#1 trulpen (X) vs Entek (A) WaW

  • '20 '19 '18 '17 '16

    @trulpen No problem. Be sure I’ll make my share of edits.

  • '20 '19 '18 '17 '16

    @trulpen At least in this game we roll enough dice that it usually evens out the swings.


  • @Entek said in #1 trulpen (X) vs Entek (A) WaW:

    @trulpen No problem. Be sure I’ll make my share of edits.

    It works. I’m very liberal. :)


  • I’ve noticed that subs block movement, which is faulty. We have to handle those situations by edit.


  • TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Artillery and 3 Infantrys moved from Hulunbuir to Chita
            1 Artillery and 1 Infantry moved from S.Sakhalin to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan
            1 Artillery and 2 Infantrys moved from Kirin to Vladivostok
            1 Tank moved from Changchun to Vladivostok
            2 Submarines moved from 92 Sea Zone to 110 Sea Zone
            EDIT: 1 Destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 Destroyer and 1 Submarine moved from 84 Sea Zone to 106 Sea Zone
            1 Battleship and 1 Carrier moved from 84 Sea Zone to 106 Sea Zone
            2 Fighters moved from 84 Sea Zone to 110 Sea Zone
            2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone
            2 Infantrys and 2 Tanks moved from 92 Sea Zone to Hong Kong
            1 Artillery and 1 Infantry moved from S.Sakhalin to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan
            1 Tank moved from Peking to Chita
            1 Tank moved from Liaoning to Ayan
            1 Tank moved from Heilungchiang to Chita
            1 Tank moved from Liaoning to Chita
            2 Infantrys moved from Shantung to Anhwei
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from Formosa to 84 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to Hong Kong
            1 Infantry moved from Korea to 84 Sea Zone
            1 Infantry moved from Korea to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Kiangsi
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Hong Kong
            1 Infantry moved from 92 Sea Zone to Hong Kong
            1 Infantry moved from Shantung to Shanghai
            1 Artillery moved from Shantung to Shanghai
            1 Artillery moved from Peking to Chahar
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Shantung to Shansi
            1 Fighter moved from Changchun to Anhwei
            1 Fighter moved from Peking to Anhwei
            1 Bomber moved from Changchun to Shansi
            1 Tank moved from Liaoning to Ayan
            1 Tank moved from Peking to Chita
            1 Tank moved from Kirin to Ayan
            1 Infantry moved from Heilungchiang to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Artillery, 3 Infantrys and 4 Tanks
                Russians defend with 1 Bunker and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in Chita, round 2 : 2/8 hits, 3,00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 1 Infantry in Chita, round 2 : 1/2 hits, 0,83 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Chita, round 3 : 5/7 hits, 2,83 expected hits
                    Russians roll dice for 1 Bunker in Chita, round 3 : 0/1 hits, 0,50 expected hits
                    1 Bunker owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker and 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 Bomber and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 1 Infantry in Shansi, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hong Kong
                Hisaichi attack with 1 Artillery, 5 Infantrys and 3 Tanks
                British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 5 Infantrys and 3 Tanks in Hong Kong, round 2 : 2/9 hits, 2,83 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 2/5 hits, 1,83 expected hits
                    2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Hong Kong
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Hong Kong, round 3 : 3/7 hits, 2,50 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hong Kong, round 3 : 0/3 hits, 1,17 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Hong Kong
                Hisaichi win, taking Hong Kong from British with 1 Artillery, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
            Battle in Shanghai
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Vladivostok
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Vladivostok, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Vladivostok, round 3 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0,50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in 110 Sea Zone
                Hisaichi attack with 1 Destroyer, 2 Fighters and 2 Submarines
                Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 2 Fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                    1 Transport owned by the Dutch lost in 110 Sea Zone
                    Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 2 Fighters in 110 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 Submarine owned by the Dutch and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Dutch lost in 110 Sea Zone
                Hisaichi win with 1 Destroyer, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport
                Casualties for Hisaichi: 1 Submarine
            Battle in 106 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine
                British defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Submarine owned by the British lost in 106 Sea Zone
                Hisaichi win with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Ayan
                Hisaichi attack with 2 Artillerys, 3 Infantrys and 3 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Ayan, round 2 : 1/8 hits, 3,00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0,50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Ayan, round 3 : 4/8 hits, 3,00 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0,50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Anhwei
                Hisaichi attack with 2 Fighters and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Fighters and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Anhwei, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Anhwei to Peking
            1 Fighter moved from Anhwei to Shantung
            1 Bomber moved from Shansi to Peking
            2 Fighters moved from 110 Sea Zone to 106 Sea Zone
            1 Submarine moved from 75 Sea Zone to 92 Sea Zone
            1 Infantry moved from Changchun to Kirin
            1 Infantry moved from Korea to Liaoning
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Chita
            3 Infantrys moved from Liaoning to Heilungchiang
            1 AAGun moved from Changchun to Kirin
            2 Tanks moved from Shantung to Peking
            2 Tanks moved from Peking to Hulunbuir
    
