Guam Solo's Allies vs. Axis of Evil Global 40

  • '18

    New game - I will post a test from Triple A, but then post a saved game file to download for Germany to begin.

  • '18

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 5:55:36 AM
    Savegame

  • '18

    Brandon - you are up first as Germany. Click on the saved game below and it should open up to Germany’s turn one purchasing units.
    2020-11-25-World-War-II-Global-1940-2nd-Edition.tsvg


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            4 infantry moved from Holland Belgium to Normandy Bordeaux
            2 artilleries moved from Holland Belgium to Normandy Bordeaux
            3 armour moved from Holland Belgium to France
            4 mech_infantrys moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Western Germany to France
            11 infantry moved from Germany to Poland
            3 artilleries moved from Germany to Poland
            3 armour moved from Greater Southern Germany to France
            2 artilleries moved from Greater Southern Germany to Slovakia Hungary
            6 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Slovakia Hungary to France
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 infantry moved from Denmark to Western Germany
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 1 battleship, 2 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 2 cruisers and 3 fighters in 110 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the French, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 battleship and 2 bombers in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship and 2 bombers remaining. Battle score for attacker is 33
                Casualties for Germans: 3 fighters and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Casualties for French: 1 cruiser and 1 fighter
            Battle in 111 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 3 tactical_bombers in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
                    Germans roll dice for 1 fighter and 3 tactical_bombers in 111 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 4 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Germans: 2 submarines
            Battle in France
                Germans attack with 6 armour, 1 artillery, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in France
                    Germans roll dice for 6 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/15 hits, 5.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 2 infantry owned by the Germans and 6 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/13 hits, 5.00 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2.33 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/10 hits, 4.50 expected hits
                    French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Germans: 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            3 tactical_bombers moved from 111 Sea Zone to Western Germany
            1 fighter moved from 111 Sea Zone to Western Germany
            2 bombers moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from France to Western Germany
    
        Place Units - Germans
            2 armour, 1 fighter and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    French regular : -2.00
    Germans regular : 4.00
    British regular : 0.50
    French AA : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Rostov
            1 armour moved from Russia to Bryansk
            1 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 infantry moved from Karelia to Novgorod
            2 infantry moved from Vyborg to Novgorod
            2 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Archangel to Belarus
            1 artillery moved from Russia to Smolensk
            6 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Sakha to Amur
            1 submarine moved from 127 Sea Zone to 124 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Sakha to Amur
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            1 mech_infantry placed in Russia
            1 artillery and 2 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            2 bombers moved from Japan to 37 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            2 carriers moved from 6 Sea Zone to 31 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 3 infantry moved from Kwangsi to Hunan
            2 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 mech_infantry moved from Manchuria to Chahar
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Kwangtung
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 3 : 4/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/8 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 battleship
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 destroyer, 1 submarine and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win with 1 transport remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 bombers moved from 37 Sea Zone to Siam
            1 fighter moved from Korea to Japan
            1 fighter moved from Okinawa to Japan
            1 fighter and 1 tactical_bomber moved from Manchuria to Japan
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 2.50
    Japanese regular : 2.00
    ANZAC regular : 0.67
    UK_Pacific regular : -1.00
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Shensi to Suiyuyan
            6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 3 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
            Chinese undo move 1.
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.67
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Alaska
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -12
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 armour placed in Eastern United States
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Shensi to Suiyuyan
            6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 3 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
            Chinese undo move 1.
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 infantry moved from Scotland to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from India to Iraq
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for British: 1 carrier
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 battleship
                    British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                    British roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -18
                Casualties for British: 1 destroyer and 1 fighter
            Battle in Iraq
                British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
            1 fighter moved from Iraq to Syria
            1 tactical_bomber moved from Iraq to Syria
            1 fighter moved from Burma to India
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2,1,1
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
            UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Western United States: 2 infantry
            EDIT: Removing units owned by Americans from 13 Sea Zone: 2 infantry and 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.50
    Italians regular : 0.83
    Japanese regular : 0.67
    Germans regular : 0.67
    Neutral_Axis regular : 0.67
    British regular : -3.33
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            2 artilleries moved from Northern Italy to Southern France
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Libya to Tunisia
            1 artillery moved from Libya to Tunisia
            1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 cruiser
                1 submarine owned by the Italians submerged
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                British defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
                Italians winBritish winBritish win with 1 cruiser remaining with 1 cruiser remaining, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 12
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Albania to Bulgaria
                  Italians take Bulgaria from Neutral_Axis
            3 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 14 PUs (3 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 1.67
    British regular : -0.17
    

