes moved from Tientsin to Quingdao
            6 Tankettes moved from Hsingan to Quingdao
            3 Mech.Infs moved from Seoul to Quingdao
            5 Tankettes moved from Seoul to sz79
            2 B.Transports and 5 Tankettes moved from sz79 to sz1
            5 Tankettes moved from sz1 to Sukhalin
            2 Tanks and 1 Tankette moved from Peking to N.Shangsi
            6 Tankettes moved from Hongkong to sz67
            6 Tankettes and 3 Transports moved from sz67 to sz60
            6 Tankettes moved from sz60 to N.S
            3 Transports moved from sz60 to sz67
            2 Tankettes moved from N.French I. to Bengal
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Marine, 1 Mech.Inf, 1 Tank and 14 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 3 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Tankettes in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 3 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sukhalin
                Hisaichi attack with 5 Tankettes
                Americans defend with 1 B29 and 4 Infantrys
                    Hisaichi roll dice for 5 Tankettes in Sukhalin, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 B29 and 4 Infantrys in Sukhalin, round 2 : 2/5 hits, 1.67 expected hits
                    2 Tankettes owned by the Hisaichi lost in Sukhalin
                    Hisaichi roll dice for 3 Tankettes in Sukhalin, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 B29 and 4 Infantrys in Sukhalin, round 3 : 2/5 hits, 1.67 expected hits
                    1 Infantry owned by the Americans and 2 Tankettes owned by the Hisaichi lost in Sukhalin
                    Hisaichi roll dice for 1 Tankette in Sukhalin, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B29 and 3 Infantrys in Sukhalin, round 4 : 1/4 hits, 1.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Sukhalin
                Americans win with 1 B29 and 3 Infantrys remaining. Battle score for attacker is -18
                Casualties for Hisaichi: 5 Tankettes
                Casualties for Americans: 1 Infantry
            Battle in Quingdao
                Hisaichi attack with 3 Mech.Infs and 8 Tankettes
                Russians defend with 1 Elite, 6 Infantrys and 2 Mech.Infs
                    Hisaichi roll dice for 3 Mech.Infs and 8 Tankettes in Quingdao, round 2 : 1/11 hits, 3.67 expected hits
                    Russians roll dice for 1 Elite, 6 Infantrys and 2 Mech.Infs in Quingdao, round 2 : 5/9 hits, 3.00 expected hits
                    1 Infantry owned by the Russians and 5 Tankettes owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 3 Mech.Infs and 3 Tankettes in Quingdao, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Elite, 5 Infantrys and 2 Mech.Infs in Quingdao, round 3 : 4/8 hits, 2.67 expected hits
                    1 Infantry owned by the Russians, 3 Tankettes owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Quingdao
                2 Mech.Infs owned by the Hisaichi retreated to Belogorsk
                Russians win with 1 Elite, 4 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is -33
                Casualties for Hisaichi: 1 Mech.Inf and 8 Tankettes
                Casualties for Russians: 2 Infantrys
            Battle in Szechwan
                Hisaichi attack with 3 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Tankettes in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 2 Tankettes in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Tankette remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 Tankettes
                Casualties for Chinese: 1 Infantry
            Battle in N.S
                Hisaichi attack with 6 Tankettes
                British defend with 1 Elite
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Elite owned by the British lost in N.S
                Hisaichi win, taking N.S from British with 6 Tankettes remaining. Battle score for attacker is 4
                Casualties for British: 1 Elite
            Battle in Gansu
                Hisaichi attack with 1 Infantry, 1 Tank and 4 Tankettes
                Chinese defend with 4 Infantrys
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 4 Tankettes in Gansu, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 4 Infantrys in Gansu, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 4 Tankettes in Gansu, round 3 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 Infantrys in Gansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Tank and 4 Tankettes remaining. Battle score for attacker is 6
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Mech.Inf and 7 Tankettes placed in Seoul
            1 Marine, 1 Tank and 1 Tankette placed in Peking
            6 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.33
    Russians regular : 3.33
    Hisaichi regular : -6.33
    