        Place Units - Hisaichi
            1 Factory placed in Liaoning
            1 Elite and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Russians regular : -1,33
    Dutch regular : -0,83
    British regular : -1,33
    Hisaichi regular : 0,67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - British
                British loses 0 PUs for violating Greenlands neutrality.
            2 Fighters moved from London to 5 Sea Zone
            1 Battleship and 1 Destroyer moved from 10 Sea Zone to 5 Sea Zone
            1 Bomber moved from London to 5 Sea Zone
            1 Fighter moved from Wales to 5 Sea Zone
            1 Infantry moved from British Somaliland to Italian East Africa
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery and 1 Infantry moved from 57 Sea Zone to Nubia
            1 Artillery and 2 Infantrys moved from Bombay to 59 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery and 2 Infantrys moved from 58 Sea Zone to W.Iran
            1 Infantry and 1 Tank moved from Iraq to W.Iran
            1 Tank moved from Palestine to W.Iran
            1 Infantry moved from Palestine to 56 Sea Zone
            1 Fighter moved from Cyprus to Crete
            1 Artillery moved from Cairo to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Artillery and 2 Infantrys moved from 56 Sea Zone to Crete
            1 Infantry moved from Cyprus to 55 Sea Zone
            1 Destroyer, 1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Crete
            1 Fighter moved from Lower Egypt to Cairo
            1 Fighter moved from Malta to Cairo
            1 Infantry moved from Gold Coast to French Sudan
            1 Infantry moved from Nigeria to French Equatorial Africa
            1 Fighter moved from Gibraltar to 31 Sea Zone
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 3 Sea Zone
            1 Infantry and 1 Tank moved from 3 Sea Zone to Greenland
                  British take Greenland from Neutral
            2 Infantrys moved from Vancouver to 80 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            2 Infantrys moved from 71 Sea Zone to Alaska
            1 Artillery and 1 Infantry moved from British Borneo to West Borneo
            1 Submarine moved from 115 Sea Zone to 104 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
            1 Fighter moved from Madras to S.Thailand
            1 Infantry moved from Burma to S.Thailand
            1 Transport moved from 10 Sea Zone to 20 Sea Zone
            1 Submarine moved from 18 Sea Zone to 20 Sea Zone
    
        Purchase Units - British
            British buy 1 Destroyer, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Nubia
                British attack with 1 Artillery and 1 Infantry
                Italians defend with 1 Artillery
                    British roll dice for 1 Artillery and 1 Infantry in Nubia, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Artillery in Nubia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Nubia
                British win, taking Nubia from Italians with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery
            Battle in Crete
                British attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Neutral defend with 1 AAGun and 1 Artillery
                    Neutral roll AA dice in Crete : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in 5 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 1 Destroyer and 3 Fighters
                Germans defend with 2 Submarines; Finns defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Finns roll dice for 3 Submarines in 5 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 Fighters in 5 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                    Finns roll dice for 1 Destroyer and 1 Transport in 5 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the British
                    1 Submarine owned by the Germans and 1 Transport owned by the Finns lost in 5 Sea Zone
                    Finns roll dice for 2 Submarines in 5 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 Fighters in 5 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
                    Finns roll dice for 1 Destroyer in 5 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans, 1 Fighter owned by the British, 1 Submarine owned by the Finns, 1 Battleship owned by the British and 1 Destroyer owned by the British lost in 5 Sea Zone
                    British roll dice for 1 Bomber and 2 Fighters in 5 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    Finns roll dice for 1 Destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Finns lost in 5 Sea Zone
                British win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Finns: 1 Destroyer, 1 Submarine and 1 Transport
                Casualties for Germans: 2 Submarines
                Casualties for British: 1 Battleship, 1 Destroyer and 1 Fighter
            Battle in S.Thailand
                British attack with 1 Fighter and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in 31 Sea Zone
                British attack with 1 Fighter
                Germans defend with 2 Submarines
                    British roll dice for 1 Fighter in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                2 Submarines owned by the Germans submerged
            Battle in W.Iran
                British attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    British roll dice for 1 Cruiser in W.Iran, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in W.Iran, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in W.Iran
                    British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in W.Iran, round 3 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Neutral lost in W.Iran
                    British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in W.Iran, round 4 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in W.Iran, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Iran
                British loses 0 PUs for violating W.Irans neutrality.
                British winBritish win with 1 Fighter remaining, taking W.Iran from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
    