    Savegame

  • '18

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 artillery moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
            1 fighter moved from Queensland to New South Wales
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 artillery moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
            1 fighter moved from Queensland to New South Wales
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Syria to Trans-Jordan
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Americans
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
    
        Combat Move - Germans
            1 unit repaired.
            2 submarines moved from 106 Sea Zone to 101 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 battleship moved from 110 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            2 armour moved from Germany to Slovakia Hungary
            2 infantry moved from Germany to Slovakia Hungary
            2 bombers moved from Western Germany to Germany
            4 tactical_bombers moved from Western Germany to Germany
            1 fighter moved from Western Germany to Germany
            6 armour moved from France to Germany
            2 mech_infantrys moved from France to Holland Belgium
            1 infantry moved from Western Germany to Denmark
            5 infantry moved from Slovakia Hungary to Romania
    
        Combat - Germans
            Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
            Battle in Scotland
            Battle in 101 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 artillery, 1 cruiser, 1 fighter, 1 infantry and 1 transport
                    Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Americans lost in 101 Sea Zone
                    Germans roll dice for 2 submarines in 101 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 101 Sea Zone
                Americans and Germans reach a stalemate
                , taking Scotland from British. Battle score for attacker is 26
                Casualties for Americans: 1 artillery, 1 cruiser, 1 infantry and 1 transport
            Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
    
        Non Combat Move - Germans
    
        Place Units - Germans
            6 armour and 4 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 armour moved from Volgograd to Bryansk
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Smolensk to Belarus
            1 tactical_bomber moved from Russia to Novgorod
            1 fighter moved from Russia to Novgorod
            2 artilleries moved from Novgorod to Karelia
            2 fighters moved from Novgorod to Karelia
            1 tactical_bomber moved from Novgorod to 127 Sea Zone
            4 infantry moved from Belarus to Novgorod
            10 infantry moved from Novgorod to Karelia
            1 tactical_bomber moved from 127 Sea Zone to Karelia
            1 mech_infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Bryansk
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 124 Sea Zone to 117 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Volgograd
            3 infantry placed in Novgorod
            1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            3 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Kweichow
            1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
            1 bomber moved from Siam to Suiyuyan
            1 bomber moved from Siam to Hunan
            2 fighters moved from Kiangsi to Hunan
            2 tactical_bombers moved from Kiangsi to Hunan
            2 fighters and 2 tactical_bombers moved from Kiangsi to Suiyuyan
            1 artillery and 3 infantry moved from Manchuria to Jehol
            2 infantry moved from Korea to Manchuria
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 4.00 expected hits
                    Chinese roll dice for 5 infantry in Hunan, round 2 : 0/5 hits, 1.67 expected hits
                    4 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 3 : 3/9 hits, 4.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 7 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 2 : 6/9 hits, 4.00 expected hits
                    Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 3/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Suiyuyan, round 3 : 3/6 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Chinese: 7 infantry
            Battle in Alaska
                Japanese attack with 2 infantry
                Americans defend with 1 bomber
                    Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Alaska, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                    Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber in Alaska, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber in Alaska, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber in Alaska, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber in Alaska, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 7 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber in Alaska, round 7 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Japanese
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
            1 bomber moved from Hunan to Kwangtung
            1 bomber moved from Suiyuyan to Chahar
            2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
    