    Savegame


  • TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            2 Artillerys, 1 Elite and 9 Infantrys moved from Burma to Bengal
            1 Artillery, 10 Infantrys and 1 Marine moved from Phuket to Thailand
            1 Artillery and 1 Infantry moved from S.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            5 Infantrys moved from Bali to Lambok
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Flores
                  Thai take Flores from British
    
        Purchase Units - Thai
            Thai buy 7 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Lambok
                Thai attack with 5 Infantrys
                British defend with 1 Artillery
                    Thai roll dice for 5 Infantrys in Lambok, round 2 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Lambok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Lambok
                    Thai roll dice for 4 Infantrys in Lambok, round 3 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Lambok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Lambok
                Thai win, taking Lambok from British with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Transports placed in sz60
            1 Infantry and 1 Marine placed in S.Borneo
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    British regular : 0.33
    

    Savegame


  • @Entek what crappy dice

  • '20 '19 '18 '17 '16

    @dawgoneit :dizzy_face:

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            1 Artillery and 5 Infantrys moved from New Guinea to Sarong
            2 Transports moved from sz57 to sz49
            4 Infantrys moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 3 Bunkers, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sarong
                British attack with 1 Artillery and 5 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 5 Infantrys in Sarong, round 2 : 3/6 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Sarong
                British win, taking Sarong from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            4 Transports moved from sz66 to sz63
            2 EarlyFighters moved from Calcutta to sz66
            2 Artillerys and 3 Elites moved from Calcutta to sz63
            2 Artillerys and 3 Elites moved from sz63 to E.India
            2 Tankettes moved from Dheli to Nepal
    
        Place Units - British
            1 Bunker placed in E.India
            1 Bunker placed in Nepal
            4 Artillerys, 1 Bunker and 4 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Artillery and 1 Marine moved from Derby to sz50
            1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Marine moved from sz56 to Sumatra
                  Anzac take Sumatra from Hisaichi
            1 Elite and 1 Infantry moved from W.Australia to sz50
            1 Elite, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Elite and 1 Infantry moved from sz57 to Bali
                  Anzac take Bali from Thai
            1 Transport moved from sz57 to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            2 EarlyFighters moved from sz57 to sz58
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Elites and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Anzac: 2 Infantrys
            Battle in sz58
                Anzac attack with 2 EarlyFighters
                Thai defend with 1 Transport
                    Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz58
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz58 to sz57
            1 Transport moved from sz61 to sz57
            1 Infantry moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
            1 Destroyer moved from sz50 to sz56
    
        Place Units - Anzac
            1 Artillery and 2 Elites placed in W.Australia
            1 Artillery placed in Derby
            1 EarlyFighter and 2 Marines placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Anzac regular : 0.33
    Thai regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Americans
            5 Elites moved from Yakutsk to Vostok
            1 B29 moved from Magadan to sz70
            1 B29 moved from Sukhalin to sz70
            1 Artillery and 1 Infantry moved from Arawa to sz42
            1 Artillery moved from Arawa to sz42
            2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz42 to sz70
            2 Artillerys and 1 Infantry moved from sz70 to Davao
            2 EarlyFighters moved from Anchorage to Magadan
            1 B29 moved from Pearl Harbor to sz1
    