        Non Combat Move - British
            1 Infantry moved from New Valley to Nubia
            1 Artillery moved from Kenya to Equatoria
            1 Infantry moved from Rhodesia to Kenya
            1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from Cape Town to South Africa
            1 Infantry moved from British Columbia to Yukon
            1 Infantry moved from Yukon to Alaska
            1 Infantry moved from Canadian Prairies to Ontario
            1 Tank moved from Ontario to Quebec
            1 Fighter moved from 31 Sea Zone to E.Morocco
            1 Artillery and 2 Infantrys moved from Wales to 20 Sea Zone
            1 Artillery and 2 Infantrys moved from 20 Sea Zone to Normandy
            1 Infantry moved from Wales to Dover
            5 Infantrys moved from London to Dover
            1 Tank moved from London to Manchester
            1 Infantry moved from Scotland to Manchester
            1 Infantry moved from Northern Ireland to Scotland
            1 Bomber moved from 5 Sea Zone to Scotland
            2 Fighters moved from 5 Sea Zone to Finnmark
            1 Fighter moved from S.Thailand to Malaya
            1 Artillery and 1 Infantry moved from Assam to Burma
            1 Infantry moved from Bihar to Assam
            1 Infantry moved from Calcutta to Assam
            1 Tank moved from Hyderabad to Assam
            1 Infantry moved from Mysore to Hyderabad
            1 Infantry moved from Rajputana to Baluchistan
            1 Infantry moved from Punjab to Baluchistan
            1 Tank moved from Delhi to Assam
            1 Infantry moved from Delhi to Bihar
            1 Fighter moved from Crete to Cairo
    
        Place Units - British
            1 Destroyer placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            1 Transport placed in 60 Sea Zone
    
        Turn Complete - British
            British collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Neutral AA : -0.17
    Finns regular : 1.17
    Thai regular : -0.33
    Neutral regular : -1.50
    British regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Tank moved from New Georgia to 114 Sea Zone
            1 Infantry moved from Guadalcanal to 114 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 103 Sea Zone
            1 Infantry and 1 Tank moved from 103 Sea Zone to Kwajalein
            1 Fighter moved from 122 Sea Zone to Banjarmasin
            1 Fighter moved from Townsville to Banjarmasin
    