        Place Units - Japanese
            1 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.00
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.00
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 cruisers, 2 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 artillery moved from 1 Sea Zone to Alaska
            1 infantry moved from 1 Sea Zone to Alaska
            1 infantry moved from Central United States to Eastern United States
            1 fighter moved from Alaska to 2 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 bomber moved from Western United States to 31 Sea Zone
            1 bomber moved from Western United States to 31 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Alaska
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Alaska, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 31 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits
                    Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49
                Casualties for Americans: 1 carrier and 2 destroyers
                Casualties for Japanese: 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber could not land in 31 Sea Zone and were removed
            1 bomber moved from 31 Sea Zone to Hawaiian Islands
            1 bomber moved from 31 Sea Zone to Hawaiian Islands
            1 fighter moved from 2 Sea Zone to Alaska
            1 fighter moved from Alaska to British Columbia
            1 fighter moved from Alaska to British Columbia
    
        Place Units - Americans
            1 bomber and 2 infantry placed in Western United States
            2 cruisers and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,4,4
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
            1 bomber moved from Malta to Alexandria
            1 tactical_bomber moved from Malta to Alexandria
            1 fighter moved from Malta to Alexandria
            1 tactical_bomber moved from Syria to Alexandria
            1 fighter moved from Syria to Alexandria
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 cruiser moved from 96 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Scotland
                British attack with 1 fighter and 3 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Scotland, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Scotland
                    British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/9 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits
                    1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 4/6 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Kwangsi from Japanese to Chinese
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery moved from Iraq to 80 Sea Zone
            1 mech_infantry moved from Iraq to Egypt
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from Iraq to Persia
                  British take Persia from Neutral_Allies
            1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 fighter moved from Scotland to United Kingdom
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
            Some Units in India change ownership: 1 armour and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 2.67
    Italians regular : 1.67
    Japanese regular : 0.00
    Germans regular : 0.33
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Albania to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 artillery moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Egypt
            2 fighters moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 artillery, 1 bomber, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 3/8 hits, 3.17 expected hits
                    British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits, 3.67 expected hits
                    1 infantry owned by the ANZAC, 1 bomber owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 3 : 0/3 hits, 1.67 expected hits
                    British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2.83 expected hits
                    1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Egypt
                British win with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -33
                Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 bomber and 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    British regular : 1.50
    

    Savegame

  • '18

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to South Australia
            2 fighters moved from New Zealand to Hawaiian Islands
            1 fighter moved from New South Wales to New Zealand
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to South Australia
            2 fighters moved from New Zealand to Hawaiian Islands
            1 fighter moved from New South Wales to New Zealand
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
    
        Combat - French
            Battle in 101 Sea Zone
                French attack with 1 cruiser and 1 destroyer; Americans loiter and taunt
                Germans defend with 2 submarines
                    French roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the French and 2 submarines owned by the Germans lost in 101 Sea Zone
                French win, taking 101 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 4
                Casualties for French: 1 destroyer
                Casualties for Germans: 2 submarines
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 1.17
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 armour and 7 infantry moved from Romania to Bessarabia
            3 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
            1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            4 mech_infantrys moved from Germany to Eastern Poland
            6 armour moved from Germany to Baltic States
            6 armour moved from Germany to Eastern Poland
            4 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 1 infantry
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry; French defend with 2 infantry
                    Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.17 expected hits
                    British roll dice for 5 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/11 hits, 4.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Germans lost in United Kingdom
                British win with 4 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun
            Battle in Bessarabia
                Germans attack with 1 armour and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 7 infantry in Bessarabia, round 2 : 2/8 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 7 armour, 3 artilleries and 14 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 3 artilleries and 14 infantry in Baltic States, round 2 : 9/24 hits, 7.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/20 hits, 7.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 cruiser, 1 destroyer and 1 transport placed in 110 Sea Zone
            3 armour and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.17
    British regular : 0.67
    

    Savegame

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