        Purchase Units - Americans
            Americans buy 1 B29, 2 Destroyers, 8 Elites and 2 Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 5 Elites
                Masaharu defend with 1 Bunker and 3 Infantrys
                    Americans roll dice for 5 Elites in Vostok, round 2 : 1/5 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Bunker and 3 Infantrys in Vostok, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 5 Elites in Vostok, round 3 : 1/5 hits, 2.50 expected hits
                    Masaharu roll dice for 1 Bunker and 3 Infantrys in Vostok, round 3 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Masaharu lost in Vostok
                    Americans roll dice for 5 Elites in Vostok, round 4 : 1/5 hits, 2.50 expected hits
                    Masaharu roll dice for 1 Bunker and 2 Infantrys in Vostok, round 4 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Masaharu and 2 Elites owned by the Americans lost in Vostok
                    Americans roll dice for 3 Elites in Vostok, round 5 : 0/3 hits, 1.50 expected hits
                    Masaharu roll dice for 1 Bunker and 1 Infantry in Vostok, round 5 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Americans lost in Vostok
                    Americans roll dice for 2 Elites in Vostok, round 6 : 1/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Bunker and 1 Infantry in Vostok, round 6 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Masaharu and 1 Elite owned by the Americans lost in Vostok
                    Americans roll dice for 1 Elite in Vostok, round 7 : 1/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Bunker in Vostok, round 7 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Americans and 1 Bunker owned by the Masaharu lost in Vostok
                Masaharu win with no units remaining. Battle score for attacker is -8
                Casualties for Masaharu: 1 Bunker and 3 Infantrys
                Casualties for Americans: 5 Elites
            Battle in sz70
                Americans attack with 1 B.Transport, 2 B29s and 3 Destroyers
                Yamamoto defend with 4 Destroyers
                    Americans roll dice for 1 B.Transport, 2 B29s and 3 Destroyers in sz70, round 2 : 3/5 hits, 2.67 expected hits
                    Yamamoto roll dice for 4 Destroyers in sz70, round 2 : 1/4 hits, 2.00 expected hits
                    1 Destroyer owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz70
                    Americans roll dice for 1 B.Transport, 2 B29s and 2 Destroyers in sz70, round 3 : 2/4 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz70
                Americans win with 1 B.Transport, 2 B29s and 2 Destroyers remaining. Battle score for attacker is 24
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 4 Destroyers
            Battle in Davao
            Battle in sz1
                Americans attack with 1 B29
                Hisaichi defend with 2 B.Transports
                    Americans roll dice for 1 B29 in sz1, round 2 : 0/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 B.Transports in sz1, round 2 : 1/2 hits, 0.33 expected hits
                    1 B29 owned by the Americans lost in sz1
                Hisaichi win, taking Davao from Yamamoto with 2 B.Transports remaining. Battle score for attacker is -18
                Casualties for Americans: 1 B29
    
        Non Combat Move - Americans
            8 Elites moved from Magadan to Yakutsk
            1 Artillery, 8 Elites and 3 Infantrys moved from Palana to Magadan
            4 Infantrys moved from Alaska to sz4
            8 Elites moved from Alaska to sz4
            8 Elites and 4 Infantrys moved from sz4 to Palana
            2 Infantrys moved from N.Canada to Anchorage
            2 Infantrys moved from San Francisco to Nor Cal
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            1 Submarine moved from sz20 to sz42
            2 B29s moved from sz70 to Fais
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 Fighters placed in Anchorage
            1 B29 placed in Pearl Harbor
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : -6.33
    Masaharu regular : -1.33
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    @Entek said in dawg v. entek TRS:

    Americans regular : -6.33

    Speaking of crappy dice


  • TripleA Turn Summary: Masaharu round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Masaharu
            1 Infantry moved from Belogorsk to Hsingan
            2 Infantrys moved from Amursk to Belogorsk
            1 Infantry moved from Irkutsk to Vostok
            1 Infantry moved from Angarsk to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker, 1 Infantry and 2 Tanks placed in Belogorsk
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Entek said in dawg v. entek TRS:

    @Entek said in dawg v. entek TRS:

    Americans regular : -6.33

    Speaking of crappy dice

    its a match
    Hisaichi regular : -6.33

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Angarsk
                  Russians take Angarsk from Masaharu
            1 Infantry moved from Ulaan Ude to Irkutsk
                  Russians take Irkutsk from Masaharu
            1 EarlyFighter moved from Achinsk to Ulaan Ude
            1 Infantry moved from Jinan to Hsingan
            1 Elite moved from Quingdao to Hsingan
    
        Purchase Units - Russians
            Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hsingan
                Russians attack with 1 Elite and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Elite and 1 Infantry in Hsingan, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun, 1 Elite and 7 Infantrys moved from Ulaan Ude to Quingdao
            10 Infantrys moved from Tulun to Ulaan Ude
            2 Mech.Infs moved from Tulun to Quingdao
            8 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Krasnoyarsk to Bratsk
            2 Infantrys moved from Achinsk to Kyzyl
            1 Mech.Inf moved from Achinsk to Tulun
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • @Entek i’m going to call this 1. i’ve messed it up pretty good. LOL

  • '20 '19 '18 '17 '16

    @dawgoneit okay, play again?

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