        Purchase Units - Anzac
            Anzac buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Kwajalein
                Anzac attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Bomber and 1 Infantry
                    Anzac roll dice for 1 Infantry and 1 Tank in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Kwajalein, round 2 : 0/2 hits, 0.50 expected hits
                    1 Bomber owned by the Yamamoto lost in Kwajalein
                    Anzac roll dice for 1 Infantry and 1 Tank in Kwajalein, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Kwajalein
                Anzac win, taking Kwajalein from Yamamoto with 1 Tank remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Bomber and 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            1 Infantry moved from Milne Bay to Port Moresby
            1 Artillery and 1 Infantry moved from West Papua to Port Moresby
            1 Infantry and 1 Tank moved from Townsville to Northern Territory
            1 Submarine moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Queensland to Northern Territory
            1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            3 Infantrys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Anzac regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 Submarine moved from 67 Sea Zone to 110 Sea Zone
            1 Fighter moved from Banjarmasin to 110 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 110 Sea Zone
                Dutch attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Dutch and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Dutch lost in 110 Sea Zone
                1 Fighter owned by the Dutch retreated
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Dutch: 1 Destroyer and 1 Submarine
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Dutch
            1 Fighter moved from 110 Sea Zone to West Borneo
            1 Fighter moved from West Borneo to Banjarmasin
            2 Infantrys moved from West Borneo to Banjarmasin
            1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
            1 Artillery moved from Java to Sumatra
            1 Infantry and 1 Tank moved from Merauke to Hollandia
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : -1.33
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Finns round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Finns
            1 Artillery and 1 Infantry moved from Lapland to Murmansk
            1 Infantry moved from Oulu to Vyborg
            1 Infantry moved from Kotka to Vyborg
            1 Fighter moved from Helsinki to Vyborg
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            1 Infantry moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1,67
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Romanians round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Romanians
            2 Infantrys moved from Bucharest to E.Romania
            1 Tank moved from Bucharest to E.Romania
            1 Artillery and 1 Infantry moved from W.Romania to E.Romania
            1 Fighter moved from Bucharest to E.Romania
            1 Artillery moved from Bulgaria to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 2 : 1/7 hits, 2,33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Russians lost in E.Romania
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 3 : 2/7 hits, 2,33 expected hits
                    Russians roll dice for 1 Artillery in E.Romania, round 3 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from E.Romania to Bucharest
    
        Place Units - Romanians
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1,67
    Russians regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery and 1 Infantry moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery moved from Bangkok to 105 Sea Zone
            1 Artillery and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to East And South Borneo
                  Thai take East And South Borneo from Dutch
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to British Borneo
                  Thai take British Borneo from British
            1 Infantry moved from 105 Sea Zone to S.French Indochina
                  Thai take S.French Indochina from French
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 2/3 hits, 1,00 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Submarine moved from 105 Sea Zone to 110 Sea Zone
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1,00
    British regular : 0,67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Fighter moved from Washington to 13 Sea Zone
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone
            1 Fighter moved from Midway to 88 Sea Zone
            1 Bomber and 1 Fighter moved from Pearl Harbor to 88 Sea Zone
            1 Bomber moved from South Central USA to 88 Sea Zone
            1 Bomber moved from North Central USA to 88 Sea Zone
            1 Fighter moved from Palmyra to 88 Sea Zone
            2 Fighters moved from 118 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Ponape to Truk
            1 Artillery, 2 Infantrys and 1 Tank moved from Southwest USA to W.Mexico
            1 Tank moved from Northwest USA to W.Mexico
            1 Artillery and 1 Infantry moved from Northwest USA to 83 Sea Zone
            1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
            1 Infantry and 2 Tanks moved from San Francisco to W.Mexico
            2 Artillerys, 2 Infantrys and 2 Transports moved from 83 Sea Zone to 100 Sea Zone
            2 Artillerys and 2 Infantrys moved from 100 Sea Zone to Central America
            3 Infantrys moved from Colombia to Peru
            1 Infantry and 1 Tank moved from South Central USA to E.Mexico
            1 Tank moved from South Atlantic USA to E.Mexico
            1 Destroyer moved from 99 Sea Zone to 100 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 Bomber, 2 Destroyers, 1 Fighter and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Central America
                Americans attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Central America, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Central America
                Americans loses 0 PUs for violating Central Americas neutrality.
                Americans win, taking Central America from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in E.Mexico
                Americans attack with 1 Infantry and 2 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 2 Tanks in E.Mexico, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 2 Tanks in E.Mexico, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in E.Mexico
                Americans loses 0 PUs for violating E.Mexicos neutrality.
                Americans win, taking E.Mexico from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 13 Sea Zone
                Americans attack with 1 Fighter
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 13 Sea Zone
                Americans win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in 88 Sea Zone
                Americans attack with 3 Bombers, 1 Destroyer, 5 Fighters and 1 Submarine
                Yamamoto defend with 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Bombers, 1 Destroyer and 5 Fighters in 88 Sea Zone, round 2 : 7/9 hits, 4.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport in 88 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
                    1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Transport owned by the Yamamoto and 4 Fighters owned by the Yamamoto lost in 88 Sea Zone
                    Americans roll dice for 3 Bombers and 4 Fighters in 88 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in 88 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    2 Fighters owned by the Americans, 1 Battleship owned by the Yamamoto and 1 Carrier owned by the Yamamoto lost in 88 Sea Zone
                Americans win with 3 Bombers and 2 Fighters remaining. Battle score for attacker is 47
                Casualties for Americans: 1 Destroyer, 3 Fighters and 1 Submarine
                Casualties for Yamamoto: 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport
            Battle in W.Mexico
                Americans attack with 1 Artillery, 3 Infantrys and 4 Tanks
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in W.Mexico, round 2 : 3/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
                Americans loses 0 PUs for violating W.Mexicos neutrality.
                Americans win, taking W.Mexico from Neutral with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry and 1 Tank
            Battle in Peru
                Americans attack with 3 Infantrys
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 3 Infantrys in Peru, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Peru
                    Americans roll dice for 2 Infantrys in Peru, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Peru
                1 Infantry owned by the Americans retreated to Colombia
                Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Infantrys
    
        Non Combat Move - Americans
            2 Carriers moved from 118 Sea Zone to 91 Sea Zone
            2 Transports moved from 99 Sea Zone to 91 Sea Zone
            1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
            1 Bomber moved from 88 Sea Zone to Kauai
            2 Bombers moved from 88 Sea Zone to Midway
            2 Fighters moved from 88 Sea Zone to Midway
            1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
            1 Infantry moved from South Atlantic USA to South Central USA
            1 Infantry moved from North Central USA to South Central USA
            1 Infantry moved from Northeast USA to South Central USA
            3 Infantrys moved from Washington to Northeast USA
            1 Fighter moved from 13 Sea Zone to French Guiana
    
        Place Units - Americans
            1 Bomber placed in South Atlantic USA
            1 Destroyer and 1 Fighter placed in 91 Sea Zone
            2 ArmoredCars and 1 Tank placed in South Central USA
            1 Destroyer placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.00
    Americans regular : 1.50
    Neutral regular : -0.17
    

    Savegame


  • Ouch, how silly of me to put my fleet into the line of fire!

    I missed to attack z13. Will do it here.


  • Nah, I do it in the client in a separate session.


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            1 Submarine moved from 25 Sea Zone to 13 Sea Zone
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 64 PUs; 
    
        Combat - Germans
            Battle in 13 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 13 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Americans lost in 13 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            1 Artillery and 3 Infantrys moved from Lapland to Finnmark
            1 Bomber and 3 Fighters moved from Lapland to Finnmark
            2 Artillerys moved from Danzig to Warsaw
            1 Tank moved from Hamburg to Belgium
            4 Infantrys moved from Rhine to Belgium
            1 Artillery moved from Rhine to Belgium
            1 Stuka moved from Rhine to Belgium
            2 Infantrys moved from Languedoc to Burgundy
            1 Artillery moved from Lorraine to Burgundy
            1 Artillery moved from Lorraine to Picardy
            5 Tanks moved from Lorraine to Picardy
            4 Tanks moved from Lorraine to Burgundy
            2 Infantrys moved from Lorraine to Burgundy
            1 Infantry moved from Lorraine to Burgundy
            5 Infantrys moved from Lorraine to Picardy
            1 Tank moved from Rhine to Picardy
            2 Tanks moved from Rhine to Burgundy
            1 Tank moved from Rhine to Picardy
            1 Tank moved from Rhine to Burgundy
            2 Artillerys and 4 Infantrys moved from Krakow to Vinnytsia
            1 Tank moved from Hungary to Vinnytsia
            1 Infantry moved from Krakow to Vinnytsia
            1 Tank moved from Krakow to Vinnytsia
            2 Tanks moved from Danzig to Warsaw
            2 Tanks moved from Bavaria to Picardy
            1 Tank moved from Bavaria to Burgundy
            1 Infantry moved from Krakow to Warsaw
            1 Infantry moved from Krakow to Vinnytsia
            1 Stuka moved from Rhine to Belgium
            3 Tanks moved from Danzig to Vinnytsia
            2 Infantrys moved from Kufra to New Valley
            2 Tanks moved from Kufra to New Valley
            1 Infantry moved from Danzig to Warsaw
    
        Purchase Units - Germans
            Germans buy 2 Factorys, 11 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 1 Artillery, 5 Infantrys and 9 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 1 Artillery, 5 Infantrys and 9 Tanks in Picardy, round 2 : 8/15 hits, 5,83 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0,50 expected hits
                    1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
                Germans win, taking Picardy from French with 1 Artillery, 4 Infantrys and 9 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Bunker
            Battle in Burgundy
                Germans attack with 1 Artillery, 5 Infantrys and 8 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 5 Infantrys and 8 Tanks in Burgundy, round 2 : 3/14 hits, 5,33 expected hits
                    French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in Burgundy
                Germans win, taking Burgundy from French with 1 Artillery, 5 Infantrys and 8 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in New Valley
                Germans attack with 2 Infantrys and 2 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Tanks in New Valley, round 2 : 2/4 hits, 1,33 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in New Valley
                Germans win, taking New Valley from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Warsaw
                Germans attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Germans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Warsaw, round 2 : 2/6 hits, 2,33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Neutral lost in Warsaw
                    Germans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Warsaw, round 3 : 5/6 hits, 2,33 expected hits
                    Neutral roll dice for 1 Artillery in Warsaw, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Neutral lost in Warsaw
                Germans loses 0 PUs for violating Warsaws neutrality.
                Germans win, taking Warsaw from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Belgium
                Germans attack with 1 Artillery, 4 Infantrys, 2 Stukas and 1 Tank
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Artillery, 4 Infantrys, 2 Stukas and 1 Tank in Belgium, round 2 : 5/8 hits, 3,00 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 1 Artillery, 4 Infantrys, 2 Stukas and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Finnmark
                Germans attack with 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys
                British defend with 2 Fighters; Russians defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys in Finnmark, round 2 : 2/8 hits, 2,67 expected hits
                    Russians roll dice for 2 Fighters, 2 Infantrys and 1 Tank in Finnmark, round 2 : 0/5 hits, 2,17 expected hits
                    2 Infantrys owned by the Russians lost in Finnmark
                    Germans roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys in Finnmark, round 3 : 4/8 hits, 2,67 expected hits
                    Russians roll dice for 2 Fighters and 1 Tank in Finnmark, round 3 : 3/3 hits, 1,50 expected hits
                    2 Fighters owned by the British, 3 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Finnmark
                Germans win, taking Finnmark from Russians with 1 Artillery, 1 Bomber and 3 Fighters remaining. Battle score for attacker is 19
                Casualties for Russians: 2 Infantrys and 1 Tank
                Casualties for Germans: 3 Infantrys
                Casualties for British: 2 Fighters
            Battle in Vinnytsia
                Germans attack with 2 Artillerys, 6 Infantrys and 5 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys, 6 Infantrys and 5 Tanks in Vinnytsia, round 2 : 6/13 hits, 4,50 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 2 Artillerys, 6 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 13 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
            1 AAGun moved from Krakow to Vinnytsia
            2 Artillerys and 3 Infantrys moved from Hungary to Krakow
            6 Infantrys moved from Bavaria to Bohemia
            2 Artillerys and 4 Infantrys moved from Brandenburg to Bohemia
            4 Infantrys moved from Danzig to 24 Sea Zone
            1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Oulu
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
            1 Bomber and 3 Fighters moved from Finnmark to Lapland
            2 Stukas moved from Belgium to Rhine
            1 Tank moved from Languedoc to Burgundy
            1 Tank moved from Languedoc to Picardy
            2 Transports moved from 43 Sea Zone to 46 Sea Zone
            1 Destroyer moved from 43 Sea Zone to 46 Sea Zone
            2 Submarines moved from 31 Sea Zone to 30 Sea Zone
            1 Submarine moved from 34 Sea Zone to 30 Sea Zone
            1 Submarine moved from 25 Sea Zone to 13 Sea Zone
            1 AAGun moved from Brandenburg to Berlin
            2 Stukas moved from Rhine to Bohemia
    
        Place Units - Germans
            1 Factory placed in Krakow
            1 Factory placed in Hungary
            2 Mech.Infs placed in Bavaria
            6 Infantrys placed in Hamburg
            5 Infantrys placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,17
    Russians regular : -1,00
    Germans regular : 7,00
    Neutral regular : -2,33
    British regular : 0,67
    

    Savegame

  • '20 '19 '18 '17 '16

    @trulpen I just built that DD in sz 13

    1 Destroyer placed in 13 Sea Zone

  • '20 '19 '18 '17 '16

    @trulpenplay I’m going to edit your SS back where it was and add my DD back in.

  • '20 '19 '18 '17 '16

    @trulpenplay Oh wait, was that this round that you wanted to attack it. Sorry I got confused.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Bulgaria
            1 Tank moved from Donetsk to Kiev
            1 Infantry and 3 Tanks moved from Kursk to Kiev
            1 Infantry moved from Donetsk to Odessa
            1 Infantry moved from Rostov to Donetsk
            4 Infantrys moved from Rostov to Kursk
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from S.Karelia to 6 Sea Zone
            3 Infantrys moved from 6 Sea Zone to Lapland
            1 Fighter moved from Leningrad to Lapland
            1 Bomber moved from Smolensk to Lapland
            3 Artillerys and 2 Infantrys moved from Uzbekistan to E.Iran
            3 Infantrys moved from Kolyma to Okhotsk
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
            1 Artillery, 2 Fighters and 1 Tank moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from Irkutsk to Olyokminsk
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Artillery moved from Zhigansk to Olyokminsk
            1 Infantry moved from Koryakia to Kolyma
            2 Infantrys moved from Yeniseysk to Evenkia
            1 Tank moved from Krasnoyarsk to Olyokminsk
            1 Artillery and 2 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Infantry moved from Novosibirsk to Yeniseysk
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 4 Artillerys, 1 Fighter, 24 Infantrys, 3 Mot.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in E.Iran
                Russians attack with 3 Artillerys and 2 Infantrys
                Neutral defend with 1 Bunker and 3 Infantrys
                    Russians roll dice for 3 Artillerys and 2 Infantrys in E.Iran, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Neutral lost in E.Iran
                    Russians roll dice for 3 Artillerys in E.Iran, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 3 Artillerys in E.Iran, round 4 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 4 : 2/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Iran
                1 Artillery owned by the Russians retreated to Uzbekistan
                Neutral win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Russians: 2 Artillerys and 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Lapland
                Russians attack with 1 Bomber, 1 Fighter and 3 Infantrys
                Germans defend with 1 Bomber, 3 Fighters and 2 Infantrys
                    Russians roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Lapland, round 2 : 2/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Bomber, 3 Fighters and 2 Infantrys in Lapland, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Bomber owned by the Germans lost in Lapland
                    Russians roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Lapland, round 3 : 1/3 hits, 1.17 expected hits
                    Finns roll dice for 3 Fighters and 1 Infantry in Lapland, round 3 : 4/4 hits, 1.83 expected hits
                    1 Infantry owned by the Russians, 1 Fighter owned by the Russians, 1 Infantry owned by the Germans and 1 Bomber owned by the Russians lost in Lapland
                Finns win with 3 Fighters remaining. Battle score for attacker is -10
                Casualties for Russians: 1 Bomber, 1 Fighter and 3 Infantrys
                Casualties for Germans: 1 Bomber and 2 Infantrys
            Battle in Bulgaria
                Russians attack with 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                    Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                Romanians win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 Infantry moved from Minsk to Kiev
            1 Artillery moved from Minsk to Kiev
            1 Infantry moved from Novgorod to Leningrad
            1 Infantry moved from Smolensk to Novgorod
            1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Kirov to Arkhangelsk
            1 Infantry moved from Leningrad to S.Karelia
            1 Tank moved from Kirov to Yaroslavl
            1 Infantry moved from Saratov to Rostov
            1 Infantry moved from Perm to Kirov
    
        Place Units - Russians
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Fighter and 3 Infantrys placed in Leningrad
            1 Artillery and 2 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            2 ArmoredCars, 1 Artillery and 3 Infantrys placed in Sibirsky
            9 Infantrys and 1 Tank placed in Moscow
            Russians undo move 6.
            2 Infantrys placed in Tashkent
            1 ArmoredCar, 7 Infantrys and 2 Tanks placed in Moscow
            1 ArmoredCar, 3 Mot.Infs and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Finns regular : 1.83
    Russians regular : 0.17
    Neutral regular : 0.17
    

    Savegame

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